History Main / CutscenePowertoTheMax

10th Feb '16 5:41:08 PM Ohio9
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* The intro of ''VideoGame/ResidentEvilCodeVeronica'' has Claire outrunning a helicopter, dodging bullets, and reacting faster than gravity.
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* The intro of ''VideoGame/ResidentEvilCodeVeronica'' has Claire outrunning a helicopter, dodging bullets, and reacting faster than gravity. This is a significant contrast to her performance in cutscenes throughout the rest of the game, in which she displays numerous cases of CutsceneIncompetence.
5th Feb '16 2:26:14 PM NativeJovian
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** In ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers'', Layle can lift tons of objects and fling them at his enemy in the blink of an eye. During cutscenes. During actual gameplay, you must target the object, wait for the lock-on gauge to fill, lift it, and throw it. ''One object at a time.'' Then, there are things like [[SomeKindOfForceField barriers]], and [[GravityMaster crushing an enemy into the ground]]. None of these feats can even be partially re-created by the player. It seems that the coolest things Layle can do occur when he leaves the player's control.
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** In ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers'', ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'', Layle can lift tons of objects and fling them at his enemy in the blink of an eye. During cutscenes. During actual gameplay, you must target the object, wait for the lock-on gauge to fill, lift it, and throw it. ''One object at a time.'' Then, there are things like [[SomeKindOfForceField barriers]], and [[GravityMaster crushing an enemy into the ground]]. None of these feats can even be partially re-created by the player. It seems that the coolest things Layle can do occur when he leaves the player's control.
3rd Feb '16 8:04:11 PM KillerClowns
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* Played straight most of the time in ''VideoGame/{{Bayonetta}}'' where both Bayonetta and Jeanne perform outstanding jumps, attacks, counters, and dodges that are not possible in the game and consistently OneHitKill enemies with the default guns that are nowhere near that powerful during gameplay.
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* Played straight most of the time in ''VideoGame/{{Bayonetta}}'' where both Bayonetta and Jeanne perform outstanding jumps, attacks, counters, and dodges that are not possible in the game game, display [[KungShui building-tossing]] SuperStrength, and consistently OneHitKill enemies with the default guns that are nowhere near that powerful during gameplay.
31st Jan '16 1:33:17 PM EarlOfSandvich
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* ''NoMoreHeroes''' protagonist Travis Touchdown is notable for being MadeOfIron in cutscenes. He survives getting blown up by grenades (which are shown to be capable of literally blowing a person's head off), electrocuted, pummeled and then blasted with a WaveMotionGun (the lethality of which is demonstrated by a floor strewn with corpses), sawed in half (although it ''was'' supposedly part of a magic trick, the very same buzzsaw is used to finish off the opponent who used it) and ''punched through the heart'' (by a woman who is shown to be capable of killing a man by punching him through the ''crotch''). The only thing shown to be capable of bringing down Travis is an [[AxCrazy insane girl in a frilly dress who happens to be a bit too happy with her baseball bat]]; that was the only fight he didn't simply walk away from, in any event. Outside of cutscenes, Travis is still sturdier than your average mook, but very much mortal (even if his body seems to be resistant to being [[CleanCut chopped into pieces]] the way virtually every other foe is - including bosses!). ** Lampshaded in the first teaser of ''NoMoreHeroes'' (viewable in the finished game), where Travis gets up after being hit by numerous MISSILES (which does seem to surprise his opponent).
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* ''NoMoreHeroes''' ''VideoGame/NoMoreHeroes''' protagonist Travis Touchdown is notable for being MadeOfIron in cutscenes. He survives getting blown up by grenades (which are shown to be capable of literally blowing a person's head off), electrocuted, pummeled and then blasted with a WaveMotionGun (the lethality of which is demonstrated by a floor strewn with corpses), sawed in half (although it ''was'' supposedly part of a magic trick, the very same buzzsaw is used to finish off the opponent who used it) and ''punched through the heart'' (by a woman who is shown to be capable of killing a man by punching him through the ''crotch''). The only thing shown to be capable of bringing down Travis is an [[AxCrazy insane girl in a frilly dress who happens to be a bit too happy with her baseball bat]]; that was the only fight he didn't simply walk away from, in any event. Outside of cutscenes, Travis is still sturdier than your average mook, but very much mortal (even if his body seems to be resistant to being [[CleanCut chopped into pieces]] the way virtually every other foe is - including bosses!). ** Lampshaded in the first teaser of ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' (viewable in the finished game), where Travis gets up after being hit by numerous MISSILES (which does seem to surprise his opponent).
