History Main / ColourCodedForYourConvenience

4th Dec '16 1:54:05 PM Emperor_Oshron
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* In ''Film/JohnCarter'', the otherwise nearly-identical Red Martians of Helium and Zodanga are differentiated by the Heliumites wearing blue capes while the Zodangans have red. This is even acknowledged during the climax when, as Tars Tarkas is about to attack Kantos Kan and another Red Martian, they show him their blue capes and tell him they're Heliumites and, therefore, his allies.
2nd Dec '16 1:03:02 PM ChaoticNovelist
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1st Dec '16 11:39:42 AM darkchiefy
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* CheeryPink
28th Nov '16 12:58:05 PM Vir
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* Until the [[UsefulNotes/NintendoGamecube Gamecube]] era, NintendoPower magazine always color coded its coverage: red for [[UsefulNotes/NintendoEntertainmentSystem NES]] games, purple for UsefulNotes/GameBoy games, green for [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] games, and blue for UsefulNote/NintendoSixtyFour games.

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* Until the [[UsefulNotes/NintendoGamecube Gamecube]] [[UsefulNotes/NintendoGameCube GameCube]] era, NintendoPower Magazine/NintendoPower magazine always color coded its coverage: red for [[UsefulNotes/NintendoEntertainmentSystem NES]] games, purple for UsefulNotes/GameBoy games, green for [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] games, and blue for UsefulNote/NintendoSixtyFour UsefulNotes/Nintendo64 games.



* Doors in the ''VideoGame/{{Metroid}}'' series are color-coded based on what weapon the player needs to shoot them with to open them; the standard colors are blue for any weapon, red for missile doors, green for super missile doors, and yellow for power bomb doors. The exceptions are ''Metroid II'' (the game is totally monochrome) and ''Metroid Fusion'' (colored doors work on a security-level system, and open to any weapon once you have the clearance for them).

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* Doors in the ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' series are color-coded based on what weapon the player needs to shoot them with to open them; the standard colors are blue for any weapon, red for missile doors, green for super missile doors, and yellow for power bomb doors. The exceptions are ''Metroid II'' ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]'' (the game is totally monochrome) and ''Metroid Fusion'' ''VideoGame/MetroidFusion'' (colored doors work on a security-level system, and open to any weapon once you have the clearance for them).



* The Japan-only Nintendo Power flash cartridges for the UsefulNotes/GameBoy and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] were white, compared to the usual light gray.

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* The Japan-only Nintendo Power Magazine/NintendoPower flash cartridges for the UsefulNotes/GameBoy and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] were white, compared to the usual light gray.gray.
* In ''VideoGame/LEGODimensions'', year 1 figures have cyan Toy Tags, while year 2 figures have gold.
12th Nov '16 1:15:02 PM Nazetrime
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* In ''WebComic/StandStillStaySilent'', there is a correlation between the religious beliefs of the six main characters and their hair colours, with only one of the pairs being actually related. The Finnish pantheon followers (cousins) have ash blond hair, the atheists have a more golden blond and the followers of the Norse pantheon both have red hair.
9th Nov '16 6:07:38 PM bowserbros
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* The UsefulNotes/PlayStation2 used this to help differentiate between the [[UsefulNotes/CompactDisc CDs]] and [[UsefulNotes/{{DVD}} DVDs]] that its games came out on: [=CDs=] were blue while [=DVDs=] were silver. The use of blue for also differentiates CD-based [=PS2=] games from UsefulNotes/PlayStation games, which used black [=CDs=].

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* The UsefulNotes/PlayStation2 used this to help differentiate between the [[UsefulNotes/CompactDisc CDs]] and [[UsefulNotes/{{DVD}} DVDs]] that its games came out on: [=CDs=] were blue while [=DVDs=] were silver. The use of blue for also differentiates CD-based [=PS2=] games from UsefulNotes/PlayStation games, which used black [=CDs=].
9th Nov '16 5:34:47 PM nombretomado
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* In ''Literature/MaledictionTrilogy'' trolls of pure blood always have very pale skin and black hair. The more human blood a half-blood troll has, the darker their skin and the ligher their hair.
* Used in ''[[JohnCWright Orphans of Chaos]]''. When using her higher senses, Amelia can see the utility of nearby objects to her or someone else by how brightly they glow with a white light.

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* In ''Literature/MaledictionTrilogy'' trolls of pure blood always have very pale skin and black hair. The more human blood a half-blood troll has, the darker their skin and the ligher lighter their hair.
* Used in ''[[JohnCWright ''[[Literature/ChroniclesOfChaos Orphans of Chaos]]''. When using her higher senses, Amelia can see the utility of nearby objects to her or someone else by how brightly they glow with a white light.
9th Nov '16 1:33:21 PM bowserbros
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* This is how UsefulNotes/NintendoDS and UsefulNotes/Nintendo3DS game cards are differentiated: DS cards are dark gray, DS cards with infrared sensors (used for ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', ''VideoGame/PokemonBlackAndWhite'', and ''VideoGame/PokemonBlack2AndWhite2'') are black, [=DSi=] cards are white, and [=3DS=] cards are light grey.
* The UsefulNotes/NintendoGameCube had three colors for their memory cards, each one indicating the maximum storage capacity: gray cards could store up to 59 blocks (4 [=Mbit=]) of memory, black cards could store up to 251 blocks (16 [=Mbit=]), and white cards could store a whopping 1019 blocks ([=64 Mbit=]) at most.


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* The UsefulNotes/PlayStation2 used this to help differentiate between the [[UsefulNotes/CompactDisc CDs]] and [[UsefulNotes/{{DVD}} DVDs]] that its games came out on: [=CDs=] were blue while [=DVDs=] were silver. The use of blue for also differentiates CD-based [=PS2=] games from UsefulNotes/PlayStation games, which used black [=CDs=].


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* The UsefulNotes/WiiU came in a white model and a black one; a white Wii U could store 4 GB of internal memory (which, given the size of some of its games, isn't exactly spacious) while a black Wii U could store 32 GB.


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* The Japan-only Nintendo Power flash cartridges for the UsefulNotes/GameBoy and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] were white, compared to the usual light gray.
4th Nov '16 6:52:03 PM Gosicrystal
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* In ''VideoGame/ArcStyleBaseball3D'', some teams have all or nearly all their players sport a certain hair color, even [[YouGottaHaveBlueHair wacky ones]]: blue for the Mackerels, purple for Rhinos and red for Mammoth.



* In ''VideoGame/{{Bureaucracy}}'', all villains and obstacles will be denoted by [[AnyoneYouKnow whatever you told the game your least favourite colour is]].

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* In ''VideoGame/{{Bureaucracy}}'', ''Bureaucracy'', all villains and obstacles will be denoted by [[AnyoneYouKnow whatever you told the game your least favourite colour is]].
21st Oct '16 2:34:09 PM Korodzik
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* Creator/{{Cactus}} and Mr. Podunkian's game ''[[http://cactusquid.blogspot.com/2009/11/dungeon.html Dungeon]]'' uses a simple system for its {{Retraux}} graphics. The player, the walls, and all harmless decor are white. Deadly objects and enemies are red.

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* Creator/{{Cactus}} and Mr. Podunkian's game ''[[http://cactusquid.blogspot.com/2009/11/dungeon.html Dungeon]]'' uses a simple system for its {{Retraux}} graphics. The player, the walls, and all harmless decor are white. Deadly objects and enemies are red. In the last room, [[spoiler:you come upon a bloody dagger... and since blood is red, it kills you as soon as you touch it, which is the game's "proper" ending.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ColourCodedForYourConvenience