History Main / DangerousForbiddenTechnique

18th Sep '17 4:10:54 AM MagiMecha
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** Tenshinhan's forbidden technique is the Kikoho (Tri-Beam in the dub), which will kill him with overuse or otherwise exhaust him to the point of being unable to fight. [[InformedAttribute Supposedly]].

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** Tenshinhan's forbidden technique is the Kikoho (Tri-Beam in the dub), which will kill him with overuse or otherwise exhaust him to the point of being unable to fight. [[InformedAttribute Supposedly]].The attempt that killed him was an attempted RoaringRampageOfRevenge against Nappa that didn't work (mostly because Tien had also lost an arm, thus a lot of his strength) and the attempt that drained him to the point of exhaustion was using it over and over in the stronger Shin Kikoho/Neo Tri-Beam format to keep 2nd Form Cell from chasing after Android 18.
28th Aug '17 1:59:43 AM ImpudentInfidel
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** [[spoiler: Bloodbending, supposedly the ultimate technique of waterbending, which involves moving around the blood in a living body and making that body do whatever you want it to do.]] [[spoiler:Like the Osmosian example above, it is shown that it is detrimental to the Waterbender's sanity, making them AxCrazy and power-driven.]]. To elaborate, [[spoiler:Hama was bent on getting revenge after discovering the technique, Katara almost lost herself while trying to avenge her mother, in which she almost lost control while mercilessly bloodbending the Fire Nation's Guards.]]

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** [[spoiler: Bloodbending, supposedly the ultimate technique of waterbending, which involves moving around the blood in a living body and making that body do whatever you want it to do.]] [[spoiler:Like the Osmosian example above, it is shown that it is detrimental to the Waterbender's sanity, making them AxCrazy and power-driven.]]. To elaborate, [[spoiler:Hama was bent on getting revenge after discovering the technique, Katara almost lost herself while trying to avenge her mother, in which she almost lost control while mercilessly bloodbending the Fire Nation's Guards. Unlike the first two it's apparently quite easy to learn, at least for a master; it's mostly a matter of being willing to do it once you learn it's possible.]]
27th Aug '17 10:59:33 AM Qube
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** Most Demon Cards and Mechanics play on this in another way; they handicap you in some way or form (such as Echo Costs or requiring you to sacrifice a creature every turn) to maintain their power. The entire concept of Black Suicide builds on this, using cards that have disproportionate amount of power but delayed detrimental effects to win before said detrimental effects does them in. It's referred to as "tearing your arm off and beating your opponent's to death before you bleed out".

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** Most Demon Cards For Black, there is no technique dangerous or forbidden enough ''not'' to use. In story terms, it is the color that regularly makes use of [[{{Necromancy}} death magic]], [[DealWithTheDevil bargains with demonic beings for power]] and Mechanics play on this in another way; they handicap you in some way [[PowerAtAPrice paying the price for that power without a second thought]]; Mechanically, many cards require either a payment of life points or form (such as Echo Costs or requiring you to the sacrifice of a creature every turn) to maintain upfront as payment, or repeated payments over time for upkeep. The logical extreme of this mentality is the "Suicide Black" deck, an aggressive deck that uses cards like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397570 Carnophage]] which are powerful for their power. The entire concept of Black Suicide builds on this, using cards mana cost, but possess drawbacks that have disproportionate amount of power but delayed detrimental effects to ''will'' kill you if you don't win before said detrimental effects does them in. quickly. It's referred to as "tearing your arm off and beating your opponent's opponents to death with it before you bleed out".



* The ''TabletopGame/YuGiOh'' card game has a few perfectly legal cards that could be considered this. One is [[http://yugioh.wikia.com/wiki/Destructive_Draw Destructive Draw]]. It's a Continuous Trap that lets you draw twice during your Draw Phase if you have no cards in your and when you start your turn. ''However'', you take 700 points of damage per turn, and unlike most cards like this, it's possible to lose the duel this way. Also, this card is hard to get rid of; doing so causes the player who uses it 3,000 points of damage.

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* The ''TabletopGame/YuGiOh'' card game has a few perfectly legal cards that could be considered this. One is [[http://yugioh.wikia.com/wiki/Destructive_Draw Destructive Draw]]. It's a Continuous Trap that lets you draw twice during your Draw Phase if you have no cards in your and hand when you start your turn. ''However'', you take 700 points of damage per turn, and unlike most cards like this, it's possible to lose the duel this way. Also, this card is hard to get rid of; doing so causes the player who uses it 3,000 points of damage.
26th Aug '17 2:31:28 AM Qube
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* A fair few wrestling moves involve both the opponent and/or the wrestler themselves landing on the ground, with the victim of a given move sometimes landing on their ''head''; Suffice it to say that even accounting for {{Kayfabe}}, wrestling is ''extremely'' dangerous.
** Many regular folks (mostly kids) who haven't received proper training have tried out wrestling moves on each other and either seriously injured or killed the unlucky recipient, and as a result [[DontTryThisAtHome the bigger companies have actively shunned "backyard wrestling" in all its forms.]]



** Wrestling/HulkHogan with the Legdrop and Wrestling/StoneColdSteveAustin with the Stone Cold Stunner. Landing directly on your ass hundreds of times a year must be great for the spine and neck (yup, they're connected.) But perhaps we should just cut this off right here and now and say that wrestling in general will pretty much fuck you up over time.

