History Main / ChestMonster

29th Sep '16 5:43:13 PM FlyingDuckManGenesis
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* In ''[=McDonald's=] Treasure Land Adventure'', in the [[GangplankGalleon Pirate Ship level]], treasure chest monsters are present alongside real treasure chests filled with gold.
15th Sep '16 1:51:19 PM Galacton
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And now, the ''loot'' [[EverythingTryingToKillYou wants in on the action]].

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And now, the ''loot'' [[EverythingTryingToKillYou wants in on the action]].
there are monsters that disguise themselves as ''[[EverythingTryingToKillYou loot]]''!?
13th Sep '16 7:42:05 PM zequeins
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* There's cases where an octopus is found inside a clam instead of, well, clam flesh. [[https://www.youtube.com/watch?v=Kv-xoiLnPjk Apparently it doesn't like being found out.]]
4th Sep '16 4:40:17 PM jameygamer
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** ''Banjo-Tooie'' has fake Jinjos called Minjos that start appearing when you reach Witchyworld. They look exactly like the Jinjos, but they will try to attack you if you get near. To add to the confusion, they are often hidden in out-of-the-way places like the regular Jinjos. The way to tell them apart is A) you can shoot eggs such as freezing them, and if they do budge or get frozen, they're bullshit and are trying to lure you in (the eggs will pass through real Jinjos, B) Minjos will respawn in areas and can change color when you exit and reenter the room; the locations of the various Jinjo colors is randomized at the start of the game, but they won't change colors once you see them, C) Minjos will NEVER be in Jinjo spots that require a puzzle solved to obtain [[note]] You may find a Minjo in a hidden room in one of the corners or in the middle, but not in specific Jinjo spots such as behind a hot waterfall in a small cubby that requires a specific set of steps to reach (one example is in Grunty Industries; there's a Jinjo spot high in the tower that requires the climbing shoes and is behind a timed door; Jinjos in spots like that WILL be real)[[/note]], and D) Once you pick up all of a Jinjo's color, the Minjos will still use that color. There's one Minjo in the last area, which doesn't have any Jinjos, by the way, and there's also one in a spaceship that will fly away and can no longer be accessed.

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** ''Banjo-Tooie'' has fake Jinjos called Minjos that start appearing when you reach Witchyworld. They look exactly like the Jinjos, but they will try to attack you if you get near. To add to the confusion, they are often hidden in out-of-the-way places like the regular Jinjos. The way to tell them apart is A) you can shoot eggs such as freezing them, and if they do budge or get frozen, they're bullshit and are trying to lure you in (the eggs will pass through real Jinjos, B) Minjos will respawn in areas and can change color when you exit and reenter the room; the locations of the various Jinjo colors is randomized at the start of the game, but they won't change colors once you see them, C) Minjos will NEVER be in Jinjo spots that require a puzzle solved to obtain [[note]] You may find a Minjo in a hidden room in one of the corners or in the middle, but not in specific Jinjo spots such as behind a hot waterfall in a small cubby that requires a specific set of steps to reach (one example is in Grunty Industries; there's a Jinjo spot high in the tower that requires the climbing shoes and is behind a timed door; Jinjos in spots like that WILL be real)[[/note]], and D) Once you pick up all of a Jinjo's color, the Minjos will still use that color. There's one Minjo in the last area, which doesn't have any Jinjos, by the way, way (this Minjo is guarding a switch that needs to be triggered to get to the third and final Klungo fight and the "Tower of Tragedy" quiz), and there's also one in a spaceship that will fly away and can no longer be accessed.
2nd Sep '16 9:20:46 AM erforce
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* In the Notre Dame level of ''VideoGame/TimeSplitters 2'', there are several enemy changelings chained to the wall, disguised as the maidens that you're supposed to rescue. They can be told apart from maidens by closely inspecting their faces, and by the fact that zombies attack maidens, but not changelings.

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* In the Notre Dame level of ''VideoGame/TimeSplitters 2'', ''VideoGame/TimeSplitters2'', there are several enemy changelings chained to the wall, disguised as the maidens that you're supposed to rescue. They can be told apart from maidens by closely inspecting their faces, and by the fact that zombies attack maidens, but not changelings.
1st Sep '16 3:26:21 PM Galacton
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Adventuring's hard enough -- you've got EverythingTryingToKillYou, [[BlockPuzzle brain-wracking puzzles]], [[MalevolentArchitecture hazardous environments]] ([[LivingStructureMonster sometimes literally]]), and, if you're unlucky, [[InterfaceScrew the interface itself]].

And now, the ''loot'' wants in on the action.

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Adventuring's hard enough -- you've got EverythingTryingToKillYou, [[BlockPuzzle brain-wracking puzzles]], [[MalevolentArchitecture hazardous environments]] ([[LivingStructureMonster sometimes literally]]), and, if you're unlucky, [[InterfaceScrew the interface itself]].

And now, the ''loot'' [[EverythingTryingToKillYou wants in on the action.
action]].



Not to be confused with ChestBurster. Unrelated to a certain metaphor from [[Literature/HarryPotterAndTheHalfBloodPrince the 6th Harry Potter novel]]. Has nothing to do with anyone's endowment.

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Not to be confused with ChestBurster. Unrelated to a certain metaphor from [[Literature/HarryPotterAndTheHalfBloodPrince the 6th Harry Potter novel]]. Has nothing to do with anyone's endowment.breast size.
27th Jul '16 7:09:00 PM Malady
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* ''VideoGame/BraveHeroYuusha'' has the Boxed Horror of the Desert Tower, as a blue chest, and defeating it also has the chest contain an item.
23rd Jul '16 11:25:03 PM dotchan
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* ''VideoGame/EnterTheGungeon'': The aptly named Mimic is a Chest Monster that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.



