History Main / CranialProcessingUnit

1st Jan '17 1:48:32 PM nombretomado
Is there an issue? Send a Message


* [[ZigZaggingTrope Zig-zagged]] in ''Videogame/Portal'' with the personality cores, [[spoiler:including GLaDOS]]. After all, they are nothing but spheres with an eye on them, but the body [[spoiler:used by GLaDOS and later Wheatley]] clearly has some influence over them.

to:

* [[ZigZaggingTrope Zig-zagged]] in ''Videogame/Portal'' ''Videogame/{{Portal}}'' with the personality cores, [[spoiler:including GLaDOS]]. [=GLaDOS=]]]. After all, they are nothing but spheres with an eye on them, but the body [[spoiler:used by GLaDOS [=GLaDOS=] and later Wheatley]] clearly has some influence over them.
26th Dec '16 3:44:40 PM DarkHunter
Is there an issue? Send a Message


** ''[[Anime/MobileSuitGundamAGE Gundam AGE]]'' has all of the mobile suits built by the Vagans with this as a standard feature. The only exceptions to this rule being the Vagan Gear.

to:

** ''[[Anime/MobileSuitGundamAGE Gundam AGE]]'' has all of the mobile suits built by the Vagans with having the cockpit in the head, making this as a standard feature.trope true. The only exceptions to this rule being the Vagan Gear.
25th Dec '16 11:56:10 AM flameclaw0x7
Is there an issue? Send a Message


* Clearly, since [[VideoGame/TeamFortress2 Gray Mann]] based his squad of robot invaders on the mercenaries his idiot brothers hired for their endless feud, he also thoughtfully made the heads of said robots be vital processing centers so any opposing Sniper has a convenient target to hit. Amusingly, the robot sniper ''don't'' ever shoot humans in the head with standard sniper rifles, though they make up for this by coming in squads. Huntsman robots still get critical headshots.

to:

* Clearly, since [[VideoGame/TeamFortress2 Gray Mann]] Mann of Team Fortress 2]] based his squad of robot invaders on the mercenaries his idiot brothers hired for their endless feud, he also thoughtfully made the heads of said robots be vital processing centers so any opposing Sniper has a convenient target to hit. Amusingly, the robot sniper ''don't'' ever shoot humans in the head with standard sniper rifles, though they make up for this by coming in squads. Huntsman robots still get critical headshots.
5th Nov '16 11:00:37 AM nombretomado
Is there an issue? Send a Message


* The mecha in ''IlivaisX'' vary in regards to this. The Ilivais units play it more or less straight- the head holds both the sensory web and the cockpit, slightly justified as the pilots are meant to project their soul into the unit and operate it as they would their own bodies. The Avespias are more like the Gundam examples in this regard- cockpit in the chest, processors in the head. However, the Espadas drastically subvert this- the cockpit is in the ''shoulder'', as they do not have a head at all.

to:

* The mecha in ''IlivaisX'' ''Literature/IlivaisX'' vary in regards to this. The Ilivais units play it more or less straight- the head holds both the sensory web and the cockpit, slightly justified as the pilots are meant to project their soul into the unit and operate it as they would their own bodies. The Avespias are more like the Gundam examples in this regard- cockpit in the chest, processors in the head. However, the Espadas drastically subvert this- the cockpit is in the ''shoulder'', as they do not have a head at all.
3rd Oct '16 1:05:13 PM Medinoc
Is there an issue? Send a Message

Added DiffLines:

* It mentioned in ''Webcomic/NeverMindTheGap'' that the head is the only suitable place for a humanoid robot to have their CPU. Most notably, they can't be put in the chest, because it's occupied by the power source and its radiation shielding.
29th Sep '16 11:47:17 PM Hanz
Is there an issue? Send a Message

Added DiffLines:

* The Clockwork Soldiers of ''Videogame/{{Dishonored 2}}'' work similarly to the robots in Binary Domain: Destroying the head won't kill them, but it prevents them from seeing, meaning that they'll attack anything they hear including other robots and allied guards.
5th Sep '16 11:54:05 AM nombretomado
Is there an issue? Send a Message


* Averted in the 2010 ''VideoGame/AliensVsPredator'' game, which is oddly enough in the same universe as the ''Film/{{Alien}}'' example. The combat androids can have their heads completely shot off, and continue to not only function, but attack as well. Presumably, they have sensory devices that are also not on their head.

to:

* Averted in the 2010 ''VideoGame/AliensVsPredator'' game, ''VideoGame/AliensVsPredator2010'', which is oddly enough in the same universe as the ''Film/{{Alien}}'' example. The combat androids can have their heads completely shot off, and continue to not only function, but attack as well. Presumably, they have sensory devices that are also not on their head.
4th Sep '16 4:11:20 PM nombretomado
Is there an issue? Send a Message


* Averted in the 2010 ''AlienVsPredator'' game, which is oddly enough in the same universe as the ''Film/{{Alien}}'' example. The combat androids can have their heads completely shot off, and continue to not only function, but attack as well. Presumably, they have sensory devices that are also not on their head.

to:

* Averted in the 2010 ''AlienVsPredator'' ''VideoGame/AliensVsPredator'' game, which is oddly enough in the same universe as the ''Film/{{Alien}}'' example. The combat androids can have their heads completely shot off, and continue to not only function, but attack as well. Presumably, they have sensory devices that are also not on their head.
10th Jul '16 5:38:35 PM nombretomado
Is there an issue? Send a Message


* Lavos from ChronoTrigger isn't a robot, but does subvert this trope in a way to trick the player. [[spoiler: Lavos' final form consists of a large humanoid figure and two pods floating beside it. While you'd think the humanoid figure is the real Lavos (especially since the left pod heals it regularly,) the real Lavos is actually the right pod, which can't be defeated until the left pod and humanoid figure are defeated.]]
* VideoGame/{{Borderlands 2}} is pretty clever about this, as their robots don't usually have recognizable heads--they're basically all torso, legs, and weapons. They have a slight protrusion from the middle of their chests that appears to be where it keeps the CPU, but this portion is exceedingly well armored and takes the most damage to destroy. Only the [[ActionBomb EXP Loader]] has a recognizable 'head,' which pops up on the torso when it's right next to a target, but that isn't the CPU--it's an explosive reactor core, which naturally blows up like no one's business.

to:

* Lavos from ChronoTrigger ''VideoGame/ChronoTrigger'' isn't a robot, but does subvert this trope in a way to trick the player. [[spoiler: Lavos' final form consists of a large humanoid figure and two pods floating beside it. While you'd think the humanoid figure is the real Lavos (especially since the left pod heals it regularly,) the real Lavos is actually the right pod, which can't be defeated until the left pod and humanoid figure are defeated.]]
* VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' is pretty clever about this, as their robots don't usually have recognizable heads--they're basically all torso, legs, and weapons. They have a slight protrusion from the middle of their chests that appears to be where it keeps the CPU, but this portion is exceedingly well armored and takes the most damage to destroy. Only the [[ActionBomb EXP Loader]] has a recognizable 'head,' which pops up on the torso when it's right next to a target, but that isn't the CPU--it's an explosive reactor core, which naturally blows up like no one's business.
17th Jun '16 1:08:02 AM erforce
Is there an issue? Send a Message


* KAOS in ''VideoGame/DonkeyKongCountry 3''. You have to either jump on its head (first battle) or throw barrels at its head (second battle) to hurt/defeat it. It even changes the design of its head, with its first helmet becoming a flying laser-shooting thing and its final head shooting grenades.

to:

* KAOS in ''VideoGame/DonkeyKongCountry 3''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''. You have to either jump on its head (first battle) or throw barrels at its head (second battle) to hurt/defeat it. It even changes the design of its head, with its first helmet becoming a flying laser-shooting thing and its final head shooting grenades.
This list shows the last 10 events of 196. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CranialProcessingUnit