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** Wrestling/HulkHogan with the Legdrop and Wrestling/StoneColdSteveAustin with the Stone Cold Stunner. Landing directly on your ass hundreds of times a year must be great for the spine and neck (yup, they're connected.) But perhaps we should just cut this off right here and now and say that wrestling in general will pretty much fuck you up over time.connected).



* The diving headbutt, and German Suplex (which puts a lot of pressure on the spine), especially nasty since they were both moves that Wrestling/ChrisBenoit used...a lot.

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* The diving headbutt, and German Suplex (which puts a lot of pressure on the spine), especially nasty since they were both signature moves that of Wrestling/ChrisBenoit used...a lot.and may have caused the brain damage that resulted in the deaths of himself and his family.
19th Aug '17 8:20:19 PM Odacon_Spy
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* In ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'' there was the Spell of Separation. Thousands of years before the present day, Hordak used it to divide Eternia into the Light and Dark Hemisphere's, hoping it would transform the Dark half into a realm where he could raise his dark army. But it was more powerful than he had thought, and might have rent the entire planet in two if he hadn't realized it in time and put a stop to it. In the present day, Two-Badd gets ahold of the spell and believes it can be used to separate them back into their original forms of Tuvok and Badka; ignoring He-Man's warnings when he tries to stop them, they gather the three artifacts they need, and the spell is restarted where Hordak left off, forcing He-Man to push himself to his limits and return the three components before it literally destroys Eternia.

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* In ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'' there was the Spell of Separation. Thousands of years before the present day, Hordak used it to divide Eternia into the Light and Dark Hemisphere's, hoping it would transform the Dark half into a realm where he could raise his dark army. But it was more powerful than he had thought, and might have rent the entire planet in two if he hadn't realized it in time and put a stop to it. In the present day, Two-Badd gets ahold of the spell and believes it can be used to separate them back into their original forms of Tuvok Tuvar and Badka; Baddhra; ignoring He-Man's warnings when he tries to stop them, they gather the three artifacts they need, and the spell is restarted where Hordak left off, forcing He-Man to push himself to his limits and return the three components before it literally destroys Eternia.
11th Aug '17 10:47:22 PM kuchiki222
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** We learn why exactly warging in humans is strictly forbidden among the wildlings. [[spoiler: There is a reason why Hodor can only speak 'Hodor'...]]
3rd Aug '17 9:04:12 AM Gamemaniac92711
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* Familiars of Witches in the world of ''VideoGame/{{Wadanohara}}'' have an ability like this, giving them a massive power boost after [[BloodMagic drinking their witch's blood]], however abusing the power is stated that it will kill the Familiar. This is first demonstrated by Chlomaki having Lobco to kill a huge amount of Tosatsu kingdom warriors in one go. It is later used [[spoiler:in the true ending, when Samekichi needs to [[HeroicSacrifice go into the Sea of Death to close the gate]] and can't be certain that he will make it with his own power. Wadanohara has been stabbed already, so he takes some of her blood so that he will be strong enough to do his mission.]]
1st Aug '17 8:43:51 PM magmablock
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** There is an experimental treatment for the fatal skin disease greyscale that has been forbidden for the risk it carries both for the maester administering it (since one slip up could get themselves infected) and the patient (since the cure is basically being ''skinned alive'').
30th Jul '17 4:26:45 PM KamenRiderOokalf
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* [[BewareMyStingerTail Stinger]] of ''Series/UchuuSentaiKyuranger'' uses one that involves poisoning himself before he fights his brother in Space 20. [[spoiler: It heightens his fighting abillities, but also endangers him. Worse, his brother turns him against other Kyurangers.]]

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* [[BewareMyStingerTail Stinger]] of ''Series/UchuuSentaiKyuranger'' ''Series/UchuSentaiKyuranger'' uses one that involves poisoning himself before he fights his brother in Space 20. [[spoiler: It heightens his fighting abillities, but also endangers him. Worse, his brother turns him against other Kyurangers.]]
24th Jul '17 3:23:24 AM Tuuc
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* 'Cooking off' grenades involves pulling the pin and allowing it to tick closer to detonation before throwing it to the target. Successfully pulling it off results in the grenade exploding mid-air, showering the enemy with shrapnel while giving them less time (if any) to pick it up and throw it somewhere else. Failure results in the grenade exploding in your hand, which is unpleasant to say the least. The fuse of a grenade is not so exact that you dare do this; there's enough wiggle room that you (and any member of TheSquad standing too close) can be reduced to PinkMist while you think you still have a little more time.

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* 'Cooking off' grenades involves pulling the pin and allowing it to tick closer to detonation before throwing it to the target. Successfully pulling it off results in the grenade exploding mid-air, showering the enemy with shrapnel while giving them less time (if any) to pick it up and throw it somewhere else. Failure results in the grenade exploding in your hand, which is unpleasant to say the least. The fuse of a grenade is not so exact that you dare do this; there's enough wiggle room that you (and any member of TheSquad standing too close) can be reduced to PinkMist while you think you still have a little more time. And if you happen to get shot, lethally or not, with a cooked grenade in your hand...
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