History Main / CosmeticallyAdvancedPrequel

5th Dec '16 7:37:00 AM Larkmarn
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* Some of the individual ''Franchise/{{Gundam}}'' series may also fall into this, depending if they have {{spinoff}}s of their own. For example, take the reputed F91 Gundam in comparison to the Unicorn. The F91 takes place decades in the future whereas the unicorn is only a few years after Char's Counterattack. Guess which one looks more advanced?
** This is actually kinda explained in the case of the Universal Century. It's stated that the time after [[Anime/MobileSuitGundam0083StardustMemory Operation: Stardust]], technology kept leapfrogging itself, but once the Zeon Wars came to an end, they went from flashy and Newtype-centered to being economical.

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* Some of the individual ''Franchise/{{Gundam}}'' series may also fall into this, depending if they have {{spinoff}}s of their own. For example, take the reputed F91 Gundam in comparison to the Unicorn. The F91 takes place decades in the future whereas the unicorn is only a few years after Char's Counterattack. Guess which one looks more advanced?\n** This is actually kinda explained in the case of the Universal Century. It's stated that the time after [[Anime/MobileSuitGundam0083StardustMemory Operation: Stardust]], technology kept leapfrogging itself, but once the Zeon Wars came to an end, they went from flashy and Newtype-centered to being economical. Some specific examples:
** For example, take the reputed F91 Gundam in comparison to the Unicorn. The ''Anime/MobileSuitGundamF91'' takes place decades in the future whereas the Unicorn is only a few years after Char's Counterattack. Guess which one looks more advanced?
** The cake may go to the anime of ''Manga/GundamTheOrigin''. Despite being set before the One Year War, these first generation Zakus are zipping around and pulling maneuvers that put much more advanced mecha from older series to shame.
** Another contender for most egregious example is ''Manga/MobileSuitGundamThunderbolt''. This is again set during the One Year War, the first war using mobile suits. The Full-Armor Gundam in ''Thunderbolt'' makes the F91 (a bleeding-edge high-mobility suit from 44 years in the future) look like a tortoise in molasses.
5th Dec '16 6:20:47 AM bowserbros
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* ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' takes place at the same time as ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'', which means it takes place before almost every other game. The technology is noticeably more advanced in Hoenn compared to, say, [[VideoGame/PokemonDiamondAndPearl Sinnoh]] despite the latter being at minimum four years later. There's even a reference to the UsefulNotes/NintendoDS being older than the roughly ten to fourteen year old protagonist (though it could have been a VideoGame/GameAndWatch as well), when it and the UsefulNotes/{{Wii}} were apparently new during [=DPPT=]. The protagonist in [=ORAS=] also has a Wii U, much like the XY protagonist despite the fact the latter takes place over ten years later. There is some implications that there is an AlternateTimeline in place so it's possible that the DS games take place in a different universe from the 3DS ones, explaining the technological difference.

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* ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' takes place at the same time as ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'', which means it takes place before almost every other game. The technology is noticeably more advanced in Hoenn compared to, say, [[VideoGame/PokemonDiamondAndPearl Sinnoh]] despite the latter being at minimum four years later. There's even a reference to the UsefulNotes/NintendoDS being older than the roughly ten to fourteen year old protagonist (though it could have been a VideoGame/GameAndWatch as well), when it and the UsefulNotes/{{Wii}} were apparently new during [=DPPT=]. [=DPPT=] and [=HGSS=]. The protagonist in [=ORAS=] also has a Wii U, much like the XY protagonist protagonist, despite the fact the latter takes place over ten years later. There is some implications that there is an AlternateTimeline in place so it's possible that the DS games take place in a different universe from the 3DS ones, explaining the technological difference. difference.
** Additionally, in RealLife not all first-world nations use the same levels of technology; for instance, Japan still widely uses fax machines and lacks outdoor [=ATMs=], believing that if it isn't broke, don't fix it, compared to America's philosophy of replacing it regardless just because it's old. Since Hoenn and Sinnoh are two separate regions (which are treated InUniverse as separate ''nations''), the use of this trope wouldn't be too out of place with or without the alternate timelines.
5th Dec '16 6:15:07 AM bowserbros
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Added DiffLines:

