History Main / CoolButInefficient

10th Dec '17 2:11:45 PM LucaEarlgrey
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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no weapon Mastery, no Bonus Gauge, etc. Also, since this kills the Prinny, and dead units count against the deployment limit, that means one less unit on the field that can actually be doing something of value.

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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no weapon Mastery, no Bonus Gauge, etc. Also, since this kills the Prinny, and dead units count against the deployment limit, that every Prinny tossed means one less unit on the field that can actually be doing something of value.
10th Dec '17 2:10:58 PM LucaEarlgrey
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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no weapon Mastery, no Bonus Gauge, etc.

to:

* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no weapon Mastery, no Bonus Gauge, etc. Also, since this kills the Prinny, and dead units count against the deployment limit, that means one less unit on the field that can actually be doing something of value.
10th Dec '17 2:09:27 PM LucaEarlgrey
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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no class Mastery, no Bonus Gauge, etc.

to:

* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no class weapon Mastery, no Bonus Gauge, etc.
10th Dec '17 2:09:21 PM LucaEarlgrey
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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no Bonus Gauge, etc.

to:

* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no class Mastery, no Bonus Gauge, etc.
10th Dec '17 2:08:51 PM LucaEarlgrey
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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no Bonus Gauge, etc.

to:

* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no Bonus Gauge, etc.
10th Dec '17 2:08:36 PM LucaEarlgrey
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* Throughout the ''Franchise/{{Disgaea}}'' series, you can throw units, but Prinnies in particular ''explode'' when thrown. While they can be used as one-time weapons to clear out enemies, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no Bonus Gauge, etc.
28th Nov '17 5:38:47 PM nombretomado
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** One plausible use for lasers might just be to take advantage of the fact that a laser beam is just coherent, high-intensity light and ''blind'' your target(s). As in, quite possibly for good. That'd still be a far cry from having a proper futuristic ray gun. More of a terror weapon, in fact... to the point that the [[TheLawsAndCustomsOfWar Geneva conventions]] [[http://www.un.org/millennium/law/xxvi-18-19.htm specifically prohibit]] the use of lasers in this way.

to:

** One plausible use for lasers might just be to take advantage of the fact that a laser beam is just coherent, high-intensity light and ''blind'' your target(s). As in, quite possibly for good. That'd still be a far cry from having a proper futuristic ray gun. More of a terror weapon, in fact... to the point that the [[TheLawsAndCustomsOfWar [[UsefulNotes/TheLawsAndCustomsOfWar Geneva conventions]] [[http://www.un.org/millennium/law/xxvi-18-19.htm specifically prohibit]] the use of lasers in this way.
14th Nov '17 1:02:22 PM TheBigBopper
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* The Omni-Directional Movement gear from ''Manga/AttackOnTitan'' is a unique example of this. It's the only consistent way to bring down a Titan, and it looks pretty badass in the right hands. Problem is, it's about as useless as mittens to a snake in the flatland areas outside the wall. It also runs on a quickly depleting supply of gas, and the cables they use to get around are often snagged by the Titans, leading to the users end.
2nd Nov '17 12:35:11 PM DastardlyDemolition
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** Arguably everything but the Shotgun, Magnum and Crossbow/Railgun Sniper are this. Most of the weapons have a horrible spread: for example the Combine Assault rifle which sprays its bullets all over the place if not fired in "semi-auto". The [=MP5=] is even worse as it's the game's submachine gun so the most use you'll get out of it is before you get the shotgun (which does better damage at close range) and on Highway 17 as the buggy you're on has a crate of ammo.

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** Arguably everything but the Shotgun, Magnum and Crossbow/Railgun Sniper are this. Most of the weapons have a horrible spread: for example the Combine Assault rifle which sprays its bullets all over the place if not fired in "semi-auto". "semi-auto" (which makes it pretty good but the fire rate is still awful). The [=MP5=] [=MP7=] is even worse as it's the game's submachine gun so the most use you'll get out of it is before you get the shotgun (which does better damage at close range) and on Highway 17 as the buggy you're on has a crate of ammo.
1st Nov '17 6:04:57 PM DastardlyDemolition
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** The ending of the ''Half-Life 2'' and the beginning of ''Episode 1'' has the gun become super charged, and allows it to kill enemies by itself, but it is still limited by range, which can be a hassle when you have soldiers attacking you from a distance. You can't loot their weapons either, as guns in the Citadel vaporize when dropped.

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** The ending of the ''Half-Life 2'' and the beginning of ''Episode 1'' has the gun become super charged, and allows it to kill enemies by itself, but it is still limited by range, which can be a hassle when you have soldiers attacking you from a distance. You can't loot their weapons either, as guns in the Citadel vaporize when dropped. The most you'll get is using the Combine's Energy Balls against Overwatch Elite and the one Strider and even then the Ball has limited range as the magnetic field holding it together dissipates at long range.
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