History Main / CountrySwitch

15th Apr '17 5:23:11 PM nombretomado
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* Likewise, with the Japanese version of Sonic Gems Collection, if the system language is set to Japanese, the logo and menus will be in Japanese and SonicCD will play the original soundtrack. Change the system language to English, and the logo/menu text changes with it... and SonicCD plays the North American soundtrack.

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* Likewise, with the Japanese version of Sonic Gems Collection, if the system language is set to Japanese, the logo and menus will be in Japanese and SonicCD ''VideoGame/SonicCD'' will play the original soundtrack. Change the system language to English, and the logo/menu text changes with it... and SonicCD ''VideoGame/SonicCD'' plays the North American soundtrack.
25th Mar '17 11:09:07 AM nombretomado
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[[AC:NintendoDS]]

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[[AC:NintendoDS]][[AC:UsefulNotes/NintendoDS]]
15th Mar '17 6:27:43 PM nombretomado
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[[AC:{{MSX}}]]

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[[AC:{{MSX}}]][[AC:{{UsefulNotes/MSX}}]]
24th Oct '16 5:23:26 PM nombretomado
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[[AC:GameGear]]

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[[AC:GameGear]][[AC:UsefulNotes/GameGear]]
20th Aug '16 9:29:03 PM RAMChYLD
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* videoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.

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* videoGame/SnowBros VideoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.
20th Aug '16 9:28:49 PM RAMChYLD
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[[AC:UsefulNotes/Arcade]]

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[[AC:UsefulNotes/Arcade]][[AC:UsefulNotes/{{Arcade}}]]
20th Aug '16 9:28:34 PM RAMChYLD
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Added DiffLines:

[[AC:UsefulNotes/Arcade]]
* videoGame/SnowBros 2 seems to be an early arcade board with all differences programmed into the same RAM and region settings is controlled from the DIP switches. The region settings determines the title screen language, which subtitles to display (if at all) and whether the level select screen has cutesy cartoon characters or deformed photoshopped babies.
24th Jul '16 12:52:22 PM Morgenthaler
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* ''{{Spore}}'' changed its language according to your computer's locale settings, as do many other EA games. This could be reversed by copying the desired language files over the language the game chose.

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* ''{{Spore}}'' ''VideoGame/{{Spore}}'' changed its language according to your computer's locale settings, as do many other EA games. This could be reversed by copying the desired language files over the language the game chose.



* ''CitiesXL'', a ''VideoGame/SimCity'' clone which almost nobody would have ever heard of if not for the whole always-online debacle with the new ''VideoGame/SimCity'', had an unfortunate tendency to auto-detect your PC's language settings and then select ''the wrong language''. Fortunately there's a workaround.

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* ''CitiesXL'', ''VideoGame/CitiesXL'', a ''VideoGame/SimCity'' clone which almost nobody would have ever heard of if not for the whole always-online debacle with the new ''VideoGame/SimCity'', had an unfortunate tendency to auto-detect your PC's language settings and then select ''the wrong language''. Fortunately there's a workaround.
25th Jun '16 11:39:15 AM nombretomado
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* The open-source game ''The BattleForWesnoth'' does this too, but it can be overridden by starting it as ''wesnoth --dummy-locales'' (which makes all languages available).

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* The open-source game ''The BattleForWesnoth'' ''VideoGame/TheBattleForWesnoth'' does this too, but it can be overridden by starting it as ''wesnoth --dummy-locales'' (which makes all languages available).
3rd Jun '16 9:41:56 AM nombretomado
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It should be noted that there is an explanation to the examples outlined below: As the PS2 was sold before the arrival of the Blu-Ray scheme, most of Asia is covered under NTSC-J and the consoles sold in the region are ''Japanese despite the fact that most people in the region do not speak or understand Japanese in the first place'' [[note]]as a matter of fact, a reasonably large chunk of Asia comprises of countries belonging to the British Commonwealth, and former US, Dutch or UK territories - and thus the people in the countries has had at least some form of education in the English language, but not Japanese[[/note]]. Late in the [=PS2=] era, Sony realized that one of the reasons piracy was rampant in the region is that many people want games in English, and thus began to officially include English subtitles and text in their Japanese-region games- going as far as to re-release some NTSC/UC games for NTSC-J consoles with no modifications.

to:

It should be noted that there is an explanation to the examples outlined below: As the PS2 [=PS2=] was sold before the arrival of the Blu-Ray scheme, most of Asia is covered under NTSC-J and the consoles sold in the region are ''Japanese despite the fact that most people in the region do not speak or understand Japanese in the first place'' [[note]]as a matter of fact, a reasonably large chunk of Asia comprises of countries belonging to the British Commonwealth, and former US, Dutch or UK territories - and thus the people in the countries has had at least some form of education in the English language, but not Japanese[[/note]]. Late in the [=PS2=] era, Sony realized that one of the reasons piracy was rampant in the region is that many people want games in English, and thus began to officially include English subtitles and text in their Japanese-region games- going as far as to re-release some NTSC/UC games for NTSC-J consoles with no modifications.
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