History Main / ClassicVideoGameScrewYous

28th May '16 10:40:18 AM nombretomado
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** Level 9 has a MonsterCloset right at the start of the level that opens after you proceed forward a ways. Also bad are TeleportingKeycardSquad ambushes from multiple directions, spawning DemonicSpiders such as the aformentioned Drillers and Super Hulks. One level in ''Descent Maximum'' for the PlayStation has the yellow key placed between two Diamond Claw-generating {{Mook Maker}}s.

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** Level 9 has a MonsterCloset right at the start of the level that opens after you proceed forward a ways. Also bad are TeleportingKeycardSquad ambushes from multiple directions, spawning DemonicSpiders such as the aformentioned Drillers and Super Hulks. One level in ''Descent Maximum'' for the PlayStation UsefulNotes/PlayStation has the yellow key placed between two Diamond Claw-generating {{Mook Maker}}s.
21st Apr '16 6:28:25 AM Prfnoff
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* In ''Kid Gloves'', the total lack of warning regarding when and where enemies will spontaneously spawn does nothing to prevent you from [[CollisionDamage dying horribly on contact with any of them]].
16th Apr '16 5:19:03 PM OminousBoardOfInvestors
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* A series of extremely narrow platforms to jump across, which can be further aggravated by knockback from enemies. HitboxDissonance between the player character's feet and the platforms, however, is straight-up FakeDifficulty.

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* A series of extremely narrow platforms to jump across, which can be further aggravated by knockback from enemies. HitboxDissonance between Alternately, there is a bit of [[SlippySlideyIceWorld inertia]] to the player character's feet movement (either for [[SlippySlideyIceWorld this one world]] or as part of the game's overall kinetic design) which, combined with need for pixel-perfect accuracy and possible low refresh rate (or just plain lag) of the platforms, however, is straight-up FakeDifficulty.controls, can easily veer straight into FakeDifficulty.



* Any game that requires perfect positioning and/or timing, down to the pixel or frame. Being off by what appears to be a miniscule amount causes a failure, or player death if some hazard is involved. In some cases, the game uses some acceleration system, making it that much harder to get perfect maneuvers.
1st Jan '16 12:09:50 AM TARINunit9
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** There are things referred to as Hidden Fun Stuff, or just HFS. In previous versions, if you [[spoiler:DugTooDeep, you could release a Balrog]]. Now, [[spoiler:Balrogs]] are out, and instead it's hordes of [[spoiler:demons]]. These ''are'' killable, but it's really hard, especially when they're [[KillItWithFire Spirits of Killing It With Fire]] (considering [[TooDumbToLive how dwarves react to being on fire]]). In the new version it's [[spoiler:an infinitely huge horde of demons.]] Basically, when you hit HFS, your fortress is dead. How fun.

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** There are things referred to as Hidden Fun Stuff, or just HFS. In previous versions, if you [[spoiler:DugTooDeep, you could release a Balrog]]. Now, [[spoiler:Balrogs]] are out, and instead it's hordes of [[spoiler:demons]]. These ''are'' killable, but it's really hard, especially when they're [[KillItWithFire Spirits of Killing It With Fire]] (considering [[TooDumbToLive how dwarves react to being on fire]]). In the new version it's [[spoiler:an infinitely huge version, [[spoiler:the horde of demons.demons [[RespawningEnemies is infinite]].]] Basically, when you hit HFS, your fortress is dead. How fun.
22nd Dec '15 4:59:39 PM Gingerkitteh
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** There are many [[InvisibleBlock invisible coin blocks]] located just where you think you need to jump, and hitting them will inevitable cause you to fall down a BottomlessPit.

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** There are many [[InvisibleBlock invisible coin blocks]] located just where you think you need to jump, and hitting them will inevitable inevitably cause you to fall down a BottomlessPit.
10th Dec '15 3:01:09 PM Morgenthaler
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* The SlippySlideyIceWorld in ''SnakeRattleAndRoll'', a game which already had very loose controls.

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* The SlippySlideyIceWorld in ''SnakeRattleAndRoll'', ''VideoGame/SnakeRattleNRoll'', a game which already had very loose controls.
3rd Dec '15 10:09:52 AM Prfnoff
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* That one WallMaster enemy that surprises you by appearing outside its usual environment.
3rd Dec '15 10:02:19 AM Prfnoff
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* {{Game Breaking Bug}}s that suddenly make it impossible to continue playing on newer system configurations, either because the developers failed to properly adjust for faster [=CPUs=] or larger screens, or due to abusing a hardware feature not ordinarily used in games for the sake of novelty or UsefulNotes/CopyProtection.
3rd Dec '15 9:39:53 AM Prfnoff
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* In games with ScoringPoints, denying a losing player any chance of getting a high score, either by NonStandardGameOver or by an UnwinnableByDesign situation that makes simply ending the game impossible without resetting.

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* In games with ScoringPoints, denying a losing player any chance game-ending traps that arbitrarily deprive players of getting a high score, score achievements they would otherwise be eligible for, either by NonStandardGameOver or by an UnwinnableByDesign situation that makes simply ending the game impossible without resetting.
3rd Dec '15 9:32:47 AM Prfnoff
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* Having enemies randomly drop a PoisonMushroom when you kill them, in games where you often can't avoid collecting whatever item they might drop.
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