History Main / CosmicDeadline

14th Jan '17 2:43:40 PM Xtifr
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* ''VideoGame/{{Psychonauts}}'', thanks to rushed development, is much faster paced and less well-written (although still quite funny) toward the end. This complaint was also leveled at ''VideoGame/BrutalLegend'', though TimSchafer does not have development time as an excuse for that one - just ExecutiveMeddling.

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* ''VideoGame/{{Psychonauts}}'', thanks to rushed development, is much faster paced and less well-written (although still quite funny) toward the end. This complaint was also leveled at ''VideoGame/BrutalLegend'', though TimSchafer Creator/TimSchafer does not have development time as an excuse for that one - just ExecutiveMeddling.
15th Dec '16 7:53:33 AM mrbits
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* The first twenty-something chapters of the Marineford arc in ''Manga/OnePiece'' have a pacing that by fans is often described as anything from mediocre to downright terrible - a slow pacing, that is. Essentially, nothing happens other than the characters of the different factions fighting each other, but having their fights interrupted before anything can really happen. The pacing gets a little better when Luffy finally manages to get the scaffold and free Ace. From chapter 474 and onwards, all the important things that really define the arc and change the One Piece world forever happen: [[spoiler: Ace gets killed by Akainu, Whitebeard curb-stomps Akainu, the Blackbeard Pirates appear, Whitebeard reveals that the treasure of One Piece really exists and implies a great war in the future, the Blackbeard Pirates kill Whitebeard, Blackbeard steals Whitebeard's Devil Fruit and starts destroying Marineford, Akainu wakes up and goes on a massive rampage, Coby gathers the courage to call the Marines out on their needless killing, Shanks appears, Shanks stops the war]]. All of this happens in a course of ''8 chapters''.

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* The first twenty-something chapters of the Marineford arc in ''Manga/OnePiece'' have a pacing that by fans is often described as anything from mediocre to downright terrible - a slow pacing, that is. Essentially, nothing happens other than the characters of the different factions fighting each other, but having their fights interrupted before anything can really happen. The pacing gets a little better when Luffy finally manages to get the scaffold and free Ace. From chapter 474 574 and onwards, all the important things that really define the arc and change the One Piece world forever happen: [[spoiler: Ace gets killed by Akainu, Whitebeard curb-stomps Akainu, the Blackbeard Pirates appear, Whitebeard reveals that the treasure of One Piece really exists and implies a great war in the future, the Blackbeard Pirates kill Whitebeard, Blackbeard steals Whitebeard's Devil Fruit and starts destroying Marineford, Akainu wakes up and goes on a massive rampage, Coby gathers the courage to call the Marines out on their needless killing, Shanks appears, Shanks stops the war]]. All of this happens in a course of ''8 chapters''.
2nd Dec '16 7:57:29 PM Cinereous
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** The biggest example is with ''VideoGame/FinalFantasyXV'' - once you complete [[WhamEpisode Chapter 9]], the game's plot kicks into ''huge'' overdrive, the WideOpenSandbox closes up and becomes a linear story, all kinds of events and character deaths happen off-screen, and the final act of the game feels very rushed with much content cut out. It was probably inevitable given the game's massively TroubledProduction.
30th Oct '16 3:02:32 PM nombretomado
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* The last part of ''[[HeraldsOfValdemar Exile's Valor]]'' rushes to cover many of the background events mentioned in the first HeraldsOfValdemar trilogy.

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* The last part of ''[[HeraldsOfValdemar ''[[Literature/HeraldsOfValdemar Exile's Valor]]'' rushes to cover many of the background events mentioned in the first HeraldsOfValdemar Literature/HeraldsOfValdemar trilogy.
25th Oct '16 8:30:35 PM Discar
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** In ''[[Literature/TheStormlightArchive The Way of Kings]]'', Sadeas betrays Dalinar and abandons him to die.

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** In ''[[Literature/TheStormlightArchive The Way of Kings]]'', ''Literature/TheWayOfKings'', Sadeas betrays Dalinar and abandons him to die.
7th Oct '16 12:06:46 PM WaxingName
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** This is present in every adventure-based two-part season premiere or finale in the show. They spend most of the time showcasing the characterizations of the core characters (either the mane 6, their current allies, or the villain), developing the conflict, and building up to the final confrontation. When it comes to the confrontation itself, though, it's usually in the last five minutes of the second part, and so it's generally ended swiftly so that they can fit into the time limit. The writers finally averted this in the season four finale, which had its [[{{Pun}} key story]] aspects [[HalfArcSeason set up throughout the season]], leaving time for an epic confrontation and emotionally conclusion without it feeling rushed.

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** This is present was a recurring problem in every adventure-based two-part season premiere premieres or finale finales in the show. They spend most of the time showcasing the characterizations of the core characters (either the mane 6, their current allies, or the villain), developing the conflict, and building up to the final confrontation. When it comes to the confrontation itself, though, it's usually in the last five minutes of the second part, and so it's generally ended swiftly so that they can fit into the time limit. The writers They finally averted this in the season four finale, which had its [[{{Pun}} key story]] aspects [[HalfArcSeason set up throughout the season]], leaving time for an epic confrontation and emotionally conclusion without it feeling rushed.rushed. The two-parters in later seasons have followed suit and have much better pacing.
6th Oct '16 11:01:11 PM thatother1dude
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* The Human-Covenant conflict depicted in ''Franchise/{{Halo}}'' goes on for about 25+ years. However, all the games set during the war (minus ''VideoGame/HaloWars'') take place towards the very end. Basically things were sucking for humanity, with them losing one of their most valuable worlds in ''VideoGame/HaloReach'', then Master Chief gets woken up at the start of ''VideoGame/HaloCombatEvolved'' and suddenly the war ends in about five months (spanning three more games in that interval: ''VideoGame/{{Halo 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/Halo3ODST''). This is justified as being a result of the Covenant falling into a massive civil war after the ''entire'' Sangheili species is forced to defect during the events of ''2'', with the conflict resulting in the complete collapse of the Covenant after its top leaders are all killed by the end of ''3''. Hence why humanity is able to come out the "victor" in a war that the Covenant had been steadily winning up until those final five months.
18th Aug '16 7:59:47 AM Arawn999
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** The Thousand Year Blood War arc is shaping up to be the cosmic deadline for the entire series. Despite going on for a mere 4 years (as of 2016) compared to the whole time of the manga's publication (15 years), it resolved a heck lot of plotlines and contains as many stories as there are in all previous arcs combined. Most of the bankais are revealed here[[note]]Including but not limited to: Chojiro, Yamamoto, Unohana, Rose, Rukia, Kyoraku, Zaraki, and ''Urahara''. Yes, [[{{Troll}} Urahara]].[[/note]], it finally answered many questions that have been left hanging, some since the very first arc (the circumstances of Masaki's death, the massacre of the Quincies, why Ichigo looks uncannily like Kaien), and some more. Don't forget the plot-related deaths, too (goodbye, [[spoiler: Chojiro and Yamamoto]]), and those are ''actual'' final deaths for you, not mere grave injuries that the series is known for.

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** The Thousand Year Blood War arc is shaping up to be was the cosmic deadline for the entire series. Despite going on for a mere 4 years (as of 2016) compared to the whole time of the manga's publication (15 years), it resolved a heck lot of plotlines and contains as many stories as there are in all previous arcs combined. Most of the bankais are revealed here[[note]]Including but not limited to: Chojiro, Yamamoto, Unohana, Rose, Rukia, Kyoraku, Zaraki, and ''Urahara''. Yes, [[{{Troll}} Urahara]].[[/note]], it finally answered many questions that have been left hanging, some since the very first arc (the circumstances of Masaki's death, the massacre of the Quincies, why Ichigo looks uncannily like Kaien), and some more. Don't forget the plot-related deaths, too (goodbye, [[spoiler: Chojiro and Yamamoto]]), and those are ''actual'' final deaths for you, not mere grave injuries that the series is known for. Its DistantFinale ending in August 2016 almost left more questions that it provided answers.
16th Aug '16 11:05:03 AM CheeseDogX
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* ''Series/StargateSG1'' and ''Film/TheArkOfTruth''. The really screwy thing here is that SG-1 had several season finales that could have easily served as series finales, each with increasing amounts of closure for the series (including ''ending the conflict that ran throughout the whole series''), and then they cancel it mid-plot.

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* ''Series/StargateSG1'' and ''Film/TheArkOfTruth''. The really screwy thing here is that SG-1 had several season finales that could have easily served as series finales, each with increasing amounts of closure for the series (including ''ending the conflict that ran throughout the whole series''), and then they cancel it mid-plot. This is mostly due to ExecutiveMeddling of a sort; the producers were worried each year that they'd be cancelled, so they ended each season as if it were a series finale. Then after ten seasons, they felt certain that they'd get renewed for an 11th season, and so ended the season with many plot threads still open. And then the network canned them.
4th Aug '16 1:56:36 PM UmbrellasWereAwesome
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* The Human-Covenant conflict depicted in ''Franchise/{{Halo}}'' goes on for about 25+ years. However, all the games set during the war (minus ''VideoGame/HaloWars'') take place towards the very end. Basically things were sucking for humanity, with them losing one of their most valuable worlds in ''VideoGame/HaloReach'', then Master Chief gets woken up at the start of ''VideoGame/HaloCombatEvolved'' and suddenly the war ends in about five months (spanning three more games in that interval: ''VideoGame/{{Halo 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/Halo3ODST''). This is justified as being a result of the Covenant falling into a massive civil war after the ''entire'' Sangheili species is forced to defect during the events of ''2'', which ends with the complete collapse of the Covenant after its top leaders are all killed by the end of ''3''. Hence why humanity is able to come out the "victor" in a war that the Covenant had been steadily winning up until those final five months.

to:

* The Human-Covenant conflict depicted in ''Franchise/{{Halo}}'' goes on for about 25+ years. However, all the games set during the war (minus ''VideoGame/HaloWars'') take place towards the very end. Basically things were sucking for humanity, with them losing one of their most valuable worlds in ''VideoGame/HaloReach'', then Master Chief gets woken up at the start of ''VideoGame/HaloCombatEvolved'' and suddenly the war ends in about five months (spanning three more games in that interval: ''VideoGame/{{Halo 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/Halo3ODST''). This is justified as being a result of the Covenant falling into a massive civil war after the ''entire'' Sangheili species is forced to defect during the events of ''2'', which ends with the conflict resulting in the complete collapse of the Covenant after its top leaders are all killed by the end of ''3''. Hence why humanity is able to come out the "victor" in a war that the Covenant had been steadily winning up until those final five months.
This list shows the last 10 events of 285. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CosmicDeadline