History Main / ContinueYourMissionDammit

27th Apr '18 2:02:15 PM MarkLungo
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22nd Apr '18 7:34:21 PM ShinyCottonCandy
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* ''VideoGame/Splatoon2 has this, but you actually have to prompt it by repeatedly talking to Marie if you see her in a map. If you talk to her long enough, she'll realize that you're just trying to stall for time. Continue talking to her at this point, and she'll stop responding and start thinking to herself. This includes musing about walking away from to get some pizza, whether or not she should replace you if you're going to be this needy for attention, and just wishing you'd "Shut your face and get to work already!"

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* ''VideoGame/Splatoon2 ''VideoGame/Splatoon2'' has this, but you actually have to prompt it by repeatedly talking to Marie if you see her in a map. If you talk to her long enough, she'll realize that you're just trying to stall for time. Continue talking to her at this point, and she'll stop responding and start thinking to herself. This includes musing about walking away from to get some pizza, whether or not she should replace you if you're going to be this needy for attention, and just wishing you'd "Shut your face and get to work already!"
13th Apr '18 4:47:44 AM Andyroid
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* In ''VideoGame/MonsterHunterWorld'', you'll keep getting audio reminders of your next Assigned Mission from the [=NPCs=] every time you enter one of the hub areas, especially in earlier missions. It eases up on this in later high-ranked missions, probably because you'll ''need'' to take your time grinding for monster parts and leveling up your gear if you want to take on some of the tougher monsters.
23rd Mar '18 1:13:35 PM Firebrand96
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** In ''VideoGame/CallOfDutyAdvancedWarfare'', the frequency and urgent tone of "Get across the street, Mitchell!" can be grating when you are trying to carefully avoid cars on the road and enemy gunfire when crossing the street.
16th Mar '18 3:34:14 PM nombretomado
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** Particularly {{egregious}} in a [[OneManArmy solo game]], where {{kiting}} the enemy army becomes essential - chances are, if you retreated from the objective, going back as soon as you're told would be a [[PressXToDie very bad idea]].

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** Particularly {{egregious}} {{JustForFun/egregious}} in a [[OneManArmy solo game]], where {{kiting}} the enemy army becomes essential - chances are, if you retreated from the objective, going back as soon as you're told would be a [[PressXToDie very bad idea]].
18th Sep '17 1:17:48 AM Daylight
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* In ''VideoGame/SmashTV'', if the player remains idle after clearing a room, a spiked floating ball will appear and swiftly kill the player. In the sequel ''VideoGame/TotalCarnage'', if the player is idle too long, a giant time bomb will drop in the area and kill the player after it explodes.
25th Aug '17 7:02:18 AM CosmicFerret
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* This is the worst part of the game ''GhostRecon Advanced Warfighter 2''. Throughout the last half the player's commander constantly appears on a video screen to remind you to "Stop that nuke, dammit!" As if you had forgotten. The worst part is that the constant berating and atrocious voice acting mar a game that is otherwise darn near perfect.

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* This is the worst part of the game ''GhostRecon Advanced Warfighter ''VideoGame/GhostReconAdvancedWarfighter 2''. Throughout the last half the player's commander constantly appears on a video screen to remind you to "Stop that nuke, dammit!" As if you had forgotten. The worst part is that the constant berating and atrocious voice acting mar a game that is otherwise darn near perfect.
19th Jul '17 11:53:36 AM xcountryguy
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* This happens in ''VideoGame/BeyondGoodAndEvil'' towards the end in the [[spoiler: SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler: wrest the controls from your grasp and drop you near the landing strip]] every so often.

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* This happens in ''VideoGame/BeyondGoodAndEvil'' towards the end in the [[spoiler: SpaceBattle [[spoiler:SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler: wrest [[spoiler:wrest the controls from your grasp and drop you near the landing strip]] every so often.



** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]]

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** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the [[spoiler:the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]]



* Played by the book in ''VideoGame/{{Borderlands}}''. After you kill [[spoiler: Baron Flynt]], all hell breaks loose [[spoiler: as the Lance attempts to seize control of Pandora]]. The [[spoiler: ECHO network]] goes down, [[spoiler: Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler: the guardian angel]] gets on your case to get your butt to [[spoiler: The Vault]] by last Tuesday.

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* Played by the book in ''VideoGame/{{Borderlands}}''. After you kill [[spoiler: Baron [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler: as [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler: ECHO [[spoiler:ECHO network]] goes down, [[spoiler: Crimson [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler: the [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler: The [[spoiler:The Vault]] by last Tuesday.



** Happens to Ivan again in ''The Lost Age'' when he tracks down the last living member of his birth family... and she ''also'' scolds him to continue his mission with Isaac & Co. instead of wondering about his family and original hometown. Justified due to [[spoiler: the world crumbling into itself due to Alchemy being sealed away, so Ivan and company are urged to take care of the world first before dealing with their personal issues]].

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** Happens to Ivan again in ''The Lost Age'' when he tracks down the last living member of his birth family... and she ''also'' scolds him to continue his mission with Isaac & Co. instead of wondering about his family and original hometown. Justified due to [[spoiler: the [[spoiler:the world crumbling into itself due to Alchemy being sealed away, so Ivan and company are urged to take care of the world first before dealing with their personal issues]].



* VideoGame/MetalGearSolid's final EscapeSequence has a 10-minute time limit purely to add tension; nothing happens if you let it run out. [[spoiler: Story-wise this makes sense, because once you actually escape, your commander tells you that they called off the bombing run that the time limit was supposed to represent.]]

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* VideoGame/MetalGearSolid's final EscapeSequence has a 10-minute time limit purely to add tension; nothing happens if you let it run out. [[spoiler: Story-wise [[spoiler:Story-wise this makes sense, because once you actually escape, your commander tells you that they called off the bombing run that the time limit was supposed to represent.]]
11th Jul '17 12:58:15 PM RacattackForce
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* ''VideoGame/Splatoon2 has this, but you actually have to prompt it by repeatedly talking to Marie if you see her in a map. If you talk to her long enough, she'll realize that you're just trying to stall for time. Continue talking to her at this point, and she'll stop responding and start thinking to herself. This includes musing about walking away from to get some pizza, whether or not she should replace you if you're going to be this needy for attention, and just wishing you'd "Shut your face and get to work already!"
19th Jun '17 4:10:47 PM johnnye
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** In the Honest Hearts DLC for ''VideoGame/{{FalloutNewVegas}}'', when you first encounter Follows-Chalk, he will invite you to go back to his tribal camp with him. If you stray off the path, he will remind you repeatedly where you are supposed to be going, with phrases like "Where are you going? That's not the way to the camp!" and "Hang on, you're going the wrong way!"

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** In the Honest Hearts DLC for ''VideoGame/{{FalloutNewVegas}}'', ''VideoGame/FalloutNewVegas'', when you first encounter Follows-Chalk, he will invite you to go back to his tribal camp with him. If you stray off the path, he will remind you repeatedly where you are supposed to be going, with phrases like "Where are you going? That's not the way to the camp!" and "Hang on, you're going the wrong way!"



* VideoGame/{{Max Payne 3}}'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...

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* VideoGame/{{Max ''VideoGame/{{Max Payne 3}}'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...
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