History Main / ColorCodedElements

26th Nov '17 12:58:03 PM nombretomado
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* The colours of the five Chinese elements (Wu Xing) are assigned as follows: '''Wood''' ([[GreenIsBlue green/blue]]), '''Fire''' (red), '''Earth''' (yellow), '''Metal''' (white), '''Water''' (black).

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* The colours of the five Chinese elements (Wu Xing) are assigned as follows: '''Wood''' ([[GreenIsBlue ([[UsefulNotes/GreenIsBlue green/blue]]), '''Fire''' (red), '''Earth''' (yellow), '''Metal''' (white), '''Water''' (black).
15th Nov '17 8:16:23 PM Octorok103
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* ''TabletopGame/DungeonsAndDragons'' famously has the chromatic and metallic dragons, whose abilities can be identified by the color of their scales. Black, green, and copper dragons specialize in [[PoisonousPerson poison]] and [[HollywoodAcid acid]]. Blue and bronze dragons specialize in [[ShockAndAwe lightning]]. Red, brass, and gold dragons get the classic [[PlayingWithFire fire]] powers. White and silver dragons specialize in [[AnIcePerson cold]].



* ''VideoGame/{{Borderlands}}'' uses orange for fire, blue for shock (lightning), green for acid, and yellow for explosives. The sequel adds a fifth element, "slag", which has properties similar to ice in most games and is represented by purple, while the interquel instead has an actual ice element which is represented by light blue.
* ''VideoGame/CastleCrashers'' plays with this. Green is poison, blue is ice; but red is lightning and yellow is fire.

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* ''VideoGame/{{Borderlands}}'' uses orange for fire, blue for shock (lightning), green for acid, and yellow for explosives. The sequel adds a fifth element, "slag", which has properties similar to ice in most games and is represented by purple, while purple and serves as a debuff; the interquel instead has ditches it for an actual ice element element, which is represented by gets a light blue.
blue color.
* ''VideoGame/CastleCrashers'' plays with this. this for its four main heroes. Green is poison, poison and blue is ice; ice, but red is lightning and yellow yellow-orange is fire.



* In ''Videogame/{{Warframe}}'', Chroma's elemental attacks can be changed by selecting a different Energy Color. Bright reds, yellows, and magenta result in Heat damage. Blues, purples, and black results in [[YellowLightningBlueLightning Electricity damage]]. Greens, dark yellows and teal result in Toxin. Greyscale and some low-saturated colors create Cold. However, Chroma is a MechanicallyUnusualClass and the only one who's elements are based on color, unlike the basic elemental Warframes who can have any energy color. Volt can shoot neon green lightning, Saryn can spew white toxin, Ember can release black fire, and Frost can have yellow snowglobes.

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* In ''Videogame/{{Warframe}}'', Chroma's elemental attacks can be changed by selecting a different Energy Color. Bright reds, yellows, and magenta result in Heat damage. Blues, purples, and black results in [[YellowLightningBlueLightning Electricity damage]]. Greens, dark yellows and teal result in Toxin. Greyscale and some low-saturated colors create Cold. However, Chroma is ''Videogame/{{Warframe}}'' features Chroma, a MechanicallyUnusualClass that turns this trope into a gameplay mechanic. Drawing inspiration from the chromatic and the only one who's elements are based on metallic dragons of ''TabletopGame/DungeonsAndDragons'', Chroma's energy color, unlike as represented by the basic elemental Warframes who can have any energy color. Volt can shoot neon green lightning, Saryn can spew white toxin, Ember can release black fire, RGB color model, determines the element that his powers use. Red-dominant shades give him [[PlayingWithFire Heat]] damage, green-dominant shades give him [[PoisonousPerson Toxin]] damage, and Frost can have yellow snowglobes.blue-dominant shades give him [[ShockAndAwe Electricity]] damage; colors that are roughly balanced between all three give him [[AnIcePerson Cold]] damage.
22nd Oct '17 7:27:45 PM Monolaf317
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* ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed]]'' [[GameMod ROM Hack]]n''VideoGame/PokemonSweetsVersion'': Other than a few overlaps, each types is allocated into a color: Vanilla and Marshmallow are white, Cherry, Strawberry and Apple are red, Orange is orange, Banana, Honey and Lemon are yellow, Lime and Mint are green, Blueberry is blue, Grape is purple, Raspberry is pink, Molasses is black, and Chocolate, Caramel, Cinnamon, Coconut, and Peanut are brown.

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* ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed]]'' [[GameMod ROM Hack]]n''VideoGame/PokemonSweetsVersion'': Hack]] ''VideoGame/PokemonSweetsVersion'': Other than a few overlaps, each types is allocated into a color: Vanilla and Marshmallow are white, Cherry, Strawberry and Apple are red, Orange is orange, Banana, Honey and Lemon are yellow, Lime and Mint are green, Blueberry is blue, Grape is purple, Raspberry is pink, Molasses is black, and Chocolate, Caramel, Cinnamon, Coconut, and Peanut are brown.
22nd Oct '17 7:27:17 PM Monolaf317
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Added DiffLines:

* ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed]]'' [[GameMod ROM Hack]]n''VideoGame/PokemonSweetsVersion'': Other than a few overlaps, each types is allocated into a color: Vanilla and Marshmallow are white, Cherry, Strawberry and Apple are red, Orange is orange, Banana, Honey and Lemon are yellow, Lime and Mint are green, Blueberry is blue, Grape is purple, Raspberry is pink, Molasses is black, and Chocolate, Caramel, Cinnamon, Coconut, and Peanut are brown.
17th Sep '17 5:46:58 AM Marusero
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* Used in ''Anime/RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.

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* Used in ''Anime/RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.red = fire, cyan = water, green = light, blue = air, and orange = earth.



* ''Franchise/SailorMoon'' follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a red fuku, Sailor Mercury has ice and water based powers and a blue fuku (Sailor Neptune has both sea green hair and fuku and controls the sea); Sailor Jupiter has lightning, wind, and GreenThumb powers, with a green fuku and pink accents. Sailor Uranus is the Soldier of Flight[=/=]Wind and has wind-related powers. Although her main colour is dark blue, the secondary colour of her uniform is gold. Sailor Pluto's powers are time related and her fuku is black, although the accent color is a dark brown/red color. Sailor Saturn, whose powers are all about death and destruction, has a dark purple fuku.

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* ''Franchise/SailorMoon'' follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a red fuku, Sailor Mercury has ice ice- and water based water-based powers and a blue fuku (Sailor Neptune has both sea green hair and fuku and controls the sea); Sailor Jupiter has lightning, wind, and GreenThumb powers, with a green fuku and pink accents. Sailor Uranus is the Soldier of Flight[=/=]Wind and has wind-related powers. Although her main colour is dark blue, the secondary colour of her uniform is gold. Sailor Pluto's powers are time related and her fuku is black, although the accent color is a dark brown/red color. Sailor Saturn, whose powers are all about death and destruction, has a dark purple fuku.



* In the fourth season of Digimon, ''Anime/Digimon Frontier'', the DigiDestined, and a few antagonists had some elemental powers of there own. Each were represented by given spirits, symbols, and colors. Red and gold were fire, white and navy were light, white and green were ice, pink and purple were wind, blue and yellow were thunder, brown and blue were earth, brown and green were wood, gray and blue were water, green and silver were metal, and black, maroon, and bronze were darkness.

