History Main / ClassicVideoGameScrewYous

1st Jan '16 12:09:50 AM TARINunit9
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** There are things referred to as Hidden Fun Stuff, or just HFS. In previous versions, if you [[spoiler:DugTooDeep, you could release a Balrog]]. Now, [[spoiler:Balrogs]] are out, and instead it's hordes of [[spoiler:demons]]. These ''are'' killable, but it's really hard, especially when they're [[KillItWithFire Spirits of Killing It With Fire]] (considering [[TooDumbToLive how dwarves react to being on fire]]). In the new version it's [[spoiler:an infinitely huge horde of demons.]] Basically, when you hit HFS, your fortress is dead. How fun.
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** There are things referred to as Hidden Fun Stuff, or just HFS. In previous versions, if you [[spoiler:DugTooDeep, you could release a Balrog]]. Now, [[spoiler:Balrogs]] are out, and instead it's hordes of [[spoiler:demons]]. These ''are'' killable, but it's really hard, especially when they're [[KillItWithFire Spirits of Killing It With Fire]] (considering [[TooDumbToLive how dwarves react to being on fire]]). In the new version it's [[spoiler:an infinitely huge version, [[spoiler:the horde of demons.demons [[RespawningEnemies is infinite]].]] Basically, when you hit HFS, your fortress is dead. How fun.
22nd Dec '15 4:59:39 PM Gingerkitteh
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** There are many [[InvisibleBlock invisible coin blocks]] located just where you think you need to jump, and hitting them will inevitable cause you to fall down a BottomlessPit.
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** There are many [[InvisibleBlock invisible coin blocks]] located just where you think you need to jump, and hitting them will inevitable inevitably cause you to fall down a BottomlessPit.
10th Dec '15 3:01:09 PM Morgenthaler
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* The SlippySlideyIceWorld in ''SnakeRattleAndRoll'', a game which already had very loose controls.
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* The SlippySlideyIceWorld in ''SnakeRattleAndRoll'', ''VideoGame/SnakeRattleNRoll'', a game which already had very loose controls.
3rd Dec '15 10:09:52 AM Prfnoff
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* That one WallMaster enemy that surprises you by appearing outside its usual environment.
3rd Dec '15 10:02:19 AM Prfnoff
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* {{Game Breaking Bug}}s that suddenly make it impossible to continue playing on newer system configurations, either because the developers failed to properly adjust for faster [=CPUs=] or larger screens, or due to abusing a hardware feature not ordinarily used in games for the sake of novelty or UsefulNotes/CopyProtection.
3rd Dec '15 9:39:53 AM Prfnoff
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* In games with ScoringPoints, denying a losing player any chance of getting a high score, either by NonStandardGameOver or by an UnwinnableByDesign situation that makes simply ending the game impossible without resetting.
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* In games with ScoringPoints, denying a losing player any chance game-ending traps that arbitrarily deprive players of getting a high score, score achievements they would otherwise be eligible for, either by NonStandardGameOver or by an UnwinnableByDesign situation that makes simply ending the game impossible without resetting.
3rd Dec '15 9:32:47 AM Prfnoff
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* Having enemies randomly drop a PoisonMushroom when you kill them, in games where you often can't avoid collecting whatever item they might drop.
3rd Dec '15 9:19:07 AM Prfnoff
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* That one WallMaster enemy that surprises you by appearing outside its usual environment.
3rd Dec '15 9:07:16 AM Prfnoff
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* Enemies in strategy games that camp directly ''on'' the LevelGoal square, forcing you to kill them.
1st Nov '15 7:27:43 PM ham-peas
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* Unknown items in roguelikes. [[EverythingTryingToKillYou Take a wild guess why]]. For comical reasons shoots past the stratosphere in Alphaman, a parodical post-apoc roguelike with numerous crazy-lethal 'old world tech' lying around. Especially fun are potions after the start of a new game.
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* Unknown Unidentified items in roguelikes. [[EverythingTryingToKillYou Take a wild guess why]]. For comical reasons shoots past Taken to the stratosphere point of absurd comedy in Alphaman, a parodical post-apoc post-apocalyptic roguelike with numerous pieces of crazy-lethal 'old world tech' lying around. Especially fun are potions after the start of a new game. (On the other hand, you don't ''have'' to use them, and most roguelikes with item randomization also give you ways to narrow down the range of possibilities for what an unknown item might be, at least to the point where you can be confident of whether or not it's safe to use unidentified.)
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