History Main / CrewOfOne

7th Aug '17 10:16:54 PM Lanes17B
Is there an issue? Send a Message


** Also averted in [[VideoGame/ModernWarfare Modern Warfare 3]], as your character mans the [[GatlingGood minigun]] turret on an M1 Abrams tank to keep [=RPG=]-wielding infantry and helicopters at bay, while the [[NonPlayerCharacter tank gunner]] destroys Russian APCs'.

to:

** Also averted in [[VideoGame/ModernWarfare Modern Warfare 3]], as your character [[PlayerCharacter character]] mans the [[GatlingGood minigun]] turret on an M1 Abrams tank to keep [=RPG=]-wielding infantry and helicopters at bay, while the [[NonPlayerCharacter tank gunner]] destroys Russian APCs'.tanks.
26th Jul '17 7:48:27 PM Ferot_Dreadnaught
Is there an issue? Send a Message


* The trope is invoked in Creator/SergeyLukyanenko's novel ''Literature/{{Competitors}}'', where a Moscow freelance journalist is transported (sort of, he stays on Earth, but his duplicate is sent) to a space station far from Earth to pilot a ship in a RealLife recreation of an online space sim. He can explore the stars, [[AsteroidMiners mine asteroids]], settle on a colony, engage in [[SpacePirate piracy]], join the [[SpacePolice patrol]], fight alien hordes, etc. When he gets his first ship, he notes that the ship only has one set of controls, which are ridiculously simple for anyone who has ever driven a car (there are even gas and brake pedals) and were obviously designed for an average human. In fact, most of the precision maneuvering is done by the ship's computer, and the control are there to let the computer know what the pilot wants. Even giant higher-level ships are only designed with one person in mind, which results in the OldSchoolDogfight being the primary form of combat. Later, when the alien Bugs attack the station, the protagonist's wing is ordered to pretend to retreat and then strike at the Bugs from behind. The protagonist observes that this should be impossible in a normal space setting, where ships would have rear-facing turrets manned by people (or Bugs). However, it works perfectly, and he concludes that the Bugs are also engaging in this trope. Close to the end, however, a group of GenreSavvy people rigs one of the larger ships to have multiple specialized consoles, averting this trope.

to:

* The trope is invoked in Creator/SergeyLukyanenko's novel ''Literature/{{Competitors}}'', where a Moscow freelance journalist is transported (sort of, he stays on Earth, but his duplicate is sent) to a space station far from Earth to pilot a ship in a RealLife recreation of an online space sim. He can explore the stars, [[AsteroidMiners mine asteroids]], settle on a colony, engage in [[SpacePirate piracy]], join the [[SpacePolice patrol]], fight alien hordes, etc. When he gets his first ship, he notes that the ship only has one set of controls, which are ridiculously simple for anyone who has ever driven a car (there are even gas and brake pedals) and were obviously designed for an average human. In fact, most of the precision maneuvering is done by the ship's computer, and the control are there to let the computer know what the pilot wants. Even giant higher-level ships are only designed with one person in mind, which results in the OldSchoolDogfight being the primary form of combat. Later, when the alien Bugs attack the station, the protagonist's wing is ordered to pretend to retreat and then strike at the Bugs from behind. The protagonist observes that this should be impossible in a normal space setting, where ships would have rear-facing turrets manned by people (or Bugs). However, it works perfectly, and he concludes that the Bugs are also engaging in this trope. Close to the end, however, a group of GenreSavvy people rigs one of the larger ships to have multiple specialized consoles, averting this trope.
19th Jul '17 9:15:14 PM Panzerkatzen
Is there an issue? Send a Message


* The World War 2 game ''VideoGame/RedOrchestra'' may be one of the few video games to nearly subvert this. There is a driver, main gun, and machine gun position on a tank; the driver can't see, and the gunners can't move. A good team needs to have the two coordinating their actions during a tank fight. Nearly, because players can and will drive out on their own, and switch between positions as needed.

to:

* The World War 2 game ''VideoGame/RedOrchestra'' may be one of the few video games to nearly subvert this. There is a driver, main gun, and machine gun position on a tank; the driver can't see, and the gunners can't move. A good team needs to have the two coordinating their actions during a tank fight. Nearly, because players can and will drive out on their own, and switch It is possible for a single player to command the whole vehicle by switching between positions different crewmen, but all actions not performed directly (sitting in the loader seat and driving) will be delayed by a half-second. The delay is explained about by the tank commander shouting the order just before it is carried out by the crewmember. Loading the main gun is done automatically by an AI crewmember.
** It is possible to play it straight
as needed.well. Anti-Tank rifles through vision slits, Tank shells through armor, or the shock from artillery can kill crew members in a tank. It's very possible to have a single living crewmember drive into position, climb into the gunner's seat, fire the gun, then climb over and load the next round. It's certainly not as efficient as in most games, as the tank can only perform once action at a time, and there is a delay between actions as the crewmember climes around the interior.
5th Jul '17 11:19:28 PM apm483@gmail.com
Is there an issue? Send a Message


* Averted in the old Sony online shooter ''Infantry''. All the large vehicles required a driver and a gunner for each weapon the vehicle had. IIRC this meant that the hovertank required 4 players to be fully effective: one driver, one main gunner and two machine gunners.

to:

* Averted in the old Sony online shooter ''Infantry''. All the large vehicles required a driver and a gunner for each weapon the vehicle had. IIRC this This meant that the hovertank required 4 players to be fully effective: one driver, one main gunner and two machine gunners.
4th Jul '17 4:25:47 PM ProfessorDetective
Is there an issue? Send a Message


* When WesternAnimation{{Popeye}} is hired by Castor Oyl in ''Thimble Theater'', the sailor learns that Castor honestly wants him to do all work on his ship. Castor asserts that this is a great honor, being given multiple jobs, to which Popeye retorts that if he's going to do the work of six men, he'd better get six salaries.

to:

* When WesternAnimation{{Popeye}} WesternAnimation/{{Popeye}} is hired by Castor Oyl in ''Thimble Theater'', the sailor learns that Castor honestly wants him to do all work on his ship. Castor asserts that this is a great honor, being given multiple jobs, to which Popeye retorts that if he's going to do the work of six men, he'd better get six salaries.



In games tanks and other [=AFVs=] are by far the outstanding demonstrator of this trope; more often than not, a single person will be able to drive, aim, and fire the main weapons of an armoured vehicles on their own. Games which involve having multiple players operating one vehicle will usually have one player driving and any others operating the vehicle's weapons systems. It is also ''very'' rare to get a real first-person view inside the tank, usually to avoid showing the crew working but also because this is usually not conducive to gameplay. The rest is a RuleOfFun issue; it's rather hard to get people excited about getting to be a tank's loader or radio operator. And in games that ''don't'' involve multiplayer co-op, this is the only way to make tanks playable ''at all''. Even if the tank in question has fully automated loading of its main gun (most don't), every tank that has a turret has the driver seated in a separate compartment with no ability to control the weapons, and everybody in the turret likewise has no ability to drive the tank.

to:

In games tanks and other [=AFVs=] are by far the outstanding demonstrator of this trope; more often than not, a single person will be able to drive, aim, and fire the main weapons of an armoured vehicles armored vehicle on their own. Games which involve having multiple players operating one vehicle will usually have one player driving and any others operating the vehicle's weapons systems. It is also ''very'' rare to get a real first-person view inside the tank, usually to avoid showing the crew working but also because this is usually not conducive to gameplay. The rest is a RuleOfFun issue; it's rather hard to get people excited about getting to be a tank's loader or radio operator. And in games that ''don't'' involve multiplayer co-op, this is the only way to make tanks playable ''at all''. Even if the tank in question has fully automated loading of its main gun (most don't), every tank that has a turret has the driver seated in a separate compartment with no ability to control the weapons, and everybody in the turret likewise has no ability to drive the tank.
21st Jun '17 10:15:27 AM Scistorm
Is there an issue? Send a Message


** Another TNG novel had Picard being briefly moved to an alternate-reality Enterprise-E. It was noted that ships in that reality were specifically designed to have a crew of one, using bio-engineering to connect one's brain directly to the ship. Picard is rather horrified by this system, comparing it to the Borg.



** In ''Film/StarTrekIIITheSearchForSpock'', Scotty automates the ''Enterprise'' sufficiently to fly it with only a few people... though the system breaks down when they end up in a combat situation.

to:

** In ''Film/StarTrekIIITheSearchForSpock'', Scotty automates the damaged ''Enterprise'' sufficiently to fly it with only a few people... though the system breaks down when they end up in a combat situation.
13th Jun '17 6:50:45 AM Koveras
Is there an issue? Send a Message


* The title ship in ''Anime/QueenEmeraldas'' is crewed by a single person, her eponymous captain, possibly justified by Emeraldas being one of the two legendary pirate captains of the Franchise/{{Leijiverse}} and by the ship having an advanced AI (whose personality, however, is apparently a copy of her captain's, too). Metaphorically, this serves as a constant reminder that [[LonelyAtTheTop for all her power, Emeraldas is forever consigned to loneliness]].

to:

* The title ship in ''Anime/QueenEmeraldas'' is crewed by a single person, her eponymous captain, possibly justified by Emeraldas being one of the two legendary pirate captains of the Franchise/{{Leijiverse}} Anime/{{Leijiverse}} and by the ship having an advanced AI (whose personality, however, is apparently a copy of her captain's, too). Metaphorically, this serves as a constant reminder that [[LonelyAtTheTop for all her power, Emeraldas is forever consigned to loneliness]].
13th Jun '17 6:50:12 AM Koveras
Is there an issue? Send a Message

Added DiffLines:

* The title ship in ''Anime/QueenEmeraldas'' is crewed by a single person, her eponymous captain, possibly justified by Emeraldas being one of the two legendary pirate captains of the Franchise/{{Leijiverse}} and by the ship having an advanced AI (whose personality, however, is apparently a copy of her captain's, too). Metaphorically, this serves as a constant reminder that [[LonelyAtTheTop for all her power, Emeraldas is forever consigned to loneliness]].
3rd Jun '17 10:24:17 PM apm483@gmail.com
Is there an issue? Send a Message


* Parodied in the climax of ''WesternAnimation/TheSimpsons'' episode "New Kids on the Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly hijacks an ''aircraft carrier''. Well...almost single-handedly:

to:

* Parodied in the climax of ''WesternAnimation/TheSimpsons'' episode "New Kids on the Bleech", where pop band manager/Navy Lieutenant L.T. Smash single-handedly singlehandedly hijacks an ''aircraft carrier''. Well...almost single-handedly:singlehandedly:



* Single-handed oceanic sailing in the RealLife. The first transatlantic single-handed crossing must have occurred already in the 18th century. The first person to sail single-handedly around the world was Joshua Slocum in 1895-1898 on his two-masted 36'9" ketch ''Spray''. This feat has been [[http://www.joshuaslocumsocietyintl.org/solo/solotable.htm repeated many times]]-- nowadays, there are even solo circumnavigation [[EpicRace ''races'']].

to:

* Single-handed Singlehanded oceanic sailing in the RealLife. The first transatlantic single-handed singlehanded crossing must have occurred already in the 18th century. The first person to sail single-handedly singlehandedly around the world was Joshua Slocum in 1895-1898 on his two-masted 36'9" ketch ''Spray''. This feat has been [[http://www.joshuaslocumsocietyintl.org/solo/solotable.htm repeated many times]]-- nowadays, there are even solo circumnavigation [[EpicRace ''races'']].



In games tanks and other [=AFVs=] are by far the outstanding demonstrator of this trope; more often than not, a single person will be able to drive, aim, and fire the main weapons of an armoured vehicles on their own. Games which involve having multiple players operating one vehicle will usually have one player driving and any others operating the vehicle's weapons systems. It is also ''very'' rare to get a real first-person view inside the tank, usually to avoid showing the crew working but also because this is usually not conducive to gameplay. The rest is a RuleOfFun issue; it's rather hard to get people excited about getting to be a tank's loader or radio operator. And in games that ''don't'' involve multi-player co-op, this is the only way to make tanks playable ''at all''. Even if the tank in question has fully automated loading of its main gun (most don't), every tank that has a turret has the driver seated in a separate compartment with no ability to control the weapons, and everybody in the turret likewise has no ability to drive the tank.

to:

In games tanks and other [=AFVs=] are by far the outstanding demonstrator of this trope; more often than not, a single person will be able to drive, aim, and fire the main weapons of an armoured vehicles on their own. Games which involve having multiple players operating one vehicle will usually have one player driving and any others operating the vehicle's weapons systems. It is also ''very'' rare to get a real first-person view inside the tank, usually to avoid showing the crew working but also because this is usually not conducive to gameplay. The rest is a RuleOfFun issue; it's rather hard to get people excited about getting to be a tank's loader or radio operator. And in games that ''don't'' involve multi-player multiplayer co-op, this is the only way to make tanks playable ''at all''. Even if the tank in question has fully automated loading of its main gun (most don't), every tank that has a turret has the driver seated in a separate compartment with no ability to control the weapons, and everybody in the turret likewise has no ability to drive the tank.



** Also averted in [[VideoGame/ModernWarfare Modern Warfare-3]], as your character mans the [[GatlingGood minigun]] turret on an M1-Abrams tank to keep [=RPG=]-wielding infantry and helicopters at bay, while the [[NonPlayerCharacter tank gunner]] destroys Russian APCs'.

to:

** Also averted in [[VideoGame/ModernWarfare Modern Warfare-3]], Warfare 3]], as your character mans the [[GatlingGood minigun]] turret on an M1-Abrams M1 Abrams tank to keep [=RPG=]-wielding infantry and helicopters at bay, while the [[NonPlayerCharacter tank gunner]] destroys Russian APCs'.



* The titular character in Creator/GeorgeRRMartin's ''Literature/TufVoyaging'' single-handedly crews the ''thirty-kilometer-long'' Old Earth Ecological Engineering Corp biowar seedship he calls the Ark. It originally had a crew of 200. He is able to do it through the centralized computer system on the bridge, vast amounts of automation and self-repairing gear.

to:

* The titular character in Creator/GeorgeRRMartin's ''Literature/TufVoyaging'' single-handedly singlehandedly crews the ''thirty-kilometer-long'' Old Earth Ecological Engineering Corp biowar seedship he calls the Ark. It originally had a crew of 200. He is able to do it through the centralized computer system on the bridge, vast amounts of automation and self-repairing gear.



** Many exceptions to this are electronic-warfare variants of what are otherwise single-seat fighters (themselves often based on a two-seat trainer variant). The second person runs the (much more extensive) electronic warfare equipment. There are also fighters that only exist in two-seat configurations, which often carry much more elaborate electronics packages than single-seat aircraft do (since there's another person there to operate the more complex systems), such as the F-14 and A-6.

to:

** Many exceptions to this are electronic-warfare electronic warfare variants of what are otherwise single-seat fighters (themselves often based on a two-seat trainer variant). The second person runs the (much more extensive) electronic warfare equipment. There are also fighters that only exist in two-seat configurations, which often carry much more elaborate electronics packages than single-seat aircraft do (since there's another person there to operate the more complex systems), such as the F-14 and A-6.
19th May '17 8:09:53 AM isolato
Is there an issue? Send a Message

Added DiffLines:

** In Recap/StarTrekS1E10TheCorbomiteManeuver Balok runs his ship alone. Justified, as he's a SufficientlyAdvancedAlien.
This list shows the last 10 events of 231. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CrewOfOne