History Main / ConvenientQuesting

17th Apr '18 7:40:40 AM BreadBull
Is there an issue? Send a Message

Added DiffLines:

*** It's especially egregious with one of the quests in ''VideoGame/TheElderScrollsSkyrim'':Dawnguard. You need to find a moth priest, the only ones capable of reading a scroll (because anyone else who tries goes blind). They're usually found in Cyrodiil south of the game's setting, but [[ContrivedCoincidence one just happens to be doing some traveling in Skyrim]].
21st Jan '18 5:08:05 PM nombretomado
Is there an issue? Send a Message


* Played very straight in ''{{Wizard101}}'', where you're simply not allowed to enter an area you don't have a quest in, and will be allowed to only when sent there with one pending -- whereupon you'll get an official letter telling the guard at the gate that you have to be let through because of it.

to:

* Played very straight in ''{{Wizard101}}'', ''VideoGame/Wizard101'', where you're simply not allowed to enter an area you don't have a quest in, and will be allowed to only when sent there with one pending -- whereupon you'll get an official letter telling the guard at the gate that you have to be let through because of it.
6th Jan '18 12:52:46 AM BigKlingy
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' averts this entirely: you can go anywhere after completing the tutorial area and can complete the four major dungeons in any order (or just go straight to the FinalBoss, but you'll miss out on most of the game). The game does push you towards completing the Zora dungeon first, which ''is'' the closest one to your starting position, but you aren't ''forced'' to.
3rd Nov '17 11:57:11 AM BeerBaron
Is there an issue? Send a Message


* ''Franchise/TheElderScrolls'' series plays it differently in different instances.
** Averted when it comes to specific quests. Any given quest can occur on the other side of the game world as easily as it can occur in the same area. For example, the very first mission of the main quest in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' sends the character two towns over on a journey that can take upwards of twenty minutes, and that is if you don't stop along the way to explore the locations in between.

to:

* ''Franchise/TheElderScrolls'' series plays it differently in different instances.
instances. To note:
** Averted when it comes to specific quests. Any given quest can occur on the other side of the game world as easily as it can occur in the same area. For example, the very first mission of the main quest in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' sends the character two towns over on a journey that can take upwards of twenty real time minutes, and that is if you don't stop along the way to explore the locations in between.between.
** Played straight in most early [[SidequestSidestory faction quests]]. They rarely take place very far from the quest giver. Justified for groups like the [[AdventureGuild Fighters Guild]], who are generally going to be contracted by locals for their services. As you advance in the ranks, however, quests can be given which will require you to travel quite far.
29th Oct '17 10:35:03 AM WillyFourEyes
Is there an issue? Send a Message


* Also somewhat averted in ''VideoGame/FinalFantasyII'' - though you are always given an idea of where to go next, it is entirely possible to stray from that path and accidentally find yourself in a midst of a group of monsters that will wipe your entire party before you have a chance to flee.

to:

* Also somewhat averted in ''VideoGame/FinalFantasyII'' - though you are always given an idea of where to go next, it is entirely possible to stray from that path and accidentally find yourself in a midst of a group of monsters that will [[TotalPartyKill wipe your entire party party]] before you have a chance to flee.
16th Dec '16 4:21:08 PM tyouker
Is there an issue? Send a Message


** ''VideoGame/FinalFantasyXII'' averts this pretty hard during roughly the middle third of the game. You have to trek across half a dozen map areas to get from Rabanastre to Mt. Bur-Omisace, only to find that your next objective is in Archades, at the far end of the map, meaning you have to go back to Rabanastre and trek across another half dozen map areas in the opposite direction. Then after Archades you have to back to Golmore Jungle in order to reach Giruvegan via the Feywood. The backtracking is limited by airship travel, but you're schlepping all over the world map.

to:

** ''VideoGame/FinalFantasyXII'' averts this pretty hard during roughly the middle third of the game. You have to trek across half a dozen map areas to get from Rabanastre to Mt. Bur-Omisace, only to find that your next objective is in Archades, at the far opposite end of the map, meaning you have to go back to Rabanastre and trek across another half dozen map areas in the opposite direction. Then after Archades you have to back to Golmore Jungle in order to reach Giruvegan via the Feywood. The backtracking is limited by airship travel, but you're still schlepping all over the world map.
16th Dec '16 4:19:45 PM tyouker
Is there an issue? Send a Message

Added DiffLines:

**''VideoGame/FinalFantasyXII'' averts this pretty hard during roughly the middle third of the game. You have to trek across half a dozen map areas to get from Rabanastre to Mt. Bur-Omisace, only to find that your next objective is in Archades, at the far end of the map, meaning you have to go back to Rabanastre and trek across another half dozen map areas in the opposite direction. Then after Archades you have to back to Golmore Jungle in order to reach Giruvegan via the Feywood. The backtracking is limited by airship travel, but you're schlepping all over the world map.
29th Nov '16 7:32:13 AM Morgenthaler
Is there an issue? Send a Message


[[AC:TabletopGames]]

to:

[[AC:TabletopGames]][[foldercontrol]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



[[AC:Webcomic]]

to:

[[AC:Webcomic]][[/folder]]

[[folder: Webcomic ]]


Added DiffLines:


[[/folder]]
19th Oct '16 5:17:10 PM nombretomado
Is there an issue? Send a Message


* ''{{Drakengard}}'' follows this pretty much, except the Island Seal is ''nowhere'' near the [[CosmicKeystone Forest or Desert Seals.]] The game avoids the need to go there by having it conveniently disappear during the course of the plot after the Desert Seal. Still, you can go back during Arioch's character-specific sidestory, if you want to.
* ''PlanescapeTorment'' follows this trope for about the first half of the game.

to:

* ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' follows this pretty much, except the Island Seal is ''nowhere'' near the [[CosmicKeystone Forest or Desert Seals.]] The game avoids the need to go there by having it conveniently disappear during the course of the plot after the Desert Seal. Still, you can go back during Arioch's character-specific sidestory, if you want to.
* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' follows this trope for about the first half of the game.
20th Aug '16 9:49:26 AM nombretomado
Is there an issue? Send a Message


* ''{{Dragonlance}}''. This TabletopGames campaign was a steady progression around the map.

to:

* ''{{Dragonlance}}''.''Literature/{{Dragonlance}}''. This TabletopGames campaign was a steady progression around the map.
This list shows the last 10 events of 23. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ConvenientQuesting