** One clearer example occurs in [[Recap/DoctorWhoS12E4GenesisOfTheDaleks "Genesis of the Daleks"]], where the earliest, "primitive" Dalek models are represented with the then-current 1970s props rather than the original ones from the 1960s or an original older-looking design. [[JustifiedTrope Justified]], however, by the fact that the show had already destroyed most of the 1960s props and didn't exactly have the money to build any new ones.
9th Oct '16 7:44:34 PM UmbrellasWereAwesome
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** Games taking place ''after'' the Human-Covenant War mitigate somewhat. ''VideoGame/{{Halo 4}}'' starts off with only ''VideoGame/{{Halo 3}}''-era weaponry, and once reunited with UNSC forces you can find armor mods and use weapons only previously shown in ''Reach'', supporting the theory of weapon/tech adoption being slow because of the war. Additionally, the ''Infinity'' is the newest UNSC flagship outfitted with reverse-engineered Covenant and Forerunner tech, and has the largest single contingent of [[SuperSoldier Spartan-IVs]] in the entire galaxy. It makes sense that it would have all the toys.

to:

** Games taking place ''after'' the Human-Covenant War mitigate this somewhat. ''VideoGame/{{Halo 4}}'' starts off with only ''VideoGame/{{Halo 3}}''-era weaponry, and once reunited with UNSC forces you can find armor mods and use weapons only previously shown in ''Reach'', supporting the theory of weapon/tech adoption being slow because of the war. Additionally, the ''Infinity'' is the newest UNSC flagship outfitted with reverse-engineered Covenant and Forerunner tech, and has the largest single contingent of [[SuperSoldier Spartan-IVs]] in the entire galaxy. It makes sense that it would have all the toys.
24th Sep '16 6:10:13 PM jormis29
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* ''VideoGame/TheSims 3'' is set 25 years before the original, when many of the iconic characters such as Mortimer, Bella and Bob Newbie were much younger, yet the game is packaged with 2009 fashion, 2009 furniture, 2009 tech, and 2009 houses, compared to the early 2000s feel of the original game.
* ''VideoGame/DeusEx'', compared to its prequels, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'', ''VideoGame/DeusExTheFall'' and ''[[Videogame/DeusExMankindDivided Mankind Divided]]. The original is set in 2052, where nano augmentation is replacing mechanical augmentation, but ''Human Revolution'', set in 2027, make ''Deus Ex'' look far more primitive. WordOfGod for ''Human Revolution'' has handwaved this by saying that the game is set during a "golden age" of technology which was immediately followed by the economic and socio-political collapse that created the CrapsackWorld of the original and caused technology to become more cost effective. Interestingly, WordOfGod for the original noted the preponderance of slum levels, suggesting the more advanced tech was "off screen", so to speak.

