History Main / CombatDiplomacyStealth

18th Mar '18 1:19:45 PM Koveras
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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]



* Similarly to ''NOLF'', ''VideoGame/{{Dishonored}}'' lets players choose between High Chaos and Low Chaos runs: the former means going into missions guns-blazing and sword-swinging and leaving a trail of corpses in Corvo's wake, while the latter is all about stealth and non-lethal takedowns. Diplomacy, however, is not an option, since Corvo is both a pariah/enemy of the state and a SilentProtagonist.



[[folder:Immersive Sim]]
* In ''VideoGame/DeusEx'' (and its sequels) you have the option of sneaking past enemies or fighting them and can often bypass areas by saying the right thing to the right people.
* ''VideoGame/{{Dishonored}}'' lets players choose between High Chaos and Low Chaos runs: the former means going into missions guns-blazing and sword-swinging and leaving a trail of corpses in Corvo's wake, while the latter is all about stealth and non-lethal takedowns. Diplomacy, however, is not an option, since Corvo is both a pariah/enemy of the state and a SilentProtagonist.
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* In ''VideoGame/DeusEx'' (and its sequels) you have the option of sneaking past enemies or fighting them and can often bypass areas by saying the right thing to the right people.
18th Mar '18 12:16:20 PM Kreyghun
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* In ''VideoGame/DeusEx'' (and its sequels) you have the option of sneaking past enemies or fighting them and can often bypass areas by saying the right thing to the right people.



* The ''VideoGame/{{Fallout}}'' series was among the first games to have offered all three paths in most quests. The playstyles are later refereed to Combat Boy, Science boy, and Stealth Boy.

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* The ''VideoGame/{{Fallout}}'' series was among the first games to have offered all three paths in most quests. The playstyles are later refereed referred to as Combat Boy, Science boy, Boy, and Stealth Boy.


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* In ''VideoGame/DeusEx'' (and its sequels) you have the option of sneaking past enemies or fighting them and can often bypass areas by saying the right thing to the right people.
9th Feb '18 6:50:14 AM Koveras
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This trope is about having to ''choose'' between these three approaches, not about having a specialist for each in the PlayerParty -- for that, see CastSpeciation.



* ''TabletopGame/{{Shadowrun}}'' expands this to Combat, Diplomacy, Stealth, Hacking, and Magic. Diplomacy is usually done by [[TheSocialExpert the face]], stealth done by [[StealthExpert the infiltrator]], hacking by either [[TheCracker the decker]] or [[{{Technopath}} the technomancer]], the expansive area of magic by the magicians of every stripe, and everything else does combat. The only exception is the rigger, whose drones do combat, stealth, a bit of electronic warfare (which just dips its toes into hacking), and driving. Because Shadowrun uses a PointBuySystem, characters can easily "multiclass," but characters are expected to be competent in at least one area.
9th Feb '18 5:24:14 AM Yozzy
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* ''TabletopGame/Shadowrun'' expands this to Combat, Diplomacy, Stealth, Hacking, and Magic. Diplomacy is usually done by [[TheSocialExpert the face]], stealth done by [[StealthExpert the infiltrator]], hacking by either [[TheCracker the decker]] or [[{{Technopath}} the technomancer]], the expansive area of magic by the magicians of every stripe, and everything else does combat. The only exception is the rigger, whose drones do combat, stealth, a bit of electronic warfare (which just dips its toes into hacking), and driving. Because Shadowrun uses a PointBuySystem, characters can easily "multiclass," but characters are expected to be competent in at least one area.

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* ''TabletopGame/Shadowrun'' ''TabletopGame/{{Shadowrun}}'' expands this to Combat, Diplomacy, Stealth, Hacking, and Magic. Diplomacy is usually done by [[TheSocialExpert the face]], stealth done by [[StealthExpert the infiltrator]], hacking by either [[TheCracker the decker]] or [[{{Technopath}} the technomancer]], the expansive area of magic by the magicians of every stripe, and everything else does combat. The only exception is the rigger, whose drones do combat, stealth, a bit of electronic warfare (which just dips its toes into hacking), and driving. Because Shadowrun uses a PointBuySystem, characters can easily "multiclass," but characters are expected to be competent in at least one area.
9th Feb '18 5:23:42 AM Yozzy
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* ''TabletopGame/Shadowrun'' expands this to Combat, Diplomacy, Stealth, Hacking, and Magic. Diplomacy is usually done by [[TheSocialExpert the face]], stealth done by [[StealthExpert the infiltrator]], hacking by either [[TheCracker the decker]] or [[{{Technopath}} the technomancer]], the expansive area of magic by the magicians of every stripe, and everything else does combat. The only exception is the rigger, whose drones do combat, stealth, a bit of electronic warfare (which just dips its toes into hacking), and driving. Because Shadowrun uses a PointBuySystem, characters can easily "multiclass," but characters are expected to be competent in at least one area.
15th Dec '17 8:50:32 AM BeerBaron
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* ''Franchise/TheElderScrolls'' mechanically offers [[FighterMageThief Stealth and Two Flavors Of Combat]]. Diplomacy skills (the Speechcraft and Mercantile skills) are rolled into Stealth. While high Speechcraft can bypass some parts of some quests, most of the game will require that enemies end up dead or dodged. Speaking purely technically, it is possible for ''almost'' all combat to be replaced with "diplomacy" in the form of various spells (e.g. Calm, Charm, Command, etc.). In practice, any mage capable of usefully employing these on most opponents is likely capable of chain-nuking the entire building into ash anyway, as they are far more expensive and high-level than plain combat abilities, while also being more restrictive on targets until much later on. (Such diplomacy spells tend to fall within the Illusion school of magic, which is ineffective against those without a mind like constructs or undeads.)

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* Present but Downplayed in ''Franchise/TheElderScrolls'' mechanically series. Mechanically, the series offers [[FighterMageThief Stealth and Two Flavors Of Combat]]. Diplomacy these options, with "Diplomacy" skills (the Speechcraft and Mercantile skills) are Mercantile) rolled into Stealth. While high Speechcraft can bypass some parts of some quests, most of the game will require that enemies end up dead or dodged. Speaking purely technically, it is possible for ''almost'' all combat to be replaced with "diplomacy" in the form of various spells (e.g. Calm, Charm, Command, etc.). In practice, any mage capable of usefully employing these on resolving most opponents is likely capable of chain-nuking quests requires someone dying with the entire building into ash anyway, as they are far option of sometimes sneaking past. As such, pure Diplomacy isn't really a viable option. Stealth is more expensive useful, but still tends toward Combat (using sneak attacks to get {{Critical Hit}}s and high-level than plain combat abilities, while {{Backstab}}s for bonus damage). Diplomacy is also being more restrictive on targets until much later on. (Such diplomacy spells tend to fall within present in Mage builds via the [[MasterOfIllusion Illusion school of magic, which is magic]], such as using spells to turn you into a temporary CharmPerson. However, these spells are generally ineffective against those without targets which lack a mind like constructs or undeads.)(constructs, many forms of undead), so tend to be less useful than pure offensive spells.
9th Dec '17 3:31:25 PM papyru30
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* ''Webcomic/GirlGenius'' has two different groups that fall into this.
** Agatha and her companions: Zeetha is TheBigGirl who is incredibly strong, Agatha uses her role as the Heterodyne to get through bad situations and is much more personable than the others, and Violetta is a [[ImpossibleThief Smoke Knight]].
** Agatha and her love interests are this in a more political and social sense: Gil is very agressive and strong and usually resorts to threats or violence in a pinch, Agatha is friendly and personable, and Tavrek is sly and resorts to underhanded methods to get what he wants.
10th Nov '17 3:48:08 AM eryar
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* In ''Webcomic/Oceanfalls'', whenever the main character Nino enters a RandomEncounter, he is offered a choice between these [[https://mspfa.com/?s=14456&p=22 three options]].

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* In ''Webcomic/Oceanfalls'', ''Webcomic/{{Oceanfalls}}'', whenever the main character Nino enters a RandomEncounter, he is offered a choice between these [[https://mspfa.com/?s=14456&p=22 three options]].
10th Nov '17 3:44:04 AM eryar
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10th Nov '17 3:43:26 AM eryar
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* In ''[[http://tvtropes.org/pmwiki/pmwiki.php/Webcomic/Oceanfalls Oceanfalls]]'', whenever the main character Nino enters a RandomEncounter, he is offered a choice between these [[https://mspfa.com/?s=14456&p=22 three options]].

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* In ''[[http://tvtropes.org/pmwiki/pmwiki.php/Webcomic/Oceanfalls Oceanfalls]]'', ''Webcomic/Oceanfalls'', whenever the main character Nino enters a RandomEncounter, he is offered a choice between these [[https://mspfa.com/?s=14456&p=22 three options]].
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