History Main / ClassicVideoGameScrewYous

21st Apr '16 6:28:25 AM Prfnoff
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* In ''Kid Gloves'', the total lack of warning regarding when and where enemies will spontaneously spawn does nothing to prevent you from [[CollisionDamage dying horribly on contact with any of them]].
16th Apr '16 5:19:03 PM OminousBoardOfInvestors
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* A series of extremely narrow platforms to jump across, which can be further aggravated by knockback from enemies. HitboxDissonance between the player character's feet and the platforms, however, is straight-up FakeDifficulty.

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* A series of extremely narrow platforms to jump across, which can be further aggravated by knockback from enemies. HitboxDissonance between Alternately, there is a bit of [[SlippySlideyIceWorld inertia]] to the player character's feet movement (either for [[SlippySlideyIceWorld this one world]] or as part of the game's overall kinetic design) which, combined with need for pixel-perfect accuracy and possible low refresh rate (or just plain lag) of the platforms, however, is straight-up FakeDifficulty.controls, can easily veer straight into FakeDifficulty.



* Any game that requires perfect positioning and/or timing, down to the pixel or frame. Being off by what appears to be a miniscule amount causes a failure, or player death if some hazard is involved. In some cases, the game uses some acceleration system, making it that much harder to get perfect maneuvers.
1st Jan '16 12:09:50 AM TARINunit9
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** There are things referred to as Hidden Fun Stuff, or just HFS. In previous versions, if you [[spoiler:DugTooDeep, you could release a Balrog]]. Now, [[spoiler:Balrogs]] are out, and instead it's hordes of [[spoiler:demons]]. These ''are'' killable, but it's really hard, especially when they're [[KillItWithFire Spirits of Killing It With Fire]] (considering [[TooDumbToLive how dwarves react to being on fire]]). In the new version it's [[spoiler:an infinitely huge horde of demons.]] Basically, when you hit HFS, your fortress is dead. How fun.

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** There are things referred to as Hidden Fun Stuff, or just HFS. In previous versions, if you [[spoiler:DugTooDeep, you could release a Balrog]]. Now, [[spoiler:Balrogs]] are out, and instead it's hordes of [[spoiler:demons]]. These ''are'' killable, but it's really hard, especially when they're [[KillItWithFire Spirits of Killing It With Fire]] (considering [[TooDumbToLive how dwarves react to being on fire]]). In the new version it's [[spoiler:an infinitely huge version, [[spoiler:the horde of demons.demons [[RespawningEnemies is infinite]].]] Basically, when you hit HFS, your fortress is dead. How fun.
22nd Dec '15 4:59:39 PM Gingerkitteh
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** There are many [[InvisibleBlock invisible coin blocks]] located just where you think you need to jump, and hitting them will inevitable cause you to fall down a BottomlessPit.

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** There are many [[InvisibleBlock invisible coin blocks]] located just where you think you need to jump, and hitting them will inevitable inevitably cause you to fall down a BottomlessPit.
10th Dec '15 3:01:09 PM Morgenthaler
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* The SlippySlideyIceWorld in ''SnakeRattleAndRoll'', a game which already had very loose controls.

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* The SlippySlideyIceWorld in ''SnakeRattleAndRoll'', ''VideoGame/SnakeRattleNRoll'', a game which already had very loose controls.
3rd Dec '15 10:09:52 AM Prfnoff
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* That one WallMaster enemy that surprises you by appearing outside its usual environment.
3rd Dec '15 10:02:19 AM Prfnoff
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* {{Game Breaking Bug}}s that suddenly make it impossible to continue playing on newer system configurations, either because the developers failed to properly adjust for faster [=CPUs=] or larger screens, or due to abusing a hardware feature not ordinarily used in games for the sake of novelty or UsefulNotes/CopyProtection.
3rd Dec '15 9:39:53 AM Prfnoff
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* In games with ScoringPoints, denying a losing player any chance of getting a high score, either by NonStandardGameOver or by an UnwinnableByDesign situation that makes simply ending the game impossible without resetting.

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* In games with ScoringPoints, denying a losing player any chance game-ending traps that arbitrarily deprive players of getting a high score, score achievements they would otherwise be eligible for, either by NonStandardGameOver or by an UnwinnableByDesign situation that makes simply ending the game impossible without resetting.
3rd Dec '15 9:32:47 AM Prfnoff
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* Having enemies randomly drop a PoisonMushroom when you kill them, in games where you often can't avoid collecting whatever item they might drop.
3rd Dec '15 9:19:07 AM Prfnoff
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* That one WallMaster enemy that surprises you by appearing outside its usual environment.
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