History Main / CounterAttack

28th Jul '16 1:09:50 PM Malady
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* ''VideoGame/BraveHeroYuusha'': Urchies can counter all physical attacks as long as it chooses the right command. The Hero can do the same with the Retaliate Skill.
* ''VideoGame/PrayerOfTheFaithless'': Countering happens with a probability affected by the equipment worn and skills used.
7th Jul '16 10:53:01 PM Doug86
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* ''Franchise/FireEmblem'':

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* ''Franchise/FireEmblem'':''VideoGame/FireEmblem'':
28th Jun '16 5:01:25 AM StFan
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The patient warrior who waits until their opponent commits to an attack will be rewarded with a good opportunity to smack the other guy, hard. This is the principle behind counter attacks in games and other types of fiction. Often, in exchange for the cost in tactical opportunities (and need for good timing), these attacks will be significantly more powerful than normal attacks, sometimes to the point of being {{One Hit Kill}}s.

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The patient warrior who waits until their opponent commits to an attack will be rewarded with a good opportunity to smack the other guy, hard. This is the principle behind counter attacks in games and other types of fiction. Often, in exchange for the cost in tactical opportunities (and need for good timing), these attacks will be significantly more powerful than normal attacks, sometimes to the point of being {{One Hit Kill}}s.
a OneHitKill.



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* Early in ''{{Kinnikuman}}'', the titular hero faces off against Jesse Maivia, master of reversing enemies' moves against them. Unfortunately for him, [[CripplingOverspecialization by relying on his move reversals so much, Jesse did not have any techniques of his own]]. Kinnikuman took advantage of this by doing nothing and then using Jesse's confusion as an opening to perform a move that Jesse had no way of countering.
* FragileSpeedster Miyata's entire boxing strategy is based around using counterattacks to use his opponent's strength against him. Of course, with even the slightest miscalculation his counterattack will lead to a CrossCounter that will probably not fare well for him.

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* Early in ''{{Kinnikuman}}'', ''Manga/{{Kinnikuman}}'', the titular hero faces off against Jesse Maivia, master of reversing enemies' moves against them. Unfortunately for him, [[CripplingOverspecialization by relying on his move reversals so much, Jesse did not have any techniques of his own]]. Kinnikuman took advantage of this by doing nothing and then using Jesse's confusion as an opening to perform a move that Jesse had no way of countering.
* FragileSpeedster Miyata's entire boxing strategy is based around using counterattacks to use his opponent's strength against him. Of course, with even the slightest miscalculation his counterattack will lead to a CrossCounter that will probably not fare well for him.
countering.



* This Miyata's fighting style in the boxing mange HajimeNoIppo. He's an outboxer, using his speed and long reach to devastate other fighters when they attack. He only loses to [[BoringInvincibleHero Ippo]] ''by accident''.

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* This ''Manga/HajimeNoIppo'':
** FragileSpeedster
Miyata's fighting style in the entire boxing mange HajimeNoIppo. He's an outboxer, strategy is based around using counterattacks to use his speed and long reach opponent's strength against him. Of course, with even the slightest miscalculation his counterattack will lead to devastate other fighters when they attack. He only loses to [[BoringInvincibleHero Ippo]] ''by accident''.a CrossCounter that will probably not fare well for him.



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* In the Franchise/StarWarsExpandedUniverse, there is a [[LaserBlade lightsaber]] style called Soresu which revolves around waiting for an enemy to make a mistake...or simply get tired.
** It should be mentioned that Obi-Wan Kenobi is a master of this lightsaber style, which made him the council's top choice for the mission to hunt down and defeat [[SpamAttack General Grievous]] in ''Film/RevengeOfTheSith''.

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* In the Franchise/StarWarsExpandedUniverse, there is a [[LaserBlade lightsaber]] style called Soresu which revolves around waiting for an enemy to make a mistake... or simply get tired.
**
tired. It should be mentioned that Obi-Wan Kenobi is a master of this lightsaber style, which made him the council's top choice for the mission to hunt down and defeat [[SpamAttack General Grievous]] in ''Film/RevengeOfTheSith''.



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* ''Roleplay/DestroyTheGodmodder'': One of the ways the Godmodder blocks attacks is by counter-attacking.
* ''Roleplay/Bay12SwordArtOnlineRP'': Yuri's Sword Skill is this, with the added benefit of [[NoSell negating any damage to herself]].
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[[folder:TabletopGames]]

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[[folder:Roleplay]]
* ''Roleplay/DestroyTheGodmodder'': One of the ways the Godmodder blocks attacks is by counter-attacking.
* ''Roleplay/Bay12SwordArtOnlineRP'': Yuri's Sword Skill is this, with the added benefit of [[NoSell negating any damage to herself]].
[[/folder]]

[[folder:TabletopGames]]
[[folder:Tabletop Games]]



* ''{{Exalted}}'' has a whole slew of combat charms that grant one or more lightning-fast counterattacks. The stronger ones often combine the simple counterattack with a particularly nasty bonus effect.

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* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' has a whole slew of combat charms that grant one or more lightning-fast counterattacks. The stronger ones often combine the simple counterattack with a particularly nasty bonus effect.



* ''MageKnight'', in its second iteration, had a Counterattack special ability, though it was activated by the initial attack missing. It was frequently paired with the Parry ability, which gave the defender a better chance of being missed by a melee attack (and thus triggering the Counterattack).

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* ''MageKnight'', ''TabletopGame/MageKnight'', in its second iteration, had a Counterattack special ability, though it was activated by the initial attack missing. It was frequently paired with the Parry ability, which gave the defender a better chance of being missed by a melee attack (and thus triggering the Counterattack).



* ''TabletopGame/DungeonsAndDragons'' 3.5 has the feast Karmic Strike and Robilar's Gambit, used to great effect in the famous "Jack B Quick" build, which hit back up to 6 times for every hit it received. Fighters can also take a "Counterattack" alternate class feature.
* ''{{GURPS}}: Martial Arts'' telescopes most varieties of counterattack into a single difficult to pull off technique. There are also rules for trying a riposte or a stop hit.
* A few characters in ''TabletopGame/SentinelsOfTheMultiverse'' have counter attacks that trigger when they get hit by a target. However, these are not optional: If a hero hits themselves and they have their counter in play, it triggers and they hit themselves again.

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* ''TabletopGame/DungeonsAndDragons'' 3.5 has the feast feats Karmic Strike and Robilar's Gambit, used to great effect in the famous "Jack B Quick" build, which hit back up to 6 six times for every hit it received. Fighters can also take a "Counterattack" alternate class feature.
* ''{{GURPS}}: ''TabletopGame/{{GURPS}}: Martial Arts'' telescopes most varieties of counterattack into a single difficult to pull off single, difficult-to-pull-off technique. There are also rules for trying a riposte or a stop hit.
* ''TabletopGame/SentinelsOfTheMultiverse'':
**
A few characters in ''TabletopGame/SentinelsOfTheMultiverse'' have counter attacks that trigger when they get hit by a target. However, these are not optional: If a hero hits themselves and they have their counter in play, it triggers and they hit themselves again.



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* In ''{{Achaea}}'', the Monk-class has access to the mother of all counters. Once you activate it, the next person to hit you is [[OneHitKill insta-killed]], with a very nice description that involves [[PowerFloats hovering]], GlowingEyesOfDoom, and EyeBeams.

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* In ''{{Achaea}}'', ''VideoGame/{{Achaea}}'', the Monk-class has access to the mother of all counters. Once you activate it, the next person to hit you is [[OneHitKill insta-killed]], with a very nice description that involves [[PowerFloats hovering]], GlowingEyesOfDoom, and EyeBeams.



* ''VideoGame/AssassinsCreedI'' uses counterattacks to make up most of its fencing system. Altaïr only shoves away foes when countering a grapple, but countering foes' weapon strikes are [[OneHitKill instantly fatal]]. This is the best way to depopulate the city guards of the Holy Land given the [[MookChivalry kindness of the guardsmen in generously waiting their turns to attack you one at a time]].

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* ''Franchise/AssassinsCreed'':
**
''VideoGame/AssassinsCreedI'' uses counterattacks to make up most of its fencing system. Altaïr only shoves away foes when countering a grapple, but countering foes' weapon strikes are [[OneHitKill instantly fatal]]. This is the best way to depopulate the city guards of the Holy Land given the [[MookChivalry kindness of the guardsmen in generously waiting their turns to attack you one at a time]].



* ''BloodlineChampions'' has a multitude of abilities that do this.

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* ''BloodlineChampions'' ''VideoGame/BloodlineChampions'' has a multitude of abilities that do this.



* The original KingdomHearts had a move [[ExactlyWhatItSaysOnTheTin literally called]] counter attack. It was only usable in the quarter of a second immediately after blocking an enemy attack.

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* ''VideoGame/KingdomHearts'':
**
The original KingdomHearts had ''VideoGame/KingdomHeartsI'' has a move [[ExactlyWhatItSaysOnTheTin literally called]] counter attack. It was only usable in the quarter of a second immediately after blocking an enemy attack.



* ''VideoGame/{{Mabinogi}}'' has the Counterattack skill, which takes an incoming melee attack and sends part of it[[note]]The exact percentage of the attack that gets returned depends on the defender's Counterattack skill rank.[[/note]] right back, with the defender's attack added to it. Extremely useful against [[MightyGlacier certain bosses]].
** And in the prequel, ''{{Vindictus}}'', it is a key skill for Fiona, requiring a smash immediately after guarding against a non-smash attack to deliver a vicious attack against the enemy that attacked her (as well as everything else within range!). The skill eats shields for breakfast, though, meaning that a good Campfire skill (which regenerates the quality of your armor and shield after sitting at it) is essential for her.
* ''[[RiseOfTheKasai The Mark of Kri]]'' had a counter move that only worked with your sword sheathed and caused Rau to kill the enemy with their own weapon.

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* ''VideoGame/{{Mabinogi}}'' has the ''VideoGame/{{Mabinogi}}'':
** The
Counterattack skill, which takes an incoming melee attack and sends part of it[[note]]The exact percentage of the attack that gets returned depends on the defender's Counterattack skill rank.[[/note]] right back, with the defender's attack added to it. Extremely useful against [[MightyGlacier certain bosses]].
** And in the prequel, ''{{Vindictus}}'', ''VideoGame/{{Vindictus}}'', it is a key skill for Fiona, requiring a smash immediately after guarding against a non-smash attack to deliver a vicious attack against the enemy that attacked her (as well as everything else within range!). The skill eats shields for breakfast, though, meaning that a good Campfire skill (which regenerates the quality of your armor and shield after sitting at it) is essential for her.
* ''[[RiseOfTheKasai ''[[VideoGame/RiseOfTheKasai The Mark of Kri]]'' had a counter move that only worked with your sword sheathed and caused Rau to kill the enemy with their own weapon.



* MetalGearSolid4 introduces this for the first time in the series, letting Snake return fire if he gets knocked onto his back. There's something very satisfying about reclining comfortably while blowing messy holes in the person that put you in that position to begin with.
* VideoGame/MetalGearRisingRevengeance has one happen if the player does a well timed parry, called a Parry Counter. This does as much damage as a combo and often makes battles faster while minimizing damage you take. On the hardest difficulty, Revengeance, its power is multiplied by 10, allowing them to hit both mooks and bosses for massive damage. Certain enemies however, will either evade the counter or attempt to counter it. You can counter said counter, leading to some potentially long counter wars.

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* MetalGearSolid4 ''VideoGame/MetalGear'':
** ''VideoGame/MetalGearSolid4GunsOfThePatriots''
introduces this for the first time in the series, letting Snake return fire if he gets knocked onto his back. There's something very satisfying about reclining comfortably while blowing messy holes in the person that put you in that position to begin with.
* VideoGame/MetalGearRisingRevengeance ''VideoGame/MetalGearRisingRevengeance'' has one happen if the player does a well timed parry, called a Parry Counter. This does as much damage as a combo and often makes battles faster while minimizing damage you take. On the hardest difficulty, Revengeance, its power is multiplied by 10, allowing them to hit both mooks and bosses for massive damage. Certain enemies however, will either evade the counter or attempt to counter it. You can counter said counter, leading to some potentially long counter wars.



