History Main / DangerousForbiddenTechnique

25th Nov '16 4:19:14 AM SwordsageRagnar
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** From 3.5 edition's ''Tome of Battle: Book of Nine Swords'', the Shadow Sun Ninja PrestigeClass is a class of good-alligned warriors that accept the dark aspect withing themselves and not reject it, allowing them to use the power of both sides. The final ability they learn, Balance of Light and Dark, lets their inner darkness run rampant, transforming themselves into a shadow form with a number of special immunities, causes negative energy spells used on them to heal instead of harm them, a bonus to Hide skill checks, and attacks made when in areas of darkness or shadowy illumination. It also grants the Shadow Sun Ninja the option to inflict ''negative levels with no saves allowed'' and heal a small amount of damage with every successful unarmed attack they make.[[note]]Improved Unarmed Strike is a prerequisite feat for the Prestige Class[[/note]] However, for every negative level the Shadow Sun Ninja inflicts this way, they also take a point of Constitution damage once their transformation ends. Low on HitPoints at the end of the shadow form? Character can drop dead from the sudden HP reduction due to CON lost. But wait, it get's worse. Hit 0 CON? The character doesn't even return back to normal, instead dissipating into a inky dark cloud. That starts a 1 to 4 day random time limit to bring the Shadow Sun Ninja back to life, and only the spell ''True Resurrection'' will work. Run out of time [[spoiler:and then the Shadow Sun Ninja's body reforms as an NPC vampire, shifts immediately from whatever good alignment they were straight down to a champion of evil, has all of the Prestige Classes abilities, oh and they don't have the normal vampire's vulnerability to sunlight. Once this occurs, slaying the vampire still won't let the Shadow Sun Ninja be returned to life with any spell. The only way to save them at that point, is for their allies travel to the Iron City of Dis located in Hell and free their trapped soul being imprisoned there, which will instantly slay their vampire self if it still exists and restore them to life.]]
20th Nov '16 8:39:43 AM JustinCognito
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** There are also Exploits, incredibly unsubtle delays of power that can do anything from resurrecting the dead to causing rains of fire to killing somebody so hard, it erases their last action from existence. Every one of them requires a Compromise roll, which may not ''destroy'' the Cover, but can certainly damage it.
16th Nov '16 12:56:29 AM ZombieAladdin
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* Believe it or not, there is one when playing {{pinball}}: The [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]] technique involves giving a nice solid punch to the bottom of the machine. When done as the ball is traveling down the left outlane and into the drain, you can potentially save it and continue playing. Doing so, however, will probably hurt your fist and damage the machine with it. Even more so during the time manufacturers installed nails onto the bottom to impale the hands of players who attempted this. Nevertheless, the potential harm the Bang Back can do, as well as the technique allowing youtokeeppalying for far longer than is intended, means even attempting one is grounds for instant disqualification at all tournaments, big or small.

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* Believe it or not, there is one when playing {{pinball}}: The [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]] technique involves giving a nice solid punch to the bottom of the machine. When done as the ball is traveling down the left outlane and into the drain, you can potentially save it and continue playing. Doing so, however, will probably hurt your fist and damage the machine with it. Even more so during the time manufacturers installed nails onto the bottom to impale the hands of players who attempted this. Nevertheless, the potential harm the Bang Back can do, as well as the technique allowing youtokeeppalying you to keep playing for far longer than is intended, means even attempting one is grounds for instant disqualification at all tournaments, big or small.
15th Nov '16 12:35:43 AM PhantomRider
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* In the Marvel universe, there exists a weapon called the Ultimate Nullifier which can RetGone anyone or anything the user chooses. But if the user doesn't visualize the target properly, then ''the user'' is erased. This is possibly the only weapon that can truly defeat ComicBook/{{Galactus}}. (Possibly. He is known to be afraid of it, at least. Whether any mortal would actually be capable of perfectly visualizing Galactus is dubious.)

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* In the Marvel universe, there exists a weapon called the Ultimate Nullifier which can RetGone anyone or anything the user chooses. But if the user doesn't visualize the target properly, then ''the user'' is erased. This is possibly the only weapon that can truly defeat ComicBook/{{Galactus}}. (Possibly. He is known to be afraid of it, at least. Whether any mortal would actually be capable of perfectly visualizing Galactus is dubious. However, in his, and its, first appearance, he worried more that Reed would unmake ''the whole universe'' trying, and he immediately decided to leave Earth alone.)



** Any sort of Black Magic qualifies for human wizards and practitioners, as every time you break one of the Seven Laws, you corrupt your own psyche enough that breaking them again seems easier and easier to justify. Prolonged usage can progressively turn even the best-intentioned Black Magic user into a gibbering psycho. Plus, the White Council is ''very'' likely to cut your head off if they find out what you've done.

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** Any sort of Black Magic qualifies for human wizards and practitioners, as every time you break one of the Seven Laws, you corrupt your own psyche enough that breaking them again seems easier and easier to justify. Prolonged usage can progressively turn even the best-intentioned Black Magic user into a gibbering psycho. Plus, the White Council is ''very'' likely to cut your head off if they find out what you've done.done - it's their experience that ''not'' turning into a mass-murdering BigBad after you perform one of these seven acts is rare enough to make getting out the ax before you can get started their first resort. The Council has one enforcer, known as the Blackstaff, whose namesake weapon insulates his mind from the effects and is thus free to perform any magic he sees fit in the line of duty.
14th Nov '16 7:40:47 PM __Vano
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PowerAtAPrice embodied in a single move or technique, a Dangerous Forbidden Technique is an attack that carries a significant risk of harm to it. Maybe it takes a toll on [[CastFromHitPoints the user's body]] or [[WithGreatPowerComesGreatInsanity his mind]]. Maybe it [[SummonBiggerFish summons monsters]] that are hard to control. Maybe it's just [[BadPowersBadPeople immoral]], or it unlocks a SuperpoweredEvilSide. Whatever the reason, it can't be used unless it's absolutely necessary -- usually when the GodzillaThreshold is reached.

