History Main / ContinuitySnarl

21st Jul '16 1:25:54 AM Gravityman
Is there an issue? Send a Message

Added DiffLines:

*** The postgame segment also all but states that the remakes take place in an alternate timeline from the originals, and that the portal the scientists were planning to send the meteor through would have sent it to universe containing the original games.
21st Jul '16 1:13:45 AM Gravityman
Is there an issue? Send a Message


** The draenei retcon was fairly minor in terms of effects to storyline (the draenei didn't have much involvement in it before), although it did retcon the background of Sargeras somewhat. To make matters confusing there are actually two new explanations for his corruption: one being the same as the old one but with the eredar replaced with demons in general, and the other being that he just came to perceive the universe as flawed, with no mention of demonic corruption. Nobody is quite sure which is canon, although the evidence would lean towards the latter one. Years later, demons in general are confirmed to pre-date Sargeras' corruption once again, though it varies by race.

to:

** The draenei retcon was fairly minor in terms of effects to storyline (the draenei didn't have much involvement in it before), although it did retcon the background of Sargeras somewhat. To make matters confusing there are actually two new explanations for his corruption: one being the same as the old one but with the eredar replaced with demons in general, and the other being that he just came to perceive the universe as flawed, with no mention of demonic corruption. Nobody is quite sure which is canon, although the evidence would lean towards the latter one. Years later, demons in general are confirmed to pre-date Sargeras' corruption once again, though it varies by race. ''Warcraft Chronicle'' ended up complicating things even further by saying that ''neither'' explanation is really true. According to the new explanation, the true cause of his corruption was the horror of learning that a newly-introduced force called the Void Gods is trying to exterminate all life in the universe and that there's nothing that can be done to stop them.
17th Jul '16 8:34:38 PM RacattackForce
Is there an issue? Send a Message


* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that until [[VideoGame/TheLegendOfZeldaSkywardSword ''Skyward Sword'']], we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together[[note]]Before the official timeline was revealed, it was accepted that certain games could be grouped together ([[VideoGame/TheLegendOfZeldaTheMinishCap ''The Minish Cap'']] leading into the Four Swords games, or [[VideoGame/TheLegendOfZeldaALinkToThePast ''A Link to the Past'']] leading into [[VideoGame/TheLegendOfZeldaLinksAwakening ''Link's Awakening'']], for example); the problem was now ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline due to his overall feelings concerning story in his games, seemed to endorse that the various games may be corrupted retellings of each other. Eiji Aonuma, who joined the Zelda team starting with [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''Ocarina of Time'']] and became series director shortly after, preferred there be a concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil return anew each and every time a new game is nearing release]].
** It should be noted that the official timeline only had slightly fewer problems than the average fan timeline at the time of its reveal. The reason for this ultimately stems from the games always focusing on refining gameplay long before crafting a story to match, games prior to Ocarina not being made with any overarching timeline in mind, and (perhaps) confusion about where to place Capcom-developed titles.

to:

* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that until [[VideoGame/TheLegendOfZeldaSkywardSword ''Skyward Sword'']], ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together[[note]]Before the official timeline was revealed, it was generally accepted that certain games could be grouped together ([[VideoGame/TheLegendOfZeldaTheMinishCap ''The (''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap'']] Cap]]'' leading into the Four Swords [[VideoGame/TheLegendOfZeldaFourSwords Four]] [[[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Swords]] games, or [[VideoGame/TheLegendOfZeldaALinkToThePast ''A ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past'']] Past]]'' leading into [[VideoGame/TheLegendOfZeldaLinksAwakening ''Link's Awakening'']], ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', for example); the problem was now for fanswas ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, Creator/ShigeruMiyamoto, not all that concerned about the timeline due to his overall feelings concerning story feeling that stories in his games, video games should be peripheral to the experience, [[ExcusePlot if existent at all]], seemed to endorse that the various games may be corrupted retellings of each other. Eiji Aonuma, who joined the Zelda team starting with [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''Ocarina of Time'']] and became series director shortly after, preferred there be a concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil return anew each and every time a new game is nearing release]].
** It should be noted that the official timeline only had slightly fewer problems than the average fan timeline at the time of its reveal. The reason for this ultimately stems from the games always focusing on refining gameplay long before crafting a story to match, games prior to Ocarina not being made with any overarching timeline in mind, and (perhaps) (arguably) confusion about where to place Capcom-developed titles.installments (the Orcale games, The Minish Cap, and the Four Swords games).
17th Jul '16 8:19:58 PM RacattackForce
Is there an issue? Send a Message


* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that until [[''VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword'']], we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together[[note]]Before the official timeline was revealed, it was accepted that certain games could be grouped together ([[''VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap'']] leading into the Four Swords games, or [[''VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past'']] leading into [[''VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening'']], for example); the problem was now ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline due to his overall feelings concerning story in his games, seemed to endorse that the various games may be corrupted retellings of each other. Eiji Aonuma, who joined the Zelda team starting with [[''VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time'']] and became series director shortly after, preferred there be a concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil return anew each and every time a new game is nearing release]].

to:

* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that until [[''VideoGame/TheLegendOfZeldaSkywardSword Skyward [[VideoGame/TheLegendOfZeldaSkywardSword ''Skyward Sword'']], we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together[[note]]Before the official timeline was revealed, it was accepted that certain games could be grouped together ([[''VideoGame/TheLegendOfZeldaTheMinishCap The ([[VideoGame/TheLegendOfZeldaTheMinishCap ''The Minish Cap'']] leading into the Four Swords games, or [[''VideoGame/TheLegendOfZeldaALinkToThePast A [[VideoGame/TheLegendOfZeldaALinkToThePast ''A Link to the Past'']] leading into [[''VideoGame/TheLegendOfZeldaLinksAwakening Link's [[VideoGame/TheLegendOfZeldaLinksAwakening ''Link's Awakening'']], for example); the problem was now ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline due to his overall feelings concerning story in his games, seemed to endorse that the various games may be corrupted retellings of each other. Eiji Aonuma, who joined the Zelda team starting with [[''VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''Ocarina of Time'']] and became series director shortly after, preferred there be a concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil return anew each and every time a new game is nearing release]].
17th Jul '16 8:17:11 PM RacattackForce
Is there an issue? Send a Message


* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that until [[''VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword'']], we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together[[note]]Before the official timeline was revealed, it was accepted that certain games could be grouped together ([[''VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap'']] leading into the Four Swords games, or [[''VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past'']] leading into [[''VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening'']], for example); the problem was now ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline due to his overall feelings concerning story in his games, seemed to endorse that the various games may be corrupted retellings of each other. Eiji Aonuma, who joined the Zelda team starting with Ocarina of Time and became series director shortly after, preferred there be a concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil live anew each and every time a new game is released]].

to:

* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that until [[''VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword'']], we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together[[note]]Before the official timeline was revealed, it was accepted that certain games could be grouped together ([[''VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap'']] leading into the Four Swords games, or [[''VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past'']] leading into [[''VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening'']], for example); the problem was now ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline due to his overall feelings concerning story in his games, seemed to endorse that the various games may be corrupted retellings of each other. Eiji Aonuma, who joined the Zelda team starting with [[''VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time Time'']] and became series director shortly after, preferred there be a concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil live return anew each and every time a new game is released]].nearing release]].
17th Jul '16 8:10:13 PM RacattackForce
Is there an issue? Send a Message


* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that for a long time, we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together, or how many wholes they comprise, leading to decades of debate as to how to organize anything. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline, seemed to endorse that the various games may be corrupted retellings of each other while series director and producer Eiji Aonuma preferred there be a worked out timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil live anew each and every time a new game is released]].
** The fact that the official timeline presents about as many problems as the average fan timeline is an example of how snarled the series' continuity is. The reason for this is probably that in many cases, not even the games' developers seemed to be aware of the timeline placement of the game they were working on, especially when it comes to the games developed by Capcom.

to:

* ''Franchise/TheLegendOfZelda'' continuity is very confusing for the simple reason that for a long time, until [[''VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword'']], we didn't have the whole picture, and, of the bits and pieces gotten, weren't told how they fit together, together[[note]]Before the official timeline was revealed, it was accepted that certain games could be grouped together ([[''VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap'']] leading into the Four Swords games, or how many wholes they comprise, [[''VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past'']] leading into [[''VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening'']], for example); the problem was now ordering these groups[[/note]], [[http://zeldawiki.org/Timeline_Theories leading to two decades of debate as to how to organize anything.anything]]. WordOfGod itself was contradictory. Franchise creator Shigeru Miyamoto, not all that concerned about the timeline, timeline due to his overall feelings concerning story in his games, seemed to endorse that the various games may be corrupted retellings of each other while other. Eiji Aonuma, who joined the Zelda team starting with Ocarina of Time and became series director and producer Eiji Aonuma shortly after, preferred there be a worked out concrete timeline. Things were finally sorted out in late 2011 when the two revealed the official ''[[UniverseCompendium Hyrule Historia]]''[[note]]which, among other things, showed that things split into THREE timelines, not two as was previously thought, explaining why it was so darn difficult to figure out what went where[[/note]], but the confusion ''will'' [[AsLongAsThereIsEvil live anew each and every time a new game is released]].
** The fact It should be noted that the official timeline presents about as many only had slightly fewer problems as than the average fan timeline is an example of how snarled at the series' continuity is. time of its reveal. The reason for this is probably that in many cases, not even the games' developers seemed to be aware of the timeline placement of the game they were working on, especially when it comes to ultimately stems from the games developed by Capcom.always focusing on refining gameplay long before crafting a story to match, games prior to Ocarina not being made with any overarching timeline in mind, and (perhaps) confusion about where to place Capcom-developed titles.
16th Jul '16 11:53:42 AM SpinAttaxx
Is there an issue? Send a Message


* ''ComicBook/ArchieComicsSonicTheHedgehog'' had this problem early on, particularly with trying to adapt ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''. With ''Sonic Adventure'', the big problems were that, beforehand, the comic was running with the idea of HumansAreTheRealMonsters, depicting them as FourFingeredHands types that were destructive and war-like even with exceptions like Nate Morgan. ''Sonic Adventure'' had normal and accepting humans, which clashed with this. There was also the fact that Station Square was nice and clear, compared to the rest of Mobius. It was explained that this was a hidden colony of humans who survived AfterTheEnd.

to:

* ''ComicBook/ArchieComicsSonicTheHedgehog'' ''ComicBook/ArchieComicsSonicTheHedgehog'':
** Prior to the ContinuityReboot, the book
had this problem early on, particularly with trying to adapt ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''. With ''Sonic Adventure'', the big problems were that, beforehand, the comic was running with the idea of HumansAreTheRealMonsters, depicting them as FourFingeredHands types that were destructive and war-like even with exceptions like Nate Morgan. ''Sonic Adventure'' had normal and accepting humans, which clashed with this. There was also the fact that Station Square was nice and clear, compared to the rest of Mobius. It was explained that this was a hidden colony of humans who survived AfterTheEnd.


Added DiffLines:

* The UK version of ''Comicbook/TheTransformers'' featured backup strips titled "Earthforce" throughout 1990, focusing on a unit of Autobots led by Grimlock. While it was largely its own thing, it often tied into events happening in the main book (such as Grimlock trying to revive his comrades and the approaching threat of Unicron), but such events were referred to before they happened in the main book, [[http://tfwiki.net/wiki/Earthforce#Continuity among many other problems]] that makes it impossible to reconcile the two.
10th Jul '16 7:44:04 AM Morgenthaler
Is there an issue? Send a Message


** There are a bunch of manga series that are ''their own'' sets of continuity. The most notable is the HotterAndSexier universe of ''The Hourglass of Falces'', in which all six protagonists ([[RedHeadedHeroine Lina]], [[IdiotHero Gourry]], [[GenkiGirl Amelia]], [[JerkWithAHeartOfGold Zelgadiss]], [[HotBlooded Luke,]] and [[TheStoic Millina]]) are together. Naturally, the latter four never met one another at any time, and it would probably be impossible, given that [[spoiler:both Luke and Millina are dead by the end of the series]]. Fans outside of Japan who are unaware of the second set of novels ([[NoExportForYou as only the first eight were translated]]) probably don't know who Luke and Millina are.

to:

** There are a bunch of manga series that are ''their own'' sets of continuity. The most notable is the HotterAndSexier universe of ''The Hourglass of Falces'', in which all six protagonists ([[RedHeadedHeroine Lina]], (Lina, [[IdiotHero Gourry]], [[GenkiGirl Amelia]], [[JerkWithAHeartOfGold Zelgadiss]], [[HotBlooded Luke,]] and [[TheStoic Millina]]) are together. Naturally, the latter four never met one another at any time, and it would probably be impossible, given that [[spoiler:both Luke and Millina are dead by the end of the series]]. Fans outside of Japan who are unaware of the second set of novels ([[NoExportForYou as only the first eight were translated]]) probably don't know who Luke and Millina are.
4th Jul '16 5:33:40 AM Morgenthaler
Is there an issue? Send a Message


** It doesn't help that the series itself is retconning a fair amount of older series's, such as many of the ''[[RepublicCommandoSeries Republic Commando]]'' novels.

to:

** It doesn't help that the series itself is retconning a fair amount of older series's, such as many of the ''[[RepublicCommandoSeries ''[[Literature/RepublicCommandoSeries Republic Commando]]'' novels.
3rd Jul '16 5:03:52 PM nombretomado
Is there an issue? Send a Message


* The last 2005 ''Franchise/{{Bionicle}}'' comic, ''Fractures'', ended with the six Toa Hordika marching into the Coliseum to confront the villains, with a note informing the readers that the {{Cliffhanger}} will only be resolved in the movie released later that year. The movie of course contradicted the comic's last few pages -- only five of the Toa Hordika broke into the Coliseum, not to defeat the bad guys but to free their leader Vakama, who's [[FaceHeelTurn become evil]] due to Roodaka's persuasion. In the comic, Roodaka never even meets him, although his turning evil is foreshadowed. The Hordika are also accompanied by the legendary beast Keetongu, who's only talked about in the comics, but doesn't actually appear. Some of the 2004 comics also had smaller inconsistencies with that year's movie -- for example, did Vakama learn how to use his launcher as a jetpack and Matau his blades as wings before or after traveling to Ko-Metru?

to:

* The last 2005 ''Franchise/{{Bionicle}}'' ''ComicBook/{{Bionicle}}'' comic, ''Fractures'', ended with the six Toa Hordika marching into the Coliseum to confront the villains, with a note informing the readers that the {{Cliffhanger}} will only be resolved in the movie released later that year. The movie of course contradicted the comic's last few pages -- only five of the Toa Hordika broke into the Coliseum, not to defeat the bad guys but to free their leader Vakama, who's [[FaceHeelTurn become evil]] due to Roodaka's persuasion. In the comic, Roodaka never even meets him, although his turning evil is foreshadowed. The Hordika are also accompanied by the legendary beast Keetongu, who's only talked about in the comics, but doesn't actually appear. Some of the 2004 comics also had smaller inconsistencies with that year's movie -- for example, did Vakama learn how to use his launcher as a jetpack and Matau his blades as wings before or after traveling to Ko-Metru?



* About halfway through the first ''Franchise/{{Bionicle}}'' book, ''Tale of the Toa'', the writer starts mentioning the tools of the Toa Nuva, and how the Toa use them. Yet they only turn into Toa Nuva at the end of the second novel. The confusion came about because the author, who wasn't well versed in the story and its characters to begin with, had to churn out the books real fast, all in 2003, which meant that besides that year's story, those of '01 and '02 also had to be written down. She thus accidentally mixed up the original Toa and their tools from the first year with their advanced Nuva forms from the second.

to:

* About halfway through the first ''Franchise/{{Bionicle}}'' ''ComicBook/{{Bionicle}}'' book, ''Tale of the Toa'', the writer starts mentioning the tools of the Toa Nuva, and how the Toa use them. Yet they only turn into Toa Nuva at the end of the second novel. The confusion came about because the author, who wasn't well versed in the story and its characters to begin with, had to churn out the books real fast, all in 2003, which meant that besides that year's story, those of '01 and '02 also had to be written down. She thus accidentally mixed up the original Toa and their tools from the first year with their advanced Nuva forms from the second.
This list shows the last 10 events of 1026. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ContinuitySnarl