History Main / DamageIncreasingDebuff

13th Apr '16 11:25:35 AM REV6Pilot
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* ''VideoGame/{{Borderlands 2}}'' replaces this with Slag, which increases damage from all non-Slag sources. Corrosive instead simply deals extra damage to armored enemies/robots. Zer0's "Death Mark" skill allows him to mark enemies with melee attacks and "Death Bl0ss0m" kunai, causing them to take increased damage from all sources.

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* ''VideoGame/{{Borderlands 2}}'' replaces this with Slag, which increases damage from all non-Slag sources. Corrosive instead simply deals extra damage to armored enemies/robots. Zer0's [=Zer0=]'s "Death Mark" skill allows him to mark enemies with melee attacks and "Death Bl0ss0m" [=Bl0ss0m=]" kunai, causing them to take increased damage from all sources.
13th Apr '16 11:25:03 AM REV6Pilot
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* ''VideoGame/{{Borderlands 2}}'' replaces this with Slag, which increases damage from all non-Slag sources. Corrosive instead now does extra damage to armored enemies/robots.
** Zer0's "Death Mark" skill allows him to mark enemies with melee attacks, causing them to take increased damage from all sources. A later skill, "Death Bl0ss0m", gives him access to kunai that have a random elemental effect when thrown, including slag, and will also apply Death Mark provided the player has taken that skill as well.
* BorderlandsThePreSequel gives us "frozen" status effect with new Cryo weapons, which makes unfortunate target take double damage from melee, explosive and critical hits, in addition to freezing it.
* ''VideoGame/TeamFortress2'': Being covered in Jarate or cursed by the Scout's Fan O' War turns all taken hits into mini-crits, increasing their damage by 35%. In addition to this, the mini-crits also affects the way base damage apply. Usually attacks may vary plus or minus 50% in damage depending on distance. With a mini-crit, each bullet will never fall below the base, meaning that suddenly a minigun (which has 9 damage as the base, for a range of 4.5 to 13.5 damage per bullet) can increase its damage range to minimum 12, maximum 18. Even at long range, one might still get a nasty surprise if afflicted with mini-crits from a minigun or even just a pistol.

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* ''VideoGame/{{Borderlands 2}}'' replaces this with Slag, which increases damage from all non-Slag sources. Corrosive instead now does simply deals extra damage to armored enemies/robots.
**
enemies/robots. Zer0's "Death Mark" skill allows him to mark enemies with melee attacks, attacks and "Death Bl0ss0m" kunai, causing them to take increased damage from all sources. A later skill, "Death Bl0ss0m", gives him access to kunai that have a random elemental effect when thrown, including slag, and will also apply Death Mark provided the player has taken that skill as well.
sources.
* BorderlandsThePreSequel ''BorderlandsThePreSequel'' gives us "frozen" status effect with new from Cryo weapons, which makes the unfortunate target take double damage from melee, explosive and critical hits, in addition to freezing it.
it solid.
* ''VideoGame/TeamFortress2'': Being covered in Jarate or cursed marked by the Scout's Fan O' War turns all taken hits into mini-crits, increasing their damage by 35%. In addition to this, the mini-crits also affects the way base damage apply. Usually applies: usually attacks may vary plus or minus 50% in damage depending on distance. With distance, but with a mini-crit, each bullet will never fall below the base, meaning that suddenly a minigun (which has 9 damage as the base, for a range of 4.5 to 13.5 damage per bullet) can increase its damage range to minimum 12, maximum 18. Even at long range, one might still get a nasty surprise if afflicted with mini-crits from a minigun minigun, a pistol or even just a pistol.the relatively ShortRangeShotgun.
17th Mar '16 2:27:20 AM ChrisX
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* In ''VideoGame/LeagueOfLegends'' Kayle and Swaim have abilities that cause an enemy to take more damage from them for a short time, while Vladimir's ultimate causes enemies hit by it to take more damage from anyone. There's also a very large number of spells and items that use the indirect variant of reducing armor or magic resistance.

