History Main / CutScenePowerToTheMax

28th Jul '17 6:58:22 AM dvegaj
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** Likewise with Yoshimitsu, Bryan's ArchEnemy, who ever since Tekken 3 is often depicted with the ability to become virtually invisible, and whose [[CoolSword katana]] is an AbsurdlySharpBlade able to slice thru walls of solid concrete and whatnot. In game? He only has a limited ability to teleport, and a slash from his katana is not fatal at all (even his most deadly "Sword Stab" unblockable does a lot of damage, but it really doesn't kill in one hit).

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** Likewise with Yoshimitsu, Bryan's ArchEnemy, who ever since Tekken 3 ''Tekken 3'' is often depicted with the ability to become virtually invisible, and whose [[CoolSword katana]] is an AbsurdlySharpBlade able to slice thru walls of solid concrete and whatnot. In game? He only has a limited ability to teleport, and a slash from his katana is not fatal at all (even his most deadly "Sword Stab" unblockable does a lot of damage, but it really doesn't kill in one hit).
28th Jul '17 6:56:40 AM dvegaj
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** Likewise with Yoshimitsu, Bryan's ArchEnemy, who ever since Tekken 3 is often depicted with the ability to become virtually invisible, and whose [[CoolSword katana]] is an AbsurdlySharpBlade able to slice thru walls of solid concrete and whatnot. In game? He only has a limited ability to teleport, and a slash from his katana is not fatal at all (even his most deadly "Sword Stab" unblockable does a lot of damage, but it really doesn't kill in one hit).
22nd Jul '17 1:00:09 AM GoblinCipher
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** Inverted in ''VideoGame/Sonic3AndKnuckles''. In Sonic's opening scene, Knuckles punches him hard enough to knock him out of Super Sonic mode and take his Chaos Emeralds. Many zones later, when you finally interact with Knuckles outside a cutscene, it turns out to be the easiest boss fight in the game.

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** Inverted in ''VideoGame/Sonic3AndKnuckles''. In Sonic's opening scene, scene in ''VideoGame/Sonic3AndKnuckles'', Knuckles punches him hard enough to knock him out of Super Sonic mode and take his Chaos Emeralds. Many zones later, when you finally interact with Knuckles outside a cutscene, it turns out to be the easiest boss fight in the game.
14th Jul '17 2:54:30 AM Kazmahu
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* Justified in ''VideoGame/TalesOfBerseria''. Despite being a noncombatant and claiming she can't fight, Magilou nonetheless manages to blow away a room full of Exorcists with a single spell in a cutscene. However, when she joins the party properly, she really is capable of taking mid-game enemies like that out in a spell or two. The reason she doesn't fight earlier was because she was missing her Malak, so her spells would do nothing to the daemons the party spend nearly all their time fighting. [[YouDidntAsk Not bothering to clarify this earlier]] is exactly the sort of half-truth she's notorious for.
10th Jul '17 9:15:59 PM GothicNarcissus
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** In ''VideoGame/FinalFantasyVIII'', in one cutscene, Edea brings gargoyles to life and sends them on a rampage targeting civilians. Needless to say, that "spell" is not drawable nor is it a limit break. But on the other hand, Edea ''is'' [[AWizardDidIt a sorceress]]. This may explain why everyone in ''VideoGame/FinalFantasyVII'' movie ''Anime/FinalFantasyVIIAdventChildren'' seems a whole lot more powerful than they did in the game -- most notably in the Bahamut SIN battle sequence, in which the party help Cloud reach a rapidly ascending monster by [[FastballSpecial throwing him in the air one after another.]]

