History Main / CuttingTheKnot

26th Mar '17 12:22:49 PM Odacon_Spy
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* The ending of ''Videogame/TonyHawksUnderground'' changes if you've beaten the game before: [[spoiler:Your former friend Eric]] challenges you to a skate-off for [[spoiler:the tape of an otherwise career-making stunt you performed]]. Rather than accepting his challenge, your character punches him out and takes the tape.

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* The ending of ''Videogame/TonyHawksUnderground'' changes if you've beaten At the game before: [[spoiler:Your end of ''Videogame/TonyHawksUnderground'', [[spoiler:your former friend Eric]] challenges you to a skate-off for [[spoiler:the a video tape of an [[spoiler:an otherwise career-making stunt you performed]]. Rather than accepting his performed, which Eric stole]]. Normally you are forced to accept the challenge, but if you've beaten the game before, then instead your character just punches him out and takes the tape.
26th Mar '17 12:13:39 PM Hanz
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* The ending of ''Videogame/TonyHawksUnderground'' changes if you've beaten the game before: [[spoiler:Your former friend Eric]] challenges you to a skate-off for [[spoiler:the tape of an otherwise career-making stunt you performed]]. Rather than accepting his challenge, your character punches him out and takes the tape.
2nd Mar '17 11:08:00 AM Spirend
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* Late in the second ''VideoGame/{{Fairune}} game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler:It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]

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* Late in the second ''VideoGame/{{Fairune}} game, ''game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler:It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]
2nd Mar '17 11:07:07 AM Spirend
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Added DiffLines:

*Late in the second ''VideoGame/{{Fairune}} game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler:It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]
20th Feb '17 9:01:19 AM SeptimusHeap
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* ''Literature/WetDesertTrackingDownATerroristOnTheColoradoRiver'': Greg cuts the rope of the Mastercraft boat when the dropping water levels in Lake Powell cause the rope it was attached to to become too tight and loosening it difficult.
15th Feb '17 6:44:28 AM ZorotheGallade
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* Clover accidentally does this in the Laboratory level of [[VideoGame/NineHoursNinePersonsNineDoors]]: while Junpei is trying to figure out the experiment that needs to be concluded for the doors to open, she ends up setting fire to the lab which causes the emergency program to unlock the doors.
14th Feb '17 7:58:36 PM krepta999
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* A rare non-violent example in ''Film/StarTrekIITheWrathOfKhan''. In Kirk's backstory, it is revealed that he dealt with the infamous [[UnwinnableTrainingSimulation "no-win" scenario in Starfleet training]] by [[spoiler: hacking the game so the Klingons would flee upon hearing his name, reasoning that he would be a starship caption of some reputation if he's been sent to investigate a distress signal in the Neutral Zone]]. He is given a citation for creative thinking.

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* A rare non-violent example in ''Film/StarTrekIITheWrathOfKhan''. In Kirk's backstory, it is revealed that he dealt with the infamous [[UnwinnableTrainingSimulation "no-win" scenario in Starfleet training]] by [[spoiler: hacking the game so the Klingons would flee upon hearing his name, reasoning that he would be a starship caption captain of some reputation if he's been sent to investigate a distress signal in the Neutral Zone]]. He is given a citation for creative thinking.
14th Feb '17 5:47:01 AM mariofan1000
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* During a story arc on ''Series/{{Archer}}'', Ray and Kreiger are attempting to disarm a missile filled with nerve gas aimed at an unknown country. Unable to shut it off, Kreiger points out that the missile doesn't have any actual explosives in it and the only dangerous part is the nerve gas itself, so they just rip the nerve gas out and let the missile launch.

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* During a story arc on ''Series/{{Archer}}'', ''WesternAnimation/{{Archer}}'', Ray and Kreiger are attempting to disarm a missile filled with nerve gas aimed at an unknown country. Unable to shut it off, Kreiger points out that the missile doesn't have any actual explosives in it and the only dangerous part is the nerve gas itself, so they just rip the nerve gas out and let the missile launch.
14th Feb '17 4:26:12 AM mariofan1000
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* During a story arc on ''Series/{{Archer}}'', Ray and Kreiger are attempting to disarm a missile filled with nerve gas aimed at an unknown country. Unable to shut it off, Kreiger points out that the missile doesn't have any actual explosives in it and the only dangerous part is the nerve gas itself, so they just rip the nerve gas out and let the missile launch.
31st Jan '17 10:15:33 PM KeithM
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** If you really need to go through an interior door, and aren't too worried about damage, there's an even easier way on most modern buildings with wooden or metal-frame construction (the vast majority of modern homes, and many commercial buildings): punch a hole in the wall next to the door. The door may be solid wood with a solid lock and good hinges that will resist kicking and take time to break down, while the wall next to it is probably just two sheets of thin drywall screwed to the wall studs. Make a hole, reach inside, and unlock the door.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CuttingTheKnot