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* In ''VideoGame/LeagueOfLegends'' Kayle and Swaim Swain have abilities that cause an enemy to take more damage from them for a short time, while Vladimir's ultimate causes enemies hit by it to take more damage from anyone. There's also a very large number of spells and items that use the indirect variant of reducing armor or magic resistance.resistance.
* Ursa in ''VideoGame/{{Dota 2}}'' specializes in placing the 'Fury Swipes' debuff which causes his target to take extra damage from him, and the debuff stacks several times, causing the target to take ''even more damage'', and combined with Ursa's other skill 'Overpower', which grants him bonus attack speed for a short time... [[SkillGateCharacter Anyone who comes unprepared when facing Ursa is most likely to die and allow him to snowball, this is usually avoidable if you prepare yourself to facilitate Ursa's weakness like lack of mobility before getting a Blink Dagger.]]
25th Feb '16 2:24:05 PM somerndmguy
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* ''VideoGame/HeroesOfTheStorm'' has the Vulnerable status, which increases damage taken by 25% for a short period of time. Tyrande has this as her Trait, while other heroes such as Nova and Sylvanas have to pick a talent for it. Make a squishy hero Vulnerable and watch them disappear.
5th Jan '16 8:40:46 AM ironcommando
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Shrinking Violet, which shrinks zombies to tiny size. Affected zombies will take double damage from all sources.
16th Dec '15 5:11:05 PM nombretomado
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* In ''LeagueOfLegends'' Kayle and Swaim have abilities that cause an enemy to take more damage from them for a short time, while Vladimir's ultimate causes enemies hit by it to take more damage from anyone. There's also a very large number of spells and items that use the indirect variant of reducing armor or magic resistance.

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* In ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' Kayle and Swaim have abilities that cause an enemy to take more damage from them for a short time, while Vladimir's ultimate causes enemies hit by it to take more damage from anyone. There's also a very large number of spells and items that use the indirect variant of reducing armor or magic resistance.
24th Nov '15 12:44:15 PM Moopsball
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* Most Curse skills in ''VideoGame/PathOfExile'' take the form of damage increases. Examples include Vulnerability [[note]]increased physical damage and damage-over-time effects[[/note]], Elemental Weakness [[note]]Reduces elemental resistance, possibly into negatives[[/note]], and Assassin's Mark [[note]]Increased CriticalHit chance and multiplier[[/note]]
14th Nov '15 11:10:51 AM Berrenta
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All of these are fairly different, but they have one thing in common: Every hit the victim takes while in this state hurts a lot more. This type of effect (especially the defense-lowering kind) is often the key to beating resilient enemies. The way to exploit this ForMassiveDamage differs depending on type: the [[SpecialAttack stron]][[LimitBreak gest]] attacks should be used while the target is afflicted with a percentally-functioning DamageIncreasingDebuff. "Per hit" types especially increase the power of the SpamAttack or a GradualGrinder's DamageOverTime attacks, and are quite rare in games with realtime combat or a speed stat since such a modifier tends to be [[GameBreaker unfairly powerful]] if you can get many hits in a short time.

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All of these are fairly different, but they have one thing in common: Every hit the victim takes while in this state hurts a lot more. This type of effect (especially the defense-lowering kind) is often the key to beating resilient enemies. The way to exploit this ForMassiveDamage for massive damage differs depending on type: the [[SpecialAttack stron]][[LimitBreak gest]] attacks should be used while the target is afflicted with a percentally-functioning DamageIncreasingDebuff. "Per hit" types especially increase the power of the SpamAttack or a GradualGrinder's DamageOverTime attacks, and are quite rare in games with realtime combat or a speed stat since such a modifier tends to be [[GameBreaker unfairly powerful]] if you can get many hits in a short time.
20th Sep '15 8:22:21 AM Chessanator
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** Also, the poison-type move Toxic causes increasing damage to the target, which becomes "badly poisioned" instead of simply "poisoned", as with other poison moves such as Poisonpowder. The effect disappears if the victim is switched out - the poison remains, but the Pokémon will be only "poisoned" and suffer regular poison damage

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** Also, the poison-type move Toxic causes increasing damage to the target, which becomes "badly poisioned" instead of simply "poisoned", as with other poison moves such as Poisonpowder. The effect disappears if the victim is switched out - the poison remains, but the Pokémon will be only "poisoned" rate of damage taken goes back to the starting lowest amount (which is lower than any other form of gradual damage), and suffer regular poison damagehas to start climbing back up again once the pokemon returns to battle.
13th Sep '15 12:14:06 PM Ghostninja109
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*** In ''Tactics'' and ''Tactics A2'', it has the same effect, though in ''Tactics'' it doubles fire damage instead of tripling it.


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*** ''Final Fantasy X'' also has Mental Break, which is Armor Break's counterpart for magic damage.
*** ''VideoFame/FinalFantasyXII'' has Expose, which reduces defense and Shear, which reduces magic resistance.
*** The ''Tactics'' games have debuffs called "Defense Down" and "Resistance Down" that are physical and magic-specific variations of this.
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