History Main / ComputersAreFast

24th May '18 9:30:40 AM tkzv
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* In ''VideoGame/{{Reinion}}'' the mouse interface does not allow to quickly give orders during surface battles. The computer-controlled units have no such problem. Clicking a unit to select it, clicking Move or Attack buttons and finally clicking the target takes enough time for your previous units to travel half a step, making enemies concentrate fire on the first one. Yet computer-controlled units move in perfect ranks. The game was released rather unpolished.

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* In ''VideoGame/{{Reinion}}'' ''VideoGame/{{Reunion}}'' the mouse interface does not allow to quickly give orders during surface battles. The computer-controlled units have no such problem. Clicking a unit to select it, clicking Move or Attack buttons and finally clicking the target takes enough time for your previous units to travel half a step, making enemies concentrate fire on the first one. Yet computer-controlled units move in perfect ranks. The game was released rather unpolished.
20th May '18 8:30:41 AM tkzv
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* In ''VideoGame/{{Reinion}}'' the mouse interface does not allow to quickly give orders during surface battles. The computer-controlled units have no such problem. Clicking a unit to select it, clicking Move or Attack buttons and finally clicking the target takes enough time for your previous units to travel half a step, making enemies concentrate fire on the first one. Yet computer-controlled units move in perfect ranks. The game was released rather unpolished.
25th Mar '18 6:09:56 PM thatother1dude
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* ''VideoGame/FinalFantasyTactics'' has the [[GameBreaker Calculator job.]] Basically, the Calculator would cast a spell on every single unit who met certain criteria. You could spend time looking up everyone's stats, grabbing their weaknesses and optimizing for damage. Or you could give the AI control of the Calculator, and watch them cast the best spell in an instant!
** [[GameBreaker Or you could teach him Holy and use CT multiple of 5 to hit basically everyone on screen, and have it absorbed by your Chameleon Robe wearing party]].

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* ''VideoGame/FinalFantasyTactics'' has the [[GameBreaker Calculator job.]] Basically, the Calculator would cast a spell on every single unit who met certain criteria. You could spend time looking up everyone's stats, grabbing their weaknesses and optimizing for damage. Or you could give the AI control of the Calculator, and watch them cast the best spell in an instant!
** [[GameBreaker Or you could teach him Holy and use
instant! [[CuttingTheKnot Alternately]], pick some criteria that will target basically everything (like CT multiple of 5 to hit basically everyone on screen, 5) and have it absorbed by attack with an element you've equipped your Chameleon Robe wearing party]].party to absorb.
30th Jun '17 6:38:03 PM dkiely
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* InUniverse example in ''VideoGame/MassEffect2''. [[spoiler: Legion, the Geth (robot) party member turns out to be quite the gamer, as evidenced by the dossier the Shadow Broker has on him, and thanks to him having 1183 programs running at the same time, can do such things as "Commanding 23 pets without using macros" or having a "Reaction time significantly better than possible for organics", which got him flagged for "Suspected use of VI Assistance" (basically using the space opera version of an aimbot) twice. Somehow, he overturned these flags without showing he was a Geth, in a universe where robots like him are shot on sight by most people.]]

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* InUniverse example in ''VideoGame/MassEffect2''. [[spoiler: Legion, the Geth (robot) party member turns out to be quite the gamer, as evidenced by the dossier the Shadow Broker has on him, and thanks to him having 1183 programs running at the same time, can do such things as "Commanding 23 pets without using macros" or having a "Reaction time significantly better than possible for organics", which got him flagged for "Suspected use of VI Assistance" (basically using the space opera version of an aimbot) twice. Somehow, he overturned these flags without showing he was a Geth, in a universe where robots like him are shot on sight by most people. He could not, however, escape charges for viciously trash-talking his opponents.]]
2nd Dec '16 4:10:44 AM Sleeping_Beauty
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** The AI in the Wii U/3DS version possesses a one frame reaction time, meaning if they can dodge or shield an attack, they ''will'' do it, barring rare instances of ArtificialStupidity. It gets worse when fighting characters with counters, who can and will abuse them to the fullest to get easy KOs on anyone tries to hit them with powerful attacks while they aren't open. Neither are exclusive to the level 9 AI, as even a lowly level 1 AI will occasionally dodge/shield/counter something no human would have any business avoiding.

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** The AI in the Wii U/3DS version possesses a one frame reaction time, meaning if they can dodge or shield an attack, they ''will'' do it, barring rare instances of ArtificialStupidity. It gets worse when fighting characters with counters, who can and will abuse them to the fullest to get easy KOs KO's on anyone tries to hit them with powerful attacks while they aren't open. Neither are exclusive to the level 9 AI, as even a lowly level 1 AI will occasionally dodge/shield/counter something no human would have any business avoiding.
12th Aug '16 5:23:55 PM Ninetails2000
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Added DiffLines:

** To give you an example of this, in the third installment, Jade has a special move that makes her immune to projectiles, but it's a rather obtuse combo of inputs that means that a human play wouldn't be able to pull it off unless they consciously thought of it and even then, it'd be pretty hairy to try and put it in in the window of time before a projectile would hit. The computer, meanwhile, is able to execute the move INSTANTLY. [[TheComputerIsACheatingBastard While dashing at you to punish the cooldown from the projectile you're still in the process of throwing.]]
17th Jan '16 4:36:36 AM Rakurai
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** The AI in the Wii U/3DS possesses a one frame reaction time, meaning if they can dodge or shield an attack, they ''will'' do it, barring rare instances of ArtificialStupidity. It gets worse when fighting characters with counters, who can and will abuse them to the fullest to get easy KOs on anyone tries to hit them with powerful attacks while they aren't open. Neither are exclusive to the level 9 AI, as even a lowly level 1 AI will occasionally dodge/shield/counter something no human would have any business avoiding.

to:

** The AI in the Wii U/3DS version possesses a one frame reaction time, meaning if they can dodge or shield an attack, they ''will'' do it, barring rare instances of ArtificialStupidity. It gets worse when fighting characters with counters, who can and will abuse them to the fullest to get easy KOs on anyone tries to hit them with powerful attacks while they aren't open. Neither are exclusive to the level 9 AI, as even a lowly level 1 AI will occasionally dodge/shield/counter something no human would have any business avoiding.
17th Jan '16 4:35:54 AM Rakurai
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** High-level AI opponents with a counter move in the latest installment can and will spam it with flawless timing against anything short of a grab. This even extends to collision damage - sometimes, when a fighter is hit hard enough, they'll deal minor knockback to any other fighters they fly into. Computer opponents can ''counter you being flung into them''.

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** High-level The AI opponents with a counter move in the latest installment Wii U/3DS possesses a one frame reaction time, meaning if they can dodge or shield an attack, they ''will'' do it, barring rare instances of ArtificialStupidity. It gets worse when fighting characters with counters, who can and will spam it abuse them to the fullest to get easy KOs on anyone tries to hit them with flawless timing against anything short of a grab. This powerful attacks while they aren't open. Neither are exclusive to the level 9 AI, as even extends to collision damage - sometimes, when a fighter is hit hard enough, they'll deal minor knockback to lowly level 1 AI will occasionally dodge/shield/counter something no human would have any other fighters they fly into. Computer opponents can ''counter you being flung into them''.business avoiding.
30th Oct '15 6:57:39 PM FordPrefect
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* In ''VideoGame/SuperSmashBros'', especially the original and ''Melee'', high-level [=AIs=] basically make anything that can be escaped from with button mashing almost completely useless. For instance, while you can pummel a grabbed character to inflict some extra damage before you throw them, the AI can potentially escape before you can even hit them once at low damage percentages (Where it would be the most useful). By the time you're even able to pummel them for any decent amount of time, they're generally already at a percentage where they can easily be KO'd.

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* In ''VideoGame/SuperSmashBros'', especially the original and ''Melee'', high-level [=AIs=] basically make anything that can be escaped from with button mashing almost completely useless. For instance, while you can pummel a grabbed character to inflict some extra damage before you throw them, the AI can potentially escape before you can even hit them once at low damage percentages (Where (where it would be the most useful). By the time you're even able to pummel them for any decent amount of time, they're generally already at a percentage where they can easily be KO'd.
29th Aug '15 6:25:31 AM ElodieHiras
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* InUniverse example in ''VideoGame/MassEffect2''. [[spoiler: Legion, the Geth (robot) party member turns out to be quite the gamer, as evidenced by the dossier the Shadow Broker has on him, and thanks to him having 1183 programs running at the same time, can do such things as "Commanding 23 pets without using macros" or having a "Reaction time significantly better than possible for organics", which got him flagged for "Suspected use of VI Assistance" (basically using the space opera version of an aimbot) twice. Somehow, he overturned these flags without showing he was a Geth, in a universe where robots like him are shot on sight by most people.]]
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