History Main / ClairvoyantSecurityForce

17th Dec '15 12:52:56 PM KelpTheGreat
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* Used throughout the entire ''SaintsRow'' series. Particularly frustrating during some of the chop shop challenges, when multiple swat teams can be sent after you as soon as you get into a car that you don't own.
4th Jul '15 8:35:07 PM poi99
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* Whenever you hijack a Knox security van in ''VideoGame/SleepingDogs'', police cars instantly appear from nowhere the second your butt hits the driver's seat.
18th Apr '15 1:11:06 AM jormis29
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* In ''VideoGame/TheSims 3'', teenagers can be arrested for breaking curfew. Or rather, they ''will'' be arrested for breaking curfew, because cops will automagically appear to arrest them at the stroke of midnight if they're off lot, even if they're inside. The modding community generally refers to these cops as the 'psychic curfew police' and has devised various patches that reduce or eliminate their psychic powers.

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* In ''VideoGame/TheSims 3'', ''VideoGame/TheSims3'', teenagers can be arrested for breaking curfew. Or rather, they ''will'' be arrested for breaking curfew, because cops will automagically appear to arrest them at the stroke of midnight if they're off lot, even if they're inside. The modding community generally refers to these cops as the 'psychic curfew police' and has devised various patches that reduce or eliminate their psychic powers.
18th Apr '15 12:55:29 AM CommandoDude
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*** Not only that, but if you commit a crime in a city, the entire city guard will zero in on your position. Break line of sight from your pursuers? You'll find half a dozen guards around the next street corner who somehow knew exactly where you were about to go.
13th Dec '14 4:25:27 PM kome360
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*** And as some kind of insult, being detected by your HORSE counts as being caught red handed!
18th Oct '14 7:05:55 PM KamenRiderOokalf
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* Justified in ''MegamanBattleNetwork'' 2. Lan and Megaman are sent to retrieve the Chng.bat program from a foreign network. Upon arriving and taking the program, they trigger a security system which spawns a series of powerful viruses to prevent you escaping with it.

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* Justified in ''MegamanBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' 2. Lan and Megaman [=MegaMan=] are sent to retrieve the Chng.bat program from a foreign network. Upon arriving and taking the program, they trigger a security system which spawns a series of powerful viruses to prevent you escaping with it.
10th Oct '14 10:09:08 AM DoctorDetective
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* In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map. ''VideoGame/{{Fallout 3}}'' similarly had Regulator (for Evil karma) and Talon Company (for Good karma) squads, although their appearances were somewhat [[RandomEncounter randomized]].

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* Being caught in the act of murder, petty theft, pickpocketing, or burglary in a ''VideoGame/{{Fallout}}'' game will instantly turn the entire settlement hostile, at least for a few days; some towns, like Paradise Falls in ''VideoGame/{{Fallout 3}}'', will become permanently hostile.
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In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map. ''VideoGame/{{Fallout 3}}'' similarly had Regulator (for Evil karma) and Talon Company (for Good karma) squads, although their appearances were somewhat [[RandomEncounter randomized]].



* Being caught in the act of murder, petty theft, pickpocketing, or burglary in a ''VideoGame/{{Fallout}}'' game will instantly turn the entire settlement hostile, at least for a few days; some towns, like Paradise Falls in ''VideoGame/{{Fallout 3}}'', will become permanently hostile.
2nd Jul '14 3:54:29 PM Star_Sage
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**Makes more sense than most, as it's the owner of the house who catches you and calls for the police(Also, once you get the local Macguffin out of the Safe, you can rob the chest, which contains some gold)
31st May '14 10:09:54 AM dmcreif
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* In ''Warnings at Waverly Academy'', ''VideoGame/NancyDrew'' is undercover as a student at a girls' academy in upperstate New York. Said academy has a 3AM curfew. No matter ''where'' Nancy is at 3AM, even if she's downstairs in the completely empty basement with the lights off, out of the door's line of sight, she'll hear the hall monitor start screaming at her.

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* In the ''VideoGame/NancyDrew'' game ''Warnings at Waverly Academy'', ''VideoGame/NancyDrew'' is you are undercover as a student at a girls' academy in upperstate New York. Said academy has a 3AM 3:00 AM curfew. No matter ''where'' Nancy is you may be at 3AM, even if she's you should be downstairs in the completely empty basement with the lights off, out of the door's line of sight, she'll you'll hear the hall monitor start screaming at her. you.
3rd Apr '14 8:32:05 AM LadyJafaria
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See also SchrodingersGun. Compare TeleportingKeycardSquad.

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See also SchrodingersGun. Compare TeleportingKeycardSquad. A prominent reason why IFoughtTheLawAndTheLawWon.
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