History Main / CosmeticallyAdvancedPrequel

5th Apr '18 5:20:27 PM rjd1922
Is there an issue? Send a Message


* With the introduction of the Big Boss-oriented prequel games in the ''Franchise/MetalGear'' series, this trope has firmly sunk its claws into the franchise. With the Big Boss games taking place during a timespan from 1964 through 1984 (as opposed to the games starring Solid Snake, which all occur during a timeframe of 1995 to 2014), specifically with ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' (the two mainline games directed by Creator/HideoKojima following the release of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which was written to conclude the series). It's shocking to see Big Boss confront amazingly high-tech machines that look as if they would be more at home in the [=21st=] century than the [=20th=] century, such as the A.I. Weapons and Zeke in ''PW'' (set in 1974), and Sahelanthropus in ''TPP'' (set in 1984). Aside from looking infinitely more advanced, they're shown in combat to be much more agile and powerful than everything found in the original MSX games, which take place a decade after ''TPP''. Even the REX from the first ''MGS'' looks sluggish in comparison, with its nuclear-capable railgun having already been used by the Chrysalis and Zeke in ''PW''. This is particularly egregious with Sahelanthropus, a humanoid-looking Metal Gear with functional arms capable of standing upright, which looks more like a predecessor to the Orbital Frames from the ''VideoGame/ZoneOfTheEnders'' series than the direct precursor to the TX-55 that it's supposed to be.

to:

* With the introduction of the Big Boss-oriented prequel games in the ''Franchise/MetalGear'' series, this trope has firmly sunk its claws into the franchise. With the Big Boss games taking place during a timespan from 1964 through 1984 (as opposed to the games starring Solid Snake, which all occur during a timeframe of 1995 to 2014), specifically with ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' (the two mainline games directed by Creator/HideoKojima following the release of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which was written to conclude the series). It's shocking to see Big Boss confront amazingly high-tech machines that look as if they would be more at home in the [=21st=] century than the [=20th=] century, such as the A.I. Weapons and Zeke in ''PW'' (set in 1974), and Sahelanthropus in ''TPP'' (set in 1984). Aside from looking infinitely more advanced, they're shown in combat to be much more agile and powerful than everything found in the original MSX games, which take place a decade after ''TPP''. Even the REX from the first ''MGS'' looks sluggish in comparison, with its nuclear-capable railgun having already been used by the Chrysalis and Zeke in ''PW''. This is particularly egregious with Sahelanthropus, a humanoid-looking Metal Gear with functional arms capable of standing upright, which looks more like a predecessor to the Orbital Frames from the ''VideoGame/ZoneOfTheEnders'' series than the direct precursor to the TX-55 that it's supposed to be. ''Webcomic/AwkwardZombie'' [[http://www.awkwardzombie.com/index.php?page=0&comic=050817 illustrates]].
16th Mar '18 3:35:02 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaSkywardSword'' is perhaps the most {{egregious}} example. WordOfGod says that it's the first in the timeline, but it has an entire dungeon based on electricity and SchizoTech. There are also robots.

to:

** ''VideoGame/TheLegendOfZeldaSkywardSword'' is perhaps the most {{egregious}} {{JustForFun/egregious}} example. WordOfGod says that it's the first in the timeline, but it has an entire dungeon based on electricity and SchizoTech. There are also robots.
7th Mar '18 12:31:03 PM 64SuperNintendo
Is there an issue? Send a Message


* A variaton appears in ''Film/FinalDestination5'', [[spoiler:the twist being that the 2011 sequel is actually a [[StealthSequel Stealth Prequel]] to the original film. Computer screens and cell phones used in the movie are noticeably sleeker-looking than those used in the original- while these would have technically been available in 2000, they would have been expensive and barely on the market. Clothing is also more fitted and tailored than the baggy ensembles of ''Final Destination''. However, this trope was likely intentionally invoked by the filmmakers as a means of misleading audiences about the time period, which is only revealed in the film's final moments.]]

to:

* A variaton variation appears in ''Film/FinalDestination5'', [[spoiler:the twist being that the 2011 sequel is actually a [[StealthSequel Stealth Prequel]] to the original film. Computer screens and cell phones used in the movie are noticeably sleeker-looking than those used in the original- while these would have technically been available in 2000, they would have been expensive and barely on the market. Clothing is also more fitted and tailored than the baggy ensembles of ''Final Destination''. However, this trope was likely intentionally invoked by the filmmakers as a means of misleading audiences about the time period, which is only revealed in the film's final moments.]]
28th Feb '18 6:04:28 PM tropeminer
Is there an issue? Send a Message


* The 2009 ''Film/StarTrek'' movie put itself in the strange position of being part ContinuityReboot and part {{prequel}}. Unlike the ''Enterprise'' example there was almost no attempt at a "retro-future" look and the technology looks like it would rival anything from ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' shows (24th Century). The bridge looking like an Apple Store was stated by the production team itself. The engine room, on the other hand, looks like it would pass muster on a modern-day military warship (assuming said warship contained a brewery). In-universe this is justified with the Enterprise using technology reverse engineered from the ''Narada'' (a ship that traveled in time from a post-TNG period).

to:

* The 2009 ''Film/StarTrek'' movie put itself in the strange position of being part ContinuityReboot and part {{prequel}}. Unlike the ''Enterprise'' example there was almost no attempt at a "retro-future" look and the technology looks like it would rival anything from ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' shows (24th Century). The bridge looking like an Apple Store was stated by the production team itself. The engine room, on the other hand, looks like it would pass muster on a modern-day military warship (assuming said warship contained a brewery). In-universe this is justified with the Enterprise ''Enterprise'' using technology reverse engineered from the ''Narada'' (a ship that traveled in time from a post-TNG period).
22nd Feb '18 8:28:44 AM CheeseDogX
Is there an issue? Send a Message


** Japanese flip phones are insanely advanced and extremely common in Japan compared to smartphones, anyways. In Japan, flip phones are much preferred to modern smart phones, and are even 'Galapagos phones', due to the unique isolation of an ostensibly obsolete technology.

to:

** Japanese flip phones are insanely advanced and extremely common in Japan compared to smartphones, anyways. In Japan, flip phones are much preferred to modern smart phones, and are even 'Galapagos phones', due to the unique isolation of an ostensibly obsolete technology. The localized US versions of the games are supposedly set in America, though only infrequent mentions in dialogue make that apparent. The actual look of the game is very obviously Japanese.
22nd Feb '18 8:09:50 AM CheeseDogX
Is there an issue? Send a Message


* The 2009 ''Film/StarTrek'' movie put itself in the strange position of being part ContinuityReboot and part {{prequel}}. Unlike the ''Enterprise'' example there was almost no attempt at a "retro-future" look and the technology looks like it would rival anything from ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' shows (24th Century). The bridge looking like an Apple Store was stated by the production team itself. The engine room, on the other hand, looks like it would pass muster on a modern-day military warship (assuming said warship contained a brewery).

to:

* The 2009 ''Film/StarTrek'' movie put itself in the strange position of being part ContinuityReboot and part {{prequel}}. Unlike the ''Enterprise'' example there was almost no attempt at a "retro-future" look and the technology looks like it would rival anything from ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' shows (24th Century). The bridge looking like an Apple Store was stated by the production team itself. The engine room, on the other hand, looks like it would pass muster on a modern-day military warship (assuming said warship contained a brewery). In-universe this is justified with the Enterprise using technology reverse engineered from the ''Narada'' (a ship that traveled in time from a post-TNG period).
22nd Feb '18 8:07:16 AM CheeseDogX
Is there an issue? Send a Message


* The technology in the ''Franchise/StarWars'' prequels looks much shinier than it will two or three decades later. In-universe, this is because ships and architecture of the Old Republic were designed for comfort and luxury, while Imperial vessels are mass-produced warships that prioritize function over aesthetics. Although it must be said that the prequel technology is not significantly more primitive than the original trilogy technology (except for a few superweapons like the Death Star), but is mostly the same, only with more styling. The effect is actually pretty obvious over the course of the prequel trilogy, with things well on their way to how they will look in ''A New Hope'' by the end of it. ''Film/RogueOne'' closes the circle by showing the final stage of this degrading, with several prequel vehicles and devices that have been given the aesthetic of the original trilogy.

to:

* The technology in the ''Franchise/StarWars'' prequels looks much shinier than it will two or three decades later. In-universe, this is because ships and architecture of the Old Republic were designed for comfort and luxury, while Imperial vessels are mass-produced warships that prioritize function over aesthetics. And the Rebels pretty much grabbed whatever they could. Although it must be said that the prequel technology is not significantly more primitive than the original trilogy technology (except for a few superweapons like the Death Star), but is mostly the same, only with more styling. The effect is actually pretty obvious over the course of the prequel trilogy, with things well on their way to how they will look in ''A New Hope'' by the end of it. ''Film/RogueOne'' closes the circle by showing the final stage of this degrading, with several prequel vehicles and devices that have been given the aesthetic of the original trilogy.
22nd Feb '18 7:59:14 AM CheeseDogX
Is there an issue? Send a Message


