History Main / ClockPunk

4th Nov '17 1:43:15 AM RedScharlach
Is there an issue? Send a Message


* Used in ''Literature/ThePhantomOfTheOpera'' to an extent; a large proportion of the Phantom's death traps and other devices involve sophisticated clockwork. It's also mentioned that when he was younger he built realistic-looking humanoid automatons to the Shah of Persia. Given that when the book was written, clockwork was about as fancy as most technology got, this makes sense.

to:

* Used in ''Literature/ThePhantomOfTheOpera'' to an extent; a large proportion of the Phantom's death traps and other devices involve sophisticated clockwork. It's also mentioned that when he was younger he built realistic-looking humanoid automatons to for the Shah of Persia. Given that that, when the book was written, clockwork was about as fancy as most technology got, this makes sense.



* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around since millenia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.

to:

* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around since millenia, for millennia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.



* A strip in ''The Economist'' had a strip captioned "The car that has Big Oil shaking in it's boots," and pictured a terrified business man looking at a wind-up car big enough to ride in.

to:

* A strip in ''The Economist'' had a strip captioned "The car that has Big Oil shaking in it's its boots," and pictured a terrified business man looking at a wind-up car big enough to ride in.



* The Old London Bridge stood for over 600 years housing buildings up to seven stories high, overhanging the water and the road by seven feet, as well as a drawbridge, and two waterwheels which not only powered pumps and mills, but also interfered with the river's flow and boat transit. Truely a marvelous monstrosity of the clockwork era.

to:

* The Old London Bridge stood for over 600 years years, housing buildings up to seven stories high, overhanging the water and the road by seven feet, as well as a drawbridge, and two waterwheels which not only powered pumps and mills, but also interfered with the river's flow and boat transit. Truely Truly a marvelous monstrosity of the clockwork era.
8th Oct '17 4:53:25 PM nombretomado
Is there an issue? Send a Message


* ''Literature/TheRithmatist'' by BrandonSanderson is set in a very different America where guns and trains are powered by wind-up mechanisms and even churches include clockwork-powered automaton statues of saints and cogwheel imagery in the stained glass windows. [[spoiler:Justified, as it turns out that the early settlers found that clockwork repels the 'chalklings' they were fighting, so ended up using it for everything]].

to:

* ''Literature/TheRithmatist'' by BrandonSanderson Creator/BrandonSanderson is set in a very different America where guns and trains are powered by wind-up mechanisms and even churches include clockwork-powered automaton statues of saints and cogwheel imagery in the stained glass windows. [[spoiler:Justified, as it turns out that the early settlers found that clockwork repels the 'chalklings' they were fighting, so ended up using it for everything]].
27th Sep '17 8:31:37 PM Abodos
Is there an issue? Send a Message


* Skytown in ''VideoGame/MetroidPrime 3'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].

to:

* ''Franchise/{{Metroid}}'':
** The Chozo Ruins in ''VideoGame/MetroidPrime'' feature mechanisms with this aesthetic alongside SteamPunk devices and the more typical futuristic technology.
**
Skytown in ''VideoGame/MetroidPrime 3'' ''VideoGame/MetroidPrime3Corruption'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].
4th Sep '17 1:49:53 PM Malady
Is there an issue? Send a Message


* Certainly [[GregEgan Greg Egans]] {{Literature/Orthogonal}} trilogy must count: The first book is not called ''The Clockwork Rocket'' for nothing!
* TheMechanical of [[Literature/TheAlchemyWar The Alchemy War series]] features a wide range of sapient clockwork servants. While there is a strong magical element to their creation, they all tick-tock constantly, which causes trouble for an escaped Clakker slave who is trying to hide in a wall.

to:

* Certainly [[GregEgan Greg Egans]] Creator/GregEgan's {{Literature/Orthogonal}} trilogy must count: The first book is not called ''The Clockwork Rocket'' for nothing!
* TheMechanical Literature/TheMechanical of [[Literature/TheAlchemyWar The Alchemy War series]] features a wide range of sapient clockwork servants. While there is a strong magical element to their creation, they all tick-tock constantly, which causes trouble for an escaped Clakker slave who is trying to hide in a wall.
1st Sep '17 1:47:51 PM ArgonianLorekeeper
Is there an issue? Send a Message


* As mentioned above, Creator/LeonardoDaVinci is noted for, among other things, sketches of then-futuristic devices that resemble clockpunk versions of modern devices including helicopters, gliders, parachutes, main battle tanks, and even robots. Recently testing has suggested that his designs for triangular parachutes and Gatling guns would have actually worked.
** The majority of them seem like they would work. The problem is that [[AwesomeButImpractical they're inefficient and in Leonardo's day a lot of them would have been extremely difficult and expensive to construct.]]
*** If not downright impossible: most of them relied on human or animal muscle power.

to:

* As mentioned above, Creator/LeonardoDaVinci is noted for, among other things, sketches of then-futuristic devices that resemble clockpunk versions of modern devices including helicopters, gliders, parachutes, main battle tanks, and even robots. Recently testing Testing has suggested that his designs for triangular parachutes and Gatling guns would have actually worked.
** The
worked. In fact, the majority of them seem like they would work. The problem is that [[AwesomeButImpractical they're inefficient and in Leonardo's day a lot of them would have been extremely difficult and expensive to construct.]]
*** If
construct]], if not downright impossible: most of them relied on human or animal muscle power.
31st Aug '17 8:17:13 PM Amergine
Is there an issue? Send a Message


And seem to breath in stone,\\

to:

And seem to breath breathe in stone,\\
21st Aug '17 5:59:05 PM jake38
Is there an issue? Send a Message


* This is how Orbal energy works in the ''[[VideoGame/KisekiSeries Trails series]]. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.

to:

* This is how Orbal energy works in the ''[[VideoGame/KisekiSeries Trails series]].series]]''. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.
14th Aug '17 10:10:40 PM darkabomination
Is there an issue? Send a Message


* This is how Orbal energy works in the ''VideoGame/KisekiSeries Trails series]]. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century.

to:

* This is how Orbal energy works in the ''VideoGame/KisekiSeries ''[[VideoGame/KisekiSeries Trails series]]. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.
14th Aug '17 10:05:04 PM darkabomination
Is there an issue? Send a Message


* Given the name of the band, it should be no surprise that Music/ClockworkQuartet make heavy use of Clockpunk themes. ''The Watchmaker's Apprentice'' is a VillainSong about a disgruntled ex-employee framing his boss for murder using a weaponized pocket watch. [[note]]I guess you could say the victim was killed...*GlassesPull*...by a PunchClockVillain. ''[[Series/CSIMiami YEEEEAAAAAAAAAAAAAAAH]]''[[/note]]
* [[{{Music/Rush}} Rush's]] 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.

to:

* Given the name of the band, it should be no surprise that Music/ClockworkQuartet make heavy use of Clockpunk themes. ''The Watchmaker's Apprentice'' is a VillainSong about a disgruntled ex-employee framing his boss for murder using a weaponized pocket watch. [[note]]I guess you could say the victim was killed...*GlassesPull*...by a PunchClockVillain. ''[[Series/CSIMiami YEEEEAAAAAAAAAAAAAAAH]]''[[/note]]
watch.
* [[{{Music/Rush}} Rush's]] ''Music/{{Rush}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.


Added DiffLines:

* This is how Orbal energy works in the ''VideoGame/KisekiSeries Trails series]]. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century.
30th Jun '17 8:33:45 AM Franco-America2018
Is there an issue? Send a Message


* While the ''VideoGame/{{Dishonored}}'' setting is more of a DieselPunk world, clockpunk seems to be the favored technology for Kirin Jindosh in [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.

to:

* While the ''VideoGame/{{Dishonored}}'' setting is more of a {{Gaslamp Fantasy}}, SteamPunk and DieselPunk world, clockpunk seems to be the favored technology for Kirin Jindosh in [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.
This list shows the last 10 events of 281. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ClockPunk