History Main / CounterAttack

4th Jan '16 4:47:52 PM nombretomado
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* Guarding in the right way into an enemy's attack in ''SoulCalibur'' will Guard Break them, knocking them off balance. They can recover in time to guard break your own attack. There are also several more direct counters, when the attack is blocked and prompts a very quick attack in response. The most dramatic may be in ''Soul Calibur 3'', when the Katana and Shuriken style counters by blocking and then hitting their opponent in the face with a giant fiery shuriken.
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* Guarding in the right way into an enemy's attack in ''SoulCalibur'' ''VideoGame/SoulCalibur'' will Guard Break them, knocking them off balance. They can recover in time to guard break your own attack. There are also several more direct counters, when the attack is blocked and prompts a very quick attack in response. The most dramatic may be in ''Soul Calibur 3'', when the Katana and Shuriken style counters by blocking and then hitting their opponent in the face with a giant fiery shuriken.

* The StreetFighter character Akuma has the Raging Demon move (aka Shun Goku Satsu or Instant Hell Murder). While it can be used as a normal attack, it is designed to counter almost any move in the games, as Akuma charges into the opponent while they are trying to attack.
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* The StreetFighter ''Franchise/StreetFighter'' character Akuma has the Raging Demon move (aka Shun Goku Satsu or Instant Hell Murder). While it can be used as a normal attack, it is designed to counter almost any move in the games, as Akuma charges into the opponent while they are trying to attack.
30th Nov '15 3:34:32 PM dpisel01
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* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.
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* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', ''WesternAnimation/AvatarTheLastAirbender'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.
30th Nov '15 3:32:21 PM dpisel01
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Added DiffLines:
[[folder:WesternAnimation]] * In ''[[WesternAnimation/AvatarTheLastAirbender]]'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense. ** One of the few defensive moves used in firebending operates like this: lightning redirection, a technique that General Iroh invented himself specifically by studying waterbenders. Firebenders utilize this technique by allowing the energy in their own bodies to flow, causing the lightning to follow it. This allows them to guide the lightning back out in the direction of their choosing, usually back at the opponent who used it against them in the first place. [[/folder]]
27th Nov '15 2:43:12 PM CompletelyNormalGuy
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fixing a typo
* A few characters in ''TabletopGame/SentinelsOfTheMultiverse'' have counter attacks that trigger when they get hit by a target. However, these are not optional: If a hero hits themselves and they have their coutner in play, it triggers and they hit themselves again.
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* A few characters in ''TabletopGame/SentinelsOfTheMultiverse'' have counter attacks that trigger when they get hit by a target. However, these are not optional: If a hero hits themselves and they have their coutner counter in play, it triggers and they hit themselves again.
27th Nov '15 2:40:20 PM CompletelyNormalGuy
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* This forms the basis of Ryunosuke Tsukue's fighting style in ''Film/TheSwordofDoom'', most easily seen in his fight with Bunnojo. Both the cruel nature of the style and its reactionary nature are implied to be caused by or a cause of Ryunosuke's evil but listless personality.
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* This forms the basis of Ryunosuke Tsukue's fighting style in ''Film/TheSwordofDoom'', ''Film/TheSwordOfDoom'', most easily seen in his fight with Bunnojo. Both the cruel nature of the style and its reactionary nature are implied to be caused by or a cause of Ryunosuke's evil but listless personality.
26th Nov '15 4:38:40 PM nombretomado
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* YagyuJubei as depicted in the ''SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.
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* YagyuJubei as depicted in the ''SamuraiShodown'' ''VideoGame/SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.
15th Nov '15 5:44:26 PM nombretomado
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* RumikoTakahashi seems fond of giving these to her male protagonists. Manga/InuYasha uses the devastating Backlash Wave technique which requires an attack of significant strength to be thrown at him first. Manga/{{Ranma|OneHalf}}'s Hiryuu Shoten Ha technique goes a step farther than most techniques in fiction and requires a psychological component: to use this counter, Ranma must maintain a state of mind with no aggressive intent while his opponent or opponents must be attacking with aggressive intent. The Hiryuu Shoten Ha works on a yin and yang mechanic where two battle auras meet like bodies of cold and hot air to form a tornado. When properly employed the blast of energy can send multiple opponents at their full strength into [[HomeRunHitter lower Earth orbit]].
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* RumikoTakahashi Creator/RumikoTakahashi seems fond of giving these to her male protagonists. Manga/InuYasha uses the devastating Backlash Wave technique which requires an attack of significant strength to be thrown at him first. Manga/{{Ranma|OneHalf}}'s Hiryuu Shoten Ha technique goes a step farther than most techniques in fiction and requires a psychological component: to use this counter, Ranma must maintain a state of mind with no aggressive intent while his opponent or opponents must be attacking with aggressive intent. The Hiryuu Shoten Ha works on a yin and yang mechanic where two battle auras meet like bodies of cold and hot air to form a tornado. When properly employed the blast of energy can send multiple opponents at their full strength into [[HomeRunHitter lower Earth orbit]].
15th Nov '15 10:46:44 AM nombretomado
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* In ''[[SaGa2 SaGa 2 / Final Fantasy Legend II]]'', using the "Counter" and "Revenge Sword" items ("Cross Counter" and "Grudge Sword" in Japanese) would allow the character using it to immediately attack any enemy that attacked him/her/it during the turn. Several monsters also have specialized counter abilities.
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* In ''[[SaGa2 ''[[VideoGame/SaGa2 SaGa 2 / Final Fantasy Legend II]]'', using the "Counter" and "Revenge Sword" items ("Cross Counter" and "Grudge Sword" in Japanese) would allow the character using it to immediately attack any enemy that attacked him/her/it during the turn. Several monsters also have specialized counter abilities.
21st Oct '15 2:02:29 PM MattDruzian
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** In addition, in [[VideoGame/FireEmblemTellius Tellius games]] your units can learn Counter skill, which has a chance to automatically hit an opponent for 50% of damage he inflicted. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', it becomes much more powerful - now it reflects full damage and is guaranteed to activate.
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** In addition, in [[VideoGame/FireEmblemTellius Tellius games]] your units can learn Counter skill, which has a chance to automatically hit an opponent for 50% of damage he inflicted. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', it becomes much more powerful - now it reflects full damage and is guaranteed to activate.activate, as long as the battlers are adjacent to each other.
30th Sep '15 3:47:27 PM nombretomado
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* The {{Onimusha}} series lives by this trope. Central to the combat system is the 'Issen' technique, which requires the player to hit the attack button at the precise instant before an enemy attack would connect with you, thus resulting on a one-hit kill of the opponent. When pulled off correctly, it was possible to wipe out an entire room of enemies in under 2 seconds. However Onimusha: Dawn of Dreams simplifies it so that a simple strike from the magic attack button can start off an Issen chain (though doing it the classic way nets you more souls).
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* The {{Onimusha}} ''VideoGame/{{Onimusha}}'' series lives by this trope. Central to the combat system is the 'Issen' technique, which requires the player to hit the attack button at the precise instant before an enemy attack would connect with you, thus resulting on a one-hit kill of the opponent. When pulled off correctly, it was possible to wipe out an entire room of enemies in under 2 seconds. However Onimusha: ''Onimusha: Dawn of Dreams Dreams'' simplifies it so that a simple strike from the magic attack button can start off an Issen chain (though doing it the classic way nets you more souls).
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