History Main / DangerousForbiddenTechnique

22nd Mar '17 12:15:00 PM PhantomRider
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* 'Cooking off' grenades involves pulling the pin and allowing it to tick closer to detonation before throwing it to the target. Successfully pulling it off results in the grenade exploding mid-air, showering the enemy with shrapnel while giving them less time (if any) to pick it up and throw it somewhere else. Failure results in the grenade exploding in your hand, which is unpleasant to say the least.

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* 'Cooking off' grenades involves pulling the pin and allowing it to tick closer to detonation before throwing it to the target. Successfully pulling it off results in the grenade exploding mid-air, showering the enemy with shrapnel while giving them less time (if any) to pick it up and throw it somewhere else. Failure results in the grenade exploding in your hand, which is unpleasant to say the least. The fuse of a grenade is not so exact that you dare do this; there's enough wiggle room that you (and any member of TheSquad standing too close) can be reduced to PinkMist while you think you still have a little more time.
20th Mar '17 12:35:47 PM Pinokio
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* In ''Film/HighlanderEndgame'', the unbeatable sword technique is unbeatable, if both duelists simultaneously block each other's weapons behind their heads as if locking them in place. Even with centuries of sword practice, the results of this technique cannot be avoided. The two combatants cannot simply disengage from combat, slowly making sure their swords are not aimed at each other's necks. It simply cannot happen.


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* In ''Shall We Dance'' 1996 & 2004, this trope is applied to a dangerous maneuver in ballroom dancing.


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* In gymnastics, the [[https://en.wikipedia.org/wiki/Produnova Produnova]], known as the vault of death, has a reputation for its high risk of injury.
17th Mar '17 6:36:18 PM JediMasterDraco
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* Another naval example would be the Japanese mounting the infamous "Long-Lance" torpedo on their cruisers. The torpedoes were stealthier than most, but also much more volatile. Thus, I they were hit while still on the ship the resulting explosion often crippled the ship.
16th Mar '17 7:36:20 PM Spanks
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** Thats not even mentioning the Super Kaio-Ken, which was seen only once during his filler arc battle again Pikkon (though it is mentioned again in ''Dragon Ball Super''). This technique is so dangerous that it results in instant death, and Goku [[ItOnlyWorksOnce can't even use it again]], even while dead.

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** Thats not even mentioning the Super Kaio-Ken, which was seen only once during his filler arc battle again Pikkon (though it is mentioned again in ''Dragon Ball Super''). This technique is so dangerous dangerously impractical that it results in instant ''instant'' death, and Goku [[ItOnlyWorksOnce can't even use it again]], even while dead.
15th Mar '17 11:07:48 AM Spanks
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** Thats not even mentioning the Super Kaio-Ken, which was seen only once during his filler arc battle again Pikkon (though it is mentioned again in ''Dragon Ball Super''). This technique is so dangerous that it results in instant death, and Goku [[ItOnlyWorksOnce can't even use it again]], even while dead.
26th Feb '17 3:59:06 PM Amahn
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*** The Mafuba is brought back (like many old attacks and characters) in ''Anime/DragonBallSuper'' in an attempt to seal an immortal god, [[spoiler:Future Zeemasu]]. None of the characters even mention the possibility of it being lethal, so that goes to reason that it's only lethal to a low Ki Human - Roshi has a power level less than 200.

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*** The Mafuba is brought back (like many old attacks and characters) in ''Anime/DragonBallSuper'' in an attempt to seal an immortal god, [[spoiler:Future Zeemasu]]. None of the characters even mention the possibility of it being lethal, so lethal and it in no way weakens the character who used it. So that goes to reason that it's only lethal lethal/draining to a low Ki Human - Roshi has a power level less than 200.
26th Feb '17 3:57:54 PM Amahn
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*** The Mafuba is brought back (like many old attacks and characters) in ''Anime/DragonBallSuper'' in an attempt to seal an immortal god, [[spoiler:Future Zeemasu]]. None of the characters even mention the possibility of it being lethal, so that goes to reason that it's only lethal to a low Ki Human - Roshi has a power level less than 200.
20th Feb '17 7:27:26 AM DyingWillKirby
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* In ''Anime/MobileSuitGundamIronBloodedOrphans'', it's possible to overclock a Gundam's [[BrainComputerInterface Ālaya-Vijñāna System]] to [[SuperMode dramatically increase the suit's performance and reaction time]], but the mental overload from doing so renders the pilot unable to use one or more bodily functions ever again, unless they're connected to the machine. [[spoiler:Gundam Vidar]] avoids these drawbacks by [[spoiler:using the Ālaya-Vijñāna System Type-E, which passes the mental strain onto an AI based on [[WetwareCPU Ein Dalton's brain]], which then [[WeaponWieldsYou controls the pilot's body]] to move the machine]].
10th Feb '17 1:41:26 PM StFan
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-->-- '''Kakashi''' on the Hidden Lotus technique, ''Manga/{{Naruto}}''

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-->-- '''Kakashi''' on (on the Hidden Lotus technique, technique), ''Manga/{{Naruto}}''



!!Examples

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!!Examples!!Examples:



[[folder:Anime]]

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[[folder:Anime]][[folder:Anime & Manga]]



[[folder: Comic Books ]]

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[[folder: Comic Books ]][[folder:Comic Books]]



* The "Demon Ball" technique in ''BowlingKing''. Its creator injured himself badly attempting to perfect it and was forced to retire from professional bowling.

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* The "Demon Ball" technique in ''BowlingKing''.''Manhua/BowlingKing''. Its creator injured himself badly attempting to perfect it and was forced to retire from professional bowling.






[[folder: FanWorks ]]
* FanFic/AGrowingAffection has a few:

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[[folder: FanWorks ]]
[[folder:Fan Works]]
* FanFic/AGrowingAffection ''Fanfic/AGrowingAffection'' has a few:



* ''FanFic/QueenOfShadows'': The primary fighting technique employed by [[WarriorMonk Toguro]] uses chi expand his strength and speed beyond human norms. However, Ikazuki notes that this has the side effect of [[CastFromHitPoints draining his life force in the process]].

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* ''FanFic/QueenOfShadows'': ''Fanfic/QueenOfShadows'': The primary fighting technique employed by [[WarriorMonk Toguro]] uses chi expand his strength and speed beyond human norms. However, Ikazuki notes that this has the side effect of [[CastFromHitPoints draining his life force in the process]].process]].
* Parodied in ''WebVideo/DragonBallZAbridged'' when Nail suggests to Piccolo to fuse. Nail tells him that the technique is forbidden even with their highest of clans... only for Piccolo to ask if they're just going to abuse it. "Maliciously!"



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



* ''Film/{{Ghostbusters 1984}}'': The Proton Packs fire a stream which can snag a ghost like a lasso. But the device is very unstable, and if the proton streams met, it would cause a "total protonic reversal", leading to all life coming to an end simultaneously and every molecule in the user's body to explode at the speed of light. [[spoiler:They're forced to use it to end Gozer's threat at the end of the first movie. Thankfully, all it does is cause a big boom and cover New York in marshmallow.]]

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* ''Film/{{Ghostbusters 1984}}'': ''Film/{{Ghostbusters|1984}}'': The Proton Packs fire a stream which can snag a ghost like a lasso. But the device is very unstable, and if the proton streams met, it would cause a "total protonic reversal", leading to all life coming to an end simultaneously and every molecule in the user's body to explode at the speed of light. [[spoiler:They're forced to use it to end Gozer's threat at the end of the first movie. Thankfully, all it does is cause a big boom and cover New York in marshmallow.]]






