History Main / CounterAttack

21st May '16 5:28:42 PM nombretomado
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* ''VideoGame/KillerIsDead'' has the Dodge Burst, Counter Smash, and Counter Shot. Counter Smash works after doing a Just Guard (pressing block when a Wire flashes red) and pressing the [[ActionCommands button prompt]] that appears afterward (Y on 360/Triangle on PS3). The Counter Shot works by doing a Dodge Burst on gun wielding Wires. The last two counters you have to buy with your upgrade points.

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* ''VideoGame/KillerIsDead'' has the Dodge Burst, Counter Smash, and Counter Shot. Counter Smash works after doing a Just Guard (pressing block when a Wire flashes red) and pressing the [[ActionCommands button prompt]] that appears afterward (Y on 360/Triangle on PS3).[=PS3=]). The Counter Shot works by doing a Dodge Burst on gun wielding Wires. The last two counters you have to buy with your upgrade points.
8th May '16 8:19:31 AM Steven
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** ''VideoGame/FinalFantasyIX'' has Counter, which gives the character a small chance to retaliate after being attacked and the support ability Eye 4 Eye increases the chances of a Counter triggering. Return Magic has the character that was hit by a magic attack cast the same spell back at the caster without spending MP to do so and it is not affected by Reflect. Return Magic also makes the Doomsday spell hit only the caster when it is used as a counterattack while the spell itself normally hits everyone in the battlefield.
18th Mar '16 2:07:56 AM Tyrantosaurus
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** Sawamura is also a very good counter puncher. Unlike Miyata, who's counters are high risk, high reward, Sawamura uses low risk, high reward counters where he attacks his opponent just as they begin their punch, and countering before it even is thrown.
4th Jan '16 4:47:52 PM nombretomado
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* Guarding in the right way into an enemy's attack in ''SoulCalibur'' will Guard Break them, knocking them off balance. They can recover in time to guard break your own attack. There are also several more direct counters, when the attack is blocked and prompts a very quick attack in response. The most dramatic may be in ''Soul Calibur 3'', when the Katana and Shuriken style counters by blocking and then hitting their opponent in the face with a giant fiery shuriken.

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* Guarding in the right way into an enemy's attack in ''SoulCalibur'' ''VideoGame/SoulCalibur'' will Guard Break them, knocking them off balance. They can recover in time to guard break your own attack. There are also several more direct counters, when the attack is blocked and prompts a very quick attack in response. The most dramatic may be in ''Soul Calibur 3'', when the Katana and Shuriken style counters by blocking and then hitting their opponent in the face with a giant fiery shuriken.



* The StreetFighter character Akuma has the Raging Demon move (aka Shun Goku Satsu or Instant Hell Murder). While it can be used as a normal attack, it is designed to counter almost any move in the games, as Akuma charges into the opponent while they are trying to attack.

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* The StreetFighter ''Franchise/StreetFighter'' character Akuma has the Raging Demon move (aka Shun Goku Satsu or Instant Hell Murder). While it can be used as a normal attack, it is designed to counter almost any move in the games, as Akuma charges into the opponent while they are trying to attack.
30th Nov '15 3:34:32 PM dpisel01
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* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.

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* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', ''WesternAnimation/AvatarTheLastAirbender'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.
30th Nov '15 3:32:21 PM dpisel01
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[[folder:WesternAnimation]]
* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.
** One of the few defensive moves used in firebending operates like this: lightning redirection, a technique that General Iroh invented himself specifically by studying waterbenders. Firebenders utilize this technique by allowing the energy in their own bodies to flow, causing the lightning to follow it. This allows them to guide the lightning back out in the direction of their choosing, usually back at the opponent who used it against them in the first place.
[[/folder]]
27th Nov '15 2:43:12 PM CompletelyNormalGuy
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* A few characters in ''TabletopGame/SentinelsOfTheMultiverse'' have counter attacks that trigger when they get hit by a target. However, these are not optional: If a hero hits themselves and they have their coutner in play, it triggers and they hit themselves again.

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* A few characters in ''TabletopGame/SentinelsOfTheMultiverse'' have counter attacks that trigger when they get hit by a target. However, these are not optional: If a hero hits themselves and they have their coutner counter in play, it triggers and they hit themselves again.
27th Nov '15 2:40:20 PM CompletelyNormalGuy
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* This forms the basis of Ryunosuke Tsukue's fighting style in ''Film/TheSwordofDoom'', most easily seen in his fight with Bunnojo. Both the cruel nature of the style and its reactionary nature are implied to be caused by or a cause of Ryunosuke's evil but listless personality.

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* This forms the basis of Ryunosuke Tsukue's fighting style in ''Film/TheSwordofDoom'', ''Film/TheSwordOfDoom'', most easily seen in his fight with Bunnojo. Both the cruel nature of the style and its reactionary nature are implied to be caused by or a cause of Ryunosuke's evil but listless personality.
26th Nov '15 4:38:40 PM nombretomado
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* YagyuJubei as depicted in the ''SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.

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* YagyuJubei as depicted in the ''SamuraiShodown'' ''VideoGame/SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.
15th Nov '15 5:44:26 PM nombretomado
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* RumikoTakahashi seems fond of giving these to her male protagonists. Manga/InuYasha uses the devastating Backlash Wave technique which requires an attack of significant strength to be thrown at him first. Manga/{{Ranma|OneHalf}}'s Hiryuu Shoten Ha technique goes a step farther than most techniques in fiction and requires a psychological component: to use this counter, Ranma must maintain a state of mind with no aggressive intent while his opponent or opponents must be attacking with aggressive intent. The Hiryuu Shoten Ha works on a yin and yang mechanic where two battle auras meet like bodies of cold and hot air to form a tornado. When properly employed the blast of energy can send multiple opponents at their full strength into [[HomeRunHitter lower Earth orbit]].

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* RumikoTakahashi Creator/RumikoTakahashi seems fond of giving these to her male protagonists. Manga/InuYasha uses the devastating Backlash Wave technique which requires an attack of significant strength to be thrown at him first. Manga/{{Ranma|OneHalf}}'s Hiryuu Shoten Ha technique goes a step farther than most techniques in fiction and requires a psychological component: to use this counter, Ranma must maintain a state of mind with no aggressive intent while his opponent or opponents must be attacking with aggressive intent. The Hiryuu Shoten Ha works on a yin and yang mechanic where two battle auras meet like bodies of cold and hot air to form a tornado. When properly employed the blast of energy can send multiple opponents at their full strength into [[HomeRunHitter lower Earth orbit]].
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