History Main / CoolButInefficient

28th May '16 4:02:48 PM MidnightMan
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* Gas-turbine-powered railway vehicles. Sure, a turboshaft engine produces ''way'' more power in comparison to a diesel engine of the same size. But they also consume a lot more, and they do not consume notably less at idle in comparison to full throttle. So in order to operate a gas turbine economically, you have to run it at full throttle as much as possible and shut it down whenever you don't need it. However, in railway uses, a gas turbine spends only very little time at actual full throttle, namely while accelerating, and frequently starting it up doesn't do a gas turbine good. Cheaper, lower-quality fuel may reduce operational costs but at the same time harm the turbine more, and it isn't really "cheap" anymore nowadays anyway. Not hard to guess why almost everyone's back to piston diesels today.
* Steam locomotives. You have to admit that they're pretty cool. But you also have to admit that [[ExactlyWhatItSaysOnTheTin their thermal efficiency is round about one-digit]].
21st May '16 11:11:51 AM LTR
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* Late in the UsefulNotes/WorldWarII, the Germans tried to develop "super weapons" to turn the tide of the war. A lot of them were expensive, inefficient, and had surprisingly short operational lifetimes.
** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets. The V2 by contrast was impossible to intercept, but wasn't accurate enough to hit anything smaller than a specific city, making it strategically useless. The Nazis essentially paid several times more for a weapon that did less damage than a conventional formation of bomber planes could at several times the cost.

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* Late in the in UsefulNotes/WorldWarII, the Germans tried to develop "super weapons" to turn the tide of the war. A lot of them were expensive, inefficient, and had surprisingly short operational lifetimes.
** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets. The V2 by contrast was impossible to intercept, but wasn't accurate enough to hit anything smaller than a specific city, making it strategically useless. The Nazis essentially paid several times more for a weapon that did less damage than a conventional formation of bomber planes could at several times the cost. planes.
21st May '16 11:09:50 AM LTR
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** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets.
** The Me-262, the first jet fighter in active duty, which arguably ''could'' have affected the course of the war if the Germans had had the fuel to operate them or the time to train the pilots properly, but their engines were horribly maintenance-intensive and they needed a huge runway to take off on. [[WhatAnIdiot Hitler]] actually further slowed down the production of these, because he wanted them to be bombers instead of interceptors.

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** The Vengeance weapons, the V1 cruise missile and the V2 theatre ballistic missile. The V1 was fairly effective for its day, but by the time it was operational the Allies had radar-equipped fighter aircraft and almost complete air superiority, and the majority were shot down long before reaching their targets. \n The V2 by contrast was impossible to intercept, but wasn't accurate enough to hit anything smaller than a specific city, making it strategically useless. The Nazis essentially paid several times more for a weapon that did less damage than a conventional formation of bomber planes could at several times the cost.
** The Me-262, the first jet fighter in active duty, which arguably ''could'' have affected the course of the war if the Germans had had the fuel to operate them or the time to train the pilots properly, but additionaly their engines were horribly maintenance-intensive and they needed a huge runway to take off on. [[WhatAnIdiot Hitler]] actually further slowed down the production of these, because he wanted them to be bombers used offensively instead of as interceptors.



