History Main / ConvenientQuesting

3rd Nov '17 11:57:11 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series plays it differently in different instances.
** Averted when it comes to specific quests. Any given quest can occur on the other side of the game world as easily as it can occur in the same area. For example, the very first mission of the main quest in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' sends the character two towns over on a journey that can take upwards of twenty minutes, and that is if you don't stop along the way to explore the locations in between.

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* ''Franchise/TheElderScrolls'' series plays it differently in different instances.
instances. To note:
** Averted when it comes to specific quests. Any given quest can occur on the other side of the game world as easily as it can occur in the same area. For example, the very first mission of the main quest in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' sends the character two towns over on a journey that can take upwards of twenty real time minutes, and that is if you don't stop along the way to explore the locations in between.between.
** Played straight in most early [[SidequestSidestory faction quests]]. They rarely take place very far from the quest giver. Justified for groups like the [[AdventureGuild Fighters Guild]], who are generally going to be contracted by locals for their services. As you advance in the ranks, however, quests can be given which will require you to travel quite far.
29th Oct '17 10:35:03 AM WillyFourEyes
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* Also somewhat averted in ''VideoGame/FinalFantasyII'' - though you are always given an idea of where to go next, it is entirely possible to stray from that path and accidentally find yourself in a midst of a group of monsters that will wipe your entire party before you have a chance to flee.

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* Also somewhat averted in ''VideoGame/FinalFantasyII'' - though you are always given an idea of where to go next, it is entirely possible to stray from that path and accidentally find yourself in a midst of a group of monsters that will [[TotalPartyKill wipe your entire party party]] before you have a chance to flee.
16th Dec '16 4:21:08 PM tyouker
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** ''VideoGame/FinalFantasyXII'' averts this pretty hard during roughly the middle third of the game. You have to trek across half a dozen map areas to get from Rabanastre to Mt. Bur-Omisace, only to find that your next objective is in Archades, at the far end of the map, meaning you have to go back to Rabanastre and trek across another half dozen map areas in the opposite direction. Then after Archades you have to back to Golmore Jungle in order to reach Giruvegan via the Feywood. The backtracking is limited by airship travel, but you're schlepping all over the world map.

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** ''VideoGame/FinalFantasyXII'' averts this pretty hard during roughly the middle third of the game. You have to trek across half a dozen map areas to get from Rabanastre to Mt. Bur-Omisace, only to find that your next objective is in Archades, at the far opposite end of the map, meaning you have to go back to Rabanastre and trek across another half dozen map areas in the opposite direction. Then after Archades you have to back to Golmore Jungle in order to reach Giruvegan via the Feywood. The backtracking is limited by airship travel, but you're still schlepping all over the world map.
16th Dec '16 4:19:45 PM tyouker
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**''VideoGame/FinalFantasyXII'' averts this pretty hard during roughly the middle third of the game. You have to trek across half a dozen map areas to get from Rabanastre to Mt. Bur-Omisace, only to find that your next objective is in Archades, at the far end of the map, meaning you have to go back to Rabanastre and trek across another half dozen map areas in the opposite direction. Then after Archades you have to back to Golmore Jungle in order to reach Giruvegan via the Feywood. The backtracking is limited by airship travel, but you're schlepping all over the world map.
29th Nov '16 7:32:13 AM Morgenthaler
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[[AC:TabletopGames]]

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19th Oct '16 5:17:10 PM nombretomado
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* ''{{Drakengard}}'' follows this pretty much, except the Island Seal is ''nowhere'' near the [[CosmicKeystone Forest or Desert Seals.]] The game avoids the need to go there by having it conveniently disappear during the course of the plot after the Desert Seal. Still, you can go back during Arioch's character-specific sidestory, if you want to.
* ''PlanescapeTorment'' follows this trope for about the first half of the game.

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* ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' follows this pretty much, except the Island Seal is ''nowhere'' near the [[CosmicKeystone Forest or Desert Seals.]] The game avoids the need to go there by having it conveniently disappear during the course of the plot after the Desert Seal. Still, you can go back during Arioch's character-specific sidestory, if you want to.
* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' follows this trope for about the first half of the game.
20th Aug '16 9:49:26 AM nombretomado
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* ''{{Dragonlance}}''. This TabletopGames campaign was a steady progression around the map.

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* ''{{Dragonlance}}''.''Literature/{{Dragonlance}}''. This TabletopGames campaign was a steady progression around the map.
25th Jun '16 8:40:03 PM nombretomado
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* The first ''BaldursGate'' game featured a lot of pointless trekking across mostly empty maps, although you didn't have to cross the same map more than once. The second game did away with the empty maps but as a result the map felt less like a contiguous area to explore and more like a selection of randomly scattered questing locations.

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* The first ''BaldursGate'' ''VideoGame/BaldursGate'' game featured a lot of pointless trekking across mostly empty maps, although you didn't have to cross the same map more than once. The second game did away with the empty maps but as a result the map felt less like a contiguous area to explore and more like a selection of randomly scattered questing locations.
31st Oct '15 8:27:28 PM nombretomado
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* More plot-related than anything; in PuyoPuyo Fever 2, the BigBad has three "artifacts"[[spoiler: ; a bookmark, a "moon rock" AKA three day moisturizing cream, and a lamp that could negate magic(apparently)]] that are used to fuel his transformed state. Enter the three heroes, looking for those ''exact three items'', and thus avert a disaster that would've happened if they didn't need those items.

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* More plot-related than anything; in PuyoPuyo ''VideoGame/PuyoPuyo Fever 2, 2'', the BigBad has three "artifacts"[[spoiler: ; a bookmark, a "moon rock" AKA three day moisturizing cream, and a lamp that could negate magic(apparently)]] that are used to fuel his transformed state. Enter the three heroes, looking for those ''exact three items'', and thus avert a disaster that would've happened if they didn't need those items.
31st Aug '15 5:29:11 AM Nirual
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* ''VideoGame/FinalFantasyXIV'' starts out limiting the players to the areas around their starting city, but starting around level 15 the main story sends you all over the place. It narrows its focus once again in the ''Heavensward'' expansion however, with all the new zones in the same general area.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ConvenientQuesting