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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/screenshot_138_0.png]]
[[caption-width-right:1000:Orcish Horde vs. Fel Horde]]
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** It's actually very common in ''Age of Empires'' and its sequel, often when your civilization is fighting a rival state of the same civilization (e.g. Athens vs. Sparta, France vs. Burgundy).

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** It's actually very common in ''Age of Empires'' and its sequel, often when your civilization is fighting a rival state of the same civilization (e.civilization, e.g. Athens vs. Sparta, France Sparta in the Peloponnesian War or the Dauphinists [[note]] Led by Joan of Arc [[/note]] vs. Burgundy).Burgundians (both French) in the Hundred Years' War.
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* ''TabletopGame/{{Battletech}}'' is a FeudalFuture realm full of barely coherent nation-states with a very large noble class and a lot of bad blood between them: Battles between two lances from ostensibly the same faction are perfectly justifiable, and that's not counting the constant hiring and re-hiring of mercenaries to serve as deniable proxies in conflicts both internal and external. Of course, since ''Battletech'' factions are CosmeticallyDifferentSides for much of the game's timeline (with the time between the Clan Invasion to the [=ilClan=] era being the exception), and the constant battlefield salvage ensuring 'Mechs change sides on a regular basis, pretty much any 'mech combination can fit into every faction anyway.
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** The first ''VideoGame/{{Warcraft}}'' game introduced this type of mission. The Human campaign had one where you had to stop a band of mercenaries from sacking Northshire Abbey, while in the Orc campaign you had to wrest control of the Horde from Blackhand. ''VideoGame/WarcraftII'', expanded on this, having a couple of Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, ''Beyond the Dark Portal'' came along, and everything got complicated.
** ''VideoGame/WarcraftIII'' had a fair bit of this as well:

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** The first ''VideoGame/{{Warcraft}}'' game introduced this type of mission. The Human campaign had one where you had to stop a band of mercenaries from sacking Northshire Abbey, while in the Orc campaign you had to wrest control of the Horde from Blackhand. ''VideoGame/WarcraftII'', ''VideoGame/WarcraftIITidesOfDarkness'' expanded on this, having a couple of Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, ''Beyond the Dark Portal'' came along, and everything got complicated.
** ''VideoGame/WarcraftIII'' ''VideoGame/WarcraftIIIReignOfChaos'' had a fair bit of this as well:



*** ''The Frozen Throne'', the expansion pack for ''Warcraft III'', had a three way war between the Forsaken (Undead) VS. Scourge (Undead) VS. Dread Lord Rebels (also Undead) missions, and one Blood Elf vs. Alliance mission, the Blood Elves being a [[CosmeticallyDifferentSides visually different but statistically identical splinter faction of the Alliance forces]].

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*** Th expansion pack ''The Frozen Throne'', the expansion pack for ''Warcraft III'', had Throne'' has a three way war between the Forsaken (Undead) VS. Scourge (Undead) VS. Dread Lord Rebels (also Undead) missions, and one Blood Elf vs. Alliance mission, the Blood Elves being a [[CosmeticallyDifferentSides visually different but statistically identical splinter faction of the Alliance forces]].
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* In the campaign of VideoGame/HomeworldDesertsOfKharak you play as one of two carriers launched by the Northern Coalition. At one point the clan operating the other carrier splits with the Coalition and they attack you.

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* In the campaign of VideoGame/HomeworldDesertsOfKharak ''VideoGame/HomeworldDesertsOfKharak'' you play as one of two carriers launched by the Northern Coalition. At one point the clan operating the other carrier splits with the Coalition and they attack you.
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* After fighting remnant Nazis in the arctic in the mission "Project Nova" in ''Videogame/CallOfDutyBlackOps'' and discovering the Nazi superweapon NOVA-6, Viktor Reznov and his soldiers are betrayed by General Dragovich, only for his execution via NOVA-6 to be interrupted by British commandos. The end of the mission involves him and his allies fighting the other Russian soldiers loyal to Dragovich and the British commandos to sabotage the NOVA-6 supply and escape.

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*** The end of the Orc campaign involved squaring off against a camp of corrupted Orcs. Though the enemy orcs were much stronger counterparts of your own, they still matched up well enough.

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*** The end of the Orc campaign involved squaring off against a camp of corrupted Orcs. Though the enemy orcs were much stronger counterparts of your own, they still matched up well enough. One Night Elf mission ended with a fight against corrupted Satyrs and ancients, which were the EvilCounterpart of the Night Elves.


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* Picking between the nations of Hoshido and Nohr in ''VideoGame/FireEmblemFates'' had at least one mission that involves fighting an army from the nation you sided with, all of whom are fought in every campaign. From Hoshido is the backstabbing, kidnapping, murderous ninja Kotaro, from Nohr are the CoDragons of the BigBad Garon, Hans and Iago, where in ''Conquest'' Corrin is forced to fight alongside them until the very end of the campaign.
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* Originally ''VideoGame/WarThunder'' featured some occasional "alternate history" or "exercise" maps where the USA were put against the UK, or where the Western Allies fought USSR, with a loose intro before the battle just to excuse the setup. This granted Allied players to fight each other rather than always Axis players, while also reducing queue times in certain occasions. After 2018, for team matchmaking balance issues, fixed historical teams were removed and every battle could see a mix of various nations, like Germany, UK and Sweden against USA and Japan. Sometimes, if a nation has too many players, they can be distributed between both teams. In certain cases, like when a new nation is released or there is a new vehicle that is spammed all around, a match could see all players in-game with the same nation.
** The fact that several countries deploy captured, lend-leased, or imported vehicles, can lead to this. USA vs France, or example, is often USA vs USA because of the shared aircraft.

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* Originally ''VideoGame/WarThunder'' featured some occasional "alternate history" or "exercise" maps where the USA were put against the UK, or where the Western Allies fought USSR, with a loose intro before the battle just to excuse the setup. setup, like the two forces "training" before the supposed off-screen true battle against the enemy. This granted Allied players to fight each other rather than always Axis players, while also reducing queue times in certain occasions. if possible. After 2018, for team matchmaking balance issues, fixed historical teams were removed and every battle could see a mix of various nations, like Germany, UK and Sweden against USA and Japan. Sometimes, if a nation has too many players, they can be distributed between both teams. In certain cases, like when a new nation is released or there is a new vehicle that is spammed all around, a match could see all players in-game with even the same nation.
** The fact that several countries deploy captured, lend-leased, or imported vehicles, can lead to this. USA vs France, or example, is often USA vs USA because of the shared aircraft.
nation for both teams in certain occasions, without any supporting lore.

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* Originally ''VideoGame/WarThunder'' featured some occasional "alternate history" or "exercise" maps where the USA were put against the UK, or where the Western Allies fought USSR, with a loose intro before the battle just to excuse the setup. This granted Allied players to fight each other rather than always Axis players, while also reducing queue times in certain occasions. After 2018, for team matchmaking balance issues, fixed historical teams were removed and every battle could see a mix of various nations, like Germany, UK and Sweden against USA and Japan. Sometimes, if a nation has too many players, they can be distributed between both teams. In certain cases, like when a new nation is released or there is a new vehicle that is spammed all around, a match could see all players in-game with the same nation.
** The fact that several countries deploy captured, lend-leased, or imported vehicles, can lead to this. USA vs France, or example, is often USA vs USA because of the shared aircraft.
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** The ''Horus Heresy'' tabletop game is particularly open to this. The 2022 rulebook states outright that it's such a chaotic time in history that anyone's loyalties could falter and detachments of any legion could choose either side, with traitor Ultramarines and loyalist Sons of Horus being called out as entirely plausible. Games are ostensibly always between one loyalist side and one traitor side, but the manual points out the entire Imperium of Man was such as mess at the time that misleading orders could easily lead to loyalists completing heretical objectives (and vice-versa).

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** The ''Horus Heresy'' tabletop game is particularly open to this. The 2022 rulebook states outright that it's such a chaotic time in history that anyone's loyalties could falter and detachments of any legion could choose either side, with traitor Ultramarines and loyalist Sons of Horus being called out as entirely plausible. Games are ostensibly always between one loyalist side and one traitor side, but the manual points out the entire Imperium of Man was such as mess at the time that misleading orders could easily lead to loyalists completing heretical objectives (and vice-versa). Even the [[PraetorianGuard Adeptus Custodes]] (who mechanically can never be Traitors, no exceptions) can fight against other Loyalist armies, with the explanation the fog of war was simply that bad.

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* ''VideoGame/StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld, and after their relationships got patched up, the second game has them face off against the Tal'darim, a Protoss faction that worships the BigBad.
** The gist of the above storyboarding is that every single ''Starcraft'' or ''Starcraft II'' campaign has you fight all three races at least once.

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* ''VideoGame/StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader story campaigns have always wanted to have you face off against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader all three races at some point. Most of the rebellion against the Terran Dominion established campaigns involve fighting a corrupt government as LaResistance, but in general, coming up with a reason as to why different human groups wouldn't get along wasn't too hard. The Protoss have had some internal religious spats, but in ''VideoGame/StarCraftII'', a new faction called the help of Tal'darim that worship the first game's player. BigBad had to be invented to provide a steady supply of opposing Protoss to shoot. The most blatant example has to be the Zerg on in the other hand have one mission in their first campaign where original game: a slain cerebrate's Cerebrate's brood has gone feral and must be destroyed, and destroyed. Zerg vs. Zerg conflicts in later campaigns came about as a result of the prior HiveMind being killed or depowered, resulting in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld, and after their relationships got patched up, the second game has them face off against the Tal'darim, a Protoss faction that worships the BigBad.
** The gist of the above storyboarding is that every single ''Starcraft'' or ''Starcraft II'' campaign has you fight all three races at least once.
former collective's sub-leaders forming factions.
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Secessionist factions haven't been a thing for a long time, unrest is mostly generated by conquered and/or enslaved PO Ps now


* ''VideoGame/{{Stellaris}}'': You will suffer from civil wars and rebellions if you ignore the faction system. It can also happen to your enemies.

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* ''VideoGame/{{Stellaris}}'': You will suffer from civil wars and rebellions if you ignore the faction system.planetary unrest warnings. It can also happen to your enemies.
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* ''VideoGame/{{Stellaris}}'': You will suffer from civil wars and rebellions if you ignore the faction system. It can also happen to your enemies.
Is there an issue? Send a MessageReason:
None


** The ''Horus Heresy'' tabletop game is particularly open to this. The 2022 rulebook states outright that it's such a chaotic time in history that anyone's loyalties could falter and detachments of any legion could choose either side, with traitor Ultramarines and loyalist Sons of Horus being called out as entirely plausible. Games are ostensibly always between one loyalist side and one traitor side, but the manual points out the entire Empire of Man was such as mess at the time that misleading orders could easily lead to loyalists completing heretical objectives (and vice-versa).

to:

** The ''Horus Heresy'' tabletop game is particularly open to this. The 2022 rulebook states outright that it's such a chaotic time in history that anyone's loyalties could falter and detachments of any legion could choose either side, with traitor Ultramarines and loyalist Sons of Horus being called out as entirely plausible. Games are ostensibly always between one loyalist side and one traitor side, but the manual points out the entire Empire Imperium of Man was such as mess at the time that misleading orders could easily lead to loyalists completing heretical objectives (and vice-versa).
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None


* In ''VideoGame/{{Splatoon}}'''s Splatfest events, sometimes one side will be so popular that there aren't enough people on the other side to go around, so they'll occasionally be matched up with another team from the same side.

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* In ''VideoGame/{{Splatoon}}'''s ''Franchise/{{Splatoon}}'''s Splatfest events, sometimes one side will be so popular that there aren't enough people on the other side to go around, so they'll occasionally be matched up with another team from the same side.
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** The ''Horus Heresy'' tabletop game is particularly open to this. The 2022 rulebook states outright that it's such a chaotic time in history that anyone's loyalties could falter and detachments of any legion could choose either side, with traitor Ultramarines and loyalist Sons of Horus being called out as entirely plausible. Games are ostensibly always between one loyalist side and one traitor side, but the manual points out the entire Empire of Man was such as mess at the time that misleading orders could easily lead to loyalists completing heretical objectives (and vice-versa).
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None

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* In ''VideoGame/DungeonKeeper'' and its [[SpiritualSuccessor imitators]], you spend just as much (or even more) time fighting rival Keepers as you do fighting the heroes.
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** Chaos being... well, [[WeAreStrugglingTogether Choas]], infighting is rampant at the best of times. Apart from the ever-present "Khorne cares not from where the blood flows" adage, adherents of one Chaos God will fight follows of others or [[KlingonPromotion stab their fellows in the back to get ahead]] at the drop of a hat.

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** Chaos being... well, [[WeAreStrugglingTogether Choas]], Chaos]], infighting is rampant at the best of times. Apart from the ever-present "Khorne cares not from where the blood flows" adage, adherents of one Chaos God will fight follows of others or [[KlingonPromotion stab their fellows in the back to get ahead]] at the drop of a hat.
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** Tyranid hive fleets, despite being one of the few truly unified factions since they have a HiveMind, will attack each other in order to ensure the winning fleet has the best adaptations and most biomass.
** Orks live to fight, and don't particular care if their opponent happens to be another Ork. In fact the green tide turning on itself as soon as it gets enough momentum for its enemies to no longer be an interesting fight is the main reason they haven't conquered the galaxy yet.

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** Tyranid hive fleets, despite being one of the few truly unified factions since they have a HiveMind, will attack each other in order to ensure the winning fleet [[ClashOfEvolutionaryLevels has the best adaptations and most biomass.
biomass]].
** Orks [[BloodKnight live to fight, fight]], and don't particular care if their opponent happens to be another Ork. In fact the green tide turning on itself as soon as it gets enough momentum for its enemies to no longer be an interesting fight is the main reason they haven't conquered the galaxy yet.
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** The ''Desecration'' mission from the [[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]] Soviet campaign has you battling against general Vladimir who defected the main force because he knew that [[spoiler:Yuri is a traitor]]. In later mission dubbed ''Red Revolution'' you are going against the [[spoiler:traitorous Yuri]].
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* The ''TabletopGame/{{Warhammer}}'' World is so discordant that it actually makes sense for almost anyone to be fighting themselves.

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* The ''TabletopGame/{{Warhammer}}'' World is so discordant that it actually makes sense for almost anyone to be fighting themselves. It's easiest to justify for the forces of Chaos, the Skaven, and the Orcs/Goblins, who have disunity built into their very premises, each faction consisting of countless warbands/clans/tribes perpetually feuding with one another for dominance, only temporarily halting those feuds when a particularly powerful and charismatic leader [[GenghisGambit manages to direct them outwards]]. The "good" races don't fight themselves anywhere near as often, but with all of them being federations rather than unitary states and the lore often referencing small-scale civil wars, there's very little justification needed for why, for example, Imperials from Reikland would fight Imperials from Wissenland.



** In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.

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** In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated orchestrated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.

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** In ''Mechwarrior Living Legends'', the game is set in a Inner Sphere versus Clan conflict, though server owners are free to allow players to either buy any vehicle or only faction-specific vehicles. In the game's TournamentPlay with multiple Inner Sphere and Clan factions, groups could attack groups that are nominally on the same side, such as [[JapanTakesOverTheWorld House Kurita]] attacking [[ChinaTakesOverTheWorld House Liao]], both using Inner Sphere equipment.

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** In ''Mechwarrior Living Legends'', the game is set in a Inner Sphere versus Clan conflict, though server owners are free to allow players to either buy any vehicle or only faction-specific vehicles. In the game's TournamentPlay with multiple Inner Sphere and Clan factions, groups could attack groups that are nominally on the same side, such as [[JapanTakesOverTheWorld House Kurita]] attacking [[ChinaTakesOverTheWorld House Liao]], both using Inner Sphere equipment. This is completely in-character for the Successor States.




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* ''VideoGame/{{Battletech}}'', as per every other video game in the setting: Not only is the story mode all about fighting in a literal civil war, but barring a few quest rewards and other story events the only reliable way to acquire new battlemechs is to haul the wrecked remains of the ones your mercs destroy back to the dropship and patch them up.
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** Orks live to fight, and don't particular care if their opponent happens to be another Ork. In fact the green tide turning on itself as soon as it gets enough momentum for its enemies to no longer be an interesting fight is the main reason they haven't conquered the galaxy yet.
** Chaos being... well, [[WeAreStrugglingTogether Choas]], infighting is rampant at the best of times. Apart from the ever-present "Khorne cares not from where the blood flows" adage, adherents of one Chaos God will fight follows of others or [[KlingonPromotion stab their fellows in the back to get ahead]] at the drop of a hat.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/{{Warcraft}}'' and ''VideoGame/WarcraftII'', several Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, Beyond the Dark Portal came along, and everything got complicated.

to:

** In The first ''VideoGame/{{Warcraft}}'' and game introduced this type of mission. The Human campaign had one where you had to stop a band of mercenaries from sacking Northshire Abbey, while in the Orc campaign you had to wrest control of the Horde from Blackhand. ''VideoGame/WarcraftII'', several expanded on this, having a couple of Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, Beyond ''Beyond the Dark Portal Portal'' came along, and everything got complicated.
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None

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* ''VideoGame/EmperorBattleForDune'': Halfway into House Harkonnen's campaign Copec poisons his father Baron Rakan, setting off a SuccessionCrisis where the [[NonEntityGeneral player]] can choose to fight for him or his brother Gunseng.
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* ''VideoGame/StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld, and after their relationships got patched up, the second game has them face off the the Tal'darim, a Protoss faction that worships the BigBad.

to:

* ''VideoGame/StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld, and after their relationships got patched up, the second game has them face off the against the Tal'darim, a Protoss faction that worships the BigBad.

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