History Main / CoolButInefficient

14th Jan '17 12:30:35 AM Zaptech
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[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', Remnant's communications network is dependent on four central relay towers, one in each kingdom. If even one goes down, the entire network goes with it. As Professor Ozpin points out in the "World of Remnant" short explaining the system, the setup makes for a powerful metaphor about cooperation being necessary for humanity's survival. However, the metaphor seems to be the only upside; if any of the towers goes down, it's probably because something ''very'' bad is happening, which makes real-time communication over long distances even more important. There's a reason engineers try to build redundancy into just about everything in real life.
[[/folder]]
14th Dec '16 4:37:41 AM Codefreak5
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* Cool but inefficient describes all the Big Guns in ''VideoGame/{{Fallout 3}}''. Though they all have a higher damage rating, they either have a high spread or low rate of fire.
** The Rock-It Launcher is the coolest of the bunch, and relatively efficient in that it can load any random junk and deal a hefty punch with it. It also suffers in that before a player can build one, they must first buy rather expensive plans. By the time most players have enough caps to make the purchase they have normally killed, looted and leveled enough that they now own more conventential weapons then they know what to do with.

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* Cool but inefficient describes all the Big Guns in ''VideoGame/{{Fallout 3}}''.''VideoGame/Fallout3''. Though they all have a higher damage rating, they either have a high spread or low rate of fire.
** The Rock-It Launcher is the coolest of the bunch, and relatively efficient in that it can load any random junk and deal a hefty punch with it. It also suffers in that before a player can build one, they must first buy rather expensive plans. By the time most players have enough caps to make the purchase they have normally killed, looted and leveled enough that they now own more conventential conventional weapons then they know what to do with.



** The Alien blaster is a unique weapon you can find that has an extremely high base damage and a 100% chance to land a critical hit with every shot. However it has an extremely limited ammo supply that cannot be replenished. Also, every shot will make it deteriorate by a sizable chunk until it becomes useless and the gun can only be repaired by [=NPCs=] which is expensive and very few [=NPCs=] can repair it up to 100% of its condition.

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** The Alien blaster Blaster is a unique weapon you can find that has an extremely high base damage and a 100% chance to land a critical hit with every shot. However it has an extremely limited ammo supply that cannot be replenished. Also, every shot will make it deteriorate by a sizable chunk until it becomes useless and the gun can only be repaired by [=NPCs=] which is expensive and very few [=NPCs=] can repair it up to 100% of its condition.



* ''VideoGame/{{Fallout 4}}'' follows the proud traditions of its predecessors:

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* ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' follows the proud traditions of its predecessors:



*** The [[FreezeRay Cryolator]]. Its a cold version of the flamethrower. However it uses fairly rare ammo and its ability to freeze enemies sold is unreliable at best. Can be upgraded to fire solid slugs of ice instead but these travel fairly slowly, making its almost impossible to hit far off or quick enemies.
*** The Boradsider is a man portable circa 1700 navel cannon that shoots cannonballs. Very powerful, but slow to reload, uses ammo that can only be found in shops (apart from a handful you can find a specific locations) and its projectiles have a noticeable [[NoArcInArchery arc]].
*** The Gamma gun fires concentrated radiation at its targets and kills them through increasing their rads, rather then dealing any damage to them. Against heavily armored humans this is exactly as lethal as it sounds. Unfortunately humans only make up a about 25% of all the enemies you will fight in the wasteland, and against everything else it either does nothing or actually _heals_ them.

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*** The [[FreezeRay Cryolator]]. Its a cold version of the flamethrower. However it uses fairly rare ammo and its ability to freeze enemies sold solid is unreliable at best. Can be upgraded to fire solid slugs of ice instead but these travel fairly slowly, making its almost impossible to hit far off or quick enemies.
*** The Boradsider Broadsider is a man portable circa 1700 navel cannon that shoots cannonballs. Very powerful, but slow to reload, uses ammo that can only be found in shops (apart from a handful you can find a specific locations) and its projectiles have a noticeable [[NoArcInArchery arc]].
*** The Gamma gun Gun fires concentrated radiation at its targets and kills them through increasing their rads, rather then dealing any damage to them. Against heavily armored humans this is exactly as lethal as it sounds. Unfortunately humans only make up a about 25% of all the enemies you will fight in the wasteland, and against everything else it either does nothing or actually _heals_ ''heals'' them.



** [[PoweredArmor Power Armor]] alternates between this and bordering into a [[GameBreaker Game Breaker]]. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking much more difficult. It also requires the expensive to buy/hard to find Fusion Cores to run.

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** [[PoweredArmor Power Armor]] alternates between this and bordering into a [[GameBreaker Game Breaker]].GameBreaker. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking much more difficult. It also requires the expensive to buy/hard to find Fusion Cores to run.
11th Dec '16 9:22:25 PM DustSnitch
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* This can also be used with the cool technology being 20th century. In Creator/NealStephenson's ''Literature/SnowCrash'', guns have become so dominant that everyone worth killing wears kevlar and uses metal-detectors. Anyone ready to use glass knives and bamboo spears can quickly qualify as the "ultimate badass". In a subversion, it is ultimately shown that these weapons aren't inherently superior and are effective only because [[DidntSeeThatComing no one expects them.]] Nevertheless, only a handful of characters learn either lesson... but one who does leads to a DoubleSubversion [[spoiler:by breaking the enemy {{Bad Ass}}'s glass arsenal with a sonic-boom shooting skateboard... then finishes him off with an old-fashioned shaving razor]].

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* This can also be used with the cool technology being 20th century. In Creator/NealStephenson's ''Literature/SnowCrash'', guns have become so dominant that everyone worth killing wears kevlar and uses metal-detectors. Anyone ready to use glass knives and bamboo spears can quickly qualify as the "ultimate badass". In a subversion, it is ultimately shown that these weapons aren't inherently superior and are effective only because [[DidntSeeThatComing no one expects them.]] Nevertheless, only a handful of characters learn either lesson... but one who does leads to a DoubleSubversion [[spoiler:by breaking the enemy {{Bad Ass}}'s badass's glass arsenal with a sonic-boom shooting skateboard... then finishes him off with an old-fashioned shaving razor]].
12th Nov '16 6:40:27 AM SpinAttaxx
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* A lot of the ChargedAttack versions of the Special Weapons in the ''VideoGame/MegaManX'' series fall under this. While certainly flashy and effective while going through stages, against bosses they often do only one more point of damage than an uncharged shot, and even for the ones that take twice as much damage from a charged attack, it's often quicker and more efficient to fire two uncharged shots over wasting time charging up one shot.
8th Nov '16 2:51:43 PM Gosicrystal
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* In ''VideoGame/ArcStyleBaseball3D'', it feels so good to groove the strike zone with a fastball, but half the time it's hit for a home run on Hard difficulty (and powerful teams in general, like the Crystals). The same goes for slowballs, which can mess up the batters' swing timing but otherwise are easily hit.
19th Oct '16 1:56:13 PM Pysiewicz
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* ''TabletopGame/TheWitcherGameOfImagination'' has this relation with most of the combat maneuvers for ranged weapons and some of the signs used by witchers. But nothing can compare with OneHitKill moves - they use more Combat Points than some characters can even have. For a single attack. That can be dodged. Or simply miss.
** [[AvertedTrope Averted]] in the case of spells. At first glance ''all of them'' are ridiculously overpriced, often costing more Arcane Points that it's possible to have, turning spellcasting into a highly inefficient playstyle. [[ReadTheFreakingManual But if you carefully read the rules]], they also show how high skill and additional successes during hit rolls reduce the intake of Arcane Points to almost nothing, or at least to bearable amounts.
13th Oct '16 6:04:27 PM Octorok103
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[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', Remnant's communications network is dependent on four central relay towers, one in each kingdom. If even one goes down, the entire network goes with it. As Professor Ozpin points out in the "World of Remnant" short explaining the system, the setup makes for a powerful metaphor about cooperation being necessary for humanity's survival. However, the metaphor seems to be the only upside; if any of the towers goes down, it's probably because something ''very'' bad is happening, which makes real-time communication over long distances even more important. There's a reason engineers try to build redundancy into just about everything in real life.
[[/folder]]
26th Sep '16 11:01:51 PM Deathhacker
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** Even their own mass production vehicles suffered this issue. German tanks are infamous for their inter-weaving wheels, which was meant as a way to getting more axles onto a smaller tank (and thus not only allow it to carry more weight on a smaller frame, but also ensure the ride was smooth and with less bumps, as well as be essentially extra armor). This is all good for an operational tank, but repairing them were a nightmare since you had to remove the outer wheels first, effectively doing up to three times the work depending on how deep the damage was. Combined with the above (where each tank was unique in design) meant that German repair crews often didn't even have ''enough parts'' to fix any one specific tank due to logistics not being able to ship enough of them fast enough to the front lines.
26th Sep '16 10:51:36 PM Deathhacker
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* Similar to the above, Toys/{{Bionicle}} had a similar fiasco with lime-green socket joints, which due to a cooling error with the batch caused them to break far easier than any other pieces, usually you couldn't even move them after assembling the models before they would just shatter in your hands. This managed to sour consumer relationship with so many sets afterwards (not to mention it seemed like the problem migrated to just about every type of joints regardless of color) that Lego had to completely drop the old ball-socket system for a new design. It didn't help that some of the most popular sets during this time were lime-green (especially the limited edition Lesovikk).
26th Sep '16 11:37:35 AM FordPrefect
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** ''Film/TheEmpireStrikesBack'': As a giant ''WalkingTank'' with four long legs, the AT-AT Walkers have two things going for them; they have extremely good terrain-crossing capabilities and they are ''[[WeaponForIntimidation goddamn terrifying]]'' if you're an infantryman watching them advance on your position. But they're slow (easily being outrun by tiny snowspeeders) have no maneuverability and are vulnerable to attacks to the legs. There's also the fact that ''every single weapon'' on an AT-AT is attached to the head, and none of them are mounted in a way that allows them to hit anything that isn't directly in front of the cockpit.

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** ''Film/TheEmpireStrikesBack'': As a giant ''WalkingTank'' with four long legs, the AT-AT Walkers have two things going for them; they have extremely good terrain-crossing capabilities and they are ''[[WeaponForIntimidation goddamn terrifying]]'' if you're an infantryman watching them advance on your position. But they're slow (easily being outrun by tiny snowspeeders) snowspeeders), have no maneuverability maneuverability, and are vulnerable to attacks to the legs. There's also the fact that ''every single weapon'' on an AT-AT is attached to the head, and none of them are mounted in a way that allows them to hit anything that isn't directly in front of the cockpit.
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