History Main / CranialProcessingUnit

22nd May '18 5:57:39 PM thatother1dude
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* Bender in ''{{WesternAnimation/Futurama}}'' is shown more than once to be able to completely remove his head and continue to function in any way his head normally would. His body is still able to move around without the head, it just can't see. He can also take considerable damage to his head without losing mental capacity.
** Played straight in the episode where he (literally) sells his body. (It's replaced with a toy car instead)

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* Bender in ''{{WesternAnimation/Futurama}}'' is shown more than once to be able to completely remove his head and continue to function in any way his head normally would. His body is still able to move around without the head, it just can't see. He can also take considerable damage to his head without losing mental capacity.
** Played straight in the episode where
capacity. In one episode, he (literally) sells his body. (It's replaced body and replaces it with a toy car instead)car.
30th Apr '18 5:39:15 PM KamenRiderOokalf
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* The ''VideoGame/MegaMan {{MUSH}}'', unlike the games it's based on, generally averts this trope (except for old bots and, well, depends on the creator), as, for robots in general, their neural nets are, as a rule of thumb, in the chest. The head is just one big sensor node.

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* The ''VideoGame/MegaMan ''Franchise/MegaMan {{MUSH}}'', unlike the games it's based on, generally averts this trope (except for old bots and, well, depends on the creator), as, for robots in general, their neural nets are, as a rule of thumb, in the chest. The head is just one big sensor node.
7th Mar '18 7:27:12 PM MapleSamurai
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**Although it is worth noting that some Transformers have survived greivous head wounds in some comics. One particularly noteworthy example comes from IDW's ComicBook/TransformersMoreThanMeetsTheEye, where [[spoiler: Autobot psychologist Rung has his [[IJustShotMarvinInTheFace accidentally head blown off]] by [[ImperialStormtrooperMarksmanshipAcademy Swerve]] and survives, although his brain module is damaged enough that he is left in a catatonic state for several issues.]]
**This trope is further PlayedWith in IDW's Transformers comics in regards to Cybertronians with [[AnimalMecha beast modes]]. Since a Transformer's brain module tends to be located in their robot mode head, a beast-former can survive the destruction of their beast mode's head if their robot head is located somewhere else. This is {{Lampshaded}} in ComicBook/TransformersRobotsInDisguise when the Dinobot Sludge has his brontosaurus head destroyed, only for him to immediately transform into robot mode none the worse for wear. When Ironhide questions this, Sludge points out that his "real" head is located under his dino mode's head.
1st Feb '18 7:00:41 PM nombretomado
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* Briefly discussed in ''MSPaintMasterpieces'', with Mega Man wondering why robot designers always put the [=CPUs=] in the robot brains, concluding that if it were up to him, he'd put the CPU in the robot's butt.

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* Briefly discussed in ''MSPaintMasterpieces'', ''Webcomic/MSPaintMasterpieces'', with Mega Man wondering why robot designers always put the [=CPUs=] in the robot brains, concluding that if it were up to him, he'd put the CPU in the robot's butt.
7th Jan '18 4:27:14 PM thatother1dude
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** It's deliberately invoked in ''[[Anime/MobileFighterGGundam G Gundam]]'', whose [[AMechByAnyOtherName Mobile]] [[MotionCaptureMecha Fighters]] are intentionally designed to shut down when their head is destroyed. This design choice is apparently intended to discourage pilots from aiming for the cockpit of their opponent.

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** It's deliberately invoked in ''[[Anime/MobileFighterGGundam G Gundam]]'', whose [[AMechByAnyOtherName Mobile]] [[MotionCaptureMecha Fighters]] are intentionally designed to shut down when their head is destroyed. This As Mobile Fighters are made for CombatByChampion instead of regular war, this design choice is apparently intended to discourage pilots from [[SnipingTheCockpit aiming for the cockpit cockpit]] of their opponent.
5th Jan '18 1:13:09 AM JackG
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* The ''Series/BlakesSeven'' episode "Headhunter" is about a killer android who keeps coming after our heroes even after a RoboticReveal involving his head getting knocked off. Turns out the head was [[TurnedAgainstTheirMasters that of its creator]], and the android's real head was a RestrainingBolt so it wouldn't KillAllHumans.
20th Dec '17 4:53:31 PM FGHIK
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Other reasons why you might want to put important functions in the head (for much the same reason that so many terrestrial creatures evolved that way) include efficiency. Many of the parts related to sensory input, such as visual or auditory receptors, would logically be built into the head for the sake of having a higher vantage point of view; once you've placed those there, you need to place the core processors near them to ensure maximum-speed reaction times to visual stimuli. How important this is and how hard that constraint becomes, of course, depends on how quickly you need your robot to be able to react.

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Other reasons why you might want to put important functions in the head (for much the same reason that so many terrestrial creatures evolved that way) include efficiency. Many of the parts related to sensory input, such as visual or auditory receptors, would logically be built into the head for the sake of having a higher vantage point of view; once you've placed those there, you need to place the core processors near them to ensure maximum-speed reaction times to visual stimuli. How important this is and how hard that constraint becomes, of course, depends on the exact technology used and how quickly you need your robot to be able to react.
30th Nov '17 5:17:16 PM DRCEQ
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* Androids in ''Anime/GhostInTheShellStandAloneComplex'' are intentionally designed to look, act, and function like humans as much as possible. The first episode starts off with Section 9 infiltrating a geisha resort to rescue hostages who've been physically restrained by malfunctioning android geishas. Motoko orders the team to aim for the head in order to disable them. One geisha has a guest restrained in a full nelson head lock. When Motoko shoots one bullet in its head, it malfunctions and starts to grip even harder. Motoko has no choice but to fully blow away the upper skull of the robot just to expose its circuitry and manually hack it to release the hostage.
20th Nov '17 8:28:38 PM PaulA
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* Briefly mentioned in the Literature/DoctorWhoNewAdventures novel ''Original Sin''. The Doctor decapitates a hostile robot, and then muses how fortunate it was that the robot's designer had put the brain in the head.

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* Briefly mentioned in the Literature/DoctorWhoNewAdventures novel ''Original Sin''.''[[Recap/DoctorWhoNewAdventuresOriginalSin Original Sin]]''. The Doctor decapitates a hostile robot, and then muses how fortunate it was that the robot's designer had put the brain in the head.
29th Sep '17 12:43:00 PM RedScharlach
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* ''VideoGame/BinaryDomain'' features various kinds of robots, both humanoid and otherwise. With the humanoid mechs you can blow off any part of their body to some effect, incuding the head, but this does not render them unable to function, it simply blinds them and they start shooting their allies instead. The non-humanoid ones avert this trope to a varying degree. Some have no heads to speak of while others do have heads that serve as "weak" spots, but even those weak spots are heavily armored as opposed to the rest of their body which is simply invulnerable.

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* ''VideoGame/BinaryDomain'' features various kinds of robots, both humanoid and otherwise. With the humanoid mechs you can blow off any part of their body to some effect, incuding including the head, but this does not render them unable to function, it simply blinds them and they start shooting their allies instead. The non-humanoid ones avert this trope to a varying degree. Some have no heads to speak of while others do have heads that serve as "weak" spots, but even those weak spots are heavily armored as opposed to the rest of their body which is simply invulnerable.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CranialProcessingUnit