* Inverted in ''VideoGame/MysticArk''. The Mimics are quite friendly [[spoiler: Despite being locked up in the basement of Kidsdom Mansion, even one of them will heal you if you talk to it.]]

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* Inverted ? blocks in ''VideoGame/MysticArk''. The Mimics ''VideoGame/AlexKidd in Miracle World'' will sometimes summon the GrimReaper, who is an InvincibleMinorMinion and hard to evade if not scrolled offscreen.
* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has traditional mimics. They don't look like chests because you don't generally find stuff in chests, just lying around; so they look like stuff lying around, ie. items on the floor. There
are a few ways to recognise one. They used to appear on the map even if you hadn't explored that area again to find them, unlike real items, but that was fixed. They also appear as a random type of item symbol in a random colour, so they often seem quite friendly [[spoiler: Despite being locked colourful -- most armour and weapons is light grey for metallic, though special attributes on items have made the variety of real items more colourful as well. Finally, even when they don't appear on the map where you can't see them, they appear seemingly out of nowhere when in an area you've already explored; that's not impossible for an item, something could have dropped it there while you were away, but it is unlikely. The best place for them to hide is among the wide variety of stuff in a shop. Then, there are mimic lairs, that look like a shop without a shopkeeper. Every object in such shop is a mimic.
* ''VideoGame/{{Athena}}'' has annoying and hard-to-kill flying heads hidden in certain blocks.
* In ''VideoGame/TheAwakenedFateUltimatum'', after the first few dungeons, any treasure chest in the game has the potential to be one of these and they get progressively more powerful. By the end of the game, you'll probably end up having fought quite a lot of them. Especially if you're going for the Trophy for gathering all items, as certain items can only be found in chests, while others have a much better potential to be in chests than dropped by enemies or lying on the ground.
* ''Franchise/BaldursGate'' has a single mimic in the entire series. It showed
up in the basement of Kidsdom Mansion, even one of them will heal you if you talk to it.]]sequel with confusing attacks. The ExpansionPack ''VideoGame/BaldursGateIIThroneOfBhaal'' added the nastier Killer Mimics in the BonusDungeon.



* Literal Chest Monsters in the Treasure Desert world of ''[[VideoGame/BubbleBobble Bubble Symphony]]''. [[http://www.vazcomics.org/mamend/png/bubl0131.png Which are also named Mimic.]]

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* Literal Chest Monsters ''VideoGame/BeyondOasis'' features these. They're fortunately easy to detect due to them loudly snapping their mouths all the time.
* In ''VideoGame/TheBindingOfIsaac'', entering a shop may instead trigger a battle with [[BanditMook Greed]] (who usually lies motionless as the shopkeep), one of the mini-bosses themed around the SevenDeadlySins.
* All the ''VideoGame/{{Boktai}}'' games feature mimics as enemies. They damage you when you try and open them and start hopping after you. [[DemonicSpiders They're rather hard to kill when they first appear]], but you can blow their cover by attacking or using a See-All-Nut (which makes them glow green).
* In the ''VideoGame/{{Bonk}}'' series, some of the Florets contain "Venus Bonk Traps". You can tell a fake one from the real ones because they don't breathe.
* Played literally
in the Treasure Desert world ''VideoGame/{{Borderlands}}'' DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of ''[[VideoGame/BubbleBobble Bubble Symphony]]''. [[http://www.vazcomics.org/mamend/png/bubl0131.png Which are also named Mimic.]]General Knoxx'' several lootable things (weapons chests, dumpsters, etc) had midgets hidden away inside them. The sequel adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.



* ''VideoGame/BrainLord'' features quite a few Chest Monsters, but they almost always hang out next to actual treasure chests and have a slightly different [[PaletteSwap palette]], so if the player is paying attention they should be able to pick them out fairly easily.
* The ''BreathOfFire'' series has a Chest Monster as a recurring enemy named "Mimic", which is a living, breathing {{mook}} chest. In a more straight example, ''VideoGame/BreathOfFireI'' and ''VideoGame/BreathOfFireII'' have actual trap chests with a variety of effects (poison, damage or even reduce HP to 1) who are inflicted on whoever is at the head of the team.
* Literal Chest Monsters in the Treasure Desert world of ''[[VideoGame/BubbleBobble Bubble Symphony]]''. [[http://www.vazcomics.org/mamend/png/bubl0131.png Which are also named Mimic.]]
* Some "mystery" balls in ''VideoGame/{{Bug}}!'' will contain enemies or hazards instead of {{Power Up}}s.
* ''[[WesternAnimation/CasperTheFriendlyGhost Casper]]: A Haunting 3D Challenge''
** Some chests have Fatso hiding in them. You have to be ready to quickly get out of the way to avoid harm.
** There are also fake vents Stinky hides in, waiting to give you a [[CallingYourAttacks "Smell-o-gram!"]] These vents disappear along with him.
** In the basement, Stretch's arm will reach out as you go past certain places. Usually where there's an item to pick up. He's the hardest one to avoid, as well as the scariest, given the atmosphere.
* In ''Call of Duty: VideoGame/ModernWarfare'', hijacked Care Packages are rigged to explode when the next player tries to open it. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' players can also do this with the Hacker/Engineer perk.



* ''VideoGame/SagaFrontier'' featured evil chests that spawned monsters. However, a lot of them dropped awesome prizes when defeated, so if you knew which were booby-trapped, you could grind and then go kick the chest's butt for loot.
* ''VideoGame/ChronoCross'' and ''VideoGame/ChronoTrigger'' have save point monsters.
** As for ''VideoGame/ChronoTrigger'', aside from the actual save points that are monsters, at least one other save point triggers a battle because the monsters nearby ''hear the "ding".''

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* ''VideoGame/SagaFrontier'' featured evil chests that spawned monsters. However, a lot of them dropped awesome prizes when defeated, so if you knew which were booby-trapped, you could grind and then go kick the chest's butt for loot.
* ''VideoGame/ChronoCross'' and ''VideoGame/ChronoTrigger'' have ''fake save point point'' monsters.
** As for ''VideoGame/ChronoTrigger'', aside from the actual save points that are monsters, at least one other save point triggers a battle because the monsters nearby ''hear the "ding".''



* Some of the secret bunkers in the NES port of ''VideoGame/{{Commando}}'' contain {{death trap}}s such as [[WhyDidItHaveToBeSnakes snake pits]] or {{gas chamber}}s.
* The final dungeon of ''VideoGame/{{Contact}}'' contains Chest Monsters that sprout limbs, pull out a sword from inside of them, and then proceed to inflict beatings.



* The ''VideoGame/DarkSouls'' trilogy, as you would expect, has Mimics hiding throughout the world. If you try to open a Mimic, it'll pull you inside its mouth and chew on you, most likely killing you in the process. An awakened Mimic is a powerful but slow enemy, and looks like the [[TheSlenderManMythos Slender Man]] with a chest on his head. There are a few ways to tell them apart: Mimics don't [[http://darksouls.wdfiles.com/local--files/enemies/mimic-fake-chest-large.jpg quite get the look right]], they occasionally have to open slightly to take a breath, and if they take damage in any way, they'll abandon the disguise and attack. This can be dangerous though: in later games, attacking a chest can destroy whatever's inside. Hitting the chest with a Lloyd's Talisman/Undead Hunter Cham will also put a Mimic to sleep, allowing you to reach in and take its treasure without it noticing.
* The Franchise/DeadSpace games feature breakable loot containers which, on very rare occasions, contain several swarmers. This example is far less effective than most on this page, especially since the containers are opened via ''stomping''.



* ''VideoGame/DelveDeeper'' has Lumber Mimics, which disguise themselves as treasure chests and then attack when your dwarfs try to pick them up. They [[GlassCannon have relatively low HP, but high attack power]].
* ''VideoGame/{{Diablo}}'' and ''VideoGame/DiabloII'' had destructible barrels with a high chance of containing an enemy skeleton instead of loot. ''VideoGame/DiabloIII'' carries on the tradition, as well as having skeletons hide under lootable floor tiles and who knows what else.
* ''[[http://www.doomworld.com/idgames/index.php?id=12014 Nuts 2]]'', a ''VideoGame/{{Doom}}'' level, features a group of apparent megaspheres (200% armor/health refills) which turn out to actually be monsters with a machine-gun attack. (And standing nearby are [[InvertedTrope apparent dangerous monsters which turn out to be simple cardboard cutouts.]])



* ''VideoGame/DragonAgeOrigins'' has a couple of these in the ruined temple during the Urn of Sacred Ashes quest. Glass phylacteries may also count, if the player has never encountered one before.



* ''VideoGame/DreamOfMirrorOnline'' had Toxic Trunks in the Inn Basement; although it was [[PaperThinDisguise pretty clear that they were not treasure chests and actually were alive]] (they even wandered around their spawn area), they could be nasty to those not prepared or high-leveled enough to fight them; as the name suggests, they could poison you and even lower your defence. Couple that with their tendency to gang up on you, and it's enough to make any low-level player run for their lives.
* Early in ''VideoGame/{{Dubloon}}'', you get to a room where to get the key, you have to open 5 treasure chests in correct order. Opening in wrong order results in a battle with a skeleton. Also, [[spoiler:the final boss]] is a ''literal'' Chest Monster.



* ''[[DungeonSiege Dungeon Siege 2]]'' had Mimics that were ''nightmarish''. They were uncommon but unbelievably dangerous. Luckily they did drop a bunch of good loot.

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* ''VideoGame/DungeonKeeper 2'' has a trap called the jack-in-the-box. Disguised as a magical item, your imps will try to take it to your dungeon, when it explodes.
* ''[[DungeonSiege Dungeon Siege 2]]'' had Mimics that were ''nightmarish''. They were uncommon but unbelievably dangerous. Luckily they did drop also dropped a bunch of good loot.loot when defeated.
* ''VideoGame/{{EarthBound}}'' has the Mystical Record, which, despite being a walking Vinyl Record, has the Overworld-Sprite of a present box.
* The poison clams in ''VideoGame/EccoTheDolphin''. They look like healing clams but have a nasty surprise when activated-it's like being hit by the other enemies.
* ''VideoGame/EnterTheGungeon'': The aptly named Mimic is a Chest Monster that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
* The ''VideoGame/FatalFrame'' series had items that could be picked up marked by a glimmering point of light. During the first three games, they turn out to be very helpful in finding useful items that would otherwise be hidden in the dark environment. And then in the fourth game for the Wii, Tecmo pulls one of these where a ghostly hand would grab the character's wrist and require the player to shake the Wiimote to get loose.



*** Toward the end of the Ancient Temple, you can alter a giant clock hand to go to two of twelve doors. Doors #1 & 3 lead to actual Chest Monster encounters if you open them (a Jemnezmy and a pair of toxic frogs for Door #1, and two 8 Eye enemies with strong absorbsion spells for Door #3; both can be taken out with Bio.) If, while on the clock, you get hit by the second hand, you fall into a room with Cloud' Nail Bat weapon and where two Ancient Dragons sandwich you; after killing them, the door out of here takes you a ways back in the Temple; it's possible to fight the dragons repeatedly.

