History Main / CutscenePowertoTheMax

21st Feb '17 5:23:07 PM nombretomado
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** The intro to ''CrisisCore'' has Zack jump down from a flying helicopter about a hundred feet in the air. In the actual game you can - roll on the floor. Then there's that Sephiroth memory cutscene from the DMW where Zack takes out a monster in a SingleStrokeBattle.

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** The intro to ''CrisisCore'' ''VideoGame/CrisisCore'' has Zack jump down from a flying helicopter about a hundred feet in the air. In the actual game you can - roll on the floor. Then there's that Sephiroth memory cutscene from the DMW where Zack takes out a monster in a SingleStrokeBattle.
1st Feb '17 8:58:45 AM Dark_Lord_
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* In ''VideoGame/WayOfTheSamurai4'', firearms are among the weakest weapons in the game in terms of offensive strength. Despite them being capable of slowly killing an enemy without them reaching you, they lack any real damaging techniques, while swords are able to instantly kill an enemy in one attack. However, when someone wields a firearm during a cutscene, expect another character to be at least heavily injured or, in worse cases, even killed. On the other hand, Kogure is seen deflecting bullets with his katana, while bullets are considered to be unblockable in gameplay.
26th Jan '17 7:07:31 AM Morgenthaler
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* ''StarCraft'' similarly has a big stat difference between cuts and game. The [[WaveMotionGun Yamato Gun]] supposedly blasts another battlecruiser with one shot and keeps going - in game, it takes 2 full shots. Battlecruiser ''only fires a single laser shot with a pitifully low rate of fire'', compared to cutscenes where they're {{The Battlestar}}s armed with MoreDakka. Even more drastic, zerglings take 2 shots of said Battlecruiser to die, whereas in cutscenes a Ghost can kill them with just one shot! The weapons of other races also are much stronger, slicing each other outright. In one instance the SpaceMarines even use a weapon (grenade launcher) they don't have in-game at all!

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* ''StarCraft'' ''VideoGame/StarCraft'' similarly has a big stat difference between cuts and game. The [[WaveMotionGun Yamato Gun]] supposedly blasts another battlecruiser with one shot and keeps going - in game, it takes 2 full shots. Battlecruiser ''only fires a single laser shot with a pitifully low rate of fire'', compared to cutscenes where they're {{The Battlestar}}s armed with MoreDakka. Even more drastic, zerglings take 2 shots of said Battlecruiser to die, whereas in cutscenes a Ghost can kill them with just one shot! The weapons of other races also are much stronger, slicing each other outright. In one instance the SpaceMarines even use a weapon (grenade launcher) they don't have in-game at all!
27th Dec '16 5:56:36 PM eroock
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->''Jack draws her power from cutscenes. While in normal combat she has some usefulness...she's a biotic goddess during cutscenes. She can take three giant robots solo in seconds, but with a squad she'll get knocked out against two during normal combat. Cutscenes must be filled with eezo or something.''

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->''Jack
->''"Jack
draws her power from cutscenes. While in normal combat she has some usefulness...she's a biotic goddess during cutscenes. She can take three giant robots solo in seconds, but with a squad she'll get knocked out against two during normal combat. Cutscenes must be filled with eezo or something.''"''
12th Dec '16 9:22:31 PM SirPellucidar
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** What makes it worse is that no one even thinks of using a healing ability on the shot characters, and they still die in one hit even when wearing kevlar armor.
10th Nov '16 2:24:31 PM ashlay
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* ''VideoGame/{{Persona 5}}'': When most characters awaken to their Persona in a cutscene, they tend to incapacitate or kill every nearby Shadow instantly, which they then can't reproduce in following battles. For instance, party member Ann uses an enemy's {{BFS}} when she first awakens, but can only equip whips for the rest of the game. Similarly, GuardianEntity Goemon uses an area of effect freezing attack when Yusuke first awakens, only for Yusuke to lack Mabufu or any other multi-target ice magic in the mini-boss battle that happens seconds later.
7th Nov '16 6:53:08 PM GlaceonMage
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** Terry in ''VideoGame/DragonQuestVI'' uses Dragon Slash on a Hacksaurus in a cutscene near the middle of the game. He doesn't have this skill when he's recruited much later.
2nd Sep '16 8:23:00 AM Willbyr
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* ''VideoGame/TheForceUnleashed'' features ActionCommands somewhat similar to those of ''KingdomHearts'' that allow Galen to finish off bosses with highly dramatic moves that would be quite impossible normally ([=AT-ST=] crushed into a cube, anyone?).

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* ''VideoGame/TheForceUnleashed'' features ActionCommands somewhat similar to those of ''KingdomHearts'' ''Franchise/KingdomHearts'' that allow Galen to finish off bosses with highly dramatic moves that would be quite impossible normally ([=AT-ST=] crushed into a cube, anyone?).
13th Aug '16 1:38:13 PM nombretomado
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** The post-Advent Children FFVII-games use this style in their cutscenes. Vincent can indulge in {{Roofhopping}}, backflipping, and even jumping 30 feet in the air with ease in ''DirgeOfCerberus''. In gameplay, you're lucky to be able double jump - if you own the US-version. Also, in cutscenes Vincent can take down a helicopter with just a shotgun, but in gameplay it can be a struggle just to take down a group of poorly-trained soldiers. (Though poor controls may have something to do with that.)

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** The post-Advent Children FFVII-games use this style in their cutscenes. Vincent can indulge in {{Roofhopping}}, backflipping, and even jumping 30 feet in the air with ease in ''DirgeOfCerberus''.''VideoGame/DirgeOfCerberus''. In gameplay, you're lucky to be able double jump - if you own the US-version. Also, in cutscenes Vincent can take down a helicopter with just a shotgun, but in gameplay it can be a struggle just to take down a group of poorly-trained soldiers. (Though poor controls may have something to do with that.)
9th Aug '16 2:24:35 PM Ripburger
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* The opening animation of ''{{X-COM}}'' shows X-COM soldiers routing Mutons with your starting rifles and miniguns ''in mid-air'' after jumping out of the Skyranger. [[SelfImposedChallenge Try fighting Mutons with those weapons]] in the actual game, and you'll get your ass kicked!

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* The opening animation of ''{{X-COM}}'' ''VideoGame/XCOMUFODefense'' shows X-COM soldiers routing Mutons with your starting rifles and miniguns ''in mid-air'' after jumping out of the Skyranger. [[SelfImposedChallenge Try fighting Mutons with those weapons]] in the actual game, and you'll get your ass kicked!
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