History Main / CuttingtheKnot

15th Oct '17 10:49:43 PM intastiel
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* In the ''WesternAnimation/MickeyMouse2013'' Halloween special, Donald Duck does this repeatedly in truly Gordian fashion... with a baseball bat:
-->'''Narrator:''' Many a man had gone insane [in TheMaze], their minds lost in the--\\
'''Donald:''' ''[Bashes a path through the maze walls while shrieking in {{Angrish}}]''\\
''[Later]''\\
'''Narrator:''' ...They still had to find a way through the castle doors. They were locked, solid oak, and one foot thick: obviously crafted by the--\\
'''Donald:''' ''[Bashes down the doors while shrieking in {{Angrish}}]''
21st Sep '17 11:21:38 AM Lopiny
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** [[TeleportInterdiction Teraport Area Denial]] can be punched through by simply spending enough energy in the teraport. "Enough energy", however, is such a huge amount it's unavailable to nearly every entity in the galaxy, and the ones that have turned the galactic core into a giant power plant merely have it as a very, very costly option. [[spoiler:The long-guns (think a mass-produced [[WaveMotionGun LOTA/Credomar cannon]] do use this method to fire through TAD, but the energy expended in firing one is already huge (to the point even fairly sizeable warships can only carry enough fuel for one shot) and the hole opened is tiny, just barely big enough for the beam to pass through]].
17th Sep '17 3:49:40 AM Vyerron
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* In fourth part of ''Manga/JoJosBizarreAdventure'' Okuyasu needed to quickly find out which of the two sailors is about to assassinate Joseph Joestar. However, he had little evidence and is rather dim-witted. His solution? Punch both and ask questions later.


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* In Ryuko's battle with Inumuta in ''Anime/KillLaKill'' he turned invisible. Instead of figuring out where he was Ryuko just hitted the entire arena.
10th Sep '17 3:57:27 AM Schismatism
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** Played straight near the end if one's going for a PacifistRun: at one point, Iji runs into a core surrounded by two sets of locked doors. The switches to open them so that the core can be destroyed require quite a lot of backtracking [[spoiler:and one final ambush by Assassin Asha.]] Alternately, the player can reset their skills with a hidden technique, then set their skills to be able to fire the Velocithor, which ignores obstacles. This solution also gets the player the last Supercharge upgrade.

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** Played straight near the end if one's going for a PacifistRun: at one point, Iji runs into a core surrounded by two sets of locked doors. The switches to open them so that the core can be destroyed require quite a lot of backtracking [[spoiler:and one final ambush by Assassin Asha.]] Alternately, the player can reset their skills with a hidden technique, then set their skills to be able to fire the Velocithor, which ignores obstacles. This solution also gets the player the last Supercharge upgrade.upgrade, though they then need to actually open the blast doors to collect it, rendering it pointless in a true pacifist run.
8th Sep '17 3:24:25 AM Schismatism
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** Played straight near the end if one's going for a [[PacifistRun]]: at one point, Iji runs into a core surrounded by two sets of locked doors. The switches to open them so that the core can be destroyed require quite a lot of backtracking [[spoiler:and one final ambush by Assassin Asha.]] Alternately, the player can reset their skills with a hidden technique, then set their skills to be able to fire the Velocithor, which ignores obstacles. This solution also gets the player the last Supercharge upgrade.

to:

** Played straight near the end if one's going for a [[PacifistRun]]: PacifistRun: at one point, Iji runs into a core surrounded by two sets of locked doors. The switches to open them so that the core can be destroyed require quite a lot of backtracking [[spoiler:and one final ambush by Assassin Asha.]] Alternately, the player can reset their skills with a hidden technique, then set their skills to be able to fire the Velocithor, which ignores obstacles. This solution also gets the player the last Supercharge upgrade.
8th Sep '17 3:24:02 AM Schismatism
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Added DiffLines:

** Played straight near the end if one's going for a [[PacifistRun]]: at one point, Iji runs into a core surrounded by two sets of locked doors. The switches to open them so that the core can be destroyed require quite a lot of backtracking [[spoiler:and one final ambush by Assassin Asha.]] Alternately, the player can reset their skills with a hidden technique, then set their skills to be able to fire the Velocithor, which ignores obstacles. This solution also gets the player the last Supercharge upgrade.
8th Sep '17 3:10:51 AM Schismatism
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** The witches aren't alone on this: in the climax of ''Discworld/{{Sourcery}}'', while everybody is panicking at how to stop the virtually invincible magical cosmic horror, [[LovableCoward Rincewind]], who is ''unable'' to cast any magic, steps in and neutralizes the threat with a [[SockItToThem half-brick in a sock.]]
2nd Sep '17 9:46:05 PM Discar
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[[quoteright:350:[[WesternAnimation/PhineasAndFerb http://static.tvtropes.org/pmwiki/pub/images/well_thats_one_way_to_do_it.jpg]]]]
[[caption-width-right:350:Well, that's one way to do it...]]

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[[quoteright:350:[[WesternAnimation/PhineasAndFerb http://static.tvtropes.org/pmwiki/pub/images/well_thats_one_way_to_do_it.jpg]]]]
[[caption-width-right:350:Well, that's one way to do it...
[[quoteright:270:http://tvtropes.org/pmwiki/pub/images/smart_mouse_1355.jpg]]
[[caption-width-right:270:''Nothing'' keeps me from my damn cheese.
]]
23rd Aug '17 5:10:46 AM Vir
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** Both subverted and played straight in "Knot My Problem", where the kids actually reconstruct a gigantic Gordian Knot and attempt to untie it, rather than cut it. While they do successfully untie it most of the way, the knot is dismantled when Candace, hit by Doofenshmirtz's [[ExactlyWhatItSaysOnTheTin Eat-It-All-inator]], eats the ropes (made of licorice) used to create the knot. Another example from the same episode: Candace has spent the entire day trying to crack open Jeremy's old mini-safe. Buford opens it by [[PercussiveMaintenance slamming it against his head]].

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** Both subverted and played straight in "Knot My Problem", where the kids actually reconstruct a gigantic Gordian Knot and attempt to untie it, rather than cut it. While they do successfully untie it most of the way, the knot is dismantled when Candace, hit by Doofenshmirtz's [[ExactlyWhatItSaysOnTheTin Eat-It-All-inator]], eats the ropes (made of licorice) used to create the knot. Another example from the same episode: Candace has spent the entire day trying to crack open Jeremy's old mini-safe. Buford opens it by [[PercussiveMaintenance [[HardHead slamming it against his head]].
23rd Aug '17 5:10:04 AM Vir
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** Both subverted and played straight in "Knot My Problem", where the kids actually reconstruct a gigantic Gordian Knot and attempt to untie it, rather than cut it. While they do successfully untie it most of the way, the knot is dismantled when Candace, hit by Doofenshmirtz's [[ExactlyWhatItSaysOnTheTin Eat-It-All-inator]], eats the ropes (made of licorice) used to create the knot. Another example from the same episode: Candace has spent the entire day trying to crack open Jeremy's old mini-safe. Buford opens it by [[PercussiveMaintenance punching it]].

to:

** Both subverted and played straight in "Knot My Problem", where the kids actually reconstruct a gigantic Gordian Knot and attempt to untie it, rather than cut it. While they do successfully untie it most of the way, the knot is dismantled when Candace, hit by Doofenshmirtz's [[ExactlyWhatItSaysOnTheTin Eat-It-All-inator]], eats the ropes (made of licorice) used to create the knot. Another example from the same episode: Candace has spent the entire day trying to crack open Jeremy's old mini-safe. Buford opens it by [[PercussiveMaintenance punching it]].slamming it against his head]].
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