History Main / DamageIncreasingDebuff

8th Apr '17 11:22:40 PM Getta
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Compare and contrast a CriticalHit or [[ElementalRockPaperScissors elemental weakness exploitation]], which usually mean increased damage for a single attack.

Compare and contrast a StatusBuffDispel against shield spells. Compare BreakMeter. Compare the defense-debuffing type with ArmorPiercingAttack. Contrast a StatusBuff or trait that increases the damage ''dealt by'' someone, a SituationalDamageAttack whose damage varies by itself rather than through some kind of debuff, and also contrast a debuff decreasing ''evasion''.

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Compare and contrast a CriticalHit or [[ElementalRockPaperScissors elemental weakness exploitation]], which usually mean increased damage for a single attack.

attack. Compare InjuredVulnerability; here, the "injured" part is a status ailment that makes you more vulnerable. Compare and contrast a StatusBuffDispel against shield spells. Compare BreakMeter. Compare the defense-debuffing type with ArmorPiercingAttack. Contrast a StatusBuff or trait that increases the damage ''dealt by'' someone, a SituationalDamageAttack whose damage varies by itself rather than through some kind of debuff, and also contrast a debuff decreasing ''evasion''.
19th Mar '17 12:06:00 PM WanderingOne
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* In ''VideoGame/{{Overwatch}}'', there's [[WarriorMonk Zenyatta]]'s Orb of Discord, which increases all damage dealt to its target. In addition, the Orb's distinctive appearance [[OhCrap tends to make its target stand out in a firefight.]]

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* In ''VideoGame/{{Overwatch}}'', there's [[WarriorMonk Zenyatta]]'s Orb ''Orb of Discord, Discord'', which increases all damage dealt to its target. In addition, the Orb's distinctive appearance [[OhCrap tends to make its target stand out in a firefight.]]
15th Feb '17 11:18:46 PM WanderingOne
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* In ''VideoGame/{{Overwatch}}'', there's [[WarriorMonk Zenyatta]]'s Orb of Discord, which increases all damage dealt to its target. In addition, the Orb's distinctive appearance [[OhCrap tends to make its target stand out in a firefight.]]
15th Jan '17 11:23:51 AM nombretomado
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* In ''AgeOfWonders 2'' [[http://aow2.heavengames.com/aowsm/gameinfo/unitabilities/handicap.shtml handicaps]] inflicted by attacks include Cursed (from attacks with Death damage), Poisoned (Poison damage) and Vertigo (Holy damage); these are defense reduction overlapping with elemental weakness. And of course, there are many debuff spells. ''AgeOfWonders: Shadow Magic'' adds Shadow Sickness, forced on most normal units visiting Shadow World without protection.

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* In ''AgeOfWonders 2'' ''VideoGame/AgeOfWonders2TheWizardsThrone'' [[http://aow2.heavengames.com/aowsm/gameinfo/unitabilities/handicap.shtml handicaps]] inflicted by attacks include Cursed (from attacks with Death damage), Poisoned (Poison damage) and Vertigo (Holy damage); these are defense reduction overlapping with elemental weakness. And of course, there are many debuff spells. ''AgeOfWonders: ''VideoGame/AgeOfWonders: Shadow Magic'' adds Shadow Sickness, forced on most normal units visiting Shadow World without protection.
25th Nov '16 9:24:52 PM nombretomado
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* ''{{Champions}}''. The Drain and Transfer powers can be used to reduce a target's defenses, making the target more vulnerable to subsequent attack.

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* ''{{Champions}}''.''TabletopGame/{{Champions}}''. The Drain and Transfer powers can be used to reduce a target's defenses, making the target more vulnerable to subsequent attack.
19th Nov '16 1:47:04 PM REV6Pilot
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* ''Franchise/{{TheElderScrolls}}:

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* ''Franchise/{{TheElderScrolls}}:''Franchise/{{TheElderScrolls}}'':




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* "Marked" in ''VideoGame/DarkestDungeon'' is a status effect that causes certain attacks to hit the target for extra damage, or even with higher chances of scoring a CriticalHit; marked heroes are also more likely to be targeted than their fellows. Unlike regular debuffs, there's no chance of resisting it -- if the marking attack connects, the target ''will'' be marked.
29th Oct '16 2:28:08 PM nombretomado
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** The [[GuildWars2 sequel]] has the Vulnerability condition, which increases incoming direct damage by a flat 1% per stack (up to 25). Also, some bosses (such as Claw of Jormag) have their own effects that increase the damage dealt by their other attacks.

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** The [[GuildWars2 [[VideoGame/GuildWars2 sequel]] has the Vulnerability condition, which increases incoming direct damage by a flat 1% per stack (up to 25). Also, some bosses (such as Claw of Jormag) have their own effects that increase the damage dealt by their other attacks.
14th Aug '16 11:57:02 PM Qamikace
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Added DiffLines:

** ''VideoGame/TheElderScrollsOnline'' features Fracture and Breach, a couple of debuffs that lower an enemy's physical and magical resistance respectively and are applied by several skills. Some debuffs are more specific, like the bow's Focused Aim which increases damage received, but only from bow attacks.
4th Aug '16 8:28:14 AM Prime32
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* In ''LightNovel/LogHorizon'' the Enchanter spell ''Thorn Bind Hostage'' works like this, placing a number of exploding vines on the target which add a fixed amount of bonus damage to the next few attacks to hit them.
14th Jul '16 2:54:25 AM Doug86
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* In the ''Franchise/FireEmblem'' games [[VideoGame/FireEmblemTellius set in Tellius,]] Luna is a special attack that acts as if the target's defense was actually half its current value. Aether, which only [[TheHero Ike]] can obtain, turns one attack into a [[EnergyAbsorption healing Sol attack]] and a Luna attack in quick succession.

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* In the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games [[VideoGame/FireEmblemTellius set in Tellius,]] Tellius]], Luna is a special attack that acts as if the target's defense was actually half its current value. Aether, which only [[TheHero Ike]] can obtain, turns one attack into a [[EnergyAbsorption healing Sol attack]] and a Luna attack in quick succession.
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