History Main / CounterAttack

21st Feb '17 8:29:00 PM nombretomado
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* One piece of Sky Masters tech introduced in the DaleBrown book ''Rogue Forces'' is a system that allows a plane to blow up incoming missiles with FrickinLaserBeams, then attempt to fry the missile-launcher as well.

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* One piece of Sky Masters tech introduced in the DaleBrown Creator/DaleBrown book ''Rogue Forces'' is a system that allows a plane to blow up incoming missiles with FrickinLaserBeams, then attempt to fry the missile-launcher as well.
5th Feb '17 5:09:33 PM AzyWng
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* ''VideoGame/DeadRising'' and the other games in the series have a few moves that can be unlocked to counter a grab by a zombie. The first game, for example, has the Judo Throw, which involves Frank tossing the zombie over his head and ripping off its right hand!

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* ''VideoGame/DeadRising'' and the other games in the series have a few moves that can be unlocked to counter a grab by a zombie. The first game, for example, has the Judo Throw, which involves Frank tossing the zombie over his head and ripping off its right hand!arm! In the sequel, ''VideoGame/DeadRising2'', these grapple escapes are activated by simply escaping fast enough.



* ''VideoGame/DeadRising'' and its sequels have the ability to rapidly escape zombie grabs through ActionCommands or ButtonMashing. In the first game, certain skills allowed Frank to escape grapples in different ways, depending on how the grabs are escaped (one of them [[AnArmAndALeg tearing the zombie's hand off]]). In ''VideoGame/DeadRising2'', these grapple escapes are activated by simply escaping fast enough.
5th Feb '17 5:05:35 PM AzyWng
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* ''VideoGame/DeadRising'' and its sequels have the ability to rapidly escape zombie grabs through ActionCommands or ButtonMashing. In the first game, certain skills allowed Frank to escape grapples in different ways, depending on how the grabs are escaped (one of them [[AnArmAndALeg tearing the zombie's hand off]]). In ''VideoGame/DeadRising2'', these grapple escapes are activated by simply escaping fast enough.
30th Jan '17 2:31:32 AM Lego3400
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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter VideoGame/Bayonetta 's down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)

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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter VideoGame/Bayonetta 's {{VideoGame/Bayonetta}}'s down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)
30th Jan '17 2:31:08 AM Lego3400
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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter [[VideoGame/Bayonetta]]'s down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)

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** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special. Finally, DLC Charcter [[VideoGame/Bayonetta]]'s VideoGame/Bayonetta 's down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)
30th Jan '17 2:30:00 AM Lego3400
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** In Melee, Peach, Marth, and Roy have these, though the last of the three is most noteworthy, due to his counter's strength being based on how much damage the countered move would've caused. There's also Mr. Game and Watch, who after catching three projectiles with his Oil Panic special can unleash their combined destructive force in a single attack.

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** In Melee, Peach, Marth, and Roy have these, though the last of the three is most noteworthy, due to his counter's strength being based on how much damage the countered move would've caused. There's also Mr. Game and Watch, who after catching three projectiles with his Oil Panic special can unleash their combined destructive force in a single attack. Peach is also the only chacter to not have her counter as a down-special.



** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Finally, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special.

to:

** The fourth games add [[VideoGame/PokemonXAndY Greninja]] who uses Substitute, replacing himself with a doll or NinjaLog and attacking when he reappears. [[VideoGame/FireEmblemAwakening Lucina]] has Marth's counter (being a MoveSetClone). [[VideoGame/PunchOut Little Mac]] has a similar counter attack and so does [[VideoGame/KidIcarus Palutena]]. [[{{VideoGame/Xenoblade}} Shulk]]'s CounterAttack comes in the form of his Monado giving him a vision of the impending attack, this has a very long window but decreases if it is spammed. Finally, Also, {{Mii}} Swordfighters can have a ''VideoGame/FireEmblem'' style counter attack for their down special.special. Finally, DLC Charcter [[VideoGame/Bayonetta]]'s down special, Witch Time, functions like a counter (Down-Special and Strength dependent on received attack), expect it instead slows allowing for a manual counter attack, with additional factors, being enemy health percentage and if Witch Time was spammed (similar to Shulk)
29th Jan '17 9:04:44 PM ILikeRobots
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* In ''Videogame/TheLegendOfZeldaTheWindWaker,'' the hero [[HeroicMime Link]] learns the Parry Attack, an [[ActionCommands Action Command]] in which the player [[CameraLockOn lock-on targets an enemy]], and presses "A" right before an enemy's attack, making Link dodge out of the way and then strike the enemy from behind or above. It's instrumental in defeating the powerful Darknut enemies, as well as [[spoiler:the BigBad Ganondorf]].
19th Jan '17 6:16:16 PM mythmonster2
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* In ''VideoGame/EternalCardGame'', the Primal and Shadow factions have cards that will punish an enemy for attacking.
16th Jan '17 12:37:00 PM AzyWng
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* ''VideoGame/DeadRising'' and the other games in the series have a few moves that can be unlocked to counter a grab by a zombie. The first game, for example, has the Judo Throw, which involves Frank tossing the zombie over his head and ripping off its right hand!
29th Oct '16 1:37:09 PM nombretomado
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* GuildWars has the skills riposte and deadly riposte which automatically counter any attack used against the character.

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* GuildWars ''VideoGame/GuildWars'' has the skills riposte and deadly riposte which automatically counter any attack used against the character.
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