History Main / DamageReduction

19th May '17 3:42:28 PM Steven
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* The ''Franchise/FinalFantasy'' games typically has the Protect and Shell spells, which reduces damage from physical and magical damage respectively.
* ''VideoGame/FinalFantasyXIV'' have tanks that have abilities whose purpose is to reduce incoming damage for a few seconds. Since a tank's job is to soak up damage, having damage reducing abilities makes their job easier. Healers have barriers which absorb a certain amount of damage before the barrier breaks.
16th Mar '17 8:04:26 AM Pseudoname
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* Armor in ''VideoGame/{{Overwatch}}'' works by removing a percentage of damage from incoming attacks, with the removed damage being subtracted from the armor.
24th Oct '16 4:36:29 PM Pysiewicz
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* In ''TabletopGame/TheWitcherGameOfImagination'' armour, both natural and crafted, works this way. If the target is hit, the damage is reduced by a certain value, depending on the type and/or layers of armour. Can lead to situations when no damage is dealt at all. [[BoringButPractical Shields]] are special in this regard, as they both provide armour value ''and'' rise defenses, making it in the same time harder to hit their wielders.
14th Aug '16 5:20:56 AM Morgenthaler
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14th Aug '16 5:02:55 AM Morgenthaler
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* NewHorizon has armor... and specific attacks penetrate the armor, as well as attacks that go overboard.

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* NewHorizon ''TabletopGame/NewHorizon'' has armor... and specific attacks penetrate the armor, as well as attacks that go overboard.



** {{Exalted}} also has a "hardness" trait for armour, meaning that if the raw (pre-soak) damage doesn't reach the threshold designated by the hardness of the armour, no damage at all is rolled. This, however, is a fairly low number, and if the raw damage reaches or surpasses this threshold it isn't taken into account at all, instead you have to soak for any damage reduction.

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** {{Exalted}} TabletopGame/{{Exalted}} also has a "hardness" trait for armour, meaning that if the raw (pre-soak) damage doesn't reach the threshold designated by the hardness of the armour, no damage at all is rolled. This, however, is a fairly low number, and if the raw damage reaches or surpasses this threshold it isn't taken into account at all, instead you have to soak for any damage reduction.
12th Jun '16 7:29:10 PM Jake
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The TropeMaker here is a little hard to place, as many/most TabletopGames miniatures games use some sort of Armor Rating to reduce damage, but the TropeCodifier is without a doubt ''TabletopGame/DungeonsAndDragons'' (third Ed and above), which uses it to a large extent, and is responsible for the tradition of "magic fire beats DR."

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The TropeMaker here is a little hard to place, as many/most TabletopGames miniatures games use some sort of Armor Rating to reduce damage, but the TropeCodifier is without a doubt ''TabletopGame/DungeonsAndDragons'' (third Ed and above), which uses it to a large extent, and is responsible for the tradition of "magic fire beats DR."
" In fact, you could argue that the TropeMaker is ''RealLife'', because this trope is basically what humans invented armour to do.
24th May '16 12:40:46 PM dasuberkaiser
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* In ''VideoGame/{{ADOM}}'', this is how armour works: it mostly grants "Protection Value", and your Protection Value is your amount of damage resistance. (There is also "Defensive Value", which makes you harder to hit.)

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* In ''VideoGame/{{ADOM}}'', ''VideoGame/AncientDomainsOfMystery'', this is how armour works: it mostly grants "Protection Value", and your Protection Value is your amount of damage resistance. (There is also "Defensive Value", which makes you harder to hit.)
23rd Mar '16 10:13:20 PM Foton
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* Similarly in ''VideoGame/FrontMission'', Wanzers have a built in armor plating that reduces damage from any one of the three attack elements (namely Impact, Pierce and Flame). More generally, Wanzer pilots can equip skills that reduce incoming damage or cut certain amounts of damage altogether. The former is great against single shot, high attack power weapons while the latter is excellent against burst fire weapons.
16th Mar '16 2:55:47 AM Medinoc
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* ''VideoGame/{{Iji}}'' has the "Suppression" trait, unlocked by maxing out the Health stat, which reduces any HP damage by one, to a minimum of one. One boss has a 5HP attack that has both a flag for ignoring all defenses (MercyInvincibility, Suppression, etc.) and a special code for not ignoring Suppression after all.
16th Mar '16 1:52:33 AM Koveras
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* ''TabletopGame/TunnelsAndTrolls'' (1975) contained the UrExample of this trope in tabletop [=RPGs=], replacing ''D&D''[='=]s (the only other RPG in existence at the time of its release) armor-as-likelihood-to-miss with armor-as-damage-reduction.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageReduction