History Main / CranialProcessingUnit

7th Apr '17 1:18:08 AM Kadorhal
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** There may be some secondary processing going on in the body though, as C-3PO doesn't seem to be in control of the body's actions and even seems to temporarily take on aspects of a military droid - for instance, shooting at people while apologizing profusely.

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** There may be some secondary processing going on in the body though, as C-3PO doesn't seem to be in control of the body's actions and even seems to temporarily take on aspects of a military droid - for instance, shooting at people while apologizing profusely.profusely, or screaming things like "Die, Jedi!" then wondering why he would say such a thing.



* The ''Mega Man'' series (''[[VideoGame/MegaMan Classic]]'', ''[[VideoGame/MegaManX X]]'', ''[[VideoGame/MegaManZero Zero]]'', ''[[VideoGame/MegaManZX ZX]]'') ''loves'' this trope. If the enemy is immune to damage in the body and doesn't have a weak core, it's best you shoot them in the head in order to destroy them. ''X3'' takes this to an extreme, where the absolutely massive final boss can only be damaged by hitting his extremely tiny head.

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* The ''Mega Man'' ''Franchise/MegaMan'' series (''[[VideoGame/MegaMan (''[[VideoGame/MegaManClassic Classic]]'', ''[[VideoGame/MegaManX X]]'', ''[[VideoGame/MegaManZero Zero]]'', ''[[VideoGame/MegaManZX ZX]]'') ''loves'' this trope. If the enemy is immune to damage in the body and doesn't have a weak core, it's best you shoot them in the head in order to destroy them. ''X3'' takes this to an extreme, where the absolutely massive final boss can only be damaged by hitting his extremely tiny head.



** In ''VideoGame/MassEffect2'', most robots are humanoid. Headshots don't really affect geth, but they do severely damage FENRIR, LOKI and YMIR robots, causing an explosion if the robot was killed with it. If [[HumongousMecha YMIR]] has his head blown off, he explodes like a Cain's shot.

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** In ''VideoGame/MassEffect2'', ''Mass Effect 2'', most robots are humanoid. Headshots don't really affect geth, but they do severely damage FENRIR, LOKI and YMIR robots, causing an explosion if the robot was killed with it. If [[HumongousMecha YMIR]] has his head blown off, he explodes like a Cain's shot.



* In the ''Franchise/MetalGear'' series, this usually justified by the fact that the robots are manned and have their cockpits on top. With the unmanned models (Gekko and the Arsenal [=RAY=]s), this is played straight. Gekko explicitly have their weak point mounted on the top of their hulls, whereas the [=RAYs=]' only real weak point (or at least, the only weak point which actually reduces their HP if attacked) is their face.
* VideoGame/MetalArmsGlitchInTheSystem'' averts this somewhat with robots that can function with only legs remaining. However, they can't attack.

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* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, this usually justified by the fact that the robots are manned and have their cockpits on top. With the unmanned models (Gekko and the Arsenal [=RAY=]s), this is played straight. Gekko explicitly have their weak point mounted on the top of their hulls, whereas the [=RAYs=]' only real weak point (or at least, the only weak point which actually reduces their HP if attacked) is their face.
* VideoGame/MetalArmsGlitchInTheSystem'' ''VideoGame/MetalArmsGlitchInTheSystem'' averts this somewhat with robots that can function with only legs remaining. However, they can't attack.



* An example where this isn't beneficial can be found in ''VideoGame/CallOfDutyBlackOps3''[='s=] Multiplayer mode, where Reaper, one of the selectable "Specialist" characters, is a battle robot who can be felled [[BoomHeadshot via headshot]] just as readily as any of the human characters.

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* An example where this isn't beneficial can be found in ''VideoGame/CallOfDutyBlackOps3''[='s=] Multiplayer mode, where Reaper, one of the selectable "Specialist" characters, is a battle robot who can be felled [[BoomHeadshot via headshot]] just as readily as any of the human other characters.
8th Mar '17 3:59:16 PM nombretomado
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* The ''Mega Man'' series (''[[VideoGame/MegaMan Classic]]'', ''[[VideoGame/MegaManX X]]'', ''[[VideoGame/MegaManZero Zero]]'', ''[[MegaManZX ZX]]'') ''loves'' this trope. If the enemy is immune to damage in the body and doesn't have a weak core, it's best you shoot them in the head in order to destroy them. ''X3'' takes this to an extreme, where the absolutely massive final boss can only be damaged by hitting his extremely tiny head.

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* The ''Mega Man'' series (''[[VideoGame/MegaMan Classic]]'', ''[[VideoGame/MegaManX X]]'', ''[[VideoGame/MegaManZero Zero]]'', ''[[MegaManZX ''[[VideoGame/MegaManZX ZX]]'') ''loves'' this trope. If the enemy is immune to damage in the body and doesn't have a weak core, it's best you shoot them in the head in order to destroy them. ''X3'' takes this to an extreme, where the absolutely massive final boss can only be damaged by hitting his extremely tiny head.
29th Jan '17 11:01:12 AM Fallingwater
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* ''VideoGame/Headlander'' is based on this trope entirely, to the extent he main character ''is'' a head, severed from the body but kept alive by a special rocket-equipped helmet. All robots in the game - including pets, mobile maps, stationary emplacements and ''chess pieces'' - have their main processor in their heads; once that is removed the rest of the body remains limply in place, free for commandeering by plopping one's head-in-a-helmet on top.

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* ''VideoGame/Headlander'' ''VideoGame/{{Headlander}}'' is based on this trope entirely, to the extent he main character ''is'' a head, severed from the body but kept alive by a special rocket-equipped helmet. All robots in the game - including pets, mobile maps, stationary emplacements and ''chess pieces'' - have their main processor in their heads; once that is removed the rest of the body remains limply in place, free for commandeering by plopping one's head-in-a-helmet on top.
29th Jan '17 11:00:23 AM Fallingwater
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* ''VideoGame/Headlander'' is based on this trope entirely, to the extent he main character ''is'' a head, severed from the body but kept alive by a special rocket-equipped helmet. All robots in the game - including pets, mobile maps, stationary emplacements and ''chess pieces'' - have their main processor in their heads; once that is removed the rest of the body remains limply in place, free for commandeering by plopping one's head-in-a-helmet on top.
24th Jan '17 3:34:10 PM LinTaylor
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*** Amuro's dismissal of this trope ("All you destroyed was the main camera!") has gone on to become one of his iconic quotes.
1st Jan '17 1:48:32 PM nombretomado
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* [[ZigZaggingTrope Zig-zagged]] in ''Videogame/Portal'' with the personality cores, [[spoiler:including GLaDOS]]. After all, they are nothing but spheres with an eye on them, but the body [[spoiler:used by GLaDOS and later Wheatley]] clearly has some influence over them.

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* [[ZigZaggingTrope Zig-zagged]] in ''Videogame/Portal'' ''Videogame/{{Portal}}'' with the personality cores, [[spoiler:including GLaDOS]]. [=GLaDOS=]]]. After all, they are nothing but spheres with an eye on them, but the body [[spoiler:used by GLaDOS [=GLaDOS=] and later Wheatley]] clearly has some influence over them.
26th Dec '16 3:44:40 PM DarkHunter
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** ''[[Anime/MobileSuitGundamAGE Gundam AGE]]'' has all of the mobile suits built by the Vagans with this as a standard feature. The only exceptions to this rule being the Vagan Gear.

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** ''[[Anime/MobileSuitGundamAGE Gundam AGE]]'' has all of the mobile suits built by the Vagans with having the cockpit in the head, making this as a standard feature.trope true. The only exceptions to this rule being the Vagan Gear.
25th Dec '16 11:56:10 AM flameclaw0x7
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* Clearly, since [[VideoGame/TeamFortress2 Gray Mann]] based his squad of robot invaders on the mercenaries his idiot brothers hired for their endless feud, he also thoughtfully made the heads of said robots be vital processing centers so any opposing Sniper has a convenient target to hit. Amusingly, the robot sniper ''don't'' ever shoot humans in the head with standard sniper rifles, though they make up for this by coming in squads. Huntsman robots still get critical headshots.

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* Clearly, since [[VideoGame/TeamFortress2 Gray Mann]] Mann of Team Fortress 2]] based his squad of robot invaders on the mercenaries his idiot brothers hired for their endless feud, he also thoughtfully made the heads of said robots be vital processing centers so any opposing Sniper has a convenient target to hit. Amusingly, the robot sniper ''don't'' ever shoot humans in the head with standard sniper rifles, though they make up for this by coming in squads. Huntsman robots still get critical headshots.
5th Nov '16 11:00:37 AM nombretomado
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* The mecha in ''IlivaisX'' vary in regards to this. The Ilivais units play it more or less straight- the head holds both the sensory web and the cockpit, slightly justified as the pilots are meant to project their soul into the unit and operate it as they would their own bodies. The Avespias are more like the Gundam examples in this regard- cockpit in the chest, processors in the head. However, the Espadas drastically subvert this- the cockpit is in the ''shoulder'', as they do not have a head at all.

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* The mecha in ''IlivaisX'' ''Literature/IlivaisX'' vary in regards to this. The Ilivais units play it more or less straight- the head holds both the sensory web and the cockpit, slightly justified as the pilots are meant to project their soul into the unit and operate it as they would their own bodies. The Avespias are more like the Gundam examples in this regard- cockpit in the chest, processors in the head. However, the Espadas drastically subvert this- the cockpit is in the ''shoulder'', as they do not have a head at all.
3rd Oct '16 1:05:13 PM Medinoc
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* It mentioned in ''Webcomic/NeverMindTheGap'' that the head is the only suitable place for a humanoid robot to have their CPU. Most notably, they can't be put in the chest, because it's occupied by the power source and its radiation shielding.
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