History Main / ChokePointGeography

23rd Mar '18 12:02:23 PM BeerBaron
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* This is justified in ''VideoGame/TheElderScrollsIIIMorrowind'' with Ghostgate. It was intentionally constructed as the only way through the Ghostfence into Red Mountain. It is full of the Temple's elite soldiers and contains an inn/temple for pilgrims making a pilgrimage inside for religious purposes. However, you can freely hover over the wall at any point if you have a levitate spell, which can be learned very early in the game. You don't even actually have to go inside the building; you just have to hit a couple of buttons to open the gate. This makes sense, however, as the Ghostfence is meant to keep things from ''getting out''. Given that most of what is contained within are deranged monstrosities, even hitting a couple of buttons is beyond their abilities.
* Shows up in ''VideoGame/TheElderScrollsIVOblivion'' in the Planes of Oblivion, where getting to the central towers often requires going through a series of caves filled with monsters or in a looping path around the rocks at the edge of the map. [[note]]In theory: these areas are [[SequenceBreaking incredibly breakable]] though.[[/note]] Mankind is not privy to the details of how you'd actually launch an invasion from these supposed military installations.

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* This is justified ''Franchise/TheElderScrolls'':
** Justified
in ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' with Ghostgate. It was intentionally constructed as the only way through the Ghostfence into Red Mountain. It is full of the Temple's elite soldiers and contains an inn/temple for pilgrims making a pilgrimage inside for religious purposes. However, you can freely hover over the wall at any point if you have a levitate spell, which can be learned very early in the game. You don't even actually have to go inside the building; you just have to hit a couple of buttons to open the gate. This makes sense, however, as the Ghostfence is meant to keep things from ''getting out''. Given that most of what is contained within are deranged monstrosities, even hitting a couple of buttons is beyond their abilities.
* ** Shows up in ''VideoGame/TheElderScrollsIVOblivion'' ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' in the Planes of Oblivion, where getting to the central towers often requires going through a series of caves filled with monsters or in a looping path around the rocks at the edge of the map. [[note]]In theory: these areas are [[SequenceBreaking incredibly breakable]] though.[[/note]] Mankind is not privy to the details of how you'd actually launch an invasion from these supposed military installations.
20th Mar '18 12:47:24 PM Prinzenick
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[[folder:Non Video Game Examples]]
* Creator/{{Egoraptor}}'s ''Anime/DragonballZ In A Nutshell'' [[https://www.youtube.com/watch?v=fi3qeROYDZc video]] [[LampshadeHanging hangs a lampshade]] on this trope.
-->"We need to go to some place that's completely desolate and that would never be in real life at all and its huge and its bajillion miles wide and its nowhere to be found on Earth, but its right over there."
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20th Mar '18 12:45:53 PM Prinzenick
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* Parodied in Creator/{{Egoraptor}}'s ''Anime/DragonballZ In A Nutshell'' video.

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* Parodied in Creator/{{Egoraptor}}'s ''Anime/DragonballZ In A Nutshell'' video.[[https://www.youtube.com/watch?v=fi3qeROYDZc video]] [[LampshadeHanging hangs a lampshade]] on this trope.
20th Mar '18 12:44:26 PM Prinzenick
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[[folder:Non Video Game Examples]]
* Parodied in Creator/{{Egoraptor}}'s ''Anime/DragonballZ In A Nutshell'' video.
-->"We need to go to some place that's completely desolate and that would never be in real life at all and its huge and its bajillion miles wide and its nowhere to be found on Earth, but its right over there."
[[/folder]]
28th Jan '18 6:49:07 PM Game_Fan
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* TotalWarWarhammer: Has obstructions like rivers and mountains on the campaign map although certain factions (Dwarfs, Greenskins, Beastmen, Wood Elves, and Skaven) have the ability to bypass them. The second game adds chokepoint battle maps where passing to the opposite side is only possible at one or two points.
23rd Apr '17 5:46:48 AM Morgenthaler
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19th Feb '17 11:46:31 AM Morgenthaler
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19th Feb '17 11:38:49 AM Morgenthaler
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* In ''WanderingHamster'', Bob and James have to pass through the Troll Mountains to get to Lord Broaste's castle the rest of the world.

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* In ''WanderingHamster'', ''VideoGame/WanderingHamster'', Bob and James have to pass through the Troll Mountains to get to Lord Broaste's castle the rest of the world.
14th Jan '17 7:16:40 PM nombretomado
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* The ''{{Lufia}}'' series uses this trope a lot. Caves feature stairs leading out (or in, depending on your perspective, but you only see the stairs once you're inside), and many caves are mandatory routes of travel from one place to another (without a ship or submarine), which would seem to make traveling with a wagon or any sort of vehicle difficult. Also, many of these caves appear to be dark and wet and leading horses or any wheeled vehicle down a slippery set of stairs in darkness is not conducive to safe travel (though there are monsters anyway, but a sword can't thwart the danger of slipping and breaking your leg). The argument could be made that the stairs are simply an abstraction, but they could have just as easily abstracted a gradual slope rather than clearly cut (and bumpy for wheeled travel) stone stairs.

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* The ''{{Lufia}}'' ''VideoGame/{{Lufia}}'' series uses this trope a lot. Caves feature stairs leading out (or in, depending on your perspective, but you only see the stairs once you're inside), and many caves are mandatory routes of travel from one place to another (without a ship or submarine), which would seem to make traveling with a wagon or any sort of vehicle difficult. Also, many of these caves appear to be dark and wet and leading horses or any wheeled vehicle down a slippery set of stairs in darkness is not conducive to safe travel (though there are monsters anyway, but a sword can't thwart the danger of slipping and breaking your leg). The argument could be made that the stairs are simply an abstraction, but they could have just as easily abstracted a gradual slope rather than clearly cut (and bumpy for wheeled travel) stone stairs.
21st Dec '16 12:23:19 PM BeerBaron
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* This is justified in ''VideoGame/TheElderScrollsIIIMorrowind''. The only way into Red Mountain, the source of the Blight, is through an inn/barracks/base filled with soldiers. It makes sense, because it's stopping the blight getting out. However, you can freely hover over the wall at any point if you have a levitate spell, which can be learned very early in the game. You don't even actually have to go inside the building; you just have to hit a couple of buttons to open the gate.

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* This is justified in ''VideoGame/TheElderScrollsIIIMorrowind''. The ''VideoGame/TheElderScrollsIIIMorrowind'' with Ghostgate. It was intentionally constructed as the only way through the Ghostfence into Red Mountain, the source Mountain. It is full of the Blight, is through Temple's elite soldiers and contains an inn/barracks/base filled with soldiers. It makes sense, because it's stopping the blight getting out.inn/temple for pilgrims making a pilgrimage inside for religious purposes. However, you can freely hover over the wall at any point if you have a levitate spell, which can be learned very early in the game. You don't even actually have to go inside the building; you just have to hit a couple of buttons to open the gate. This makes sense, however, as the Ghostfence is meant to keep things from ''getting out''. Given that most of what is contained within are deranged monstrosities, even hitting a couple of buttons is beyond their abilities.
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