History Main / ConspicuouslySelectivePerception

31st Dec '17 11:00:52 AM nombretomado
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* ''GroundControl 2'': You're meant to be sneaking past the guards but one of the guys you are controlling (Rho) keeps shooting at people, unless you get in range of their weapons nobody notices their comrades dying.
** You can also shoot infantry with scout drones without them noticing.
* ''Videogame/FireEmblem'' enemies, at least in FE 7,9,10, often seem to be a bit more comfortable with their current spot then they should, considering the situation. A common tactic against these guys is to sneak until you get a few units just outside detection range, then let a heavy defender (Knight/General) enter, lure the guy out (finally) and let him get the crap beaten out of him. Despite the low movement range of the heavy defenders, you will have plenty of time to set this up.

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* ''GroundControl 2'': ''VideoGame/GroundControl 2'':
**
You're meant to be sneaking past the guards but one of the guys you are controlling (Rho) keeps shooting at people, unless you get in range of their weapons nobody notices their comrades dying.
** You can also shoot infantry with scout drones without them noticing.
* ''Videogame/FireEmblem'' ''VideoGame/FireEmblem'' enemies, at least in FE 7,9,10, often seem to be a bit more comfortable with their current spot then they should, considering the situation. A common tactic against these guys is to sneak until you get a few units just outside detection range, then let a heavy defender (Knight/General) enter, lure the guy out (finally) and let him get the crap beaten out of him. Despite the low movement range of the heavy defenders, you will have plenty of time to set this up.
3rd Dec '17 11:19:22 AM nombretomado
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* In ''VideoGame/HalfLife2'', one level is populated by creatures called antlions who go crazy and attack anything that moves on sand... provided that it's human. Explosions and moving objects have no effect. True, footsteps sound different from dragged objects and explosions, but an injured {{NPC}} attracts their attention by ''sitting up''. This was spoofed in ''{{Concerned}}'', where the protagonist nailed wooden planks to his feet to walk through the level undetected.

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* In ''VideoGame/HalfLife2'', one level is populated by creatures called antlions who go crazy and attack anything that moves on sand... provided that it's human. Explosions and moving objects have no effect. True, footsteps sound different from dragged objects and explosions, but an injured {{NPC}} attracts their attention by ''sitting up''. This was spoofed in ''{{Concerned}}'', ''Webcomic/{{Concerned}}'', where the protagonist nailed wooden planks to his feet to walk through the level undetected.
29th Oct '17 12:28:46 PM SeptimusHeap
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* In ''VideoGame/{{Half-Life 2}}'', one level is populated by creatures called antlions who go crazy and attack anything that moves on sand... provided that it's human. Explosions and moving objects have no effect. True, footsteps sound different from dragged objects and explosions, but an injured {{NPC}} attracts their attention by ''sitting up''. This was spoofed in ''{{Concerned}}'', where the protagonist nailed wooden planks to his feet to walk through the level undetected.

to:

* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', one level is populated by creatures called antlions who go crazy and attack anything that moves on sand... provided that it's human. Explosions and moving objects have no effect. True, footsteps sound different from dragged objects and explosions, but an injured {{NPC}} attracts their attention by ''sitting up''. This was spoofed in ''{{Concerned}}'', where the protagonist nailed wooden planks to his feet to walk through the level undetected.
16th Oct '17 11:13:27 AM ruthlesstyrant
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Added DiffLines:

** GameplayAndStorySegregation. Comparable instances where mobs don't attack you despite being only a few feet away are all over the place. If that mechanic wasn't in place, the game would either have to be far more spacious, have far fewer mob groups or be basically unbeatable. What ''does'' happen is that all mobs will gang up on you immediately if you sneak around them and attack the local boss first.
25th Aug '17 3:07:56 PM Korodzik
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* The enemies in ''VideoGame/HotlineMiami'' are admittedly capable of hearing the player's gunshots and seeing him... sometimes. Apart from that, they are curiously inept, to the point where they'll completely ignore corpses of their buddies, and won't react at all when the guy in front of them is suddenly shot and killed. [[TropesAreNotBad Not that we're complaining]] - you're fragile enough without the guards being ''competent''.

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* The enemies in ''VideoGame/HotlineMiami'' are admittedly capable of hearing the player's gunshots and seeing him... sometimes. Apart from that, they are curiously inept, to the point where they'll completely ignore corpses of their buddies, and won't react at all when the guy in front of them is suddenly shot and killed. The "fat" enemies (who take a while to die after being shot) won't even react to getting hit with a bullet if they don't hear the gunshot, and will happily keep walking ahead while bleeding to death. [[TropesAreNotBad Not that we're complaining]] - you're fragile enough without the guards being ''competent''.
4th Apr '17 11:15:34 AM eroock
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A cousin of TheGuardsMustBeCrazy. In many games, particularly those [[StealthBasedGame involving stealth]], enemies will often be overly sensitive towards noises that are made by the player character directly, such as footsteps, but pay no attention to noises made by [[NonPlayerCharacters Non-Player Characters]] or by machinery the player has set in motion. In addition, [=NPCs=] will often pay no attention to alterations made to the game world by the player, such as things not being in their place or a patrolling guard suddenly not walking by a sentry's post anymore.

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A cousin of TheGuardsMustBeCrazy. In many games, particularly those [[StealthBasedGame involving stealth]], enemies will often be overly sensitive towards noises that are made by the player character directly, such as footsteps, but pay no attention to noises made by [[NonPlayerCharacters [[NonPlayerCharacter Non-Player Characters]] or by machinery the player has set in motion. In addition, [=NPCs=] will often pay no attention to alterations made to the game world by the player, such as things not being in their place or a patrolling guard suddenly not walking by a sentry's post anymore.
7th Jan '17 9:47:42 AM nombretomado
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* Guards in ''VideoGame/MetalGearSolid'' and its subsequent games had a notorious amount of Conspicuously Selective Perception. Seeing footsteps in the snow in an area populated by several dozen guards immediately warns the officer in question of an unwanted entity in the vicinity[[note]]presumably because Snake's shoes left different imprints than the standard issue ones, and if you leave footprints wearing the enemy uniform, they'll ignore the footprints it leaves)[[/note]]. However, if a guard finds another one passed out, lying face down on the floor, he'll simply kick them to wake them up and continue on. In fact, if a guard finds another one dead from a bullet wound to the head, he'll alert the other guards, but soon enough he'll forget about it and chalk it up to coincidence. A guard can hear you shoot a gun, but if you hide quick enough, he'll turn the corner, see no one is there, decide his mind was playing tricks on him, and resume his patrol. If you're quick enough and stay out of his (rigidly defined) field of vision, you can punch the daylights out of a guard, flip him over your shoulder, or even ''shoot him with a silenced pistol'' without making him do more than glance around nervously for a second. Naturally, in the game, there are HandWave reasons for these. Parody fanwork webcomic ''TheLastDaysOfFoxhound'' [[http://www.gigaville.com/comic.php?id=385 spoofed]] [[http://www.gigaville.com/comic.php?id=386 this]] [[http://www.gigaville.com/comic.php?id=387 mercilessly]].

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* Guards in ''VideoGame/MetalGearSolid'' and its subsequent games had a notorious amount of Conspicuously Selective Perception. Seeing footsteps in the snow in an area populated by several dozen guards immediately warns the officer in question of an unwanted entity in the vicinity[[note]]presumably because Snake's shoes left different imprints than the standard issue ones, and if you leave footprints wearing the enemy uniform, they'll ignore the footprints it leaves)[[/note]]. However, if a guard finds another one passed out, lying face down on the floor, he'll simply kick them to wake them up and continue on. In fact, if a guard finds another one dead from a bullet wound to the head, he'll alert the other guards, but soon enough he'll forget about it and chalk it up to coincidence. A guard can hear you shoot a gun, but if you hide quick enough, he'll turn the corner, see no one is there, decide his mind was playing tricks on him, and resume his patrol. If you're quick enough and stay out of his (rigidly defined) field of vision, you can punch the daylights out of a guard, flip him over your shoulder, or even ''shoot him with a silenced pistol'' without making him do more than glance around nervously for a second. Naturally, in the game, there are HandWave reasons for these. Parody fanwork webcomic ''TheLastDaysOfFoxhound'' ''Webcomic/TheLastDaysOfFoxhound'' [[http://www.gigaville.com/comic.php?id=385 spoofed]] [[http://www.gigaville.com/comic.php?id=386 this]] [[http://www.gigaville.com/comic.php?id=387 mercilessly]].
24th Nov '16 6:39:47 AM gophergiggles
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* Also parodied in an episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' where Twilight Sparkle, Pinkie Pie, and Spike are attempting to sneak into the Royal Library. They do a ''[[WithCatLikeTread phenominally awful job]]'' of sneaking (they might as well be making the "dun-dun dun-dun dun-dun" sneaking sound with their mouths) but the guards don't notice them. When they finally ''are'' caught trying to open the gate to the library, the guard politely greets them and unlocks the door. Turns out since Twilight Sparkle is the ''official protege and student to Princess Celestia'', her and her friends are always welcome in the palace and library and all those guards they had "snuck" past were just ignoring them.
22nd Nov '16 11:28:31 PM Sar-Chasm
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* In Disgaea enemy units won't move towards your characters unless they're in range and they'll never (in my experience) move away. As a result it's possible to kill some enemies with a gun (the weapons class with the longest range) or magic (which can [[GameBreaker reach the other side of the map]] at high levels) without any reaction on their part.

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* In Disgaea enemy units won't move towards your characters unless they're in range and they'll never (in my experience) move away. As a result it's possible to kill some enemies with a gun (the weapons class with the longest range) or magic (which can [[GameBreaker reach the other side of the map]] at high levels) without any reaction on their part.
22nd Nov '16 8:25:48 PM Sar-Chasm
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* In ''{{Mercenaries}}'', players can hijack a faction's vehicle and disguise themselves as a member of that faction. In the first game, this was essentially foolproof, no matter what vehicle you were in, as long as you didn't engage in any hostilities, enemy soldiers would not realize that you are an imposter, unless an officer was present, at which point your disguise would be ruined. This led to scenarios where a distinctive-looking mercenary could be driving along in a stolen open-top jeep, but still raise no suspicion from the North Korean troops, but driving in a tank with no means of anyone seeing you from the outside would raise an alert if you can across one officer.

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* In ''{{Mercenaries}}'', players can hijack a faction's vehicle and disguise themselves as a member of that faction. In the first game, this was essentially foolproof, no matter what vehicle you were in, as long as you didn't engage in any hostilities, enemy soldiers would not realize that you are an imposter, unless an officer was present, at which point your disguise would be ruined. This led to scenarios where a distinctive-looking mercenary could be driving along in a stolen open-top jeep, but still raise no suspicion from the North Korean troops, but driving in a tank with no means of anyone seeing you from the outside would raise an alert if you can came across one officer.



* Sam the Sheepdog from ''VideoGame/SheepDogNWolf''. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough walls''. He'll also not see anything suspicious about a [[MobileShrubbery bush changing its position each time he looks away]], but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.

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* Sam the Sheepdog from ''VideoGame/SheepDogNWolf''. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough ''through walls''. He'll also not see anything suspicious about a [[MobileShrubbery bush changing its position each time he looks away]], but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.
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