History Main / ContractualBossImmunity

19th May '16 10:45:05 AM zaphod77
Is there an issue? Send a Message


** But then, any wizard can bypass SR if they're properly prepared, and there's a ton of spells that ignore SR anyways.

to:

** But then, any Any wizard can bypass SR if they're properly prepared, and there's a ton of spells that ignore SR anyways.anyways. But those tricks will not affect the Golem's immunity, which works off the original text. And in 3.0, Golems were flat out immune to ANY SPELL not listed in their entry, even new invented spells.
19th May '16 10:21:36 AM zaphod77
Is there an issue? Send a Message


*** Due to an oversight in the development process, [[spoiler: Yu Yevon, the final boss]] was originally intended to be a ClimaxBoss but someone forgot to program in certain weaknesses (mainly [[spoiler: Zombie]]. As a result, this fight is widely believed to be [[spoiler: a PostFinalBoss compared to Braska's Final Aeon]].

to:

*** Due to an oversight in the development process, [[spoiler: Yu Yevon, the final boss]] was originally intended to be a ClimaxBoss (or at least a PuzzleBoss) but someone forgot to program in certain weaknesses immunities (mainly [[spoiler: Zombie]].Zombie and Doom]]. As a result, this fight is widely believed to be [[spoiler: a PostFinalBoss compared to Braska's Final Aeon]].
20th Apr '16 4:53:21 AM SLOOGOVS
Is there an issue? Send a Message


* Mostly Averted in ''VideoGame/Wildstar''. Most status effects are resisted with Interrupt Armor. As long as an enemy has a layer of interrupt armor, they're immune to status effects. However, every status-inducing attack removes a layer of interrupt armor, allowing even bosses to eventually succumb to status effects with a coordinated effort. This is a major gameplay mechanic, as hitting an enemy with a status effect while they're casting an ability will [[Counterspell interrupt the attack]], and render the enemy helpless and [[Damage-IncreasingDebuff doubly vulnerable to damage]] for longer than the duration of a normal status effect. Certain enemies will occasionally have infinite interrupt armor, making them immune to being interrupted. However, they will always conveniently become vulnerable to interruption just before using a particularly nasty attack.

to:

* Mostly Averted in ''VideoGame/Wildstar''.''VideoGame/WildStar''. Most status effects are resisted with Interrupt Armor. As long as an enemy has a layer of interrupt armor, they're immune to status effects. However, every status-inducing attack removes a layer of interrupt armor, allowing even bosses to eventually succumb to status effects with a coordinated effort. This is a major gameplay mechanic, as hitting an enemy with a status effect while they're casting an ability will [[Counterspell interrupt the attack]], and render the enemy helpless and [[Damage-IncreasingDebuff doubly vulnerable to damage]] for longer than the duration of a normal status effect. Certain enemies will occasionally have infinite interrupt armor, making them immune to being interrupted. However, they will always conveniently become vulnerable to interruption just before using a particularly nasty attack.
1st Mar '16 3:42:17 PM ironcommando
Is there an issue? Send a Message


* Played with in the Mann Vs. Machine mode of ''VideoGame/TeamFortress2'': [[GiantMook giant robots]] are immune to the Spy's backstab. There is, however, a series of upgrades to the knife that let you do a fixed amount of damage based on the upgrade level; it generally won't be the OneHitKill backstabs are to everything else, but it's still quite damaging, especially since you may be able to get in several before it turns around.

to:

* Played with in the Mann Vs. Machine mode of ''VideoGame/TeamFortress2'': [[GiantMook giant robots]] are immune to the Spy's backstab. There is, however, a series of upgrades to the knife that let you do a fixed amount of damage based on the upgrade level; it generally won't be the OneHitKill backstabs are to everything else, but it's still quite damaging, especially since you may be able to get in several before it turns around. And then there's the [[DamageSpongeBoss Tank]], which not only can't be headshot or backstabbed, it is also completely immune to all negative effects like Jarate, Mad Milk, Burning, Sapped, Stun, etc.
29th Feb '16 8:59:21 PM GTG3000
Is there an issue? Send a Message


** He is completely vulnerable to sniper rifles though, which allows two archangel-equipped snipers to take him out in same turn he is spotted.

to:

** He is completely vulnerable to Averted with games' true one turn map clearing device - a sniper rifles though, which allows two archangel-equipped snipers to with archangel armour and, optionally, doubletap skill. A pair of such can take him out in same the final boss the turn he appears with no sweat, provided player is spotted.careful enough to place them right beforehand, or knows about the boss.
29th Feb '16 8:55:00 PM GTG3000
Is there an issue? Send a Message

Added DiffLines:

** He is completely vulnerable to sniper rifles though, which allows two archangel-equipped snipers to take him out in same turn he is spotted.
9th Feb '16 6:17:50 PM R1ck
Is there an issue? Send a Message


However, [[AvertedTrope averting]] this trope ''can'' make for a different and entertaining atmosphere. Allowing players to OneHitKill any enemy, [[CherryTapping Cherry Tap]] even the FinalBoss, or characters to use the [[TouchOfDeath Five Point Palm Exploding Heart Technique]] on [[Film/KillBill Bill]] can be downright ''[[ShowyInvincibleHero awesome!]]''

to:

However, [[AvertedTrope averting]] this trope ''can'' make for a different and entertaining atmosphere. Allowing players to OneHitKill any enemy, [[CherryTapping Cherry Tap]] even turn the FinalBoss, FinalBoss to stone, or characters to use the [[TouchOfDeath Five Point Palm Exploding Heart Technique]] on [[Film/KillBill Bill]] can be downright ''[[ShowyInvincibleHero awesome!]]''
30th Jan '16 8:30:00 AM nombretomado
Is there an issue? Send a Message


* In ''SyphonFilter'', the BigBad is mysteriously immune to all attacks except gas grenades. Likely StoryDrivenInvulnerability. Justified with the second boss, Girdeux, who wears full body armor, except for his [[ExplodingBarrels flamethrower tank]]. The sequel's fully-armored final boss is impervious to all conventional weapons including grenades, so defeating him requires using an auto-shotgun to [[BlownAcrossTheRoom propel]] him into a [[HellishCopter helicopter's tail rotor blades]].

to:

* In ''SyphonFilter'', ''VideoGame/SyphonFilter'', the BigBad is mysteriously immune to all attacks except gas grenades. Likely StoryDrivenInvulnerability. Justified with the second boss, Girdeux, who wears full body armor, except for his [[ExplodingBarrels flamethrower tank]]. The sequel's fully-armored final boss is impervious to all conventional weapons including grenades, so defeating him requires using an auto-shotgun to [[BlownAcrossTheRoom propel]] him into a [[HellishCopter helicopter's tail rotor blades]].
14th Jan '16 1:40:59 PM res20stupid
Is there an issue? Send a Message

Added DiffLines:

*** Due to an oversight in the development process, [[spoiler: Yu Yevon, the final boss]] was originally intended to be a ClimaxBoss but someone forgot to program in certain weaknesses (mainly [[spoiler: Zombie]]. As a result, this fight is widely believed to be [[spoiler: a PostFinalBoss compared to Braska's Final Aeon]].
5th Jan '16 12:28:16 PM Siggu
Is there an issue? Send a Message

Added DiffLines:

* Inverted in the first ''[[VideoGame/QuakeI Quake]]'' game - Shub-Niggurath can only be harmed by a TeleFrag.
This list shows the last 10 events of 384. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ContractualBossImmunity