History Main / CounterAttack

27th Apr '17 8:13:41 PM Getta
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A necessary strategy for defeating any TennisBoss.

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A necessary strategy for defeating any TennisBoss.
Compare AttackReflector.
23rd Apr '17 12:28:44 PM nombretomado
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* The most common form of this in the ''Franchise/TalesSeries'' is the Pow Revenge skill, which provides a chance for the user to automatically toss a Pow Hammer at the assailant whenever they get hit.

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* The most common form of this in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is the Pow Revenge skill, which provides a chance for the user to automatically toss a Pow Hammer at the assailant whenever they get hit.
14th Apr '17 1:51:20 PM morenohijazo
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* ''VideoGame/{{Terraria}}'': With the Brand of the Inferno, if the player raises their shield a split-second before taking a hit, they'll nullify the attack and gain a buff that greatly increases the power of their next Melee attack for a couple seconds.
8th Apr '17 9:01:19 AM nombretomado
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* The key to victory in ''PunchOut'' is to dodge and counterattack. In early fights, the enemies tend to hang open for quite some time; the window rapidly closes as the game goes on. In addition, launching your own attack successfully just before the opponent does theirs deals extra damage and grants you a [[LimitBreak Star]].

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* The key to victory in ''PunchOut'' ''VideoGame/PunchOut'' is to dodge and counterattack. In early fights, the enemies tend to hang open for quite some time; the window rapidly closes as the game goes on. In addition, launching your own attack successfully just before the opponent does theirs deals extra damage and grants you a [[LimitBreak Star]].
26th Mar '17 2:28:54 PM nombretomado
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* The Dark Step is a manuever in ''VideoGame/NoMoreHeroes'' that's triggered by dodging just as you block an attack. The background goes black, and Travis can launch a series of hits on the enemy without retribution.
* Amaterasu has a counter in ''{{Okami}}''. Whenever she successfully blocks an opponent's attack with her Reflector (which must be set as a sub-weapon), she can counter with an [[SpinningPiledriver izuna drop]] for ''massive'' damage. She can still perform this counter in ''VideoGame/MarvelVsCapcom3''.

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* The Dark Step is a manuever maneuver in ''VideoGame/NoMoreHeroes'' that's triggered by dodging just as you block an attack. The background goes black, and Travis can launch a series of hits on the enemy without retribution.
* Amaterasu has a counter in ''{{Okami}}''.''VideoGame/{{Okami}}''. Whenever she successfully blocks an opponent's attack with her Reflector (which must be set as a sub-weapon), she can counter with an [[SpinningPiledriver izuna drop]] for ''massive'' damage. She can still perform this counter in ''VideoGame/MarvelVsCapcom3''.
21st Feb '17 8:29:00 PM nombretomado
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* One piece of Sky Masters tech introduced in the DaleBrown book ''Rogue Forces'' is a system that allows a plane to blow up incoming missiles with FrickinLaserBeams, then attempt to fry the missile-launcher as well.

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* One piece of Sky Masters tech introduced in the DaleBrown Creator/DaleBrown book ''Rogue Forces'' is a system that allows a plane to blow up incoming missiles with FrickinLaserBeams, then attempt to fry the missile-launcher as well.
5th Feb '17 5:09:33 PM AzyWng
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* ''VideoGame/DeadRising'' and the other games in the series have a few moves that can be unlocked to counter a grab by a zombie. The first game, for example, has the Judo Throw, which involves Frank tossing the zombie over his head and ripping off its right hand!

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* ''VideoGame/DeadRising'' and the other games in the series have a few moves that can be unlocked to counter a grab by a zombie. The first game, for example, has the Judo Throw, which involves Frank tossing the zombie over his head and ripping off its right hand!arm! In the sequel, ''VideoGame/DeadRising2'', these grapple escapes are activated by simply escaping fast enough.



* ''VideoGame/DeadRising'' and its sequels have the ability to rapidly escape zombie grabs through ActionCommands or ButtonMashing. In the first game, certain skills allowed Frank to escape grapples in different ways, depending on how the grabs are escaped (one of them [[AnArmAndALeg tearing the zombie's hand off]]). In ''VideoGame/DeadRising2'', these grapple escapes are activated by simply escaping fast enough.
5th Feb '17 5:05:35 PM AzyWng
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* ''VideoGame/DeadRising'' and its sequels have the ability to rapidly escape zombie grabs through ActionCommands or ButtonMashing. In the first game, certain skills allowed Frank to escape grapples in different ways, depending on how the grabs are escaped (one of them [[AnArmAndALeg tearing the zombie's hand off]]). In ''VideoGame/DeadRising2'', these grapple escapes are activated by simply escaping fast enough.
30th Jan '17 2:31:32 AM Lego3400
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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter VideoGame/Bayonetta 's down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)

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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter VideoGame/Bayonetta 's {{VideoGame/Bayonetta}}'s down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)
30th Jan '17 2:31:08 AM Lego3400
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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter [[VideoGame/Bayonetta]]'s down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)

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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter [[VideoGame/Bayonetta]]'s VideoGame/Bayonetta 's down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)
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