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** In ''VideoGame/FinalFantasyVIII'', in one cutscene, Edea brings gargoyles to life and sends them on a rampage targeting civilians. Needless to say, that "spell" is not drawable nor is it a limit break. But on the other hand, Edea ''is'' [[AWizardDidIt a sorceress]]. This Also, after you defeat her in your first direct confrontation, you get a cutscene in which she uses her Limit Break to end the battle single-handedly by impaling Squall through the chest with [[AnIcePerson magic icicles]]. When [[spoiler:she joins the party as a temporary playable character, said Limit Break isn't nearly as effective against enemies]].
**This
may explain why everyone in ''VideoGame/FinalFantasyVII'' movie ''Anime/FinalFantasyVIIAdventChildren'' seems a whole lot more powerful than they did in the game -- most notably in the Bahamut SIN battle sequence, in which the party help Cloud reach a rapidly ascending monster by [[FastballSpecial throwing him in the air one after another.]]
27th Jun '17 2:39:15 PM DirtyHarry44Magnum
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*In ''VideoGame/MedalOfHonorVanguard'', the first time a Tiger 1 appears the Bazooka Operator destroys it in one shot with a Bazooka during a cutscene. Where as during gameplay, it takes three shots for the player to destroy a Tiger 1.
7th May '17 4:01:32 PM nombretomado
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** The grenade launcher actually has an interesting explanation. Most of the cutscenes for Starcraft were made in Beta phase of the game. The space marine unit was original supposed to have a grenade firing ability with limited ammo ala the Spidermines of the Vultures, but this was removed after being seen as too hard to balance. The result is that all images and cutscenes with space marines clearly show them having the underslug grenade launcher on their rifles, but no such ability. This was one reason the grenade launchers were removed from the rifles in Starcraft 2 instead having bayonets which can be pushed out underneath the barrel. Which were however also removed during the Beta phase again leaving the Marines with a cutscene weapon they can't use in game.

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** The grenade launcher actually has an interesting explanation. Most of the cutscenes for Starcraft were made in Beta phase of the game. The space marine unit was original supposed to have a grenade firing ability with limited ammo ala the Spidermines of the Vultures, but this was removed after being seen as too hard to balance. The result is that all images and cutscenes with space marines clearly show them having the underslug grenade launcher on their rifles, but no such ability. This was one reason the grenade launchers were removed from the rifles in Starcraft 2 ''Starcraft 2'' instead having bayonets which can be pushed out underneath the barrel. Which were however also removed during the Beta phase again leaving the Marines with a cutscene weapon they can't use in game.



* Based on the complaints above, StarCraft 2 deliberately made a number of cutscenes that averted this.

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* Based on the complaints above, StarCraft 2 ''VideoGame/StarCraftII'' deliberately made a number of cutscenes that averted this.
3rd May '17 2:42:36 PM Golondrina
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*** ''[[MetalGearSolidPeaceWalker Metal Gear Solid: Peace Walker]]'' further averts this trope by introducing a CQC chaining system that makes the tricks Snake used in that MGS 3 cutscene much easier. Even better, you get an achievement for doing it.

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*** ''[[MetalGearSolidPeaceWalker Metal Gear Solid: Peace Walker]]'' ''VideoGame/MetalGearSolidPeaceWalker'' further averts this trope by introducing a CQC chaining system that makes the tricks Snake used in that MGS 3 cutscene much easier. Even better, you get an achievement for doing it.
22nd Apr '17 6:57:24 PM nombretomado
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** Mario himself is a huge offender. He effortlessly roots Larry's castle from the ground in ''VideoGame/SuperMarioWorld'' and kicks it away. In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', he [[InASingleBound jumps higher than Luigi]] during cutscenes (when ''SuperPaperMario'' established Luigi's jump height as being about three times as high as Mario's).

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** Mario himself is a huge offender. He effortlessly roots Larry's castle from the ground in ''VideoGame/SuperMarioWorld'' and kicks it away. In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', he [[InASingleBound jumps higher than Luigi]] during cutscenes (when ''SuperPaperMario'' ''VideoGame/SuperPaperMario'' established Luigi's jump height as being about three times as high as Mario's).
20th Apr '17 11:29:55 AM CaptainJJC
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** During the first cutscene in the Premonition of ''VideoGame/FireEmblemAwakening'', Chrom and the Avatar fight [[spoiler: Validar]] who effortlessly dodges Chrom's slashes and the Avatar's lighting bolts. He then teleports up to the roof and unleashes a dark power wave that immobilizes the . During gameplay [[spoiler: Validar]] can't even move, let alone dodge Chrom or the Avatar's attacks. He waits until his defeat in the ''next'' cutscene to [[spoiler: brainwash the Avatar and force him/her to kill Chrom.]]

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** During the first cutscene in the Premonition of ''VideoGame/FireEmblemAwakening'', Chrom and the Avatar fight [[spoiler: Validar]] who effortlessly dodges Chrom's slashes and the Avatar's lighting bolts. He then teleports up to the roof and unleashes a dark power wave that immobilizes the .the duo. During gameplay [[spoiler: Validar]] can't even move, let alone dodge Chrom or the Avatar's attacks. He waits until his defeat in the ''next'' cutscene to [[spoiler: brainwash the Avatar and force him/her to kill Chrom.]]
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