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* The ''TabletopGame/NewWorldOfDarkness'' has two versions of this, both of which apply to all sorts of rolls, not just combat. Players roll a "UsefulNotes/{{dice}} pool" and every die that comes up with an 8 or over is a success; if a die rolls a 10, that die is re-rolled, and if it gets another 10, it's re-rolled again, and so on (with certain equipment, spells, and so forth, this rule can extend to 9s and 8s). Furthermore, if more than five successes are scored on any one roll, it's considered an exceptional success, which means that it accomplishes truly neat things.

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* The ''TabletopGame/NewWorldOfDarkness'' has two versions of this, both of which apply to all sorts of rolls, not just combat. Players roll a "UsefulNotes/{{dice}} "MediaNotes/{{dice}} pool" and every die that comes up with an 8 or over is a success; if a die rolls a 10, that die is re-rolled, and if it gets another 10, it's re-rolled again, and so on (with certain equipment, spells, and so forth, this rule can extend to 9s and 8s). Furthermore, if more than five successes are scored on any one roll, it's considered an exceptional success, which means that it accomplishes truly neat things.
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Rewrote the Fire Emblem example to be less gushy


* ''Franchise/FireEmblem'' ''lives'' by this trope. The series even has special animations for each unit when they do this. And they do ''obscene'' amounts of damage, three times as much as normal. And from the third installment onward, [[AlwaysAccurateAttack they can't miss]]. (Of course, this is because critical hit checks are made after accuracy checks; attacks have to be able to connect before critical hits can even land.)
** Except in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''. In those games, criticals double the user's attack stat before damage calculation instead. This actually means that criticals in ''Genealogy'' and ''Thracia'' are ''more'' powerful, unless you totally outclass your enemy (in which case he's going down anyway). Oh, and one family gets a Skill that grants automatic criticals if the character is below 50% health. On the other hand, in this game, not just anyone can deal out critical hits; only those with the Critical personal skill can do so.

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* ''Franchise/FireEmblem'' ''lives'' by this trope. The series even has special animations for each unit when they In ''Franchise/FireEmblem'', critical hits do this. And they do ''obscene'' amounts of triple damage, three times as much as normal. And and are often accompanied by a flashy animation from the attacking unit. From the third installment onward, [[AlwaysAccurateAttack they also can't miss]]. (Of course, this [[note]]This is because critical hit checks are made after accuracy checks; attacks have to be able to connect before critical hits can even land.)
[[/note]]
** Except in In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''. In those games, 776]]'', criticals double the user's attack stat before damage calculation instead. This actually means that criticals in ''Genealogy'' and ''Thracia'' are ''more'' powerful, unless you totally outclass your enemy (in which case he's going down anyway). Oh, and one family gets a Skill that grants automatic criticals if the character is below 50% health. On the other hand, in this game, not just anyone can deal out critical hits; only those with the Critical personal skill can do so.
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* Present in ''VideoGame/ABlurredLine'', where they're referred to as "An excellent attack!". Wearing items such as Lucky Bandana will increase their frequency. Weirdly, the ones inflicted by enemies are still referred to as a Critical Strike (the default UsefulNotes/RPGMaker description).

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* Present in ''VideoGame/ABlurredLine'', where they're referred to as "An excellent attack!". Wearing items such as Lucky Bandana will increase their frequency. Weirdly, the ones inflicted by enemies are still referred to as a Critical Strike (the default UsefulNotes/RPGMaker MediaNotes/RPGMaker description).



* ''VideoGame/SuperSmashBros'' had critical hits even before Marth got his aptly named Final Smash (and before Final Smashes were implemented): [[UsefulNotes/GameAndWatch Mr. Game & Watch]] has a move where he whacks the target while holding up a number ranging from 1 to 9. The damage and side-effects vary, but the nine is a hard-hitting attack that certainly qualifies as a Critical Hit. Other characters have similar moves that can proc for extra damage:

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* ''VideoGame/SuperSmashBros'' had critical hits even before Marth got his aptly named Final Smash (and before Final Smashes were implemented): [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Mr. Game & Watch]] has a move where he whacks the target while holding up a number ranging from 1 to 9. The damage and side-effects vary, but the nine is a hard-hitting attack that certainly qualifies as a Critical Hit. Other characters have similar moves that can proc for extra damage:
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* ''VideoGame/FateGrandOrder'' uses a rather complicated system. During your turn, the attack cards you use can make you earn "critical stars", with different chances depending on the character and card type you used (Quick cards generate the most, while Arts cards cannot generate any). On your next turn, these starts will be distributed between the cards in your new hand, with certain characters hogging a greater amount of stars. If you use a card with at least one star on it, there will be a chance that it will proc, doubling its base effects; more stars means a higher chance, with the maximum being 100% at ten stars.
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** 10th edition has both critical hits (6 to hit) and critical wounds (6 to wound). These don't do much by themselves, but multiple abilities are triggered by these results - for example, Lethal Hits allow a 6 to hit to bypass the wound roll, while Devastating Wounds allows critical wounds to ignore saving throws. Of note, Devastating Wounds required an early balance patch because the original wording meant that attacks intended to do massive damage to single targets could be used for swarm-clearing, leading to a notoriously overpowered [[SpaceElves Aeldari]] list abusing their pool of "Fate dice" to land massive numbers of Devastating Wounds on command.
** ''TabletopGame/Warhammer40000KillTeam'' has critical hits on a roll of 6. These are harder to defend against and tend to do more damage, whether that's having a higher wound value per hit or some other effect such as a meltagun automatically inflicting unsaveable wounds. Most famously, the PowerFist does enough damage on a CriticalHit to inflict a OneHitKill on almost any model representing a non-augmented human, such as a Veteran Guardsman or novice Battle Sister.


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* ''WebAnimation/EpithetErased'': For reasons that are presumably related to the RPG campaign the series was based on but never explained within the show itself, Giovanni Potage has the ability to deal an automatic critical hit on every 13th attack. He is able to charge this up with minor effects like, for example, repeatedly bopping Molly Blyndeff on the head with a ball of yarn or tapping items of scenery, allowing him to - as long as he has enough setup time - cause massive amounts of damage with his [[BatterUp Soulslugger Doom Bat]]. [[spoiler:One of these crits takes down Mera at the end of the Museum Arc.]]
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* Several upgrades in ''VideoGame/{{Bonfire}}'''s [[SkillScoresAndPerks skill trees]] give characters a chance at this.
** Nadia's critical doesn't increase base damage, but it turns the hit into an ArmorPiercingAttack. Later on, she can get access to a much rarer critical hit that's a OneHitKill.
** Ephrem and Hildie gain a chance to inflict a status effect with their regular attack; stunning for Ephrem and burn for Hildie.
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[[folder:Anime and Manga]]
* ''Manga/JujutsuKaisen'': If a sorcerer releases their cursed energy within a miniscule fraction of a second after striking their target, a Black Flash will occur. The Black Flash greatly increases the power of the hit (it's said that the force is raised to the power of 2.5), and following this, the user will enter a flow state that increases the odds of landing another Black Flash. This doesn't happen purely at random: landing a Black Flash requires extreme skill and focus on a sorcerer's part; however, the extremely small timing window means that even sorcerers who do have the talent to pull it off can't do it consistently.
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* ''VideoGame/{{Afterimage}}'': A critical hit deals increased damage, and is indicated by the damage number being [[ColorCodedForYourConvenience colored red]] (instead of the usual white). Some Talent nodes and equippable gear boost Renee's critical hit chance and damage. Playable 42 and Karsa can randomly deal critical hits as well, though their chance and damage values can't be determined due to their [[BonusFeatureFailure lack of a Talent interface]].
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* The ''VideoGame/{{Fallout}}'' games use this trope heavily and include 'Perks' which may affect the chance of it happening or how much damage is done.

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* The ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' games use this trope heavily and include 'Perks' which may affect the chance of it happening or how much damage is done.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' stole many RPG statistical features. Critical hits are a part of this, and rates of making them are dependent on the equipped weapon as well as the character's Luck stat. However, critical hits are usually so rare that the developers did not think of the effects they would have on the demo sequences. There is a place where Alucard can view demos showing how to defeat bosses, and some of these bosses have multiple parts. If a critical hit causes a boss to transform earlier than expected, the recorded controls will no longer match the boss's movements. This usually causes the demo Alucard to die, and if he dies, ''you'' die.

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* The ''Franchise/{{Castlevania}}'' franchise:
**
''VideoGame/CastlevaniaSymphonyOfTheNight'' stole many RPG statistical features. Critical hits are a part of this, and rates of making them are dependent on the equipped weapon as well as the character's Luck stat. However, critical hits are usually so rare that the developers did not think of the effects they would have on the demo sequences. There is a place where Alucard can view demos showing how to defeat bosses, and some of these bosses have multiple parts. If a critical hit causes a boss to transform earlier than expected, the recorded controls will no longer match the boss's movements. This usually causes the demo Alucard to die, and if he dies, ''you'' die.''[[GameOver you]]'' [[GameOver die]].
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': Use of the Soul Orb allows Juste to see when he deals regular or random chance critical damage with an attack, since it's ShowsDamage numbers.
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* ''VideoGame/PrimalCarnage'': It's possible for one of your attacks to randomly do over three times more damage than normal (which it will briefly notify you with a "critical hit" notification). If you kill someone with a critical hit, [[YourHeadASplode their head explodes]].
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* The RealTimeStrategy game ''VideoGame/Warcraft3'' had a critical hit mechanic. This was an ability restricted to certain units--a few Heroes could get it as as normal ability, while other heroes could find items to give them bonuses.

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* The RealTimeStrategy game ''VideoGame/Warcraft3'' had ''VideoGame/{{Warcraft}} III'' has a critical hit mechanic. This was an ability is restricted to certain units--a units -- a few Heroes could can get it as as a normal ability, while other heroes could can find items to give them bonuses.

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* The RealTimeStrategy game ''VideoGame/{{Warcraft}} 3'' had a critical hit mechanic. This was an ability restricted to certain units--a few Heroes could get it as as normal ability, while other heroes could find items to give them bonuses.

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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Noted with a message after the message of who was attacking. An "An excellent hit!!" for the protagonists and "A painful blow!!" for enemies.
* The RealTimeStrategy game ''VideoGame/{{Warcraft}} 3'' ''VideoGame/Warcraft3'' had a critical hit mechanic. This was an ability restricted to certain units--a few Heroes could get it as as normal ability, while other heroes could find items to give them bonuses.



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[[folder:Web Comics]][[folder:Webcomics]]
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* In ''TabletopGame/FabulaUltima'', if both dice land on the same number when you make a Check and that number is 6 or higher, you get a critical success. You not only succeed at whatever you were doing automatically, but you can generate an Opportunity which is beneficial to your allies, detrimental to your enemies, or both. [[TheBerserker The Fury class]] can take a skill which turns any double number that [[CriticalFailure isn't double 1s]] into a critical success when attacking with certain types of weapons.
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-->-- ''VideoGame/SuperSmashBrosUltimate'', tip regarding [[VideoGame/DragonQuest Hero]]'s smash attacks.

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-->-- ''VideoGame/SuperSmashBrosUltimate'', tip regarding [[VideoGame/DragonQuest [[Franchise/DragonQuest Hero]]'s smash attacks.



* The ''VideoGame/DragonQuest'' series has several examples:

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* The ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series has several examples:



** ''VideoGame/SuperSmashBrosUltimate'' has Spirits that give a chance to increase damage of any attack by 20% (or 30%). This game also introduces [[VideoGame/DragonQuest Hero]] as [[DownloadableContent DLC]], whose smash attacks has a separate critical hit mechanic which increase both damage and knockback.

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** ''VideoGame/SuperSmashBrosUltimate'' has Spirits that give a chance to increase damage of any attack by 20% (or 30%). This game also introduces [[VideoGame/DragonQuest [[Franchise/DragonQuest Hero]] as [[DownloadableContent DLC]], whose smash attacks has a separate critical hit mechanic which increase both damage and knockback.
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** Two non-damaging instances in ''VideoGame/PokemonSleep'':
*** There's a chance upon feeding a Biscuit that the Biscuit's potency will be thrice as effective, even if the Pokémon isn't Hungry. There's an even rarer chance upon feeding a Biscuit that the Friendship Gauge instantly fills to max regardless of the Biscuit used.
*** There's a chance for the meal you cook for Snorlax to be Extra Tasty, further boosting the dish's Drowsy Power and leveling it up faster.
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** The 40K version, ''TabletopGame/DarkHeresy'', has the same thing (only it's now called the "Righteous Fury!", and isn't nearly as fun to shout), and still has critical damage when the target is out of HP (it stacks: If the enemy has a critical 5 damage on the arm, hitting them for 2HP on the torso will bring them to critical 7). There're also actual critical hit tables, like ''Rolemaster'' but much more fun. You can see scans of them on [[TheWikiRule 1d4chan]].

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** The 40K version, ''TabletopGame/DarkHeresy'', has the same thing (only it's now called the "Righteous Fury!", and isn't nearly as fun to shout), and still has critical damage when the target is out of HP (it stacks: If the enemy has a critical 5 damage on the arm, hitting them for 2HP on the torso will bring them to critical 7). There're also actual critical hit tables, like ''Rolemaster'' but much more fun. You can see scans of them on [[TheWikiRule 1d4chan]].[=1d4chan=].

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