[[folder: Live Action TV ]]

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[[folder: Live Action TV ]][[folder:Live-Action TV]]



[[folder:Multiple Media]]
* Nova blasts from ''Toys/{{Bionicle}}'', during which the Toa unleash all of their ElementalPowers in a [[FantasticNuke massive explosion]]. Not only does it leave the Toa with no power left, depending on the type of element it can also easily kill anyone in a close (or even not-so-close) vicinity.
* In the ''Franchise/MonsterHigh'' franchise, Frankie weaponizing her body's electricity by swapping the bolts on her neck is shown to be this, as when she does it on her grandfather's rampaging robot she consequently suffers a HeroicRROD She gets better through ThePowerOfLove.
[[/folder]]

[[folder: Professional Wrestling]]

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[[folder:Multiple Media]]
* Nova blasts from ''Toys/{{Bionicle}}'', during which the Toa unleash all of their ElementalPowers in a [[FantasticNuke massive explosion]]. Not only does it leave the Toa with no power left, depending on the type of element it can also easily kill anyone in a close (or even not-so-close) vicinity.
* In the ''Franchise/MonsterHigh'' franchise, Frankie weaponizing her body's electricity by swapping the bolts on her neck is shown to be this, as when she does it on her grandfather's rampaging robot she consequently suffers a HeroicRROD She gets better through ThePowerOfLove.
[[/folder]]

[[folder: Professional
[[folder:Pro Wrestling]]



[[folder: Tabletop Games]]

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[[folder: Tabletop [[folder:Tabletop Games]]



** There exist two magic staffs in the game, the ''staff of power'' and the artifact ''staff of the magi'' which, while very powerful items in themselves, can be broken for a "retributive strike" which releases every spell inside the staff at once, centred on the caster. Given that the SquishyWizard is the norm in D, anyone attempting this strategy had better hope that the 50% chance of getting sent to another dimension comes up.

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** There exist two magic staffs in the game, the ''staff of power'' and the artifact ''staff of the magi'' which, while very powerful items in themselves, can be broken for a "retributive strike" which releases every spell inside the staff at once, centred cenetred on the caster. Given that the SquishyWizard is the norm in D, norm, anyone attempting this strategy had better hope that the 50% chance of getting sent to another dimension comes up.



** This is the point of the corrupt spells in the ''Book of Vile Darkness'' (and their ''Exalted Deeds'' counterparts, sacrifice spells). They are notably more powerful than other spells of their level--for instance, run-of-the-mill Blindness is a second-level spell, while Seething Eyebane, a corrupt first-level spell, causes the target's eyes to spew acid and explode--but there is always a tax, sometimes permanent, on one or more ability scores. The most powerful of these spells is harmful even to prepare and has a very good chance of rendering the caster dead and/or permanently insane [[OmnicidalManiac (if he wasn't already)]].
** Something else mentioned in the ''Book of Vile Darkness'' is the ArtifactOfDoom called the [[NamesToRunAwayFromReallyFast Death Rock]]. Artifacts are always dangerous, but this one is worse than most; it's history does say that its owners tend to obtain great power and are able to conquer empires, but tend to lose the power at the worst possible time, and are usually overthrown in violent insurrections by their enemies. Here's how the Rock works: It gives the user incredible dark powers of [[{{Necromancer}} necromancy]], giving him the potential to raise vast undead armies. But it has a terrible cost; once a week, it demands the user slay his closest friend or loved one, and claim him or her as a zombie slave. If he is unwilling or unable to do so, the Rock and all powers associated with it vanish. Clearly, all former users never realize that if you are willing to do this, you're going to run out of friends and loved ones ''very'' quickly (a lot of them will likely stop being your friends before you can use them as the required sacrifices) and be unable to make any new ones; on the other hand, you'll probably make hated enemies ''very'' fast...

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** This is the point of the corrupt spells in the ''Book of Vile Darkness'' (and their ''Exalted Deeds'' counterparts, sacrifice sanctified spells). They are notably more powerful than other spells of their level--for level -- for instance, run-of-the-mill Blindness is a second-level spell, while Seething Eyebane, a corrupt first-level spell, causes the target's eyes to spew acid and explode--but explode -- but there is always a tax, sometimes permanent, on one or more ability scores. The most powerful of these spells is harmful even to prepare and has a very good chance of rendering the caster dead and/or permanently insane [[OmnicidalManiac (if he wasn't already)]].
** Something else mentioned in the ''Book of Vile Darkness'' is the ArtifactOfDoom called the [[NamesToRunAwayFromReallyFast Death Rock]]. Artifacts are always dangerous, but this one is worse than most; it's its history does say that its owners tend to obtain great power and are able to conquer empires, but tend to lose the power at the worst possible time, and are usually overthrown in violent insurrections by their enemies. Here's how the Rock works: It gives the user incredible dark powers of [[{{Necromancer}} necromancy]], giving him the potential to raise vast undead armies. But it has a terrible cost; once a week, it demands the user slay his closest friend or loved one, and claim him or her as a zombie slave. If he is unwilling or unable to do so, the Rock and all powers associated with it vanish. Clearly, all former users never realize that if you are willing to do this, you're going to run out of friends and loved ones ''very'' quickly (a lot of them will likely stop being your friends before you can use them as the required sacrifices) and be unable to make any new ones; on the other hand, you'll probably make hated enemies ''very'' fast...



* In {{Warhammer40000}} any Psychic Power that requires 3 Warp Charges is this. You only harness a Warp Charge on a roll of a 4+, which means that, on average, you'll need to roll two dice for every 1 Warp Charge requirement, and probably significantly more if you MUST have it go off. This means that you will need about 6-9 dice to reliably use a 3 Warp Charge Power. Given that the average army's psykers can maybe get 10 dice to use in total (and that's if you're lucky) this is a significant investment of resources. You also have to declare all the dice you want to use for the attempt before rolling them; if you choose 7 but five came up a dud, the remaining two are wasted. On top of that, if any harnessing attempts result in 2 or more 6's, the Psyker perils and has a chance to be devoured by Daemons (which can result from such pleasantries as being flat out removed as casualty to simply forgetting the spell then taking a punch to the nuts). Worse if you decide for him to roll on one of the Daemonology Disciplines without being the proper faction (Grey Knights for Sanct, Daemons for Malefic); this table perils on any sets of doubles, not just two 6's.

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* In {{Warhammer40000}} ''TabletopGame/Warhammer40000'', any Psychic Power that requires 3 Warp Charges is this. You only harness a Warp Charge on a roll of a 4+, which means that, on average, you'll need to roll two dice for every 1 Warp Charge requirement, and probably significantly more if you MUST have it go off. This means that you will need about 6-9 dice to reliably use a 3 Warp Charge Power. Given that the average army's psykers can maybe get 10 dice to use in total (and that's if you're lucky) this is a significant investment of resources. You also have to declare all the dice you want to use for the attempt before rolling them; if you choose 7 but five came up a dud, the remaining two are wasted. On top of that, if any harnessing attempts result in 2 or more 6's, the Psyker perils and has a chance to be devoured by Daemons (which can result from such pleasantries as being flat out removed as casualty to simply forgetting the spell then taking a punch to the nuts). Worse if you decide for him to roll on one of the Daemonology Disciplines without being the proper faction (Grey Knights for Sanct, Daemons for Malefic); this table perils on any sets of doubles, not just two 6's.



[[folder: Video Games ]]
* In ''Franchise/KingdomHearts'', channeling the darkness is this for most characters. Riku and Terra pay heavy prices for its uncontrolled usage, [[spoiler:getting them both possessed by the BigBad in the first ''Kingdom Hearts'' game and ''Birth By Sleep'', respectively.]] However, in the sequels, [[spoiler:Riku manages to tame the power.]]

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[[folder: Video Games ]]
[[folder:Toys]]
* Nova blasts from ''Toys/{{Bionicle}}'', during which the Toa unleash all of their ElementalPowers in a [[FantasticNuke massive explosion]]. Not only does it leave the Toa with no power left, depending on the type of element it can also easily kill anyone in a close (or even not-so-close) vicinity.
* In ''Franchise/KingdomHearts'', channeling the ''Franchise/MonsterHigh'' franchise, Frankie weaponizing her body's electricity by swapping the bolts on her neck is shown to be this, as when she does it on her grandfather's rampaging robot she consequently suffers a HeroicRROD. She gets better through ThePowerOfLove.
[[/folder]]

[[folder:Video Games]]
* ''Franchise/KingdomHearts'':
** Channeling
the darkness is this for most characters. Riku and Terra pay heavy prices for its uncontrolled usage, [[spoiler:getting them both possessed by the BigBad in the first ''Kingdom Hearts'' game and ''Birth By Sleep'', respectively.]] However, in the sequels, [[spoiler:Riku manages to tame the power.]]



* In the PhantasyStar series, Megid invokes this trope by name. In [[PhantasyStarII PS2]], it's CastFromHitPoints at a painful rate. In [[PhantasyStarIII PS3]] it's only invoked in a cutscene, but when it is, ''it wipes out an entire city in a single casting.'' Note that [=PS3=]'s setting is largely medieval compared to the sci-fi ambience of the rest of the series, so any spell capable of leveling a city is pretty much the equivalent of the Tsar Bomba. In [[PhantasyStarIV PS4]], the negative effects on the player are gone, potentially due to where it comes from and what the stakes are at the time, but it's not easy to access (being guarded by a [[SealedGoodInACan Sealed]] GoodIsNotNice [[SealedGoodInACan In A Can]] guardian who you need to outwit to get it) and the only other user of the spell is the EldritchAbomination that threatens to wipe out the entire star system (and, ostensibly, the universe after that) if you fail in your quest.
* The Chaos Dunk from BarkleyShutUpAndJamGaiden is this for basketball, with the original one wiping out millions of people and getting B-Ball outlawed and [[spoiler:is implied to kill Barkley and Balthios when Barkley uses it to kill Shadow Barkley]]
* ''SonicTheHedgehog'': Similar to his [[SonicX anime counterpart]], Shadow the Hedgehog can gain an extreme power boost whenever he removes the bracelets from his arms. Unlike the SonicX version, however, it doesn't appear to drastically drain his energy. He only used this power once in ''VideoGame/SonicTheHedgehog2006'' to save himself, Rouge and Omega from [[BigBad Mephiles the Dark]], who used two of the Chaos Emeralds to create an army of clones of himself.

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* In the PhantasyStar ''VideoGame/PhantasyStar'' series, Megid invokes this trope by name. In [[PhantasyStarII PS2]], it's CastFromHitPoints at a painful rate. In [[PhantasyStarIII PS3]] ''VideoGame/PhantasyStarIII'' it's only invoked in a cutscene, but when it is, ''it wipes out an entire city in a single casting.'' Note that [=PS3=]'s setting is largely medieval compared to the sci-fi ambience of the rest of the series, so any spell capable of leveling a city is pretty much the equivalent of the Tsar Bomba. In [[PhantasyStarIV PS4]], the negative effects on the player are gone, potentially due to where it comes from and what the stakes are at the time, but it's not easy to access (being guarded by a [[SealedGoodInACan Sealed]] GoodIsNotNice [[SealedGoodInACan In A in a Can]] guardian who you need to outwit to get it) and the only other user of the spell is the EldritchAbomination that threatens to wipe out the entire star system (and, ostensibly, the universe after that) if you fail in your quest.
* The Chaos Dunk from BarkleyShutUpAndJamGaiden ''VideoGame/BarkleyShutUpAndJamGaiden'' is this for basketball, with the original one wiping out millions of people and getting B-Ball outlawed and [[spoiler:is implied to kill Barkley and Balthios when Barkley uses it to kill Shadow Barkley]]
* ''SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'':
**
Similar to his [[SonicX anime counterpart]], counterpart, Shadow the Hedgehog can gain an extreme power boost whenever he removes the bracelets from his arms. Unlike the SonicX ''Anime/SonicX'' version, however, it doesn't appear to drastically drain his energy. He only used this power once in ''VideoGame/SonicTheHedgehog2006'' to save himself, Rouge and Omega from [[BigBad Mephiles the Dark]], who used two of the Chaos Emeralds to create an army of clones of himself.