** Justified in that the Galactica is so old as to be considered a museum piece by the time of the reimagined series, and furthermore, the ship eschews many forms of high technology to protect against Cylon viruses.

to:

** Justified in that the Galactica is so old as to be considered a museum piece by the time of the reimagined series, and furthermore, the ship eschews many forms of high technology (the computers aren't even networked) to protect against Cylon viruses.
7th Feb '18 1:43:02 PM WillKeaton
Is there an issue? Send a Message


* The Batsuit in ''Videogame/BatmanArkhamOrigins'' appears to be much more protective and overall more advanced looking than the Batsuits in the other "Arkham" games. This was intentional, to suggest he was basing it off rejected R&D prototypes rather than building them from scratch for himself. The suit looks tough but is also raw and strapped together. Some fans have surmised that he got better at evasion and stealth, and so increased his flexibility.
** The announcement of ''VideoGame/BatmanArkhamKnight'' shows him with a new suit that combines the armored look of Origins with a flexible fabric undersuit similar to what is used in the other games, presumably due to the higher threat level without Joker to keep playing the bad guys against each other.

to:

* The Batsuit in ''Videogame/BatmanArkhamOrigins'' appears to be much more protective and overall more advanced looking than the Batsuits in the other "Arkham" ''Arkham'' games. This was intentional, to suggest he was basing it off rejected R&D prototypes rather than building them from scratch for himself. The suit looks tough but is also raw and strapped together. Some fans have surmised that he got better at evasion and stealth, and so increased his flexibility.
** The announcement of ''VideoGame/BatmanArkhamKnight'' 'VideoGame/BatmanArkhamKnight'' shows him Batman with a new suit that combines the armored look of Origins with a flexible fabric undersuit similar to what is used in the other games, presumably due to the higher threat level without Joker to keep playing the bad guys against each other.
21st Dec '17 1:31:26 PM tropeminer
Is there an issue? Send a Message


* ''Franchise/StarTrek: [[Series/StarTrekTheOriginalSeries The Original Series]]'' compared to ''Series/StarTrekEnterprise''. Where the TOS NCC-1701 ''Enterprise'' computers merely look like shinier [[TheSixties 1960s]] computers, NX-01 ''Enterprise'' computers would look cutting edge to 2000s computers. Though if you compare the TOS movies (with their higher budget and better designed sets) then it actually does look somewhere between ''Star Trek: Enterprise'' and the 24th century shows.
** If ''Star TreK: Enterprise'' looks advanced compared to ''The Original Series'', 2017's ''Series/StarTrekDiscovery'' looks advanced compared even to the later ''[[Series/StarTrekTheNextGeneration Next Generation]]'' theatrical films. Some fans have gone as far as to declare it an obvious reboot based solely on the updated visuals. This also applies to technology levels, such as site-to-site transport. In DIS, characters can have the computer beam them to any location on the ship with a simple voice command. In TOS, all transports required a manual operator and a site-to-site transport within the ship was considered dangerous and was a more involved process, requiring the traveller to be beamed to the pad then to the destination. It's really hard to believe that Starfleet went from the technological marvel that is ''Discovery'' to something less advanced like the original post-NX USS ''Enterprise'' in '''a mere decade'''.

to:

* ''Franchise/StarTrek: [[Series/StarTrekTheOriginalSeries The Original Series]]'' compared to ''Series/StarTrekEnterprise''. Where the TOS NCC-1701 ''Enterprise'' computers merely just look like shinier [[TheSixties 1960s]] computers, NX-01 ''Enterprise'' computers would look cutting edge to 2000s computers. Though if you compare the TOS movies (with their higher budget and better designed sets) then it actually does look somewhere between ''Star Trek: Enterprise'' and the 24th century shows.
** If ''Star TreK: Trek: Enterprise'' looks advanced compared to ''The Original Series'', 2017's ''Series/StarTrekDiscovery'' looks advanced compared even to the later ''[[Series/StarTrekTheNextGeneration Next Generation]]'' theatrical films. Some fans have gone as far as to declare it an obvious reboot based solely on the updated visuals. This also applies to technology levels, such as site-to-site transport. In DIS, characters can have the computer beam them to any location on the ship with a simple voice command. In TOS, all transports required a manual operator and a site-to-site transport within the ship was considered dangerous and was a more involved process, requiring the traveller to be beamed to the pad then to the destination. It's really hard to believe that Starfleet went from the technological marvel that is ''Discovery'' to something less advanced like the original post-NX USS ''Enterprise'' in '''a mere decade'''.
This list shows the last 10 events of 306. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CosmeticallyAdvancedPrequel