History Main / CutScenePowerToTheMax

23rd Dec '17 3:12:35 PM CaptainJJC
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** After the gameplay in Chapter 9, either Gangrel or Aversa are revealed to have the ability to [[spoiler: ''summon [[RevenantZombie risen!]]'' Who then CurbStompBattle on the reinforcements sent Chrom's way.]] Mind you this ability is never used by either again. ''Thank god!''

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** After the gameplay in Chapter 9, either Gangrel or Aversa are revealed to have the ability to [[spoiler: ''summon [[RevenantZombie risen!]]'' Who then CurbStompBattle on the reinforcements sent Chrom's way.]] Mind you this ability is never used by either again. ''Thank god!''
23rd Dec '17 3:11:06 PM CaptainJJC
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** ''VideoGame/FireEmblemAwakening'' begins in a [[FlashForward flash forward]] moment with Chrom and the Avatar charging at [[spoiler: [[EvilSorcerer Validar]]]] who effortlessly dodges and blocks Chrom's attacks, as well as the Avatar's magic bolts. He follows up in the moment by teleporting up in the air and unleashing a dark power wave that immobilizes the duo, then scoffs at them. During actual gameplay, this villian's defensive and avoid stats are ''horrible'', and at the highest difficulty he'd blow roughly 40% of the heroes' health before they defeat him. He waits until his defeat in the ''next cutscene'' to [[spoiler: [[IAmNotLeftHanded brainwash the Avatar and force him/her to kill Chrom.]]]]
*** Justified, since the level served as a tutorial for unit commands.

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** ''VideoGame/FireEmblemAwakening'' begins in a [[FlashForward flash forward]] FlashForward moment with Chrom and the Avatar charging at [[spoiler: [[EvilSorcerer Validar]]]] who effortlessly dodges and blocks Chrom's attacks, as well as the Avatar's magic bolts. He follows up in the moment by teleporting up in the air and unleashing a dark power wave that immobilizes the duo, then scoffs at them. During actual gameplay, this villian's defensive and avoid stats are ''horrible'', and at the highest difficulty he'd blow roughly 40% of the heroes' health before they defeat him. He waits until his defeat in the ''next cutscene'' to [[spoiler: [[IAmNotLeftHanded brainwash the Avatar and force him/her to kill Chrom.]]]]
*** Justified, since
]]]].
** Don't try to recreate
the level served as glorious Chrom vs. Marth cut scene in Chapter 4. With a tutorial for unit commands.superior weapon and a much higher speed stat, Marth will ki- *ahem* ''best'' Chrom in combat, without any team support.
** After the gameplay in Chapter 9, either Gangrel or Aversa are revealed to have the ability to [[spoiler: ''summon [[RevenantZombie risen!]]'' Who then CurbStompBattle on the reinforcements sent Chrom's way.]] Mind you this ability is never used by either again. ''Thank god!''
23rd Dec '17 2:48:09 PM CaptainJJC
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** During the first cutscene in the Premonition of ''VideoGame/FireEmblemAwakening'', Chrom and the Avatar fight [[spoiler: Validar]] who effortlessly dodges Chrom's slashes and the Avatar's lighting bolts. He then teleports up to the roof and unleashes a dark power wave that immobilizes the duo. During gameplay [[spoiler: Validar]] can't even move, let alone dodge Chrom or the Avatar's attacks. He waits until his defeat in the ''next'' cutscene to [[spoiler: brainwash the Avatar and force him/her to kill Chrom.]]

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** During the first cutscene ''VideoGame/FireEmblemAwakening'' begins in the Premonition of ''VideoGame/FireEmblemAwakening'', a [[FlashForward flash forward]] moment with Chrom and the Avatar fight charging at [[spoiler: Validar]] [[EvilSorcerer Validar]]]] who effortlessly dodges and blocks Chrom's slashes and attacks, as well as the Avatar's lighting magic bolts. He then teleports follows up to in the roof moment by teleporting up in the air and unleashes unleashing a dark power wave that immobilizes the duo. duo, then scoffs at them. During gameplay [[spoiler: Validar]] can't even move, let alone dodge Chrom or actual gameplay, this villian's defensive and avoid stats are ''horrible'', and at the Avatar's attacks. highest difficulty he'd blow roughly 40% of the heroes' health before they defeat him. He waits until his defeat in the ''next'' cutscene ''next cutscene'' to [[spoiler: [[IAmNotLeftHanded brainwash the Avatar and force him/her to kill Chrom.]]]]]]
*** Justified, since the level served as a tutorial for unit commands.
20th Oct '17 9:23:59 PM intastiel
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* In ''VideoGame/VampireTheMasqueradeBloodlines'', the Sheriff establishes himself as TheDreaded in an early cutscene by calling up spectral wolves and insect swarms to CurbStompBattle a group of {{Mooks}}. He uses neither of those powers if the player character fights him in the end. [[spoiler:Zig-zagged in that he ''instead'' breaks out TeleportSpam attacks and then goes full OneWingedAngel, which are considerably more powerful abilities.]]
14th Oct '17 11:58:46 AM SeptimusHeap
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** Subspace Emissary is positively ''stuffed'' with this. Every cutscene shows the various fighters doing various awesome things that are far, far beyond their actually capabilities in gameplay. One of the more {{egregious}} examples involves [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] taking out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield. There's also an instance of [[VideoGame/{{F-Zero}} Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.

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** Subspace Emissary is positively ''stuffed'' with this. Every cutscene shows the various fighters doing various awesome things that are far, far beyond their actually capabilities in gameplay. One of the more {{egregious}} examples involves [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] taking out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield. There's also an instance of [[VideoGame/{{F-Zero}} [[VideoGame/FZero Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.
9th Oct '17 4:04:14 PM Steven
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** ''VideoGame/FinalFantasyXIV'' zig zags with the trope. Characters who use the same classes as the player will usually use the same skills as the player. At other times, characters may use a skill or an enhanced version of their normal skills that the player can never use. For example, when fighting the [[spoiler: Warriors of Darkness]], the enemy Warrior will use Holmgang to completely immobilize the player and their party to end the fight. Normally, a player Warrior can only use Holmgang to bind one target. An early level Samurai quest has an enemy Samurai that uses skills from that job, but he also uses Paladin skills. Players can't mix and match skills from multiple jobs, though the enemy in question is called out for being a cheater and having no dignity.
9th Oct '17 2:31:45 PM greatpikminfan
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** In Sonic's opening scene in ''VideoGame/Sonic3AndKnuckles'', Knuckles punches him hard enough to knock him out of Super Sonic mode and take his Chaos Emeralds. Many zones later, when you finally interact with Knuckles outside a cutscene, it turns out to be the easiest boss fight in the game.

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** In Sonic's opening scene in ''VideoGame/Sonic3AndKnuckles'', Knuckles punches him hard enough to knock him out of Super Sonic mode and take his Chaos Emeralds. Super Sonic is normally outright invincible, only harmable in-game by being crushed or drowned. Many zones later, when you finally interact with Knuckles outside a cutscene, it turns out to be the easiest boss fight in the game.
6th Oct '17 11:55:03 AM Abodos
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* In ''VideoGame/MetroidPrime'', Samus is able to perform her iconic spin-jump only in cutscenes. In the sequel, she eventually gains the ability to use it in the specialized form of the screw attack under player control late in the game. In the multiplayer mode of ''Metroid Prime 2'', however, you can see other players doing it even though they can't see it themselves. This implies that Samus really is doing the spin jump, but her visor somehow keeps the view going straight so she doesn't get dizzy. (Samus also jumps ''ridiculously'' high in cutscenes - which is completely [[JustifiedTrope justified]] by her PoweredArmor, which causes your inability to do so in game to make even less sense)

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* In ''VideoGame/MetroidPrime'', Samus is able to perform her iconic spin-jump only in cutscenes. In the sequel, ''VideoGame/MetroidPrime2Echoes'', she eventually gains the ability to use it in the specialized form of the screw attack under player control late in the game. In the multiplayer mode of ''Metroid Prime ''Prime 2'', however, you can see other players doing it even though they can't see it themselves. This implies that Samus really is doing the spin jump, but her visor somehow keeps the view going straight so she doesn't get dizzy. (Samus also jumps ''ridiculously'' high in cutscenes - which is completely [[JustifiedTrope justified]] by her PoweredArmor, which causes your inability to do so in game to make even less sense)
10th Sep '17 9:09:29 PM GrammarNavi
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* Throughout the plot of ''[[DigimonWorldDawnDusk Digimon World Dusk]]'', the BigBad Grimmon is shown using an attack that's capable of instantly incapacitating and brainwashing whatever gets hit by it. He later gets a powered-up version he uses to make an entire union of Digimon Tamers hellbent on destroying everyone in ''your'' union. During the final boss fight against him, he uses it on a regular basis... and all it does is inflict the sleep status effect on your party.

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* Throughout the plot of ''[[DigimonWorldDawnDusk ''[[VideoGame/DigimonWorldDawnDusk Digimon World Dusk]]'', the BigBad Grimmon is shown using an attack that's capable of instantly incapacitating and brainwashing whatever gets hit by it. He later gets a powered-up version he uses to make an entire union of Digimon Tamers hellbent on destroying everyone in ''your'' union. During the final boss fight against him, he uses it on a regular basis... and all it does is inflict the sleep status effect on your party.
3rd Sep '17 10:24:51 AM comicwriter
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* Likewise, a cut scene in ''VideoGame/XMenNextDimension'' shows Comicbook/{{Wolverine}} and Storm easily taking out multiple Sentinels, each with a single blow. The Sentinels are much harder to beat in the actual game, and Wolverine and Storm aren't significantly stronger than any of the other playable fighters.

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* Likewise, a cut scene cutscene in ''VideoGame/XMenNextDimension'' shows Comicbook/{{Wolverine}} and Storm easily taking out multiple Sentinels, each with a single blow. The Sentinels are much harder to beat in the actual game, and Wolverine and Storm aren't significantly stronger than any of the other playable fighters.
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