* In ''VideoGame/FinalFantasyIV'', the sage Tellah is seeking the ultimate magic spell, Meteo(r), so that he can seek revenge on Golbez (the game's BigBad) for the death of his daughter Anna. Sure enough, Tellah eventually learns the spell from his [[ForgottenSuperweapon repressed memory]], and uses it against Golbez, killing himself in the process. Other, more youthful mages, as well as an eternal precursor, can cast it without side effects. In gameplay terms, this means that he never ends up getting the required amount of MP to cast it.
** In the DS remake, thanks to the NewGamePlus mode the game has, you can easily subvert this: while the items to raise your max MP wouldn't normally be accessible until after his death, they can be carried over from your previous playthrough and indeed, using one on Tellah will allow him to cast Meteor as many times as you want with no ill effects.
* In ''VideoGame/FinalFantasyThe4HeroesOfLight'', the Crystal puts an ominous pause into its usual new-crown recitation by saying "To thee I give this gift of light, upon thy head a crown of... forbidden might" when you get the final one, Dark Fencer. The Desolator spell obtained at the same time is treated in the same way.
* ''SuikodenIV'' offers us the Rune of Punishment, which drains the user's life every time it's used. The rune itself is sentient, and tries to engineer events around it to guarantee it will keep getting used, until eventually its bearer is killed and the rune jumps to a new host, only to begin the cycle anew.
** Interestingly, the Rune of Punishment governs atonement and forgiveness. [[spoiler: if the player is able to forgive the resident backstabbing friend Snowe throughout the course of the game (and he becomes less and less worthy of forgiveness as time goes on, so it's tough) and recruit all 108 Stars of Destiny, Leknaat appears and says that the rune's time of punishment is at an end, and the time for forgiveness has arrived. In addition to unlocking the most powerful rune attack, which greatly damages enemies and greatly heals allies, the improved Rune of Punishment no longer injuries the user for attacks.]] This, of course, implies that everyone that used the rune before was either a) stupid and greedy, or b) unable to understand the proper implications of forgiveness.
** Compare the Soul Eater Rune in the first [[SuikodenI Suikoden]] game, which...[[ExactlyWhatItSaysOnTheTin eats souls]].
* In the ''VideoGame/MegaManBattleNetwork'' games, the Dark Chips are extremely powerful, but that permanently reduce your max HP by 1 with each use. Also, each use drops your KarmaMeter, and enough uses will disable Soul Unisons.
** ''Battle Network 5'' also has Chaos Soul Unisons, which allows you to use a Dark Chip as your charged shot for one round of battle without any of the permanent negative side effects. However, there is a noticeable chance ([[GameBreaker game-breaking glitch]] notwithstanding) that the charged shot will fail and backfire, instead summoning an invincible shadow copy of Mega Man to join the enemies and attempt to beat the crap out of you.
*** Also doubles as DifficultButAwesome, as enough use of Chaos Unison trains the player to be able to use it multiple times in succession without being knocked out of it without PauseScumming, meaning the player can continue charging even if they're being pressed. Shadow Chaos, Knight Chaos, and Magnet Chaos are particularly deadly upon being mastered.

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* In ''VideoGame/FinalFantasyIV'', the ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV'':
*** The
sage Tellah is seeking the ultimate magic spell, Meteo(r), so that he can seek revenge on Golbez (the game's BigBad) for the death of his daughter Anna. Sure enough, Tellah eventually learns the spell from his [[ForgottenSuperweapon repressed memory]], and uses it against Golbez, killing himself in the process. Other, more youthful mages, as well as an eternal precursor, can cast it without side effects. In gameplay terms, this means that he never ends up getting the required amount of MP to cast it.
** *** In the DS remake, thanks to the NewGamePlus mode the game has, you can easily subvert this: while the items to raise your max MP wouldn't normally be accessible until after his death, they can be carried over from your previous playthrough and indeed, using one on Tellah will allow him to cast Meteor as many times as you want with no ill effects.
* ** In ''VideoGame/FinalFantasyThe4HeroesOfLight'', the Crystal puts an ominous pause into its usual new-crown recitation by saying "To thee I give this gift of light, upon thy head a crown of... forbidden might" when you get the final one, Dark Fencer. The Desolator spell obtained at the same time is treated in the same way.
* ''SuikodenIV'' ''VideoGame/SuikodenIV'' offers us the Rune of Punishment, which drains the user's life every time it's used. The rune itself is sentient, and tries to engineer events around it to guarantee it will keep getting used, until eventually its bearer is killed and the rune jumps to a new host, only to begin the cycle anew.
**
anew. Interestingly, the Rune of Punishment governs atonement and forgiveness. [[spoiler: if the player is able to forgive the resident backstabbing friend Snowe throughout the course of the game (and he becomes less and less worthy of forgiveness as time goes on, so it's tough) and recruit all 108 Stars of Destiny, Leknaat appears and says that the rune's time of punishment is at an end, and the time for forgiveness has arrived. In addition to unlocking the most powerful rune attack, which greatly damages enemies and greatly heals allies, the improved Rune of Punishment no longer injuries the user for attacks.]] This, of course, implies that everyone that used the rune before was either a) stupid and greedy, or b) unable to understand the proper implications of forgiveness.
**
forgiveness. Compare the Soul Eater Rune in the first [[SuikodenI Suikoden]] ''VideoGame/{{Suikoden|I}}'' game, which...which... [[ExactlyWhatItSaysOnTheTin eats souls]].
* ''VideoGame/MegaManBattleNetwork'':
**
In the ''VideoGame/MegaManBattleNetwork'' those games, the Dark Chips are extremely powerful, but that permanently reduce your max HP by 1 with each use. Also, each use drops your KarmaMeter, and enough uses will disable Soul Unisons.
** ''Battle Network 5'' also has Chaos Soul Unisons, which allows you to use a Dark Chip as your charged shot for one round of battle without any of the permanent negative side effects. However, there is a noticeable chance ([[GameBreaker game-breaking glitch]] notwithstanding) that the charged shot will fail and backfire, instead summoning an invincible shadow copy of Mega Man to join the enemies and attempt to beat the crap out of you.
***
you. Also doubles as DifficultButAwesome, as enough use of Chaos Unison trains the player to be able to use it multiple times in succession without being knocked out of it without PauseScumming, meaning the player can continue charging even if they're being pressed. Shadow Chaos, Knight Chaos, and Magnet Chaos are particularly deadly upon being mastered.






[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* Webcomic/EightBitTheater":

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* Webcomic/EightBitTheater":''Webcomic/EightBitTheater'':



* [[Webcomic/LastRes0rt Jigsaw Forte's Zombie Mode]], while not explicitly a DangerousForbiddenTechnique, effectively becomes this when you realize if she uses it ''at all'' while on camera, she's blown her personal {{Masquerade}} (which means if she doesn't die from using it in the first place, ''she will'' when she's done).
** WordOfGod implies that abusing the form does have plenty of consequences, but it depends on how she uses it / how much damage she sustains, not necessarily how often.

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* [[Webcomic/LastRes0rt ''Webcomic/LastRes0rt'': Jigsaw Forte's Zombie Mode]], Mode, while not explicitly a DangerousForbiddenTechnique, effectively becomes this when you realize if she uses it ''at all'' while on camera, she's blown her personal {{Masquerade}} (which means if she doesn't die from using it in the first place, ''she will'' when she's done).
**
done). WordOfGod implies that abusing the form does have plenty of consequences, but it depends on how she uses it / how much damage she sustains, not necessarily how often.



[[folder:Web Original]]
* Parodied in ''WebVideo/DragonBallZAbridged'' when Nail suggests to Piccolo to fuse. Nail tells him that the technique is forbidden even with their highest of clans... only for Piccolo to ask if they're just going to abuse it. "Maliciously!"
[[/folder]]
11th Jan '17 3:03:45 PM spiritsunami
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* Within international gymnastics there are a number of moves which are banned such as the Korbut Flip[[note]]Standing on the top bar of the Uneven Bars, backflipping then grabbing the bar to carry the momentum[[/note]], the Layout Backwards[[note]]Jumping into a dismount after swinging on the top bar with both your hands and feet connected and throwing yourself over the lower bar[[/note]] and the Mukhina Salto[[note]]Doing a flip after standing on the top bar with a spin, then grabbing the top bar and carrying the momentum to the lower bar, connecting to the waist then using the momentum to spin on the lower bar before bouncing off and grabbing the top bar[[/note]]. All of these moves are considered [[DifficultButAwesome very difficult to pull off successfully]] and carry significant risk of serious injury if messed up, so the sport's governing body decoded it was best to discourage gymnasts from even attempting them.
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