History Main / CombatDiplomacyStealth

15th Sep '15 2:38:35 AM Menarker
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* ''Franchise/TheElderScrolls'' mechanically offers [[FighterMageThief Stealth and Two Flavors Of Combat]]. Diplomacy skills (the Speechcraft and Mercantile skills) are rolled into Stealth. While high Speechcraft can bypass some parts of some quests, most of the game will require that enemies end up dead or dodged. Speaking purely technically, it is possible for ''almost'' all combat to be replaced with "diplomacy" in the form of various spells (e.g. Calm, Charm, Command, etc.). In practice, any mage capable of usefully employing these on most opponents is likely capable of chain-nuking the entire building into ash anyway, as they are far more expensive and high-level than plain combat abilities.

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* ''Franchise/TheElderScrolls'' mechanically offers [[FighterMageThief Stealth and Two Flavors Of Combat]]. Diplomacy skills (the Speechcraft and Mercantile skills) are rolled into Stealth. While high Speechcraft can bypass some parts of some quests, most of the game will require that enemies end up dead or dodged. Speaking purely technically, it is possible for ''almost'' all combat to be replaced with "diplomacy" in the form of various spells (e.g. Calm, Charm, Command, etc.). In practice, any mage capable of usefully employing these on most opponents is likely capable of chain-nuking the entire building into ash anyway, as they are far more expensive and high-level than plain combat abilities.abilities, while also being more restrictive on targets until much later on. (Such diplomacy spells tend to fall within the Illusion school of magic, which is ineffective against those without a mind like constructs or undeads.)
2nd May '15 1:43:00 AM Ramidel
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* ''VideoGame/AlphaProtocol'' usually allows either stealth or combat-oriented playstyles. Diplomacy can help with either, but TalkingTheMonsterToDeath is rarely an option; good social skills are much more useful for getting help with missions.
27th Apr '15 12:03:09 PM Koveras
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[[quoteright:316:[[VideoGame/{{Fallout}} http://static.tvtropes.org/pmwiki/pub/images/0985a4a2a86c52bd7598478ac43140a7.png]]]]
%%[[caption-width-right:316:Examples from ''Fallout''. There is always a chick, isn't there?]]



[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/0985a4a2a86c52bd7598478ac43140a7.png]]
[[caption-width-right:316:Examples from Fallout. There is always a chick isn't it?]]
27th Apr '15 9:54:48 AM Archanix
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[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/0985a4a2a86c52bd7598478ac43140a7.png]]
[[caption-width-right:316:Examples from Fallout. There is always a chick isn't it?]]
19th Apr '15 12:54:21 PM Koveras
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* [[TheSocialExpert Diplomacy]]: Using in-game social skills and {{Dialogue Tree}}s to manipulate {{NPC}}s.

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* [[TheSocialExpert Diplomacy]]: Using [[MultiplePersuasionModes in-game social skills skills]] and {{Dialogue Tree}}s to manipulate {{NPC}}s.
3rd Mar '15 5:22:37 AM Cifer
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* In ''VideoGame/PlanescapeTorment'', Diplomacy is king, but Combat and Stealth are also available, because your starting class is always the Fighter but you can switch to Thief later on to bypass most of the fights.

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* In ''VideoGame/PlanescapeTorment'', Diplomacy is king, but Combat and Stealth are also available, because your starting class is always the Fighter but you can switch to Thief later on to bypass most of the fights. Notable for the possibility of finishing the entire game with only one unavoidable combat (which is the zombie in the very beginning providing the combat tutorial).



* Most quests in ''VideoGame/VampireTheMasqueradeBloodlines'' offer just stealth and combat paths, but diplomatic skills earn you a lot of other nifty bonuses.

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* Most quests in ''VideoGame/VampireTheMasqueradeBloodlines'' offer just stealth and combat paths, but diplomatic skills (including seduction, subterfuge, intimidation and supernatural powers of Domination) earn you a lot of other nifty bonuses.bonuses, as do hacking and security skills. [[DisappointingLastLevel Right up until the last levels]] where all your fancy skills become useless in endless dungeon crawls filled to the brim with enemies.
27th Jan '15 8:42:41 AM Koveras
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[[folder: First Person Shooter]]

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[[folder: First Person Shooter]][[folder:Action Game]]
* In ''VideoGame/DeusEx'' (and its sequels) you have the option of sneaking past enemies or fighting them and can often bypass areas by saying the right thing to the right people.



* In the ''VideoGame/{{Hitman}}'' series, most missions/conflicts give you the options of run-and-gunning (at the risk of killing civilians), disguises (which sometimes let you access areas or talk to people whom you couldn't otherwise), or avoiding or evading conflict in the first place via stealth. However, as you are a ProfessionalKiller, you will be expected to kill people at some point.
* The ''VideoGame/NoOneLivesForever'' series generally encourages you to stay stealthy but the penalties for breaking stealth with guns blazing are not as high as in other stealth games, and at some points you are outright forced into open combat. All diplomacy is, however, delegated to cutscenes.



* In ''VideoGame/DeusEx'' (and its sequels) you have the option of sneaking past enemies or fighting them and can often bypass areas by saying the right thing to the right people.




[[folder:Stealth-Based Games]]
* In the ''VideoGame/{{Hitman}}'' series, most missions/conflicts give you the options of run-and-gunning (at the risk of killing civilians), disguises (which sometimes let you access areas or talk to people whom you couldn't otherwise), or avoiding or evading conflict in the first place via stealth. However, as you are a ProfessionalKiller, you will be expected to kill people at some point.
* The ''VideoGame/NoOneLivesForever'' series generally encourages you to stay stealthy but the penalties for breaking stealth with guns blazing are not as high as in other stealth games, and at some points you are outright forced into open combat. All diplomacy is, however, delegated to cutscenes.
[[/folder]]
27th Jan '15 5:58:51 AM Saber15
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[[folder: First Person Shooter]]
* ''Videogame/EYEDivineCybermancy'' most storyline mission involving human characters can solved with either speech (often by bribing or accepting another sidequest), combat, or stealth/combat.
[[/folder]]
26th Jan '15 11:46:41 PM ohsorandom
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* ''VideoGame/DragonAgeInquisition'' literally applies this trope in the form of the Inquisitor's War Table Advisers. The ex-Templar Commander Cullen Rutherford serves as Commander of the Inquisition, Lady Josephine Montilyet serves as Ambassador of the Inquisition, and the Left Hand of the Divine, Leliana, serves as the Inquisition's Spymaster. You can complete missions on the War Table by choosing an adviser to handle each one.
9th Oct '14 4:32:00 AM Koveras
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* ''VideoGame/DivinityOriginalSin'' often offers the choice of sneaking past enemies that don't you talk your way out of a fight. However, combat is still the biggest source of XP in the game, and you ''will'' need those character levels for the endgame bosses.

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* ''VideoGame/DivinityOriginalSin'' often offers the choice of sneaking past enemies that who don't let you talk your way out of a fight.fighting them. However, combat is still the biggest source of XP in the game, and you ''will'' need those character levels for the endgame bosses.
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