History Main / CoolButInefficient

21st Jul '16 3:59:54 AM thatmadork
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** Bandits are commonly seen wearing {{Badass Longcoat}}s instead of actual armour, because (as an in-game PDF message will tell you) they honestly just think they look cool. Bandits also, funnily enough, drop like flies when a gunfight breaks out. [[WhatAnIdiot Hmmm, wonder why.]]
18th Jul '16 4:42:20 PM eroock
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* Cited and [[http://www.webcomicsnation.com/shaenongarrity/narbonic/series.php?view=archive&chapter=10047#32405 made symbolic]] in ''{{Narbonic}}'':

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* Cited and [[http://www.webcomicsnation.com/shaenongarrity/narbonic/series.php?view=archive&chapter=10047#32405 [[http://narbonic.com/wordpress/wp-content/uploads/2003/06/030607.jpg made symbolic]] in ''{{Narbonic}}'':
16th Jun '16 12:26:08 AM DastardlyDemolition
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*** The standard variant, The Fat Man, is also this. Sure you can kill tough muties in a couple of hits, but the mini nukes are all hidden away across the entirety of the Capital Wasteland with only 70 in the main game and an extra 28 from all the DLC. The second problem is ow it fires it's payload; it lobs them. Like a mortar cannon, it's difficult to aim over long distances and can't be fired indoors without blowing yourself up in the process. It's ultimately cheaper, if more difficult[[note]]These are the toughest monsters to kill in game, and only Behemoths can be called "boss" monsters[[/note]], to kill Behemoth and Overlord Super Mutants, Feral Ghoul Reavers, and Albino Radscorpions with conventional firearms.

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*** The standard variant, The Fat Man, is also this. Sure you can kill tough muties in a couple of hits, but the mini nukes are all hidden away across the entirety of the Capital Wasteland with only 70 in the main game and an extra 28 from all the DLC. The second problem is ow how it fires it's payload; it lobs them. Like a mortar cannon, it's difficult to aim over long distances and can't be fired indoors without blowing yourself up in the process. It's ultimately cheaper, if more difficult[[note]]These are the toughest monsters to kill in game, and only Behemoths can be called "boss" monsters[[/note]], to kill Behemoth and Overlord Super Mutants, Feral Ghoul Reavers, and Albino Radscorpions with conventional firearms.
16th Jun '16 12:05:21 AM DastardlyDemolition
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** The standard variant of the Experimental MIRV, the Fat Man, returns in ''[[VideoGame/FalloutNewVegas New Vegas]]'' and it's still [[AwesomeButImpractical very impractical]] to use in the base game with a meager amount of mini nukes (14, or 12 with "Wild Wasteland"). The Fat Man becomes this trope, however with ''Gun Runners Arsenal'' (and by extension ''Lonesome Road''[[note]]The automated vendor system can sometimes sell them.[[/note]]) installed, as you can buy mini nukes along with it's 4 other variants such as Low Yield[[note]]longer range for a smaller explosion.[[/note]], Big Kid[[note]]bigger explosion for shorter range.[[/note]], Tiny Tots[[note]]9 tiny nukes fly at the target for cluster bombing[[/note]], and Timed[[note]]The mini nuke has a 5-second timer, allowing you to ricochet it off objects or bean people in the chest with it for extra laughs.[[/note]] though the new nukes require you to buy the GRA version of the gun. While you can eventually get the cash to buy them, vendors barely have any in stock and very few enemies require that amount of fire power to take down, and the ones that do are ''2'' of the 5 Legendary creatures [[note]]The Legendary Deathclaw which has 1000 hit poitns and the DLC only Legendary Bloatfly which has 2000 hit points.[[/note]] and the [[spoiler:X-42 giant robo-scorpion]]. they all live in tight caves (reducing launch distance) and can tank a shot from it, especially [[LethalJokeCharacter the Legendary Bloatfly]].

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*** The standard variant, The Fat Man, is also this. Sure you can kill tough muties in a couple of hits, but the mini nukes are all hidden away across the entirety of the Capital Wasteland with only 70 in the main game and an extra 28 from all the DLC. The second problem is ow it fires it's payload; it lobs them. Like a mortar cannon, it's difficult to aim over long distances and can't be fired indoors without blowing yourself up in the process. It's ultimately cheaper, if more difficult[[note]]These are the toughest monsters to kill in game, and only Behemoths can be called "boss" monsters[[/note]], to kill Behemoth and Overlord Super Mutants, Feral Ghoul Reavers, and Albino Radscorpions with conventional firearms.
** The standard variant of the Experimental MIRV, the Fat Man, returns in ''[[VideoGame/FalloutNewVegas New Vegas]]'' and it's still [[AwesomeButImpractical very impractical]] to use in the base game with a meager amount of mini nukes (14, or 12 with "Wild Wasteland"). The Fat Man becomes this trope, however with ''Gun Runners Arsenal'' (and by extension ''Lonesome Road''[[note]]The automated vendor system can sometimes sell them.[[/note]]) installed, as you can buy mini nukes along with it's 4 other variants such as Low Yield[[note]]longer range for a smaller explosion.[[/note]], Big Kid[[note]]bigger explosion for shorter range.[[/note]], Tiny Tots[[note]]9 tiny nukes fly at the target for cluster bombing[[/note]], and Timed[[note]]The mini nuke has a 5-second timer, allowing you to ricochet it off objects or bean people in the chest with it for extra laughs.[[/note]] though the new nukes require you to buy the GRA ''GRA'' version of the gun. While you can eventually get the cash to buy them, vendors barely have any in stock and very few enemies require that amount of fire power to take down, and the ones that do are ''2'' of the 5 Legendary creatures [[note]]The Legendary Deathclaw which has 1000 hit poitns points and the DLC only Legendary Bloatfly which has 2000 hit points.[[/note]] and the [[spoiler:X-42 giant robo-scorpion]]. they They all live in tight caves (reducing launch distance) and can tank a shot from it, especially [[LethalJokeCharacter the Legendary Bloatfly]].
28th May '16 4:02:48 PM MidnightMan
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* Gas-turbine-powered railway vehicles. Sure, a turboshaft engine produces ''way'' more power in comparison to a diesel engine of the same size. But they also consume a lot more, and they do not consume notably less at idle in comparison to full throttle. So in order to operate a gas turbine economically, you have to run it at full throttle as much as possible and shut it down whenever you don't need it. However, in railway uses, a gas turbine spends only very little time at actual full throttle, namely while accelerating, and frequently starting it up doesn't do a gas turbine good. Cheaper, lower-quality fuel may reduce operational costs but at the same time harm the turbine more, and it isn't really "cheap" anymore nowadays anyway. Not hard to guess why almost everyone's back to piston diesels today.
* Steam locomotives. You have to admit that they're pretty cool. But you also have to admit that [[ExactlyWhatItSaysOnTheTin their thermal efficiency is round about one-digit]].
21st May '16 11:11:51 AM LTR
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* Late in the UsefulNotes/WorldWarII, the Germans tried to develop "super weapons" to turn the tide of the war. A lot of them were expensive, inefficient, and had surprisingly short operational lifetimes.
** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets. The V2 by contrast was impossible to intercept, but wasn't accurate enough to hit anything smaller than a specific city, making it strategically useless. The Nazis essentially paid several times more for a weapon that did less damage than a conventional formation of bomber planes could at several times the cost.

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* Late in the in UsefulNotes/WorldWarII, the Germans tried to develop "super weapons" to turn the tide of the war. A lot of them were expensive, inefficient, and had surprisingly short operational lifetimes.
** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets. The V2 by contrast was impossible to intercept, but wasn't accurate enough to hit anything smaller than a specific city, making it strategically useless. The Nazis essentially paid several times more for a weapon that did less damage than a conventional formation of bomber planes could at several times the cost. planes.
21st May '16 11:09:50 AM LTR
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** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets.
** The Me-262, the first jet fighter in active duty, which arguably ''could'' have affected the course of the war if the Germans had had the fuel to operate them or the time to train the pilots properly, but their engines were horribly maintenance-intensive and they needed a huge runway to take off on. [[WhatAnIdiot Hitler]] actually further slowed down the production of these, because he wanted them to be bombers instead of interceptors.

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** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets. \n The V2 by contrast was impossible to intercept, but wasn't accurate enough to hit anything smaller than a specific city, making it strategically useless. The Nazis essentially paid several times more for a weapon that did less damage than a conventional formation of bomber planes could at several times the cost.
** The Me-262, the first jet fighter in active duty, which arguably ''could'' have affected the course of the war if the Germans had had the fuel to operate them or the time to train the pilots properly, but additionaly their engines were horribly maintenance-intensive and they needed a huge runway to take off on. [[WhatAnIdiot Hitler]] actually further slowed down the production of these, because he wanted them to be bombers used offensively instead of as interceptors.



** The Sanger Silbervogel, an unbuilt orbital bomber which was to bomb the US. It was meant to launch by using a large cluster of V2 engines to hurl it down a track to accelerate to a velocity to get it into orbit. If the g-forces from the initial acceleration didn't kill the pilot, he'd simply burn up on reentry, because the designers severely underestimated the effects of atmospheric shock heating on the airframe.
** An explosive-driven sonic cannon that would use compressed air blasts to shoot down planes-- and had a range of a few dozen meters.
** The P 1000 Ratte tank. The '1000' was to be the tank's weight, in ''tons''. To compare, the largest tank ever built, the Panzer VIII Maus, another [[ThoseWackyNazis Nazi]] wonder weapon weighed in at 188 tons. If you want an idea of how the thing would look, just imagine a Baneblade from ''TabletopGame/{{Warhammer 40000}}'', and you wouldn't be far off (actually the P 1000 would've even ''bigger'' than the Baneblade, which is described weighting around 500-700 tons depending on the source). The tank was to have two 280 mm naval guns for main armament, with one 128 mm anti tank gun, two 15 mm autocannons, and eight flak guns. It was also to be powered by diesel engines which were used in U-Boats. The thing would have been a disaster. As slow as an arthritic turtle, lacking in anti-air defenses -- target practice for B-17 bombers. Even if the thing was able to defend itself from such attack, all you'd need to do to stop the tank in its tracks is knock out the enormous convoys of fuel tankers it'd need constantly following it. Albert Speer canceled this and the even larger P 1500 Monster, which would at least have been the largest self propelled artillery in history.

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** The Sanger Silbervogel, an unbuilt orbital bomber which was intended to bomb the US. It was meant to launch by using a large cluster of V2 engines to hurl it down a lateral track to accelerate to a velocity fast enough to get it into orbit. If the g-forces from the initial acceleration didn't kill the pilot, he'd simply burn up on reentry, because the designers severely underestimated the effects of atmospheric shock heating on the airframe.
** An explosive-driven sonic cannon that would use compressed air blasts to shoot down planes-- planes was researched -- and the only working model had a range of a few dozen meters.
** The P 1000 Ratte tank. The '1000' was to be the tank's weight, in ''tons''. To compare, the largest tank ever built, the Panzer VIII Maus, another [[ThoseWackyNazis Nazi]] wonder weapon weapon, weighed in at 188 tons. If you want an idea of how the thing would look, just imagine a Baneblade from ''TabletopGame/{{Warhammer 40000}}'', and you wouldn't be far off (actually the P 1000 would've even ''bigger'' than the Baneblade, which is described weighting at around 500-700 tons depending on the source). The tank was to have two 280 mm naval guns for main armament, with one 128 mm anti tank gun, two 15 mm autocannons, and eight flak guns. It was also to be powered by maritime diesel engines which were used in U-Boats. The thing would have been a disaster. As slow as an arthritic turtle, lacking in anti-air defenses -- target practice for B-17 bombers. Even if the thing was able to defend itself from such attack, all you'd need to do to stop the tank in its tracks is knock out the enormous convoys of fuel tankers it'd need constantly following it. Albert Speer canceled this and the even larger P 1500 Monster, which would at least have been the largest self propelled artillery in history.
21st May '16 10:02:47 AM WillBGood
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* The Ingram MAC-11 machine pistol. While it admittedly has tremendous rate of fire (up to 1600 rounds per minute), said ROF can quickly empty its 32 round magazine in an instant. Additionally many variants were sold with a 16 round magazine instead; better for concealment, but even less practical given the blistering rate of fire. Due to its short barrel, light weight, and heavy bolt, it is also [[ImperialStormtrooperMarksmanshipAcademy horribly innacurate]].

