History Main / CuttingtheKnot

23rd Apr '17 10:06:11 AM DaibhidC
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* In ''Webcomic/SkinHorse'', when making their way through a VR Whimsyworld, Nick, Barn Mistycorn and [[spoiler: Lovelace]] find themselves having to play a GameOfNim. So the Baron uses their recently acquired ability to duplicate objects to ... create a whole bunch of guns and point them at the puzzle setter.

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* In ''Webcomic/SkinHorse'', when making their way through a VR Whimsyworld, Nick, Barn Baron Mistycorn and [[spoiler: Lovelace]] find themselves having to play a GameOfNim. So the Baron uses their recently acquired ability to duplicate objects to ... create a whole bunch of guns and point them at the puzzle setter.setter, whose response is "Nice. Very Gordian."
23rd Apr '17 10:04:47 AM DaibhidC
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Added DiffLines:

* In ''Webcomic/SkinHorse'', when making their way through a VR Whimsyworld, Nick, Barn Mistycorn and [[spoiler: Lovelace]] find themselves having to play a GameOfNim. So the Baron uses their recently acquired ability to duplicate objects to ... create a whole bunch of guns and point them at the puzzle setter.
22nd Apr '17 9:24:32 AM Galle
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** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolveable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping 90% of the level.
21st Apr '17 10:57:36 AM Abodos
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** ''VideGame/TheLegendOfZeldaBreathOfTheWild'':

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** ''VideGame/TheLegendOfZeldaBreathOfTheWild'':''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
21st Apr '17 10:56:00 AM Abodos
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*** The Myahm Agana Shrine features a rather challenging ball-rolling maze similar to the Rollgoal minigame of ''Twilight Princess'', but controlled entirely with the motion controls of the Wii U GamePad or the Switch's control options. Naturally, you can turn the whole maze over by flipping your controller upside-down, and letting the ball roll on the flat underside. That, or tilt the maze so that when the ball respawns, it's dropped into the final stretch rather than the start.

to:

*** The Myahm Agana Shrine features a rather challenging ball-rolling maze similar to the Rollgoal minigame of ''Twilight Princess'', but controlled entirely with the motion controls of the Wii U GamePad [=GamePad=] or the Switch's control options. Naturally, you can turn the whole maze over by flipping your controller upside-down, and letting the ball roll on the flat underside. That, or tilt the maze so that when the ball respawns, it's dropped into the final stretch rather than the start.
21st Apr '17 10:55:14 AM Abodos
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** Early on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, you can pull out your Ball and Chain and go to town smashing it.
** The entire gimmick for the Temple of Time is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.

to:

* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** *** Early on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, you can pull out your Ball and Chain and go to town smashing it.
** *** The entire gimmick for the Temple of Time is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.down.
** ''VideGame/TheLegendOfZeldaBreathOfTheWild'':
*** Shrine puzzles can often be handled in more than one way, not necessarily by tackling the intended challenge. For instance, most fire-based puzzles are intended to be handled with clever use of the bow, but fire arrows and/or a torch completely trivialize them, as does liberal use of Chuchu jelly and metal weapons for electrical puzzles. A lot of switches are meant to be held down by objects hidden in the shrine, but ten apples will do just as well, or you can temporarily lock a pressed switch in place with the Stasis rune. Of course, this kind of experimentation is encouraged, as it doesn't matter how you reach the monk at the end; they praise your '''resourcefulness''', no matter how you get there.
*** The Myahm Agana Shrine features a rather challenging ball-rolling maze similar to the Rollgoal minigame of ''Twilight Princess'', but controlled entirely with the motion controls of the Wii U GamePad or the Switch's control options. Naturally, you can turn the whole maze over by flipping your controller upside-down, and letting the ball roll on the flat underside. That, or tilt the maze so that when the ball respawns, it's dropped into the final stretch rather than the start.
*** Setting foot on Eventide Island starts a challenge where Link is [[NoGearLevel stripped of all his equipment (including materials and food)]] and pits him against all sorts of monsters, including a [[GiantMook Hinox]], in a quest to recover three orbs and drop them onto pedestals. You can partially subvert the no-gear part simply by dropping your stuff on your raft you used to get there before you touch the shore, and then pick them up again when the challenge commences. However, upon completing the challenge, whatever you found on the island is lost, [[NoFairCheating including your own equipment that you "scavenged"]] (although you could just drop them again before you put the last orb in the hole).
17th Apr '17 1:01:18 PM Gosicrystal
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* Clover accidentally does this in the Laboratory level of ''VisualNovel/NineHoursNinePersonsNineDoors'': while Junpei is trying to figure out the experiment that needs to be concluded for the doors to open, she ends up setting fire to the lab which causes the emergency program to unlock the doors.



