History Main / Clichestorm

8th Dec '17 8:37:56 AM fruitstripegum
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* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the UsefulNotes/{{Amiga]] port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.

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* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the UsefulNotes/{{Amiga]] UsefulNotes/{{Amiga}} port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.
8th Dec '17 8:10:42 AM fruitstripegum
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* Very intentionally so in ''Literature/TheBelgariad''. It plays the cliches straight, for laughs, and occasionally mildly deconstructs them with the sequel series showing that the characters, having done it before, are very aware of the conventions they're operating under. The characters are a ''lot'' snarkier about it the HereWeGoAgain second time around]].

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* Very intentionally so in ''Literature/TheBelgariad''. It plays the cliches straight, for laughs, and occasionally mildly deconstructs them with the sequel series showing that the characters, having done it before, are very aware of the conventions they're operating under. The characters are a ''lot'' snarkier about it the HereWeGoAgain [[HereWeGoAgain second time around]].
7th Dec '17 7:37:52 AM LordXavius
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* ''Unearthed: Trail on Ibn Battuta'' is already TheMockbuster to the ''VideoGame/{{Uncharted}}'' series, but it's also an hilariously bad cliche storm in just about every other sense too. You've got a guy who acts suspiciously like a mixture of Nathan Drake, Indiana Jones and Lara Croft. A TempleOfDoom in an ominous middle eastern desert location that's never named, complete with boulders to dodge, swinging blades crossing the room in predictable patterns and a bunch of collectathon gameplay of the simplest order. There's a generic bald tough guy acting as the villain with a horde of identical henchman mercenaries, a driving sequence in town involving dodging the police and awful controls, a level set on the rooftops, a 'ToBeContinued' screen and even an extra mode involving your characters fighting off a zombie horde like something out of ''VideoGame/Left4Dead'' or ''VideoGame/NaziZombies''. It's literally as standard as an action game gets, to the point even the characters lampshade some of the similarities and cliches.

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* ''Unearthed: Trail on of Ibn Battuta'' is already TheMockbuster to the ''VideoGame/{{Uncharted}}'' series, but it's also an hilariously bad cliche storm in just about every other sense too. You've got a guy who acts suspiciously like a mixture of Nathan Drake, Indiana Jones and Lara Croft. A TempleOfDoom in an ominous middle eastern desert location that's never named, complete with boulders to dodge, swinging blades crossing the room in predictable patterns and a bunch of collectathon gameplay of the simplest order. There's a generic bald tough guy acting as the villain with a horde of identical henchman mercenaries, a driving sequence in town involving dodging the police and awful controls, a level set on the rooftops, a 'ToBeContinued' screen and even an extra mode involving your characters fighting off a zombie horde like something out of ''VideoGame/Left4Dead'' or ''VideoGame/NaziZombies''. It's literally as standard as an action game gets, to the point even the characters lampshade some of the similarities and cliches.
3rd Dec '17 3:02:31 PM MasterN
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* ''VideoGame/GoneHome'' is a standard [[spoiler: lesbian]] teenage love story, combined with a standard "parents' marriage is falling apart" plot. This has led to HypeBacklash for some.

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* ''VideoGame/GoneHome'' is a standard [[spoiler: lesbian]] [[spoiler:lesbian]] teenage love story, combined with a standard "parents' marriage is falling apart" plot. This has led to HypeBacklash for some.



* ''VideoGame/SandsOfDestruction''. It actually manages to ''invert'' the trend seen in the ''VideoGame/TalesSeries!''The first 50 minutes of the game are pretty unique--the female lead doesn't want to save the world as most RPG heroes want, but rather [[VillainProtagonist destroy it.]] By the next town she's already saving people and leaning towards the cliche-ism. More clichéd characters appear and more clichéd events happened, culminating in a finale that has more or less every finale cliché in the book, including LukeIAmYourFather, PowerOfFriendship, PowerOfLove, EvilCannotComprehendGood so on so forth.

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* ''VideoGame/SandsOfDestruction''. It actually manages to ''invert'' the trend seen in the ''VideoGame/TalesSeries!''The ''VideoGame/TalesSeries!'' The first 50 minutes of the game are pretty unique--the unique and very promising--the female lead doesn't want to save the world as most RPG heroes want, but rather [[VillainProtagonist destroy it.]] By Unfortunately, by the next town she's already saving people and leaning towards the cliche-ism. More clichéd characters appear and more clichéd events happened, happen, culminating in a finale that has more or less every finale cliché in the book, including LukeIAmYourFather, PowerOfFriendship, PowerOfLove, EvilCannotComprehendGood so on so forth.and EvilCannotComprehendGood. A common complaint towards the game is that TheyWastedAPerfectlyGoodPlot.
** Apparently this was due to ExecutiveMeddling: the game was originally going to be much [[DarkerAndEdgier darker]] with a more original plot akin to ''VideoGame/{{Xenogears}}'' (made by the same writer, even), but they were forced to {{Bowdlerize}} it to appeal to younger audiences, [[WhatCouldHaveBeen resulting in the plot becoming a Cliche Storm]].
30th Nov '17 8:50:47 AM hubakon1368
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* ''Fanfic/MyLittleUnicorn''. Let's see... The villain is an ObviouslyEvil wizard who lives in a [[DepartmentOfRedundancyDepartment dark castle in the dimension of darkness]]. His minions are a TerribleTrio consisting of a shallow VainSorceress, a [[EvilGenius schemer]], and [[TheBrute a brute]], none of whom possess any redeeming or positive qualities. On the other [[InsistentTerminology hoof]], we have a realm of good where the unicorns live happily without any personal conflict between each other, are ruled by a wise king and protected by a group of SuperSentai[=/=]MagicalGirl-inspired good guys, whose leader has a fairy sidekick, defeats monsters with ''Franchise/SailorMoon''-based moves and has to learn to believe in himself.

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* ''Fanfic/MyLittleUnicorn''.''Fanfic/MyBravePonyStarfleetMagic''. Let's see... The villain is an ObviouslyEvil wizard who lives in a [[DepartmentOfRedundancyDepartment dark castle in the dimension of darkness]]. His minions are a TerribleTrio consisting of a shallow VainSorceress, a [[EvilGenius schemer]], and [[TheBrute a brute]], none of whom possess any redeeming or positive qualities. On the other [[InsistentTerminology hoof]], we have a realm of good where the unicorns live happily without any personal conflict between each other, are ruled by a wise king and protected by a group of SuperSentai[=/=]MagicalGirl-inspired good guys, whose leader has a fairy sidekick, defeats monsters with ''Franchise/SailorMoon''-based moves and has to learn to believe in himself.
28th Nov '17 8:32:09 PM ElSquibbonator
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* ''WesternAnimation/TheEmojiMovie'': [[https://www.youtube.com/watch?v=XmUvW4egbNQ This video]] highlights this much better than we ever could.

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* ''WesternAnimation/TheEmojiMovie'': What ''The King and I'' and ''Quest for Camelot'' were to animated movies of the 1990s, ''WesternAnimation/TheEmojiMovie'' is to animated movies in the 2010s. [[https://www.youtube.com/watch?v=XmUvW4egbNQ This video]] highlights this much better than we ever could.
28th Nov '17 10:47:18 AM JesseMB27
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* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the Amiga port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.

to:

* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the Amiga UsefulNotes/{{Amiga]] port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.
27th Nov '17 9:08:27 PM darkabomination
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* ''WesternAnimation/MiraculousLadybug''. Aside from the Paris setting and aesthetic, it's a fairly run-of-the-mill teenage superhero series with MagicalGirl elements, what with a thematic MonsterOfTheWeek every episode, B-plots involving typical school issues, and archetypical characters. [[WhatCouldHaveBeen The show was originally meant for teenagers and young adults]], but took a LighterAndSofter tone and became MerchandiseDriven in the final version because networks weren't interested in the show until it was toned down.

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* ''WesternAnimation/MiraculousLadybug''. Aside from the Paris setting setting, the heroine's powers, and its aesthetic, it's a fairly run-of-the-mill teenage superhero series with MagicalGirl elements, sensibilities, what with a thematic MonsterOfTheWeek every episode, B-plots involving typical school issues, the leads romantically interested in each other's alter egos, an incredibly hammy ObviouslyEvil villain, and archetypical characters. [[WhatCouldHaveBeen The show was originally meant for teenagers and young adults]], but took a LighterAndSofter tone and became MerchandiseDriven in the final version because networks weren't interested in the show until it was toned down.original pitch. Comments from the creator suggest some of his originally darker ideas would've made characters unlikable, as he seems to have more fun with the campier approach.
26th Nov '17 2:00:00 PM iowaforever
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* ''WesternAnimation/BatmanBeyond'' during its second season.

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* %%* ''WesternAnimation/BatmanBeyond'' during its second season.
25th Nov '17 3:10:49 PM JesseMB27
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* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the Amiga port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.
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