History Main / CounterAttack

9th Dec '17 12:48:47 PM Someoneman
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* ''VideoGame/{{Battlerite}}'' has several characters with counter attacks, to the point where the ability to avoid hitting counters is one of the main differences between bad and good players. Counters that directly do damage are rare, though. Most simply apply a buff or debuff.



* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''VideoGame/DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...

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* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] anyway (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''VideoGame/DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...
5th Dec '17 9:18:43 AM TheOneWhoTropes
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* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...

to:

* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''DemonsSouls'' ''VideoGame/DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...
20th Oct '17 11:44:00 AM WillKeaton
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* [[CrazyAwesome Seigfried's]] Of Manga/KenichiTheMightiestDisciple entire fighting style consists of him transferring energy back towards his opponents by [[EverythingsBetterWithSpinning spinning.]] He also waits until the last moment possible to jump back, and make it appear like his opponent is hitting him, while he's really not, creates the illusion of him being invincible.

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* [[CrazyAwesome Seigfried's]] Of Manga/KenichiTheMightiestDisciple Seigfried]] of ''Manga/KenichiTheMightiestDisciple'' has an entire fighting style which consists of him transferring energy back towards his opponents by [[EverythingsBetterWithSpinning spinning.]] He also waits until the last moment possible to jump back, and make it appear like his opponent is hitting him, while he's really not, creates the illusion of him being invincible.
26th Sep '17 10:19:41 PM Abodos
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26th Sep '17 10:17:51 PM Abodos
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* The Melee Counter ability in ''VideoGame/MetroidSamusReturns'', which allows Samus to whack an enemy with her arm cannon if it moves in to attack. If successfully performed, there will be a very brief moment of HitStop; pressing your Shoot button during the slowdown will cause Samus to automatically fire at the deflected target and inflict massive damage. On certain enemies, this can even start a cinematic that allows her the chance to inflict even more additional damage.
16th Sep '17 4:28:56 PM nombretomado
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* YagyuJubei as depicted in the ''VideoGame/SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.

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* YagyuJubei UsefulNotes/YagyuJubei as depicted in the ''VideoGame/SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.
27th Apr '17 8:13:41 PM Getta
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A necessary strategy for defeating any TennisBoss.

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A necessary strategy for defeating any TennisBoss.
Compare AttackReflector.
23rd Apr '17 12:28:44 PM nombretomado
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* The most common form of this in the ''Franchise/TalesSeries'' is the Pow Revenge skill, which provides a chance for the user to automatically toss a Pow Hammer at the assailant whenever they get hit.

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* The most common form of this in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is the Pow Revenge skill, which provides a chance for the user to automatically toss a Pow Hammer at the assailant whenever they get hit.
14th Apr '17 1:51:20 PM morenohijazo
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* ''VideoGame/{{Terraria}}'': With the Brand of the Inferno, if the player raises their shield a split-second before taking a hit, they'll nullify the attack and gain a buff that greatly increases the power of their next Melee attack for a couple seconds.
8th Apr '17 9:01:19 AM nombretomado
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* The key to victory in ''PunchOut'' is to dodge and counterattack. In early fights, the enemies tend to hang open for quite some time; the window rapidly closes as the game goes on. In addition, launching your own attack successfully just before the opponent does theirs deals extra damage and grants you a [[LimitBreak Star]].

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* The key to victory in ''PunchOut'' ''VideoGame/PunchOut'' is to dodge and counterattack. In early fights, the enemies tend to hang open for quite some time; the window rapidly closes as the game goes on. In addition, launching your own attack successfully just before the opponent does theirs deals extra damage and grants you a [[LimitBreak Star]].
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