History Main / ContinuingIsPainful

21st Oct '17 4:01:14 PM MarcusSLazarus
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* The film ''Film/HappyDeathDay'' invokes this; the protagonist keeps coming back to life on the morning of her birthday, but every time she is murdered that evening, she wakes up 'again' showing signs of what killed her, creating the possibility that she will eventually die and stay dead after taking too much damage.
16th Oct '17 2:15:35 PM Az0riusG4m3r
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** In any case, SaveScumming is an option for those who like to keep ''all'' their stuff, at the cost of fewer shields and less energy.
14th Oct '17 9:40:45 PM Az0riusG4m3r
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** ''Descent 3'' counts your deaths and [[SaveScumming save restores]] to display on the post-level results screen, but removes the lives mechanic from the first two games.

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** ''Descent 3'' counts your deaths and [[SaveScumming save restores]] in each level to display on the post-level results screen, but removes the lives mechanic from the first two games.
14th Oct '17 9:38:31 PM Az0riusG4m3r
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** ''Descent 3'' counts your deaths and [[SaveScumming save restores]], but removes the lives mechanic from the first two games.

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** ''Descent 3'' counts your deaths and [[SaveScumming save restores]], restores]] to display on the post-level results screen, but removes the lives mechanic from the first two games.
14th Oct '17 9:36:34 PM Az0riusG4m3r
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* When you die in ''Videogame/Descent'' ([[NintendoHard which will likely happen a lot]]), all your weapons (save for the level 1 dual laser cannon) are scattered about your death point, both primary and secondary. On top of that, you ''lose some of your missiles!'' Although you lose a [[VideoGameLives life]] in the process, the main upside is that your shields and energy are restored to 100%.

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* When you die in ''Videogame/Descent'' ''Videogame/{{Descent}}'' ([[NintendoHard which will likely happen a lot]]), all your weapons (save for the level 1 dual laser cannon) are scattered about your death point, both primary and secondary. On top of that, you ''lose some of your missiles!'' Although you lose a [[VideoGameLives life]] in the process, the main upside is that your shields and energy are restored to 100%.
14th Oct '17 9:34:17 PM Az0riusG4m3r
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* When you die in ''Videogame/Descent''([[NintendoHard which will likely happen a lot]]), all your weapons (save for the level 1 dual laser cannon) are scattered about your death point, both primary and secondary. On top of that, you ''lose some of your missiles!'' Although you lose a [[VideoGameLives life]] in the process, the main upside is that your shields and energy are restored to 100%.

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* When you die in ''Videogame/Descent''([[NintendoHard ''Videogame/Descent'' ([[NintendoHard which will likely happen a lot]]), all your weapons (save for the level 1 dual laser cannon) are scattered about your death point, both primary and secondary. On top of that, you ''lose some of your missiles!'' Although you lose a [[VideoGameLives life]] in the process, the main upside is that your shields and energy are restored to 100%.
14th Oct '17 9:07:47 PM Az0riusG4m3r
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Added DiffLines:

* When you die in ''Videogame/Descent''([[NintendoHard which will likely happen a lot]]), all your weapons (save for the level 1 dual laser cannon) are scattered about your death point, both primary and secondary. On top of that, you ''lose some of your missiles!'' Although you lose a [[VideoGameLives life]] in the process, the main upside is that your shields and energy are restored to 100%.
** ''Descent 3'' counts your deaths and [[SaveScumming save restores]], but removes the lives mechanic from the first two games.
26th Sep '17 9:28:24 PM Felipehc188
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* In the BeatEmUp ''VideoGame/FightNRage'', if you're playing on Hard or a higher difficulty and get a GameOver, upon continuing you will be booted back to the beginning of the stage. [[NintendoHard Considering how effective are the waves or enemies effective at ambushing and stunlocking your character(s), maybe you should restart the run if this happens to you on one of the final stages.]] [[DownplayedTrope Downplayed in Easy or Normal, where you go back at the start of the section instead.]]
14th Sep '17 9:27:26 AM Sinister_Sandwich
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* ''VideoGame/Borderlands2'' usually runs on DeathIsCheap, with your only penalty for dying being a small fee. But on [[HarderThanHard Ultimate Vault Hunter Mode,]] the fees grow considerably and as [[NintendoHard you'll be dying a hell of lot more]] in this mode, you can quickly find yourself completely broke and unable to buy ammo. Additionally, the enemies have huge health boosts making some bosses take forever to kill. If your whole team goes down they get ''all their health back.''
9th Sep '17 5:10:46 PM nombretomado
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* Getting continues is ''very'' easy in the SNES ''{{Animaniacs}}'' game, and continuing dumps you off at whatever section you game overed at, and you even get to keep your coins, too. However, continuing forces you to go on with only one Warner Bros (in a game where getting back your lost siblings either requires you to quit the level your on to go back to the water tower, or roll an incredibly rare combination on the slot reel,) which means you'll just be burning through continues really quickly at that point (and losing a sibling without getting a game over at least gets you dropped off at a checkpoint and doesn't force you to redo the entire section over again, not to mention that getting some of the pieces of the script ''require'' you to have all three characters.)

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* Getting continues is ''very'' easy in the SNES ''{{Animaniacs}}'' ''WesternAnimation/{{Animaniacs}}'' game, and continuing dumps you off at whatever section you game overed at, and you even get to keep your coins, too. However, continuing forces you to go on with only one Warner Bros (in a game where getting back your lost siblings either requires you to quit the level your on to go back to the water tower, or roll an incredibly rare combination on the slot reel,) which means you'll just be burning through continues really quickly at that point (and losing a sibling without getting a game over at least gets you dropped off at a checkpoint and doesn't force you to redo the entire section over again, not to mention that getting some of the pieces of the script ''require'' you to have all three characters.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ContinuingIsPainful