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*** Toward the end of the Ancient Temple, you can alter a giant clock hand to go to two of twelve doors. Doors #1 & 3 lead to actual Chest Monster encounters if you open them (a Jemnezmy and a pair of toxic frogs for Door #1, and two 8 Eye enemies with strong absorbsion absorption spells for Door #3; both can be taken out with Bio.) If, while on the clock, you get hit by the second hand, you fall into a room with Cloud' Nail Bat weapon and where two Ancient Dragons sandwich you; after killing them, the door out of here takes you a ways back in the Temple; it's possible to fight the dragons repeatedly.



* ''Forever Kingdom'' has two different variants. One sort where a monster comes out of the chest and tries to attach itself to you, causing some sort of status ailment, and another where after opening, the chest will explode, which not only damages the player, but also causes him (or her) to drop all the money that they had been carrying.



* ''VideoGame/FlightRising'' has a yearly event featuring chest mimics that attack the player in the Coliseum. While they appear as regular mobs enemies in the Coliseum, upon defeat they will sometimes drop a regular chest which can be opened for a chance at rare items, including a mimic familiar of the player's own.



* ''VideoGame/{{Diablo}}'' and ''VideoGame/DiabloII'' had destructible barrels with a high chance of containing an enemy skeleton instead of loot. ''VideoGame/DiabloIII'' carries on the tradition, as well as having skeletons hide under lootable floor tiles and who knows what else.



* ''VideoGame/KidIcarusUprising'' has Mimicuties, Underworld mooks disguised as treasure chests that sprout ([[ShesGotLegs surprisingly shapely]]) legs and start [[KickChick kicking the mess outta you]] when you try to open them. They hit incredibly hard, move very quickly, and take more hits to defeat than nearly any other enemy in the game, making them [[DemonicSpiders extremely troublesome to deal with]]. Mimicuties make a return in ''VideoGame/SuperSmashBros for Nintendo 3DS''' Smash Run mode, fulfilling much the same role as they did in Uprising.
* ''VideoGame/TheKingOfDragons'' has teethed monstrous chests posing as normal ones, awaiting to jump at you when in close proximity. Fortunately, they aren't really hard to deal with.



* One BonusDungeon in ''VideoGame/LastScenario'' is filled with killer ''save points.'' While they're fairly tough, there's also so many of them that it's almost always easy to pick them out after you fall for it the first time. The trick instead is to figure out how to get through the dungeon while fighting as few of them as possible, since they act as respawning roadblocks, and one part forces you to backtrack through a section of the dungeon while on a time limit.



* Shooting certain walls in ''VideoGame/LegendaryWings'''s Lucky Stages generates enemies.



* ''VideoGame/LuigisMansion'':
** There are fake doors and ghosts attacking from various hiding places.
** Jarvis, a ghost, is literally a jar monster. Approach the jar looking for treasure, cue mini-game and MiniBoss battle.
** Two rooms have literal Chest Monsters, and they're the Hidden and Sealed rooms (a few of the chests in the first room have ice ghosts in them, and the chest in front of the mirror in the Sealed Room has a four-pack of ghosts in it; both must be opened and dealt with to clear the room)



* ''VideoGame/MagicSwordHeroicFantasy'' has several trap chests scattered on the stages, which either explodes in a wave of fire pillars, releases a group of monsters or summons a shower of rocks upon you; all of which do considerable damage.
* Played with by the "Trashure" enemy from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''. The enemy looks like a treasure chest on the overworld. However, the player is not fooled because 1. it has eyes and moves around 2. treasure in this game comes in blocks, not chests. It's a great enemy to fight as it opens up at low health and Bowser can use his vacuum to suck in a ''lot'' of money. However, it [[MetalSlime tends to run away often]].
* ''VideoGame/{{Magicka}}'' has Chest Monsters in the Challenge mode, though their disguise is a bit illogical since the game has no ''real'' treasure chests. Like most things in the game, they were only added as a [[ReferenceOverdosed referential joke]].



* ''VideoGame/{{EarthBound}}'' has the Mystical Record, which, despite being a walking Vinyl Record, has the Overworld-Sprite of a present box.



* The RPG Maker game ''{{VideoGame/Middens}}'' has a monster that disguises itself as the Love Bus. While it looks identical to the actual Bus, it's not in one of its usual stops. [[JumpScare It will show its true form and attack you if you try to enter.]]
* ''VideoGame/{{Minecraft}}''
** The popular Aether Mod introduces Mimics to the game, chests in boss dungeons - mixed with "normal", loot-filled chests - coming to life and attempting to bite the player when opening is attempted.
** Silverfish start out as a special type of stone block that mines curiously fast if you don't have a pick, and if attacked will summon their brethren to come out of hiding automatically. Once they start spawning, the best strategy is to just get the hell out of Dodge and wait for them to go into the surrounding blocks, which when mined will start the whole thing over again, or another possible but more dangerous strategy is to carry a bucket of lava with you and dump it in front of the oncoming horde. With some updates, players have the ability to place these types of wall masters in creative mode wherever they please, which is most likely for people creating custom maps with traps. In survival mode, if you mine these special blocks with the silk touch ability in your pickaxe, you can harvest the booby trapped block and place them anywhere else as traps for your friends. The item is even called "Monster Egg" in the inventory.
* Inverted in ''VideoGame/MysticArk''. The Mimics are quite friendly [[spoiler: Despite being locked up in the basement of Kidsdom Mansion, even one of them will heal you if you talk to it.]]
* The Creator/{{Irem}} UsefulNotes/ArcadeGame ''Mystic Riders'' has treasure chest monsters distinguished by their color as well as by occasionally getting up and walking around.



* ''VideoGame/NeverwinterNights: Hordes of the Underdark'' has an odd example. Instead of attacking you, it steals all your gear. You have to destroy it to get your stuff back, and it's immune to all your attacks. It's basically a harmless but annoying PuzzleBoss.



* ''VideoGame/ParasiteEve'' had Chest Monsters only in the BonusDungeon, the Chrysler Building. They didn't appear in the boxes until around the 30th floor or so and once found, you couldn't escape. Unless your armor had super high defense, you may not survive the encounter.



* Both ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/DigitalDevilSaga'' have trap chests that contain random encounters. There are also trap chests that damage and inflict status ailments on your party as well. Mute seems to be favored by Nocturne's damage chests.



* ''VideoGame/{{Ponpoko}}'' has "?" pots that release either bonus points or snakes.



* In ''VideoGame/PsychoFox'', eggs may contain enemies instead of useful items.
* ''VideoGame/{{Quest 64}}'' and ''VideoGame/QuestBriansJourney'' have the traditional Mimic design, being a slug in a chest. It subverts it by making it a purely random encounter. There are no booby-trapped chests whatsoever in these two games.
* ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' (the roguelike version) features an interesting variant in the form of chameleons, which pretend to be other items until you try picking them up. Even telepaths cannot detect them, though you can sometimes deduce that an item isn't real if it has appeared since you last explored a level.



* Stage 5 of the PCEngine shoot 'em up ''Rayxanber III'' begins with a bunch of powerups flying towards the player. They turn into monsters when approached.
* In the remake of ''VideoGame/ResidentEvil'', putting the red jewel instead of the yellow one in the tiger statue eye will cause snakes to drop from the ceiling.
* Some boxes in ''VideoGame/ResidentEvil4'' contain snakes instead of items.
* Some versions of {{VideoGame/Rogue}} had the Xeroc, a monster that would look like the money, rings, armor, etc that lie around the dungeon.



* Some {{Roguelike}} games take that to similar extremes, and feature monsters that look like empty space. One especially InterfaceScrew-y creature is found in ''Zangband'', making itself hard to identify, not only by being invisible, not only by looking like a floor tile even if you can see invisible monsters, but by having the name "It," so that all of its attacks will look exactly like those of a monster you can't see ("It touches you"). It's Monster Chatter has lines like "It summons Greater Undead!", screwing with the player even more.



*
** An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''VideoGame/Sonic3AndKnuckles'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring. There's also the boss of Flying Battery Zone Act 1, which looks like a normal animal capsule until you press the button on top of it, at which point it sprouts two spikeballs on chains and tries to kill you.

to:

*
* ''VideoGame/SagaFrontier'' featured evil chests that spawned monsters. However, a lot of them dropped awesome prizes when defeated, so if you knew which were booby-trapped, you could grind and then go kick the chest's butt for loot.
* Both ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/DigitalDevilSaga'' have trap chests that contain random encounters. There are also trap chests that damage and inflict status ailments on your party as well. Mute seems to be favored by Nocturne's damage chests.
* In "VideoGame/ShovelKnight",:
** You find a chest in the water level, but when you open it, the [[AlluringAnglerfish chest is a part of anglerfish-like creature]], with the chest instead of light, that turns out to be a miniboss.
** Also, there is a character called Chester, who jumps out of chests, saying that he was first, and you have to buy the item instead of getting it free like in any other video game.* ''VideoGame/{{Silver}}'' has animated chests that spring arms and legs (and swords) when you try to open them and attack you.
* ''Videogame/Skylanders'' Trap Team has a boss called Chomp Chest, who, as his name impiles, is a treasure chest with teeth. The game also seems to imply that treasure is essentially food for him.
*
An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''VideoGame/Sonic3AndKnuckles'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring. There's also the boss of Flying Battery Zone Act 1, which looks like a normal animal capsule until you press the button on top of it, at which point it sprouts two spikeballs on chains and tries to kill you.



* The Mimic Boxes from ''[[VideoGame/FinalFantasyAdventure Seiken Densetsu]]''.



* In the ''VideoGame/StreetPassMiiPlaza'' game [=StreetPass=] Mansion/Monster Manor, features mimics as treasure chests, but they function as the same type of RandomEncounter as normal ghosts. Regular treasure chests are always opened normally without any risk of them being monsters.
* Even though they are a GuideDangIt because nothing hints about them, certain butterflies in ''VideoGame/SuperMario64'' turn into 1UP mushrooms if you let them approach you and land on your head. Knowing this, you're tempted to do this on every single butterfly you come across. However, some of them are actually bombs that slowly chase you when revealed.



* ''VideoGame/YoshisIsland'' has both fake flowers and fake {{One Up}}s.



* In ''VideoGame/{{Terraria}}'', Mimics will show up in worlds once "hard mode" is unlocked. They're fairly tough, but drop loads of money and a rare item when defeated. Like the ''Torchlight'' example above, they are easy to spot; this time, it's because they often aren't aligned to the furniture grid like normal chests. Furthermore, they can spawn anywhere, often in places you've already searched and thus know don't have chests. They can also be told apart using a spelunker potion and/or hunter potion as treasure and ores are given a purple-ish glow while monsters are lit up with a green-ish glow. It's important to note that these can also be spawned by wiring up a chest statue to any kind of switch; those unfortunately don't drop any items or coins though. There are even rarer versions specific to certain biomes that are even tougher, but drop more valuable loot. There are even easier to spot, as they're twice the size of a normal chest and don't conform to any design. You can even create them yourself by creating a key out of souls and leaving it in an empty chest.



* ''VideoGame/TitanSouls'' has the boss Avarice, a large mimic chest that shoots gold coins at the player.



** In ''VideoGame/WildARms3'' and ''VideoGame/WildArms4'', the mimics were indistinguishable from regular boxes and gave you some unexpected encounters. The payoff was decent enough to make it worthwhile.



* A feature of ''VideoGame/WorldOfMana'' games:
** ''VideoGame/ChildrenOfMana'' has '''[[StuffBlowingUp exploding]]''' Chest Monsters.
** ''VideoGame/FinalFantasyAdventure'' has Mimic Boxes.
** ''VideoGame/LegendOfMana'' has the Polter Box, which looks like one of the game's treasure chests with spikes, eyes, and feet. They do live up to the treasure chest disguise, though, since they tend to drop rare and valuable crystals used for tempering your armor and weapons at the forge. It's also possible to get a Polter Box as a pet, and bringing him along guarantees a drop from any defeated regular opponent, thus increasing your chances of getting rare items from monsters.
** ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' can have the randomly dropped treasure chests from monsters turn out to be one of these. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell (at which point the chests become regular treasures). In the third game, they can potentially appear at ''any'' point in the game, and have a stronger variant that starts showing up later.



* Some versions of {{VideoGame/Rogue}} had the Xeroc, a monster that would look like the money, rings, armor, etc that lie around the dungeon.
* Some {{Roguelike}} games take that to similar extremes, and feature monsters that look like empty space. One especially InterfaceScrew-y creature is found in ''Zangband'', making itself hard to identify, not only by being invisible, not only by looking like a floor tile even if you can see invisible monsters, but by having the name "It," so that all of its attacks will look exactly like those of a monster you can't see ("It touches you"). It's Monster Chatter has lines like "It summons Greater Undead!", screwing with the player even more.
* In the ''VideoGame/{{Bonk}}'' series, some of the Florets contain "Venus Bonk Traps". You can tell a fake one from the real ones because they don't breathe.
* ''VideoGame/LuigisMansion'':
** There are fake doors and ghosts attacking from various hiding places.
** Jarvis, a ghost, is literally a jar monster. Approach the jar looking for treasure, cue mini-game and MiniBoss battle.
** Two rooms have literal Chest Monsters, and they're the Hidden and Sealed rooms (a few of the chests in the first room have ice ghosts in them, and the chest in front of the mirror in the Sealed Room has a four-pack of ghosts in it; both must be opened and dealt with to clear the room)
* Subverted in ''VideoGame/MysticArk'', in which not only are most mimics friendly, but they'll apologize when mistaken for a chest.
* ''VideoGame/DungeonKeeper 2'' has a trap called the jack-in-the-box. Disguised as a magical item, your imps will try to take it to your dungeon, when it explodes.
* At least in ''VideoGame/WildARms3'' and ''VideoGame/WildArms4'' the mimics were indistinguishable from regular boxes giving you some unexpected encounters. The payoff was decent enough to make it worthwhile.
* ''[[WesternAnimation/CasperTheFriendlyGhost Casper]]: A Haunting 3D Challenge''
** Some chests have Fatso hiding in them. You have to be ready to quickly get out of the way to avoid harm.
** There are also fake vents Stinky hides in, waiting to give you a [[CallingYourAttacks "Smell-o-gram!"]] These vents disappear along with him.
** In the basement, Stretch's arm will reach out as you go past certain places. Usually where there's an item to pick up. He's the hardest one to avoid, as well as the scariest, given the atmosphere.
* ''VideoGame/BeyondOasis'' features these. They're fortunately easy to detect due to them loudly snapping their mouths all the time.
* ''VideoGame/{{Silver}}'' has animated chests that spring arms and legs (and swords) when you try to open them and attack you.
* ''VideoGame/DragonAgeOrigins'' has a couple of these in the ruined temple during the Urn of Sacred Ashes quest. Glass phylacteries may also count, if the player has never encountered one before.
* ''Forever Kingdom'' has two different variants. One sort where a monster comes out of the chest and tries to attach itself to you, causing some sort of status ailment, and another where after opening, the chest will explode, which not only damages the player, but also causes him (or her) to drop all the money that they had been carrying.
* ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' can have the randomly dropped treasure chests from monsters turn out to be one of these. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell. In the third game, they can potentially appear at ''any'' point in the game, and have a stronger variant that starts showing up later.
* ''VideoGame/LegendOfMana'' has the Polter Box, which looks like one of the game's treasure chests with spikes, eyes, and feet. They do live up to the treasure chest disguise, though, since they tend to drop rare and valuable crystals used for tempering your armor and weapons at the forge. It's also possible to get a Polter Box as a pet, and bringing him along increases your chances of getting rare items from monsters.
* Some of the secret bunkers in the NES port of ''VideoGame/{{Commando}}'' contain {{death trap}}s such as [[WhyDidItHaveToBeSnakes snake pits]] or {{gas chamber}}s.
* Shooting certain walls in ''VideoGame/LegendaryWings'''s Lucky Stages generates enemies.
* The final dungeon of ''VideoGame/{{Contact}}'' contains Chest Monsters that sprout limbs, pull out a sword from inside of them, and then proceed to inflict beatings.
* Early in ''VideoGame/{{Dubloon}}'', you get to a room where to get the key, you have to open 5 treasure chests in correct order. Opening in wrong order results in a battle with a skeleton. Also, [[spoiler:the final boss]] is a ''literal'' Chest Monster.
* ? blocks in ''VideoGame/AlexKidd in Miracle World'' will sometimes summon the GrimReaper, who is an InvincibleMinorMinion and hard to evade if not scrolled offscreen.
* The ''BreathOfFire'' series has a Chest Monster as a recurring enemy named "Mimic", which is a living, breathing {{mook}} chest. In a more straight example, ''VideoGame/BreathOfFireI'' and ''VideoGame/BreathOfFireII'' have actual trap chests with a variety of effects (poison, damage or even reduce HP to 1) who are inflicted on whoever is at the head of the team.
* ''VideoGame/ChildrenOfMana'' has '''[[StuffBlowingUp exploding]]''' Chest Monsters.
* ''VideoGame/DelveDeeper'' has Lumber Mimics, which disguise themselves as treasure chests and then attack when your dwarfs try to pick them up. They [[GlassCannon have relatively low HP, but high attack power]].
* ''VideoGame/NeverwinterNights: Hordes of the Underdark'' has an odd example. Instead of attacking you, it steals all your gear. You have to destroy it to get your stuff back, and it's immune to all your attacks. It's basically a harmless but annoying PuzzleBoss.
* The ''VideoGame/FatalFrame'' series had items that could be picked up marked by a glimmering point of light. During the first three games, they turn out to be very helpful in finding useful items that would otherwise be hidden in the dark environment. And then in the fourth game for the Wii, Tecmo pulls one of these where a ghostly hand would grab the character's wrist and require the player to shake the Wiimote to get loose.
* Some "mystery" balls in ''VideoGame/{{Bug}}!'' will contain enemies or hazards instead of {{Power Up}}s.
* ''VideoGame/ParasiteEve'' had Chest Monsters only in the BonusDungeon, the Chrysler Building. They didn't appear in the boxes until around the 30th floor or so and once found, you couldn't escape. Unless your armor had super high defense, you may not survive the encounter.
* ''VideoGame/TheKingOfDragons'' has teethed monstrous chests posing as normal ones, awaiting to jump at you when in close proximity. Fortunately, they aren't really hard to deal with.
* ''VideoGame/MagicSwordHeroicFantasy'' has several trap chests scattered on the stages, which either explodes in a wave of fire pillars, releases a group of monsters or summons a shower of rocks upon you; all of which do considerable damage.
* Played literally in the ''VideoGame/{{Borderlands}}'' DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of General Knoxx'' several lootable things (weapons chests, dumpsters, etc) had midgets hidden away inside them. The sequel adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.
* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has traditional mimics. They don't look like chests because you don't generally find stuff in chests, just lying around; so they look like stuff lying around, ie. items on the floor. There are a few ways to recognise one. They used to appear on the map even if you hadn't explored that area again to find them, unlike real items, but that was fixed. They also appear as a random type of item symbol in a random colour, so they often seem quite colourful -- most armour and weapons is light grey for metallic, though special attributes on items have made the variety of real items more colourful as well. Finally, even when they don't appear on the map where you can't see them, they appear seemingly out of nowhere when in an area you've already explored; that's not impossible for an item, something could have dropped it there while you were away, but it is unlikely. The best place for them to hide is among the wide variety of stuff in a shop. Then, there are mimic lairs, that look like a shop without a shopkeeper. Every object in such shop is a mimic.
* Played with by the "Trashure" enemy from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''. The enemy looks like a treasure chest on the overworld. However, the player is not fooled because 1. it has eyes and moves around 2. treasure in this game comes in blocks, not chests. It's a great enemy to fight as it opens up at low health and Bowser can use his vacuum to suck in a ''lot'' of money. However, it [[MetalSlime tends to run away often]].
* ''VideoGame/{{Minecraft}}''
** The popular Aether Mod introduces Mimics to the game, chests in boss dungeons - mixed with "normal", loot-filled chests - coming to life and attempting to bite the player when opening is attempted.
** Silverfish start out as a special type of stone block that mines curiously fast if you don't have a pick, and if attacked will summon their brethren to come out of hiding automatically. Once they start spawning, the best strategy is to just get the hell out of Dodge and wait for them to go into the surrounding blocks, which when mined will start the whole thing over again, or another possible but more dangerous strategy is to carry a bucket of lava with you and dump it in front of the oncoming horde. With some updates, players have the ability to place these types of wall masters in creative mode wherever they please, which is most likely for people creating custom maps with traps. In survival mode, if you mine these special blocks with the silk touch ability in your pickaxe, you can harvest the booby trapped block and place them anywhere else as traps for your friends. The item is even called "Monster Egg" in the inventory.
* ''VideoGame/{{Magicka}}'' has Chest Monsters in the Challenge mode, though their disguise is a bit illogical since the game has no ''real'' treasure chests. Like most things in the game, they were only added as a [[ReferenceOverdosed referential joke]].
* The ''VideoGame/DarkSouls'' trilogy, as you would expect, has Mimics hiding throughout the world. If you try to open a Mimic, it'll pull you inside its mouth and chew on you, most likely killing you in the process. An awakened Mimic is a powerful but slow enemy, and looks like the [[TheSlenderManMythos Slender Man]] with a chest on his head. There are a few ways to tell them apart: Mimics don't [[http://darksouls.wdfiles.com/local--files/enemies/mimic-fake-chest-large.jpg quite get the look right]], they occasionally have to open slightly to take a breath, and if they take damage in any way, they'll abandon the disguise and attack. This can be dangerous though: in later games, attacking a chest can destroy whatever's inside. Hitting the chest with a Lloyd's Talisman/Undead Hunter Cham will also put a Mimic to sleep, allowing you to reach in and take its treasure without it noticing.
* In ''VideoGame/{{Terraria}}'', Mimics will show up in worlds once "hard mode" is unlocked. They're fairly tough, but drop loads of money and a rare item when defeated. Like the ''Torchlight'' example above, they are easy to spot; this time, it's because they often aren't aligned to the furniture grid like normal chests. Furthermore, they can spawn anywhere, often in places you've already searched and thus know don't have chests. They can also be told apart using a spelunker potion and/or hunter potion as treasure and ores are given a purple-ish glow while monsters are lit up with a green-ish glow. It's important to note that these can also be spawned by wiring up a chest statue to any kind of switch; those unfortunately don't drop any items or coins though. There are even rarer versions specific to certain biomes that are even tougher, but drop more valuable loot. There are even easier to spot, as they're twice the size of a normal chest and don't conform to any design. You can even create them yourself by creating a key out of souls and leaving it in an empty chest.