* In ''VisualNovel/HigurashiWhenTheyCry'' for the first arcs people tend to take this approach because they feel the other options just aren't good enough. For example, in the third question arc,[[note]]Though it also comes up in most of the arcs, especially Tsumihoroboshi[[/note]] which is focused around Satoko, she's in a terrible situation. Numerous possibilities are gone through and discarded before a more ''direct'' approach is taken. Ultimately, though, Higurashi does not support this conclusion and it's one of the aesops you can pull out of the story that even if the other guy really has it coming and is a complete scumbag with no redeeming qualities, murder just isn't the answer.


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[[folder:Visual Novels]]
* In ''VisualNovel/HigurashiWhenTheyCry'' for the first arcs people tend to take this approach because they feel the other options just aren't good enough. For example, in the third question arc,[[note]]Though it also comes up in most of the arcs, especially Tsumihoroboshi[[/note]] which is focused around Satoko, she's in a terrible situation. Numerous possibilities are gone through and discarded before a more ''direct'' approach is taken. Ultimately, though, Higurashi does not support this conclusion and it's one of the aesops you can pull out of the story that even if the other guy really has it coming and is a complete scumbag with no redeeming qualities, murder just isn't the answer.
* Clover accidentally does this in the Laboratory level of ''VisualNovel/NineHoursNinePersonsNineDoors'': while Junpei is trying to figure out the experiment that needs to be concluded for the doors to open, she ends up setting fire to the lab which causes the emergency program to unlock the doors.
[[/folder]]
17th Apr '17 12:59:56 PM Gosicrystal
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* Clover accidentally does this in the Laboratory level of [[VisualNovel/NineHoursNinePersonsNineDoors Nine Hours, Nine Persons, Nine Doors]]: while Junpei is trying to figure out the experiment that needs to be concluded for the doors to open, she ends up setting fire to the lab which causes the emergency program to unlock the doors.

to:

* Clover accidentally does this in the Laboratory level of [[VisualNovel/NineHoursNinePersonsNineDoors Nine Hours, Nine Persons, Nine Doors]]: ''VisualNovel/NineHoursNinePersonsNineDoors'': while Junpei is trying to figure out the experiment that needs to be concluded for the doors to open, she ends up setting fire to the lab which causes the emergency program to unlock the doors.



* Take ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - early on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, you can pull out your Ball and Chain and go to town smashing it.
** This also comprises the entire second half of the Temple of Time in the same game. The entire gimmick for the area is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.

to:

* Take ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - early ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** Early
on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, you can pull out your Ball and Chain and go to town smashing it.
** This also comprises the entire second half of the Temple of Time in the same game. The entire gimmick for the area Temple of Time is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.
14th Apr '17 8:16:55 AM RandomnessUnlimited
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* In one episode of ''WesternAnimation/{{Kaeloo}}'', the main cast come across a barrier that allows OnlyThePureOfHeart to pass through it. The process of purifying bad thoughts is rather long, so Mr. Cat blasts it open with a bazooka.
11th Apr '17 6:43:05 PM nombretomado
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** ''Silent Hill: Dying Inside'' alternate ending: His door is covered with unbreakable chains (as per ''SilentHill4'')? Yeah, well, the ''[[MyopicArchitecture wall]]'' [[MyopicArchitecture they're attached to is plasterboard]]--he just rips them loose.

to:

** ''Silent Hill: Dying Inside'' alternate ending: His door is covered with unbreakable chains (as per ''SilentHill4'')? ''VideoGame/SilentHill4'')? Yeah, well, the ''[[MyopicArchitecture wall]]'' [[MyopicArchitecture they're attached to is plasterboard]]--he just rips them loose.
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