History Main / ContractualBossImmunity

9th Feb '16 6:17:50 PM R1ck
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However, [[AvertedTrope averting]] this trope ''can'' make for a different and entertaining atmosphere. Allowing players to OneHitKill any enemy, [[CherryTapping Cherry Tap]] even the FinalBoss, or characters to use the [[TouchOfDeath Five Point Palm Exploding Heart Technique]] on [[Film/KillBill Bill]] can be downright ''[[ShowyInvincibleHero awesome!]]''
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However, [[AvertedTrope averting]] this trope ''can'' make for a different and entertaining atmosphere. Allowing players to OneHitKill any enemy, [[CherryTapping Cherry Tap]] even turn the FinalBoss, FinalBoss to stone, or characters to use the [[TouchOfDeath Five Point Palm Exploding Heart Technique]] on [[Film/KillBill Bill]] can be downright ''[[ShowyInvincibleHero awesome!]]''
30th Jan '16 8:30:00 AM nombretomado
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* In ''SyphonFilter'', the BigBad is mysteriously immune to all attacks except gas grenades. Likely StoryDrivenInvulnerability. Justified with the second boss, Girdeux, who wears full body armor, except for his [[ExplodingBarrels flamethrower tank]]. The sequel's fully-armored final boss is impervious to all conventional weapons including grenades, so defeating him requires using an auto-shotgun to [[BlownAcrossTheRoom propel]] him into a [[HellishCopter helicopter's tail rotor blades]].
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* In ''SyphonFilter'', ''VideoGame/SyphonFilter'', the BigBad is mysteriously immune to all attacks except gas grenades. Likely StoryDrivenInvulnerability. Justified with the second boss, Girdeux, who wears full body armor, except for his [[ExplodingBarrels flamethrower tank]]. The sequel's fully-armored final boss is impervious to all conventional weapons including grenades, so defeating him requires using an auto-shotgun to [[BlownAcrossTheRoom propel]] him into a [[HellishCopter helicopter's tail rotor blades]].
14th Jan '16 1:40:59 PM res20stupid
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*** Due to an oversight in the development process, [[spoiler: Yu Yevon, the final boss]] was originally intended to be a ClimaxBoss but someone forgot to program in certain weaknesses (mainly [[spoiler: Zombie]]. As a result, this fight is widely believed to be [[spoiler: a PostFinalBoss compared to Braska's Final Aeon]].
5th Jan '16 12:28:16 PM Siggu
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* Inverted in the first ''[[VideoGame/QuakeI Quake]]'' game - Shub-Niggurath can only be harmed by a TeleFrag.
4th Jan '16 4:47:12 PM nombretomado
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* Happens in ''SoulCalibur III'' in some Quick Arena battles: sometimes the conditions for winning a match are such that normally powerful attacks become useless or not worth it. This happens even if the attack is known to do 90-100% damage most of the time (matches where an opponent must be bounced off a wall, hit with a soul charged attack, while taunting, etc etc).
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* Happens in ''SoulCalibur ''VideoGame/SoulCalibur III'' in some Quick Arena battles: sometimes the conditions for winning a match are such that normally powerful attacks become useless or not worth it. This happens even if the attack is known to do 90-100% damage most of the time (matches where an opponent must be bounced off a wall, hit with a soul charged attack, while taunting, etc etc).

** Likewise, in ''SoulCalibur IV'' it's not uncommon for bosses and tougher enemies to be equipped with the Auto Grapple Break and Auto Nullify Ringout skills.
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** Likewise, in ''SoulCalibur ''[=SoulCalibur=] IV'' it's not uncommon for bosses and tougher enemies to be equipped with the Auto Grapple Break and Auto Nullify Ringout skills.
4th Jan '16 5:47:49 AM SeptimusHeap
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** The day 7 boss in DevilSurvivor2, Benetnasch, has a passive "Pacify Human". What this means is that your human player characters will not be able to scratch him, period, although your demon {{mons}} are not under such constraint.
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** The day 7 boss in DevilSurvivor2, ''VideoGame/DevilSurvivor2'', Benetnasch, has a passive "Pacify Human". What this means is that your human player characters will not be able to scratch him, period, although your demon {{mons}} are not under such constraint.
9th Dec '15 4:35:09 AM Loekman3
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* The Hero units in ''VideoGame/ClashOfClans'' such as Barbarian King and Archer Queen are not affected by the OneHitKill Spring Traps nor do they take as much damage from a Poison Spell as they do against regular troops.
24th Nov '15 3:09:45 PM Aquillion
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** Many bosses in ''VideoGame/FinalFantasyV'' have at least one weakness to a crippling status effect or instant-death type spell.
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** Many bosses in ''VideoGame/FinalFantasyV'' have at least one weakness to a crippling status effect or instant-death type spell. Additionally, you can use one of the Mix combinations to grant your ''characters'' the 'heavy' flag that gives enemies their Contractual Boss Immunity, protecting them from a wide range of nasty death attacks and status effects.
2nd Nov '15 6:02:08 PM doorhandle
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*''VideoGame/ShadowOfMordor'' Makes this into a core game mechanic. In addition to various weaknesses, Officers also have varying strengths, which can make them immune to anything from combat finishers to arrows, requiring alternate methods to kill them or using their KryptoniteFactor. The trope is Subverted with captains weak to stealth attacks/combat finishers/arrows, Downplayed if they have no weakness or immunities (as they take damage as opposed to instant death like with mooks), and played straight if they are immune.
2nd Nov '15 4:58:46 PM HeraldAlberich
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* In several ''VideoGame/{{Metroid}}'' games, there exists a "Speed Booster" item that acts as an instant kill to practical anything it touches. However, in ''MetroidFusion'' [[spoiler:the SA-X]], which was probably intended to be undefeatable, cannot be damaged by it (or by the derived ability called the Shinespark, which has the same effect on enemies as the Speed Booster). ** Same thing with Screw Attack. It instakills normal enemies but doesn't work on any boss. It is not completely useless, but generally only causes very little damage to the boss and you take some damage yourself or it has to be very precisely aimed (in this case, though, it does deal MASSIVE DAMAGE). * Bosses in ''NoMoreHeroes'' are completely immune to regular attacks, unless they are struck during specific times during their attacks. In the first game, they're all immune to Anarchy in the Galaxy, which one hit kills regular enemies. * ''VideoGame/TheLegendOfZeldaMajorasMask'' makes the rare case of an inversion. The Fierce Deity Mask, by far [[InfinityPlusOneSword the best mask in the game]], can only be used in boss battles. If exploits are used to take it out of boss battles, enemies are not programmed to take damage from its super-powerful laser discs. The monstrously powerful being with power on par with ''Majora's Mask'' can't even hurt a ''Keese'' with them. * In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' Link gains access to a OneHitKO move that, as you'd expect, cannot be used on bosses. The only exception is against Darkhammer, who [[https://www.youtube.com/watch?v=47S-gM12s7o actually goes down to it]].
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* In several ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' games, there exists a "Speed Booster" item that acts as an instant kill to practical anything it touches. However, in ''MetroidFusion'' ''VideoGame/MetroidFusion'' [[spoiler:the SA-X]], which was probably intended to be undefeatable, cannot be damaged by it (or by the derived ability called the Shinespark, which has the same effect on enemies as the Speed Booster). ** Booster).\\\ Same thing with Screw Attack. It instakills normal enemies but doesn't work on any boss. It is not completely useless, but generally only causes very little damage to the boss and you take some damage yourself or it has to be very precisely aimed (in this case, though, it does deal MASSIVE DAMAGE). * Bosses in ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' are completely immune to regular attacks, unless they are struck during specific times during their attacks. In the first game, they're all immune to Anarchy in the Galaxy, which one hit kills regular enemies. * ''Franchise/TheLegendOfZelda'': ** ''VideoGame/TheLegendOfZeldaMajorasMask'' makes the rare case of an inversion. The Fierce Deity Mask, by far [[InfinityPlusOneSword the best mask in the game]], can only be used in boss battles. battles--but is not gained until just before the final boss; using the GroundhogDayLoop to take on prior bosses with it is strictly for {{sidequest}} purposes. If exploits are used to take it the mask out of boss battles, enemies are not programmed to take damage from its super-powerful laser discs. The monstrously powerful being with power on par with ''Majora's Mask'' can't even hurt a ''Keese'' with them. * ** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' Link gains access to a OneHitKO OneHitKill move that, as you'd expect, cannot be used on bosses.most bosses. On some, the move can AttackItsWeakPoint, but is merely a powerful attack and not a one-hit kill. The only exception is against Darkhammer, who [[https://www.youtube.com/watch?v=47S-gM12s7o actually goes down to it]].
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