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* ''VideoGame/TheSims 3'' ''VideoGame/TheSims3'' is set 25 years before [[VideoGame/TheSims1 the original, original]], when many of the iconic characters such as Mortimer, Bella and Bob Newbie were much younger, yet the game is packaged with 2009 fashion, 2009 furniture, 2009 tech, and 2009 houses, compared to the early 2000s feel of the original game.
* ''VideoGame/DeusEx'', compared to its prequels, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'', ''VideoGame/DeusExTheFall'' and ''[[Videogame/DeusExMankindDivided Mankind Divided]].Divided]]''. The original is set in 2052, where nano augmentation is replacing mechanical augmentation, but ''Human Revolution'', set in 2027, make ''Deus Ex'' look far more primitive. WordOfGod for ''Human Revolution'' has handwaved this by saying that the game is set during a "golden age" of technology which was immediately followed by the economic and socio-political collapse that created the CrapsackWorld of the original and caused technology to become more cost effective. Interestingly, WordOfGod for the original noted the preponderance of slum levels, suggesting the more advanced tech was "off screen", so to speak.
12th Sep '16 6:01:15 AM Hanz
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* ''VideoGame/DeusEx'', compared to its prequels, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'' and ''VideoGame/DeusExTheFall''. The original is set in 2052, where nano augmentation is replacing mechanical augmentation, but ''Human Revolution'', set in 2027, make ''Deus Ex'' look far more primitive. WordOfGod for ''Human Revolution'' has handwaved this by saying that the game is set during a "golden age" of technology which was immediately followed by the economic and socio-political collapse that created the CrapsackWorld of the original and caused technology to become more cost effective. Interestingly, WordOfGod for the original noted the preponderance of slum levels, suggesting the more advanced tech was "off screen", so to speak.
** Also one thing to note is that while the mechanical augmentations in the original game look clunky compared to the ones in the prequels, it should be noted that the only heavy augmentations ever really seen are usually on military or security types, which would prioritize function over form. The majority of augmentations seen in the prequels are civilian-grade, which would be more aesthetically pleasing. [[spoiler: And if the Darrow ending or Taggart endings are canon, it could be speculated that augmentations were later regulated away from civilians.]]

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* ''VideoGame/DeusEx'', compared to its prequels, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'' Revolution]]'', ''VideoGame/DeusExTheFall'' and ''VideoGame/DeusExTheFall''.''[[Videogame/DeusExMankindDivided Mankind Divided]]. The original is set in 2052, where nano augmentation is replacing mechanical augmentation, but ''Human Revolution'', set in 2027, make ''Deus Ex'' look far more primitive. WordOfGod for ''Human Revolution'' has handwaved this by saying that the game is set during a "golden age" of technology which was immediately followed by the economic and socio-political collapse that created the CrapsackWorld of the original and caused technology to become more cost effective. Interestingly, WordOfGod for the original noted the preponderance of slum levels, suggesting the more advanced tech was "off screen", so to speak.
** Also one thing to note is that while the mechanical augmentations in the original game look clunky compared to the ones in the prequels, it should be noted that the only heavy augmentations ever really seen are usually on military or security types, which would prioritize function over form. The majority of augmentations seen in the prequels are civilian-grade, which would be more aesthetically pleasing. [[spoiler: And if the Darrow ending or Taggart endings are canon, it could be speculated that augmentations were later regulated away from civilians.]]
13th Aug '16 4:32:28 PM UmbrellasWereAwesome
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** ''VideoGame/HaloWars'' also shows this trope, where the UNSC has a ''ton'' of better vehicles and technology, including aircraft like Vultures, HumongousMecha like the Cyclops, advanced bases, tanks with reverse-engineered plasma cannons, and even more protective armor for the infantry! The original trilogy has none of this, even though ''Halo Wars'' takes place two decades before the first-person games. Some canon has handwaved this by saying the advanced tech became too expensive later in the timeline, especially as the war began to take a toll on humanity.
** Games taking place ''after'' the Human-Covenant War mitigate somewhat. ''VideoGame/{{Halo}}'' starts off with only ''VideoGame/{{Halo 3}}''-era weaponry, and once reunited with UNSC forces you can find armor mods and use weapons only previously shown in ''Reach'', supporting the theory of weapon/tech adoption being slow because of the war. Additionally, the ''Infinity'' is the newest UNSC flagship outfitted with reverse-engineered Covenant and Forerunner tech, and has the largest single contingent of [[SuperSoldier Spartan-IVs]] in the entire galaxy. It makes sense that it would have all the toys.

to:

