History Main / ClassOfHeroes

21st Jan '13 6:59:15 PM KuroBaraHime
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InAWorld where children dream of growing up to become adventurers, their needs are catered to by a set of academies dedicated to providing guidance and teaching for the budding explorers. As a student of Particus Academy, you will learn the ups and downs of dungeon spelunking, with each quest solved and monster slain a step towards graduation.

It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
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!!This series provides examples of:
* AcademyOfAdventure: Well, it is a school for adventurers.
* AdamSmithHatesYourGuts: The stores, oh so much. To give you an idea, the campus store ditches the "We buy your stuff at 50%". For most early game items you'll be lucky if you can get more than 10 coins.
* AlwaysChaoticEvil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.
* BreathWeapon: Diablons and Drakes have this as a racial ability.
* CatGirl: The Felpiers. They can be both male or female though.
* CombinationAttack
* CuteMonsterGirl: At least half of the female Playable Characters.
* DarkIsNotEvil /LightIsNotGood: Nothing will stop you from making a Good [[OurDemonsAreDifferent Diablon]], nor an Evil [[OurAngelsAreDifferent Celestian]].
* DungeonCrawling
* FantasticRacism: A gameplay element - if two races who are distrustful of one another end up in the same team (e.g. ElvesVersusDwarves), their stats will be negatively affected. Conversely, if the two races like each other, they get a bonus to their stats. Certain items and using Gambits can negate this eventually.
* FinalDeath: As in ''VideoGame/{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!
* FireForgedFriends: As you use up Gambits your students will grow closer to each other (possibly even overcoming FantasticRacism!) and will earn stat bonuses when on the same party.
* FiveRaces: Averted, as there are actually 10, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.
* ItemCrafting: A major source of equipment in this game is item crafting. You can buy from the campus store, but weapon and armor prices tend to be exorbitant. It's cheaper, especially if you have your own alchemist, to create your equipment from the stuff the monsters drop or base components which you can buy.
* JackOfAllStats: Both humans and Felpier, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
* LuckManipulationMechanic: Gambits, which use up the built-up "Tension" gained from completing quests and fighting.
* MoneyForNothing: Largely averted. Money is hard to come by in the beginning, and various items tend to lean on the expensive side. Later, when you party is completely pimped out, you can trade money for experience by donating it at the infirmary.
* NintendoHard: Atlus refuses to localise games that can't reduce the player to a shivering, disheartened wreck. The tradition continues.
* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.
* OurDwarvesAreAllTheSame: Dwarves in the game are closer to beast-folk, and their description says that they're [[{{Omniglot}} good with languages]].
* OurGnomesAreWeirder: In the Japanese version, the Erdgheist are called Gnomes. In either they basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.
* PaletteSwap: Many, ''many'' of the monsters.
* PowerOfFriendship: If your team likes each other, they will get stat boosts.
* ProudWarriorRaceGuy: The Drakes. They are said to be arrogant, don't get along well with most races, and are best suited to melee majors.
* RelationshipValues: The longer a team works together, the more they will grow to trust one another. This becomes harder to do the higher the level of the characters in question, though.
* SpiritualSuccessor: To the ''VideoGame/{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.
** The dev team of Class of Heroes even created the latest Wizardry title, ''WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
* SquishyWizard: Erdgeists tend to make very good wizards and summoners, but because they don't have corporeal bodies, their HP are among the lowest of the ten races.
* VideoGameCaringPotential: You'll grow attached to the characters you create, it's hard to see one die and fail to revive.
* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.
* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.
----

to:

InAWorld where children dream of growing up to become adventurers, their needs are catered to by a set of academies dedicated to providing guidance and teaching for the budding explorers. As a student of Particus Academy, you will learn the ups and downs of dungeon spelunking, with each quest solved and monster slain a step towards graduation.

It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
----
!!This series provides examples of:
* AcademyOfAdventure: Well, it is a school for adventurers.
* AdamSmithHatesYourGuts: The stores, oh so much. To give you an idea, the campus store ditches the "We buy your stuff at 50%". For most early game items you'll be lucky if you can get more than 10 coins.
* AlwaysChaoticEvil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.
* BreathWeapon: Diablons and Drakes have this as a racial ability.
* CatGirl: The Felpiers. They can be both male or female though.
* CombinationAttack
* CuteMonsterGirl: At least half of the female Playable Characters.
* DarkIsNotEvil /LightIsNotGood: Nothing will stop you from making a Good [[OurDemonsAreDifferent Diablon]], nor an Evil [[OurAngelsAreDifferent Celestian]].
* DungeonCrawling
* FantasticRacism: A gameplay element - if two races who are distrustful of one another end up in the same team (e.g. ElvesVersusDwarves), their stats will be negatively affected. Conversely, if the two races like each other, they get a bonus to their stats. Certain items and using Gambits can negate this eventually.
* FinalDeath: As in ''VideoGame/{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!
* FireForgedFriends: As you use up Gambits your students will grow closer to each other (possibly even overcoming FantasticRacism!) and will earn stat bonuses when on the same party.
* FiveRaces: Averted, as there are actually 10, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.
* ItemCrafting: A major source of equipment in this game is item crafting. You can buy from the campus store, but weapon and armor prices tend to be exorbitant. It's cheaper, especially if you have your own alchemist, to create your equipment from the stuff the monsters drop or base components which you can buy.
* JackOfAllStats: Both humans and Felpier, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
* LuckManipulationMechanic: Gambits, which use up the built-up "Tension" gained from completing quests and fighting.
* MoneyForNothing: Largely averted. Money is hard to come by in the beginning, and various items tend to lean on the expensive side. Later, when you party is completely pimped out, you can trade money for experience by donating it at the infirmary.
* NintendoHard: Atlus refuses to localise games that can't reduce the player to a shivering, disheartened wreck. The tradition continues.
* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.
* OurDwarvesAreAllTheSame: Dwarves in the game are closer to beast-folk, and their description says that they're [[{{Omniglot}} good with languages]].
* OurGnomesAreWeirder: In the Japanese version, the Erdgheist are called Gnomes. In either they basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.
* PaletteSwap: Many, ''many'' of the monsters.
* PowerOfFriendship: If your team likes each other, they will get stat boosts.
* ProudWarriorRaceGuy: The Drakes. They are said to be arrogant, don't get along well with most races, and are best suited to melee majors.
* RelationshipValues: The longer a team works together, the more they will grow to trust one another. This becomes harder to do the higher the level of the characters in question, though.
* SpiritualSuccessor: To the ''VideoGame/{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.
** The dev team of Class of Heroes even created the latest Wizardry title, ''WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
* SquishyWizard: Erdgeists tend to make very good wizards and summoners, but because they don't have corporeal bodies, their HP are among the lowest of the ten races.
* VideoGameCaringPotential: You'll grow attached to the characters you create, it's hard to see one die and fail to revive.
* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.
* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.
----
[[redirect:VideoGame/ClassOfHeroes]]
23rd Dec '12 6:51:08 PM Nezumi
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* JackOfAllStats: Both humans and Felper, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felper excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.

to:

* JackOfAllStats: Both humans and Felper, Felpier, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felper Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
23rd Dec '12 6:04:50 PM Nezumi
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Added DiffLines:

* JackOfAllStats: Both humans and Felper, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felper excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
21st Dec '12 9:27:59 AM Nezumi
Is there an issue? Send a Message


It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks, but as of yet no word of localizations.

to:

It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks, but as tweaks. Three years after its initial release, the first sequel is slated to come to the US care of yet no word of localizations.Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
13th Aug '12 12:40:03 PM SimonTheDigger
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* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]] and [[FragileSpeedster Younger Siblings]] as classes.

to:

* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]] and Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.
13th Aug '12 12:35:56 PM SimonTheDigger
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* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], and {{Tsundere}}s as class options.

to:

* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]] and {{Tsundere}}s [[FragileSpeedster Younger Siblings]] as class options.classes.
28th Apr '12 8:48:41 PM Nezumi
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** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is just this year -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.

to:

** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is just this year in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
27th Mar '12 1:34:31 PM Oreochan
Is there an issue? Send a Message


It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks, but as of yet no word of localizations.

to:

It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''{{Wizardry}}''.''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks, but as of yet no word of localizations.



* FinalDeath: As in ''{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!

to:

* FinalDeath: As in ''{{Wizardry}}'', ''VideoGame/{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!



* SpiritualSuccessor: To the ''{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.

to:

* SpiritualSuccessor: To the ''{{Wizardry}}'' ''VideoGame/{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.
5th Dec '11 12:19:30 PM Nezumi
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Added DiffLines:

** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is just this year -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
11th Nov '11 8:13:48 AM waitwaht
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* AlwaysChaoticEvil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.


Added DiffLines:

* AdamSmithHatesYourGuts: The stores, oh so much. To give you an idea, the campus store ditches the "We buy your stuff at 50%". For most early game items you'll be lucky if you can get more than 10 coins.
* AlwaysChaoticEvil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClassOfHeroes