History Main / ClimbingTheCliffsOfInsanity

4th Jan '17 12:37:13 PM gb00393
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* ''Series/GameOfThrones'': The primary way wildling raiders bypass the 700-foot Wall. Bonus points for it being made of ice and having a nasty habit of cracking off in great sheets. Jon himself makes the ascent in "The Climb".
26th Oct '16 1:44:38 PM Morgenthaler
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* You climb some high cliffs at two points in ''VideoGame/FinalFantasyVII''. When you're doing it the second time you're constantly losing body heat, so you have to stop on ledges to heat yourself up occasionally.
* The cliffs to Manhannan's house in ''VideoGame/KingsQuestIII''. This was one of the last times that Sierra made you navigate a maze with the arrow keys, where the slightest misstep led to instant death. And you had to do this every time you needed to enter or leave the house, which you had to do all the time.
* The Cliffs of Logic in ''VideoGame/KingsQuestVI'': half puzzle sequence, half CopyProtection! Naturally, if you get a certain puzzle wrong, you tumble to your death.
* The cliffs in ''VideoGame/PeasantsQuest''.
* The Cliffs of Madness in ''VideoGame/GodOfWar'' could almost be the [[TropeNamers Trope Namer]].
* The ladder sequence in ''VideoGame/MetalGearSolid3SnakeEater''.
* This has to be done in order to get the Blue Feather in ''VideoGame/HarvestMoon: Magical Melody''.
* ''VideoGame/FalloutNewVegas: Honest Hearts'', in addition to being a RiverOfInsanity expedition, has a lot of cliff climbing.
* ''VideoGame/{{Grandia}}'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).

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* You climb some high cliffs at two points in ''VideoGame/FinalFantasyVII''. When you're doing it the second time you're constantly losing body heat, so you have to stop on ledges to heat yourself up occasionally.
* The cliffs to Manhannan's house in ''VideoGame/KingsQuestIII''. This was one of the last times that Sierra made you navigate a maze with the arrow keys, where the slightest misstep led to instant death. And you had to do this every time you needed to enter or leave the house, which you had to do all the time.
* The Cliffs of Logic in ''VideoGame/KingsQuestVI'': half puzzle sequence, half CopyProtection! Naturally, if you get a certain puzzle wrong, you tumble to your death.
* The cliffs in ''VideoGame/PeasantsQuest''.
* The Cliffs of Madness in ''VideoGame/GodOfWar'' could almost be the [[TropeNamers Trope Namer]].
* The ladder sequence in ''VideoGame/MetalGearSolid3SnakeEater''.
* This has to be done in order to get the Blue Feather in ''VideoGame/HarvestMoon: Magical Melody''.
* ''VideoGame/FalloutNewVegas: Honest Hearts'', in addition to being a RiverOfInsanity expedition, has a lot of cliff climbing.
* ''VideoGame/{{Grandia}}'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).

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26th Oct '16 1:44:05 PM Morgenthaler
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths�I mean, mountain climbers, it attracts lots of mountain climbers.''

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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths�I deaths--I mean, mountain climbers, it attracts lots of mountain climbers.''



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26th Oct '16 1:43:26 PM Morgenthaler
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths—I mean, mountain climbers, it attracts lots of mountain climbers.''

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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths—I deaths�I mean, mountain climbers, it attracts lots of mountain climbers.''



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* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.

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* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.

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26th Oct '16 12:44:19 PM Morgenthaler
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* The climb from the Gates of the Moon to the Eyrie in ''Literature/ASongOfIceAndFire'' is steep, narrow and tremendously perilous. Any pretensions of bravery or saving face are swept aside by the treacherous side winds and the ever narrowing path. Because of these facts, the Eyrie is said to be impregnable from invasion by land.

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* ''Literature/ASongOfIceAndFire'':
**
The climb from the Gates of the Moon to the Eyrie in ''Literature/ASongOfIceAndFire'' is steep, narrow and tremendously perilous. Any pretensions of bravery or saving face are swept aside by the treacherous side winds and the ever narrowing path. Because of these facts, the Eyrie is said to be impregnable from invasion by land.land.
** The Wall is an Ice Wall Of Insanity in the eyes of the wildlings. Nevertheless they climb it, using ropes, stakes and ice axes. Sometimes they fall too, as the Wall has a nasty habit of cracking off great sheets of ice in what may be a magical defense against those who attempt to breach it.



* In ''ASongOfIceAndFire'', The Wall is an Ice Wall Of Insanity in the eyes of the wildlings. Nevertheless they climb it, using ropes, stakes and ice axes. Sometimes they fall too, as the Wall has a nasty habit of cracking off great sheets of ice in what may be a magical defense against those who attempt to breach it.
11th Sep '16 10:09:12 PM Aiguille
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In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.

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* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
11th Sep '16 10:08:33 PM Aiguille
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[[AC:WebOriginal]]
In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
13th Jan '16 7:43:46 AM Dravencour
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Whether or not he was known to be in the area, the villain will invariably CutTheRope before the hero can make it to the top. Fortunately, the hero will [[LiteralCliffhanger grab a ledge]] or [[SuperWindowJump something]] and reappear. He/she will [[TakeMyHand invariably need an assist]] for the last 5 feet of the climb. If the hero or villain is being pursued, he will invariably pick the tallest point in the landscape and ''[[Film/KingKong climb that]]'' (although that is [[ClimbingClimax a trope in itself]]). And at some point in the climb, expect to see a PlummetPerspective to emphasize the danger if the climber should fall.

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Whether or not he was known to be in the area, the villain will invariably CutTheRope CutTheSafetyRope before the hero can make it to the top. Fortunately, the hero will [[LiteralCliffhanger grab a ledge]] or [[SuperWindowJump something]] and reappear. He/she will [[TakeMyHand invariably need an assist]] for the last 5 feet of the climb. If the hero or villain is being pursued, he will invariably pick the tallest point in the landscape and ''[[Film/KingKong climb that]]'' (although that is [[ClimbingClimax a trope in itself]]). And at some point in the climb, expect to see a PlummetPerspective to emphasize the danger if the climber should fall.
9th Jan '16 2:50:31 AM Megazord
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* ''Film/StarTrekVTheFinalFrontier'': The film opens with Captain Kirk scaling El Capitan in Yosemite National Park.

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* ''Film/StarTrekVTheFinalFrontier'': The film opens with Captain Kirk scaling El Capitan in Yosemite National Park.Park while on shore leave
30th Nov '15 10:26:32 PM Tallens
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See also ItsAllUpstairsFromHere.

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See also ItsAllUpstairsFromHere.ItsAllUpstairsFromHere and ScalingTheSummit.
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