History Main / ClockPunk

8th Apr '18 3:20:23 AM ZemplinTemplar
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* The [[https://www.middelaldercentret.dk/en Middelaldercentre (Medieval Center)]] is an [[https://en.wikipedia.org/wiki/Middelaldercentret open-air museum in Denmark]] wholly specialised in researching, recreating and presenting the various technologies of the Middle Ages, including some rare and overloked ones. [[https://www.youtube.com/watch?v=o8JFclCipEY Here's]] a short but succinct video presentation on just some of the working replicas of mechanical medieval technology recreated for the museum. Some of the rarer or more unusual devices hadn't been built for over 500 years. A must-visit for any clockpuck afficionado.
31st Mar '18 9:50:03 PM josh6243
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* ''VideoGame/SuperRobotWarsX'': The [[Characters/SuperRobotWarsX Order of Mages]]' mechs and magic are clockwork themed.
16th Feb '18 5:27:40 PM Abelhawk
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* ''TabletopGame/{{Warcraft:The Roleplaying Game}}'' introduces the Tinker class who excels at fashioning technology of this sort. The game (especially in its expansions, Magic & Mayhem and More Magic & Mayhem) also provides many clockwork and steam-powered technological devices, machinery, and weapons, powered by the mythical substance phlogiston.

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* ''TabletopGame/{{Warcraft:The Roleplaying Game}}'' ''TabletopGame/WarcraftTheRoleplayingGame'' introduces the Tinker class who excels at fashioning technology of this sort. The game (especially in its expansions, ''Magic & Mayhem'' and ''More Magic & Mayhem and More Magic & Mayhem) Mayhem'') also provides many clockwork and steam-powered technological devices, machinery, and weapons, powered by the mythical substance phlogiston.
16th Feb '18 5:24:15 PM Abelhawk
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* ''TabletopGame/{{Warcraft:The Roleplaying Game}}'' introduces the Tinker class who excels at fashioning technology of this sort. The game (especially in its expansions, Magic & Mayhem and More Magic & Mayhem) also provides many clockwork and steam-powered technological devices, machinery, and weapons, powered by the mythical substance phlogiston.
2nd Jan '18 7:45:10 AM TheAmazingBlachman
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As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. Fascinatingly enough, the latter fits the [[UsefulNotes/The Renaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.

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As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. Fascinatingly enough, the latter fits the [[UsefulNotes/The Renaissance [[UsefulNotes/TheRenaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.
27th Dec '17 6:50:28 AM TheOneWhoTropes
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This style of SpeculativeFiction seems to have arisen in the wake of of {{Steampunk}} (as a recognized phenomenon, at least; one can find a fair number of older clockpunk-like fictions). If that genre could be built on a lot of steam-powered technology and Victorian fashions and images, why not look a little further back, to the era that invented more basic technologies and had its own style? Hence, in Clockpunk stories, gears and simple machines predominate, and feature in both heavy machinery and portable devices. The visual style draws on the [[{{UsefulNotes/TheRenaissance}} Renaissance]] and [[BaroqueMusic Baroque]] eras, so mechanisms and casings will typically be adorned with intricate decorations and carvings, making some very beautiful-looking machinery if it's done right.

As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. Fascinatingly enough, the latter fits the {{Renaissance}}[=/=]{{Baroque}} style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.

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This style of SpeculativeFiction seems to have arisen in the wake of of {{Steampunk}} (as a recognized phenomenon, at least; one can find a fair number of older clockpunk-like fictions). If that genre could be built on a lot of steam-powered technology and Victorian fashions and images, why not look a little further back, to the era that invented more basic technologies and had its own style? Hence, in Clockpunk stories, gears and simple machines predominate, and feature in both heavy machinery and portable devices. The visual style draws on the [[{{UsefulNotes/TheRenaissance}} [[UsefulNotes/TheRenaissance Renaissance]] and [[BaroqueMusic Baroque]] eras, so mechanisms and casings will typically be adorned with intricate decorations and carvings, making some very beautiful-looking machinery if it's done right.

As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. Fascinatingly enough, the latter fits the {{Renaissance}}[=/=]{{Baroque}} [[UsefulNotes/The Renaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.
2nd Dec '17 12:42:55 PM ThomasProofreader
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* See [[ComicBook/IronMan Lord Iron's]] armour and some of [[ComicBook/FantasticFour Sir Richard Reed's]] creations in ''ComicBook/{{Marvel 1602}}''.

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* See [[ComicBook/IronMan Lord Iron's]] armour armor and some of [[ComicBook/FantasticFour Sir Richard Reed's]] creations in ''ComicBook/{{Marvel 1602}}''.



* ''Film/PansLabyrinth'' dabbles in this a bit, with the camerawork paying careful attention to the enormous cog-like millwheels of the house, or Cpt. Vidal's thematically-important pocketwatch. Also, the same director's first feature movie ''La Invención de Cronos'' tells a tale of biomechanical clockwork artifact prolonging the life of its user.

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* ''Film/PansLabyrinth'' dabbles in this a bit, with the camerawork paying careful attention to the enormous cog-like millwheels of the house, or Cpt. Vidal's thematically-important pocketwatch. pocket watch. Also, the same director's first feature movie ''La Invención de Cronos'' tells a tale of biomechanical bio-mechanical clockwork artifact prolonging the life of its user.



* ''Film/{{Hugo}}'''s aesthetic is based heavily on clockwork. [[JustifiedTrope Justified]] in that it's set in a railroad station built in the late 19th century; and uncheckable since the original Gare Montparnasse is long gone and the midcentury-modern replacement no doubt was planned to use the same electric-pulse synchronized analog clocks you'd find in a large public HighSchool (and may have been upgraded to all-digital).

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* ''Film/{{Hugo}}'''s aesthetic is based heavily on clockwork. [[JustifiedTrope Justified]] in that it's set in a railroad station built in the late 19th century; and uncheckable not checkable since the original Gare Montparnasse is long gone and the midcentury-modern mid-century-modern replacement no doubt was planned to use the same electric-pulse synchronized analog clocks you'd find in a large public HighSchool (and may have been upgraded to all-digital).



* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set in a Clockpunk-Rennaisance Florence (with some steam power) where Leonardo Di Vinci is an engineer instead of an artist. The protagonist teams up with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoom murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].

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* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set in a Clockpunk-Rennaisance Florence (with some steam power) where Leonardo Di Vinci is an engineer instead of an artist. The protagonist teams up with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoom LockedRoomMystery murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].



** The [[https://www.youtube.com/watch?v=6p5BEzoGwD4 Twelfth Doctor's title sequence]] incorporates this. Instead of an ethereal aesthetic used in previous seasons, the time vortex is represented by a tunnel made of winding cogs before a spiralling clock face appears that introduces the TARDIS.

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** The [[https://www.youtube.com/watch?v=6p5BEzoGwD4 Twelfth Doctor's title sequence]] incorporates this. Instead of an ethereal aesthetic used in previous seasons, the time vortex is represented by a tunnel made of winding cogs before a spiralling spiraling clock face appears that introduces the TARDIS.



* ''VideoGame/{{Machinarium}}'' is a fascinating blend of Clock Punk, SteamPunk, and DieselPunk.

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* ''VideoGame/{{Machinarium}}'' is a fascinating blend of Clock Punk, clockpunk, SteamPunk, and DieselPunk.



* ''WesternAnimation/AvatarTheLastAirbender'' have more [[FarEast Far Eastern]] varition of this and they got very few to several elements in Fire Nation's military as well, though out seasons (book) 1 and 2; And this punk was even explore in compare with {{Steampunk}} in season one episode when Gang visit Northern Air temple who now occupies by Earth kingdom refugees and thier unofficial leader named "The Mechanist" who personality and talents in creating technology based on daVinci himself.

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* ''WesternAnimation/AvatarTheLastAirbender'' have more [[FarEast Far Eastern]] varition of this and they got very few to several elements in Fire Nation's military as well, though out seasons (book) 1 and 2; And this punk was even explore in compare with {{Steampunk}} in season one episode when Gang visit Northern Air temple who now occupies by Earth kingdom refugees and thier their unofficial leader named "The Mechanist" who personality and talents in creating technology based on daVinci himself.
20th Nov '17 6:04:13 PM DVB
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As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. This fits the {{Renaissance}}[=/=]{{Baroque}} style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.

to:

As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. This Fascinatingly enough, the latter fits the {{Renaissance}}[=/=]{{Baroque}} style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.
4th Nov '17 1:43:15 AM RedScharlach
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* Used in ''Literature/ThePhantomOfTheOpera'' to an extent; a large proportion of the Phantom's death traps and other devices involve sophisticated clockwork. It's also mentioned that when he was younger he built realistic-looking humanoid automatons to the Shah of Persia. Given that when the book was written, clockwork was about as fancy as most technology got, this makes sense.

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* Used in ''Literature/ThePhantomOfTheOpera'' to an extent; a large proportion of the Phantom's death traps and other devices involve sophisticated clockwork. It's also mentioned that when he was younger he built realistic-looking humanoid automatons to for the Shah of Persia. Given that that, when the book was written, clockwork was about as fancy as most technology got, this makes sense.



* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around since millenia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.

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* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around since millenia, for millennia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.



* A strip in ''The Economist'' had a strip captioned "The car that has Big Oil shaking in it's boots," and pictured a terrified business man looking at a wind-up car big enough to ride in.

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* A strip in ''The Economist'' had a strip captioned "The car that has Big Oil shaking in it's its boots," and pictured a terrified business man looking at a wind-up car big enough to ride in.



* The Old London Bridge stood for over 600 years housing buildings up to seven stories high, overhanging the water and the road by seven feet, as well as a drawbridge, and two waterwheels which not only powered pumps and mills, but also interfered with the river's flow and boat transit. Truely a marvelous monstrosity of the clockwork era.

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* The Old London Bridge stood for over 600 years years, housing buildings up to seven stories high, overhanging the water and the road by seven feet, as well as a drawbridge, and two waterwheels which not only powered pumps and mills, but also interfered with the river's flow and boat transit. Truely Truly a marvelous monstrosity of the clockwork era.
8th Oct '17 4:53:25 PM nombretomado
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* ''Literature/TheRithmatist'' by BrandonSanderson is set in a very different America where guns and trains are powered by wind-up mechanisms and even churches include clockwork-powered automaton statues of saints and cogwheel imagery in the stained glass windows. [[spoiler:Justified, as it turns out that the early settlers found that clockwork repels the 'chalklings' they were fighting, so ended up using it for everything]].

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* ''Literature/TheRithmatist'' by BrandonSanderson Creator/BrandonSanderson is set in a very different America where guns and trains are powered by wind-up mechanisms and even churches include clockwork-powered automaton statues of saints and cogwheel imagery in the stained glass windows. [[spoiler:Justified, as it turns out that the early settlers found that clockwork repels the 'chalklings' they were fighting, so ended up using it for everything]].
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