History Main / ContinueYourMissionDammit

5th Sep '16 11:53:29 AM nombretomado
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* The 2010 ''VideoGame/AliensVsPredator'' game has this for all three campaigns (the Marine's is the only one that berates you in a language you can understand though), which is especially grating since you are also encouraged to explore the levels and find hidden items.

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* The 2010 ''VideoGame/AliensVsPredator'' game ''VideoGame/AliensVsPredator2010'' has this for all three campaigns (the Marine's is the only one that berates you in a language you can understand though), which is especially grating since you are also encouraged to explore the levels and find hidden items.
4th Sep '16 4:11:29 PM nombretomado
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* The 2010 ''AlienVsPredator'' game has this for all three campaigns (the Marine's is the only one that berates you in a language you can understand though), which is especially grating since you are also encouraged to explore the levels and find hidden items.

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* The 2010 ''AlienVsPredator'' ''VideoGame/AliensVsPredator'' game has this for all three campaigns (the Marine's is the only one that berates you in a language you can understand though), which is especially grating since you are also encouraged to explore the levels and find hidden items.
31st Aug '16 5:45:36 AM longWriter
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Frequently used in modern "realistic" linear shooters. Usually used to keep the player on-task so they don't scour the map [[NoSidepathsNoExplorationNoFreedom looking for secrets that don't exist]] and encounter an {{invisible wall}} or the InsurmountableWaistHeightFence. Can easily result in the player failing an ''actual'' {{timed mission}} since the game has been CryingWolf so much they're used to not taking it seriously. See also StopHelpingMe, for when this occurs when something ''is'' happening or when the game nags the player too much into completing their objectives.

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Frequently used in modern "realistic" linear shooters. Usually used to keep the player on-task so they don't scour the map [[NoSidepathsNoExplorationNoFreedom looking for secrets that don't exist]] and encounter an {{invisible wall}} or the InsurmountableWaistHeightFence. Can easily result in the player failing an ''actual'' {{timed mission}} since the game has been CryingWolf so much they're used to not taking it seriously. See also StopHelpingMe, AnnoyingVideoGameHelper, for when this occurs when something ''is'' happening or when the game nags the player too much into completing their objectives.



** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe helpful]]" hints as to where to go next. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into terrifying territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[ApocalypseWow a cutscene of the world ending, if you take too long]].

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** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe "[[AnnoyingVideoGameHelper helpful]]" hints as to where to go next. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into terrifying territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[ApocalypseWow a cutscene of the world ending, if you take too long]].



* ''VideoGame/{{Crackdown}}'' has the voice of MissionControl constantly urging you to go kill bad guys and [[StopHelpingMe repeating the same gameplay hints endlessly]].

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* ''VideoGame/{{Crackdown}}'' has the voice of MissionControl constantly urging you to go kill bad guys and [[StopHelpingMe [[AnnoyingVideoGameHelper repeating the same gameplay hints endlessly]].
15th Aug '16 10:14:40 AM UmbrellasWereAwesome
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* In ''VideoGame/Halo3ODST'', in the mission where you have to blow up the bridge in the beginning instead of fighting the wraiths shooting at you, if you do not set the charges, you are reminded to do so, but if you still don't (and choose to fight the wraiths), your partner will set the charges...when first placed, you are under the impression that you must set the charges quickly or the bridge will be overrun and any attempt to fight the wraiths will be fatal.

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* ''Franchise/{{Halo}}'':
** This occasionally happens whenever you stall in accomplishing an allegedly urgent objective ([[TakeYourTime even if it's not timed at all]]). For example, in ''VideoGame/{{Halo 2}}''[='s=] "Cairo Station", Cortana will start nagging you if you don't start moving after getting the order to find where the Covenant planted their bomb.
**
In ''VideoGame/Halo3ODST'', in the mission where you have to blow up the bridge in the beginning instead of fighting the wraiths Wraiths shooting at you, if you do not set the charges, you are reminded to do so, but if you still don't (and choose to fight the wraiths), Wraiths), your partner will set the charges...charges instead...when first placed, you are under the impression that you must set the charges quickly or the bridge will be overrun and that any attempt to fight the wraiths Wraiths will be fatal.
8th Aug '16 5:42:32 PM AndyLA
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* ''VideoGame/GrandTheftAutoIV'' actually encourages you to stop playing the main game and engage in side missions by having friend characters constantly calling you up and asking you to hang out with them. If you refuse, they get annoyed and your friendship rating drops, eventually causing you to lose their special benefits. This mechanic was lessened in ''Episodes from Liberty City'' - in ''VideoGame/GrandTheftAutoIVTheLostAndDamned'', you don't get constant friend calls, and in ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad of Gay Tony]]'', there's plenty of time between calls.

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* ''VideoGame/GrandTheftAutoIV'' actually encourages you to stop playing the main game and engage in side missions by having friend characters constantly calling you up and asking you to hang out with them. If you refuse, they get annoyed and your friendship rating drops, eventually causing you to lose their special benefits. It is, however, possible to ditch these side missions without losing friendship: just accept your friend's invitation, then afterwards call them canceling. This mechanic was lessened in ''Episodes from Liberty City'' - in ''VideoGame/GrandTheftAutoIVTheLostAndDamned'', you don't get constant friend calls, and in ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad of Gay Tony]]'', there's plenty of time between calls.
21st Jul '16 6:19:32 PM TheCuza
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Added DiffLines:

->'''Ross:''' So my brothers-in-arms keep taking down these Nazis, but at one point the leader has something important to tell me.\\
'''Erik:''' B.J.! We need you defending us with the MG 42!\\
'''Ross:''' What? Did you say something?\\
'''Erik:''' B.J.! We need you defending us with the MG 42!\\
'''Ross:''' I-- I didn't catch that. What?\\
'''Erik:''' B.J.! We need you defending us with the MG 42!\\
'''Ross:''' Okay, I heard "B.J.". I didn't catch the rest of it.\\
'''Erik:''' B.J.! We need you defending us with the MG 42!\\
'''Ross:''' Oh, the ''gun''! You want me to ''use'' it?\\
'''Erik:''' B.J.! Man the machine gun and take out the incoming--\\
'''Ross:''' Yeah, yeah. You don't have to tell me twice.
-->-- ''WebVideo/RosssGameDungeon'' on ''VideoGame/Wolfenstein2009''
10th Jul '16 9:29:29 AM Nazetrime
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10th Jul '16 9:28:25 AM Nazetrime
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* Near the end of Season 5 of ''Series/{{Noob}}'', Ystos starts chatting with other players in the middle of a series of quests. The QuestGiver is seen repeating that the world is in great danger several times during the conversation, than eventually going silent only to start fiddling with Ystos' armour. At that point, Ystos actually needs to push her away to be able to continue the conversation.

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* Near the end of Season 5 of ''Series/{{Noob}}'', Ystos starts chatting with other players in the middle of a series of quests. The QuestGiver is seen repeating that the world is in great danger several times during the conversation, than then eventually going silent only to start fiddling with Ystos' armour. At that point, Ystos actually needs to push her away to be able to continue the conversation.
26th Jun '16 10:37:14 AM Kazmahu
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Added DiffLines:

* ''BioshockInfinite'' has Elizabeth accompanying [[PlayerCharacter Booker]] for most of the game. If the player stops progressing to look at setpieces that catch their interest and search for secrets, Elizabeth will... wander away from the player to [[DefiedTrope look at setpieces that catch her interest and search for secrets]]. WordOfGod indicates they knew any amount of pestering outside of action scenes would only irritate players, whereas having their companion show some personality in what they chose to investigate and even help by pointing out pickups endeared her to them.
19th Jun '16 5:40:00 PM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/{{Persona 4}}'' has your teammates angrily tell you you're going the wrong way if you have someone to rescue from the newest available dungeon but you decide to go to an earlier dungeon and then talk to them at the entrance. Even if you still have over a week to rescue the victim and you're just doing some sidequesting.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ContinueYourMissionDammit