History Main / ContractualBossImmunity

8th Dec '17 9:41:19 AM SpinAttaxx
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** ''VideoGame/PokemonSunAndMoon'' plays this straight to a limited extent. The Abilities of [[OlympusMons cover legendaries]] Lunala and Solgaleo, Shadow Shield and Full Metal Body, are mostly copies of existing Abilities (Multiscale and Clear Body respectively). Necrozma, a legendary Pokémon thought to be related to them, comes with Prism Armor (which acts as a copy of Filter/Solid Rock). Unlike those Abilities, however, they aren't bypassed by [[PowerNullifier traditional counter Abilities]] like Mold Breaker, Turboblaze, and Teravolt. Of course, those Abilities work the same way once you catch them.
** While no boss Pokémon (wild or trained) is immune to statuses unless their type dictates it (e.g. Steel-types can't be poisoned), there are a few occasions where a player is completely unable to capture a wild Pokémon and has to defeat it:
*** In ''VideoGame/PokemonRedAndBlue'' (and their remakes), a Marowak ghost is fought in the Pokémon Tower. Any attempt to use a Poké Ball on it -- even the Master Ball -- will fail.

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** ''VideoGame/PokemonSunAndMoon'' plays this straight to a limited extent. The Abilities of [[OlympusMons cover legendaries]] Lunala and Solgaleo, Shadow Shield and Full Metal Body, are mostly copies of existing Abilities (Multiscale and Clear Body respectively). Necrozma, a legendary Legendary Pokémon thought to be related to them, that can absorb either of the two, comes with Prism Armor (which acts as a copy of Filter/Solid Rock). Unlike those Abilities, however, they aren't bypassed by [[PowerNullifier traditional counter Abilities]] like Mold Breaker, Turboblaze, and Teravolt. Of course, those Abilities work the same way once you catch them.
** While no boss Pokémon (wild or trained) is immune to statuses unless their type dictates it (e.g. Steel-types can't be poisoned), there are a few occasions where a player is completely unable to capture a wild Pokémon -- even with a Master Ball -- and has to defeat it:
*** In ''VideoGame/PokemonRedAndBlue'' (and their remakes), a Marowak ghost is fought in the Pokémon Tower. Any attempt to use a Poké Ball on it -- even the Master Ball -- will fail.



*** During ''VideoGame/PokemonSunAndMoon'', UB-01 appears when visiting Aether Paradise. Despite being a powerful Ultra Beast at level 27, the entire island has a Poké Ball jammer that prevents people from using Poké Balls to capture Pokémon, you included. After becoming the Champion, however, you're able to catch UB-01/Nihilego without issue.

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*** During ''VideoGame/PokemonSunAndMoon'', UB-01 appears when visiting Aether Paradise. Despite being a powerful Ultra Beast at level 27, the entire island has a Poké Ball jammer that prevents people from using Poké Balls to capture Pokémon, you included. After becoming the Champion, however, you're able to catch UB-01/Nihilego UB-01 (by then given the name Nihilego) without issue.


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*** Necrozma is battled three times over the course of ''VideoGame/PokemonUltraSunAndUltraMoon''; the first time in its Dusk Mane/Dawn Wings forme, the second time [[spoiler:when it's transformed into [[OneWingedAngel Ultra Necrozma]]]], and the last time in its original forme. With the exception of the last battle, the game won't allow you to throw Poké Balls at it, forcing an actual battle to happen.
22nd Oct '17 1:52:11 PM nombretomado
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* It's very common for BulletHell shooters to have the {{Bonus Boss}}es and/or {{True Final Boss}}es become invincible when the player bombs, taking no damage from the bomb or any of the players shots until the effect of the bomb ends. Generally, a barrier of some sort will be placed around the boss to show when this is occurring, although other things have been known to occur to indicate that the boss simply is not taking any damage (for example in ESP.Ra.De the boss literally leaves the screen). Sometimes the standard FinalBoss gets this type of invincibility as well when they're on their [[TurnsRed final pattern]]. {{Cave}} and VideoGame/{{Touhou}} games are prime examples of this.

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* It's very common for BulletHell shooters to have the {{Bonus Boss}}es and/or {{True Final Boss}}es become invincible when the player bombs, taking no damage from the bomb or any of the players shots until the effect of the bomb ends. Generally, a barrier of some sort will be placed around the boss to show when this is occurring, although other things have been known to occur to indicate that the boss simply is not taking any damage (for example in ESP.Ra.De the boss literally leaves the screen). Sometimes the standard FinalBoss gets this type of invincibility as well when they're on their [[TurnsRed final pattern]]. {{Cave}} Creator/{{Cave}} and VideoGame/{{Touhou}} ''VideoGame/{{Touhou}}'' games are prime examples of this.
18th Oct '17 9:58:42 PM hyruleHistorian
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*** Partially subverted in that some of the boss-like FOEs may resist but not block light and/or dark, making it possible, though difficult, to successfully instakill them.
7th Oct '17 4:50:29 PM morenohijazo
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* Mostly averted in ''VideoGame/{{Terraria}}''. The majority of bosses are vulnerable to debuffs, proper use of which can make them much easier. The Destroyer is an exception, being immune to all debuffs. The [[TrueFinalBoss Moon Lord]] is another exception, having a tentacle that causes the moon bite debuff, which keeps LifeDrain attacks from working. If you can outrun the tentacle however, you can use them.
3rd Oct '17 7:20:20 AM Az0riusG4m3r
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[[quoteright:220:[[Videogame/CrystalStory http://static.tvtropes.org/pmwiki/pub/images/boss_resistances_6.png]]]]
[[caption-width-right:220:[[DownplayedTrope These effects can still be inflicted]], but casting the upper effects on most bosses here is still a waste of turns.]]
3rd Oct '17 6:50:40 AM Az0riusG4m3r
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[[folder:RPG]]

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[[folder:RPG]][[folder:Role Playing Game]]


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* Bosses in most of the ''Videogame/EpicBattleFantasy'' series tend to be immune to disabling status ailments (stun, syphon, freeze), and instant death.
** [[WakeUpCallBoss The Guardian]] in ''2'' downplays this at worst. After you destroy his arms (a tough task in itself), he can be syphoned or stunned to block his arm regeneration; however, these effects seem to be resisted.
29th Sep '17 12:58:57 PM RedScharlach
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* ''Firestarter'' gave special abilities (aka Artifacts) that gave a significant boost. You couldn't use them during boss fights, but special abilities already in use (incuding one that slows all enemies) weren't stopped.

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* ''Firestarter'' gave special abilities (aka Artifacts) that gave a significant boost. You couldn't use them during boss fights, but special abilities already in use (incuding (including one that slows all enemies) weren't stopped.
11th Aug '17 11:55:37 PM DarkHunter
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* ''VideoGame/TheBindingOfIsaac'': Zigzagged. All bosses can be affected by status effects (though it takes a few more hits than normal to inflict them). The Bible kills Mom and Mom's Heart instantly, but trying to use it on any other FinalBoss results in ''the player'' dying instantly instead. The Chaos Card will kill absolutely anything in one hit, including most Final Bosses... ''except'' the TrueFinalBoss of the Afterbirth+ expansion, which is immune to it. It's also perfectly possible to gain so much attack power that most bosses are taken out in a few seconds, but two of the Afterbirth bosses have a damage-scaling attribute that causes their health to increase in proportion to the player's power, so that no matter how much power the player gains, it will take some time to wear them down.

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* ''VideoGame/TheBindingOfIsaac'': Zigzagged. All bosses can be affected by status effects (though it takes a few more hits than normal to inflict them). The Bible kills Mom and Mom's Heart instantly, but trying to use it on any other FinalBoss results in ''the player'' dying instantly instead. The Chaos Card will kill absolutely anything in one hit, including most Final Bosses... ''except'' the TrueFinalBoss of the Afterbirth+ expansion, which is immune to it. There is also the Plan C item, which will kill everything in the room instantly, including any boss in the game (of course, since it kills ''the player'' too, its usefulness is limited). It's also perfectly possible to gain so much attack power that most bosses are taken out in a few seconds, but two of the Afterbirth bosses have a damage-scaling attribute that causes their health to increase in proportion to the player's power, so that no matter how much power the player gains, it will take some time to wear them down.
11th Aug '17 11:53:42 PM DarkHunter
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Ancient Arrows are a OneHitKill weapon that will instantly vaporize any enemy they hit. Naturally, against bosses, they are effectively reskinned bomb arrows: they do a fair amount of damage, but nothing mind-blowing. They also aren't a guaranteed kill against [[DemonicSpiders Guardians]]: they ''can'' kill a Guardian in one shot, but you have to hit the Guardian directly in its eye for that to work, otherwise it will just do some basic damage.
** From the same game, the BossInMookClothing Lynels are completely immune to all elemental effects. They cannot be burned, frozen, or electrified. Even explosive arrows will do little more than stun them, and only then if you actually hit them directly in the face. They can still be one-shotted by the OneHitKill Ancient Arrows, but doing this means you won't get any of their extremely valuable item drops.
10th Aug '17 8:24:53 AM BeerBaron
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* In ''VideoGame/{{Skyrim}}'', [[EvilCounterpart Miraak]] and [[BonusBoss Kaarstag]] are immune to the insta-kill chance of Mehrunes' Razor. Anything else is fair game, though, up to and including [[BigBad Alduin]].

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* In ''VideoGame/{{Skyrim}}'', [[EvilCounterpart Miraak]] ''VideoGame/TheElderScrollsVSkyrim'':
** Tsun, the old [[HornyVikings Nordic]] god of "trials against adversity"
and [[BodyguardingABadass shield-thane]] of [[TopGod Shor]], must be fought [[spoiler:in [[WarriorHeaven Sovngarde]] to prove one's worthiness to enter Shor's Hall of Valor]]. He is [[NoSell completely immune]] to any stagger, knockdown, paralysis, or disarm attacks. If he falls into the chasm beneath the Whalebone Bridge, he'll reappear and exit from the Hall of Valor to continue the fight.
** [[LegendaryWeapon Mehrunes' Razor]] has a small chance of insta-killing an opponent with any given strike, up to and including even [[BigBad Alduin]] and the [[BloodKnight Ebony]]
[[BonusBoss Kaarstag]] Warrior]]. However, Miraak, the EvilCounterpart BigBad of the ''Dragonborn'' expansion, and Karstaag, the spirit of the GiantSpaceFleaFromNowhere from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion who can be fought as the BonusBoss of an unmarked quest, are both immune to the insta-kill chance of Mehrunes' Razor. Anything else is fair game, though, up to and including [[BigBad Alduin]].the Razor.
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