History Main / CompetitiveBalance

14th Apr '18 7:58:58 PM papyru30
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** Purple Pikmin have the strength of 10 Pikmin, deal more damage, have ground pound attacks when thrown, and are immune to being blown back by wind attacks. This is balanced by their rarity, slow speed, and awkward throw arc. 3 took away the ground pound and increased damage.
** White Pikmin are immune to poison, can find buried items, and are fast,

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** Purple Pikmin have the strength of 10 Pikmin, deal more damage, have ground pound attacks when thrown, and are immune to being blown back by wind attacks. This is balanced by their rarity, slow speed, and awkward and low throw arc. 3 took away the ground pound and increased damage.
** White Pikmin are immune to poison, can find buried items, and are fast,fast. They're also rare.
** Bulbmin are immune to fire, water, electricity, and poison. They're ''very'' rare and can't leave caves.
** Rock Pikmin can't be crushed or impaled by enemies, carry objects faster, deal more damage, and can break glass and the shells of certain enemies. They can't stick to enemies they're thrown at however.
** Winged Pikmin fly and thus can avoid many hazards and can take shortcuts when carrying objects, they also slowly home in on enemies they're thrown at. They deal less damage, and carry objects slowly
14th Apr '18 7:47:43 PM papyru30
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Added DiffLines:

* ''{{VideoGame/Pikmin}}'' Balances the 9 types of Pikmin by having hazards that affect all but one type and have them differ in effectiveness in other areas.[[note]]Bomb rocks can't be held by any type in 2 and can be carried by all types in 3[[/note]]
** Red Pikmin deal extra damage to enemies and gates and are immune to fire.
** Yellow Pikmin can be thrown higher, are immune to electricity, can be used to conduct electricity, and can use Bomb Rocks in the first game. They're also faster at digging in the third game.
** Blue Pikmin can walk in water. This is changed to swimming in 3. They also are the only Pikmin with average stats.
** Purple Pikmin have the strength of 10 Pikmin, deal more damage, have ground pound attacks when thrown, and are immune to being blown back by wind attacks. This is balanced by their rarity, slow speed, and awkward throw arc. 3 took away the ground pound and increased damage.
** White Pikmin are immune to poison, can find buried items, and are fast,
12th Mar '18 1:21:08 PM GM_3826
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[[folder:Play By Post Games]]
* The races in the upcoming forum game [[http://s15.zetaboards.com/DoTF/forum/3364902/ Raid on Phoenix Hill 2]] are balanced this way. [[HumansByAnyOtherName The Origin]] are the JackOfAllStats, good at everything but a master at nothing. They are WeakButSkilled: thanks to their high Ability they pick up Skills faster than other races, giving them great flexibility. As a result, the only thing in which they can said to excel is [[MechanicallyUnusualClass unusual roles]] (e.g. [[CriticalHitClass critical hit focused builds]]). However, this should not deter Origin from taking on any possible class, even without support. [[OurElvesAreBetter Soulsongs]] are {{Squishy Wizard}}s, being good magically but bad physically. [[BeastMan Wilders]] are UnskilledButStrong {{Mighty Glacier}}s, possessing brute strength but lacking finesse and agility. [[{{Robot}} Mechanix]] are {{Magically Inept|Fighter}} {{Mighty Glacier}}s, in many ways stronger than the "fleshy" races but with little skill in magic, and while they are quite deft they are lacking in speed. They also have their own unique sets of weaknesses. Finally, [[OurElvesAreBetter Soulblades]] are {{Fragile Speedster}}s and {{Glass Cannon}}s: they can seriously dish it out ''and'' evade blows, but one hit and they are just about dead, as they have the defenses of tissue paper. (And yes, these are genericized versions of the races from VideoGame/PhantasyStarUniverse.)
[[/folder]]
11th Mar '18 1:01:02 PM acrobox
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** MightyGlacier: Heavy, but sluggish.

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*** {{Acrofatic}}: Looks heavy, but light on their feet.
** MightyGlacier: Heavy, but sluggish. May ShedArmorGainSpeed to turn into a speedster.
*** GlacierWaif: Looks light, but lands heavy.
11th Mar '18 12:55:55 PM acrobox
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'''Other common ways and gimmicks to competitively balance:'''

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'''Other common ways and gimmicks to competitively balance:'''
balance without a direct foil:'''
11th Mar '18 12:55:10 PM acrobox
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*** MasterOfNone: Can do anything, but can't do anything well enough to matter.

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*** MasterOfNone: Can do anything, but A generalist that can't do anything well enough to matter.keep up with specialists.
11th Mar '18 12:53:25 PM acrobox
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* CloseRangeCombatant: Powerful up close but poor or useless at long range.
* LongRangeFighter: Powerful at long range but poor up close.
* FragileSpeedster: Sacrifices toughness for mobility.
* MightyGlacier: Sacrifices mobility for strength.
* GlassCannon: Can dish it out, but can't take it.
* StoneWall: Can take it, but can't dish it out.
* MagicallyIneptFighter: Physically strong but has little to no magical ability.
* SquishyWizard: Uses magic, items, or special skills but is physically weak without them.
** BlackMage: Uses special abilities offensively, but usually lacks defensive options.
** WhiteMage / TheMedic: Uses special abilities defensively (healing, [[BarrierWarrior barriers]], {{Status Buff}}s), but usually lacks offensive options.
** TheRedMage / CombatMedic: Uses special abilities offensively and defensively, but not as well as either of the above.
* MagicKnight: Has physical strength and magical ability, but not as much as either of the above.
* JokeCharacter: Deliberately ineffective, exists mainly for humor. May have an [[DifficultButAwesome exploitable gimmick]] that turns them into a LethalJokeCharacter to be viable.
* JackOfAllStats: Not really good at anything, but not really bad at anything either. When all of the above are more or less balanced.
** MasterOfNone: Can do anything, but can't do anything well enough to matter.
** MasterOfAll: A generalist that makes specialists redundant.

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* Range:
**
CloseRangeCombatant: Powerful up close but poor or useless at long range.
* ** LongRangeFighter: Powerful at long range but poor up close.
* Weight:
**
FragileSpeedster: Sacrifices toughness for mobility.
*
Light, but quick.
**
MightyGlacier: Sacrifices mobility for strength.
Heavy, but sluggish.
* Offense/Defense
**
GlassCannon: Can dish it out, but can't take it.
* ** StoneWall: Can take it, but can't dish it out.
* Special Abilities
**
MagicallyIneptFighter: Physically strong but has little to no magical ability.
* ** SquishyWizard: Uses magic, items, or special skills but is physically weak without them.
** *** BlackMage: Uses special abilities offensively, but usually lacks defensive options.
** *** WhiteMage / TheMedic: Uses special abilities defensively (healing, [[BarrierWarrior barriers]], {{Status Buff}}s), but usually lacks offensive options.
** *** TheRedMage / CombatMedic: Uses special abilities offensively and defensively, but not as well as either of the above.
* ** MagicKnight: Has physical strength and magical ability, but not as much as either of the above.
* Overall Effectiveness
**
JokeCharacter: Deliberately ineffective, exists mainly for humor. May have an [[DifficultButAwesome exploitable gimmick]] that turns them into a LethalJokeCharacter to be viable.
* JackOfAllStats: Not really good at anything, but not really bad at anything either. When all of the above are more or less balanced.
** MasterOfNone: Can do anything, but can't do anything well enough to matter.
** MasterOfAll: A generalist that makes specialists redundant.
viable.



* CripplingOverspecialization: Really, really good at one thing; [[AwesomeButImpractical really, really bad]] at everything else. When any one of the above gets out of hand.

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* Overall Balance
** JackOfAllStats: Not really good at anything, but not really bad at anything either. When all of the above are more or less balanced.
*** MasterOfNone: Can do anything, but can't do anything well enough to matter.
*** MasterOfAll: A generalist that makes specialists redundant.
**
CripplingOverspecialization: Really, really good at one thing; [[AwesomeButImpractical really, really bad]] at everything else. When any one of the above gets out of hand.
10th Mar '18 6:53:34 PM HighCrate
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** MasterOfNone: Can do anything, but can't do anything well.

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** MasterOfNone: Can do anything, but can't do anything well.well enough to matter.
10th Mar '18 6:19:27 PM KingLyger
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** BlackMage: Uses special abilities offensively (the nuker), usually lacks defensive options.
** WhiteMage / TheMedic: Uses special abilities defensively (healing, [[StandardStatusEffects Sp]][[BarrierWarrior el]][[StatusBuff ls]]), usually lacks offensive options

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** BlackMage: Uses special abilities offensively (the nuker), offensively, but usually lacks defensive options.
** WhiteMage / TheMedic: Uses special abilities defensively (healing, [[StandardStatusEffects Sp]][[BarrierWarrior el]][[StatusBuff ls]]), [[BarrierWarrior barriers]], {{Status Buff}}s), but usually lacks offensive optionsoptions.



** MasterOfNone: A generalist that is made redundant by specialists.

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** MasterOfNone: A generalist that is made redundant by specialists.Can do anything, but can't do anything well.



*** LightningBruiser: Fast, powerful, and sturdy. May have a [[AwesomeButImpractical gimmick drawback]] to keep them from being a full on PurposelyOverPowered GameBreaker.

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*** ** LightningBruiser: Fast, powerful, and sturdy. May have a [[AwesomeButImpractical gimmick drawback]] to keep them from being a full on PurposelyOverPowered full-on GameBreaker.



20th Feb '18 1:49:27 AM Cryoclaste
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* ''FireEmblem'' games have most or all of the main character types, with the challenge being creating a team that has the best mix for the current level. [[CharacterTiers Certain characters]] can be gamebreakers. For example, in ''Path of Radiance'', it is completely possible to solo the game with Ike, who after getting [[SwordOfPlotAdvancement Ragnell]], can best be described as a LightningBruiser on steroids, alone.

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* ''FireEmblem'' ''Franchise/FireEmblem'' games have most or all of the main character types, with the challenge being creating a team that has the best mix for the current level. [[CharacterTiers Certain characters]] can be gamebreakers. For example, in ''Path of Radiance'', it is completely possible to solo the game with Ike, who after getting [[SwordOfPlotAdvancement Ragnell]], can best be described as a LightningBruiser on steroids, alone.
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