History Main / DEFCONFive

30th Jan '18 1:44:55 PM eroock
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* In ''{{Series/Community}}'':

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* In ''{{Series/Community}}'':''{{Series/Community}}'' episode "Basic Intergluteal Numismatics":
28th Jan '18 5:04:48 AM WanderingBoy
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* The Music/CheapTrick song Man-U-Lip-U-Lator includes the line "full alert, DEFCON 4."

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* The Music/CheapTrick song Man-U-Lip-U-Lator includes the line "full alert, DEFCON 4."" Even if the scale were 1 to 5 instead of 5 to 1, DEFCON 4 still wouldn't be full alert.
14th Jan '18 2:13:30 PM laserviking42
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* DEFCON 2: War is imminent. Armed Forces ready to deploy and engage in less than 6 hours - this is the highest level ever reached in history. Code Name: FAST PACE

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* DEFCON 2: War is imminent. Armed Forces ready to deploy and engage in less than 6 hours - this is the highest level ever reached in history.history[[note]]This would have been during the Cuban Missile Crisis on October 22, 1962. Only the Strategic Air Command (the nuclear bombers) were at DEFCON 2, the rest of the military was maintained at DEFCON 3 throughout the crisis[[/note]]. Code Name: FAST PACE
28th Oct '17 12:49:37 PM Actua11y
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* {{Lampshade|Hanging}}d by ''Series/ThirtyRock'':

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* {{Lampshade|Hanging}}d {{Lampshaded}} by ''Series/ThirtyRock'':
9th Aug '17 7:23:56 PM TARDISman
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* In ''Series/TheWestWing'' before President Bartlet delivers the State of the Union, he runs over what to do in a nightmare scenario with his designated survivor, the Secretary of Agriculture. Namely, he should get the military together, make the proper command assignments, and take the US to Defcon 4. The entire government could explode, but what's left would be pretty relaxed, all things considered.
4th Aug '17 7:17:37 PM PaulA
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[[folder:Radio]]
* Played with in the radio adaptation of ''Literature/GoodOmens''. When the four Horsepersons of the Apocalypse power up the nuclear exchange that will end the world, all relevant indicators go to DEFCON 5 -- because the Horsepersons have decided that having the indicators stuck on "normal peacetime conditions" while conditions become increasingly abnormal will increase the confusion.
[[/folder]]
31st Jul '17 5:35:46 PM bt8257
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* DEFCON 1: Nuclear war is imminent. Code Name: COCKED PISTOL

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* DEFCON 1: Nuclear ''Nuclear'' war is imminent. Code Name: COCKED PISTOL
27th Jun '17 10:59:07 AM xcountryguy
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It should be pointed out that alert levels mean different things to different forces. An armoured division in the US is going to take several weeks at best to move and engage an enemy (unless the Russians are hitting Long Island right now), even at DEFCON 1. On the other hand, Nuclear Missile forces; designed to launch at a moments notice are essentially at DEFCON 1 at all times; even if the current status is DEFCON 5.

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It should be pointed out that alert levels mean different things to different forces. An armoured division in the US is going to take several weeks at best to move and engage an enemy (unless the Russians are hitting Long Island right now), even at DEFCON 1. On the other hand, Nuclear Missile forces; designed to launch at a moments moment's notice are essentially at DEFCON 1 at all times; even if the current status is DEFCON 5.



* Averted in ''Film/{{Salt}}'', [[spoiler: In the White House's bunker, one of the President's Cabinet correctly changes the Defcon level from '4' to '2'.]]

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* Averted in ''Film/{{Salt}}'', [[spoiler: In [[spoiler:In the White House's bunker, one of the President's Cabinet correctly changes the Defcon level from '4' to '2'.]]



* Averted in ''WebOriginal/ZhirinovskysRussianEmpire'': DEFCON 1 is used to indicate [[spoiler: America is ready to attack the UIS if they try to invade Kosovo]].

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* Averted in ''WebOriginal/ZhirinovskysRussianEmpire'': DEFCON 1 is used to indicate [[spoiler: America [[spoiler:America is ready to attack the UIS if they try to invade Kosovo]].
2nd Jun '17 7:48:43 PM jormis29
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* Averted in the Cold War campaign on ''RiseOfNations'', which has a global threat meter that starts at DEFCON 5 and is represented by a meter with one single green light. Any reckless act of aggression will decrease the DEFCON level, represented by your on-screen meter displaying yellow and red lights. When the DEFCON level hits 1, both blocs will be able to launch all the nukes they have, possibly resulting in nobody winning if both sides have enough to wipe out each other.
* Averted in ''{{Tropico}} 4'', where a mission requires you to keep tabs on the DEFCON number. This number goes down if you fail a quest or get hit by ill-intentioned foreign parties, but you can increase it by organizing a Pan-Caribbean Summit among other things. You want to keep the DEFCON level as high as possible, and if you hit DEFCON 1, the world goes to war and you fail the scenario.

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* Averted in the Cold War campaign on ''RiseOfNations'', ''VideoGame/RiseOfNations'', which has a global threat meter that starts at DEFCON 5 and is represented by a meter with one single green light. Any reckless act of aggression will decrease the DEFCON level, represented by your on-screen meter displaying yellow and red lights. When the DEFCON level hits 1, both blocs will be able to launch all the nukes they have, possibly resulting in nobody winning if both sides have enough to wipe out each other.
* Averted in ''{{Tropico}} ''VideoGame/{{Tropico}} 4'', where a mission requires you to keep tabs on the DEFCON number. This number goes down if you fail a quest or get hit by ill-intentioned foreign parties, but you can increase it by organizing a Pan-Caribbean Summit among other things. You want to keep the DEFCON level as high as possible, and if you hit DEFCON 1, the world goes to war and you fail the scenario.
1st Jun '17 2:12:02 AM BarthVader
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* Webcomic/BugMartini: Nerdbug (correctly) declares Defcon One, to which Bug tries to [[http://www.bugmartini.com/comic/hot-headed-actors/ dramatically apply topical cream.]]
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