** The Sanger Silbervogel, an unbuilt orbital bomber which was to bomb the US. It was meant to launch by using a large cluster of V2 engines to hurl it down a track to accelerate to a velocity to get it into orbit. If the g-forces from the initial acceleration didn't kill the pilot, he'd simply burn up on reentry, because the designers severely underestimated the effects of atmospheric shock heating on the airframe.
** An explosive-driven sonic cannon that would use compressed air blasts to shoot down planes-- and had a range of a few dozen meters.
** The P 1000 Ratte tank. The '1000' was to be the tank's weight, in ''tons''. To compare, the largest tank ever built, the Panzer VIII Maus, another [[ThoseWackyNazis Nazi]] wonder weapon weighed in at 188 tons. If you want an idea of how the thing would look, just imagine a Baneblade from ''TabletopGame/{{Warhammer 40000}}'', and you wouldn't be far off (actually the P 1000 would've even ''bigger'' than the Baneblade, which is described weighting around 500-700 tons depending on the source). The tank was to have two 280 mm naval guns for main armament, with one 128 mm anti tank gun, two 15 mm autocannons, and eight flak guns. It was also to be powered by diesel engines which were used in U-Boats. The thing would have been a disaster. As slow as an arthritic turtle, lacking in anti-air defenses -- target practice for B-17 bombers. Even if the thing was able to defend itself from such attack, all you'd need to do to stop the tank in its tracks is knock out the enormous convoys of fuel tankers it'd need constantly following it. Albert Speer canceled this and the even larger P 1500 Monster, which would at least have been the largest self propelled artillery in history.

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** The Sanger Silbervogel, an unbuilt orbital bomber which was intended to bomb the US. It was meant to launch by using a large cluster of V2 engines to hurl it down a lateral track to accelerate to a velocity fast enough to get it into orbit. If the g-forces from the initial acceleration didn't kill the pilot, he'd simply burn up on reentry, because the designers severely underestimated the effects of atmospheric shock heating on the airframe.
** An explosive-driven sonic cannon that would use compressed air blasts to shoot down planes-- planes was researched -- and the only working model had a range of a few dozen meters.
** The P 1000 Ratte tank. The '1000' was to be the tank's weight, in ''tons''. To compare, the largest tank ever built, the Panzer VIII Maus, another [[ThoseWackyNazis Nazi]] wonder weapon weapon, weighed in at 188 tons. If you want an idea of how the thing would look, just imagine a Baneblade from ''TabletopGame/{{Warhammer 40000}}'', and you wouldn't be far off (actually the P 1000 would've even ''bigger'' than the Baneblade, which is described weighting at around 500-700 tons depending on the source). The tank was to have two 280 mm naval guns for main armament, with one 128 mm anti tank gun, two 15 mm autocannons, and eight flak guns. It was also to be powered by maritime diesel engines which were used in U-Boats. The thing would have been a disaster. As slow as an arthritic turtle, lacking in anti-air defenses -- target practice for B-17 bombers. Even if the thing was able to defend itself from such attack, all you'd need to do to stop the tank in its tracks is knock out the enormous convoys of fuel tankers it'd need constantly following it. Albert Speer canceled this and the even larger P 1500 Monster, which would at least have been the largest self propelled artillery in history.
21st May '16 10:02:47 AM WillBGood
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* The Ingram MAC-11 machine pistol. While it admittedly has tremendous rate of fire (up to 1600 rounds per minute), said ROF can quickly empty its 32 round magazine in an instant. Additionally many variants were sold with a 16 round magazine instead; better for concealment, but even less practical given the blistering rate of fire. Due to its short barrel, light weight, and heavy bolt, it is also [[ImperialStormtrooperMarksmanshipAcademy horribly innacurate]].

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* The Ingram MAC-11 machine pistol. While it admittedly has tremendous rate of fire (up to 1600 rounds per minute), said ROF can quickly empty its 32 round magazine in an instant. Additionally many variants were sold with a 16 round magazine instead; better for concealment, but even less practical given the blistering rate of fire. Due to its short barrel, light weight, and heavy bolt, it is also [[ImperialStormtrooperMarksmanshipAcademy horribly innacurate]].inaccurate]].
9th May '16 10:15:46 PM Vir
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* [[http://tfwiki.net/wiki/Gold_Plastic_Syndrome Gold Plastic Syndrome]] is a fairly infamous term, which refers to certain {{Transformers}} toys. Essentially, certain batches of metallic plastic from 1989-1998, usually used in big, impressive toys, tended to degrade over time and fracture with ease. The end result? [[http://tfwiki.net/wiki/Image:G2_Electro_toy.jpg Pretty-looking, shiny toys]] [[http://tfwiki.net/wiki/Image:Electrogoldplasticsyndrome.jpg that would shatter while being taken out of the box.]]

