History Main / CosmicDeadline

24th Sep '17 7:16:58 AM Gosicrystal
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* VideoGame/BrutalLegend has an accelerating example. The first part of the game is very spaced out, and your battles with Lionwhyte have other missions between them where you acquire more followers. The enemies you're fighting are supposed to be low-level lackeys, but it takes up at least 2/3 of the game. The second part has you mostly fighting Ophelia and the Drowning Doom, and while there are about the same number of battles there are almost no other missions and the other arcs are all either already resolved or abandoned at this point, with the previously constant parade of new kooky characters coming to an abrupt halt. After that arc ends the BigBad Doviculus shows up and you immediately have a boss fight on the same field as the final battle with Ophelia; you don't even get a proper stage battle with him since he relies entirely on gimmicks.

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* VideoGame/BrutalLegend ''VideoGame/BrutalLegend'' has an accelerating example. The first part of the game is very spaced out, and your battles with Lionwhyte have other missions between them where you acquire more followers. The enemies you're fighting are supposed to be low-level lackeys, but it takes up at least 2/3 of the game. The second part has you mostly fighting Ophelia and the Drowning Doom, and while there are about the same number of battles there are almost no other missions and the other arcs are all either already resolved or abandoned at this point, with the previously constant parade of new kooky characters coming to an abrupt halt. After that arc ends the BigBad Doviculus shows up and you immediately have a boss fight on the same field as the final battle with Ophelia; you don't even get a proper stage battle with him since he relies entirely on gimmicks.
16th Aug '17 3:05:32 PM Jacob175
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* Benimaru Itoh was slated to draw an eleven-issue ''Super VideoGame/{{Metroid}}'' comic, which Americans may know from its appearance in Nintendo Power. For [[ExecutiveMeddling annoying reasons]], he was abruptly forced to write a conclusion in the fifth issue. The result? The titular Metroid is killed by two minor characters in a brief side scene, the bosses are killed in [[{{Montage}} a two-page spread]], Ridley ''flees'' and is never seen again, and the battle against Mother Brain is resolved in about three pages.

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* Benimaru Itoh was slated to draw an eleven-issue ''Super VideoGame/{{Metroid}}'' ''VideoGame/SuperMetroid'' comic, which Americans may know from its appearance in Nintendo Power.''Magazine/NintendoPower''. For [[ExecutiveMeddling annoying reasons]], he was abruptly forced to write a conclusion in the fifth issue. The result? The titular Metroid is killed by two minor characters in a brief side scene, the bosses are killed in [[{{Montage}} a two-page spread]], Ridley ''flees'' and is never seen again, and the battle against Mother Brain is resolved in about three pages.



* ''Anime/SenkiZesshouSymphogear''. There is a popular belief that the episode count was halved after it started airing. This is [[FanDumb absolutely]] [[GodNeverSaidThat untrue]] - what actually went on is that they had too many ideas to fit in one season, and they were only given enough funding to do one season. End resut: The DarkMagicalGirl's HeelFaceTurn proceeds ludicrously quickly, the BigBad's nature and plan comes out of nowhere, and there's little to no explanation for the nature of the magical stuff.

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* ''Anime/SenkiZesshouSymphogear''. There is a popular belief that the episode count was halved after it started airing. This is [[FanDumb absolutely]] [[GodNeverSaidThat untrue]] - what actually went on is that they had too many ideas to fit in one season, and they were only given enough funding to do one season. End resut: result: The DarkMagicalGirl's HeelFaceTurn proceeds ludicrously quickly, the BigBad's nature and plan comes out of nowhere, and there's little to no explanation for the nature of the magical stuff.



** The ending of the Arrancar Saga is curiously rushed given how notoriously drawn out the arc as a whole is. Aizen has achieved great power and trashed everyone who stood in his way of annhilating Karakura Town. When Ichigo confronts him, instead of an epic battle that has both characters throwing everything they have at each other, Ichigo's latest power up has put him so far above Aizen that all Aizen can do is stall him. Once Ichigo is finished letting Aizen realize how outmatched he is, he easily beats him and Aizen's power is sealed away. The final fight wasn't the only abrupt thing about the arc either. When the Soul Society arc ended, the story took the time to show how the supporting cast was doing and how they were dealing with the events of the arc. By comparison, Deicide only showed the fate of a handful of characters, with most of them being left in limbo for a year or so while the next arc focused on other characters.

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** The ending of the Arrancar Saga is curiously rushed given how notoriously drawn out the arc as a whole is. Aizen has achieved great power and trashed everyone who stood in his way of annhilating annihilating Karakura Town. When Ichigo confronts him, instead of an epic battle that has both characters throwing everything they have at each other, Ichigo's latest power up has put him so far above Aizen that all Aizen can do is stall him. Once Ichigo is finished letting Aizen realize how outmatched he is, he easily beats him and Aizen's power is sealed away. The final fight wasn't the only abrupt thing about the arc either. When the Soul Society arc ended, the story took the time to show how the supporting cast was doing and how they were dealing with the events of the arc. By comparison, Deicide only showed the fate of a handful of characters, with most of them being left in limbo for a year or so while the next arc focused on other characters.



** ''Series/{{Angel}}'' was cancelled by the network early into its 5th season but was allowed to finish out the year, meaning the writers had to hurry to let Angel defeat the series long [[BigBad big bads]] Wolfram & Hart as well as tie up romantic loose ends like finding Angel a new werewolf girlfriend and pairing off Wesley and Fred (who also died in a plot that would have been a much longer arc otherwise). The shanshu plot thread was dropped as well, [[RunningGag magically]] Subverted in the episode "Awakening" (which aired in the middle of the fourth season), in which the breakneck happy ending is at last revealed to be a mind screw, an illusion designed to give Angel a damning moment of perfect happiness. Incidentally, the episode is quite a stunning display of the writing staffs' skills, showing how, no matter how knotty and overheated the narrative has become, it can be satisfyingly resolved anytime at the drop of a hat.

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** ''Series/{{Angel}}'' was cancelled by the network early into its 5th season but was allowed to finish out the year, meaning the writers had to hurry to let Angel defeat the series long [[BigBad big bads]] Wolfram & Hart as well as tie up romantic loose ends like finding Angel a new werewolf girlfriend and pairing off Wesley and Fred (who also died in a plot that would have been a much longer arc otherwise). The shanshu plot thread was dropped as well, [[RunningGag magically]] magically]]. Subverted in the episode "Awakening" (which aired in the middle of the fourth season), in which the breakneck happy ending is at last revealed to be a mind screw, an illusion designed to give Angel a damning moment of perfect happiness. Incidentally, the episode is quite a stunning display of the writing staffs' skills, showing how, no matter how knotty and overheated the narrative has become, it can be satisfyingly resolved anytime at the drop of a hat.



* ''VideoGame/LegacyOfKain: Soul Reaver'' ends very abruptly as a result of the deadline its developers were under. The finished game contains foreshadowing to the chopped out bits, which were eventually worked into the later titles in heavily modified forms. This is probably one of the few instances where a CosmicDeadline actually ''[[TropesAreNotBad benefited]]'' a series as a whole: The original ending effectively closed off the series to any more sequels, with Raziel wiping out the vampires and restoring the Pillars finally. While the cliffhanger was infuriating to many, the resulting plotline was well worth it.

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* ''VideoGame/LegacyOfKain: Soul Reaver'' ends very abruptly as a result of the deadline its developers were under. The finished game contains foreshadowing to the chopped out bits, which were eventually worked into the later titles in heavily modified forms. This is probably one of the few instances where a CosmicDeadline Cosmic Deadline actually ''[[TropesAreNotBad ''[[TropesAreTools benefited]]'' a series as a whole: The original ending effectively closed off the series to any more sequels, with Raziel wiping out the vampires and restoring the Pillars finally. While the cliffhanger was infuriating to many, the resulting plotline was well worth it.



* ''VideoGame/TalesOfXillia'' was rushed for the series 15th anniversery, and it shows in the later half of the plot. Developments move at a rapid pace and many threads are [[AbortedArc aborted and left to sidequests]]. The main issue comes with the HalfwayPlotSwitch to a SaveBothWorlds story. It'd probably work a lot better if the second world had more than [[DisappointingLastLevel four visitable areas]].

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* ''VideoGame/TalesOfXillia'' was rushed for the series 15th anniversery, anniversary, and it shows in the later half of the plot. Developments move at a rapid pace and many threads are [[AbortedArc aborted and left to sidequests]]. The main issue comes with the HalfwayPlotSwitch to a SaveBothWorlds story. It'd probably work a lot better if the second world had more than [[DisappointingLastLevel four visitable areas]].



* Lampshaded by Belkar in [[http://www.giantitp.com/comics/oots0649.html this]] ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' strip, though the plot slows down again after that burst of accomplishment.

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* Lampshaded by Belkar in [[http://www.giantitp.com/comics/oots0649.html this]] ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' ''Webcomic/TheOrderOfTheStick'' strip, though the plot slows down again after that burst of accomplishment.



* A number of fans feel like the second half of ''WesternAnimation/GravityFalls''' second season falls prey to this, with a number of characters failing to get proper development despite playing integral roles in the GrandFinale (Wendy and the Author of the Journals, in particular) and a decent number of loose-threads that had to be concluded in post-series book ''Literature/GravityFallsJournal3''. It's generally agreed among this group that creator Alex Hirsch should have stayed with his original plan for a three season MythArc, rather hasten and condense the last two storylines into a single season.

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* A number of fans feel like the second half of ''WesternAnimation/GravityFalls''' second season falls prey to this, with a number of characters failing to get proper development despite playing integral roles in the GrandFinale (Wendy and the Author of the Journals, in particular) and a decent number of loose-threads that had to be concluded in post-series book ''Literature/GravityFallsJournal3''. It's generally agreed among this group that creator Alex Hirsch should have stayed with his original plan for a three season MythArc, rather than hasten and condense the last two storylines into a single season.
3rd Aug '17 12:28:50 AM crashkey
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* Parody in ''VideoGame/NoMoreHeroes'' - Jeane's backstory is literally fast-forwarded in game to get to the "final" boss. Not only a cosmic deadline, but a cosmic limitation. The characters seem to believe there's a limit to how much messed-up stuff they can say before the game gets cancelled/delayed. If the scene is replayed at a slowed rate, the story becomes understandable. It is notable as an example that combines terror and NoFourthWall as Jeane's backstory goes from TearJerker to unimaginablely screwed up quickly, making the reaction portrayed beliveable.

to:

* Parody Parodied in ''VideoGame/NoMoreHeroes'' - Jeane's backstory is literally fast-forwarded in game to get to the "final" boss. Not only a cosmic deadline, but a cosmic limitation. The characters seem to believe there's a limit to how much messed-up stuff they can say before the game gets cancelled/delayed. If the scene is replayed at a slowed rate, the story becomes understandable. It is notable as an example that combines terror and NoFourthWall as Jeane's backstory goes from TearJerker to unimaginablely screwed up quickly, making the reaction portrayed beliveable.
3rd Aug '17 12:28:30 AM crashkey
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* Jeane's backstory in ''VideoGame/NoMoreHeroes'' is literally fast-forwarded in game to get to the "final" boss. Not only a cosmic deadline, but a cosmic limitation. The characters seem to believe there's a limit to how much messed-up stuff they can say before the game gets cancelled/delayed. If the scene is replayed at a slowed rate, the story becomes understandable. It is notable as an example that combines terror and NoFourthWall as Jeane's backstory goes from TearJerker to unimaginablely screwed up quickly, making the reaction portrayed beliveable.

to:

* Jeane's backstory Parody in ''VideoGame/NoMoreHeroes'' - Jeane's backstory is literally fast-forwarded in game to get to the "final" boss. Not only a cosmic deadline, but a cosmic limitation. The characters seem to believe there's a limit to how much messed-up stuff they can say before the game gets cancelled/delayed. If the scene is replayed at a slowed rate, the story becomes understandable. It is notable as an example that combines terror and NoFourthWall as Jeane's backstory goes from TearJerker to unimaginablely screwed up quickly, making the reaction portrayed beliveable.
26th Jun '17 8:13:25 AM Joylock
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* ''VideoGame/{{Fahrenheit}}''/''[[MarketBasedTitle Indigo Prophecy]]''. Well written and immersive until about two thirds through the game, at which point it goes ''absolutely batshit '''crazy'''''.

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* ''VideoGame/{{Fahrenheit}}''/''[[MarketBasedTitle Indigo Prophecy]]''. Well written and immersive until about two thirds through the game, at which point it goes ''absolutely batshit '''crazy'''''. Apparently the game was planned as what we would today call an episodic game, and when the money ran out they were forced to cram all the highlights of several episodes into the third act, while cutting out all the plot development that (supposedly) would have made it all make sense.
15th Jun '17 2:51:05 PM ImpudentInfidel
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Added DiffLines:

* VideoGame/BrutalLegend has an accelerating example. The first part of the game is very spaced out, and your battles with Lionwhyte have other missions between them where you acquire more followers. The enemies you're fighting are supposed to be low-level lackeys, but it takes up at least 2/3 of the game. The second part has you mostly fighting Ophelia and the Drowning Doom, and while there are about the same number of battles there are almost no other missions and the other arcs are all either already resolved or abandoned at this point, with the previously constant parade of new kooky characters coming to an abrupt halt. After that arc ends the BigBad Doviculus shows up and you immediately have a boss fight on the same field as the final battle with Ophelia; you don't even get a proper stage battle with him since he relies entirely on gimmicks.
27th May '17 8:56:11 PM Ferot_Dreadnaught
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** The season three finale crams together two very ambitious stories, about the Mane Six's cutie marks being switched around and [[spoiler:Twilight becoming an alicorn]], into a single half hour. The latter had the advantage of the entire series to that point having built up to it, but the former feels very rushed and the writers needed to resort to ''two'' musical montages to make the concept workable in just two acts rather than three. Many fans wish it had been a two-parter, and there are suspicions that it was meant to be one before the season got cut to thirteen episodes.

to:

** The season three finale crams together two very ambitious stories, about the Mane Six's cutie marks being switched around and [[spoiler:Twilight becoming an alicorn]], into a single half hour. The latter had the advantage of the entire series to that point having built up to it, but the former feels very rushed and the writers needed to resort to ''two'' musical montages to make the concept workable in just two acts rather than three. Many fans wish it had been a two-parter, and there are suspicions that it was meant to be one before the season got cut to thirteen episodes.
9th May '17 3:19:12 PM MyFinalEdits
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** ''Series/KamenRiderGhost'' ''inverts'' this trope. Like Ryuki, there's an InUniverse deadline: the main character dies in the first episode and is given 99 days to find the {{MacGuffin}}s needed to resurrect himself or else he's gone for good. Every episode's introduction even has the hero saying "I've got (number) days left". Episode 4 starts with 87 days left, but then Episode 5 decides to do a TimeSkip of ''twenty days'' for no apparent reason other than, well, this trope. Which has the side-effect of making the protagonists look lazy, ineffectual, or callous since they spent three weeks not making any effort to save their friend's life.
*** To make matters worse, the show presses the ResetButton '''twice'', with increasingly flimsy justifications, seemingly just because ''Kamen Rider'' shows last a whole year and the writers realized they'd written themselves into a corner with the 99-day time limit.

to:

** ''Series/KamenRiderGhost'' ''inverts'' this trope. Like Ryuki, there's an InUniverse deadline: the main character dies in the first episode and is given 99 days to find the {{MacGuffin}}s needed to resurrect himself or else he's gone for good. Every episode's introduction even has the hero saying "I've got (number) days left". Episode 4 starts with 87 days left, but then Episode 5 decides to do a TimeSkip of ''twenty days'' for no apparent reason other than, well, this trope. Which has the side-effect of making the protagonists look lazy, ineffectual, or callous since they spent three weeks not making any effort to save their friend's life.
*** To make matters worse,
life. Worse, the show presses the ResetButton '''twice'', with increasingly flimsy justifications, seemingly just because ''Kamen Rider'' shows last a whole year and the writers realized they'd written themselves into a corner with the 99-day time limit.
9th May '17 2:10:32 PM LinTaylor
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** ''Series/KamenRiderGhost'' ''inverts'' this trope. Like Ryuki, there's an InUniverse deadline, which is relatively short. However, after the fourth episode, in which only 12 days of the 99 have passed, the show decides to {{time skip}} about twenty days for no apparent reason other than, well, this trope. It's to the point where the Cosmic Deadline ''passed'' in the beginning of the show, with the only reason it's still going being that [[ResetButton the clock's reset]].

to:

** ''Series/KamenRiderGhost'' ''inverts'' this trope. Like Ryuki, there's an InUniverse deadline, which is relatively short. However, after deadline: the fourth episode, main character dies in which only 12 the first episode and is given 99 days of to find the 99 have passed, {{MacGuffin}}s needed to resurrect himself or else he's gone for good. Every episode's introduction even has the show hero saying "I've got (number) days left". Episode 4 starts with 87 days left, but then Episode 5 decides to {{time skip}} about twenty days do a TimeSkip of ''twenty days'' for no apparent reason other than, well, this trope. It's to Which has the point where side-effect of making the Cosmic Deadline ''passed'' in protagonists look lazy, ineffectual, or callous since they spent three weeks not making any effort to save their friend's life.
*** To make matters worse,
the beginning of show presses the show, ResetButton '''twice'', with increasingly flimsy justifications, seemingly just because ''Kamen Rider'' shows last a whole year and the writers realized they'd written themselves into a corner with the only reason it's still going being that [[ResetButton the clock's reset]].99-day time limit.
18th Apr '17 7:07:13 PM WaxingName
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** This was a recurring problem in adventure-based two-part season premieres or finales in the show. They spend most of the time showcasing the characterizations of the core characters (either the mane 6, their current allies, or the villain), developing the conflict, and building up to the final confrontation. When it comes to the confrontation itself, though, it's usually in the last five minutes of the second part, and so it's generally ended swiftly so that they can fit into the time limit. They finally averted this in the season four finale, which had its [[{{Pun}} key story]] aspects [[HalfArcSeason set up throughout the season]], leaving time for an epic confrontation and emotionally conclusion without it feeling rushed. The two-parters in later seasons have followed suit and have much better pacing.

to:

** This was once a recurring problem in adventure-based two-part season premieres or finales in the show. They spend spent most of the time showcasing the characterizations of the core characters (either the mane 6, their current allies, or the villain), developing the conflict, and building up to the final confrontation. When it comes to the confrontation itself, though, it's usually in the last five minutes of the second part, and so it's it was generally ended swiftly so that they can fit into the time limit. They finally averted this in the season four finale, which had its [[{{Pun}} key story]] aspects [[HalfArcSeason set up throughout the season]], leaving time for an epic confrontation and emotionally conclusion without it feeling rushed. The two-parters in later seasons have followed suit and have much better pacing.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CosmicDeadline