History Main / CryOfFear

27th Apr '13 3:49:07 PM ViperAcidZX
Is there an issue? Send a Message
Moving.
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cryoffear_972.jpg]] ''[[http://www.cry-of-fear.com/ Cry of Fear]]'' is a horror HalfLife mod from the same developers who brought you ''AfraidOfMonsters'', released on February 22nd, 2012. The mod takes place in the capital of {{Sweden}}, Stockholm, where something has gone horribly wrong. A depressed teenager named Simon gets hit by a car, and after a nightmare, he finds himself in an alleyway with no idea how he got there - and the only way out filled with abominations. Its four-player co-op campaign follows four policemen stuck in Simon's nightmare, and it has a GaidenGame in the form of Doctor's Story, where Simon's doctor vows to destroy the source of Simon's anguish. As of September 12, 2012, it has been approved for distribution on Steam via the Steam Greenlight service. ---- !!This GameMod demonstrates the following tropes: * AnAxeToGrind: The patients of the mental hospital all attack with axes. An axe is also a secret weapon the player can unlock. * AirVentEscape: Deep in the lower subway. * AKA47: The TMP. The weapon name isn't fake: just wrong, technically. --> The TMP is actually an MP 9. We incorrectly labelled it as such when the weapon was being modelled, and some gun-nerd got pissed off about it. [[TrollingCreator So we kept it known as a TMP.]] ** After a patch, the TMP is now called the [=MP9=], but the magazines are still mislabeled. * AndYourRewardIsClothes: The hoodies and outfits. They can be found in levels or received for doing certain things, such as getting an EasterEgg or finishing certain endings. * AttackItsWeakPoint: The eye on Sawer's back. * AuthorAvatar: Simons appearance was based on the Mod leader Andreas, [[spoiler:while In-universe the Simon you play as is a avatar of himself in the book he wrote.]] * AxCrazy: All the enemies. [[spoiler: [[EnemyWithout Evil Simon]], in ending 4 and Co-op.]] * BagOfHolding: As long as at least one of the six slots is free Simon can carry a stone tablet and a ladder. * BedlamHouse: Mölnberg Mental Hospital outside Stockholm. * BigBad: [[spoiler:The Book.]] * BilingualBonus: Almost everything written in the game world is in Swedish. Posters, products, newspapers. They are all either there to cheer someone up, or they are referring to depression and/or suicides. * BlackComedy: The joke ending. [[spoiler: [[AfraidOfMonsters David Leatherhoff]] turns out to be the reason that Simon's legs are unusable... All while still looking blocky and using text with no voice to accompany him, with a slightly flanderized personality ("Sorry man. I'm fucking stoned.").]] * BladeBelowTheShoulder: The same women who stab themselves in the throat with them have the third kind. * BribingYourWayToVictory: In similar fashion to Sven Co-op, donating money to the team at their website gives you a weapon for use in-game, which is a Steyr TMP. People who contribute maps, meanwhile, will be given a Heckler & Koch [=MP5=]. * BittersweetEnding: One of the endings: [[spoiler:and the final one. Simon doesn't commit suicide, but in his psychosis, accidentally shoots the two police officers from the other endings. Dr. Purnell gets him out of jail and his therapy is helping him snap out of his insanity and depression, Sophie still visits him regularly, but she found someone else and he knows they'll forever be separated after what he did.]] * BlackBugRoom * BlackEyesOfEvil: The Citaloprams in the subway. * BlatantItemPlacement * BlandNameProduct: Pasnonic, CBS, The Phone Touse and Shillips. Swedes will recognise their real life counterparts. * BlockPuzzle: In the Gustav Dahl Park, with statues of animals. * BodyHorror: The Twitchers from AfraidOfMonsters are back and lovely as ever! ** The Human Flower. * BugBuzz: Throughout the forest. * CameraPerspectiveSwitch: Happens in co-op when reviving another player. * CaptainErsatz: Sawrunner (not to be mistaken with the boss Sawwer) brandishes a chainsaw, howls loudly when attacking, and wears a uncanny mask. He is just like Leatherface from ''Franchise/TheTexasChainsawMassacre'', and it does not make him any less terrifying. ** The Slower[[note]](The guy with the white face and messy hair)[[/note]] strongly resembles Michael Meyers from the ''Franchise/{{Halloween}}'' franchise. * CarryABigStick: A wooden branch is the emergency weapon Simon gets hold of when he enters the forest. * ChaosArchitecture * ChainsawGood: More like Chainsaw BAD. Chainsaws have a lot of use in this game, but only by enemies, not the player. * ClimaxBoss: After chasing [[spoiler: The Doctor]] for much of the game, you finally fight him in a pistol duel at the end of the second-to-last area. Being a living human armed with a gun, his combat style is distinctly different from the abominations you've been fighting for the entirety of the game. After you beat him, the sun rises and the remainder of the game has a distinctly different tone to it (although you still have monsters to fight). * CombatPragmatist: Simon finds a dead person's arm dangling through the ceiling and holding a gun. Result? Now Simon has a gun! * CPRCleanPrettyReliable: A wholesome way of reviving dead players in Co-op. * CreatorProvincialism: The mod is set in Sweden, where the two main developers live.  * CreepyBasement: Below the apartments. * CreepyChild * DamageSpongeBoss: Carcass, and Sawrunner in co-op and the custom campaigns. * DamnYouMuscleMemory: Ironsights are activated by Mouse 3, while the right mouse button does a melee attack with the gun. Try to play Killing Floor or any other damn video game after you've beaten Cry of Fear. * DeliberatelyMonochrome: When [[spoiler: Simon]] appears in co-op all colors of the gameworld shift to black, grey and white. In order to turn it normal, the players must defeat him. * DaylightHorror: The final chapter of the game, in Simon's hometown. * DidNotGetTheGirl * DrivenToSuicide: Suicide's a reoccurring theme. News papers tell of a higher depression rate, uplifting messages on the walls, and a lot encouraging suicides too. Some of Simon's demons commit suicide if they've taken too much damage, and some will psychically force Simon to commit suicide. A certain NPC commits suicide during the game also. ** [[spoiler:The game itself is Simon attempting to stave it off - nearly all the endings end with his suicide. Who he [[TakingYouWithMe takes with him]] in death (or life) depends on the ending.]] * DropTheHammer: A sledgehammer, which can be used to tear down brick walls and is very effective against enemies. Many enemies use ordinary hammers as weapons as well. * DontGoInTheWoods * DoubleUnlock: In-game the player can find a paper sheet which, after beating the game, reveals what to do to collect every unlockable available. * DownTheDrain: The city sewers. * DualWielding: An actual gameplay mechanic. * DummiedOut: A [[http://en.wikipedia.org/wiki/Smith_%26_Wesson_M76 Smith And Wesson]] can be found in the game files. * EarnYourHappyEnding: [[spoiler:Unlocking the best ending requires you to face and defeat the game's ThatOneBoss despite having an escape route, and trusting the apparent BigBad.]] * EasterEgg: The Let's player PewDiePie was given a version of the mod, in which Stephano and Ruben could be found in a hard to reach room in the subway station of episode 5. -->'''Simon:''' Stephano? What the fuck, Pewdiepie? ** SecretWeapon: Also, you can unlock [[AfraidOfMonsters David Leatherhoff's Axe]] * EldritchAbomination: [[spoiler: The Book. The only truly supernatural entity in the entire game (everything else exists only in Simon's disturbed mind), it's apparently influencing Simon before even being written and if the co-op campaign and [[GaidenGame Doctor's Story]] are anything to go by, can pull others into Simon's nightmares.]] * EmoTeen: Simon. He's got very good reasons! [[spoiler:The self-cutting he does is plot relevant...]] * EmotionlessGirl: Sophie. * EnfantTerrible: Most of the children found in the apartment, and they were apparently all victims to the pedophile. * EscapeFromTheCrazyPlace: Simon is trying to get away from the haunted Stockholm and back home. * EyeScream: The weakness of the first boss is a giant eye on his back, that Simon must either punch, stab and cut with the switchblade or shoot. * EverythingFades * EpilogueLetter: Every ending but one in single player. * FadeToWhite: When starting a new game from the main menu. In game, after a mindscrew at the end of the second chapter. * FetusTerrible: The babies who burst from the wombs of their pregnant mothers and attack the player with knives. * FingerlessGloves * FlunkyBoss: [[spoiler: Simon sitting in the wheelchair]] * FootprintsOfMuck * ForebodingArchitecture: On your way to find the key to a padlocked door in chapter 1, you pass through a set of alleyways that positively scream "enemies will be here". Sure enough, once you get the code and are on your way back through that same alleyway... * {{Foreshadowing}}: [[spoiler:A LOT of the game has Simon using - or losing - his legs.]] ** A letter talks about [[spoiler:the book tormenting Simon]] before the story talks about it for real - but it's in Latin. ** Some enemies don't have legs or don't use them. * GaidenGame: Doctor's Story, where AntiVillain Dr. Purnell enters Simon's nightmare, equipped only with a night-vision-enabled gas mask and his trusty revolver. It's rather similar to [[VideoGame/ResidentEvil2 the 4th Survivor]] in that there's a heavy focus on evading enemies, as supplies and health are extremely limited. * GasMaskMooks: A rare [[AntiVillain antivillainous]] version: Dr. Purnell in Doctor's Story uses one, and it has night-vision. A NewGamePlus allows Simon to use one. ** CoatHatMask: Not the hat, sadly, but close. * GetOnTheBoat: There is a boat that Simon uses to cross a lake. * GhostCity: Stockholm. * GiantMook: The Tallers. * GiveMeYourInventoryItem: In a later part of the game, the Doctor wants a gun from Simon in exchange for a key. [[spoiler:He gives you the key, but shoots you in the shoulder, permanently cutting your health bar.]] * GuideDangIt: The park puzzle. * HalfTheManHeUsedToBe: The first boss can kill Simon by sawing him in half. * {{Hellevator}}: In the beginning the pedophile rendered the apartments elevator unusable for everyone without a access code. The children had to bear it and take the stairs, where he would wait and pull them into his apartment. When Simon finally finds the code and take the elevator, it goes down. Deep in the earth it stops, forcing Simon to take the stairs even deeper. * HarderThanHard: Nightmare difficulty. * IllKillYou: Simon shouts this at [[spoiler:Doctor Purnel]] near the end of the game. * ImAHumanitarian: The pedophile killer. * HumanoidAbomination: The majority of the enemies Simon encounters. Special mention goes to [[ImplacableMan the Sawrunner]]. * ImpaledWithExtremePrejudice: What happens to Simon if he walks too close to the organic, growing [[EldritchAbomination abomination]] that sprouted in the middle of Ronald Street. * ImpromptuTracheotomy: The women with their limbs replaced with huge metallic spikes commit suicide by stabbing themselves in the throat once they've taken enough damage. * ImmuneToBullets: Mace * InsurmountableWaistHighFence * InvisibleWall: Almost everywhere. Together with the inventory system, the game could be described as a first person Franchise/ResidentEvil. * JumpScare: A lot of them. * KnifeNut: Simon's switchblade is very useful for most of the game. It can be dropped for a better weapon or more inventory space, however. * LaughingMad: The note that [[{{Foreshadowing}} foreshadows]] the plot tells of [[spoiler: Simon]] doing this. * LetsGetDangerous: The Doctor's Story. Simon's psychologist is trying to help him to get better through therapy using a variety of means, ultimately getting him to [[spoiler: write the book in which Simon concentrates all his personal demons.]] Seeing this has backfired in a huge way he pulls out the nontraditional approach of dawning a gas-mask, grabbing a revolver, and slogging his way through Simon's diseased mind in an attempt to destroy the source of the problem personally. * LockAndKeyPuzzle * LockedDoor * MalevolentArchitecture * MalevolentMaskedMan: Quite a lot of enemies appear to be wearing them. * [[spoiler: MentalStory]] * MindScrew * MonsterClown: Sawrunner. * MoreDakka: Averted. All the automatic weapons in the game fire in semi-automatic or bursts. * MultipleEndings: Seven in total. [[EarnYourHappyEnding The four main endings,]] the ending of [[GaidenGame Doctor Mode]], [[WhatIf the Co-op ending,]] and the [[MythologyGag joke]] [[RuleOfFunny ending.]] ** What determines the ending you get depends on what you do during certain events in the game. If you [[spoiler:skip Carcass by jumping into the window]], [[spoiler: Simon kills Sophie in the ending]]. If you refuse [[spoiler:to give The Doctor the gun]], [[spoiler:Simon Kills Doctor Purnell in the ending]]. Both overlap, and only if you do neither does [[spoiler:Simon resist killing himself]]. If you play the game again after getting the latter ending, and you [[spoiler:find the Weird package and drop it in the mail box]], you get the joke ending. ** The joke ending [[spoiler:has Simon [[AfraidOfMonsters "following the red"]] again; at the end, it's revealed that the car that hit Simon in the intro was driven by none other than [[AfraidOfMonsters David Leatherhoff]], who is [[MythologyGag stoned off his gourd.]] Simon is very understandably upset.]] * MusicalSpoiler: When calm music starts playing, you can relax. However, if [[http://www.youtube.com/watch?v=KD1vN5gBflo this]] is suddenly playing, start running. * NightmareFace: The last JumpScare in the prologue. * NightmareSequence: [[spoiler:The entire game.]] * NoNameGiven: The Police Officers in Co-op. * NoHoldsBarredBeatdown: Simon does this to [[spoiler: His wheelchair bound self]] in all the bad endings. * NoticeThis: Every item that can be picked up glows red when the player is near. * NothingIsScarier: Once again the prologue, early parts of the forest, and the Long dark hallway beneath the roped off apartment. Quite tense walking through there with your phone out as you hear the voices discussing the condition of a therapy patient. Always waiting for something to start chasing you, but nothing scary actually happens. [[spoiler: at least until you open the door at the end.]] * OffWithHisHead: The Doctor is seen decapitating a man with a saw. Earlier, a killing is seen recorded on a tape in which the murderer used a pair of gardening shears. * OneBulletClips: Averted; reloading is handled realistically. When you reload a pistol, you lose any bullets still left in the magazine. If you reload compulsively without realizing this, you can quickly render the game unwinnable by wasting all your ammo. The shotgun, in contrast, is realistically topped off one shell at a time. ** The one exception to this is the revolver, which, as a manually loaded six-shooter ''should'' be loaded in a similar way as the shotgun, will instead make you waste any remaining bullets if you reload. * OurMonstersAreWeird * PointOfNoReturn: The final chapters. * PoliceAreUseless: Played straight in the main game. [[spoiler:In the bad endings, the cops arrive too late to stop Simon's murder(s) and suicide, and in the best ending, they get gunned down]]. Averted in the co-op campaign and survival mode. * PostEndGameContent: To collect and use all unlockables, you must beat the game at least once. * PsychicAssistedSuicide: This is how the Drowned[[hottip:*:(the slow moving monster with the FetusTerrible inside it)]] kills you if you go to close to it with a gun equiped. * PuzzleBoss: Mace. There is water on the floor, so one must activate all the electric switches in the room to shock him until he dies. * {{Retraux}}: [[spoiler: David Leatherhoff still talks in text and looks exactly as he did in ''AfraidOfMonsters''.]] * RevolversAreJustBetter: [[PlayingWithATrope Played with]]. Dr. Purnell uses one in Doctor's Story, and it's plenty powerful and accurate, but it fires and reloads slowly and has very little ammo. The accuracy also hinders it, ironically -- some enemies move too fast and won't be hit if you take too long aiming. * RoarBeforeBeating: Sawrunner loves doing it. * RoomFullOfCrazy: In the pedophile's apartment, there is a room with photos of his various victims all over the walls. * RunOrDie: Sawrunner is the dangerous madman Simon must flee from during a chase sequence, and one swipe of his chainsaw kills you instantly. Killing Sawrunner is possible, but it requires wasting all ammo and cherry tapping with melee whacks. It is not worth running around without ammunition, and [[spoiler: he'll just come back again.]] * SaveGameLimits: In a possible reference to Franchise/SilentHill and the early Franchise/ResidentEvil games, the player can only save with tape recorders found [[BlatantItemPlacement scattered around the environment.]] On [[HarderThanHard Nightmare]] difficulty, the player must find cassette tapes to be able to save. * SceneryGorn * ScreamingWoman: The [[spoiler:hanging women]] in the forest. They double as both an environmental hazard and a JumpScare. * SelfHarm: Simon has several gashes on his left wrist, which he had apparently cut prior to the game's start. They are visible when he injects himself with morphine. * SerialKiller: A pedophile who murdered kids. * SinisterSubway * SittingOnTheRoof: Simon and Sophie do it when they meet. * SkippableBoss: [[spoiler:Carcass]]. But if you do, [[spoiler:[[EarnYourHappyEnding Simon kills Sophie in the ending]]]]. * SprintMeter: Simon can only run for a few seconds. The player can also use stamina from the same meter to increase the accuracy with the hunting rifle. * StringyHairedGhostGirl * SuicideAttack: The babies with their exploding heads will run up to Simon and explode. ** ActionBomb * SurrealHorror * SuspiciousVideoGameGenerosity: Before encountering the first boss, the player will stumble upon at least three magazines for the Glock, if he checks the floors. * TeleportingKeycardSquad * ThereAreNoTherapists: Averted by Doctor Purnell. * TheMaze: And there's a chainsaw-wielding psychopath in it. Have fun! ** [[spoiler:One maze during a NightmareSequence late in the game features omnipresent, invincible hanging monsters that can kill you instantly.]] * TheMusketeer: It is possible to hold a pistol and a melee weapon at the same time, but most players avoid it due to lack of a reliable light source at hand, hence this trope. * TortureCellar: The basement of the apartments, where a murderer (possibly the aforementioned pedophile) killed his victims. * TragicMonster: [[spoiler:[[EnemyWithout Evil Simon]] in ending 4 is implied, through his clothing and equipment, to be the same Simon that was the PlayerCharacter for the entire game. The real Simon is required to kill him.]] ** [[spoiler:All endings but the "good" one: Simon, in his wrath, kills either his girlfriend, his doctor, or both, and then himself.]] * UnlockableContent: Several items such as Purnell's Gasmask, David's Axe, The camera from the intro and outfits, are all available to collect after at least one playthough. * UnreliableNarrator: The near-entirety of the game centers around and takes place [[spoiler: within Simon's book as a personification of himself,]] making you wonder what inspired the events inside or otherwise aside from the obvious causes, like [[spoiler: his insanity and being able to walk in it.]] Whatever caused them is never explained, instead left open to interpretation by those who play. This is probably intentional. * UnusableEnemyEquipment: The enemies attack Simon with hammers, knifes, scissors, chainsaws, a mace and axes: all of which cannot be gained during gameplay. Of all of them, only the axe is available during a second playthrough. ** The glocks that the only enemies with guns use [[AvertedTrope however]]... * WakeUpCallBoss: The first boss, Sawer. His attacks are all one-hit kills, so it's a good idea to practice your dodging skills. * WakingUpElsewhere: Simon gets hit by a car, and then wakes up in an alley. * WhiteMaskOfDoom: Some of the more insane enemies wear paper masks, resembling those once worn by Plague Doctors in real life during the bubonic plague. The somewhat less insane Doctor encountered wears a gasmask, which is more gray. * YourHeadASplode: The suicidal babies.
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cryoffear_972.jpg]] ''[[http://www.cry-of-fear.com/ Cry of Fear]]'' is a horror HalfLife mod from the same developers who brought you ''AfraidOfMonsters'', released on February 22nd, 2012. The mod takes place in the capital of {{Sweden}}, Stockholm, where something has gone horribly wrong. A depressed teenager named Simon gets hit by a car, and after a nightmare, he finds himself in an alleyway with no idea how he got there - and the only way out filled with abominations. Its four-player co-op campaign follows four policemen stuck in Simon's nightmare, and it has a GaidenGame in the form of Doctor's Story, where Simon's doctor vows to destroy the source of Simon's anguish. As of September 12, 2012, it has been approved for distribution on Steam via the Steam Greenlight service. ---- !!This GameMod demonstrates the following tropes: * AnAxeToGrind: The patients of the mental hospital all attack with axes. An axe is also a secret weapon the player can unlock. * AirVentEscape: Deep in the lower subway. * AKA47: The TMP. The weapon name isn't fake: just wrong, technically. --> The TMP is actually an MP 9. We incorrectly labelled it as such when the weapon was being modelled, and some gun-nerd got pissed off about it. [[TrollingCreator So we kept it known as a TMP.]] ** After a patch, the TMP is now called the [=MP9=], but the magazines are still mislabeled. * AndYourRewardIsClothes: The hoodies and outfits. They can be found in levels or received for doing certain things, such as getting an EasterEgg or finishing certain endings. * AttackItsWeakPoint: The eye on Sawer's back. * AuthorAvatar: Simons appearance was based on the Mod leader Andreas, [[spoiler:while In-universe the Simon you play as is a avatar of himself in the book he wrote.]] * AxCrazy: All the enemies. [[spoiler: [[EnemyWithout Evil Simon]], in ending 4 and Co-op.]] * BagOfHolding: As long as at least one of the six slots is free Simon can carry a stone tablet and a ladder. * BedlamHouse: Mölnberg Mental Hospital outside Stockholm. * BigBad: [[spoiler:The Book.]] * BilingualBonus: Almost everything written in the game world is in Swedish. Posters, products, newspapers. They are all either there to cheer someone up, or they are referring to depression and/or suicides. * BlackComedy: The joke ending. [[spoiler: [[AfraidOfMonsters David Leatherhoff]] turns out to be the reason that Simon's legs are unusable... All while still looking blocky and using text with no voice to accompany him, with a slightly flanderized personality ("Sorry man. I'm fucking stoned.").]] * BladeBelowTheShoulder: The same women who stab themselves in the throat with them have the third kind. * BribingYourWayToVictory: In similar fashion to Sven Co-op, donating money to the team at their website gives you a weapon for use in-game, which is a Steyr TMP. People who contribute maps, meanwhile, will be given a Heckler & Koch [=MP5=]. * BittersweetEnding: One of the endings: [[spoiler:and the final one. Simon doesn't commit suicide, but in his psychosis, accidentally shoots the two police officers from the other endings. Dr. Purnell gets him out of jail and his therapy is helping him snap out of his insanity and depression, Sophie still visits him regularly, but she found someone else and he knows they'll forever be separated after what he did.]] * BlackBugRoom * BlackEyesOfEvil: The Citaloprams in the subway. * BlatantItemPlacement * BlandNameProduct: Pasnonic, CBS, The Phone Touse and Shillips. Swedes will recognise their real life counterparts. * BlockPuzzle: In the Gustav Dahl Park, with statues of animals. * BodyHorror: The Twitchers from AfraidOfMonsters are back and lovely as ever! ** The Human Flower. * BugBuzz: Throughout the forest. * CameraPerspectiveSwitch: Happens in co-op when reviving another player. * CaptainErsatz: Sawrunner (not to be mistaken with the boss Sawwer) brandishes a chainsaw, howls loudly when attacking, and wears a uncanny mask. He is just like Leatherface from ''Franchise/TheTexasChainsawMassacre'', and it does not make him any less terrifying. ** The Slower[[note]](The guy with the white face and messy hair)[[/note]] strongly resembles Michael Meyers from the ''Franchise/{{Halloween}}'' franchise. * CarryABigStick: A wooden branch is the emergency weapon Simon gets hold of when he enters the forest. * ChaosArchitecture * ChainsawGood: More like Chainsaw BAD. Chainsaws have a lot of use in this game, but only by enemies, not the player. * ClimaxBoss: After chasing [[spoiler: The Doctor]] for much of the game, you finally fight him in a pistol duel at the end of the second-to-last area. Being a living human armed with a gun, his combat style is distinctly different from the abominations you've been fighting for the entirety of the game. After you beat him, the sun rises and the remainder of the game has a distinctly different tone to it (although you still have monsters to fight). * CombatPragmatist: Simon finds a dead person's arm dangling through the ceiling and holding a gun. Result? Now Simon has a gun! * CPRCleanPrettyReliable: A wholesome way of reviving dead players in Co-op. * CreatorProvincialism: The mod is set in Sweden, where the two main developers live.  * CreepyBasement: Below the apartments. * CreepyChild * DamageSpongeBoss: Carcass, and Sawrunner in co-op and the custom campaigns. * DamnYouMuscleMemory: Ironsights are activated by Mouse 3, while the right mouse button does a melee attack with the gun. Try to play Killing Floor or any other damn video game after you've beaten Cry of Fear. * DeliberatelyMonochrome: When [[spoiler: Simon]] appears in co-op all colors of the gameworld shift to black, grey and white. In order to turn it normal, the players must defeat him. * DaylightHorror: The final chapter of the game, in Simon's hometown. * DidNotGetTheGirl * DrivenToSuicide: Suicide's a reoccurring theme. News papers tell of a higher depression rate, uplifting messages on the walls, and a lot encouraging suicides too. Some of Simon's demons commit suicide if they've taken too much damage, and some will psychically force Simon to commit suicide. A certain NPC commits suicide during the game also. ** [[spoiler:The game itself is Simon attempting to stave it off - nearly all the endings end with his suicide. Who he [[TakingYouWithMe takes with him]] in death (or life) depends on the ending.]] * DropTheHammer: A sledgehammer, which can be used to tear down brick walls and is very effective against enemies. Many enemies use ordinary hammers as weapons as well. * DontGoInTheWoods * DoubleUnlock: In-game the player can find a paper sheet which, after beating the game, reveals what to do to collect every unlockable available. * DownTheDrain: The city sewers. * DualWielding: An actual gameplay mechanic. * DummiedOut: A [[http://en.wikipedia.org/wiki/Smith_%26_Wesson_M76 Smith And Wesson]] can be found in the game files. * EarnYourHappyEnding: [[spoiler:Unlocking the best ending requires you to face and defeat the game's ThatOneBoss despite having an escape route, and trusting the apparent BigBad.]] * EasterEgg: The Let's player PewDiePie was given a version of the mod, in which Stephano and Ruben could be found in a hard to reach room in the subway station of episode 5. -->'''Simon:''' Stephano? What the fuck, Pewdiepie? ** SecretWeapon: Also, you can unlock [[AfraidOfMonsters David Leatherhoff's Axe]] * EldritchAbomination: [[spoiler: The Book. The only truly supernatural entity in the entire game (everything else exists only in Simon's disturbed mind), it's apparently influencing Simon before even being written and if the co-op campaign and [[GaidenGame Doctor's Story]] are anything to go by, can pull others into Simon's nightmares.]] * EmoTeen: Simon. He's got very good reasons! [[spoiler:The self-cutting he does is plot relevant...]] * EmotionlessGirl: Sophie. * EnfantTerrible: Most of the children found in the apartment, and they were apparently all victims to the pedophile. * EscapeFromTheCrazyPlace: Simon is trying to get away from the haunted Stockholm and back home. * EyeScream: The weakness of the first boss is a giant eye on his back, that Simon must either punch, stab and cut with the switchblade or shoot. * EverythingFades * EpilogueLetter: Every ending but one in single player. * FadeToWhite: When starting a new game from the main menu. In game, after a mindscrew at the end of the second chapter. * FetusTerrible: The babies who burst from the wombs of their pregnant mothers and attack the player with knives. * FingerlessGloves * FlunkyBoss: [[spoiler: Simon sitting in the wheelchair]] * FootprintsOfMuck * ForebodingArchitecture: On your way to find the key to a padlocked door in chapter 1, you pass through a set of alleyways that positively scream "enemies will be here". Sure enough, once you get the code and are on your way back through that same alleyway... * {{Foreshadowing}}: [[spoiler:A LOT of the game has Simon using - or losing - his legs.]] ** A letter talks about [[spoiler:the book tormenting Simon]] before the story talks about it for real - but it's in Latin. ** Some enemies don't have legs or don't use them. * GaidenGame: Doctor's Story, where AntiVillain Dr. Purnell enters Simon's nightmare, equipped only with a night-vision-enabled gas mask and his trusty revolver. It's rather similar to [[VideoGame/ResidentEvil2 the 4th Survivor]] in that there's a heavy focus on evading enemies, as supplies and health are extremely limited. * GasMaskMooks: A rare [[AntiVillain antivillainous]] version: Dr. Purnell in Doctor's Story uses one, and it has night-vision. A NewGamePlus allows Simon to use one. ** CoatHatMask: Not the hat, sadly, but close. * GetOnTheBoat: There is a boat that Simon uses to cross a lake. * GhostCity: Stockholm. * GiantMook: The Tallers. * GiveMeYourInventoryItem: In a later part of the game, the Doctor wants a gun from Simon in exchange for a key. [[spoiler:He gives you the key, but shoots you in the shoulder, permanently cutting your health bar.]] * GuideDangIt: The park puzzle. * HalfTheManHeUsedToBe: The first boss can kill Simon by sawing him in half. * {{Hellevator}}: In the beginning the pedophile rendered the apartments elevator unusable for everyone without a access code. The children had to bear it and take the stairs, where he would wait and pull them into his apartment. When Simon finally finds the code and take the elevator, it goes down. Deep in the earth it stops, forcing Simon to take the stairs even deeper. * HarderThanHard: Nightmare difficulty. * IllKillYou: Simon shouts this at [[spoiler:Doctor Purnel]] near the end of the game. * ImAHumanitarian: The pedophile killer. * HumanoidAbomination: The majority of the enemies Simon encounters. Special mention goes to [[ImplacableMan the Sawrunner]]. * ImpaledWithExtremePrejudice: What happens to Simon if he walks too close to the organic, growing [[EldritchAbomination abomination]] that sprouted in the middle of Ronald Street. * ImpromptuTracheotomy: The women with their limbs replaced with huge metallic spikes commit suicide by stabbing themselves in the throat once they've taken enough damage. * ImmuneToBullets: Mace * InsurmountableWaistHighFence * InvisibleWall: Almost everywhere. Together with the inventory system, the game could be described as a first person Franchise/ResidentEvil. * JumpScare: A lot of them. * KnifeNut: Simon's switchblade is very useful for most of the game. It can be dropped for a better weapon or more inventory space, however. * LaughingMad: The note that [[{{Foreshadowing}} foreshadows]] the plot tells of [[spoiler: Simon]] doing this. * LetsGetDangerous: The Doctor's Story. Simon's psychologist is trying to help him to get better through therapy using a variety of means, ultimately getting him to [[spoiler: write the book in which Simon concentrates all his personal demons.]] Seeing this has backfired in a huge way he pulls out the nontraditional approach of dawning a gas-mask, grabbing a revolver, and slogging his way through Simon's diseased mind in an attempt to destroy the source of the problem personally. * LockAndKeyPuzzle * LockedDoor * MalevolentArchitecture * MalevolentMaskedMan: Quite a lot of enemies appear to be wearing them. * [[spoiler: MentalStory]] * MindScrew * MonsterClown: Sawrunner. * MoreDakka: Averted. All the automatic weapons in the game fire in semi-automatic or bursts. * MultipleEndings: Seven in total. [[EarnYourHappyEnding The four main endings,]] the ending of [[GaidenGame Doctor Mode]], [[WhatIf the Co-op ending,]] and the [[MythologyGag joke]] [[RuleOfFunny ending.]] ** What determines the ending you get depends on what you do during certain events in the game. If you [[spoiler:skip Carcass by jumping into the window]], [[spoiler: Simon kills Sophie in the ending]]. If you refuse [[spoiler:to give The Doctor the gun]], [[spoiler:Simon Kills Doctor Purnell in the ending]]. Both overlap, and only if you do neither does [[spoiler:Simon resist killing himself]]. If you play the game again after getting the latter ending, and you [[spoiler:find the Weird package and drop it in the mail box]], you get the joke ending. ** The joke ending [[spoiler:has Simon [[AfraidOfMonsters "following the red"]] again; at the end, it's revealed that the car that hit Simon in the intro was driven by none other than [[AfraidOfMonsters David Leatherhoff]], who is [[MythologyGag stoned off his gourd.]] Simon is very understandably upset.]] * MusicalSpoiler: When calm music starts playing, you can relax. However, if [[http://www.youtube.com/watch?v=KD1vN5gBflo this]] is suddenly playing, start running. * NightmareFace: The last JumpScare in the prologue. * NightmareSequence: [[spoiler:The entire game.]] * NoNameGiven: The Police Officers in Co-op. * NoHoldsBarredBeatdown: Simon does this to [[spoiler: His wheelchair bound self]] in all the bad endings. * NoticeThis: Every item that can be picked up glows red when the player is near. * NothingIsScarier: Once again the prologue, early parts of the forest, and the Long dark hallway beneath the roped off apartment. Quite tense walking through there with your phone out as you hear the voices discussing the condition of a therapy patient. Always waiting for something to start chasing you, but nothing scary actually happens. [[spoiler: at least until you open the door at the end.]] * OffWithHisHead: The Doctor is seen decapitating a man with a saw. Earlier, a killing is seen recorded on a tape in which the murderer used a pair of gardening shears. * OneBulletClips: Averted; reloading is handled realistically. When you reload a pistol, you lose any bullets still left in the magazine. If you reload compulsively without realizing this, you can quickly render the game unwinnable by wasting all your ammo. The shotgun, in contrast, is realistically topped off one shell at a time. ** The one exception to this is the revolver, which, as a manually loaded six-shooter ''should'' be loaded in a similar way as the shotgun, will instead make you waste any remaining bullets if you reload. * OurMonstersAreWeird * PointOfNoReturn: The final chapters. * PoliceAreUseless: Played straight in the main game. [[spoiler:In the bad endings, the cops arrive too late to stop Simon's murder(s) and suicide, and in the best ending, they get gunned down]]. Averted in the co-op campaign and survival mode. * PostEndGameContent: To collect and use all unlockables, you must beat the game at least once. * PsychicAssistedSuicide: This is how the Drowned[[hottip:*:(the slow moving monster with the FetusTerrible inside it)]] kills you if you go to close to it with a gun equiped. * PuzzleBoss: Mace. There is water on the floor, so one must activate all the electric switches in the room to shock him until he dies. * {{Retraux}}: [[spoiler: David Leatherhoff still talks in text and looks exactly as he did in ''AfraidOfMonsters''.]] * RevolversAreJustBetter: [[PlayingWithATrope Played with]]. Dr. Purnell uses one in Doctor's Story, and it's plenty powerful and accurate, but it fires and reloads slowly and has very little ammo. The accuracy also hinders it, ironically -- some enemies move too fast and won't be hit if you take too long aiming. * RoarBeforeBeating: Sawrunner loves doing it. * RoomFullOfCrazy: In the pedophile's apartment, there is a room with photos of his various victims all over the walls. * RunOrDie: Sawrunner is the dangerous madman Simon must flee from during a chase sequence, and one swipe of his chainsaw kills you instantly. Killing Sawrunner is possible, but it requires wasting all ammo and cherry tapping with melee whacks. It is not worth running around without ammunition, and [[spoiler: he'll just come back again.]] * SaveGameLimits: In a possible reference to Franchise/SilentHill and the early Franchise/ResidentEvil games, the player can only save with tape recorders found [[BlatantItemPlacement scattered around the environment.]] On [[HarderThanHard Nightmare]] difficulty, the player must find cassette tapes to be able to save. * SceneryGorn * ScreamingWoman: The [[spoiler:hanging women]] in the forest. They double as both an environmental hazard and a JumpScare. * SelfHarm: Simon has several gashes on his left wrist, which he had apparently cut prior to the game's start. They are visible when he injects himself with morphine. * SerialKiller: A pedophile who murdered kids. * SinisterSubway * SittingOnTheRoof: Simon and Sophie do it when they meet. * SkippableBoss: [[spoiler:Carcass]]. But if you do, [[spoiler:[[EarnYourHappyEnding Simon kills Sophie in the ending]]]]. * SprintMeter: Simon can only run for a few seconds. The player can also use stamina from the same meter to increase the accuracy with the hunting rifle. * StringyHairedGhostGirl * SuicideAttack: The babies with their exploding heads will run up to Simon and explode. ** ActionBomb * SurrealHorror * SuspiciousVideoGameGenerosity: Before encountering the first boss, the player will stumble upon at least three magazines for the Glock, if he checks the floors. * TeleportingKeycardSquad * ThereAreNoTherapists: Averted by Doctor Purnell. * TheMaze: And there's a chainsaw-wielding psychopath in it. Have fun! ** [[spoiler:One maze during a NightmareSequence late in the game features omnipresent, invincible hanging monsters that can kill you instantly.]] * TheMusketeer: It is possible to hold a pistol and a melee weapon at the same time, but most players avoid it due to lack of a reliable light source at hand, hence this trope. * TortureCellar: The basement of the apartments, where a murderer (possibly the aforementioned pedophile) killed his victims. * TragicMonster: [[spoiler:[[EnemyWithout Evil Simon]] in ending 4 is implied, through his clothing and equipment, to be the same Simon that was the PlayerCharacter for the entire game. The real Simon is required to kill him.]] ** [[spoiler:All endings but the "good" one: Simon, in his wrath, kills either his girlfriend, his doctor, or both, and then himself.]] * UnlockableContent: Several items such as Purnell's Gasmask, David's Axe, The camera from the intro and outfits, are all available to collect after at least one playthough. * UnreliableNarrator: The near-entirety of the game centers around and takes place [[spoiler: within Simon's book as a personification of himself,]] making you wonder what inspired the events inside or otherwise aside from the obvious causes, like [[spoiler: his insanity and being able to walk in it.]] Whatever caused them is never explained, instead left open to interpretation by those who play. This is probably intentional. * UnusableEnemyEquipment: The enemies attack Simon with hammers, knifes, scissors, chainsaws, a mace and axes: all of which cannot be gained during gameplay. Of all of them, only the axe is available during a second playthrough. ** The glocks that the only enemies with guns use [[AvertedTrope however]]... * WakeUpCallBoss: The first boss, Sawer. His attacks are all one-hit kills, so it's a good idea to practice your dodging skills. * WakingUpElsewhere: Simon gets hit by a car, and then wakes up in an alley. * WhiteMaskOfDoom: Some of the more insane enemies wear paper masks, resembling those once worn by Plague Doctors in real life during the bubonic plague. The somewhat less insane Doctor encountered wears a gasmask, which is more gray. * YourHeadASplode: The suicidal babies.[[redirect:VideoGame/CryOfFear]]
25th Apr '13 11:34:26 PM thatother1dude
Is there an issue? Send a Message
Zero Context Example for a trope that's only worth mentioning when it's in some way played with.
* AnthropicPrinciple
7th Apr '13 12:37:51 PM Kadorhal
Is there an issue? Send a Message
* BribingYourWayToVictory: In similar fashion to Sven Co-op, donating money to the team at their website gives you a weapon for use in-game, which is a Steyr TMP.
to:
* BribingYourWayToVictory: In similar fashion to Sven Co-op, donating money to the team at their website gives you a weapon for use in-game, which is a Steyr TMP. People who contribute maps, meanwhile, will be given a Heckler & Koch [=MP5=].
7th Apr '13 12:32:05 PM Kadorhal
Is there an issue? Send a Message
* AKA47: The TMP. The weapon name isn't fake: just wrong.
to:
* AKA47: The TMP. The weapon name isn't fake: just wrong.wrong, technically.

** As of the newest patch it's corrected, but the magazines are still mis-labeled.
to:
** As of After a patch, the newest patch it's corrected, TMP is now called the [=MP9=], but the magazines are still mis-labeled.mislabeled.
28th Feb '13 12:17:27 AM dakinebrah
Is there an issue? Send a Message
* GasMaskMooks: A rare [[AntiVillain (antivillainous)]] version: Dr. Purnell in Doctor's Story uses one, and it has night-vision.
to:
* GasMaskMooks: A rare [[AntiVillain (antivillainous)]] antivillainous]] version: Dr. Purnell in Doctor's Story uses one, and it has night-vision. A NewGamePlus allows Simon to use one.
10th Feb '13 1:05:40 PM Solarn
Is there an issue? Send a Message
Added DiffLines:
* EldritchAbomination: [[spoiler: The Book. The only truly supernatural entity in the entire game (everything else exists only in Simon's disturbed mind), it's apparently influencing Simon before even being written and if the co-op campaign and [[GaidenGame Doctor's Story]] are anything to go by, can pull others into Simon's nightmares.]]
22nd Jan '13 2:57:53 PM Etheru
Is there an issue? Send a Message
Added DiffLines:
** Some enemies don't have legs or don't use them.
18th Dec '12 8:15:55 PM Greenygal
Is there an issue? Send a Message
* SaveGameLimits: In a possible reference to SilentHill and the early Franchise/ResidentEvil games, the player can only save with tape recorders found [[BlatantItemPlacement scattered around the environment.]] On [[HarderThanHard Nightmare]] difficulty, the player must find cassette tapes to be able to save.
to:
* SaveGameLimits: In a possible reference to SilentHill Franchise/SilentHill and the early Franchise/ResidentEvil games, the player can only save with tape recorders found [[BlatantItemPlacement scattered around the environment.]] On [[HarderThanHard Nightmare]] difficulty, the player must find cassette tapes to be able to save.
8th Nov '12 2:45:55 PM Sachiko
Is there an issue? Send a Message
As of September 12, 2012, it has been approved for distribution on Steam via the Steam Greenlight event.
to:
As of September 12, 2012, it has been approved for distribution on Steam via the Steam Greenlight event.service.
29th Oct '12 4:04:58 PM canIusethishandle
Is there an issue? Send a Message
there was an entry listed twice (foreboding architecture)
* ForebodingArchitecture
This list shows the last 10 events of 206. Show all.