History Main / ContinuingIsPainful

23rd Aug '16 1:33:08 PM blackmage0
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* ''Literature/TheGam3'': Despite being virtual reality, dying in-game is serious business due to a huge list of penalties. Includes: Loss of all credits the player had at the time, loss of levels, permanent decrease of all stats, decrease in skill proficiency for all skills, and the chance of unlearning abilities. Also, in every respawn seen so far, the Game has helpfully informed the main character that "Due to the nature of your death, no memories lost."


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* ''Literature/TheGam3'': Despite being virtual reality, dying in-game is serious business due to a huge list of penalties. Includes: Loss of all credits the player had at the time, loss of levels, permanent decrease of all stats, decrease in skill proficiency for all skills, and the chance of unlearning abilities. Also, in every respawn seen so far, the Game Powerful items also tend to drop when a player dies, and memory loss has helpfully informed the main character that "Due to the nature of your death, no memories lost."

been mentioned.

23rd Aug '16 1:31:15 PM blackmage0
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\n* ''Literature/TheGam3'': Despite being virtual reality, dying in-game is serious business due to a huge list of penalties. Includes: Loss of all credits the player had at the time, loss of levels, permanent decrease of all stats, decrease in skill proficiency for all skills, and the chance of unlearning abilities. Also, in every respawn seen so far, the Game has helpfully informed the main character that "Due to the nature of your death, no memories lost."

17th Aug '16 12:17:01 PM jDude645
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** In the ''VideoGame/PokemonMysteryDungeon'' games, if you, your partner or any [[EscortMission special [=NPCs=] in your party]] (or, in ''VideoGame/PokemonSuperMysteryDungeon'', your leader) die and you have no Reviver Seeds (the in-game equivalent of the aforementioned Amulet of Lifesaving) on hand to save you, you will be forcibly teleported from the dungeon you were in. This not only forces you to start from the first floor but you will lose all the money you carried and some of your inventory items, usually the best ones.
*** This can actually potentially be inverted with the [=SOS=] mail mechanic. Should another player rescue you, [[DeathIsASlapOnTheWrist you can continue where you left off]]. You can then go ahead and send you [[VideoGameCaringPotential a Thank-You mail.]]
*** For the ''really'' unlucky or foolish, invoking [[EasilyAngeredShopkeeper Kecleon's Wrath]] prevents any chance of a [[BigDamnHeroes rescue attempt by other players]], and turns ''your entire inventory'' into '''''Plain Seeds''''', the item which a reviver seed turns into after it's been used. Useless and not even good for VendorTrash.

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** * In the ''VideoGame/PokemonMysteryDungeon'' games, if you, your partner or any [[EscortMission special [=NPCs=] in your party]] (or, in ''VideoGame/PokemonSuperMysteryDungeon'', your leader) die and you have no Reviver Seeds (the in-game equivalent of the aforementioned Amulet of Lifesaving) on hand to save you, you will be forcibly teleported from the dungeon you were in. This not only forces you to start from the first floor but you will lose all the money you carried and some of your inventory items, usually the best ones.
*** ** This can actually potentially be inverted with the [=SOS=] mail mechanic. Should another player rescue you, [[DeathIsASlapOnTheWrist you can continue where you left off]]. You can then go ahead and send you [[VideoGameCaringPotential a Thank-You mail.]]
*** ** For the ''really'' unlucky or foolish, invoking [[EasilyAngeredShopkeeper Kecleon's Wrath]] prevents any chance of a [[BigDamnHeroes rescue attempt by other players]], and turns ''your entire inventory'' into '''''Plain Seeds''''', the item which a reviver seed turns into after it's been used. Useless and not even good for VendorTrash.
15th Aug '16 8:05:35 PM ironcommando
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* ''VideoGame/DeadFrontier'' is relentless to you if you're not a gold member. You walk out deep into the city for a loot run. You got beaten pretty bad, so your health is at critical. You've accumulated $1,000 worth of loots. Suddenly, a zombie spawns behind you and slaps you upside the head, killing you. After waiting two tedious respawn minutes, you awake at the outpost. You find all $1,000 you had with you gone, your health is still at critical, and you're starving. Walking back out into the city is basically suicide, since one more hit by a zombie will kill you. Need to buy some medicine and food to get you going again? Better have a few thousand dollars on you (medicine is EXPENSIVE), oh wait, you don't, because you lost all your money when you died. Oh well, better start hours of looting again to get that money back. Combine this with the occasional random [[ZergRush Aggro Spike]] and MadeOfIron Boss Zombie, and you've got a recipe for SkywardScream inducing deaths.

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* ''VideoGame/DeadFrontier'' is relentless to you even if you're not a gold member. You walk out deep into the city for a loot run. You got beaten pretty bad, so your health is at critical. You've accumulated $1,000 worth of loots. Suddenly, a zombie spawns behind you and slaps you upside the head, killing you. After waiting two tedious respawn minutes, you awake at the outpost. You find all $1,000 you had with you gone, your health is still respawns at critical, and you're starving. Walking back out into the city is basically suicide, since one more hit by a zombie will kill you. Need to buy some medicine and food to get you going again? Better have a few thousand dollars on you (medicine is EXPENSIVE), oh wait, you don't, because you lost all your money when you died. Oh well, better start hours of looting again to get that money back. Combine this with the occasional random [[ZergRush Aggro Spike]] and Spike]], MadeOfIron Boss Zombie, Zombies, the fact that ''all your stats are cut in half when you're at critical health'', and you've got a recipe for SkywardScream inducing deaths.deaths. If you're a Gold Member? Your respawn timer is lowered to 5 seconds, and you suffer everything else as per normal.
2nd Aug '16 4:07:31 PM komodosp
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* A sort of moral version in ''VideoGame/StreetFighterII''. Your punishment for continuing? You score a single point. This might not seem so bad, but since all other points are scored in multiples of 100, this single point remains a visible stain on your honour for the rest of the game, not to mention visible to anyone viewing the high score table should you have made it on there...

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* A sort of moral version in ''VideoGame/StreetFighterII''. Your punishment for continuing? You score a single point. This might not seem so bad, but since all other points are scored in multiples of 100, this single point remains a visible stain on your honour for the rest of the game, not to mention visible to that anyone viewing your initials on the high score table should can see how many times you have made it on continued to get there...
2nd Aug '16 4:06:24 PM komodosp
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* A sort of moral version in ''VideoGame/StreetFighter 2''. Your punishment for continuing? You score a single point. This might not seem so bad, but since all other points are scored in multiples of 100, this single point remains a visible stain on your honour for the rest of the game, not to mention visible to anyone viewing the high score table should you have made it on there...

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* A sort of moral version in ''VideoGame/StreetFighter 2''.''VideoGame/StreetFighterII''. Your punishment for continuing? You score a single point. This might not seem so bad, but since all other points are scored in multiples of 100, this single point remains a visible stain on your honour for the rest of the game, not to mention visible to anyone viewing the high score table should you have made it on there...
2nd Aug '16 4:05:29 PM komodosp
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* A sort of moral version in ''VideoGame/StreetFighter 2''. Your punishment for continuing? You score a single point. This might not seem so bad, but since all other points are scored in multiples of 100, this single point remains a visible stain on your honour for the rest of the game, not to mention visible to anyone viewing the high score table should you have made it on there...
1st Aug '16 9:17:31 AM LiefKatano
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* The ''Franchise/{{Pokemon}}'' games used to take away half your money when you lost a battle, even when you reach the money cap of $999,999. It was a pretty good reason to agree to have your mom save a quarter of the cash you earn in the second-generation games. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' removed the "lose half your money" punishment and instead made you lose money based on the strength of the Trainer or the level of the wild Pokémon, which carried on into future games. Not only that, the game actually says how you lose your money and how much you lose. Losing to a Trainer made you lose your money to the Trainer as their prize money, while losing to a wild Pokémon has your character drop some of his/her money as they ran away from batt

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* The ''Franchise/{{Pokemon}}'' games used to take away half your money when you lost a battle, even when you reach the money cap of $999,999. It was a pretty good reason to agree to have your mom save a quarter of the cash you earn in the second-generation games. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' removed the "lose half your money" punishment and instead made you lose money based on the strength number of the Trainer or the Gym Badges you have and your highest level of the wild Pokémon, which carried on into future games. Not only that, the game actually says how you lose your money and how much you lose. Losing to a Trainer made you lose your money to the Trainer as their prize money, while losing to a wild Pokémon has your character drop some of his/her money as they ran away from battgames.
27th Jul '16 5:04:00 AM Hylarn
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7th Jul '16 10:48:41 PM Doug86
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* Due to FinalDeath (and a bit of VideoGameCaringPotential) in the ''Franchise/FireEmblem'' games, character deaths are usually very painful. Your best unit dies to a crit because the RandomNumberGod hates you? Well...you just lost him/her. You usually can keep going, but...
** And don't even think about resetting in [[FireEmblemElibe 6, 7,]] [[FireEmblemTheSacredStones or 8]] in order to try and save that character. Since the game auto-saves after each combat result (including the random number seed), you'll just end up watching them die the same way all over again. The only way to save them is to restart the entire level from scratch.

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* Due to FinalDeath (and a bit of VideoGameCaringPotential) in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games, character deaths are usually very painful. Your best unit dies to a crit because the RandomNumberGod hates you? Well...you just lost him/her. You usually can keep going, but...
** And don't even think about resetting in [[FireEmblemElibe [[VideoGame/FireEmblemElibe 6, 7,]] [[FireEmblemTheSacredStones [[VideoGame/FireEmblemTheSacredStones or 8]] in order to try and save that character. Since the game auto-saves after each combat result (including the random number seed), you'll just end up watching them die the same way all over again. The only way to save them is to restart the entire level from scratch.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ContinuingIsPainful