History Main / ContinuingIsPainful

23rd Jun '16 6:10:55 AM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' let you save in churches whenever you wanted, so long as you could pay the church 50.000 dollars. Bearing in mind that it takes a LONG time to accumulate that much money, and money is the only way to clear a stage. Either way, you would lose all your weapons every time you died or got busted, which led to lots of reloading. ''San Andreas'' averted this by letting you keep your guns if you dated certain girls.

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' let you save in churches whenever you wanted, so long as you could pay the church 50.000 dollars. Bearing in mind that it takes a LONG time to accumulate that much money, and money is the only way to clear a stage. Either way, you would lose all your weapons every time you died or got busted, which led to lots of reloading. ''San Andreas'' averted this by letting you keep your guns if you dated certain girls.
17th Jun '16 1:13:19 AM erforce
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* In both [[VideoGame/DonkeyKongCountry the original]] and [[VideoGame/DonkeyKongCountryReturns the new]] ''Donkey Kong Country'' games, everything is easier when both Kongs are free. However, when you restart from a checkpoint, you start off with only one Kong. Unless they were generous enough to place a DK Barrel right next to the checkpoint, you're gonna have to grin and bear it and try making it through the difficult segment again with just the one.

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* In both [[VideoGame/DonkeyKongCountry [[VideoGame/DonkeyKongCountry1 the original]] and [[VideoGame/DonkeyKongCountryReturns the new]] ''Donkey Kong Country'' games, everything is easier when both Kongs are free. However, when you restart from a checkpoint, you start off with only one Kong. Unless they were generous enough to place a DK Barrel right next to the checkpoint, you're gonna have to grin and bear it and try making it through the difficult segment again with just the one.
5th May '16 8:33:30 PM SirVancelot131
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*** Also, if you lose a life in the later part of a stage, the invisible checkpoint is usually located immediately after the power-up in the level. In World 8, [[CheckpointStarvation they may not exist]], but power-ups are so infrequent that losing a life will cause just as much trouble.
13th Apr '16 7:09:00 AM Prfnoff
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* In ''Sky Smasher'', you lose all shot powerups when you die, and you can respawn right before a boss. At least you get three missiles, which should be enough to cut through any immediate wave of enemies.
13th Apr '16 7:04:59 AM Prfnoff
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** Almost every ShootEmUp resets your score back to zero if you continue. This is to encourage you to survive longer on one credit instead of just credit-spamming to the end of the game.
*** Actually, it's a trend to make all points scored multiples of ten, with the number of continues used (up to 9) appended to the end of your score. So a score of 400,001 would reflect the player's score having used one continue.


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9th Apr '16 3:06:04 PM Thranx
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* ZombieApocalypse simulator ProjectZomboid gives you a cruel continuation option: After death, you can spawn another character in the same persistent world. Your new character will be able to retrieve the last one's equipment and take up residence in his or her safehouse -- provided you can survive long enough to ''reach'' them. Depending on how long the first character survived, your new (unskilled, unequipped) character may be starting in world without electricity, running water, or scavengeable supplies.
3rd Apr '16 4:34:41 PM RisefromYourGrave
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* In ''VideoGame/ForzaMotorsport'', if you spin out, good luck trying to catch up with the competition. Even better if simulation damage is enabled and you plow into a wall, [[SubsystemDamage wrecking your engine]].

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* In ''VideoGame/ForzaMotorsport'', ''VideoGame/{{Forza}}'', if you spin out, good luck trying to catch up with the competition. Even better if simulation damage is enabled and you plow into a wall, [[SubsystemDamage wrecking your engine]].
27th Mar '16 10:46:00 AM Adam43
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** In the ''VideoGame/PokemonMysteryDungeon'' games, if you, your partner or any [[EscortMission special [=NPCs=] in your party]] die and you have no Reviver Seeds (the in-game equivalent of the aforementioned Amulet of Lifesaving) on hand to save you, you will be forcibly teleported from the dungeon you were in. This not only forces you to start from the first floor but you will lose all the money you carried and some of your inventory items, usually the best ones.
* This can actually potentially be inverted with the [=SOS=] mail mechanic. Should another player rescue you, [[DeathIsASlapOnTheWrist you can continue where you left off]]. You can then go ahead and send you [[VideoGameCaringPotential a Thank-You mail.]]
** For the ''really'' unlucky or foolish, invoking [[EasilyAngeredShopkeeper Kecleon's Wrath]] prevents any chance of a [[BigDamnHeroes rescue attempt by other players]], and turns ''your entire inventory'' into '''''Plain Seeds''''', the item which a reviver seed turns into after it's been used. Useless and not even good for VendorTrash.

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** In the ''VideoGame/PokemonMysteryDungeon'' games, if you, your partner or any [[EscortMission special [=NPCs=] in your party]] (or, in ''VideoGame/PokemonSuperMysteryDungeon'', your leader) die and you have no Reviver Seeds (the in-game equivalent of the aforementioned Amulet of Lifesaving) on hand to save you, you will be forcibly teleported from the dungeon you were in. This not only forces you to start from the first floor but you will lose all the money you carried and some of your inventory items, usually the best ones.
* *** This can actually potentially be inverted with the [=SOS=] mail mechanic. Should another player rescue you, [[DeathIsASlapOnTheWrist you can continue where you left off]]. You can then go ahead and send you [[VideoGameCaringPotential a Thank-You mail.]]
** *** For the ''really'' unlucky or foolish, invoking [[EasilyAngeredShopkeeper Kecleon's Wrath]] prevents any chance of a [[BigDamnHeroes rescue attempt by other players]], and turns ''your entire inventory'' into '''''Plain Seeds''''', the item which a reviver seed turns into after it's been used. Useless and not even good for VendorTrash.
24th Mar '16 9:44:45 AM roboe
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** Most [=WoW=] players will probably never consider doing this, as 99.9% of the time, they will want to retrieve their corpses and get back into the action right away. But a little known fact about [=WoW=] is that, after about one week, the game server will automatically revive dead player characters without any additional penalties -- if they are still dead when they log back onto it. Sometimes this can even happen when the servers are restarted for maintenance/patch day.you die in ''VideoGame/EveOnline'', you lose your ship, all modules fitted into it and the cargo, and then you are thrown into a defenseless pod. If you die in a pod, you lose your implants and your clone. With expensively fitted big ships and good implants, the total cost is measured in billions and that's only on a personal level. Losing an inter-corporation war is even more costly. You'll also lose skills that you've trained, and re-training them can take months. If you had all your eggs in one basket, it's almost as if you had to restart the entire game. However, if you took precautions and flew a cheap, insured ship, didn't use implants and kept your clone contract up-to-date, then DeathIsASlapOnTheWrist.

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** Most [=WoW=] players will probably never consider doing this, as 99.9% of the time, they will want to retrieve their corpses and get back into the action right away. But a little known fact about [=WoW=] is that, after about one week, the game server will automatically revive dead player characters without any additional penalties -- if they are still dead when they log back onto it. Sometimes this can even happen when the servers are restarted for maintenance/patch day.you day.
* You
die in ''VideoGame/EveOnline'', you lose your ship, all modules fitted into it and the cargo, and then you are thrown into a defenseless pod. If you die in a pod, you lose your implants and your clone. With expensively fitted big ships and good implants, the total cost is measured in billions and that's only on a personal level. Losing an inter-corporation war is even more costly. You'll also lose skills that you've trained, and re-training them can take months. If you had all your eggs in one basket, it's almost as if you had to restart the entire game. However, if you took precautions and flew a cheap, insured ship, didn't use implants and kept your clone contract up-to-date, then DeathIsASlapOnTheWrist.
3rd Mar '16 8:58:20 AM StFan
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* In a fresh level of Windmill Software's ''Digger'', the monsters (similar to ''VideoGame/{{Pac-Man}}'''s ghosts) move predictably around a series of pre-dug tunnels, in which you can camp for them and drop gold on their heads with relative ease. But once you've lost a life, they roam freely around the mess of dug-out holes that you've made for them, with few gold bags left with which to trap them, making it much harder for you to clear up those last few gems.

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* In a fresh level of Windmill Software's ''Digger'', the monsters (similar to ''VideoGame/{{Pac-Man}}'''s ''VideoGame/PacMan'''s ghosts) move predictably around a series of pre-dug tunnels, in which you can camp for them and drop gold on their heads with relative ease. But once you've lost a life, they roam freely around the mess of dug-out holes that you've made for them, with few gold bags left with which to trap them, making it much harder for you to clear up those last few gems.



[[folder:FightingGames]]

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[[folder:FightingGames]][[folder:Fighting Games]]
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