History Main / Clichestorm

9th Jul '17 8:06:39 PM 64SuperNintendo
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[[folder:Anime & Manga]]

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[[folder:Anime & and Manga]]



* ''Manga/{{Nisekoi}}'' is one of the most cliche shonen romcom manga series in recent memory. Despite this, it has a pretty big fanbase & an anime adaptation, proving that, at least to some, TropesAreNotBad.

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* ''Manga/{{Nisekoi}}'' is one of the most cliche shonen romcom manga series in recent memory. Despite this, it has a pretty big fanbase & and an anime adaptation, proving that, at least to some, TropesAreNotBad.



* ''LightNovel/StrawberryPanic'' has so many YuriGenre cliches, both in the plot & the characters and their relationships, that it might as well be renamed ''How To Write A Stereotypical Yuri Series: The Light Novel''.

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* ''LightNovel/StrawberryPanic'' has so many YuriGenre cliches, both in the plot & and the characters and their relationships, that it might as well be renamed ''How To Write A Stereotypical Yuri Series: The Light Novel''.



* Done [[InvokedTrope deliberately]] in the final episode of ''Anime/NeonGenesisEvangelion'', in which most of the cast acts out a stereotypical HighSchool anime[[note]]with Misato being a hot SenseiChan, Asuka & Rei having cliche {{tsundere}} and GenkiGirl personalities respectively, and so on,[[/note]] in a scene apparently taking place in Shinji's mind (or it may be an AlternateUniverse).

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* Done [[InvokedTrope deliberately]] in the final episode of ''Anime/NeonGenesisEvangelion'', in which most of the cast acts out a stereotypical HighSchool anime[[note]]with Misato being a hot SenseiChan, Asuka & and Rei having cliche {{tsundere}} and GenkiGirl personalities respectively, and so on,[[/note]] in a scene apparently taking place in Shinji's mind (or it may be an AlternateUniverse).
8th Jul '17 3:41:30 AM Morgenthaler
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* ''Franchise/StarTrek'' developed its own array of cliches which could be reliably trotted out whenever they were short an interesting script. Holodeck malfunctions, transporter malfunctions, TheMainCharactersDoEverything, PlanetOfHats aliens, attack scenes where the camera is shaken around while [[ExplosiveInstrumentation consoles explode]], and usually at least one character who is trying to sort out their relationship with humanity.

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* ''Franchise/StarTrek'' developed its own array of cliches which could be reliably trotted out whenever they were short an interesting script. [[HolodeckMalfunction Holodeck malfunctions, malfunctions]], [[TeleporterAccident transporter malfunctions, malfunctions]], TheMainCharactersDoEverything, PlanetOfHats aliens, attack scenes where the camera is shaken around while [[ExplosiveInstrumentation consoles explode]], and usually at least one character who is trying to sort out their relationship with humanity.
3rd Jul '17 1:10:17 PM Austin
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* ''Manga/{{Bleach}}'', which has a very formulaic pattern of fighting, a very predictable power progression for the major characters, and has been guilty of about every shonen cliche you can name. Sadly, the earlier episodes were a bit more diverse.
29th Jun '17 9:37:47 AM Silverblade2
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* The ''VideoGame/FireEmblem'' series is split between Cliché Storm games and games which avert it: games one, two, three, six, eight, eleven and twelve fall under this (one and six being identical in how they do it!), whereas four, five, seven, nine and ten don't. (Worth noting that eleven and twelve are remakes). To be fair, ''[[VideoGame/FireEmblemAkaneia Archanea]]'' wasn't [[SeinfeldIsUnfunny as cliche in their day as they seem now]]--consider Archanea helped establish the genre it's a part of; compare ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', which were about a decade and a half after Archanea.
** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' was, backstory and setting aside, this to Fire Emblem games. However, about halfway through the game, they start playing with the Fire Emblem tropes, such as having the princess (instead of being a plot figure) don {{armor|IsUseless}} and become full out playable. ''Radiant Dawn'' meanwhile goes into full-on DeconstructorFleet.