A common way to use this trope is for an OldMaster to teach the technique but insist that the hero [[YouAreNotReady isn't ready to use it yet]]. RuleOfDrama indicates that the hero must keep the technique in his back pocket until such time as he has no choice but to use it. It's like a ForbiddenChekhovsGun, except it has a NecessaryDrawback.

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PowerAtAPrice embodied in a single move or technique, a Dangerous Forbidden Technique is an attack that carries a significant risk of harm to it. Maybe it takes a toll on [[CastFromHitPoints the user's body]] or [[WithGreatPowerComesGreatInsanity his mind]]. Maybe it [[SummonBiggerFish summons monsters]] or otherworldly forces that are [[EvilIsNotAToy hard to control.control]]. Maybe it's just [[BadPowersBadPeople immoral]], or it unlocks a SuperpoweredEvilSide. Whatever the reason, case, there is a very good reason to not use it can't be used unless it's absolutely necessary -- usually when the GodzillaThreshold is reached.

A common way to use this trope is for an OldMaster to teach the technique but insist that the hero [[YouAreNotReady isn't ready to use it yet]]. RuleOfDrama indicates dictates that the hero must keep the technique in his back pocket until such time as he has no choice but to use it. It's like a ForbiddenChekhovsGun, except it has a NecessaryDrawback.
10th Nov '16 9:31:41 PM Blazer
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[[folder:Web Original]]
* Parodied in ''WebVideo/DragonBallZAbridged'' when Nail suggests to Piccolo to fuse. Nail tells him that the technique is forbidden even with their highest of clans... only for Piccolo to ask if they're just going to abuse it. "Maliciously!"
[[/folder]]
13th Oct '16 1:01:52 AM Perseus
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* ''Franchise/Castlevania'':

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* ''Franchise/Castlevania'':''Franchise/{{Castlevania}}'':
13th Oct '16 1:01:27 AM Perseus
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** Earlier in the series, ''VideoGame/CastlevaniaPortraitOfRuin'' subverts the hell out of this. Pretty much for the entire first half of the game, you get warned about how having Jonathan or any other non-Belmont use the true power of the Vampire Killer will drain their life force and eventually kill them if they overuse it. But when you do actually unlock its power in game, [[DoubleEntendre you can whip it all day long with absolutely no consequences whatsoever.]] Of course, it's possible that [[DoubleSubversion while Jonathan's fine now, he'll suffer its ill effects later down in life]].
13th Oct '16 1:01:09 AM Perseus
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* ''VideoGame/CastlevaniaOrderOfEcclesia'' has the Dominus glyphs; Dominus Anger and Dominus Hatred are direct attack glyphs with each use inflicting shitloads of damage at cost to your HP, while Dominus Agony amps all your stats immensely with gradual HP loss thrown in on top of that. Unless you use a healing item at some point, prolonged uses of these glyphs by themselves will kill you. The Dominus glyph union kills everything in the area--Shanoa included... [[spoiler:...unless you're using it at the end of the final battle, [[HeroicSacrifice when Albus lets his soul be the sacrifice instead]].]]

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* ''Franchise/Castlevania'':
** In ''VideoGame/CastlevaniaPortraitOfRuin'', it's stated that if anyone outside the Belmont clan uses the true power of the Vampire Killer, it will drain their life force and eventually kill them if they overuse it. When the whip's power is unlocked in game, it can be used as much as you want with no negative consequences gameplay-wise, but it's likely that it would simply take longer than the few days the game seems to take place over for it to take a serious toll.
**
''VideoGame/CastlevaniaOrderOfEcclesia'' has the Dominus glyphs; Dominus Anger and Dominus Hatred are direct attack glyphs with each use inflicting shitloads that are incredibly powerful but [[CastFromHitPoints take off a solid chunk of damage at cost to your HP, HP]], while Dominus Agony amps massively increases all your stats immensely with gradual HP loss thrown in on top at the cost of that.constant damage over time. Unless you use a healing item at some point, prolonged uses of these glyphs by themselves will kill you. The Dominus glyph union outright kills everything in the area--Shanoa included... [[spoiler:...included.[[spoiler:..unless you're using it at the end of the final battle, [[HeroicSacrifice when Albus lets his soul be the sacrifice instead]].]]
9th Oct '16 10:46:46 PM KhymChanur
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** Genma developed two such techniques: the [[CombatPragmatist Yamasenken]] and [[StealthRun Umisenken]]. Unusually for this series, they're both lethal and can be used for [[AndShowItToYou ripping out an opponent's heart]], strangling him, or cutting him into itty bitty pieces. Ganma was loath to teach Ranma anything about them, on the ground that they were far too dangerous; he only acquiesced when he learned that Ryu Kumon was using the Yamasenken. Ranma would duel Ryu with the stipulation that if he won, Ryu would seal the techniques forever.

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** Genma [[CrouchingMoronHiddenBadass Genma]] developed two such techniques: the [[CombatPragmatist Yamasenken]] and [[StealthRun Umisenken]]. Unusually for this series, they're both lethal and can be used for [[AndShowItToYou ripping out an opponent's heart]], strangling him, or cutting him into itty bitty pieces. Ganma was loath to teach Ranma anything about them, on the ground that they were far too dangerous; he only acquiesced when he learned that Ryu Kumon was using the Yamasenken. Ranma would duel Ryu with the stipulation that if he won, Ryu would seal the techniques forever.
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