History Main / ChestMonster

14th Jan '17 6:49:12 PM nombretomado
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* The ''Franchise/{{Lufia}}'' series has these, though in the first game Mimics were random-encounter {{Metal Slime}}s rather than fixed encounters.

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* The ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' series has these, though in the first game Mimics were random-encounter {{Metal Slime}}s rather than fixed encounters.
10th Jan '17 3:49:09 PM DoctorCooper
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** Early in this game, you come across the [[Disney/AliceInWonderland Mad Hatter's Tea Garden]] in Wonderland, and have a choice of which of the seven chairs you want to sit in to receive your unbirthday presents. Most of the chairs will summon tea utensils/boxes that will give you HP/MP balls and maybe a few items. Sitting in Alice's chair [[note]] the one indicated on the movie's [[Creator/WaltDisneyHomeVideo VHS]] releases before 1999, when that cover was replaced with a shot of Alice against a door/wall for a lame-duck WaltDisneyHomeVideo/WaltDisneyMasterpieceCollection tape (which became a WaltDisneyHomeVideo/WaltDisneyGoldClassicCollection tape the next year)[[/note]] or the middle chair on one side of the table will make a rather dark-looking unbirthday cake appear and explode, filling the garden with Heartless enemies and making the whole table disappear; you have to fight and destroy the enemies, then leave and come back to reset. Each chair can only be used once.

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** Early in this game, you come across the [[Disney/AliceInWonderland Mad Hatter's Tea Garden]] in Wonderland, and have a choice of which of the seven chairs you want to sit in to receive your unbirthday presents. Most of the chairs will summon tea utensils/boxes that will give you HP/MP balls and maybe a few items. Sitting in Alice's chair [[note]] the one indicated on the movie's [[Creator/WaltDisneyHomeVideo VHS]] releases before 1999, when that cover was replaced with a shot of Alice against a door/wall for a lame-duck WaltDisneyHomeVideo/WaltDisneyMasterpieceCollection Walt Disney Masterpiece Collection tape (which became a WaltDisneyHomeVideo/WaltDisneyGoldClassicCollection Walt Disney Gold Classic Collection tape the next year)[[/note]] or the middle chair on one side of the table will make a rather dark-looking unbirthday cake appear and explode, filling the garden with Heartless enemies and making the whole table disappear; you have to fight and destroy the enemies, then leave and come back to reset. Each chair can only be used once.
30th Dec '16 1:15:29 AM jameygamer
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[[folder: Film - Animated]]
* A real, living chest is one of the servants of The Beast who ambushes Gaston's invading mob in the climax of ''Disney/BeautyAndTheBeast''. Specifically, a guy steps on a carpet that traps and rolls him up, then dumps him into the chest, which closes, licks, and burps.
[[/folder]]
18th Dec '16 3:20:25 PM Malady
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* In ''Golden Axe Warrior'', the later labyrinths have a few treasure chest monsters that try to kill you, though they're not very subtle about it.

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* In ''Golden Axe Warrior'', the later labyrinths have ''VideoGame/GemsOfWar'': The [[http://ashtender.com/gems/assets/cards/Troop_K25_05.jpg Mimic]], which looks like a few treasure chest monsters that try to kill you, though they're not very subtle about it.chest, but the lid opening is actually its maw.


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* In ''VideoGame/GoldenAxeWarrior'', the later labyrinths have a few treasure chest monsters that try to kill you, though they're not very subtle about it.
12th Dec '16 9:50:27 AM BlueGuy
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* ''Manga/PopTeamEpic'' [[http://68.media.tumblr.com/13bbc66e87d01c1d1ed6572830f4f0d3/tumblr_oh10sbBlM61r5kws5o1_1280.jpg provides a bizarre example]] - an insect that disguises itself as a Japanese book store franchisee in order to lure in and kill [[MakesJustAsMuchSenseInContext "subculture bitches"]].
8th Dec '16 5:35:16 PM DoctorsHateHer
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* ''VideoGame/EnterTheGungeon'': The aptly named Mimic is a Chest Monster that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.

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* ''VideoGame/EnterTheGungeon'': The aptly named Mimic is a Chest Monster that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by If the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing player moves into a room outside and shooting at it. The Mimic cannot leave of the chest room, so that makes things easier. The more valuable one which the chest, the more dangerous the mimic.mimic was found in, it will pursue them.
27th Nov '16 2:40:26 PM Prfnoff
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* ''VideoGame/EarthBound'' has a number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box despite looking nothing like one in battle. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated.

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* ''VideoGame/EarthBound'' has a number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box despite looking nothing like one in battle. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated. Items can also be found inside garbage cans, but those can also turn out be enemies that pursue and attack you.
25th Nov '16 9:08:59 PM Prfnoff
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* ''VideoGame/EarthBound'' has a number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated.

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* ''VideoGame/EarthBound'' has a number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box.box despite looking nothing like one in battle. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated.
25th Nov '16 9:08:20 PM Prfnoff
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* ''VideoGame/{{EarthBound}}'' has the Mystical Record, which, despite being a walking Vinyl Record, has the Overworld-Sprite of a present box.

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* ''VideoGame/{{EarthBound}}'' ''VideoGame/EarthBound'' has the Mystical Record, which, despite being a walking Vinyl Record, has number of AnimateInanimateObject enemies, most of which appear in a certain department store, which have the Overworld-Sprite of a present box.box. These include the Scalding Coffee Cup, which tends to drop a cup of coffee when defeated.
25th Nov '16 7:38:04 PM epoxy
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Compare PoisonMushroom, which is a harmful ''item'' disguised as a beneficial one, and WallMaster, which is an enemy that hides in and/or disguises itself as the scenery (though this trope applies if the monsters have to be dug out of the walls first). The inverse is a FakeTrap, where something in the game is made to look dangerous or threatening, but is actually harmless.

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Compare PoisonMushroom, which is a harmful ''item'' disguised as a beneficial one, and WallMaster, which is an enemy that hides in and/or disguises itself as the scenery (though this trope applies if the monsters have to be dug out of the walls first). May overlap with TreacherousCheckpoint if the monster disguises itself as a CheckPoint or SavePoint. The inverse is a FakeTrap, where something in the game is made to look dangerous or threatening, but is actually harmless.
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