** ''VideoGame/HaloWars'' also shows this trope, where the UNSC has a ''ton'' of better vehicles and technology, including aircraft like Vultures, HumongousMecha like the Cyclops, advanced bases, tanks with reverse-engineered plasma cannons, and even more protective armor for the infantry! The original trilogy has none of this, even though ''Halo Wars'' takes place two decades before the first-person games.first game. Some canon has handwaved this by saying the advanced tech became too expensive later in the timeline, especially as the war began to take a toll on humanity.
** Games taking place ''after'' the Human-Covenant War mitigate somewhat. ''VideoGame/{{Halo}}'' ''VideoGame/{{Halo 4}}'' starts off with only ''VideoGame/{{Halo 3}}''-era weaponry, and once reunited with UNSC forces you can find armor mods and use weapons only previously shown in ''Reach'', supporting the theory of weapon/tech adoption being slow because of the war. Additionally, the ''Infinity'' is the newest UNSC flagship outfitted with reverse-engineered Covenant and Forerunner tech, and has the largest single contingent of [[SuperSoldier Spartan-IVs]] in the entire galaxy. It makes sense that it would have all the toys.
13th Aug '16 4:30:15 PM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'' has a certain degree of justification for why you have certain weapons and abilities that the original ''VideoGame/HaloCombatEvolved'' did not, largely that the original game was about the crew of a single ship being trapped with limited supplies. Reach takes place on the largest Human colony and the headquarters of military research and development. That said the Spartan Laser is a bit anachronistic to its first appearance in ''VideoGame/{{Halo 3}}'', and the armor abilities are nowhere to be found despite much of the action in later games have you with nearly unlimited resources. The Covenant itself has weapons and even more enemy types that were never seen in any previous game (the needle rifle is far superior to the needler and Carbine, although the focus rifle is inferior to the beam rifle. The Skirmisher is the major new enemy, a fast and improved Jackal). Some of this is handwaved as that the battle of Reach really did hurt the Covenant pretty bad and some of the tech and even enemy types were depleted in the aftermath, resulting in the differences between games.
** Some of this can be further {{Hand Wave}}d because Reach was a primary research center for the human military and much of that R&D hadn't been put into wider use yet.
*** [[http://www.halopedian.com/United_Nations_Space_Command_Emergency_Priority_Order_098831A-1 The Cole Protocol]] tends to be a double edged sword when it comes to preventing human technology from falling into Covenant hands. It says that any human ships "jumping" from an encounter with the Covenant have to make the jump at random. If they're in danger of capture, they have to scrub their astral navigation databases and computers, and self-destruct if they are at risk of capture. Considering that the entire planet Reach was an encounter, and Halo started immediately afterward, it makes sense that there would be no time for the human tech to be mass-produced and distributed in the three-months and change between the start of Reach and the end of 3, especially since they were still in testing.
*** Oddly, one aspect where ''Reach'' averts this is in the design of the non-SPARTAN soldiers' armour: individual plates are blockier, more poorly-fitted to the body and generally less comprehensive when compared with Marines on the ''Pillar of Autumn'' in the first game or on Earth in the second and third; most personnel don't have any protection for their lower arms and legs, and the Orbital Drop Shock Troopers seem to wear much the same armour (with the addition of their distinctive plastron, pauldrons and vambraces from [[VideoGame/Halo3ODST ODST]]) and the same two-piece twill battle-dress as the Army and Marine troops, where by contrast the previous two games had them sporting full-body plating over armoured, vacuum-enabled bodysuits. This is made doubly strange by the idea, as mentioned above, that Reach was the point-of-origin for the UNSC's more ''advanced'' kit.
** ''VideoGame/HaloWars'' also shows this trope, where the UNSC has a ''ton'' of better vehicles and technology, including aircraft like Vultures, HumongousMecha like the Cyclops, advanced bases, tanks with reverse-engineered plasma cannons, and even more protective armor for the infantry! The later ''Halo'' series has none of this, even though ''Halo Wars'' takes place two decades before the first-person games. Some canon has handwaved this by saying the advanced tech became too expensive later in the timeline, especially as the war began to take a toll on humanity.
** With the release of ''VideoGame/{{Halo 4}}'', this is mitigated somewhat. The game starts off with only Halo 3 era weaponry, and once reunited with UNSC forces you can find armor mods and use weapons only previously shown in Reach, supporting the theory of weapon/tech adoption being slow because of the war.
*** Additionally, the ''Infinity'' is the newest UNSC flagship outfitted with reverse-engineered Covenant and Forerunner tech. It's also the training HQ for the SPARTAN-IV program. It makes sense that it would have all the toys.

