History Main / CoolButInefficient

26th Sep '16 11:01:51 PM Deathhacker
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** Even their own mass production vehicles suffered this issue. German tanks are infamous for their inter-weaving wheels, which was meant as a way to getting more axles onto a smaller tank (and thus not only allow it to carry more weight on a smaller frame, but also ensure the ride was smooth and with less bumps, as well as be essentially extra armor). This is all good for an operational tank, but repairing them were a nightmare since you had to remove the outer wheels first, effectively doing up to three times the work depending on how deep the damage was. Combined with the above (where each tank was unique in design) meant that German repair crews often didn't even have ''enough parts'' to fix any one specific tank due to logistics not being able to ship enough of them fast enough to the front lines.
26th Sep '16 10:51:36 PM Deathhacker
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* Similar to the above, Toys/{{Bionicle}} had a similar fiasco with lime-green socket joints, which due to a cooling error with the batch caused them to break far easier than any other pieces, usually you couldn't even move them after assembling the models before they would just shatter in your hands. This managed to sour consumer relationship with so many sets afterwards (not to mention it seemed like the problem migrated to just about every type of joints regardless of color) that Lego had to completely drop the old ball-socket system for a new design. It didn't help that some of the most popular sets during this time were lime-green (especially the limited edition Lesovikk).
26th Sep '16 11:37:35 AM FordPrefect
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** ''Film/TheEmpireStrikesBack'': As a giant ''WalkingTank'' with four long legs, the AT-AT Walkers have two things going for them; they have extremely good terrain-crossing capabilities and they are ''[[WeaponForIntimidation goddamn terrifying]]'' if you're an infantryman watching them advance on your position. But they're slow (easily being outrun by tiny snowspeeders) have no maneuverability and are vulnerable to attacks to the legs. There's also the fact that ''every single weapon'' on an AT-AT is attached to the head, and none of them are mounted in a way that allows them to hit anything that isn't directly in front of the cockpit.

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** ''Film/TheEmpireStrikesBack'': As a giant ''WalkingTank'' with four long legs, the AT-AT Walkers have two things going for them; they have extremely good terrain-crossing capabilities and they are ''[[WeaponForIntimidation goddamn terrifying]]'' if you're an infantryman watching them advance on your position. But they're slow (easily being outrun by tiny snowspeeders) snowspeeders), have no maneuverability maneuverability, and are vulnerable to attacks to the legs. There's also the fact that ''every single weapon'' on an AT-AT is attached to the head, and none of them are mounted in a way that allows them to hit anything that isn't directly in front of the cockpit.
26th Sep '16 11:36:22 AM FordPrefect
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* This is exploited in ''Film/StarTrekFirstContact''. The Borg bad guys can develop immunity to their energy weapons, but Captain Picard kills two of them with holographic bullets fired from a holographic tommygun from a historic holodeck simulation. Even when they're not real, our guns are still better. Unless the drones simply hadn't adapted yet. Worf kills several with a sword, though random RedShirt tries to phaser rifle butt a drone and is handed his ass. Data manages to throw a bunch of drones around in Engineering, but they quickly throw him behind a forcefield for his troubles.

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* This is exploited in ''Film/StarTrekFirstContact''. The Borg bad guys can develop immunity to their energy weapons, but Captain Picard kills two of them with holographic bullets fired from a holographic tommygun from a historic holodeck simulation. Even when they're not real, our guns are still better. Unless the drones simply hadn't adapted yet. Worf kills several with a sword, though a random RedShirt tries to phaser rifle butt a drone and is handed his ass. Data manages to throw a bunch of drones around in Engineering, but they quickly throw him behind a forcefield for his troubles.
9th Aug '16 3:57:25 PM KaletheQuick
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** The Soviets in turn, featured swimming and airborne tanks (which however, due to weight constrains, proved to be too lightly armed and armored to be useful, though in the context of behind-the-lines partisan warfare/recon for which the tank was intended, those factors were not actually that much of a problem) as well as the [=MiG-3=], an interceptor only effective at 3km altitude or higher (useful against high-altitude strategic bombers, but the Germans never managed to make any).

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** The Soviets in turn, featured swimming and airborne tanks (which however, due to weight constrains, proved to be too lightly armed and armored to be useful, though in the context of behind-the-lines partisan warfare/recon for which the tank was intended, intended those factors were not actually that much of a problem) as problem, leading to the [[https://en.wikipedia.org/wiki/BMD-1 BMD]] line of airborne armored vehicles). As well as the [=MiG-3=], an interceptor only effective at 3km altitude or higher (useful against high-altitude strategic bombers, but the Germans never managed to make any).
9th Aug '16 6:38:25 AM Quanyails
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* RepoTheGeneticOpera has translucent sheets of plastic for paper. One wonders how exactly you can read only the top page and not the stuff underneath.

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* RepoTheGeneticOpera ''Film/RepoTheGeneticOpera'' has translucent sheets of plastic for paper. One wonders how exactly you can read only the top page and not the stuff underneath.



* ''Film/JackTheGiantSlayer'': The castle portcullis consists of two metal gates that slide together -- which means it takes longer to close, and is much easier to force open, than a normal portcullis.

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* ''Film/JackTheGiantSlayer'': The castle portcullis consists of two metal gates that slide together -- which together--which means it takes longer to close, and is much easier to force open, than a normal portcullis.
29th Jul '16 1:44:20 PM BattleMaster
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* The ''TabletopGame/BattleTech'' universe has a long and intricate history that attempts to justify why they bother at all with giant robots - in this case it's because of the flexibility of a humanoid form, and the durability of their modular design. They're regularly used in civilian work as well, so there isn't a shortage of competent pilots. The old Star League got past this trope and ended up nuking themselves back to the pre-industrial age, so most 31st century combat is deliberately kept like this to limit collateral damage. The rare incidences where ''lostech'' nukes show up demonstrate why this is a good thing.

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* The ''TabletopGame/BattleTech'' universe has a long and intricate history that attempts to justify why they bother at all with giant robots instead of conventional combat vehicles - in this case it's because of the flexibility of a humanoid form, and the durability of their modular design. They're regularly used in civilian work as well, so there isn't a shortage of competent pilots. The old Star League got past this trope and ended up nuking themselves back to the pre-industrial age, to the point where three centuries later much of their most advanced achievements still haven't been rediscovered, so most 31st century combat is deliberately kept like this to limit collateral damage. The rare incidences where ''lostech'' nukes show up demonstrate why this is a good thing.
21st Jul '16 3:59:54 AM thatmadork
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** Bandits are commonly seen wearing {{Badass Longcoat}}s instead of actual armour, because (as an in-game PDF message will tell you) they honestly just think they look cool. Bandits also, funnily enough, drop like flies when a gunfight breaks out. [[WhatAnIdiot Hmmm, wonder why.]]
18th Jul '16 4:42:20 PM eroock
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* Cited and [[http://www.webcomicsnation.com/shaenongarrity/narbonic/series.php?view=archive&chapter=10047#32405 made symbolic]] in ''{{Narbonic}}'':

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* Cited and [[http://www.webcomicsnation.com/shaenongarrity/narbonic/series.php?view=archive&chapter=10047#32405 [[http://narbonic.com/wordpress/wp-content/uploads/2003/06/030607.jpg made symbolic]] in ''{{Narbonic}}'':
16th Jun '16 12:26:08 AM DastardlyDemolition
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*** The standard variant, The Fat Man, is also this. Sure you can kill tough muties in a couple of hits, but the mini nukes are all hidden away across the entirety of the Capital Wasteland with only 70 in the main game and an extra 28 from all the DLC. The second problem is ow it fires it's payload; it lobs them. Like a mortar cannon, it's difficult to aim over long distances and can't be fired indoors without blowing yourself up in the process. It's ultimately cheaper, if more difficult[[note]]These are the toughest monsters to kill in game, and only Behemoths can be called "boss" monsters[[/note]], to kill Behemoth and Overlord Super Mutants, Feral Ghoul Reavers, and Albino Radscorpions with conventional firearms.

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*** The standard variant, The Fat Man, is also this. Sure you can kill tough muties in a couple of hits, but the mini nukes are all hidden away across the entirety of the Capital Wasteland with only 70 in the main game and an extra 28 from all the DLC. The second problem is ow how it fires it's payload; it lobs them. Like a mortar cannon, it's difficult to aim over long distances and can't be fired indoors without blowing yourself up in the process. It's ultimately cheaper, if more difficult[[note]]These are the toughest monsters to kill in game, and only Behemoths can be called "boss" monsters[[/note]], to kill Behemoth and Overlord Super Mutants, Feral Ghoul Reavers, and Albino Radscorpions with conventional firearms.
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