History Main / CoolKey

5th Oct '17 4:05:22 PM landmark356
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** In "Simpson and Delilah", the Springfield nuclear power plant has a highly coveted key to the executive washroom (just saying it's a fancy bathroom wouldn't do it justice). It's awarded to only the highest executives in the plant's hierarchy and it's so legendary that someone can just say "the key" and everyone will know what they're talking about. Homer briefly has access to it after a promotion.
** In "This Little Wiggy", Chief Wiggum has a [[SkeletonKey master key]] that works on every single lock in Springfield. From local shops to an abandoned prison. Bart and Ralph steal it from Wiggum and mischief ensues.
* In the ''EdEddNEddy'' episode "Key to My Ed", the Eds find a mysterious key and spend the entire episode trying to find out what it is. Eddy thinks it to something really expensive like a treasure chest or a vault while Edd just wants to return it to its owner. In the end they find out it's just Ed's house key that he lost.
19th Sep '17 5:23:04 AM Doug86
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* The ''JusticeLeagueOfAmerica'' villain called The Key uses key-shaped gadgets.

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* The ''JusticeLeagueOfAmerica'' ''Franchise/JusticeLeagueOfAmerica'' villain called The Key uses key-shaped gadgets.
16th Sep '17 4:42:59 PM nombretomado
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* The occupational badge (optionally) worn by [[YanksWithTanks US Air Force]] personnel in Intel career fields is a key superimposed over a globe.

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* The occupational badge (optionally) worn by [[YanksWithTanks [[UsefulNotes/YanksWithTanks US Air Force]] personnel in Intel career fields is a key superimposed over a globe.
19th Mar '17 9:11:34 AM nombretomado
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* The [[{{Newgrounds}} Lock Legion]] has the Key of Glorton.

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* The [[{{Newgrounds}} [[{{Website/Newgrounds}} Lock Legion]] has the Key of Glorton.
23rd Jan '17 7:27:44 PM MiddleEighth
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[[folder: Fan Works]]
*''Fanfic/TheKeysStandAlone: The Soft World'' (whose title simply screams this trope) has several:
**The white key that the four retrieve from the cliff dwelling—a seven-foot glowing staff.
**The Nine-part Key that someone has to assemble in order to get into the Black Tower.
**The Keys—you'll learn about them in ''Keys: The Hard World''. The ''ultimate'' in Cool Keys.
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19th Oct '16 1:38:40 PM margdean56
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The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object- it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain.

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The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object- it object--it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain.




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* In ''ComicBook/ElfQuest'', the key to Two-Edge's treasure vault is [[spoiler: hidden in the pommel of Cutter's sword, New Moon]].
22nd Sep '16 3:34:15 PM Morgenthaler
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* The ''WesternAnimation/TheSimpsons'' episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her).

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* ''WesternAnimation/TheSimpsons'':
**
The ''WesternAnimation/TheSimpsons'' episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her).
22nd Sep '16 3:33:54 PM Morgenthaler
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* The ''WesternAnimation/{{Arthur}}'' episode ''Finders Key-pers'' revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field.

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* The ''WesternAnimation/{{Arthur}}'' episode ''Finders Key-pers'' "Finders Key-pers" revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field.
22nd Sep '16 3:33:27 PM Morgenthaler
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22nd Sep '16 3:32:23 PM Morgenthaler
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CoolKey