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* [[http://tfwiki.net/wiki/Gold_Plastic_Syndrome Gold Plastic Syndrome]] is a fairly infamous term, which refers to certain {{Transformers}} Franchise/{{Transformers}} toys. Essentially, certain batches of metallic plastic from 1989-1998, usually used in big, impressive toys, tended to degrade over time and fracture with ease. The end result? [[http://tfwiki.net/wiki/Image:G2_Electro_toy.jpg Pretty-looking, shiny toys]] [[http://tfwiki.net/wiki/Image:Electrogoldplasticsyndrome.jpg that would shatter while being taken out of the box.]]
6th Apr '16 6:50:11 PM GrandPoobahOfAllBacon
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** [[PoweredArmor]] alternates between this and bordering into [[GameBreaker]]. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking mush more difficult. It also requires the expensive to buy/hard to find Power Cores to run.

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** [[PoweredArmor]] [[PoweredArmor Power Armor]] alternates between this and bordering into [[GameBreaker]]. a [[GameBreaker Game Breaker]]. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking mush much more difficult. It also requires the expensive to buy/hard to find Power Fusion Cores to run.



* [[SuperMode Super Sonic]] is this in ''VideoGame/SonicGenerations''. Costing 100 Skill Points(Of 100) to equip and burning rings at a significantly higher rate than he does in his other appearances, this golden wonder ends up doing more harm than help. His special ability-an auto-pilot flying boost-ends up screwing you over or not being of much use do to how quickly it eats through even the largest stocks of rings and replacing the basic boost in all but a few areas, which absolutely neuters Super Sonic's speed unless you want to use all of your rings in a matter of seconds. Thankfully, game mods have popped up that alter Super Sonic's ring consumption rates [[GameBreaker allowing his true potential to shine through,]] but even so, you're better off just [[BoringButPractical setting up a bread and butter skill set]] if you want to set any good times.

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* ''VideoGame/SonicGenerations'': [[SuperMode Super Sonic]] is this in ''VideoGame/SonicGenerations''.Sonic]]. Costing 100 Skill Points(Of 100) to equip and burning rings at a significantly higher rate than he does in his other appearances, this golden wonder ends up doing more harm than help. His special ability-an auto-pilot flying boost-ends up screwing you over or not being of much use do to how quickly it eats through even the largest stocks of rings and replacing the basic boost in all but a few areas, which absolutely neuters Super Sonic's speed unless you want to use all of your rings in a matter of seconds. Thankfully, game mods have popped up that alter Super Sonic's ring consumption rates [[GameBreaker allowing his true potential to shine through,]] but even so, you're better off just [[BoringButPractical setting up a bread and butter skill set]] if you want to set any good times.
13th Feb '16 2:02:26 PM Miracle@StOlaf
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** The aircraft version was just as bad. The ergonomy was not a problem anymore, but the combination of 25 rounds per gun and extreme rate of fire meant they could only fire for an incredibly short time. To make it worse, they used the 9mm Glisenti round, basically a weaker 9mm Parabellum round designed for the frail Italian semiautomatics of the time that would ''bounce'' on enemy aircrafts.

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** The aircraft version was just as bad. The ergonomy was ergonomics were not a problem anymore, but the combination of 25 rounds per gun and extreme rate of fire meant they could only fire for an incredibly short time. To make it worse, they used the 9mm Glisenti round, basically a weaker 9mm Parabellum round designed for the frail Italian semiautomatics of the time that would ''bounce'' on enemy aircrafts.



* Black camouflage; the quintessential staple of Hollywood and video game special forces teams for decades. Unfortunately that's because in fiction their enemies are only as vigilant as the script writer commands them to be. In real life it is quite possibly one of the worst shades you could wear short of something stupid like shocking pink. This is due in large part to the fact that there are very few blacks in either nature or man-made environments meaning that in daylight you stand out just about everywhere and at night colors such as dark blue or green work just as well if not better. Generally speaking the only way to make black genuinely useful is to pair it with something else; for example white and/or grey. In real life, black fatigues have their uses, such as security, riot control, breaching/raid teams and the like, but note that these are all applications where the wearer ''wants'' to be visible in order to hopefully intimidate troublemakers into compliance.

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* Black camouflage; the quintessential staple of Hollywood and video game special forces teams for decades. Unfortunately that's because in fiction their enemies are only as vigilant as the script writer commands them to be. In real life it is quite possibly one of the worst shades you could wear short of something stupid like shocking pink. This is due in large part to the fact that there are very few blacks in either nature or man-made environments meaning that in daylight you stand out just about everywhere and at night colors such as dark blue or green work just as well if not better. Generally speaking the only way to make black genuinely useful is to pair it with something else; for example white and/or grey. In real life, black fatigues do have their uses, such as security, riot control, breaching/raid teams and the like, but note that these are all applications where the wearer ''wants'' to be visible in order to seen, hopefully intimidate to scare troublemakers into compliance.complying.
1st Feb '16 11:34:35 PM Wraithsight
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*** The Boradsider is a man portable circa 1700 navel cannon that shoots cannonballs. Very powerful, but slow to reload, uses ammon that can only be found in shops (apart from a handful you can find a specific locations) and its projectiles have a noticeable [[NoArcInArchery arc]].

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*** The Boradsider is a man portable circa 1700 navel cannon that shoots cannonballs. Very powerful, but slow to reload, uses ammon ammo that can only be found in shops (apart from a handful you can find a specific locations) and its projectiles have a noticeable [[NoArcInArchery arc]].arc]].
*** The Gamma gun fires concentrated radiation at its targets and kills them through increasing their rads, rather then dealing any damage to them. Against heavily armored humans this is exactly as lethal as it sounds. Unfortunately humans only make up a about 25% of all the enemies you will fight in the wasteland, and against everything else it either does nothing or actually _heals_ them.
*** The mini-gun faces a new problem that makes it this trope: in addition to chewing through ammo like its going out of style, because of the way damage reduction is calculated it will deal half damage to most creatures you meet after about the first 5 hours or so, meaning it will take even more ammo to take things down.
** [[PoweredArmor]] alternates between this and bordering into [[GameBreaker]]. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking mush more difficult. It also requires the expensive to buy/hard to find Power Cores to run.
1st Feb '16 11:05:41 PM Wraithsight
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* ''VideoGame/{{Fallout 4}}'' follows the proud traditions of its predecessors:
** Most of the heavy weapons featured above in the Fallout 3 section return and with many of the same disadvantages. New ones however are:
*** The [[FreezeRay Cryolator]]. Its a cold version of the flamethrower. However it uses fairly rare ammo and its ability to freeze enemies sold is unreliable at best. Can be upgraded to fire solid slugs of ice instead but these travel fairly slowly, making its almost impossible to hit far off or quick enemies.
*** The Boradsider is a man portable circa 1700 navel cannon that shoots cannonballs. Very powerful, but slow to reload, uses ammon that can only be found in shops (apart from a handful you can find a specific locations) and its projectiles have a noticeable [[NoArcInArchery arc]].
27th Jan '16 10:59:13 AM thatsnumberwang
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** Phasers are in fact so badly designed that even their holsters suffer. In the modern world, our holsters are ergonomically designed, with all manner of flaps and clips to keep the weapon as snug, safe and easy to draw as possible. The phasers on the first series of The Next Generation however resemble handheld vacuum cleaners and as such their holsters can be charitably described as a ''slot''. In Star Trek Nemesis, even though the weapon is vastly smaller and neater than this version, the holster has barely changed and a ''light tumble'' across the bridge on Picard's part causes him to lose the weapon without his knowledge and nearly gets him killed when his rifle breaks. It is no exaggeration to say that we were using better equipment in the 18th century than the Federation is using in the 24th.
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