History Main / CripplingOverSpecialization

23rd Apr '17 12:28:26 PM nombretomado
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* Mint from ''VideoGame/TalesOfPhantasia'' is the only purely supportive character in the ''Franchise/TalesSeries'', all of the healers falling into the CombatMedic archetype. While it's not an issue in her game of origin, it makes her rather obsolete in the crossover titles like ''Tales of VS'' and the ''[[TalesOfTheWorld Radiant Mythology]]'' series.

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* Mint from ''VideoGame/TalesOfPhantasia'' is the only purely supportive character in the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', all of the healers falling into the CombatMedic archetype. While it's not an issue in her game of origin, it makes her rather obsolete in the crossover titles like ''Tales of VS'' and the ''[[TalesOfTheWorld Radiant Mythology]]'' series.
18th Apr '17 5:47:10 PM nombretomado
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* For a non-gameplay example, El Fuerte from ''StreetFighterIV'' is a really good chef... as long as he's making mexican food. Anything else turns him into a CordonBleughChef.

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* For a non-gameplay example, El Fuerte from ''StreetFighterIV'' ''VideoGame/StreetFighterIV'' is a really good chef... as long as he's making mexican food. Anything else turns him into a CordonBleughChef.
14th Apr '17 6:49:22 PM rodneyAnonymous
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[[caption-width-right:250:[[WeaponsForHands Good at combat.]] [[AwesomeButImpractical Bad at feeding himself]].]]

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[[caption-width-right:250:[[WeaponsForHands [[caption-width-right:250:[[AwesomeButImpractical Good at combat.]] [[AwesomeButImpractical combat. Bad at feeding himself]].]]
himself.]]]]
8th Apr '17 11:18:50 AM KingLyger
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** Poor, poor VideoGame/{{F|inalFantasyII}}irion. On the ground, Firion is a ''monster'': a MightyGlacier with deadly mid to close range moves that chain into HP hits--''three'' of them--a projectile, one of the hardest HP attacks in the game to dodge (that doesn't belong to a {{Boss|Battle}} character), a [[CounterAttack defense and counter]] move that is a practically guaranteed HP hit, and the ability to ground dash, which handily helps remedy the speed problem. ...Once he ''leaves'' the ground, though, he has none of that. Once he is in the air, he is a bad way. This overspecialization happens to be crippling because in his game, most everyone else is at least competent in the air (with at least three explicit specialists in air fighting), and many of the stages are fragmented enough that staying on the ground exclusively is not possible and the game flow tends to naturally take fighting to the air. Poor Firion.

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** Poor, poor VideoGame/{{F|inalFantasyII}}irion. On the ground, Firion is a ''monster'': a MightyGlacier with deadly mid to close range moves that chain into HP hits--''three'' of them--a projectile, one of the hardest HP attacks in the game to dodge (that doesn't belong to a {{Boss|Battle}} character), a [[CounterAttack defense and counter]] move that is a practically guaranteed HP hit, and the ability to ground dash, which handily helps remedy the speed problem. ...Once he ''leaves'' the ground, though, he has none of that. Once he is in the air, he is a bad way. This overspecialization happens to be crippling because in his game, most everyone else is at least competent in the air (with at least three explicit specialists in air fighting), and many of the stages are fragmented enough that staying on the ground exclusively is not possible and the game flow tends to naturally take fighting to the air. Poor Firion.


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** Cloud of Darkness has the most different HP attacks in the game, able to hit at any range, has good options in the air and on the ground, as well as dodge-and-counter or block-and-counter moves, making her HP game extremely versatile. However, she starts out with predictable Bravery attacks and never learns any more, requiring her to stick to HP attacks. Thus, her strategy leaves little room for experimentation, and most players can figure out how to avoid her Bravery attacks quickly.
5th Apr '17 5:54:06 PM StarSword
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* The page image depicts villain Razorfist from the Franchise/MarvelUniverse. He had both hands removed and replaced with blades to maximize his combat ability. He now needs servants to feed him and attend to his basic personal hygiene. Plus, every time he's arrested, the blades are replaced with prosthetic hands to which he's unable to adjust, as shown in an issue of ''Toxin''.

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* Franchise/MarvelUniverse:
**
The page image depicts villain Razorfist from the Franchise/MarvelUniverse.Razorfist. He had both hands removed and replaced with blades to maximize his combat ability. He now needs servants to feed him and attend to his basic personal hygiene. Plus, every time he's arrested, the blades are replaced with prosthetic hands to which he's unable to adjust, as shown in an issue of ''Toxin''.''Toxin''.
** ''ComicBook/{{Daredevil}}'' and ''ComicBook/JessicaJones'' villain Killgrave, a.k.a. the Purple Man, has incredibly powerful CompellingVoice powers, but that's it: he's otherwise a baseline human apart from being purple from head to toe. [[spoiler:In the last issue of ''ComicBook/{{Alias}}'', Jean Grey counteracts his powers and Jessica lays him out with one punch. Then adds a few more.]]
4th Apr '17 8:16:14 AM Jhonny
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** In addition the the usual ArbitraryMinimumRange and slow rate of fire, artillery comes in anti-building (higher damage) and anti-unit (splash damage) variants, and later adds anti-tank units. Rams (and the very first siege unit, a man named Sampson [[TelephonePolearm dragging around a really big log]]) can only attack buildings at melee range, while siege towers have no attack and serve only to get units on the other side of a wall.

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** In addition the addition the usual ArbitraryMinimumRange and slow rate of fire, artillery comes in anti-building (higher damage) and anti-unit (splash damage) variants, and later adds anti-tank units. Rams (and the very first siege unit, a man named Sampson [[TelephonePolearm dragging around a really big log]]) can only attack buildings at melee range, while siege towers have no attack and serve only to get units on the other side of a wall.



* In the ''Literature/{{Dragonlance}}'' mythos, one legend says the the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.

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* In the ''Literature/{{Dragonlance}}'' mythos, one legend says the the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.



* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircrafts that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed to the expense of armour or range. This resulted in a fleet with no carriers and air support and ships that were either embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', and extremely short ranged). This strategy was explicitly designed to combat the the carrier-less French Navy.[[note]] In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships.[[/note]] However, against the more aggressive, balanced, and carrier-supported Royal Navy, it was a major disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.

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* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircrafts that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed to the expense of armour or range. This resulted in a fleet with no carriers and air support and ships that were either embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', and extremely short ranged). This strategy was explicitly designed to combat the the carrier-less French Navy.[[note]] In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships.[[/note]] However, against the more aggressive, balanced, and carrier-supported Royal Navy, it was a major disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.
4th Apr '17 7:02:45 AM MattStriker
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* The Roman legions were undoubtedly the best heavy infantry of their time and won Rome countless victories. But their strength came at the expense of the other branches of the military. Roman cavalry were, while highly trained, more of a scouting force and relatively few in number, and what archers and light infantry they had was usually composed of auxiliaries, who had less training and, more importantly, a lot less reason to stand and fight if the going got tough than the romans did. This specialization directly led to a number of spectacular defeats:
** At [[https://en.wikipedia.org/wiki/Battle_of_Cannae Cannae]], it was the crushing defeat of the roman cavalry by their african opponents that allowed Hannibal to execute his brilliant encirclement maneuver against an army that still heavily outnumbered his own forces.
** During the roman invasion of Parthia in 53 BC, roman cavalry and skirmishers were once again utterly inadequate for defending against the constant harassment by parthian horse archers. When the bulk of the parthian army was finally engaged at [[https://en.wikipedia.org/wiki/Battle_of_Carrhae Carrhae]], the romans were already at the breaking point due to lack of supplies and attrition, and the highly mobile parthian cavalry force easily exploited gaps in the slow-moving roman formations.
** In the [[https://en.wikipedia.org/wiki/Battle_of_the_Teutoburg_Forest Battle of the Teutoburg Forest]], the romans were attacked in terrain that rendered their traditional heavy infantry tactics largely useless. Worse, much of the auxiliary light infantry that was supposed to screen their extremely vulnerable flanks owed their loyalty more to Arminius than to Rome and either let german raiders slip through the lines or actively joined in the slaughter.
2nd Apr '17 5:23:09 PM nombretomado
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* In ''HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler: Doppleganger]] was dispelled, Kastro is completely powerless.

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* In ''HunterXHunter'', ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler: Doppleganger]] was dispelled, Kastro is completely powerless.
1st Apr '17 9:10:15 AM Blazer
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* In ''Manga/DragonBall'', while preparing to fight Cell, Trunks comes up with a variation of the [[GoldenSuperMode Super Saiyan]] transformation that involves large, bulky musculature. He hides it from his father, Vegeta, fearing that it would cause him shame to see that his son has surpassed him. It's not until he brings it out in battle against Cell that he realizes his mistake: [[MightyGlacier in focusing on raw strength, he has neglected to develop his speed]]. All the punchy-punchy in the world doesn't make a difference if he can't land a hit, and as he is handily defeated he reflects that his father, a seasoned warrior who would know better, likely considered developing himself along the same lines and decided against it for exactly that reason.

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* In ''Manga/DragonBall'', while preparing to fight Cell, Trunks comes up with a variation of the [[GoldenSuperMode Super Saiyan]] transformation that involves large, bulky musculature. He hides it from his father, Vegeta, fearing that it would cause him shame to see that his son has surpassed him. It's not until he brings it out in battle against Cell that he realizes his mistake: [[MightyGlacier in focusing on raw strength, he has neglected to develop his speed]]. All the punchy-punchy in the world doesn't make a difference if he can't land a hit, and as he is handily defeated he reflects that his father, a seasoned warrior who would know better, likely considered developing himself along the same lines and decided against it for exactly that reason. Ironically, Cell forgets this when Super Saiyan 2 Gohan pushes him into a VillainousBreakdown and he ends up bulking up.
27th Mar '17 1:48:55 AM shamchimp28
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* The Archie ''ComicBook/MegaMan'' comic features Crash Man and Needle Man, who have drills and needle-shooting guns in place of actual hands. This makes them dangerous in combat, but incapable of performing practical tasks like lifting things. It also means that if they're weapons are damaged, than they're helpless. A running gag involves Crash Man resenting his creator for not giving him hands.

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* The Archie ''ComicBook/MegaMan'' comic features Crash Man and Needle Man, who have drills and needle-shooting guns needle-guns in place of actual hands. This makes them dangerous in combat, but incapable of performing practical tasks like lifting things. It also means that if they're their weapons are damaged, than then they're helpless. A running gag involves Crash Man resenting his creator for not giving him hands.
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