History Main / ColourCodedTimestop

25th Feb '18 4:51:28 AM DanteVin
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/Persona3'', the Dark Hour is a phenomenon that occurs between 12:00 and 12:01 at midnight, clocks stop moving and machines stop working, while ordinary beings ''sleep in their coffins''. Only those with the "potential" are able to stay awake and move during this period. During the Dark Hour, there is a green filter all over the world.
31st Dec '17 10:27:34 AM nombretomado
Is there an issue? Send a Message


** This also holds true in the [[DoujinSoft fangame]] ''GriefSyndrome''.

to:

** This also holds true in the [[DoujinSoft fangame]] ''GriefSyndrome''.''VideoGame/GriefSyndrome''.
2nd Nov '17 12:08:37 AM SSJMagus
Is there an issue? Send a Message


* ''VideoGame/ChronoTrigger'': The titular object, when activated.

to:

* ''VideoGame/ChronoTrigger'': The titular object, when activated. Everything except the player's party turns monochrome.
18th Oct '17 11:10:14 PM Gamermaster
Is there an issue? Send a Message


* ''Manga/JoJosBizarreAdventureStardustCrusaders'':

to:

* ''Manga/JoJosBizarreAdventureStardustCrusaders'': ''Manga/JojosBizarreAdventureStardustCrusaders'':



* ''VideoGame/CastlevaniaChroniclesOfSorrow'' as one of its many homages to ''Manga/JoJosBizarreAdventureStardustCrusaders'', complete with the spreading circle.

to:

* ''VideoGame/CastlevaniaChroniclesOfSorrow'' as one of its many homages to ''Manga/JoJosBizarreAdventureStardustCrusaders'', ''Manga/JojosBizarreAdventureStardustCrusaders'', complete with the spreading circle.
25th Jul '17 12:43:24 AM ironcommando
Is there an issue? Send a Message


[[folder:WebAnimation]]
* ''WebAnimation/DeathBattle'': The episode ''[[Franchise/SonicTheHedgehog Metal Sonic]] vs. [[VideoGame/MegaManX Zero]]'' had both fighters with TimeStop abilities. Zero's Dark Hold is presented as a grayscale one [[spoiler:and after it ends, Metal Sonic (as Metal Overlord) is [[HalfTheManHeUsedToBe cleaved in two]]]].
[[/folder]]



[[folder:WebAnimation]]
* ''WebAnimation/DeathBattle'': The episode ''[[Franchise/SonicTheHedgehog Metal Sonic]] vs. [[VideoGame/MegaManX Zero]]'' had both fighters with TimeStop abilities. Metal Sonic's Chaos Control is shown to be an inverted color timestop [[spoiler:which he uses to stop Zero's finishing move, but is countered by Zero's Dark Hold]].
[[/folder]]



[[folder:WebAnimation]]
* ''WebAnimation/DeathBattle'': The episode featuring ''[[Franchise/SonicTheHedgehog Metal Sonic]] vs. [[VideoGame/MegaManX Zero]]'' had both fighters with TimeStop abilities. Metal Sonic's is an inverted color timestop, while Zero's is a grayscale one. [[spoiler:The former occurs when Metal Sonic (as [[OneWingedAngel Metal Overlord]]) uses Chaos Control to stop Zero from using his finishing move while preparing his own finishing move, and the latter occurs when Zero counters Chaos Control with his more effective Dark Hold to freeze Metal Overlord in time. When the color returns to normal, Metal Overlord's [[HalfTheManHeUsedToBe cleaved in two]].]]
[[/folder]]
25th Jul '17 12:40:13 AM ironcommando
Is there an issue? Send a Message

Added DiffLines:

[[folder:WebAnimation]]
* ''WebAnimation/DeathBattle'': The episode featuring ''[[Franchise/SonicTheHedgehog Metal Sonic]] vs. [[VideoGame/MegaManX Zero]]'' had both fighters with TimeStop abilities. Metal Sonic's is an inverted color timestop, while Zero's is a grayscale one. [[spoiler:The former occurs when Metal Sonic (as [[OneWingedAngel Metal Overlord]]) uses Chaos Control to stop Zero from using his finishing move while preparing his own finishing move, and the latter occurs when Zero counters Chaos Control with his more effective Dark Hold to freeze Metal Overlord in time. When the color returns to normal, Metal Overlord's [[HalfTheManHeUsedToBe cleaved in two]].]]
[[/folder]]
11th May '17 7:20:22 PM craigj
Is there an issue? Send a Message


** The original black and white manga began using the inverting effect for the dramatic moment in ''Manga/JoJosBizarreAdventureStardustCrusaders'' when DIO corners Joseph. From then on, it used it on and off for the first panel of a time freeze. Ironically, the first time DIO's time freeze was depicted, it was in a color issue with no fiddling beyond Araki's usual odd pigments.
** The [[TheNineties '90s]] OVA adaptation brought the effect into color, initiating as a spreading circle. The circle would also be commonly used by later adaptations and homages.



* ''VideoGame/CastlevaniaChroniclesOfSorrow''.

to:

* ''VideoGame/CastlevaniaChroniclesOfSorrow''.''VideoGame/CastlevaniaChroniclesOfSorrow'' as one of its many homages to ''Manga/JoJosBizarreAdventureStardustCrusaders'', complete with the spreading circle.
23rd Apr '17 12:24:34 PM nombretomado
Is there an issue? Send a Message


* The Time Stop spell in the various ''Franchise/TalesSeries'' games, such as ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfVesperia'', make the affected enemies turn grey.

to:

* The Time Stop spell in the various ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' games, such as ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfVesperia'', make the affected enemies turn grey.
1st Dec '16 5:35:57 PM IceAokiji303
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/FinalFantasyXIV'' follows suit: Whenever [[spoiler: Alexander Prime]] uses its time stop the world turns considerably grayer.
28th Nov '16 10:30:39 AM StFan
Is there an issue? Send a Message


[[quoteright:220:[[Manga/JoJosBizarreAdventureStardustCrusaders http://static.tvtropes.org/pmwiki/pub/images/warudo2_2691.png]]]]

to:

[[quoteright:220:[[Manga/JoJosBizarreAdventureStardustCrusaders [[quoteright:220:[[Anime/JoJosBizarreAdventure http://static.tvtropes.org/pmwiki/pub/images/warudo2_2691.png]]]]
This list shows the last 10 events of 167. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ColourCodedTimestop