History Main / ClockworksArea

13th Aug '16 8:33:07 PM nombretomado
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* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' iteration.

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* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' iteration.
19th Jun '16 10:13:41 AM Chabal2
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* ''VideoGame/GoldenSun: The Lost Age'' has the monster-infested Great Gabomba Statue, where you need to climb on or manipulate several gears (by switching the way they turn or stopping them) to progress.
29th Apr '16 1:18:05 PM Jatboy1000
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* There's also some clock themed levels in ''VideoGame/SuperMario3DLand''.
1st Nov '15 4:50:46 PM nombretomado
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* ''BanjoKazooie'' had an area in [[ThatOneLevel Rusty Bucket Bay]] that involved a switch puzzle to control rotating gears. Falling off results in death by boiling oil.

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* ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' had an area in [[ThatOneLevel Rusty Bucket Bay]] that involved a switch puzzle to control rotating gears. Falling off results in death by boiling oil.



* In ''RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.

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* In ''RagnarokOnline'', ''VideoGame/RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
12th Sep '15 5:17:44 PM nombretomado
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* In ''[[NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
%%* ''{{Okami}}'' had a dungeon and a boss fight based on this theme.

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* In ''[[NinjaGaiden ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
%%* ''{{Okami}}'' ''VideoGame/{{Okami}}'' had a dungeon and a boss fight based on this theme.
24th Aug '15 10:41:12 AM KingLyger
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[[caption-width-right:350:Basil has to keep the gears turning.]]



%%* The climax of ''Disney/TheGreatMouseDetective''.

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%%* * The climax of ''Disney/TheGreatMouseDetective''.''Disney/TheGreatMouseDetective'' takes place inside of Big Ben, with Basil and Ratigan climbing through the gears to reach the top. It's incredibly dangerous for them, but it's justified by them being mice, not humans.
24th May '15 12:22:51 AM SparkyLurkdragon
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* Temporal Tower in ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time and Darkness]]''.
1st Apr '15 3:47:45 PM MiinU
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* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/CastlevaniaSuperCastlevaniaIV'''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.

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* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/CastlevaniaSuperCastlevaniaIV'''.''VideoGame/SuperCastlevaniaIV'''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
1st Apr '15 3:46:57 PM MiinU
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* The Creator/CharlieChaplin film ''Film/ModernTimes''
* The climax of ''Disney/TheGreatMouseDetective''.

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* %%* The Creator/CharlieChaplin film ''Film/ModernTimes''
* %%* The climax of ''Disney/TheGreatMouseDetective''.



* The fight between the AlmightyJanitor and the evil repairman in TheHudsuckerProxy.

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* %%* The fight between the AlmightyJanitor and the evil repairman in TheHudsuckerProxy.



* The level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant. The music on this level is aptly named "Clockwork".
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably ''VideoGame/CastlevaniaSuperCastlevaniaIV'''s stage "A" and ''VideoGame/CastlevaniaSymphonyOfTheNight''.

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* The *''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant. The music on this level is aptly named "Clockwork".
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably ''VideoGame/CastlevaniaSuperCastlevaniaIV'''s stage "A"
Grant and ''VideoGame/CastlevaniaSymphonyOfTheNight''."Stage A" from ''VideoGame/CastlevaniaSuperCastlevaniaIV'''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.



* ''{{Okami}}'' had a dungeon and a boss fight based on this theme.
* Various levels in ''EpicMickey''.

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* %%* ''{{Okami}}'' had a dungeon and a boss fight based on this theme.
* %%* Various levels in ''EpicMickey''.



* The final level of the PlatformGame ''Pizza Pop!''.

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* %%* The final level of the PlatformGame ''Pizza Pop!''.



* The Great Mouse Detective is the mixture shown above, and has its climax in Big Ben.

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* The Great Mouse Detective is *''Film/TheGreatMouseDetective'' provides the mixture shown above, page image, and has its climax in Big Ben.
27th Feb '15 9:44:34 AM SeptimusHeap
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* ''DungeonsAndDragons'' has the Clockwork Nirvana of Mechanus, where everything is on an orderly array of gears. Here the gears are representing the efficiency and rigidness of law.

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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' has the Clockwork Nirvana of Mechanus, where everything is on an orderly array of gears. Here the gears are representing the efficiency and rigidness of law.
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