History Main / ContractualBossImmunity

26th May '17 9:13:58 PM GoblinCipher
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* ''TabletopGame/{{Paranoia}}'' gives certain [=NPCs=] "GM fiat armor" as shorthand for "beating this guy would really mess up the plot, [[{{Railroading}} so whatever the [=PCs=] try]], [[HandWave contrive]] some excuse for it to fail".

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* ''TabletopGame/{{Paranoia}}'' gives certain [=NPCs=] "GM fiat armor" as shorthand for "beating this guy would really mess up the plot, [[{{Railroading}} so whatever the [=PCs=] try]], [[HandWave contrive]] some excuse for it to fail". Also applied to [[{{Expy}} expies]] of Creator/LaurelAndHardy in one adventure, just to troll the players.
15th May '17 1:58:53 PM VeryMelon
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* Played straight and subverted in ''VideoGame/DemonsSouls''. A surprising large number of bosses and mini bosses are just as suspectable to the Poison Cloud spell as any normal enemy would, but the even worse Death Cloud works on far fewer of these.

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* Played straight straight, averted, and subverted in ''VideoGame/DemonsSouls''. A surprising large number of bosses and mini bosses are just as suspectable to the Poison Cloud spell as any normal enemy would, but the even worse Death Cloud works on far fewer of these.
15th May '17 1:57:46 PM VeryMelon
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* Played straight and averted in ''VideoGame/DemonsSouls''. A surprising large number of bosses and mini bosses are just as suspect-able to the Poison Cloud spell as any normal enemy would, but the even worse Death Cloud works on far fewer of these.

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* Played straight and averted subverted in ''VideoGame/DemonsSouls''. A surprising large number of bosses and mini bosses are just as suspect-able suspectable to the Poison Cloud spell as any normal enemy would, but the even worse Death Cloud works on far fewer of these.
9th May '17 4:51:31 PM VeryMelon
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* Played straight and averted in ''VideoGame/DemonsSouls''. A surprising large number of bosses and mini bosses are just as suspect-able to the Poison Cloud spell as any normal enemy would, but the even worse Death Cloud works on far fewer of these.
23rd Apr '17 12:29:10 PM nombretomado
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* Most bosses in the ''Franchise/TalesSeries'' are vulnerable to a few status ailments, but can't be hit with instant death in the games that have it.

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* Most bosses in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are vulnerable to a few status ailments, but can't be hit with instant death in the games that have it.
20th Apr '17 10:04:50 AM FF32
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** ''VideoGame/{{Persona Q}}'' like the above has bosses immune to instant death but they can still be hit by most other status ailments. One really notable one is being hit with Panic which makes them unable to dodge, do anything other than basic attacks, and frequently target themselves. Binds can also lock up whatever the boss specializes in such as physical or magical attacks. While bosses tend to break out of these statuses quickly, they're also vulnerable to Stagnant Air which makes ailments last much longer.

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** ''VideoGame/{{Persona Q}}'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' like the above has bosses immune to instant death but they can still be hit by most other status ailments. One really notable one is being hit with Panic which makes them unable to dodge, do anything other than basic attacks, and frequently target themselves. Binds can also lock up whatever the boss specializes in such as physical or magical attacks. While bosses tend to break out of these statuses quickly, they're also vulnerable to Stagnant Air which makes ailments last much longer.
5th Apr '17 10:28:06 AM SpacemanSpoof
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* ''VideoGame/StarWarsTheOldRepublic'': Most bosses and many other champion-level enemies have a permanent buff [[LampshadeHanging named "Boss Immunities"]], which makes them immune to any sort of movement-impairing effect (stun, knockdown, push/pull, etc.) It's frequently, but not always, paired with another permanent buff that grants immunity to interrupts.
2nd Apr '17 9:47:54 AM nombretomado
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* In ''{{Paper Mario The Thousand Year Door}}'', the "Showstopper" special move acts as an inexpensive, late-game {{one hit kill}}. However, all bosses (and even higher level enemies) are immune to this move [[spoiler:except Bowser]].
* All bosses in ''RogueGalaxy'' are immune to [[LimitBreak Burning Strikes]], generally because they're too big to accommodate for their animations: since normal enemies go down too quickly to warrant using them and charging them up tends to take too long, they only really see any use against otherwise damage-resistant [[ChestMonster Mimics]] that don't respawn, which is a shame since most of them look pretty good.

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* In ''{{Paper Mario The Thousand Year Door}}'', ''VideoGame/PaperMarioTheThousandYearDoor'', the "Showstopper" special move acts as an inexpensive, late-game {{one hit kill}}. However, all bosses (and even higher level enemies) are immune to this move [[spoiler:except Bowser]].
* All bosses in ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' are immune to [[LimitBreak Burning Strikes]], generally because they're too big to accommodate for their animations: since normal enemies go down too quickly to warrant using them and charging them up tends to take too long, they only really see any use against otherwise damage-resistant [[ChestMonster Mimics]] that don't respawn, which is a shame since most of them look pretty good.
18th Mar '17 7:30:28 PM Jgorgon
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** An annoying case in many ''Grand Theft Auto'' titles involes characters who undertake missions with you on your side, but are later fought as enemies. They'll go down from a small hail of gunfire when they're on your side, requiring you to protect them, but once it comes time to fight them they'll be able to withstand several headshots.
21st Feb '17 2:55:12 PM Bugfragged
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* In ''VideoGame/NocturneRebirth'', this is only played straight for the second round of the BonusBoss. Every other boss of the game is usually vulnerable to exactly one status effect while being immune to all others.

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* In ''VideoGame/NocturneRebirth'', this is only played straight for the second round of the BonusBoss. Every other boss of the game is usually vulnerable to exactly one or two status effect effects while being immune to all others.
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