15th Jan '16 2:20:04 PM Ohio9
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* The intro in ''VideoGame/ThroneOfDarkness'' shows your characters doing all sorts of cool moves they can't do in the game, such as throwing enemies into each other and using severed enemy limbs as weapons.
15th Jan '16 11:51:35 AM Ohio9
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* In ''VideoGame/ResidentEvil'', there is cutscene where Barry Burton kicks open a locked door to save Jill Valentine from a DecendingCeiling trap. This is the only time in the entire game that any character is able to open a locked door without a key or unlocking it from the inside.
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* In ''VideoGame/ResidentEvil'', there is cutscene where Barry Burton kicks open a locked door to save Jill Valentine from a DecendingCeiling DescendingCeiling trap. This is the only time in the entire game that any character is able to open a locked door without a key or unlocking it from the inside.
15th Jan '16 11:50:20 AM Ohio9
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* In ''VideoGame/Resident Evil'', there is cutscene where Barry Burton kicks open a locked door to save Jill Valentine from a DecendingCeeiling trap. This is the only time in the entire game that any character is able to open a locked door without a key or unlocking it from the inside.
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* In ''VideoGame/Resident Evil'', ''VideoGame/ResidentEvil'', there is cutscene where Barry Burton kicks open a locked door to save Jill Valentine from a DecendingCeeiling DecendingCeiling trap. This is the only time in the entire game that any character is able to open a locked door without a key or unlocking it from the inside.
15th Jan '16 11:49:18 AM Ohio9
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* In ''VideoGame/Resident Evil'', there is cutscene where Barry Burton kicks open a locked door to save Jill Valentine from a DecendingCeeiling trap. This is the only time in the entire game that any character is able to open a locked door without a key or unlocking it from the inside.
14th Jan '16 2:31:22 PM hamza678
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* [[spoiler:Elizabeth is a secret boss from]] Persona 3. Being absurdly powerful, you require a ton of specific things in order to even stand a chance against her. She even has a set of unspoken rules that you must adhere to; failure to follow them results in her nuking you with a 9999 damage spell until you die. Aside from being a secret boss in Persona 3, she also appears as a playable character in Persona 4: Arena. During cutscenes, she is still absurdly powerful, breaking through barriers and even defeating the final boss with ease. But as a playable character, she is quite a bit underwhelming compared to her boss and cutscene self. Having the lowest amount of health in the entire roster at 7500, this is a big difference to the 20,000 that she had in Persona 3 (the player's max health was capped at 999).
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* [[spoiler:Elizabeth is a secret boss from]] Persona 3.''VideoGame/{{Persona 3}}'''. Being absurdly powerful, you require a ton of specific things in order to even stand a chance against her. She even has a set of unspoken rules that you must adhere to; failure to follow them results in her nuking you with a 9999 damage spell until you die. Aside from being a secret boss in Persona 3, ''Persona 3'', she also appears as a playable character in Persona 4: Arena.''VideoGame/Persona4Arena''. During cutscenes, she is still absurdly powerful, breaking through barriers and even defeating the final boss with ease. But as a playable character, she is quite a bit underwhelming compared to her boss and cutscene self. Having the lowest amount of health in the entire roster at 7500, this is a big difference to the 20,000 that she had in Persona 3 (the player's max health was capped at 999).
4th Jan '16 4:48:18 PM nombretomado
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* In the ''New Legends of Project Soul'' artbook released as a companion to '[['VideoGame/SoulSeries SoulCalibur V]]'', Nightmare is described as being "capable of destroying several mounted and heavily armored soldiers with a single sweep of the massive Soul Edge, and can pull out his victims' very souls using his misshapen right arm", and his Soul Wave is described as ripping out the souls of those caught in it, but nowhere outside of the scant few cutscenes does he display this level of overwhelming power.
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* In the ''New Legends of Project Soul'' artbook released as a companion to '[['VideoGame/SoulSeries ''[[VideoGame/SoulSeries SoulCalibur V]]'', Nightmare is described as being "capable of destroying several mounted and heavily armored soldiers with a single sweep of the massive Soul Edge, and can pull out his victims' very souls using his misshapen right arm", and his Soul Wave is described as ripping out the souls of those caught in it, but nowhere outside of the scant few cutscenes does he display this level of overwhelming power.
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