History Main / ClockworksArea

21st Oct '17 5:43:11 AM FlyingDuckManGenesis
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** In ''VideoGame/SonicAdventure'', Amy and E-102 Gamma's sections of [[EternalEngine Hot Shelter]] involve them moving across spinning gears in the engine room. There are even switches that change the directions of the gears.
20th Aug '17 3:45:03 PM MyFinalEdits
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* Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the wall.
** The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
* Also, some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
* There's also some clock themed levels in ''VideoGame/SuperMario3DLand''.
* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.

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* ''Franchise/SuperMarioBros'':
**
Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the wall.
**
wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
* Also, some ** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
* ** There's also some a clock themed levels level in ''VideoGame/SuperMario3DLand''.
*
World 7 in ''VideoGame/SuperMario3DLand'', remixed via HardModeFiller later in a Special World. The first level of Special 4 is inside this setting as well, but no clocks or machinery is present as there has to be space for the large platform to transport Mario through the level.
**
The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.



* Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''MegaManPoweredUp'' is this, in an actual ClockTower.

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* ''Franchise/MegaMan'':
**
Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''MegaManPoweredUp'' ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.



* [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).

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* ''Franchise/SonicTheHedgehog'':
**
[[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).



* ''VideoGame/BanjoKazooie'' had an area in [[ThatOneLevel Rusty Bucket Bay]] that involved a switch puzzle to control rotating gears. Falling off results in death by boiling oil.

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* ''VideoGame/BanjoKazooie'' had has an area in [[ThatOneLevel Rusty Bucket Bay]] that involved involves a switch puzzle to control rotating gears. Falling off results in death by boiling oil.



** An episode of ''WesternAnimation/BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.

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** * An episode of ''WesternAnimation/BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
20th Aug '17 4:48:08 AM Jubileus57
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* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.

to:

* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
20th Aug '17 4:47:55 AM Jubileus57
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** The level returns as a racecourse in ''[[VideoGame/MarioKartDS]]'' and again in ''VideoGame/MarioKart8''.

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** The level returns as a racecourse in ''[[VideoGame/MarioKartDS]]'' ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
20th Aug '17 4:47:39 AM Jubileus57
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* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.




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* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
20th Aug '17 4:11:51 AM Jubileus57
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** The level returns as a racecourse in ''[[VideoGame/MarioKart Mario Kart DS]]''.

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** The level returns as a racecourse in ''[[VideoGame/MarioKart Mario Kart DS]]''.''[[VideoGame/MarioKartDS]]'' and again in ''VideoGame/MarioKart8''.



%%* ''VideoGame/{{Okami}}'' had a dungeon and a boss fight based on this theme.

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%%* * ''VideoGame/{{Okami}}'' had has the Wawku Shrine, a dungeon and temple built around a boss fight based on giant clock that combines this theme.trope with SlippySlideyIceWorld.
2nd Jul '17 4:22:03 AM GameKeeper28
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->''"The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds."]]''
-->'''[[LemonyNarrator --Professor Gregorious T. Oswald,]]''' VideoGame/{{Puppeteer}}



-->'''Narrator:''' The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds.]]

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-->'''Narrator:''' The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds.]]
2nd Jul '17 4:12:05 AM GameKeeper28
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* The second half of Act 6: Curtain 2 in VideoGame/{{Puppeteer}} takes place in a clock tower.
-->'''Narrator:''' The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds.]]
12th Dec '16 8:19:12 AM erforce
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* The final level of ''[[{{VideoGame/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.

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* The final level of ''[[{{VideoGame/ClockTower}} Clock Tower 3]]'' ''VideoGame/ClockTower3'' is a climb up the titular ClockTower, including the gears.
13th Aug '16 8:33:07 PM nombretomado
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* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' iteration.

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* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' iteration.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClockworksArea