History Main / DamageReduction

12th Jun '16 7:29:10 PM Jake
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The TropeMaker here is a little hard to place, as many/most TabletopGames miniatures games use some sort of Armor Rating to reduce damage, but the TropeCodifier is without a doubt ''TabletopGame/DungeonsAndDragons'' (third Ed and above), which uses it to a large extent, and is responsible for the tradition of "magic fire beats DR."

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The TropeMaker here is a little hard to place, as many/most TabletopGames miniatures games use some sort of Armor Rating to reduce damage, but the TropeCodifier is without a doubt ''TabletopGame/DungeonsAndDragons'' (third Ed and above), which uses it to a large extent, and is responsible for the tradition of "magic fire beats DR."
" In fact, you could argue that the TropeMaker is ''RealLife'', because this trope is basically what humans invented armour to do.
24th May '16 12:40:46 PM dasuberkaiser
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* In ''VideoGame/{{ADOM}}'', this is how armour works: it mostly grants "Protection Value", and your Protection Value is your amount of damage resistance. (There is also "Defensive Value", which makes you harder to hit.)

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* In ''VideoGame/{{ADOM}}'', ''VideoGame/AncientDomainsOfMystery'', this is how armour works: it mostly grants "Protection Value", and your Protection Value is your amount of damage resistance. (There is also "Defensive Value", which makes you harder to hit.)
23rd Mar '16 10:13:20 PM Foton
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* Similarly in ''VideoGame/FrontMission'', Wanzers have a built in armor plating that reduces damage from any one of the three attack elements (namely Impact, Pierce and Flame). More generally, Wanzer pilots can equip skills that reduce incoming damage or cut certain amounts of damage altogether. The former is great against single shot, high attack power weapons while the latter is excellent against burst fire weapons.
16th Mar '16 2:55:47 AM Medinoc
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* ''VideoGame/{{Iji}}'' has the "Suppression" trait, unlocked by maxing out the Health stat, which reduces any HP damage by one, to a minimum of one. One boss has a 5HP attack that has both a flag for ignoring all defenses (MercyInvincibility, Suppression, etc.) and a special code for not ignoring Suppression after all.
16th Mar '16 1:52:33 AM Koveras
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* ''TabletopGame/TunnelsAndTrolls'' (1975) contained the UrExample of this trope in tabletop [=RPGs=], replacing ''D&D''[='=]s (the only other RPG in existence at the time of its release) armor-as-likelihood-to-miss with armor-as-damage-reduction.
25th Jan '16 2:50:01 PM jormis29
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** The ''Long War'' GameMod adds a specific damage reduction with its own icon, granted mainly to machine/armored enemies as well as units in cover.

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** The ''Long War'' ''[[VideoGame/XCOMLongWar Long War]]'' GameMod adds a specific damage reduction with its own icon, granted mainly to machine/armored enemies as well as units in cover.
22nd Jan '16 3:33:36 PM StFan
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* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'' damage is reduced in two ways. The first is via use of "Buffer Exhaustion", which allows a character to absorb a certain amount of damage before they are affected by it. The second (such as the Earth Pony's ''Tough as Nails'' ability and Celestia's ''Inescapable Corona of Justice'') simply reduces the amount of incoming damage. These two abilities explicitly stack with one another.

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* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'' ''TabletopGame/PoniesAndParasprites'' damage is reduced in two ways. The first is via use of "Buffer Exhaustion", which allows a character to absorb a certain amount of damage before they are affected by it. The second (such as the Earth Pony's ''Tough as Nails'' ability and Celestia's ''Inescapable Corona of Justice'') simply reduces the amount of incoming damage. These two abilities explicitly stack with one another.
22nd Jan '16 3:11:06 PM Willbyr
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[[caption-width-right:310:...or you could, you know, dodge.]]
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22nd Jan '16 11:36:15 AM Willbyr
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[[quoteright:310:[[Manga/MahouSenseiNegima http://static.tvtropes.org/pmwiki/pub/images/testing.png]]]]



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* In ''VideoGame/{{Warframe}}'', this is the purpose of armor for players and enemies alike. Unlike most examples, it's a percentage-based modifier, with the fraction of damage received decreasing asymptotically as armor increases. Notably, it only reduces the damage taken to health; shields get no benefit whatsoever. It also alters the effectiveness of different damage types. There are still ways around it: Corrosive procs, Corrosive Projection, and certain Warframe Augments can permanently reduce enemy armor, while [[InfinityPlusOneElement Finisher damage]] ignores it outright.

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* In ''VideoGame/{{Warframe}}'', this is the purpose of armor for players and enemies alike. Unlike most examples, it's a percentage-based modifier, with the fraction of damage received decreasing asymptotically as armor increases. Notably, it only reduces the damage taken to health; shields get no benefit whatsoever. It also alters the effectiveness of different damage types. There are still ways around it: Corrosive procs, Corrosive Projection, and certain Warframe Augments can permanently reduce enemy armor, while [[InfinityPlusOneElement Finisher damage]] ignores it outright.outright.

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17th Jan '16 1:18:14 PM Octorok103
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* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'' damage is reduced in two ways. The first is via use of "Buffer Exhaustion", which allows a character to absorb a certain amount of damage before they are effected by it. The second (such as the Earth Pony's ''Tough as Nails'' ability and Celestia's ''Inescapable Corona of Justice'') simply reduces the amount of incoming damage. These two abilities explicitly stack with one another.

to:

* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'' damage is reduced in two ways. The first is via use of "Buffer Exhaustion", which allows a character to absorb a certain amount of damage before they are effected affected by it. The second (such as the Earth Pony's ''Tough as Nails'' ability and Celestia's ''Inescapable Corona of Justice'') simply reduces the amount of incoming damage. These two abilities explicitly stack with one another.



* In ''VideoGame/{{ADOM}}'', this is how armour works: it mostly grants "Protection Value", and your Protection Value is your amount of damage resistance. (There is also "Defensive Value", which makes you harder to hit.)

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* In ''VideoGame/{{ADOM}}'', this is how armour works: it mostly grants "Protection Value", and your Protection Value is your amount of damage resistance. (There is also "Defensive Value", which makes you harder to hit.))
* In ''VideoGame/{{Warframe}}'', this is the purpose of armor for players and enemies alike. Unlike most examples, it's a percentage-based modifier, with the fraction of damage received decreasing asymptotically as armor increases. Notably, it only reduces the damage taken to health; shields get no benefit whatsoever. It also alters the effectiveness of different damage types. There are still ways around it: Corrosive procs, Corrosive Projection, and certain Warframe Augments can permanently reduce enemy armor, while [[InfinityPlusOneElement Finisher damage]] ignores it outright.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageReduction