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* ''LightNovel/FateApocrypha'' is unusual in the Fate series by having fourteen Servants summoned in two opposing factions instead of the usual seven in a free-for-all. This causes the appearance of yet another Servant, the Ruler, to maintain order in the conflict. Of course, with so many legendary figures and competing interests it's only a matter of time until things go completely off the rails and Ruler has to get directly involved.

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* ''LightNovel/FateApocrypha'' ''Literature/FateApocrypha'' is unusual in the Fate series by having fourteen Servants summoned in two opposing factions instead of the usual seven in a free-for-all. This causes the appearance of yet another Servant, the Ruler, to maintain order in the conflict. Of course, with so many legendary figures and competing interests it's only a matter of time until things go completely off the rails and Ruler has to get directly involved.



* In the ''VideoGame/{{Yakuza}}'' / ''LightNovel/TheRisingOfTheShieldHero'' CrossOver fanfic ''Fanfic/TheShieldsDragon'', the events of the race between Naofumi and Motoyatsu (for the lordship of Lute Village) from canon is now mediated by the Gauntlet Hero - Kazuma Kiryu, who helps to enforce fair play by beating the crap out of [[HateSink Princess Malty]]'s knights who were attempting to rig the race to the Spear Hero's favor. There ''will'' be no cheating under his watch.

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* In the ''VideoGame/{{Yakuza}}'' / ''LightNovel/TheRisingOfTheShieldHero'' ''Literature/TheRisingOfTheShieldHero'' CrossOver fanfic ''Fanfic/TheShieldsDragon'', the events of the race between Naofumi and Motoyatsu (for the lordship of Lute Village) from canon is now mediated by the Gauntlet Hero - Kazuma Kiryu, who helps to enforce fair play by beating the crap out of [[HateSink Princess Malty]]'s knights who were attempting to rig the race to the Spear Hero's favor. There ''will'' be no cheating under his watch.

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In the ''VideoGame/{{Yakuza}}'' / ''LightNovel/TheRisingOfTheShieldHero'' CrossOver fanfic ''Fanfic/TheShieldsDragon'', the events of the race between Naofumi and Motoyatsu (for the lordship of Lute Village) from canon is now mediated by the Gauntlet Hero - Kazuma Kiryu, who helps to enforce fair play by beating the crap out of [[HateSink Princess Malty]]'s knights who were attempting to rig the race to the Spear Hero's favor. There ''will'' be no cheating under his watch.

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* In ''Fanfic/ManehattansLoneGuardian'', Shining Armor serves this role for the duel between Leviathan and Gray Ghost, explaining the match's rules, providing Gray with a shield to make things between the combatants even, and periodically chiming in to let them know how much time is left.
*
In the ''VideoGame/{{Yakuza}}'' / ''LightNovel/TheRisingOfTheShieldHero'' CrossOver fanfic ''Fanfic/TheShieldsDragon'', the events of the race between Naofumi and Motoyatsu (for the lordship of Lute Village) from canon is now mediated by the Gauntlet Hero - Kazuma Kiryu, who helps to enforce fair play by beating the crap out of [[HateSink Princess Malty]]'s knights who were attempting to rig the race to the Spear Hero's favor. There ''will'' be no cheating under his watch.
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Up To Eleven is a defunct trope


** Taken UpToEleven in Destroy the Godmodder 2 when its GM, [=TwinBuilder=], was ''physically summoned to the Battlefield'' as an entity, and continued to play this role while existing on the front lines of the war.

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** Taken UpToEleven in In Destroy the Godmodder 2 when its GM, [=TwinBuilder=], was ''physically summoned to the Battlefield'' as an entity, and continued to play this role while existing on the front lines of the war.

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[[folder:Film]]
* ''Film/RobotJox'': The GiantMecha duels that have taken the place of international warfare are presided over by referees wearing black-and-white striped uniforms. It's never established where their authority derives from or how their neutrality is assured.
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*** In ''Series/RobotWars'' the human referees are generally off-screen, although in the reboot the panel of Judges has the function of initiating countdowns and calling Cease. However, the House Robots also serve as referees in a sense, since they will intervene to separate robots that are stuck together or stuck on the arena, as well as pushing immobilized robots to the edge of the arena where they can be safely deactivated. Series 5-7 even had a dedicated "Refbot" to do this.

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*** In ''Series/RobotWars'' * Judicial and personal duels are traditionally presided over by a neutral party or by the human referees are generally off-screen, although in the reboot the panel joint efforts of Judges has the function of initiating countdowns and calling Cease. However, the House Robots also serve as referees in a sense, since they will intervene to separate robots that are stuck together or stuck on the arena, as well as pushing immobilized robots to the edge of the arena where they can be safely deactivated. Series 5-7 even had a dedicated "Refbot" to do this.each duelist's second.
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[[folder:Webcomics]]
*In ''Webcomic/ElGoonishShive'' ''all the immortals'' collectively act as referees for all the other immortals. If any immortal breaks their rules against noninterference except through guiding and empowering, the rest of them immediately know and will force a reset. [[spoiler:As we see with Pandora, after she ends a battle in a terrifyingly brutal and effective manner.]]
[[/folder]]
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no linking to the same page


When some authority or power dictates what counts as "fighting fair" and actively enforces these rules on the battlefield. Almost always a neutral party in regards to the fighting itself, they exist solely to make sure the rules of battle are followed and punish those who break them. Their presence is often {{justified|Trope}} -- if the fighting in question is a [[TournamentArc Tournament]] or BloodSport, for example -- but they'll just as easily show up in real battle-to-the-death combat, in which case their presence may cause large amounts of FridgeLogic. Liberal application of the MST3KMantra is recommended. Expect an evil or ruthless character to attack the CombatReferee at some point; this may result in the heroes being forced into a no-rules grudge match, or it may prompt the referee to deal with his attackers himself via overwhelming force.

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When some authority or power dictates what counts as "fighting fair" and actively enforces these rules on the battlefield. Almost always a neutral party in regards to the fighting itself, they exist solely to make sure the rules of battle are followed and punish those who break them. Their presence is often {{justified|Trope}} -- if the fighting in question is a [[TournamentArc Tournament]] or BloodSport, for example -- but they'll just as easily show up in real battle-to-the-death combat, in which case their presence may cause large amounts of FridgeLogic. Liberal application of the MST3KMantra is recommended. Expect an evil or ruthless character to attack the CombatReferee Combat Referee at some point; this may result in the heroes being forced into a no-rules grudge match, or it may prompt the referee to deal with his attackers himself via overwhelming force.
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[[folder:Fan Works]]
In the ''VideoGame/{{Yakuza}}'' / ''LightNovel/TheRisingOfTheShieldHero'' CrossOver fanfic ''Fanfic/TheShieldsDragon'', the events of the race between Naofumi and Motoyatsu (for the lordship of Lute Village) from canon is now mediated by the Gauntlet Hero - Kazuma Kiryu, who helps to enforce fair play by beating the crap out of [[HateSink Princess Malty]]'s knights who were attempting to rig the race to the Spear Hero's favor. There ''will'' be no cheating under his watch.
[[/folder]]
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* The first ''VideoGame/SamuraiShodown'' had a kendo judge who was in the background for each stage and would wave a flag to indicate a hit and call the round once one character was defeated. The character disappeared from most stages after a while, though he still shows up in the dojo stage of most games.

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* The first ''VideoGame/SamuraiShodown'' had a kendo judge who was in the background for each stage and would wave a flag to indicate a hit and call the round once one character was defeated. The character disappeared from most stages after a while, though he still shows up in the dojo stage of most games. In the second game, he is a secret playable character who uses his flags as weapons.
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** 5th edition put a twist on the trope by adding literal 'combat' to the referee's power. While normal referees work the same way as usual, there exist Famous Referees who will enforce their rulings through violence on the pitch if the teams decide to play rough. One of them brings a chainsaw to the field himself.
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* ''TabletopGame/BloodBowl'', being on the borderline of BloodSport and all-out warfare [[RugbyIsSlaughter with rugby rules tacked on]], naturally have this. The two main rules Blood Bowl referees enforce are fouling (that is, KickThemWhileTheyAreDown; UnnecessaryRoughness is a-ok) and unsanctioned foreign objects (anything with the 'secret weapon' rule, which includes chainsaws, bandoliers of bombs and driving a steamroller onto the pitch). Unfortunately, being outnumbered 22-to-1 on the pitch (with another order of magnitude added when the fans are added to the mix) means most of them become an EasilyDistractedReferee as a matter of survival, and that's before the rampant and systemic bribery is added to the mix (the referees labour union has a minimum rate for an acceptable bribe, with only goblins being allowed to bid lower).
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* The first ''VideoGame/SamuraiShodown'' had a kendo judge who was in the background for each stage and would wave a flag to indicate a hit and call the round once one character was defeated. The character disappeared from most stages after a while, though he still shows up in the dojo stage of most games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''LightNovel/FateApocrypha'' is unusual in the Fate series by having fourteen Servants summoned in two opposing factions instead of the usual seven in a free-for-all. This causes the appearance of yet another Servant, the Ruler, to maintain order in the conflict. Of course, with so many legendary figures and competing interests it's only a matter of time until things go completely off the rails and Ruler has to get directly involved.

Added: 215

Changed: 63

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Expanded Destroy the Godmodder example.


* ''Roleplay/DestroyTheGodmodder'': It is canonical that the game masters are actual characters, and act as this to make sure things don't get ''too'' out of hand. This of course is something they don't always succeed at.

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* ''Roleplay/DestroyTheGodmodder'': It is canonical that the game masters are actual characters, characters who shape the narrative of the game through an Update Terminal, and act as this to make sure things don't get ''too'' out of hand. This of course is something they don't always succeed at.at.
** Taken UpToEleven in Destroy the Godmodder 2 when its GM, [=TwinBuilder=], was ''physically summoned to the Battlefield'' as an entity, and continued to play this role while existing on the front lines of the war.
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* Both the Classic and TabletopGame/{{Gurps}} version of ''TabletopGame/{{Traveller}}''. Book 4 ''Mercenaries'' said that the Imperium reserved the right to intervene in military actions within its borders to prevent them from getting out of hand. One action that almost always provoked intervention was the use of [=WMD=]s, such as nuclear weapons.
** In the Gurps version the Imperium is more flexible about using nukes in space. Fewer people live there and there is a lot of, well, space, in space.
* In a very meta way, the GM of any particular game qualifies, as the first rule of every RPG is that the GM is always right. Additionally, he has set the battlespace. However, unlike this trope, in most games a good GM is subtly on the side of the players, wanting them to win but win after being challenged and having earned a victory. An exception is ''TabletopGame/{{Paranoia}}'', where the GM is gleefully encouraged to screw the players over in as many hilariously unfair and arbitrary ways as he can.

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* Both the Classic and TabletopGame/{{Gurps}} TabletopGame/{{GURPS}} version of ''TabletopGame/{{Traveller}}''. Book 4 ''Mercenaries'' said that the Imperium reserved the right to intervene in military actions within its borders to prevent them from getting out of hand. One action that almost always provoked intervention was the use of [=WMD=]s, such as nuclear weapons.
** In the Gurps GURPS version the Imperium is more flexible about using nukes in space. Fewer people live there and there is a lot of, well, space, in space.
* In a very meta way, the GM of any particular game qualifies, as the first rule RuleZero of every RPG is that the GM is always right. Additionally, he has set the battlespace. However, unlike this trope, in most games a good GM is subtly on the side of the players, wanting them to win but win after being challenged and having earned a victory. An exception is ''TabletopGame/{{Paranoia}}'', where the GM is gleefully encouraged to screw the players over in as many hilariously unfair and arbitrary ways as he can.



* ''VideoGame/FinalFantasyTacticsAdvance'' has Judges, which enforce arbitrary Laws during combat in order to force restrictions on the player.
** The presence of the judges is [[JustifiedTrope justified]] in both ''Final Fantasy Tactics Advance'', and it's [[VideoGame/FinalFantasyTacticsA2 sequel]]. In the first game, the judges exist due to the nature of [[spoiler:Mewt's subconscious desire to keep the world of Ivalice in existence. With judges making combat as difficult as possible, the protagonists will have a harder time accomplishing their goals.]]
** As for ''Final Fantasy Tactis A2'', Judges were created in ages past in order to prevent the meaningless deaths of clan members. Clans voluntarily adjudge themselves in order to gain the protection of the judge; adjudged clan's members cannot die in battle. The cost of this protection is following relatively simple rules of combat.

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* ''VideoGame/FinalFantasyTacticsAdvance'' has and its sequel ''VideoGame/FinalFantasyTacticsA2'' have Judges, which enforce arbitrary Laws during combat in order to force restrictions on the player.
**
player. The presence of the judges Judges is [[JustifiedTrope justified]] in both ''Final Fantasy Tactics Advance'', and it's [[VideoGame/FinalFantasyTacticsA2 sequel]]. games:
**
In the first game, the judges Judges exist due to the nature of [[spoiler:Mewt's subconscious desire to keep the world of Ivalice in existence. With judges Judges making combat as difficult as possible, the protagonists will have a harder time accomplishing their goals.]]
** As for ''Final Fantasy Tactis Tactics A2'', Judges were created in ages past in order to prevent the meaningless deaths of clan members. Clans voluntarily adjudge themselves in order to gain the protection of the judge; adjudged clan's members cannot die in battle. The cost of this protection is following relatively simple rules of combat.
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** MixedMartialArts and Boxing referees enforce the rules of the bout, but leave scoring to other individuals.

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** MixedMartialArts UsefulNotes/MixedMartialArts and Boxing referees enforce the rules of the bout, but leave scoring to other individuals.
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*** In ''Series/RobotWars'' the human referees are generally off-screen, although in the reboot the panel of Judges has the function of initiating countdowns and calling Cease. However, the House Robots also serve as referees in a sense, since they will intervene to separate robots that are stuck together or stuck on the arena, as well as pushing immobilized robots to the edge of the arena where they can be safely deactivated. Series 5-7 even had a dedicated "Refbot" to do this.

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[[caption-width-right:290:Never mess with a man who [[RulesLawyer knows the rules like the back of his hand]].]]



* ''Anime/ZoidsNewCentury'' has its Judge robots, which enforce the rules of the mecha BloodSport that the series revolves around. They take this role extremely seriously, up to and including enforcing the rules with ''orbital bombardments'' from a fleet of {{Kill Sat}}s.

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* ''Anime/ZoidsNewCentury'' has its Judge robots, which enforce the rules of the mecha BloodSport that the series revolves around. They take this role extremely seriously, up to and including enforcing the rules with ''orbital bombardments'' from a fleet of {{Kill Sat}}s. The Backdraft Group also has their own judge robots, which [[ScrewTheRulesIMakeThem deliberately ignore the rules]] to help their team win.
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* Both the Classic and {{Gurps}} version of ''{{Traveller}}''. Book 4 ''Mercenaries'' said that the Imperium reserved the right to intervene in military actions within its borders to prevent them from getting out of hand. One action that almost always provoked intervention was the use of [=WMD=]s, such as nuclear weapons.

to:

* Both the Classic and {{Gurps}} TabletopGame/{{Gurps}} version of ''{{Traveller}}''.''TabletopGame/{{Traveller}}''. Book 4 ''Mercenaries'' said that the Imperium reserved the right to intervene in military actions within its borders to prevent them from getting out of hand. One action that almost always provoked intervention was the use of [=WMD=]s, such as nuclear weapons.
Is there an issue? Send a MessageReason:
None


* ''FinalFantasyTacticsAdvance'' has Judges, which enforce arbitrary Laws during combat in order to force restrictions on the player.
** The presence of the judges is [[JustifiedTrope justified]] in both ''Final Fantasy Tactics Advance'', and it's [[FinalFantasyTacticsA2 sequel]]. In the first game, the judges exist due to the nature of [[spoiler:Mewt's subconscious desire to keep the world of Ivalice in existence. With judges making combat as difficult as possible, the protagonists will have a harder time accomplishing their goals.]]

to:

* ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' has Judges, which enforce arbitrary Laws during combat in order to force restrictions on the player.
** The presence of the judges is [[JustifiedTrope justified]] in both ''Final Fantasy Tactics Advance'', and it's [[FinalFantasyTacticsA2 [[VideoGame/FinalFantasyTacticsA2 sequel]]. In the first game, the judges exist due to the nature of [[spoiler:Mewt's subconscious desire to keep the world of Ivalice in existence. With judges making combat as difficult as possible, the protagonists will have a harder time accomplishing their goals.]]
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None

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** Referees also exist in robot combat, such as ''Series/RobotWars'' and ''Series/BattleBots''. Their most common purpose is to initiate countdowns, boxing-style, if one or more of the robots is unable to move, though they also do other tasks like making sure all bots and operators follow the rules, and in rare cases, stopping a match in case both robots get tangled up on each other or if dangerous substances have been spilled onto the arena (such as battery acid or, in one case, one bot's abrasive armor that created clouds of fine particulates any time it was hit).
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* In ''{{Dune}}'', the [[BadassArmy Sardaukar]] are primarily used like this, as a way to maintain the balance of power. Because of this, TheEmperor has to go to great lengths to hide their intervention in [[FeudingFamilies the Atreides-Harkonnen conflict]], since it exceeded his authority.

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* In ''{{Dune}}'', ''Literature/{{Dune}}'', the [[BadassArmy Sardaukar]] are primarily used like this, as a way to maintain the balance of power. Because of this, TheEmperor has to go to great lengths to hide their intervention in [[FeudingFamilies the Atreides-Harkonnen conflict]], since it exceeded his authority.
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* In a very meta way, the GM of any particular game qualifies, as the first rule of every RPG is that the GM is always right. Additionally, he has set the battlespace. However, unlike this trope, in most games a good GM is subtly on the side of the players, wanting them to win but win after being challenged and having earned a victory. An exception is ''TabletopGame/{{Paranoia}}'', where the GM is positively encouraged to screw the players over in as many hilariously unfair and arbitrary means as he can.

to:

* In a very meta way, the GM of any particular game qualifies, as the first rule of every RPG is that the GM is always right. Additionally, he has set the battlespace. However, unlike this trope, in most games a good GM is subtly on the side of the players, wanting them to win but win after being challenged and having earned a victory. An exception is ''TabletopGame/{{Paranoia}}'', where the GM is positively gleefully encouraged to screw the players over in as many hilariously unfair and arbitrary means ways as he can.

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