History Main / ClingyMacGuffin

26th Jul '16 12:49:23 AM PaulA
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* The Creator/JohnBellairs novel ''The Spell of the Sorcerer's Skull'' features a miniature skull that can fit in a pants pocket... and returns there after the protagonist drops it into a lake.

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* The Creator/JohnBellairs novel ''The Spell of the Sorcerer's Skull'' ''Literature/TheSpellOfTheSorcerersSkull'' features a miniature skull that can fit in a pants pocket... and returns there after the protagonist drops it into a lake.
26th Jun '16 1:22:57 PM Trevorg2000
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** Some of the medium-high bracket of weapons and armour in ''VideoGame/GoldenSun'' are cursed, which means when you put them on you cannot take them off again unless you go to the games' resident healers and pay through the nose for what can only be described as "curse solvent". Also cursed weapons have a habit of paralysing you for a turn in battle.\\\
''Medium''-high for the second game, at least, but the cursed items in the first game were the strongest you'd get, or at least, strong enough that you'd want one of your characters to use them (along with the Cleric's Ring, which nullified every part of the curse except the inability to take them off.) The only reason not to have them is that it prevents you from "fixing" the RandomNumberGod for the [[RandomlyDrops item drops]].

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** Some of the medium-high bracket of weapons and armour in ''VideoGame/GoldenSun'' are cursed, which means when you put them on you cannot take them off again unless you go to the games' resident healers and pay through the nose for what can only be described as "curse solvent". Also cursed weapons have a habit of paralysing you for a turn in battle.\\\
''Medium''-high
battle.
***''Medium''-high
for the second game, at least, but the cursed items in the first game were the strongest you'd get, or at least, strong enough that you'd want one of your characters to use them (along with the Cleric's Ring, which nullified every part of the curse except the inability to take them off.) The only reason not to have them is that it prevents you from "fixing" the RandomNumberGod for the [[RandomlyDrops item drops]].



* The Keyblade in ''VideoGame/KingdomHearts'' is a benign example of this trope. In fact, its inability to leave its user was used as a plot device, as Sora gave it to [[Film/PiratesOfTheCaribbean Captain Jack Sparrow]] as payment -- and it naturally reappeared in Sora's hand later. Said inability is also used for one of the attacks in series; who needs a boomerang when a thrown weapon will unerringly reappear in the wielder's hand, no matter how many times he throws it at an enemy? It's used in a similar way when [[spoiler:Roxas tries to disarm Sora by pinning one of his own keyblades into the ground in the handle. It returns Sora's hand, Roxas gets confused, and Sora deals a fatal blow.]]\\\
It can however be passed to another worthy wielder so long as the original doesn't object and call it back to them. Sora and Riku repeatedly wind up holding each others Keyblades during the Xemnas battle. Also if a keyblader is in self doubt ala Sora thinking he wasn't really accomplishing anything, then another keyblader with stronger convictions can actually steal it until they get out of their funk. Sora, Riku and Roxas have stolen Keyblades from each other and stolen them back throughout their various battles when one of their heroic resolves wavered. Lack of confidence can even lead to the wielder being unable to call the keyblade at all, though Xion can still use Roxas' own effectively when he lends it to her.\\\
In the ''Days'' manga [[http://mangafox.me/manga/kingdom_hearts_358_2_days/v05/c032/23.html Roxas throws his keyblade out the window in a fit of anger and it come right back to him.]]

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* The Keyblade in ''VideoGame/KingdomHearts'' is a benign example of this trope. In fact, its inability to leave its user was used as a plot device, as Sora gave it to [[Film/PiratesOfTheCaribbean Captain Jack Sparrow]] as payment -- and it naturally reappeared in Sora's hand later. Said inability is also used for one of the attacks in series; who needs a boomerang when a thrown weapon will unerringly reappear in the wielder's hand, no matter how many times he throws it at an enemy? It's used in a similar way when [[spoiler:Roxas tries to disarm Sora by pinning one of his own keyblades into the ground in the handle. It returns Sora's hand, Roxas gets confused, and Sora deals a fatal blow.]]\\\
It
]]
**It
can however be passed to another worthy wielder so long as the original doesn't object and call it back to them. Sora and Riku repeatedly wind up holding each others Keyblades during the Xemnas battle. Also if a keyblader is in self doubt ala Sora thinking he wasn't really accomplishing anything, then another keyblader with stronger convictions can actually steal it until they get out of their funk. Sora, Riku and Roxas have stolen Keyblades from each other and stolen them back throughout their various battles when one of their heroic resolves wavered. Lack of confidence can even lead to the wielder being unable to call the keyblade at all, though Xion can still use Roxas' own effectively when he lends it to her.\\\
In
her.
**In
the ''Days'' manga [[http://mangafox.me/manga/kingdom_hearts_358_2_days/v05/c032/23.html Roxas throws his keyblade out the window in a fit of anger and it come right back to him.]]
10th Jun '16 10:11:20 AM DocProfessor
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* The Tallus, futuristic-looking wristband used to guide the Comicbook/Exiles, cannot be removed from its wearer's wrist. If, for instance, you cut off the current wearer's ''arm'', it will just reappear on the other arm.

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* The Tallus, futuristic-looking wristband used to guide the Comicbook/Exiles, ComicBook/{{Exiles}}, cannot be removed from its wearer's wrist. If, for instance, you cut off the current wearer's ''arm'', it will just reappear on the other arm.
10th Jun '16 9:59:07 AM DocProfessor
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Added DiffLines:

* The Tallus, futuristic-looking wristband used to guide the Comicbook/Exiles, cannot be removed from its wearer's wrist. If, for instance, you cut off the current wearer's ''arm'', it will just reappear on the other arm.
6th Jun '16 5:29:38 AM LadyYuki
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* Michael [=McDowell's=] novel ''The Amulet'' features the title amulet as an ArtifactOfDoom that is passed from resident to resident in a sleepy Alabama town. Anyone who stumbles across it is invariably compelled to hold it up around their neck and press the ends of its broken chain together, often to imagine how it would look on them. The chain then magically fuses together, resisting any subsequent efforts to remove it - [[spoiler: until after the wearer has perished in a terrible freak accident, after which it comes loose of its own accord for the next unsuspecting victim to find.]]

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* Michael [=McDowell's=] novel ''The Amulet'' ''Literature/TheAmulet'' features the title eponymous amulet as an ArtifactOfDoom that is passed from resident to resident in a sleepy Alabama town. Anyone who stumbles across it is invariably compelled to hold it up around their neck and press the ends of its broken chain together, often to imagine how it would look on them. The chain then magically fuses together, resisting any subsequent efforts to remove it - [[spoiler: until after the wearer has perished in a terrible freak accident, after which it comes loose of its own accord for the next unsuspecting victim to find.]]
22nd May '16 5:14:49 PM CherryLotus
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Added DiffLines:

** A lethal Clingy Macguffin is [[http://www.scp-wiki.net/scp-607 SCP-607]]. It will commit suicide, come back to life a couple of days later and attach itself to a new owner then kill itself which kills the new owner at the same time...
28th Apr '16 2:16:50 AM bwburke94
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* In a {{Meta}} sense, plot-relevant items which cannot be removed from your inventory are this ''especially'' if item space is limited and '''infuriatingly''' if they are completely or nearly useless. For example, the Mars Star you drag around for the entirety of ''VideoGame/GoldenSun'' and the ATM Card[[note]]While you can technically store it, you're up a certain creak without it since you can't replenish your money[[/note]] from ''VideoGame/EarthBound''.

to:

* In a {{Meta}} sense, plot-relevant items which cannot be removed from your inventory are this ''especially'' if item space is limited and '''infuriatingly''' if they are completely or nearly useless. For example, the Mars Star you drag around for the entirety of ''VideoGame/GoldenSun'' and the ATM Card[[note]]While you can technically store it, you're up a certain creak without it since you can't replenish your money[[/note]] money without it[[/note]] from ''VideoGame/EarthBound''.
19th Apr '16 9:17:04 AM erforce
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* Franchise/IndianaJones's fedora. Through all four movies (and the video games, as well) it's constantly with him, and seems to follow him everywhere when he's not wearing it. See toward the end of ''Last Crusade'', where Indy sits resting after the tank fight and the wind magically blows his hat back to him.

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* Franchise/IndianaJones's fedora. Through all four movies (and the video games, as well) it's constantly with him, and seems to follow him everywhere when he's not wearing it. See toward the end of ''Last Crusade'', ''[[Film/IndianaJonesAndTheLastCrusade The Last Crusade]]'', where Indy sits resting after the tank fight and the wind magically blows his hat back to him.
15th Apr '16 10:14:11 AM HoursGoneBy
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* In ''TheWatchmakerOfFiligreeStreet,'' the watches made by the title character can never be lost or sold - they always return to their owner after a few days. Pawnbrokers in the city refuse to accept them anymore.

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* In ''TheWatchmakerOfFiligreeStreet,'' ''Literature/TheWatchmakerOfFiligreeStreet,'' the watches made by the title character can never be lost or sold - they always return to their owner after a few days. Pawnbrokers in the city refuse to accept them anymore.
1st Apr '16 11:47:28 AM ObsidianFire
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* A dragon scale keeps appearing in the path of the heroes in Creator/MercedesLackey's ''One Good Knight'' in her ''Literature/TalesOfTheFiveHundredKingdoms'' series. Fortunately, the GenreSavvy Sir George knows better than to disturb it; they eventually find that a fox has been following them and moving it around. In fact, the Tradition is a reliable source of Clingy Macguffins -- if it's [[ApothecaryAlligator Traditional for a wizard to have a stuffed alligator in his office]], he will have one there no matter how often he disposes of the existing one. The only way to escape Tradition is to shift one's personal circumstances so that they no longer suit that particular tale.

to:

* A dragon scale keeps appearing in the path of the heroes in Creator/MercedesLackey's ''One Good Knight'' in her ''Literature/TalesOfTheFiveHundredKingdoms'' series. Fortunately, the GenreSavvy Sir George knows better than to disturb it; they eventually find that a fox has been following them and moving it around. In fact, the Tradition is a reliable source of Clingy Macguffins -- if it's [[ApothecaryAlligator Traditional for a wizard to have a stuffed alligator in his office]], he will have one there no matter how often he disposes of the existing one. The only way to escape Tradition is to shift one's personal circumstances so that they no longer suit that particular tale.



** In Schiller's poem, the GenreSavvy friend immediately packs his bags and leaves, because somebody with that good luck is bound to get Karma Backlash soon.

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** In Schiller's poem, the GenreSavvy smart friend immediately packs his bags and leaves, because somebody with that good luck is bound to get Karma Backlash soon.
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