to:

* ''Franchise/{{Halo}}'':
** Prequel
''VideoGame/HaloReach'' has a certain degree of justification for why you have certain weapons and abilities that weren't available in the original ''VideoGame/HaloCombatEvolved'' did not, ''VideoGame/HaloCombatEvolved'', largely that the original game ''CE'' was about the crew of a single ship being trapped with limited supplies. Reach In contrast, ''Reach'' takes place on the largest Human human colony and the headquarters of military research and development. development, with several of your toys being prototypes that didn't get a chance to be produced elsewhere (hence why you don't see them in the original trilogy). That said said, the Spartan Laser is still a bit anachronistic to its first appearance in ''VideoGame/{{Halo 3}}'', and the armor abilities are nowhere to be found despite much of the action in later games have you with nearly unlimited resources. 3}}''.
***
The Covenant itself has weapons and even more enemy types that were never seen in any previous game (the game; in particular, the needle rifle is far superior to the needler Needler and Carbine, although Carbine (although the focus rifle is inferior to the beam rifle. The Skirmisher is the major new enemy, a fast and improved Jackal). Some of this is rifle). It's handwaved as that a mix of the battle of Reach really did hurt hurting the Covenant pretty bad and enough to momentarily deplete some of their stockpiles, and the tech and even enemy types were depleted in the aftermath, resulting in the differences between games.
** Some
Covenant genuinely not giving a crap about standardizing their equipment across their fleets, though none of this can be further {{Hand Wave}}d because Reach was a primary research center for completely explains why the human military and much Covenant in the first game, who were part of the same fleet as in ''Reach'', don't have those weapons (especially considering that R&D hadn't been put the ''Anniversary'' remake did retcon them into wider use yet.
wearing ''Reach''-style armor).
*** [[http://www.halopedian.com/United_Nations_Space_Command_Emergency_Priority_Order_098831A-1 halopedia.org/United_Nations_Space_Command_Emergency_Priority_Order_098831A-1 The Cole Protocol]] tends to be a double edged sword when it comes to preventing human technology from falling into Covenant hands. It says that any human ships "jumping" from an encounter with the Covenant have to make the jump at random. If they're in danger of capture, they have to scrub their astral navigation databases and computers, and self-destruct if they are at risk of capture. Considering that the entire planet Reach was an encounter, and Halo started immediately afterward, it makes sense that there would be no time for the more advanced human tech to be mass-produced and distributed in the three-months and change less-than-four months between the start of Reach and the end of 3, ''VideoGame/{{Halo 3}}'', especially since they were still in testing.
*** Oddly, one aspect where ''Reach'' averts this is in the design of the non-SPARTAN non-Spartan soldiers' armour: individual plates are blockier, more poorly-fitted to the body and generally less comprehensive when compared with the Marines on the ''Pillar of Autumn'' in the first game (though ''CE Anniversary'' retcons them into wearing ''Reach''-style armor) or on Earth in the second [[VideoGame/{{Halo 2}} second]] and third; most personnel don't have any protection for their lower arms and legs, and legs. Additionally, the Orbital Drop Shock Troopers seem to wear much the same armour (with (but with the addition of their distinctive plastron, pauldrons and vambraces from [[VideoGame/Halo3ODST ODST]]) ''VideoGame/Halo3ODST'') and the same two-piece twill battle-dress as the Army and Marine troops, where by contrast the previous two games had them [=ODSTs=] sporting full-body plating over armoured, armoured vacuum-enabled bodysuits. This is made doubly strange by the idea, as mentioned above, that Reach was the point-of-origin for the UNSC's more ''advanced'' kit.
kit.
** ''VideoGame/HaloWars'' also shows this trope, where the UNSC has a ''ton'' of better vehicles and technology, including aircraft like Vultures, HumongousMecha like the Cyclops, advanced bases, tanks with reverse-engineered plasma cannons, and even more protective armor for the infantry! The later ''Halo'' series original trilogy has none of this, even though ''Halo Wars'' takes place two decades before the first-person games. Some canon has handwaved this by saying the advanced tech became too expensive later in the timeline, especially as the war began to take a toll on humanity.
** With Games taking place ''after'' the release of Human-Covenant War mitigate somewhat. ''VideoGame/{{Halo}}'' starts off with only ''VideoGame/{{Halo 4}}'', this is mitigated somewhat. The game starts off with only Halo 3 era 3}}''-era weaponry, and once reunited with UNSC forces you can find armor mods and use weapons only previously shown in Reach, ''Reach'', supporting the theory of weapon/tech adoption being slow because of the war.
***
war. Additionally, the ''Infinity'' is the newest UNSC flagship outfitted with reverse-engineered Covenant and Forerunner tech. It's also tech, and has the training HQ for largest single contingent of [[SuperSoldier Spartan-IVs]] in the SPARTAN-IV program.entire galaxy. It makes sense that it would have all the toys.
31st Jul '16 8:40:27 AM HighCrate
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** Despite this, there were attempts at making the ship seem antiquated at the least compared to the Next Generation era shows (TNG, [=DS9=] and VOY), where the set design and special FX aren't quite as dated. The NX-01 deliberately has a submarine feel (there is a risk hitting your head on a crossbeam in the captains ready-room), you can actually see the bolts holding the set together as if they were the design structure of the actual ship, there is an actual sealed-off decontamination chamber (largely utilized for {{fanservice}}) and the doctor is ready to use alien squids to help with healing injuries. The computers and consoles also have physical buttons and other controls versus a touch-screen interface.
** Played With in one episode of Enterprise, where Mirror Universe Evil Archer finds the missing ship from TOS's Tholian Web. One of the first things he mentions is how incredibly futuristic it looks.
** In-universe there has been at least one attempt to explain that at least some of the design is due to the prevailing sense of aesthetics of the 23rd century rather than any technological change (Series/StarTrekDeepSpaceNine's "Trials and Tribble-ations"). Also, the Enterprise at the beginning of ''Star Trek: The Motion Picture" is stated to have undergone a refit, which would explain why the movie version of the ship looks so much more 'modern' than the TV series version.
** Since the divergence point of the 2009 film's AlternateUniverse is after ''Enterprise'', the USS ''Enterprise'' does, in fact, look more high tech than its predecessor. It's often compared to an Apple Store. More in "Film", above.
31st Jul '16 8:39:16 AM HighCrate
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** At least with regard to non-living things one can also argue that [[UsedFuture because of roughly 30-40 years of ongoing warfare society's infrastructure is breaking down and things are starting to look more and more crude.]]
** Also it's worth noting that the prequels mostly took place in grand senate chambers and ornate temples while the original trilogy took place in rebel bases and warships.
** Another aspect was the look of the Naboo vehicles which were sleek fighters with generous use of chrome. After time many people pointed out how cars in the 50's and 60's had sleek designs and generous use of chrome which contrasts the more utilitarian and "boxy" look of the 70's and 80's. Given that GeorgeLucas is a notorious car buff, this was likely intentional. The 50's car connection is brought further when in ''AttackOfTheClones'' Anakin drives [[http://starwars.wikia.com/wiki/XJ-6_airspeeder a speeder]] that is basically "''AmericanGraffiti'' [[RecycledInSpace IN SPACE]]".
* The 2009 ''Film/StarTrek'' movie had put itself in a strange position of being part ContinuityReboot and part {{prequel}}. Unlike the ''Enterprise'' example there was almost no attempt at a "retro-future" look and the technology looks like it would rival anything from ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' shows (24th Century). The bridge looking like an Apple Store was stated by the production team itself. The engine room, on the other hand, looks like it would pass muster on a modern-day military warship (assuming said warship contained a brewery).
** The updated look and special effects served to reinvigorate the franchise to gain greater appeal to all audiences and not only Trek purists. It's justified, however, since WordOfGod says the [[FridgeBrilliance reason]] the alternate reality tech is significantly more advanced is because the 23rd century Kelvin [[http://www.mtv.com/news/articles/1611878/jj-abrams-responds-star-trek-fans-theories.jhtml sent Starfleet the readings it took]] of the 24th century Narada and thus 2380s technology was introduced and reversed engineered in the 2230s and so on.
** There's also the theory that ''Star Trek's'' new reality tech wasn't solely [[ButterflyOfDoom caused]] by Nero's incursion, but also by Picard and the crew of the ''Enterprise''-E in ''[[Film/StarTrekFirstContact Star Trek: First Contact]]''. Word Of God also states that the events of ''First Contact'' did indeed somewhat alter the timeline of ''Star Trek: Enterprise'' possibly explaining it's comparable advanced technology which may have led to that of the 2009 reboot.
** Even if Nero hadn't shown up, the USS ''Kelvin'' would've still been a technological forerunner to the original TOS ''Enterprise'' despite how the ''Kelvin's'' tech looks like it could be very well past the 23rd century. Again, this is possibly a byproduct of the above theory.

to:

** At least with regard to non-living things one can also argue that [[UsedFuture because of roughly 30-40 years of ongoing warfare society's infrastructure is breaking down and things are starting to look more and more crude.]]
** Also it's worth noting that the prequels mostly took place in grand senate chambers and ornate temples while the original trilogy took place in rebel bases and warships.
** Another aspect was the look of the Naboo vehicles which were sleek fighters with generous use of chrome. After time many people pointed out how cars in the 50's and 60's had sleek designs and generous use of chrome which contrasts the more utilitarian and "boxy" look of the 70's and 80's. Given that GeorgeLucas is a notorious car buff, this was likely intentional. The 50's car connection is brought further when in ''AttackOfTheClones'' Anakin drives [[http://starwars.wikia.com/wiki/XJ-6_airspeeder a speeder]] that is basically "''AmericanGraffiti'' [[RecycledInSpace IN SPACE]]".
* The 2009 ''Film/StarTrek'' movie had put itself in a the strange position of being part ContinuityReboot and part {{prequel}}. Unlike the ''Enterprise'' example there was almost no attempt at a "retro-future" look and the technology looks like it would rival anything from ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' shows (24th Century). The bridge looking like an Apple Store was stated by the production team itself. The engine room, on the other hand, looks like it would pass muster on a modern-day military warship (assuming said warship contained a brewery).
** The updated look and special effects served to reinvigorate the franchise to gain greater appeal to all audiences and not only Trek purists. It's justified, however, since WordOfGod says the [[FridgeBrilliance reason]] the alternate reality tech is significantly more advanced is because the 23rd century Kelvin [[http://www.mtv.com/news/articles/1611878/jj-abrams-responds-star-trek-fans-theories.jhtml sent Starfleet the readings it took]] of the 24th century Narada and thus 2380s technology was introduced and reversed engineered in the 2230s and so on.
** There's also the theory that ''Star Trek's'' new reality tech wasn't solely [[ButterflyOfDoom caused]] by Nero's incursion, but also by Picard and the crew of the ''Enterprise''-E in ''[[Film/StarTrekFirstContact Star Trek: First Contact]]''. Word Of God also states that the events of ''First Contact'' did indeed somewhat alter the timeline of ''Star Trek: Enterprise'' possibly explaining it's comparable advanced technology which may have led to that of the 2009 reboot.
** Even if Nero hadn't shown up, the USS ''Kelvin'' would've still been a technological forerunner to the original TOS ''Enterprise'' despite how the ''Kelvin's'' tech looks like it could be very well past the 23rd century. Again, this is possibly a byproduct of the above theory.
brewery).
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