History Main / DamageIncreasingDebuff

29th Aug '17 6:52:11 PM Az0riusG4m3r
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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[{{Nerf}} until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[{{Nerf}} until 4]])...4]], though the [=AoE=] healing, buffing, and ailment-curing are all still useful)... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.


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** [=EBF4=] has a few status ailments (stun, weaken, curse, and wet, although the latter is neutral by means of providing fire resistance) that increase the damage of given elements by 50%, being earth, dark, holy, and ''both'' thunder and ice, respectively. However, they decrease by 1 when hit with such attacks.
*** Then there's freeze status, which denies the victim a turn and can by removed by healing, but takes '''double damage''' if attacked while frozen.


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*** More neutral status conditions (providing an elemental weakness ''and'' resistance) are added, plus the fact that attacking a target affected by damage-modifying conditions, even '''freeze status, goes by number of full attacks rather than separate hits. This means that even Matt's 9-hit (10 if an additional attack is cast) '''Legend''' combined with the proper sword, only depletes the turn counter of the effect by 1!
29th Aug '17 6:31:37 PM Az0riusG4m3r
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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[Nerf until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak ([[Nerf ([[{{Nerf}} until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.
29th Aug '17 6:30:00 PM Az0riusG4m3r
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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

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* Defense-lowering debuffs are common in the ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak...LimitBreak ([[Nerf until 4]])... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.
29th Aug '17 6:27:32 PM Az0riusG4m3r
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** If the strength of the debuff is greater than the remaining strength of the matching buff, the result is a weakened debuff, and vice-versa. Since the third and fourth games have a debuff cap of 50% and a buff cap of 70%, a capped buff of ''any'' stat can survive a 50% debuff. Likewise, a maxed buff can cure the debuff as above, but the end result is a weak buff.
** ''Epic Battle Fantasy 5'' changes it so that some buffs and debuffs can ''replace'' each other, buffs are capped at their initial strength (though some equips increase the strength of buffing items and skills, and even debuff skills), debuffs can go down to '''80%''', and some mechanical enemies can '''invert (de)buffs'''! If a highly buffed character is hit with this, move them into backup [[spoiler: or use the Red Bot summon on them]].
29th Aug '17 5:40:54 PM nombretomado
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* ''AetheriaEpics'' has Argo's "pugilism" debuff technique.

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* ''AetheriaEpics'' ''Webcomic/AetheriaEpics'' has Argo's "pugilism" debuff technique.
17th Jun '17 9:07:28 AM nombretomado
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* Defense-lowering debuffs are common in the ''EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.

to:

* Defense-lowering debuffs are common in the ''EpicBattleFantasy'' ''VideoGame/EpicBattleFantasy'' series: Screamer, Beholder, Secret Weapon, Natalie's LimitBreak... They overlap with a StatusBuffDispel against defense buffs, as using a defense-lowering attack against a shielded enemy will just remove the buff, and shielding someone with a defense debuff will only cure that debuff.
7th Jun '17 2:50:39 PM CountDorku
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* While most of ''TabletopGame/SentinelsOfTheMultiverse'' focuses on damage-increasing ''buffs'', such as Legacy's "Galvanize" power, there are a couple of hero cards that debuff an enemy for improved damage against them, most notably Parse's Targeting Arrow and the Naturalist's Predator's Eye.
8th Apr '17 11:22:40 PM Getta
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Compare and contrast a CriticalHit or [[ElementalRockPaperScissors elemental weakness exploitation]], which usually mean increased damage for a single attack.

Compare and contrast a StatusBuffDispel against shield spells. Compare BreakMeter. Compare the defense-debuffing type with ArmorPiercingAttack. Contrast a StatusBuff or trait that increases the damage ''dealt by'' someone, a SituationalDamageAttack whose damage varies by itself rather than through some kind of debuff, and also contrast a debuff decreasing ''evasion''.

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Compare and contrast a CriticalHit or [[ElementalRockPaperScissors elemental weakness exploitation]], which usually mean increased damage for a single attack.

attack. Compare InjuredVulnerability; here, the "injured" part is a status ailment that makes you more vulnerable. Compare and contrast a StatusBuffDispel against shield spells. Compare BreakMeter. Compare the defense-debuffing type with ArmorPiercingAttack. Contrast a StatusBuff or trait that increases the damage ''dealt by'' someone, a SituationalDamageAttack whose damage varies by itself rather than through some kind of debuff, and also contrast a debuff decreasing ''evasion''.
19th Mar '17 12:06:00 PM WanderingOne
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* In ''VideoGame/{{Overwatch}}'', there's [[WarriorMonk Zenyatta]]'s Orb of Discord, which increases all damage dealt to its target. In addition, the Orb's distinctive appearance [[OhCrap tends to make its target stand out in a firefight.]]

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* In ''VideoGame/{{Overwatch}}'', there's [[WarriorMonk Zenyatta]]'s Orb ''Orb of Discord, Discord'', which increases all damage dealt to its target. In addition, the Orb's distinctive appearance [[OhCrap tends to make its target stand out in a firefight.]]
15th Feb '17 11:18:46 PM WanderingOne
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* In ''VideoGame/{{Overwatch}}'', there's [[WarriorMonk Zenyatta]]'s Orb of Discord, which increases all damage dealt to its target. In addition, the Orb's distinctive appearance [[OhCrap tends to make its target stand out in a firefight.]]
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