History Main / ContinueYourMissionDammit

19th Jul '17 11:53:36 AM xcountryguy
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* This happens in ''VideoGame/BeyondGoodAndEvil'' towards the end in the [[spoiler: SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler: wrest the controls from your grasp and drop you near the landing strip]] every so often.

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* This happens in ''VideoGame/BeyondGoodAndEvil'' towards the end in the [[spoiler: SpaceBattle [[spoiler:SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler: wrest [[spoiler:wrest the controls from your grasp and drop you near the landing strip]] every so often.



** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]]

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** Another HD Remix example is in one of the endings, where the Narrator suffers a breakdown when [[spoiler: the [[spoiler:the player is separated from Stanley, leaving him standing immobile in front of the first fork in the game while the player is stuck in the ceiling watching the whole thing.]]



* Played by the book in ''VideoGame/{{Borderlands}}''. After you kill [[spoiler: Baron Flynt]], all hell breaks loose [[spoiler: as the Lance attempts to seize control of Pandora]]. The [[spoiler: ECHO network]] goes down, [[spoiler: Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler: the guardian angel]] gets on your case to get your butt to [[spoiler: The Vault]] by last Tuesday.

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* Played by the book in ''VideoGame/{{Borderlands}}''. After you kill [[spoiler: Baron [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler: as [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler: ECHO [[spoiler:ECHO network]] goes down, [[spoiler: Crimson [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler: the [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler: The [[spoiler:The Vault]] by last Tuesday.



** Happens to Ivan again in ''The Lost Age'' when he tracks down the last living member of his birth family... and she ''also'' scolds him to continue his mission with Isaac & Co. instead of wondering about his family and original hometown. Justified due to [[spoiler: the world crumbling into itself due to Alchemy being sealed away, so Ivan and company are urged to take care of the world first before dealing with their personal issues]].

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** Happens to Ivan again in ''The Lost Age'' when he tracks down the last living member of his birth family... and she ''also'' scolds him to continue his mission with Isaac & Co. instead of wondering about his family and original hometown. Justified due to [[spoiler: the [[spoiler:the world crumbling into itself due to Alchemy being sealed away, so Ivan and company are urged to take care of the world first before dealing with their personal issues]].



* VideoGame/MetalGearSolid's final EscapeSequence has a 10-minute time limit purely to add tension; nothing happens if you let it run out. [[spoiler: Story-wise this makes sense, because once you actually escape, your commander tells you that they called off the bombing run that the time limit was supposed to represent.]]

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* VideoGame/MetalGearSolid's final EscapeSequence has a 10-minute time limit purely to add tension; nothing happens if you let it run out. [[spoiler: Story-wise [[spoiler:Story-wise this makes sense, because once you actually escape, your commander tells you that they called off the bombing run that the time limit was supposed to represent.]]
11th Jul '17 12:58:15 PM RacattackForce
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* ''VideoGame/Splatoon2 has this, but you actually have to prompt it by repeatedly talking to Marie if you see her in a map. If you talk to her long enough, she'll realize that you're just trying to stall for time. Continue talking to her at this point, and she'll stop responding and start thinking to herself. This includes musing about walking away from to get some pizza, whether or not she should replace you if you're going to be this needy for attention, and just wishing you'd "Shut your face and get to work already!"
19th Jun '17 4:10:47 PM johnnye
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** In the Honest Hearts DLC for ''VideoGame/{{FalloutNewVegas}}'', when you first encounter Follows-Chalk, he will invite you to go back to his tribal camp with him. If you stray off the path, he will remind you repeatedly where you are supposed to be going, with phrases like "Where are you going? That's not the way to the camp!" and "Hang on, you're going the wrong way!"

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** In the Honest Hearts DLC for ''VideoGame/{{FalloutNewVegas}}'', ''VideoGame/FalloutNewVegas'', when you first encounter Follows-Chalk, he will invite you to go back to his tribal camp with him. If you stray off the path, he will remind you repeatedly where you are supposed to be going, with phrases like "Where are you going? That's not the way to the camp!" and "Hang on, you're going the wrong way!"



* VideoGame/{{Max Payne 3}}'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...

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* VideoGame/{{Max ''VideoGame/{{Max Payne 3}}'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...
19th Jun '17 3:47:59 PM johnnye
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Well, one modern solution is to have the player be radioed or otherwise contacted ''constantly'' by [[VoiceWithAnInternetConnection a support character]] to provoke a false sense of urgency. Even when there's no hurry for you to get the C4 and blow up that door, you'll still be reminded of it every ten seconds or so, apparently on the basis that [[ViewersAreGoldfish you might have forgotten]]. In particularly severe cases, there will also only be a handful of possible "hurry up" messages repeated endlessly. In some cases, the reminders are needed if the player gets off track too much or gets heavily distracted and forgets about the main objectives. Still, no matter how little or how long they take, they [[AlwaysClose always make it with hardly any time to spare]].

The trope is generally a combination of a [[ExpositionFairy slightly overbearing help system]] and an attempt to avert TakeYourTime; typically, the result only ''[[MisaimedRealism emphasizes]]'' that there's no hurry, since the player is likely to rapidly realise that nothing will happen if they don't hurry up other than that they'll become [[MostAnnoyingSound progressively more irritated]] with the support character reminding them. In less severe cases, the character might simply remind them of an optional gameplay mechanic during any downtime; this is most common in sandbox games.

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Well, one modern solution is to have the player be radioed or otherwise contacted ''constantly'' by [[VoiceWithAnInternetConnection a support character]] to provoke a false sense of urgency. Even when there's no hurry for you to get the C4 and blow up that door, you'll still be reminded of it every ten seconds or so, apparently on the basis that [[ViewersAreGoldfish you might have forgotten]]. In particularly severe cases, there will also only be a handful of possible "hurry up" messages [[WelcomeToCorneria repeated endlessly. endlessly]]. In some cases, the reminders are needed if the player gets off track too much or gets heavily distracted and [[NowWhereWasIGoingAgain forgets about the main objectives.objectives]]. Still, no matter how little or how long they take, they [[AlwaysClose always make it with hardly any time to spare]].

The trope is generally a combination of a [[ExpositionFairy slightly overbearing help system]] and an attempt to avert TakeYourTime; typically, the result only ''[[MisaimedRealism emphasizes]]'' that there's no hurry, since the player is likely to rapidly realise that nothing will happen if they don't hurry up other than that they'll become [[MostAnnoyingSound progressively more irritated]] with the support character reminding them. In less severe cases, the character might simply remind them of an optional gameplay mechanic during any downtime; this is most common in sandbox WideOpenSandbox games.
15th Jun '17 9:39:16 AM Prfnoff
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* In ''VideoGame/{{Undertale}}'', if you run from Toriel and go back to bed, you'll get a message saying, "Wake up, [[HelloInsertNameHere <character name>]]! You are the future of humans and monsters!", which is essentially the game telling you that you have to go through with the fight.
30th Apr '17 4:54:16 PM EggManStudio
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* Happens near the end of the first mission in ''VideoGame/CommandConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs will call for his help.

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* Happens near the end of the first mission in ''VideoGame/CommandConquerRenegade'' ''VideoGame/CommandAndConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs will call for his help.
30th Apr '17 4:53:49 PM EggManStudio
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* Happens near the end of the first mission in ''VideoGame/Command&ConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs will call for his help.

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* Happens near the end of the first mission in ''VideoGame/Command&ConquerRenegade'' ''VideoGame/CommandConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs will call for his help.
30th Apr '17 4:53:25 PM EggManStudio
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* Happens near the end of the first mission in ''VideoGame/Command&ConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs will call for his help.
27th Apr '17 9:54:51 AM EggManStudio
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* At one point in ''VideoGame/CastlevaniaLordasOfShadow'', Gabriel has to collect four crystal shards... Something which side character Claudia will endlessly remind him of.

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* At one point in ''VideoGame/CastlevaniaLordasOfShadow'', ''VideoGame/CastlevaniaLordsOfShadow'', Gabriel has to collect four crystal shards... Something which side character Claudia will endlessly remind him of.
27th Apr '17 9:54:21 AM EggManStudio
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* At one point in ''VideoGame/CastlevaniaLordasOfShadow'', Gabriel has to collect four crystal shards... Something which side character Claudia will endlessly remind him of.
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