History Main / CoolKey

19th Oct '16 1:38:40 PM margdean56
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The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object- it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain.

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The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object- it object--it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain.




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* In ''ComicBook/ElfQuest'', the key to Two-Edge's treasure vault is [[spoiler: hidden in the pommel of Cutter's sword, New Moon]].
22nd Sep '16 3:34:15 PM Morgenthaler
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* The ''WesternAnimation/TheSimpsons'' episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her).

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* ''WesternAnimation/TheSimpsons'':
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The ''WesternAnimation/TheSimpsons'' episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her).
22nd Sep '16 3:33:54 PM Morgenthaler
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* The ''WesternAnimation/{{Arthur}}'' episode ''Finders Key-pers'' revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field.

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* The ''WesternAnimation/{{Arthur}}'' episode ''Finders Key-pers'' "Finders Key-pers" revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field.
22nd Sep '16 3:33:27 PM Morgenthaler
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22nd Sep '16 3:32:23 PM Morgenthaler
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26th Aug '16 9:41:43 AM Sark0TAG
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* The enchanted key crafted by Christina of Milan in ''Literature/TheSixtyEightRooms'', that allows any woman who touches it to shrink.

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* The enchanted key crafted by Christina of Milan in ''Literature/TheSixtyEightRooms'', ''Literature/SixtyEightRooms'', that allows any woman who touches it to shrink.
10th Jul '16 3:55:36 PM Sark0TAG
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* The translucent blue Crystal Key in the video game of the same name. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for one of various the colony worlds, plus their sun, which [[SarcasmMode certainly isn't useful for anything other than a garbage incinerator...]]

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* The translucent blue Crystal Key in the [[VideoGame/TheCrystalKey video game of the same name.name]]. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for one of various the colony worlds, plus their sun, which [[SarcasmMode certainly isn't useful for anything other than a garbage incinerator...]]
3rd Jul '16 5:04:21 PM nombretomado
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* ''Franchise/{{BIONICLE}}'': the Keystone, which is made of many components each containing instructions on how to awaken [[FirstChurchOfMecha Mata Nui]]. Once all piece were retrieved, it was used to deactivate the barrier surrounding the Codrex. As a bonus, its united form was a miniature Mata Nui sculpture.

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* ''Franchise/{{BIONICLE}}'': ''Toys/{{BIONICLE}}'': the Keystone, which is made of many components each containing instructions on how to awaken [[FirstChurchOfMecha Mata Nui]]. Once all piece were retrieved, it was used to deactivate the barrier surrounding the Codrex. As a bonus, its united form was a miniature Mata Nui sculpture.
9th May '16 2:58:53 AM Morgenthaler
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* The Key (note capitalisation) in ''TheLostRoom'' has the ability to make any door (within certain specifications) lead into the Room, which has powers of its own. It's one of the most desired Objects in the show.

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* The Key (note capitalisation) in ''TheLostRoom'' ''Series/TheLostRoom'' has the ability to make any door (within certain specifications) lead into the Room, which has powers of its own. It's one of the most desired Objects in the show.
18th Feb '16 8:15:41 PM johnsmithxxi
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* * ''Radio/OurMissBrooks'': In "Key to the School", Miss Brooks is given the key to the school by the custodian. HilarityEnsues when Mrs. Davis takes the key with her on a visit to her brother Victor, leaving students and faculty alike locked out of Madison High School. Despite being a key to a school, it looks cools:

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\n* * ''Radio/OurMissBrooks'': In "Key to the School", Miss Brooks is given the key to the school by the custodian. HilarityEnsues when Mrs. Davis takes the key with her on a visit to her brother Victor, leaving students and faculty alike locked out of Madison High School. Despite being a key to a school, it looks cools:
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CoolKey