History Main / CombatBreakDown

20th Aug '16 9:27:33 AM Jake
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* ''Literature/HarryPotterAndThePhilosophersStone'': Having been goaded into accepting Malfoy's challenge to a WizardsDuel, but having very little idea how to go about fighting one, Harry is concerned about what happens if the (very few) combat spells he knows don't work. Proving that he's nowhere ''near'' as dumb as some fan works would have you believe, Ron immediately suggests a sensible alternative: [[MundaneSolution "Drop your wand and punch him on the nose."]]
19th Aug '16 1:34:24 PM Chabal2
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* The French comic ''ComicBook/CaptainBiceps'' (where the titular hero goes around fighting Expies of comic heroes and villains) has the fight against the Punisher. They start laying into each other with machine guns, then throwing knives, then fists. Exhausted, they settle on RockPaperScissors (Biceps wins).



* ''VideoGame/DawnOfWar'': Squads that have their MoraleMeter reduced to zero become horribly inefficient at fighting, losing accuracy, damage and taking more damage, and it drops as long as the squad takes damage. If you somehow get two squads to suffer this, it leads to this trope. Some squads are immune to morale damage, mostly thanks to being complete fanatics, possessed by daemons, missing chunks of their brain, or being more afraid of the commissar than the enemy.

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* ''VideoGame/DawnOfWar'': Squads that have their MoraleMeter reduced to zero become horribly inefficient at fighting, losing accuracy, damage and taking more damage, armor, and it drops as long as the squad takes damage. If you somehow get two squads to suffer this, it leads to this trope. Some squads are immune to morale damage, mostly thanks to being complete fanatics, possessed by daemons, missing chunks of their brain, or being more afraid of the commissar than the enemy.


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* ''VideoGame/CommandAndConquer'': Units that take large amounts of damage move at a crawl. In some games, power plants production is reduced if they're damaged.
8th Jul '16 9:26:22 PM drbreakfast
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* The climactic seven-minute fight scene in ''Film/TheSwordOfDoom'' sees Ryunosuke Tsukue steadily gaining new injuries to different parts of his body, affecting his speed and fighting style.
7th Jul '16 5:25:32 PM Doug86
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* Happens in Frank Saberhagen's [[BookOfSwords Swords]] series. [[BadassGrandpa Baron Doon]] goes three rounds against [[InfinityPlusOneSword Shieldbreaker]], which is shown in-universe to always defeat armed opponents. He keeps dropping his sundered weapons and grabbing new ones.

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* Happens in Frank Saberhagen's [[BookOfSwords [[Literature/BookOfSwords Swords]] series. [[BadassGrandpa Baron Doon]] goes three rounds against [[InfinityPlusOneSword Shieldbreaker]], which is shown in-universe to always defeat armed opponents. He keeps dropping his sundered weapons and grabbing new ones.
4th Jun '16 12:01:51 AM Doug86
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[[folder: Real Life ]]

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[[folder: Real Life ]]Life]]



** In UsefulNotes/WorldWarOne, soldiers who could expect to wind up doing a lot of trench fighting often had customized melee weapons (mostly knives and clubs) that saw just as much use as their rifles, if not more. The wicked trench spike (think brass knuckles welded to railroad spike) was pretty much invented in this war.

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** In UsefulNotes/WorldWarOne, UsefulNotes/WorldWarI, soldiers who could expect to wind up doing a lot of trench fighting often had customized melee weapons (mostly knives and clubs) that saw just as much use as their rifles, if not more. The wicked trench spike (think brass knuckles welded to railroad spike) was pretty much invented in this war.
18th May '16 6:39:10 PM nombretomado
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* When Master Ping recounts his epic battle with the greatest Luchadore in history during the second episode of ''TheMiddleMan'', their combat starts with martial arts fisticuffs but eventually branches into BiPlane dogfights, machine gun duels, and swordplay before his opponent finally dies of a heart attack during a Rock'em Sock'em Robots game.

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* When Master Ping recounts his epic battle with the greatest Luchadore in history during the second episode of ''TheMiddleMan'', ''Series/TheMiddleman'', their combat starts with martial arts fisticuffs but eventually branches into BiPlane dogfights, machine gun duels, and swordplay before his opponent finally dies of a heart attack during a Rock'em Sock'em Robots game.
29th Apr '16 8:02:17 PM MitchellTF
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* In ''[[Literature/XWingSeries Starfighters of Adumar]]'', Wes Janson participates in a blastsword duel only to turn it into a NoHoldsBarredBeatdown - knowing that he can't beat the other guy in a fair duel, he [[YouFightLikeACow goads him]] into making a wild swing, then punches him half to death. The other guy tries to punch back, but he's not trained in GoodOldFisticuffs.

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* In ''[[Literature/XWingSeries Starfighters of Adumar]]'', Wes Janson participates in a blastsword duel only to purposely turn it into a NoHoldsBarredBeatdown - knowing that he can't beat the other guy in a fair duel, he [[YouFightLikeACow goads him]] into making a wild swing, disarms him, then punches him half to death.puts up his fists. The other guy tries to punch back, but he's not trained in GoodOldFisticuffs. Wes Janson then promptly just punches the guy until he is one hit from dropping...then, as a finishing blow...SLAPS him.
28th Apr '16 6:28:55 PM Shishkahuben
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** The first tournament arc ends with Yusuke and his opponent, a demon named Rando, completely exhausted - both combatants are depleted of energy, with Rando reduced to a tenth of his physical size thanks to a last-ditch spell gone awry. Yusuke decisively ends the fight by falling on top of Rando - [[WrestlerInAllOfUs with an elbow drop.]] Fighting until the very last gasp, and then a few punches more, is something of Yusuke's defining features in the series.
12th Apr '16 4:35:28 PM LentilSandEater
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* ''VideoGame/{{Fallout 3}}'' requires that you maintain your weapon and armor conditions so that you can equip and use them effectively. A similar effect can be inflicted on enemies, as shooting their weapon enough time will cause it to have a 0% CND rating, making it unusable to them. Interestingly enough, the weapons can still be used for repair despite the damage.
** That's a result of condition being more a rating of functionality rather than material cohesion. E.G. If you slice through the hose or puncture the fuel tank of a flamer you could still salvage the trigger mechanism and the nozzle to fix one that's been bent in a melee.

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* ''VideoGame/{{Fallout 3}}'' requires that you maintain your weapon and armor conditions so that you can equip and use them effectively. A similar effect can be inflicted on enemies, as shooting their weapon enough time will cause it to have a 0% CND rating, making it unusable to them. Interestingly enough, the weapons can still be used for repair despite the damage.\n** That's a result of condition being more a rating of functionality rather than material cohesion. E.G. If you slice through the hose or puncture the fuel tank of a flamer you could still salvage the trigger mechanism and the nozzle to fix one that's been bent in a melee.
7th Apr '16 7:25:34 AM erforce
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* ''Film/{{Oldboy}}''. Hallway. Hammer. Very tiring.

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* ''Film/{{Oldboy}}''.''Film/{{Oldboy 2003}}''. Hallway. Hammer. Very tiring.
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