** ''FinalFantasyTactics'' has a number of counter-attacks, one of the most useful being Hamedo. A guy goes to hit you, and you hit him first...''hard''. (Sometimes enough to kill him. You can actually survive a surprise attack while at near-death by virtue of the fact that he never actually landed his blow before you countered). Unfortunately it only works against humans and even then only physical attacks, making it of dubious usefulness at best.
** FinalFantasyTacticsAdvance also has several variations: Counter, which works against all physical attacks whether they hit or not; Bonecrusher (commonly considered the most useful), which deals 50% more damage than Counter but requires that the attack hits and Strike Back which lets you evade and counter but only against basic attacks. There is also a version for spells too (called "return magic") which hits the enemy with the spell they just used on you, but only if you have the mana. And against enemies like the flans which are healed by the element they use, this can backfire badly.
*** The same applies to FinalFantasyTacticsA2, with Bonecrusher keeping its crown.
** In ''DissidiaFinalFantasy'', [[VideoGame/FinalFantasyV Exdeath's]] move set is built around countering and [[BarrierWarrior blocking]], while Tidus's distinguishing feature is his reliance on DeadlyDodging. Though these two characters are built around the concept of counter-attacking, many other characters dabble in it: [[VideoGame/FinalFantasyI Warrior of Light]]'s Shield of Light, [[VideoGame/FinalFantasyII Firion]]'s Shield Bash, [[VideoGame/FinalFantasyIII Cloud of Darkness]]'s [Wrath] Particle Beam, [[VideoGame/FinalFantasyVII Sephiroth]]'s Scintilla, and [[VideoGame/FinalFantasyXII Vaan]]'s (switch) Sword & Shield are all block-and-counter moves, while the Cloud of Darkness, Prishe, and Vaan have a couple dodge-and-counter moves.

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** ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' has a number of counter-attacks, one of the most useful being Hamedo. A guy goes to hit you, and you hit him first...''hard''. (Sometimes enough to kill him. You can actually survive a surprise attack while at near-death by virtue of the fact that he never actually landed his blow before you countered). Unfortunately it only works against humans and even then only physical attacks, making it of dubious usefulness at best.
** FinalFantasyTacticsAdvance ''VideoGame/FinalFantasyTacticsAdvance'' also has several variations: Counter, which works against all physical attacks whether they hit or not; Bonecrusher (commonly considered the most useful), which deals 50% more damage than Counter but requires that the attack hits and Strike Back which lets you evade and counter but only against basic attacks. There is also a version for spells too (called "return magic") which hits the enemy with the spell they just used on you, but only if you have the mana. And against enemies like the flans which are healed by the element they use, this can backfire badly.
*** ** The same applies to FinalFantasyTacticsA2, ''VideoGame/FinalFantasyTacticsA2'', with Bonecrusher keeping its crown.
** In ''DissidiaFinalFantasy'', ''VideoGame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyV Exdeath's]] move set is built around countering and [[BarrierWarrior blocking]], while Tidus's distinguishing feature is his reliance on DeadlyDodging. Though these two characters are built around the concept of counter-attacking, many other characters dabble in it: [[VideoGame/FinalFantasyI Warrior of Light]]'s Shield of Light, [[VideoGame/FinalFantasyII Firion]]'s Shield Bash, [[VideoGame/FinalFantasyIII Cloud of Darkness]]'s [Wrath] Particle Beam, [[VideoGame/FinalFantasyVII Sephiroth]]'s Scintilla, and [[VideoGame/FinalFantasyXII Vaan]]'s (switch) Sword & Shield are all block-and-counter moves, while the Cloud of Darkness, Prishe, and Vaan have a couple dodge-and-counter moves.



* All physical attacks in ''JeanneDArc'' are automatically countered, provided the attacker is in weapon range of the original target. The only exception is with the Archer class, which can't counter anything at all.

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* ''VideoGame/JeanneDArc'':
**
All physical attacks in ''JeanneDArc'' are automatically countered, provided the attacker is in weapon range of the original target. The only exception is with the Archer class, which can't counter anything at all.



* Much like the ''JeanneDArc'' example above, ''Franchise/FireEmblem'' has automatic counterattacks as long as the attacked unit has a weapon with the proper range. What's more, if the defending unit's speed is high enough, it will attack ''twice''. If the attacking unit's speed is high enough, then ''it'' will counterattack after the defending unit does. Most of the damage you deal will probably be from counterattacks.
** In addition, in [[VideoGame/FireEmblemTellius Tellius games]] your units can learn Counter skill, which has a chance to automatically hit an opponent for 50% of damage he inflicted. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', it becomes much more powerful - now it reflects full damage and is guaranteed to activate, as long as the battlers are adjacent to each other.

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* ''Franchise/FireEmblem'':
**
Much like the ''JeanneDArc'' ''Jeanne d'Arc'' example above, ''Franchise/FireEmblem'' has the games have automatic counterattacks as long as the attacked unit has a weapon with the proper range. What's more, if the defending unit's speed is high enough, it will attack ''twice''. If the attacking unit's speed is high enough, then ''it'' will counterattack after the defending unit does. Most of the damage you deal will probably be from counterattacks.
** In addition, in [[VideoGame/FireEmblemTellius Tellius games]] ''[[VideoGame/FireEmblemTellius Tellius]]'' games your units can learn Counter skill, which has a chance to automatically hit an opponent for 50% of damage he inflicted. inflicted.
**
In ''[[VideoGame/FireEmblemAwakening Awakening]]'', it becomes much more powerful - -- now it reflects full damage and is guaranteed to activate, as long as the battlers are adjacent to each other.



* VideoGame/SuperRobotWars has a Counter skill, but it works differently, seeing as the defender makes an attack anyways (as long as it can). This variation makes the unit that Counters go first.
** In VideoGame/SuperRobotWars in general, every attack done leave the attacker open for a counterattack. In fact, sending a powerful robot alone among an army of weak mooks will allow you to defeat them much faster that if you attacked them one by one. On the other hand, when facing more powerful foes, you will start to realise that if you don't finish your opponent, it would be wise to outrange them, be able to avoid their counter attack or repair the damage afterward.
* Done in the {{Suikoden}} games, with the added bonus of dodging the attack that you're countering. Every game also has a rune that greatly increases the chances of one happening.

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* VideoGame/SuperRobotWars ''VideoGame/SuperRobotWars'':
** The game
has a Counter skill, but it works differently, seeing as the defender makes an attack anyways (as long as it can). This variation makes the unit that Counters go first.
** In VideoGame/SuperRobotWars in general, every attack done leave the attacker open for a counterattack. In fact, sending a powerful robot alone among an army of weak mooks will allow you to defeat them much faster that if you attacked them one by one. On the other hand, when facing more powerful foes, you will start to realise that if you don't finish your opponent, it would be wise to outrange them, be able to avoid their counter attack or repair the damage afterward.
* Done in the {{Suikoden}} ''VideoGame/{{Suikoden}}'' games, with the added bonus of dodging the attack that you're countering. Every game also has a rune that greatly increases the chances of one happening.



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[[folder:WesternAnimation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.

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[[folder:WesternAnimation]]
[[folder:Web Original]]
* In ''WesternAnimation/AvatarTheLastAirbender'', this ''Roleplay/DestroyTheGodmodder'': One of the ways the Godmodder blocks attacks is by counter-attacking.
* ''Roleplay/Bay12SwordArtOnlineRP'': Yuri's Sword Skill is this, with the added benefit of [[NoSell negating any damage to herself]].[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'':
** This
is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.



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11th Jun '16 7:13:55 PM nombretomado
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* Numerous characters in the {{Tekken}} series have reversals where they attempt to catch an opponent's attacking limb and perform a counterattack if they're successful.

