History Main / ConcealmentEqualsCover

20th Mar '17 9:29:22 AM Ichneumon
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** Averted in the final episode when Walter White plans for bullets to successively pass through the side of a car trunk, the side of the car itself, and the walls of a building.
26th Feb '17 10:05:28 PM Dingbot
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* Danny Glover's character in ''Film/Predator2'' gets it. Knowing perfectly well his car door doesn't provide cover, he hangs ballistic vests over it before [[ItMakesSenseInContext driving his car into the mass of bad guys shooting at him while leaning out of the driver's seat to avail himself of the vests' cover.]]
22nd Jan '17 7:24:20 PM Ebrbfureh
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This trope is powered by the RuleOfPerception; if you can't see it, you can't hit it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof. In reality, the only good concealment does is if it is so total the shooter ''does not know you are there'' and only then if it is long enough for him/her to move on, for you to ready and use your own weapon, or for you to escape without being seen before you're out of range. Though if you have ''nothing'' better that qualifies as actual cover, getting as much mass (of any form from a building wall to a vehicle's engine block) between you and the shooter might turn what would be a fatal wound into a survivable one instead - especially with a lower-caliber bullet or weaker firearm, or it can make it harder for an inexperienced shooter not armed with an automatic weapon to properly aim for a fatal shot. (For example, running into a building won't do a thing for you against someone armed with an Uzi or AK/AR weapon, but it may well save your life against someone with a shotgun or some handguns, especially the further inside you run and the further away the shooter is - one wall between is concealment, two or three or four thick walls is solid cover depending on the weapon and the distance of the shooter.)

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This trope is powered by the RuleOfPerception; if you can't see it, you can't hit it. Of course, it's true that it's ''harder'' to hit something you can't see, simply because you can't be sure where it is; this trope is about anything opaque being effectively bulletproof. In reality, the only good concealment does is if it is so total the shooter ''does not know you are there'' and only then if it is long enough for him/her to move on, for you to ready and use your own weapon, or for you to escape without being seen before you're out of range. Though if you have ''nothing'' better that qualifies as actual cover, getting as much mass (of any form from a building wall to a vehicle's engine block) between you and the shooter might turn what would be a fatal wound into a survivable one instead - especially instead--especially with a lower-caliber bullet or weaker firearm, or it can make it harder for an inexperienced shooter not armed with an automatic weapon to properly aim for a fatal shot. (For example, running into a building won't do a thing for you against someone armed with an Uzi or AK/AR weapon, but it may well save your life against someone with a shotgun or some handguns, especially the further inside you run and the further away the shooter is - one is--one wall between is concealment, two or three or four thick walls is solid cover depending on the weapon and the distance of the shooter.)



* Justified in ''Manga/BlackLagoon'' -- the team's favorite drinking spot attracts dangerous weirdos from the whole neighbourhood, so the owner had his bar reinforced for use as cover. Also averted during the "Baile de la Muerte" arc, when the US Army unit "Grey Fox" slaughters the [[{{Mooks}} mercenaries]] hired to kill them by shooting through the walls and doors.

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* Justified in ''Manga/BlackLagoon'' -- the ''Manga/BlackLagoon''--the team's favorite drinking spot attracts dangerous weirdos from the whole neighbourhood, so the owner had his bar reinforced for use as cover. Also averted during the "Baile de la Muerte" arc, when the US Army unit "Grey Fox" slaughters the [[{{Mooks}} mercenaries]] hired to kill them by shooting through the walls and doors.



* One issue of ''Manga/CityHunter'', with a criminal in a cafe who tells Ryo he can't shoot him - because Ryo's gun is so powerful, the bullet will go through him and the window behind him, and risk hitting an innocent bystander outside. Ryo ''shoots through his own hand'' to slow down the bullet enough to avoid this.

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* One issue of ''Manga/CityHunter'', with a criminal in a cafe who tells Ryo he can't shoot him - because him--because Ryo's gun is so powerful, the bullet will go through him and the window behind him, and risk hitting an innocent bystander outside. Ryo ''shoots through his own hand'' to slow down the bullet enough to avoid this.



* Averted in ''Film/LordOfWar''. The mobster who hides behind a restaurant table only has his luck to thank for escaping the assassination attempt. When we're shown the scene from behind him, it's clear the table has been shot clearly through -- he's only alive because the gunmen are woefully incompetent and have sprayed and prayed instead of shooting the table in the center.

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* Averted in ''Film/LordOfWar''. The mobster who hides behind a restaurant table only has his luck to thank for escaping the assassination attempt. When we're shown the scene from behind him, it's clear the table has been shot clearly through -- he's through--he's only alive because the gunmen are woefully incompetent and have sprayed and prayed instead of shooting the table in the center.



** What's really great is that he has to outwit his assassin ''twice'' - the assassin knows the old "use an arrow to hold your helmet up" trick. Vimes uses a pole used for opening windows.
* Justified at least once in the Franchise/StarWarsExpandedUniverse - cantina owners are known for using reinforced chairs, tables, and such so that they won't have to replace it all after the [[BarBrawl Inevitable Bar Fight]].

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** What's really great is that he has to outwit his assassin ''twice'' - the ''twice''--the assassin knows the old "use an arrow to hold your helmet up" trick. Vimes uses a pole used for opening windows.
* Justified at least once in the Franchise/StarWarsExpandedUniverse - cantina Franchise/StarWarsExpandedUniverse--cantina owners are known for using reinforced chairs, tables, and such so that they won't have to replace it all after the [[BarBrawl Inevitable Bar Fight]].



* ''TabletopGame/{{Warhammer 40000}}'' has a variation - while fortifications made to absorb attacks provide an excellent 'cover save' protection from ranged attacks, things like really high grass can still provide a lesser one. The rules explicitly say the reason for that is how it would make the victim of a ranged attack harder to target. It gets stranger with other units - [[HumanShield units in front of other units]] provide a small 'cover save' for the units behind them, since they are in the way which makes it harder to hit the ones behind, even if the ranged weapons in question should be capable of annihilating the units in the way and then strike the ones behind them (there are no other rules for it, so a successful cover save in this manner would have no chance of harming the units in front of the others. An unsuccessful one would just have the units behind be hit.)

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* ''TabletopGame/{{Warhammer 40000}}'' has a variation - while variation--while fortifications made to absorb attacks provide an excellent 'cover save' protection from ranged attacks, things like really high grass can still provide a lesser one. The rules explicitly say the reason for that is how it would make the victim of a ranged attack harder to target. It gets stranger with other units - [[HumanShield units--[[HumanShield units in front of other units]] provide a small 'cover save' for the units behind them, since they are in the way which makes it harder to hit the ones behind, even if the ranged weapons in question should be capable of annihilating the units in the way and then strike the ones behind them (there are no other rules for it, so a successful cover save in this manner would have no chance of harming the units in front of the others. An unsuccessful one would just have the units behind be hit.)



*** And due to the fact that the narrative tabletop game ''Inquisitor'' might have only a handful of models in a given game, it can go into minute details. A character can take cover behind a wall, crate, fortified bunker or whatever they're near - it simply absorbs part of the damage from the shot like an additional layer of armour, so a person hiding behind a wooden crate and being shot at will almost certainly still be hit, but the crate will absorb some of the power and do marginally less damage (or, if they're really lucky, deplete enough of the energy and cause the shot to then deflect off their personal armour)

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*** And due to the fact that the narrative tabletop game ''Inquisitor'' might have only a handful of models in a given game, it can go into minute details. A character can take cover behind a wall, crate, fortified bunker or whatever they're near - it near--it simply absorbs part of the damage from the shot like an additional layer of armour, so a person hiding behind a wooden crate and being shot at will almost certainly still be hit, but the crate will absorb some of the power and do marginally less damage (or, if they're really lucky, deplete enough of the energy and cause the shot to then deflect off their personal armour)



* Can naturally occur in games that put less focus on the ''physics'' of combat and run it more as a narrative exercise. For instance, in ''TabletopGame/{{Wushu}}'' "I duck behind the car door" would be essentially just another detail earning a die towards the eventual resolution roll for that turn, the car door's in-universe ability or lack thereof to stop any incoming bullets wouldn't even enter into it because the game doesn't so much as try to resolve matters at that level -- if the character doesn't take damage the turn he's behind that car door, then it obviously worked for ''some'' reason. (In fact, there'd be nothing mechanically mandating that that die would then even have to be used for defense -- by the rules the player in question would be perfectly free to just put it into his "yang", i.e. attack, die pool for that turn along with any others.)

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* Can naturally occur in games that put less focus on the ''physics'' of combat and run it more as a narrative exercise. For instance, in ''TabletopGame/{{Wushu}}'' "I duck behind the car door" would be essentially just another detail earning a die towards the eventual resolution roll for that turn, the car door's in-universe ability or lack thereof to stop any incoming bullets wouldn't even enter into it because the game doesn't so much as try to resolve matters at that level -- if level--if the character doesn't take damage the turn he's behind that car door, then it obviously worked for ''some'' reason. (In fact, there'd be nothing mechanically mandating that that die would then even have to be used for defense -- by defense--by the rules the player in question would be perfectly free to just put it into his "yang", i.e. attack, die pool for that turn along with any others.)



* Avoided in ''John Woo Presents VideoGame/{{Stranglehold}}'', powerful weapons can - with repeat fire - tear through many walls and columns, including reinforced concrete in some cases. Means you can't hide behind that flimsy pillar foreverů Tequila takes advantage of this in one scene, using his Beretta to [[KnifeOutline carve out an outline of a mook hiding behind a table]], before finishing him off with a bullet right in the middle of it.

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* Avoided in ''John Woo Presents VideoGame/{{Stranglehold}}'', powerful weapons can - with can--with repeat fire - tear fire--tear through many walls and columns, including reinforced concrete in some cases. Means you can't hide behind that flimsy pillar foreverů Tequila takes advantage of this in one scene, using his Beretta to [[KnifeOutline carve out an outline of a mook hiding behind a table]], before finishing him off with a bullet right in the middle of it.



* ''VideoGame/DawnOfWar 2'' has pretty much everything short of the ground providing cover bonuses - some stuff could justifiably be so, like plants that may be really tough due to being fictional. On the other hand, the barrels seem to be rather unlikely. Presumably, it uses the same justification as [[TabletopGame/{{Warhammer 40000}} the original tabletop]] mentioned above.

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* ''VideoGame/DawnOfWar 2'' has pretty much everything short of the ground providing cover bonuses - some bonuses--some stuff could justifiably be so, like plants that may be really tough due to being fictional. On the other hand, the barrels seem to be rather unlikely. Presumably, it uses the same justification as [[TabletopGame/{{Warhammer 40000}} the original tabletop]] mentioned above.



** Cover will not make you immune from explosives, so a standard tactic is to just blast any building with high explosive rounds, rockets and grenades. In the early game, even high explosive packs: an agent opens the door in UFO, an alien faces the door and you know it will shoot before your puny bullets and bad aim may kill it. So this soldier runs away and another sets a charge right next to the enemy behind the wall -- it can't breach UFO, but it can damage wall, floor behind it and kill the alien.

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** Cover will not make you immune from explosives, so a standard tactic is to just blast any building with high explosive rounds, rockets and grenades. In the early game, even high explosive packs: an agent opens the door in UFO, an alien faces the door and you know it will shoot before your puny bullets and bad aim may kill it. So this soldier runs away and another sets a charge right next to the enemy behind the wall -- it wall--it can't breach UFO, but it can damage wall, floor behind it and kill the alien.



* Averted in ''VideoGame/WorldOfTanks'' - if an enemy tank spots you behind a bush or fallen tree they can fire straight through at the thoughtfully provided outline the game shows them of your tank.

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* Averted in ''VideoGame/WorldOfTanks'' - if ''VideoGame/WorldOfTanks''--if an enemy tank spots you behind a bush or fallen tree they can fire straight through at the thoughtfully provided outline the game shows them of your tank.



* Averted - in a way - in ''VideoGame/{{Portal}}'' and ''VideoGame/{{Portal 2}}''. Although the bullets fired by the turrets can most likely penetrate many surfaces (with some exceptions, like bulletproof glass, [[spoiler: and heavy props! The various cubes can provide some protection, but Chell still gets hit]]), the Turrets can only fire at you whey you are in direct line of sight. If they don't see you, they won't shoot at you. So, in this case, concealment does equal cover!

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* Averted - in Averted--in a way - in way--in ''VideoGame/{{Portal}}'' and ''VideoGame/{{Portal 2}}''. Although the bullets fired by the turrets can most likely penetrate many surfaces (with some exceptions, like bulletproof glass, [[spoiler: and heavy props! The various cubes can provide some protection, but Chell still gets hit]]), the Turrets can only fire at you whey when you are in direct line of sight. If they don't see you, they won't shoot at you. So, in this case, concealment does equal cover!



* A story from the Wild West: while staying at an inn, a gunfighter in Texas, kept awake by loud snoring in the room next door, fired his gun through the wall and killed the culprit in his sleep. It's not a legend: the man who did the shooting was Clay Allison, who was -- as can be told by the tale -- a thoroughly dangerous man, quick to anger and to shoot.

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* A story from the Wild West: while staying at an inn, a gunfighter in Texas, kept awake by loud snoring in the room next door, fired his gun through the wall and killed the culprit in his sleep. It's not a legend: the man who did the shooting was Clay Allison, who was -- as was--as can be told by the tale -- a tale--a thoroughly dangerous man, quick to anger and to shoot.
19th Jan '17 3:10:46 PM SmoCro
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**** Quite a problem for SWAT snipers: Shooting through glass can be sufficient to deflect the bullet those vital few centimeters.
16th Dec '16 9:00:47 AM Morgenthaler
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* Averted in [[http://www.youtube.com/watch?v=QyaAuRYNuS0 the shootout]] from ''The International''. One of the guys gets shot through a dresser he was using for cover.

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* Averted in [[http://www.youtube.com/watch?v=QyaAuRYNuS0 the shootout]] from ''The International''.''Film/TheInternational''. One of the guys gets shot through a dresser he was using for cover.
16th Dec '16 8:57:44 AM Morgenthaler
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* ''Series/{{CSI}}'': AvertedTrope in one episode; a little girl is killed by a stray bullet from a drive-by, despite being inside her (brick) house sleeping on the bed.

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* ''Series/{{CSI}}'': ''Series/{{CSI}}'':
**
AvertedTrope in one episode; a little girl is killed by a stray bullet from a drive-by, despite being inside her (brick) house sleeping on the bed.
16th Dec '16 8:49:45 AM Morgenthaler
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* ''WorstCaseScenarios'': One episode of this TBS show based on the ''WorstCaseScenarioSurvivalGuide'' and starring a guy named [[Series/DirtyJobs Mike Rowe]] featured a scene with a man taking cover behind a concrete pillar during a parking garage gunfight. We see a bullet hole burst through the pillar at head level, a few inches to one side of him.

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* ''WorstCaseScenarios'': ''Series/WorstCaseScenarios'': One episode of this TBS show based on the ''WorstCaseScenarioSurvivalGuide'' and starring a guy named [[Series/DirtyJobs Mike Rowe]] featured a scene with a man taking cover behind a concrete pillar during a parking garage gunfight. We see a bullet hole burst through the pillar at head level, a few inches to one side of him.
16th Dec '16 8:48:21 AM Morgenthaler
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* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E22AllHellBreaksLoosePartTwo "All Hell Breaks Loose, Part Two" (S02, Ep22)]], Sam, Dean, Bobby, and Ellen, crouch behind gravestones as the forces of Hell explode from the Devil's Gate.

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* ''Series/{{Supernatural}}'':
**
In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E22AllHellBreaksLoosePartTwo "All Hell Breaks Loose, Part Two" (S02, Ep22)]], Sam, Dean, Bobby, and Ellen, crouch behind gravestones as the forces of Hell explode from the Devil's Gate.
16th Dec '16 8:47:55 AM Morgenthaler
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* ''Series/{{Westworld}}'':
** Averted in "Chestnut." When the Man in Black is gunning down a posse, one dives behind a adobe wall. He switches to the shotgun round in his revolver and shoots the guy right through the wall.
** Averted in "Dissonance Theory" when Wiliam and Logan are involved in a shootout in a saloon and they hide behind a wooden cupboard. The bartender next to them dies by a headshot when one of their opponents' bullets passes through.
6th Dec '16 10:44:16 AM dlchen145
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* Averted with chilling results in [[http://www.fimfiction.net/story/90939/shell-shock Shell Shock.]] A fleeing enemy soldier tries to take cover behind some bushes, only to be shot through them.

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* Averted with chilling results in [[http://www.fimfiction.net/story/90939/shell-shock Shell Shock.]] A fleeing enemy soldier tries to take cover behind some bushes, only to be shot through them.
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