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* In the fourth season of Digimon, ''Anime/Digimon Frontier'', ''Digimon'', ''Anime/DigimonFrontier'', the DigiDestined, Chosen Children, and a few antagonists antagonists, had some elemental powers of there own. Each were represented by given spirits, symbols, and colors. Red and gold were fire, white and navy were light, white and green were ice, pink and purple were wind, blue and yellow were thunder, brown and blue were earth, brown and green were wood, gray and blue were water, green and silver were metal, and black, maroon, and bronze were darkness.
1st Sep '17 4:57:24 PM MrMediaGuy2
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* '''Fire''': Almost exclusively [[FireIsRed red]] or orange.
* '''Water''': Almost exclusively [[WaterIsBlue blue]].
* '''Air / Wind''': Green in [[WindIsGreen most Asian works]], yellow otherwise. Sometimes white or a shade of gray, rarely blue or purple. Occasionally red and brown if Autumn-themed.
* '''Earth''': Yellow, brown, grey, and orange are all common. Green if nature is not separate or if yellow is already taken.
* '''Ice''': In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues, cyan or even white.
* '''Electricity / Lightning / Thunder''': When this element is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white. See YellowLightningBlueLightning.
* '''Nature / Plants / Wood''': Usually green, perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
* '''Metal / Steel''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).
* '''Poison''': [[TechnicolorToxin Green in Western works, purple in Eastern ones]].
* '''Light''': Usually [[GoldAndWhiteAreDivine white or a bright yellow/gold]]. Pink, if ThePowerOfLove is a major aspect.
* '''Holy''': Usually pure white.
* '''Darkness''': Usually black, though [[PurpleIsTheNewBlack dark purple]] is also very common. Dark greens if it is also centered on poison.
* '''Gravity''': Usually [[GravityIsPurple purple]]. Black if associated with UsefulNotes/BlackHoles or darkness in general.
* '''Magnetism''': Usually red for positive charge, and either black, gunmetal gray or blue for negative charge. White for neutral charge.
* '''Energy''': Pretty much any color, depending on the type.

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* '''Fire''': '''[[PlayingWithFire Fire]]''': Almost exclusively [[FireIsRed red]] or orange.
* '''Water''': '''[[MakingASplash Water]]''': Almost exclusively [[WaterIsBlue blue]].
* '''Air '''[[BlowYouAway Air / Wind''': Wind]]''': Green in [[WindIsGreen most Asian works]], yellow otherwise. Sometimes white or a shade of gray, rarely blue or purple. Occasionally red and brown if Autumn-themed.
* '''Earth''': '''[[DishingOutDirt Earth]]''': Yellow, brown, grey, and orange are all common. Green if nature is not separate or if yellow is already taken.
* '''Ice''': '''[[AnIcePerson Ice]]''': In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues, cyan or even white.
* '''Electricity '''[[ShockAndAwe Electricity / Lightning / Thunder''': Thunder]]''': When this element is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white. See YellowLightningBlueLightning.
* '''Nature '''[[GreenThumb Nature / Plants / Wood''': Wood]]''': Usually green, perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
* '''Metal '''[[ExtraOreDinary Metal / Steel''': Steel]]''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).
* '''Poison''': '''[[PoisonousPerson Poison]]''': [[TechnicolorToxin Green in Western works, purple in Eastern ones]].
* '''Light''': '''[[LightEmUp Light]]''': Usually [[GoldAndWhiteAreDivine white or a bright yellow/gold]]. Pink, if ThePowerOfLove is a major aspect.
* '''Holy''': '''[[HolyHandGrenade Holy]]''': Usually pure white.
* '''Darkness''': '''[[CastingAShadow Darkness]]''': Usually black, though [[PurpleIsTheNewBlack dark purple]] is also very common. Dark greens if it is also centered on poison.
* '''Gravity''': '''[[GravityMaster Gravity]]''': Usually [[GravityIsPurple purple]]. Black if associated with UsefulNotes/BlackHoles or darkness in general.
* '''Magnetism''': '''[[MagnetismManipulation Magnetism]]''': Usually red for positive charge, and either black, gunmetal gray or blue for negative charge. White for neutral charge.
* '''Energy''': '''[[PureEnergy Energy]]''': Pretty much any color, depending on the type.
8th Aug '17 7:17:23 AM ZootyCutie94
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* ''WesternAnimation/{{Mixels}}'' has the characters divided into tribes based around elements. As such, each tribe has their own color scheme, even the ones that are based on offbeat elements. Infernites are red, Cragsters are dark grey and gold, Electroids are yellow, Fang Gang (based around both wood and biting) are brown, Frosticons are blue, Flexers (elasticity) are orange and black, Glorp Corps (slime) are green, Spikels are tan and silver, Wiztastics are purple, Orbitons (space-themed) are light green, white, and gold, Glowkies are navy and aqua with off-yellow for eyes, Klinkers (steampunk) are brown, gold, and silver, Lixers (tongues) are yellow and orange, Weldos (construction) are yellow and grey, and Munchos (food) are purple and lavender. To follow this, the Nixels, the uncreative enemies of the Mixels, are simple black and white.

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* ''WesternAnimation/{{Mixels}}'' has the characters divided into tribes based around elements. As such, each tribe has their own color scheme, even the ones that are based on offbeat elements. Infernites are red, Cragsters are dark grey and gold, Electroids are yellow, Fang Gang (based around both wood and biting) are brown, Frosticons are blue, Flexers (elasticity) are orange and black, Glorp Corps (slime) are green, Spikels are tan and silver, Wiztastics are purple, Orbitons (space-themed) are light green, white, and gold, Glowkies are navy and aqua with off-yellow for eyes, Klinkers (steampunk) are brown, gold, and silver, Lixers (tongues) are yellow and orange, Weldos (construction) are yellow and grey, and Munchos (food) are purple and lavender.lavender, the MCPD (police) are red, white and blue, Medivals (knights) are different shades of brown, gold and silver, Mixies (music) are yellow and purple, the MCFD (firefighters) are red, blue, and yellow, Pyrratz are gray, brown, green, and gold, Medix are white and aqua, Trashoz are green and yellow, Nindjas are a different shade of orange and black, and Newzers are black, blue, red, and yellow. To follow this, the Nixels, the uncreative enemies of the Mixels, are simple black and white.
6th Aug '17 11:23:24 AM Marusero
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* '''Air / Wind''': Green in [[WindIsGreen most Asian works]], yellow otherwise. Sometimes white or grayish, rarely blue and/or purple. Occasionally reds and browns if Autumn themed.

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* '''Air / Wind''': Green in [[WindIsGreen most Asian works]], yellow otherwise. Sometimes white or grayish, a shade of gray, rarely blue and/or or purple. Occasionally reds red and browns brown if Autumn themed.Autumn-themed.
19th Jul '17 7:20:52 PM Marusero
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* '''Wind/Air''': Green in [[WindIsGreen most Asian works]], yellow otherwise. Sometimes white or grayish, rarely blues or purples. Occasionally reds and browns if Autumn themed.

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* '''Wind/Air''': '''Air / Wind''': Green in [[WindIsGreen most Asian works]], yellow otherwise. Sometimes white or grayish, rarely blues or purples.blue and/or purple. Occasionally reds and browns if Autumn themed.



* '''Lightning''': When Lightning is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white. See YellowLightningBlueLightning.
* '''Wood/Plants/Nature''': Usually green, perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
* '''Metal/Steel''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).

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* '''Lightning''': When '''Electricity / Lightning / Thunder''': When this element is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white. See YellowLightningBlueLightning.
* '''Wood/Plants/Nature''': '''Nature / Plants / Wood''': Usually green, perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
* '''Metal/Steel''': '''Metal / Steel''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).



* '''Dark''': Usually black, though [[PurpleIsTheNewBlack dark purple]] is also very common. Dark greens if it is also centered on poison.

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* '''Dark''': '''Darkness''': Usually black, though [[PurpleIsTheNewBlack dark purple]] is also very common. Dark greens if it is also centered on poison.
10th Apr '17 4:49:21 PM Legognocchi101
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* In the fourth season of Digimon, ''Digimon Frontier'', the DigiDestined, and a few antagonists had some elemental powers of there own. Each were represented by given spirits, symbols, and colors. Red and gold were fire, white and navy were light, white and green were ice, pink and purple were wind, blue and yellow were thunder, brown was either earth or wood, gray and blue were water, green and silver were metal, and black, maroon, and bronze were darkness.

to:

* In the fourth season of Digimon, ''Digimon ''Anime/Digimon Frontier'', the DigiDestined, and a few antagonists had some elemental powers of there own. Each were represented by given spirits, symbols, and colors. Red and gold were fire, white and navy were light, white and green were ice, pink and purple were wind, blue and yellow were thunder, brown was either earth or and blue were earth, brown and green were wood, gray and blue were water, green and silver were metal, and black, maroon, and bronze were darkness.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ColorCodedElements