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* The Ingram MAC-11 machine pistol. While it admittedly has tremendous rate of fire (up to 1600 rounds per minute), said ROF can quickly empty its 32 round magazine in an instant. Additionally many variants were sold with a 16 round magazine instead; better for concealment, but even less practical given the blistering rate of fire. Due to its short barrel, light weight, and heavy bolt, it is also [[ImperialStormtrooperMarksmanshipAcademy horribly innacurate]].inaccurate]].
9th May '16 10:15:46 PM Vir
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* [[http://tfwiki.net/wiki/Gold_Plastic_Syndrome Gold Plastic Syndrome]] is a fairly infamous term, which refers to certain {{Transformers}} toys. Essentially, certain batches of metallic plastic from 1989-1998, usually used in big, impressive toys, tended to degrade over time and fracture with ease. The end result? [[http://tfwiki.net/wiki/Image:G2_Electro_toy.jpg Pretty-looking, shiny toys]] [[http://tfwiki.net/wiki/Image:Electrogoldplasticsyndrome.jpg that would shatter while being taken out of the box.]]

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* [[http://tfwiki.net/wiki/Gold_Plastic_Syndrome Gold Plastic Syndrome]] is a fairly infamous term, which refers to certain {{Transformers}} Franchise/{{Transformers}} toys. Essentially, certain batches of metallic plastic from 1989-1998, usually used in big, impressive toys, tended to degrade over time and fracture with ease. The end result? [[http://tfwiki.net/wiki/Image:G2_Electro_toy.jpg Pretty-looking, shiny toys]] [[http://tfwiki.net/wiki/Image:Electrogoldplasticsyndrome.jpg that would shatter while being taken out of the box.]]
6th Apr '16 6:50:11 PM GrandPoobahOfAllBacon
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** [[PoweredArmor]] alternates between this and bordering into [[GameBreaker]]. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking mush more difficult. It also requires the expensive to buy/hard to find Power Cores to run.

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** [[PoweredArmor]] [[PoweredArmor Power Armor]] alternates between this and bordering into [[GameBreaker]]. a [[GameBreaker Game Breaker]]. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking mush much more difficult. It also requires the expensive to buy/hard to find Power Fusion Cores to run.



* [[SuperMode Super Sonic]] is this in ''VideoGame/SonicGenerations''. Costing 100 Skill Points(Of 100) to equip and burning rings at a significantly higher rate than he does in his other appearances, this golden wonder ends up doing more harm than help. His special ability-an auto-pilot flying boost-ends up screwing you over or not being of much use do to how quickly it eats through even the largest stocks of rings and replacing the basic boost in all but a few areas, which absolutely neuters Super Sonic's speed unless you want to use all of your rings in a matter of seconds. Thankfully, game mods have popped up that alter Super Sonic's ring consumption rates [[GameBreaker allowing his true potential to shine through,]] but even so, you're better off just [[BoringButPractical setting up a bread and butter skill set]] if you want to set any good times.

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* ''VideoGame/SonicGenerations'': [[SuperMode Super Sonic]] is this in ''VideoGame/SonicGenerations''.Sonic]]. Costing 100 Skill Points(Of 100) to equip and burning rings at a significantly higher rate than he does in his other appearances, this golden wonder ends up doing more harm than help. His special ability-an auto-pilot flying boost-ends up screwing you over or not being of much use do to how quickly it eats through even the largest stocks of rings and replacing the basic boost in all but a few areas, which absolutely neuters Super Sonic's speed unless you want to use all of your rings in a matter of seconds. Thankfully, game mods have popped up that alter Super Sonic's ring consumption rates [[GameBreaker allowing his true potential to shine through,]] but even so, you're better off just [[BoringButPractical setting up a bread and butter skill set]] if you want to set any good times.
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