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* The ''VideoGame/FireEmblem'' series is split between Cliché Storm games and games which avert it: games one, two, three, six, eight, eleven and twelve fall under this (one and six being identical in how they do it!), whereas four, five, seven, nine and ten don't. (Worth noting that eleven and twelve are remakes). To be fair, ''[[VideoGame/FireEmblemAkaneia Archanea]]'' wasn't [[SeinfeldIsUnfunny as cliche in their day as they seem now]]--consider Archanea helped establish the genre it's a part of; compare ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', which were about a decade and a half after Archanea.
** ''[[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' was, backstory and setting aside, this to Fire Emblem games. However, about halfway through the game, they start playing with the Fire Emblem tropes, such as having the princess (instead of being a plot figure) don {{armor|IsUseless}} and become full out playable. ''Radiant Dawn'' ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' meanwhile goes into full-on DeconstructorFleet.
28th Jun '17 10:48:28 PM darkabomination
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' is what you'd get if you drew up a list of every Eastern RPG trope in the book, then built a detailed world to explain and justify said tropes. We've got a spunky, outgoing heroine with a staff, a reserved boy who keeps to himself with a mysterious past, a princess that lives a normal life until she's called to take up her family responsibilities, a loner swordsman with a sour disposition who comes to protect a much younger girl who acts as his anchor, and so on. But the scale is downsized from saving the world to traveling the local kingdom, the dialogue is full of incidental chatter about daily lives and the people in towns with their own subplots and personalities, making Liberl feel like a living, breathing place that didn't just spring to life when the protagonists were born to be saved. It also helps that Estelle and Joshua flip the usual roles of who's the viewpoint character. Joshua has all the trademarks of a angsty male lead, but the game's story is largely seen through Estelle's innocent outlook who subverts the idealized image of a heroine. Sure she's a GenkiGirl who beleives the best in people, but she's also a slob, prefers physical activity and wearing practical clothes but is fully comfortable with girly things from time to time, can be utterly clueless, and isn't aware of the darker implications of her world. Putting all this together creates an experience that grounds cliches so thoroughly that a player can become invested in things they know are bound to happen.
23rd Jun '17 10:46:03 AM DecafGrub47393
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* Every Franchise/DisneyAnimatedCanon sequel that ever went straight to DVD. Although, some ''have'' thought that ''Cinderella III'' was somewhat deconstructive, and it also lampshaded several tropes played in the original fairy tale (e.g., the king asking why the prince is so in love with someone over their choice in footwear, characters seemingly being very suspicious about choice of love).

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* Every Franchise/DisneyAnimatedCanon sequel that ever went straight to VHS or DVD. Although, some ''have'' thought that ''Cinderella III'' was somewhat deconstructive, and it also lampshaded several tropes played in the original fairy tale (e.g., the king asking why the prince is so in love with someone over their choice in footwear, characters seemingly being very suspicious about choice of love).
21st Jun '17 4:37:20 PM FredTheFourth
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* The magazine essayist Gordon Baxter wrote the following after receiving a memo from management deprecating the use of cliches: "I congratulate you on having the courage of a lion to set foot where the hand of man has never trod before in these shark-infested waters."
17th Jun '17 5:33:44 PM Wyldchyld
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* ''Manga/{{Bleach}}'', which has a very formulaic pattern of fighting, a very predictable power progression for the major characters, and has been guilty of about every shonen cliche you can name. Sadly, the earlier episodes were a bit more diverse.
17th Jun '17 12:44:24 AM YasminPerry
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** The other theatrical films get accused of this also, especially around the TurnOfTheMillennium when it was becoming clear that Disney's AnimatedMusical formula was becoming overused, repetitive, and increasingly copied: sappy [[IWantSong "I Want" songs]], wisecracking sidekicks, charismatic villains who may or may not suffer a DisneyVillainDeath, [[RebelliousPrincess rebellious princesses.]] ''Disney/{{Pocahontas}}'' got hit with this more than the others, since it not only exhibited just about ''every'' 1990s animated movie cliche, but did so in a movie BasedOnAGreatBigLie.



** The theatrical films get accused of this too from time to time, especially around the TurnOfTheMillennium when it was becoming clear that Disney's AnimatedMusical formula was becoming overused, repetitive, and increasingly copied: sappy [[IWantSong "I Want" songs]], wisecracking sidekicks, charismatic villains who may or may not suffer a DisneyVillainDeath, [[RebelliousPrincess rebellious princesses.]] ''Disney/{{Pocahontas}}'' tends to get hit with this the most, since it not only exhibited just about ''every'' 1990s animated movie cliche, but did so in a movie BasedOnAGreatBigLie.
17th Jun '17 12:40:08 AM YasminPerry
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* ''Disney/BigHero6'' is made up almost entirely of superhero movie clichés.
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