History Main / DamageIncreasingDebuff

12th Jun '18 3:28:57 PM Gamermaster
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* In ''VideoGame/SuperSmashBros'', the Inkling can coat their opponents in ink, which increased the damage they take.
26th Jan '18 9:49:33 AM Jubileus57
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* ''VideoGame/{{Miitopia}}'':
** The Imp's Sweet Whispers and the Princess's Eau de Cologne inflict this on enemies, the former being an Always Accurate single-target skill while the latter targeting all enemies but have a chance of failure.
** The Miis themselves can also suffer from this if they're "led astray".
16th Jan '18 5:26:49 PM dlchen145
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* Several powers in the ''VideoGame/MassEffect'' franchise either increase the force or damage enemies take, or reduce their damage resistance, notable examples being Warp and Cryo Blast.
19th Dec '17 11:26:17 AM BeerBaron
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* ''Franchise/{{TheElderScrolls}}'':
** ''VideoGame/TheElderScrollsIVOblivion'' has spells that reduce elemental resistance which are capable of sending it into the negative, meaning that enemies now take increased damage from that element. Once you are able to create customized spells, combining high-intensity, short-duration elemental resistance reduction with damage of that element is [[GameBreaker an easy way to do insane amounts of damage]] [[DiscOneNuke relatively early]].
** In ''VideoGame/TheElderScrollsVSkyrim'' the Marked for Death shout works by decreasing the armor rating of an enemy while also causing them to [[DamageOverTime lose health for 60 seconds]] over the duration of its effect. It also gets stronger with each word used.

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* ''Franchise/{{TheElderScrolls}}'':
''Franchise/TheElderScrolls'':
** ''VideoGame/TheElderScrollsIVOblivion'' has ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' each have spells that reduce elemental resistance which and are capable of sending it into the negative, meaning that enemies now take increased ''increased'' damage from that element. Once you are able to create customized spells, combining high-intensity, short-duration elemental resistance reduction with damage of that element is [[GameBreaker an easy way to do insane amounts of damage]] [[DiscOneNuke relatively early]].
** In ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Marked "Marked for Death Death" shout works by decreasing the armor rating of an enemy while also causing them to [[DamageOverTime lose health for 60 seconds]] over the duration of its effect. It also gets stronger with each word used.
13th Dec '17 10:12:11 PM CountDorku
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* "Marked" in ''VideoGame/DarkestDungeon'' is a status effect that causes certain attacks to hit the target for extra damage, or even with higher chances of scoring a CriticalHit; marked heroes are also more likely to be targeted than their fellows. Unlike regular debuffs, there's no chance of resisting it -- if the marking attack connects, the target ''will'' be marked.

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* "Marked" in ''VideoGame/DarkestDungeon'' is a status effect that causes certain attacks to hit the target for extra damage, or even with higher chances of scoring a CriticalHit; marked heroes are also more likely to be targeted than their fellows. Unlike regular debuffs, there's no chance of resisting it -- if the marking attack connects, the target ''will'' be marked. \n That said, all marking moves on the hero side do come with an additional debuff, which can be resisted; while the Arbalest and Occultist don't increase damage directed at the enemy (they reduce Dodge instead, meaning that regular-damage attacks land more often), the Houndmaster and Bounty Hunter can reduce enemy PROT, which does increase damage (or more accurately reduce enemy damage resistance and so attacks will land closer to their full damage).
29th Aug '17 6:52:11 PM Az0riusG4m3r
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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[{{Nerf}} until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[{{Nerf}} until 4]])...4]], though the [=AoE=] healing, buffing, and ailment-curing are all still useful)... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.


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** [=EBF4=] has a few status ailments (stun, weaken, curse, and wet, although the latter is neutral by means of providing fire resistance) that increase the damage of given elements by 50%, being earth, dark, holy, and ''both'' thunder and ice, respectively. However, they decrease by 1 when hit with such attacks.
*** Then there's freeze status, which denies the victim a turn and can by removed by healing, but takes '''double damage''' if attacked while frozen.


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*** More neutral status conditions (providing an elemental weakness ''and'' resistance) are added, plus the fact that attacking a target affected by damage-modifying conditions, even '''freeze status, goes by number of full attacks rather than separate hits. This means that even Matt's 9-hit (10 if an additional attack is cast) '''Legend''' combined with the proper sword, only depletes the turn counter of the effect by 1!
29th Aug '17 6:31:37 PM Az0riusG4m3r
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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[Nerf until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[Nerf ([[{{Nerf}} until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.
29th Aug '17 6:30:00 PM Az0riusG4m3r
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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak...LimitBreak ([[Nerf until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.
29th Aug '17 6:27:32 PM Az0riusG4m3r
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** If the strength of the debuff is greater than the remaining strength of the matching buff, the result is a weakened debuff, and vice-versa. Since the third and fourth games have a debuff cap of 50% and a buff cap of 70%, a capped buff of ''any'' stat can survive a 50% debuff. Likewise, a maxed buff can cure the debuff as above, but the end result is a weak buff.
** ''Epic Battle Fantasy 5'' changes it so that some buffs and debuffs can ''replace'' each other, buffs are capped at their initial strength (though some equips increase the strength of buffing items and skills, and even debuff skills), debuffs can go down to '''80%''', and some mechanical enemies can '''invert (de)buffs'''! If a highly buffed character is hit with this, move them into backup [[spoiler: or use the Red Bot summon on them]].
29th Aug '17 5:40:54 PM nombretomado
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* ''AetheriaEpics'' has Argo's "pugilism" debuff technique.

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* ''AetheriaEpics'' ''Webcomic/AetheriaEpics'' has Argo's "pugilism" debuff technique.
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