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* Numerous characters in the {{Tekken}} ''VideoGame/{{Tekken}}'' series have reversals where they attempt to catch an opponent's attacking limb and perform a counterattack if they're successful.
3rd Jun '16 9:41:45 AM nombretomado
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* The PS2 BeatEmUp ''VideoGame/UrbanReign'' has Tekken style reversals where you intercept an opponent's limb then throw them by it(Paul Phoenix, who [[GuestFighter guest stars]], retains his kick reversal from Tekken). Escaping from certain grapples will result in your character counter-throwing the opponent.

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* The PS2 [=PS2=] BeatEmUp ''VideoGame/UrbanReign'' has Tekken style reversals where you intercept an opponent's limb then throw them by it(Paul Phoenix, who [[GuestFighter guest stars]], retains his kick reversal from Tekken). Escaping from certain grapples will result in your character counter-throwing the opponent.
21st May '16 5:28:42 PM nombretomado
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* ''VideoGame/KillerIsDead'' has the Dodge Burst, Counter Smash, and Counter Shot. Counter Smash works after doing a Just Guard (pressing block when a Wire flashes red) and pressing the [[ActionCommands button prompt]] that appears afterward (Y on 360/Triangle on PS3). The Counter Shot works by doing a Dodge Burst on gun wielding Wires. The last two counters you have to buy with your upgrade points.

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* ''VideoGame/KillerIsDead'' has the Dodge Burst, Counter Smash, and Counter Shot. Counter Smash works after doing a Just Guard (pressing block when a Wire flashes red) and pressing the [[ActionCommands button prompt]] that appears afterward (Y on 360/Triangle on PS3).[=PS3=]). The Counter Shot works by doing a Dodge Burst on gun wielding Wires. The last two counters you have to buy with your upgrade points.
8th May '16 8:19:31 AM Steven
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** ''VideoGame/FinalFantasyIX'' has Counter, which gives the character a small chance to retaliate after being attacked and the support ability Eye 4 Eye increases the chances of a Counter triggering. Return Magic has the character that was hit by a magic attack cast the same spell back at the caster without spending MP to do so and it is not affected by Reflect. Return Magic also makes the Doomsday spell hit only the caster when it is used as a counterattack while the spell itself normally hits everyone in the battlefield.
18th Mar '16 2:07:56 AM Tyrantosaurus
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** Sawamura is also a very good counter puncher. Unlike Miyata, who's counters are high risk, high reward, Sawamura uses low risk, high reward counters where he attacks his opponent just as they begin their punch, and countering before it even is thrown.
4th Jan '16 4:47:52 PM nombretomado
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* Guarding in the right way into an enemy's attack in ''SoulCalibur'' will Guard Break them, knocking them off balance. They can recover in time to guard break your own attack. There are also several more direct counters, when the attack is blocked and prompts a very quick attack in response. The most dramatic may be in ''Soul Calibur 3'', when the Katana and Shuriken style counters by blocking and then hitting their opponent in the face with a giant fiery shuriken.

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* Guarding in the right way into an enemy's attack in ''SoulCalibur'' ''VideoGame/SoulCalibur'' will Guard Break them, knocking them off balance. They can recover in time to guard break your own attack. There are also several more direct counters, when the attack is blocked and prompts a very quick attack in response. The most dramatic may be in ''Soul Calibur 3'', when the Katana and Shuriken style counters by blocking and then hitting their opponent in the face with a giant fiery shuriken.



* The StreetFighter character Akuma has the Raging Demon move (aka Shun Goku Satsu or Instant Hell Murder). While it can be used as a normal attack, it is designed to counter almost any move in the games, as Akuma charges into the opponent while they are trying to attack.

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* The StreetFighter ''Franchise/StreetFighter'' character Akuma has the Raging Demon move (aka Shun Goku Satsu or Instant Hell Murder). While it can be used as a normal attack, it is designed to counter almost any move in the games, as Akuma charges into the opponent while they are trying to attack.
30th Nov '15 3:34:32 PM dpisel01
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* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.

to:

* In ''[[WesternAnimation/AvatarTheLastAirbender]]'', ''WesternAnimation/AvatarTheLastAirbender'', this is the main offensive method used by waterbenders. Waterbending is a primarily defensive art, but one of the principles of this element is redirecting opponents' energy and turning it against them, allowing waterbenders' defense to become their offense.
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