History Main / CompetitiveBalance

18th Jun '17 12:27:50 PM N8han11
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There are more classes made for specific game modes.
18th Jun '17 6:28:12 AM KingLyger
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* GlassCannon: Can dish it out, but can't take it.
* StoneWall: Can take it, but can't dish it out.

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* GlassCannon: Can dish it out, but can't take it.
Great offense, terrible defense.
* StoneWall: Can take it, but can't dish it out.Great defense, terrible offense.



* JackOfAllStats: Not really good at any one thing, but not really bad at anything either. When all of the above are more or less balanced.

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* JackOfAllStats: Not really good at any one thing, anything, but not really bad at anything either. When all of the above are more or less balanced.
16th Apr '17 12:37:06 PM nombretomado
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* The (currently) 40 usable planets in ''VideoGame/{{Meteos}}'' differ in nearly every aspect, from the types and quantity of FallingBlocks present and the speed they fall to playing field width and quantity of garbage blocks both sent and received. There are many more differences dealing with game mechanics specific to the series, but suffice to say that separate strategies are needed playing as and against each planet. Each game to date has illustrated this by having the blocks take different appearances for each planet. In the original DS game, for instance, [[SlippySlideyIceWorld Freaze's]] blocks look normal but are frozen over, while [[DeathWorld Gigagush]] takes on an 8-bit style with animated blocks resembling SpaceInvaders. By ''Meteos Wars'', every planet has been pretty well balanced with a few exceptions, under normal circumstances.

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* The (currently) 40 usable planets in ''VideoGame/{{Meteos}}'' differ in nearly every aspect, from the types and quantity of FallingBlocks present and the speed they fall to playing field width and quantity of garbage blocks both sent and received. There are many more differences dealing with game mechanics specific to the series, but suffice to say that separate strategies are needed playing as and against each planet. Each game to date has illustrated this by having the blocks take different appearances for each planet. In the original DS game, for instance, [[SlippySlideyIceWorld Freaze's]] blocks look normal but are frozen over, while [[DeathWorld Gigagush]] takes on an 8-bit style with animated blocks resembling SpaceInvaders.''VideoGame/SpaceInvaders''. By ''Meteos Wars'', every planet has been pretty well balanced with a few exceptions, under normal circumstances.
10th Apr '17 1:15:40 PM ZombieAladdin
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Added DiffLines:

* A few {{pinball}} machines made by Creator/{{Stern}} allow the player to pick between different sets of rules (which are quite similar to picking characters or civilizations in video games), and the people who make these rules go to great lengths to make sure they are reasonably close to each other in potential for high scores. (Said balance is imperfect, of course, and leads the the unusual concept of pinball machines having CharacterTiers):
** ''Pinball/{{ACDC}}'' was the first such release: At the start, the game asks the player to pick a song. Although the Song Jackpots and multiballs function the same through all modes, the song affects how the player can initiate building the points value for the Song Jackpots, and how quickly they can build it up. For instance, "T.N.T." requires the most shots to light the rest of the playfield for more jackpot-building at 4 and has below-average jackpot build-up, but in exchange, it contains the game's earliest Album Jackpot (due to "T.N.T." being the band's earliest song used in the machine). "Hell's Bells," on the other hand, can begin with one shot to the bell in the middle, scores high, and will do double-scoring for the next 20 seconds once the bell has been shot the third time, but said shot is pointing at the center drain, meaning you have a high chance of losing the ball each time you shoot the bell. This machine has undergone many patches giving certain songs {{Nerf}}s and others {{Balance Buff}}s, meaning the songs are reasonably balanced.
** ''Pinball/GameOfThrones'' prompts the player to pick a house at the start (though doing nothing defaults to House Stark). Each house provides a different benefit, such as House Lannister providing higher Gold payouts and House Martell allowing you to add an additional ball to any multiball whenever the player wants; and the first mission you receive will be of the house you chose, with the rest having to be activated before they're ready. There have been very few balance patches to this game, however, so while the attempt is there, the tiers for ''Game of Thrones'' are farther apart than they are with ''AC/DC''.
21st Feb '17 7:47:09 AM crazysamaritan
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Competitive Balance necessarily exists as a relationship between stats in video games or characters in non-videogame settings. All super heroes are probably fast, strong, and sturdy compared to civilians, but interactions in context with their peer heroes may highlight particular strong suits and challenges. See CastSpeciation.

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Competitive Balance necessarily exists as a relationship between stats in video games or characters in non-videogame settings. All super heroes are probably [[LightningBruiser fast, strong, and sturdy sturdy]] compared to civilians, but interactions in context with their peer heroes may highlight particular strong suits and challenges. See CastSpeciation.



* In ''[[Manga/OnePiece One Piece: Unlimited Adventure]]'' for the Wii there exists a 2P battle mode where characters can fight each other. The game is straightforward about who is the strongest, with the character tiers being ranked from 1 to 5 -- however, the game's "competitive balance" is off. Usopp is only a 3, yet he's the only major character to have ranged attacks, close attacks, a useful "run away attack" (where he runs and drops SpikesOfDoom), AND two unusually powerful ultimate attacks, making him a VERY lethal joke character if you're good enough with him and great for boss battles. We've also got the [[CharacterTiers too good]] Luffy himself, who's an unmatched GameBreaker in Gear Second, and possibly the straightest MightyGlacier EVER, Monster Chopper -- he has just 3 incredibly powerful attacks but can only walk deathly slow. Finally, while not intentional, some characters who are meant to be weak can actually deal alot of damage, making several characters a GlassCannon (Nami, aforementioned Usopp, Chopper, Bon Clay, etc.).

to:

* In ''[[Manga/OnePiece One Piece: Unlimited Adventure]]'' for the Wii there exists a 2P battle mode where characters can fight each other. The game is straightforward about who is the strongest, with the character tiers being ranked from 1 to 5 -- however, the game's "competitive balance" is off. Usopp is only a 3, yet he's the only major character to have ranged attacks, close attacks, a useful "run away attack" (where he runs and drops SpikesOfDoom), AND two unusually powerful ultimate attacks, making him a VERY lethal joke character if you're good enough with him and great for boss battles. We've also got the [[CharacterTiers too good]] Lightning Bruiser Luffy himself, who's an unmatched GameBreaker in Gear Second, and possibly the straightest MightyGlacier EVER, Monster Chopper -- he has just 3 incredibly powerful attacks but can only walk deathly slow. Finally, while not intentional, some characters who are meant to be weak can actually deal alot of damage, making several characters a GlassCannon (Nami, aforementioned Usopp, Chopper, Bon Clay, etc.).



* ''VideoGame/MechWarrior'' has four weight classes--generally speaking, it has its FragileSpeedster light 'Mechs, its JackOfAllStats medium 'Mechs, its semi-Might Glacier heavy 'Mechs, and full on MightyGlacier assault 'Mechs. The weight classes remain competitive by having different roles on the field and ensuring that bigger doesn't always equal better, especially in double-blind games.

to:

* ''VideoGame/MechWarrior'' has four weight classes--generally speaking, it has its FragileSpeedster light 'Mechs, its JackOfAllStats medium 'Mechs, its semi-Might Glacier semi-LightningBruiser heavy 'Mechs, and full on MightyGlacier assault 'Mechs. The weight classes remain competitive by having different roles on the field and ensuring that bigger doesn't always equal better, especially in double-blind games.



* ''TabletopGame/HeavyGear'''s video game adaptations feature a variety of machines, all of which generally fall into the typical arrangement of the FragileSpeedster light Gears, JackOfAllStats medium Gears, semi glacier heavy Gears, and MightyGlacier walkers. There is ''some'' variation with individual designs, at least, such as the Naga walker being more of a GlassCannon or the lightweight Gila being a tiny Glacier for its size.

to:

* ''TabletopGame/HeavyGear'''s video game adaptations feature a variety of machines, all of which generally fall into the typical arrangement of the FragileSpeedster light Gears, JackOfAllStats medium Gears, semi glacier heavy Gears, and MightyGlacier walkers. There is ''some'' variation with individual designs, at least, such as the Naga walker being more of a GlassCannon or the lightweight Gila being a tiny Glacier LightningBruiser for its size.



* In ''VideoGame/CityOfHeroes'', the roles tend to be rather fluid, but generally the Blaster and sometimes Corrupters and Defenders fall into GlassCannon, Brutes and some Scrappers fall under MightyGlacier, Tankers and some Brutes tend toward StoneWall, Dominators and Controllers come off as somewhere between GlassCannon and Mighty Glacier, and Masterminds, depending on the quality of the build, can be either a JackOfAllStats, a JokeCharacter, or a LethalJokeCharacter.

to:

* In ''VideoGame/CityOfHeroes'', the roles tend to be rather fluid, but generally the Blaster and sometimes Corrupters and Defenders fall into GlassCannon, Brutes and some Scrappers fall under MightyGlacier, Tankers and some Brutes tend toward StoneWall, Dominators and Controllers come off as somewhere between GlassCannon and Mighty Glacier, and Masterminds, depending on the quality of the build, can be either a JackOfAllStats, a JokeCharacter, or a LethalJokeCharacter.LethalJokeCharacter, or a straight-up LightningBruiser.
12th Feb '17 3:21:16 AM acrobox
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* JokeCharacter: Deliberately ineffective, exists mainly for humor. May have an exploitable gimmick that turns them into a LethalJokeCharacter to be viable.

to:

* JokeCharacter: Deliberately ineffective, exists mainly for humor. May have an [[DifficultButAwesome exploitable gimmick gimmick]] that turns them into a LethalJokeCharacter to be viable.viable.
* LightningBruiser: Fast, powerful, and sturdy. May have a [[AwesomeButImpractical gimmick drawback]] to keep them from being a full on PurposelyOverPowered GameBreaker.



Contrast; LightningBruiser/PurposefullyOverPowered: a character is stronger and faster then all others.
11th Feb '17 3:59:31 PM Monsund
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Competitive Balance necessarily exists as a relationship between stats in video games or characters in non-videogame settings. [[LightningBruiser All super heroes are probably fast, strong, and sturdy]] compared to civilians, but interactions in context with their peer heroes may highlight particular strong suits and challenges. See CastSpeciation.

to:

Competitive Balance necessarily exists as a relationship between stats in video games or characters in non-videogame settings. [[LightningBruiser All super heroes are probably fast, strong, and sturdy]] sturdy compared to civilians, but interactions in context with their peer heroes may highlight particular strong suits and challenges. See CastSpeciation.



Contrast; LightningBruiser/PurposefullyOverPowered: a character is stronger and faster then all others.



* In ''[[Manga/OnePiece One Piece: Unlimited Adventure]]'' for the Wii there exists a 2P battle mode where characters can fight each other. The game is straightforward about who is the strongest, with the character tiers being ranked from 1 to 5 -- however, the game's "competitive balance" is off. Usopp is only a 3, yet he's the only major character to have ranged attacks, close attacks, a useful "run away attack" (where he runs and drops SpikesOfDoom), AND two unusually powerful ultimate attacks, making him a VERY lethal joke character if you're good enough with him and great for boss battles. We've also got LightningBruiser Luffy himself, who's an unmatched GameBreaker in Gear Second, and possibly the straightest MightyGlacier EVER, Monster Chopper -- he has just 3 incredibly powerful attacks but can only walk deathly slow. Finally, while not intentional, some characters who are meant to be weak can actually deal alot of damage, making several characters a GlassCannon (Nami, aforementioned Usopp, Chopper, Bon Clay, etc.).

to:

* In ''[[Manga/OnePiece One Piece: Unlimited Adventure]]'' for the Wii there exists a 2P battle mode where characters can fight each other. The game is straightforward about who is the strongest, with the character tiers being ranked from 1 to 5 -- however, the game's "competitive balance" is off. Usopp is only a 3, yet he's the only major character to have ranged attacks, close attacks, a useful "run away attack" (where he runs and drops SpikesOfDoom), AND two unusually powerful ultimate attacks, making him a VERY lethal joke character if you're good enough with him and great for boss battles. We've also got LightningBruiser the [[CharacterTiers too good]] Luffy himself, who's an unmatched GameBreaker in Gear Second, and possibly the straightest MightyGlacier EVER, Monster Chopper -- he has just 3 incredibly powerful attacks but can only walk deathly slow. Finally, while not intentional, some characters who are meant to be weak can actually deal alot of damage, making several characters a GlassCannon (Nami, aforementioned Usopp, Chopper, Bon Clay, etc.).



** However, in 4 and FA, just about every AC can be considered a LightningBruiser in comparison to previous games due to the fact that they typically have at least two or three times the AP of their predecessors, much more powerful weapons, and ridiculous speed (this was taken to SuperRobotGenre heights in FA).
* ''VideoGame/MechWarrior'' has four weight classes--generally speaking, it has its FragileSpeedster light 'Mechs, its JackOfAllStats medium 'Mechs, its semi-LightningBruiser heavy 'Mechs, and MightyGlacier assault 'Mechs. The weight classes remain competitive by having different roles on the field and ensuring that bigger doesn't always equal better, especially in double-blind games.

to:

** However, in 4 and FA, just about every AC can be considered a LightningBruiser in comparison to previous games due to the fact that they typically have at least two or three times the AP of their predecessors, much more powerful weapons, and ridiculous speed (this was taken to SuperRobotGenre heights in FA).
* ''VideoGame/MechWarrior'' has four weight classes--generally speaking, it has its FragileSpeedster light 'Mechs, its JackOfAllStats medium 'Mechs, its semi-LightningBruiser semi-Might Glacier heavy 'Mechs, and full on MightyGlacier assault 'Mechs. The weight classes remain competitive by having different roles on the field and ensuring that bigger doesn't always equal better, especially in double-blind games.



* ''TabletopGame/HeavyGear'''s video game adaptations feature a variety of machines, all of which generally fall into the typical arrangement of the FragileSpeedster light Gears, JackOfAllStats medium Gears, LightningBruiser heavy Gears, and MightyGlacier walkers. There is ''some'' variation with individual designs, at least, such as the Naga walker being more of a GlassCannon or the lightweight Gila being a tiny LightningBruiser for its size.

to:

* ''TabletopGame/HeavyGear'''s video game adaptations feature a variety of machines, all of which generally fall into the typical arrangement of the FragileSpeedster light Gears, JackOfAllStats medium Gears, LightningBruiser semi glacier heavy Gears, and MightyGlacier walkers. There is ''some'' variation with individual designs, at least, such as the Naga walker being more of a GlassCannon or the lightweight Gila being a tiny LightningBruiser Glacier for its size.



* In ''VideoGame/CityOfHeroes'', the roles tend to be rather fluid, but generally the Blaster and sometimes Corrupters and Defenders fall into GlassCannon, Brutes and some Scrappers fall under MightyGlacier, Tankers and some Brutes tend toward StoneWall, Dominators and Controllers come off as somewhere between GlassCannon and Mighty Glacier, and Masterminds, depending on the quality of the build, can be either a JackOfAllStats, a JokeCharacter, a LethalJokeCharacter, or a straight-up LightningBruiser.

to:

* In ''VideoGame/CityOfHeroes'', the roles tend to be rather fluid, but generally the Blaster and sometimes Corrupters and Defenders fall into GlassCannon, Brutes and some Scrappers fall under MightyGlacier, Tankers and some Brutes tend toward StoneWall, Dominators and Controllers come off as somewhere between GlassCannon and Mighty Glacier, and Masterminds, depending on the quality of the build, can be either a JackOfAllStats, a JokeCharacter, a LethalJokeCharacter, or a straight-up LightningBruiser.LethalJokeCharacter.



* ''FireEmblem'' games have most or all of the main character types, with the challenge being creating a team that has the best mix for the current level. Certain characters can be gamebreakers. For example, in ''Path of Radiance'', it is completely possible to solo the game with Ike, who can best be described as a LightningBruiser on steroids, alone.

to:

* ''FireEmblem'' games have most or all of the main character types, with the challenge being creating a team that has the best mix for the current level. [[CharacterTiers Certain characters characters]] can be gamebreakers. For example, in ''Path of Radiance'', it is completely possible to solo the game with Ike, who after getting [[SwordOfPlotAdvancement Ragnell]], can best be described as a LightningBruiser on steroids, alone.
11th Feb '17 3:53:52 PM Monsund
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* LightningBruiser: Fast, powerful, and sturdy. May have another drawback to keep it from becoming a full on GameBreaker.
26th Jan '17 9:51:37 PM NineballCirno
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* Generally used across most games, to prevent one weapon class outperforming others. Snipers will usually have infinite range, but are not suitable for spraying down enemies at close range, due to slower fire rates (semi-automatic or bolt-action) and poor hipfire spread. [[ShortRangeShotguns Shotguns, on the other hand, are potent up close, but their shots evaporate at a middle distance]]. Assault rifles sit between these two extremes as a JackOfAllTrades class. Machine guns and launchers provide heavy firepower, but slows their wielders to a halt, while submachine guns and pistols hand out rapid lethality at the cost of per-shot damage.

to:

* Generally used across most games, to prevent one weapon class outperforming others. Snipers will usually have infinite range, but are not suitable for spraying down enemies at close range, due to slower fire rates (semi-automatic or bolt-action) and poor hipfire spread. [[ShortRangeShotguns [[ShortRangeShotgun Shotguns, on the other hand, are potent up close, but their shots evaporate at a middle distance]]. Assault rifles sit between these two extremes as a JackOfAllTrades class. Machine guns and launchers provide heavy firepower, but slows their wielders to a halt, while submachine guns and pistols hand out rapid lethality at the cost of per-shot damage.



* The ''VideoGame/ArmoredCore'' series sees just about every possible facet of this system, and (at least, after a bit of trial-and-error with regulations files) it generally avoids GameBreakers.

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* The ''VideoGame/ArmoredCore'' series sees just about every possible facet of this system, and (at least, after a bit of trial-and-error with regulations files) it generally avoids GameBreakers.{{Game Breaker}}s.



** TheKen - a few creatures are described as with higher stats and . Mountain lions, for example, are slightly tougher and slower cheetahs. Panthers are slightly larger cheetahs, lions are larger panthers that get bonuses for attacking in a group, etc.
** GameBreaker - Moose. To put it in perspective, nearly every army fields some sort of moose combo by level 5 (while mammoths and elephants are TheKen to moose, so they might be used). Those that don't use moose combo either have a unit meant to kill the more common moose-lobster or moose-gorilla hybrids, and it's not unheard of for an evenly matched player to send an army of ''[[BadassNormal normal]]'' moose to war against genetic mutants. Their GameBreaker status is only balanced by the fact that they cost a lot to summon, and it takes 10 minutes to reach the tech level to send out a moose hybrid even if you forgo base defense. But by this point, a single moose-lobster could take down most armies that a player would be using by the 10-minute mark.

to:

** TheKen [[MovesetClone The Ken]] - a few creatures are described as with higher stats and . Mountain lions, for example, are slightly tougher and slower cheetahs. Panthers are slightly larger cheetahs, lions are larger panthers that get bonuses for attacking in a group, etc.
** GameBreaker - Moose. To put it in perspective, nearly every army fields some sort of moose combo by level 5 (while mammoths and elephants are TheKen [[MovesetClone The Ken]] to moose, so they might be used). Those that don't use moose combo either have a unit meant to kill the more common moose-lobster or moose-gorilla hybrids, and it's not unheard of for an evenly matched player to send an army of ''[[BadassNormal normal]]'' moose to war against genetic mutants. Their GameBreaker status is only balanced by the fact that they cost a lot to summon, and it takes 10 minutes to reach the tech level to send out a moose hybrid even if you forgo base defense. But by this point, a single moose-lobster could take down most armies that a player would be using by the 10-minute mark.
26th Jan '17 7:01:51 AM Morgenthaler
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* ''StarCraft'' uses this as well. The Terrans are a mixture of [[GlassCannon Glass Cannons]] and [[JackOfAllStats Jacks]]; per unit cost, their units have less [=HP=] than any other, but they can do fearsome damage. The Protoss are a combination of the MightyGlacier and SquishyWizard; their units have the highest [=HP=] per-unit-cost, and their spellcasters can be game-changing. The Zerg are naturally [[FragileSpeedster Fragile Speedsters]], but with some attributes of the GlassCannon. Their units are cheap, fast, and fragile, but per-unit-cost, they do lots of damage over time. Their speed extends even into how they produce units. The Protoss and the Terrans have production buildings that can make one unit at a time each; the Zerg have a production building that can make 3 at once, and they'll have lots of them lying around since they need them to expand. The Zerg also produce all of their units from the same place, so they can quickly adjust strategies and change up their army.

to:

* ''StarCraft'' ''VideoGame/StarCraft'' uses this as well. The Terrans are a mixture of [[GlassCannon Glass Cannons]] and [[JackOfAllStats Jacks]]; per unit cost, their units have less [=HP=] than any other, but they can do fearsome damage. The Protoss are a combination of the MightyGlacier and SquishyWizard; their units have the highest [=HP=] per-unit-cost, and their spellcasters can be game-changing. The Zerg are naturally [[FragileSpeedster Fragile Speedsters]], but with some attributes of the GlassCannon. Their units are cheap, fast, and fragile, but per-unit-cost, they do lots of damage over time. Their speed extends even into how they produce units. The Protoss and the Terrans have production buildings that can make one unit at a time each; the Zerg have a production building that can make 3 at once, and they'll have lots of them lying around since they need them to expand. The Zerg also produce all of their units from the same place, so they can quickly adjust strategies and change up their army.
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