History Main / ContinueYourMissionDammit

18th Jan '16 11:24:30 AM Piando
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[[AC:Action Adventure Games]]
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[[AC:Action [[foldercontrol]] [[folder: Action Adventure Games]]Games ]]

[[AC:Adventure Games]] * In ''VideoGame/TheSpaceBar'', if you're ever taking too many turns to make progress in the game, you'll start either getting messages from your police chief boss or your partner being held hostage, or creepy taunts from the BigBad doing the hostage-holding. * [[LemonyNarrator The Narrator]] in the ''VideoGame/TheStanleyParable'' will sometimes urge Stanley on if he loiters around in one place for long enough. The biggest example is in the HD Remix version, where if Stanley stands around in a particular broom closet for long enough the Narrator starts telling the player that, really, there's nothing in the broom closet and there's no reason to be in there. Then he starts getting angry and hurling insults at Stanley. Then he assumes that the reason Stanley hasn't left the closet is [[BreakingTheFourthWall because the player controlling him has died, and tries to get the attention of anyone else nearby to continue the game.]] ** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]] [[AC:Action Games]]
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\n[[AC:Adventure Games]]\n* In ''VideoGame/TheSpaceBar'', if you're ever taking too many turns to make progress in the game, you'll start either getting messages from your police chief boss or your partner being held hostage, or creepy taunts from the BigBad doing the hostage-holding.\n* [[LemonyNarrator The Narrator]] in the ''VideoGame/TheStanleyParable'' will sometimes urge Stanley on if he loiters around in one place for long enough. The biggest example is in the HD Remix version, where if Stanley stands around in a particular broom closet for long enough the Narrator starts telling the player that, really, there's nothing in the broom closet and there's no reason to be in there. Then he starts getting angry and hurling insults at Stanley. Then he assumes that the reason Stanley hasn't left the closet is [[BreakingTheFourthWall because the player controlling him has died, and tries to get the attention of anyone else nearby to continue the game.]]\n** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]]\n\n[[AC:Action Games]][[/folder]] [[folder: Action Games ]]

[[AC:Card Games]]
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\n[[AC:Card Games]][[/folder]] [[folder: Adventure Games ]] * In ''VideoGame/TheSpaceBar'', if you're ever taking too many turns to make progress in the game, you'll start either getting messages from your police chief boss or your partner being held hostage, or creepy taunts from the BigBad doing the hostage-holding. * [[LemonyNarrator The Narrator]] in the ''VideoGame/TheStanleyParable'' will sometimes urge Stanley on if he loiters around in one place for long enough. The biggest example is in the HD Remix version, where if Stanley stands around in a particular broom closet for long enough the Narrator starts telling the player that, really, there's nothing in the broom closet and there's no reason to be in there. Then he starts getting angry and hurling insults at Stanley. Then he assumes that the reason Stanley hasn't left the closet is [[BreakingTheFourthWall because the player controlling him has died, and tries to get the attention of anyone else nearby to continue the game.]] ** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]] [[/folder]] [[folder: Card Games ]]

[[AC:Fighting Games]]
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\n[[AC:Fighting Games]][[/folder]] [[folder: Fighting Games ]]

[[AC:First-Person Shooter]]
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[[AC:Platform Games]]
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[[AC:Puzzle Games]]
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[[AC:Real-Time Strategy]]
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[[AC:Role-Playing Games]]
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[[AC:Simulation Games]]
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\n[[AC:Simulation Games]][[/folder]] [[folder: Simulation Games ]]

* ''TIEFighter'' has a unique variant to get you to ''end'' one particular mission - if you take too long returning to your command ship after the mission objectives are complete, it will dispatch a flight of TIE Advanced to shoot you down. [[AC:Stealth-Based Games]]
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* ''TIEFighter'' ''VideoGame/TIEFighter'' has a unique variant to get you to ''end'' one particular mission - if you take too long returning to your command ship after the mission objectives are complete, it will dispatch a flight of TIE Advanced to shoot you down. [[AC:Stealth-Based Games]]down. [[/folder]] [[folder: Stealth-Based Games ]]

[[AC:Third-Person Shooter]] * Your AI buddy in the ''ArmyOfTwo'' games will frequently do this if you've cleared out a room and don't instantly make for the door.
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\n[[AC:Third-Person Shooter]]\n[[/folder]] [[folder: Third-Person Shooter ]] * Your AI buddy in the ''ArmyOfTwo'' ''VideoGame/ArmyOfTwo'' games will frequently do this if you've cleared out a room and don't instantly make for the door.

* {{Max Payne 3}} had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...
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* {{Max VideoGame/{{Max Payne 3}} 3}}'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...

[[AC:Wide Open Sandbox]]
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19th Dec '15 11:58:59 AM nombretomado
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* ''ShadowOfTheColossus'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.
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* ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.
15th Dec '15 8:28:55 PM Gingerkitteh
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** Also used in [[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]] when Clank will nag you after the story mission on Sargasso to [[spoiler: return to Qwark who has information on the Dimensionator]], which can be quite annoying since, like the sewer crystals, there's a CollectionsideQuest for Leviathan Souls.
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** Also used in [[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]] when Clank will nag you after the story mission on Sargasso to [[spoiler: return to Qwark who has information on the Dimensionator]], which can be quite annoying since, like the sewer crystals, there's a CollectionsideQuest CollectionSidequest for Leviathan Souls.
20th Nov '15 9:29:36 AM KoopaKid17
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* Early ''VideoGame/{{Chessmaster}}'' games have the in-game option "Force Chessmaster to Move". If picked, the computer will instantly take his turn provided that you've waited long enough.
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* Early ''VideoGame/{{Chessmaster}}'' ''Chessmaster'' games have the in-game option "Force Chessmaster to Move". If picked, the computer will instantly take his turn provided that you've waited long enough.
20th Nov '15 9:28:21 AM KoopaKid17
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* Early ''VideoGame/{{Chessmaster}}'' games have the in-game option "Force Chessmaster to Move". If picked, the computer will instantly take his turn provided that you've waited long enough.
15th Nov '15 8:01:08 PM NemoSpecific
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A couple of typos
* Yuo could say that this is endemic to the BeatEmUp genre, especially arcade games. Dawdle on a screen too long fighting baddies or just standing around, and you'll get a prompt on the screen telling you to move on in the stage. Some games reserve this notice as a means of telling you when you're actually done fighting everything off, not letting the screen advance until it triggers.
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* Yuo You could say that this is endemic to the BeatEmUp genre, especially arcade games. Dawdle on a screen too long fighting baddies or just standing around, and you'll get a prompt on the screen telling you to move on in the stage. Some games reserve this notice as a means of telling you when you're actually done fighting everything off, not letting the screen advance until it triggers.

* ''VideoGame/TheyHunger'': Jerry Hoobs constantly nags the player during the final battle with the Sheriff with the words "Come on! Shoot that bastard!" Even if the player dies he won't stop! As long as the player doesn't load a earlier save and remain in the POVCam, the Sheriff flies around the player indefinitely with Jerry's voice in the background.
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* ''VideoGame/TheyHunger'': Jerry Hoobs constantly nags the player during the final battle with the Sheriff with the words "Come on! Shoot that bastard!" Even if the player dies he won't stop! As long as the player doesn't load a an earlier save and remain in the POVCam, the Sheriff flies around the player indefinitely with Jerry's voice in the background.
26th Oct '15 3:41:19 PM supernintendo128
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* In ''VideoGame/{{Fallout 1}}'', there is a very real time-limit. In ''VideoGame/{{Fallout 2}}'', there is no real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama. There is actually a time limit in the sequel, but it is ridiculously long (about thirteen in-game years).
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* In ''VideoGame/{{Fallout 1}}'', there is a very real time-limit. Every 50 days, you will get a cutscene reminding you to find the water chip before the water supply in the Vault runs out. In ''VideoGame/{{Fallout 2}}'', there is no real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama. There is actually a time limit in the sequel, but it is ridiculously long (about thirteen in-game years).
6th Oct '15 6:38:52 AM Rytex
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* ''VideoGame/StarWarsBattlefront'' will punish people who try to leave the boundaries of the map by insta-killing them. However, if one has the Invincibility Cheat activated, they can explore [[MinusWorld the featureless landscape beyond the map's border]].
25th Sep '15 11:04:22 AM DragonQuestZ
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Opinions are not examples.
* This happens in ''VideoGame/BeyondGoodAndEvil'' (no, not [[Creator/FriedrichNietzsche that one]]) towards the end in the frankly awesome [[spoiler: SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler: wrest the controls from your grasp and drop you near the landing strip]] every so often.
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* This happens in ''VideoGame/BeyondGoodAndEvil'' (no, not [[Creator/FriedrichNietzsche that one]]) towards the end in the frankly awesome [[spoiler: SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler: wrest the controls from your grasp and drop you near the landing strip]] every so often.
19th Sep '15 3:37:44 PM kazokuhouou
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** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe helpful]]" hints as to where to go next. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into terrifying territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[ApocalypseWow a cutscene of the world ending, if you take too long]].
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** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe helpful]]" hints as to where to go next. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask'' Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into terrifying territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[ApocalypseWow a cutscene of the world ending, if you take too long]].
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