History Main / CountrySwitch

6th Sep '17 7:44:22 PM RAMChYLD
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* VideoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.

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* VideoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM ROM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.
2nd Sep '17 3:54:35 PM nombretomado
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* Playing the Japanese version of ''Super VideoGame/StreetFighterIV'' on a western console causes the game to swap M. Bison's, Balrog's and Vega's name to match the western releases of the game, and also switch the initial language to ''English'' with Japanese being the unlockable language instead of vice-versa. No doubt that if a western version of the game is played on a Japanese console, the reverse will happen. One would think {{Capcom}} only wrote one version of the game with all localizations inserted into the final product[[note]]Very possible given the 30GB storage capacity of UsefulNotes/BluRay discs[[/note]] and let the game decide what to do based on the console's region on first run.

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* Playing the Japanese version of ''Super VideoGame/StreetFighterIV'' on a western console causes the game to swap M. Bison's, Balrog's and Vega's name to match the western releases of the game, and also switch the initial language to ''English'' with Japanese being the unlockable language instead of vice-versa. No doubt that if a western version of the game is played on a Japanese console, the reverse will happen. One would think {{Capcom}} Creator/{{Capcom}} only wrote one version of the game with all localizations inserted into the final product[[note]]Very possible given the 30GB storage capacity of UsefulNotes/BluRay discs[[/note]] and let the game decide what to do based on the console's region on first run.
20th Jun '17 9:03:58 AM normal19
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Added DiffLines:

[[AC:UsefulNotes/NintendoSwitch]]
* Like the Nintendo DS, the Switch is region-free, and the console's language and region settings can be freely changed in the system itself. Even foreign eShops can be accessed by creating Nintendo Accounts outside of the user's home country. Some games will change their text and voice languages to match the system settings, but others can change them in-game.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a notable example, as it contains text and voice acting for eight languages (English, Japanese, Spanish, French, Italian, German, and Russian) and changes its in-game text and voices according to the console's language. An update in May 2017 allows for the voice acting language to be changed independently of the text.
** Other games, such as ''VideoGame/Disgaea5 Complete'', contain full English text and voices in its initial release, despite not being released outside Japan for several months after the Japanese launch. Since the system is region-free, players are free to import the Japanese version and enjoy the entire game in English ahead of the official English launch.
7th Jun '17 6:50:11 PM nombretomado
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* ''Power Strike'' becomes ''{{Aleste}}''.

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* ''Power Strike'' becomes ''{{Aleste}}''.''VideoGame/{{Aleste}}''.
7th Jun '17 6:49:13 PM nombretomado
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* ''GG {{Aleste}} II'' becomes ''Power Strike II''.

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* ''GG {{Aleste}} VideoGame/{{Aleste}} II'' becomes ''Power Strike II''.
15th Apr '17 5:23:11 PM nombretomado
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* Likewise, with the Japanese version of Sonic Gems Collection, if the system language is set to Japanese, the logo and menus will be in Japanese and SonicCD will play the original soundtrack. Change the system language to English, and the logo/menu text changes with it... and SonicCD plays the North American soundtrack.

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* Likewise, with the Japanese version of Sonic Gems Collection, if the system language is set to Japanese, the logo and menus will be in Japanese and SonicCD ''VideoGame/SonicCD'' will play the original soundtrack. Change the system language to English, and the logo/menu text changes with it... and SonicCD ''VideoGame/SonicCD'' plays the North American soundtrack.
25th Mar '17 11:09:07 AM nombretomado
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[[AC:NintendoDS]]

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[[AC:NintendoDS]][[AC:UsefulNotes/NintendoDS]]
15th Mar '17 6:27:43 PM nombretomado
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[[AC:{{MSX}}]]

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[[AC:{{MSX}}]][[AC:{{UsefulNotes/MSX}}]]
24th Oct '16 5:23:26 PM nombretomado
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[[AC:GameGear]]

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[[AC:GameGear]][[AC:UsefulNotes/GameGear]]
20th Aug '16 9:29:03 PM RAMChYLD
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* videoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.

to:

* videoGame/SnowBros VideoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.
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