History Main / CripplingOverSpecialization

26th Aug '16 8:56:44 AM megarockman
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* UsefulNotes/{{Baseball}} has the concept of the "Mendoza Line", a minimum level of batting average competency below which a player's presence in the major leagues is very difficult, if not impossible, to justify no matter how good defensively he is (pitchers are exempt because their trade is extremely specialized, and in the DH-rule American League they don't normally bat at all). The most common cutoff is .200, though definitions can vary from .190 to .220[[note]]For comparison, someone batting .300 is considered an excellent hitter and .400 is legendary (the last MLB player to hit .400 in a season was Hall-of-Famer Ted Williams in 1941)[[/note]]. It's named after Mario Mendoza, who played in the mid-1970's to early 1980's and was a very good defensive shortstop but was definitely not good at the plate (several seasons saw him with sub-.200 averages, though in the last couple of years of his career after the term began gaining traction in baseball circles he did get a little better and by the end his career average was .215). Anyone with a more extreme imbalance in defensive and offensive capabilities is going to fall into this trope and isn't likely to remain in the big leagues for long.
24th Aug '16 8:36:36 AM Willbyr
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* ''{{Kinnikuman}}'': Hawaii champion Jessie Mavia had this problem. He was absolutely unrivaled in his ability to counter and reverse attacks, but as a result had no original techniques of his own. Kinnikuman achieved victory in his fight by realizing this, [[IShallTauntYou goading Jessie into attacking him]], and [[HoistByHisOwnPetard hoisting him by his own petard]].

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* ''{{Kinnikuman}}'': ''Manga/{{Kinnikuman}}'': Hawaii champion Jessie Mavia had this problem. He was absolutely unrivaled in his ability to counter and reverse attacks, but as a result had no original techniques of his own. Kinnikuman achieved victory in his fight by realizing this, [[IShallTauntYou goading Jessie into attacking him]], and [[HoistByHisOwnPetard hoisting him by his own petard]].
21st Aug '16 1:48:48 PM Yalsaris63
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* Interceptor fighters, such as MiG-25 and Lockheed F-104 Starfighter. They were designed on one single purpose on mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high flying heavy bombers. The much later introduction of [[JackOfAllTrades multi-role fighters]] such as the Su-27, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling - West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous on F-104 due to inertia coupling, and its T tail configuration was prone on deep stalls. It was far more dangerous to its own pilots than to the enemy - the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.

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* Interceptor fighters, such as MiG-25 and Lockheed F-104 Starfighter. They were designed on one single purpose on mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high flying heavy bombers. The much later introduction of [[JackOfAllTrades multi-role fighters]] such as the Su-27, Su-30, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling - West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous on F-104 due to inertia coupling, and its T tail configuration was prone on deep stalls. It was far more dangerous to its own pilots than to the enemy - the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.
21st Aug '16 1:45:16 PM Yalsaris63
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* Interceptor fighters, such as MiG-25 and Lockheed F-104 Starfighter. They were designed on one single purpose on mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high flying heavy bombers. The much later introduction of multi-role fighters such as the Su-27, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling - West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous on F-104 due to inertia coupling, and its T tail configuration was prone on deep stalls. It was far more dangerous to its own pilots than to the enemy - the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.

to:

* Interceptor fighters, such as MiG-25 and Lockheed F-104 Starfighter. They were designed on one single purpose on mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high flying heavy bombers. The much later introduction of [[JackOfAllTrades multi-role fighters fighters]] such as the Su-27, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling - West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous on F-104 due to inertia coupling, and its T tail configuration was prone on deep stalls. It was far more dangerous to its own pilots than to the enemy - the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.
21st Aug '16 1:44:28 PM Yalsaris63
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* Interceptor fighters, such as MiG-25 and Lockheed F-104 Starfighter. They were designed on one single purpose on mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high flying heavy bombers. Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling - West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous on F-104 due to inertia coupling, and its T tail configuration was prone on deep stalls. It was far more dangerous to its own pilots than to the enemy - the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.

to:

* Interceptor fighters, such as MiG-25 and Lockheed F-104 Starfighter. They were designed on one single purpose on mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high flying heavy bombers. The much later introduction of multi-role fighters such as the Su-27, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling - West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous on F-104 due to inertia coupling, and its T tail configuration was prone on deep stalls. It was far more dangerous to its own pilots than to the enemy - the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.
21st Aug '16 12:00:19 PM nombretomado
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* ECComics star "Ghastly" Graham Ingels is considered one of the best horror comic artists in history...unfortunately he specialized a little ''too'' much in horrible grotesque imagery; when horror comics got banned in the fifties, he was unable to adapt to a more family-friendly style and his career quietly died.

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* ECComics Creator/ECComics star "Ghastly" Graham Ingels is considered one of the best horror comic artists in history...unfortunately he specialized a little ''too'' much in horrible grotesque imagery; when horror comics got banned in the fifties, he was unable to adapt to a more family-friendly style and his career quietly died.
20th Aug '16 10:32:51 AM YoshimitsuMaster
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** In ''Generals'', several of the specialist commanders unfortunately fall victim to this. Gen. Granger, the air force commander of the United States, has access to [[CoolPlane King Raptors]] and has second-to-none air power, but he can't even build the basic tank. Gen. Kwai of China can build exceptional tanks very quickly..... Which will quickly fall anti-tank units and he has ''no'' artillery meaning he won't be able to effectively and safely assault fortified positions. Prince Kassad [[StealthExpert is a master of staying undetected and infiltrating enemy positions]], but he'll get his ass handed to him if he needs to fight in big open ground battles or actually besiege a defended base, plus if he wants any tanks, he'll have to steal them from the enemy. Gen. Townes, the technology specialist of the United States, loves using lasers to counter vehicles and protect his base from missiles, but infantry rushes give him a headache, and all his shiny gadgets are useless if someone manages to unplug him from his huge power grid.

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** In ''Generals'', several of the specialist commanders unfortunately fall victim to this. Gen. Granger, the air force commander of the United States, has access to [[CoolPlane King Raptors]] and has second-to-none air power, but he can't even build the basic tank. Gen. Kwai of China can build exceptional tanks very quickly..... Which will quickly fall to anti-tank units and he has ''no'' artillery meaning he won't be able to effectively and safely assault fortified positions. Prince Kassad [[StealthExpert is a master of staying undetected and infiltrating enemy positions]], but he'll get his ass handed to him if he needs to fight in big open ground battles or actually besiege a defended base, plus if he wants any tanks, he'll have to steal them from the enemy. Gen. Townes, the technology specialist of the United States, loves using lasers to counter vehicles and protect his base from missiles, but infantry rushes give him a headache, and all his shiny gadgets are useless if someone manages to unplug him from his huge power grid.
20th Aug '16 10:31:51 AM YoshimitsuMaster
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** In ''Generals'', several of the specialist commanders unfortunately fall victim to this. Gen. Granger, the air force commander of the United States, has access to [[CoolPlane King Raptors]] and has second-to-none air power, but he can't even build the basic tank. Gen. Fai of China can quickly build vast hordes of exceptional infantry which will all melt in short order if hit by napalm, anthrax or artillery. Prince Kassad [[StealthExpert is a master of staying undetected and infiltrating enemy positions]], but he'll get his ass handed to him if he needs to fight in big open ground battles or actually besiege a defended base, plus if he wants any tanks, he'll have to steal them from the enemy. Gen. Townes, the technology specialist of the United States, loves using lasers to counter vehicles and protect his base from missiles, but infantry rushes give him a headache, and all his shiny gadgets are useless if someone manages to unplug him from his huge power grid.

to:

** In ''Generals'', several of the specialist commanders unfortunately fall victim to this. Gen. Granger, the air force commander of the United States, has access to [[CoolPlane King Raptors]] and has second-to-none air power, but he can't even build the basic tank. Gen. Fai Kwai of China can quickly build vast hordes of exceptional infantry which tanks very quickly..... Which will all melt in short order if hit by napalm, anthrax or artillery. quickly fall anti-tank units and he has ''no'' artillery meaning he won't be able to effectively and safely assault fortified positions. Prince Kassad [[StealthExpert is a master of staying undetected and infiltrating enemy positions]], but he'll get his ass handed to him if he needs to fight in big open ground battles or actually besiege a defended base, plus if he wants any tanks, he'll have to steal them from the enemy. Gen. Townes, the technology specialist of the United States, loves using lasers to counter vehicles and protect his base from missiles, but infantry rushes give him a headache, and all his shiny gadgets are useless if someone manages to unplug him from his huge power grid.
20th Aug '16 9:50:27 AM nombretomado
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* In the ''{{Dragonlance}}'' mythos, one legend says the the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.

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* In the ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' mythos, one legend says the the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.
19th Aug '16 12:00:37 PM Gosicrystal
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[[folder:Sports Games]]
* Small players in ''VideoGame/ArcStyleBaseball3D'' only excel at running the bases fast. The rest of their stats are worthless. Why? They don't field better unlike the Normal type, they don't hit strong, their pitches are slow and inefficient, and worst of all: their special ability in batting? It's called "Quick dash", and makes the player run faster than normal towards first base. But it's almost always a ground ball to the infielders, who will most likely put you out anyway. So you'll probably only use them to get doubles instead of singles when that tiny time gap that would put out any normal runner allows the small character ro reach second base just in time.
[[/folder]]
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