* In ''VideoGame/PsychoFox'', eggs may contain enemies instead of useful items.
* ''Franchise/BaldursGate'' has a single mimic in the entire series. It showed up in the sequel with confusing attacks. The ExpansionPack ''VideoGame/BaldursGateIIThroneOfBhaal'' added the nastier Killer Mimics in the BonusDungeon.
* ''VideoGame/KidIcarusUprising'' has Mimicuties, Underworld mooks disguised as treasure chests that sprout ([[ShesGotLegs surprisingly shapely]]) legs and start [[KickChick kicking the mess outta you]] when you try to open them. They hit incredibly hard, move very quickly, and take more hits to defeat than nearly any other enemy in the game, making them [[DemonicSpiders extremely troublesome to deal with]]. Mimicuties make a return in ''VideoGame/SuperSmashBros for Nintendo 3DS''' Smash Run mode, fulfilling much the same role as they did in Uprising.
* Stage 5 of the PCEngine shoot 'em up ''Rayxanber III'' begins with a bunch of powerups flying towards the player. They turn into monsters when approached.
* ''VideoGame/{{Athena}}'' has annoying and hard-to-kill flying heads hidden in certain blocks.
* Some boxes in ''VideoGame/ResidentEvil4'' contain snakes instead of items.
* Even though they are a GuideDangIt because nothing hints about them, certain butterflies in ''VideoGame/SuperMario64'' turn into 1UP mushrooms if you let them approach you and land on your head. Knowing this, you're tempted to do this on every single butterfly you come across. However, some of them are actually bombs that slowly chase you when revealed.
* ''VideoGame/{{Ponpoko}}'' has "?" pots that release either bonus points or snakes.
* One BonusDungeon in ''VideoGame/LastScenario'' is filled with killer ''save points.'' While they're fairly tough, there's also so many of them that it's almost always easy to pick them out after you fall for it the first time. The trick instead is to figure out how to get through the dungeon while fighting as few of them as possible, since they act as respawning roadblocks, and one part forces you to backtrack through a section of the dungeon while on a time limit.
* ''VideoGame/BrainLord'' features quite a few Chest Monsters, but they almost always hang out next to actual treasure chests and have a slightly different [[PaletteSwap palette]], so if the player is paying attention they should be able to pick them out fairly easily.
* The Franchise/DeadSpace games feature breakable loot containers which, on very rare occasions, contain several swarmers. This example is far less effective than most on this page, especially since the containers are opened via ''stomping''.
* ''[[http://www.doomworld.com/idgames/index.php?id=12014 Nuts 2]]'', a ''VideoGame/{{Doom}}'' level, features a group of apparent megaspheres (200% armor/health refills) which turn out to actually be monsters with a machine-gun attack. (And standing nearby are [[InvertedTrope apparent dangerous monsters which turn out to be simple cardboard cutouts.]])
* The RPG Maker game ''{{VideoGame/Middens}}'' has a monster that disguises itself as the Love Bus. While it looks identical to the actual Bus, it's not in one of its usual stops. [[JumpScare It will show its true form and attack you if you try to enter.]]
* ''VideoGame/DreamOfMirrorOnline'' had Toxic Trunks in the Inn Basement; although it was [[PaperThinDisguise pretty clear that they were not treasure chests and actually were alive]] (they even wandered around their spawn area), they could be nasty to those not prepared or high-leveled enough to fight them; as the name suggests, they could poison you and even lower your defence. Couple that with their tendency to gang up on you, and it's enough to make any low-level player run for their lives.
* In ''VideoGame/TheBindingOfIsaac'', entering a shop may instead trigger a battle with [[BanditMook Greed]], one of the mini-bosses themed around the SevenDeadlySins.
* ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' features an interesting variant in the form of chameleons, which pretend to be other items until you try picking them up. Even telepaths cannot detect them, though you can sometimes deduce that an item isn't real if it has appeared since you last explored a level.
* The poison clams in ''VideoGame/EccoTheDolphin''. They look like healing clams but have a nasty surprise when activated-it's like being hit by the other enemies.
* ''VideoGame/{{Quest 64}}'' and ''VideoGame/QuestBriansJourney'' have the traditional Mimic design, being a slug in a chest. It subverts it by making it a purely random encounter. There are no booby-trapped chests whatsoever in these two games.
* All the ''VideoGame/{{Boktai}}'' games feature mimics as enemies. They damage you when you try and open them and start hopping after you. [[DemonicSpiders They're rather hard to kill when they first appear]], but you can blow their cover by attacking or using a See-All-Nut (which makes them glow green).
* In ''Call of Duty: VideoGame/ModernWarfare'', hijacked Care Packages are rigged to explode when the next player tries to open it. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' players can also do this with the Hacker/Engineer perk.
* ''VideoGame/FlightRising'' has a yearly event featuring chest mimics that attack the player in the Coliseum. While they appear as regular mobs enemies in the Coliseum, upon defeat they will sometimes drop a regular chest which can be opened for a chance at rare items, including a mimic familiar of the player's own.
* ''Videogame/Skylanders'' Trap Team has a boss called Chomp Chest, who, as his name impiles, is a treasure chest with teeth. The game also seems to imply that treasure is essentially food for him.
* In the ''VideoGame/StreetPassMiiPlaza'' game [=StreetPass=] Mansion/Monster Manor, features mimics as treasure chests, but they function as the same type of RandomEncounter as normal ghosts. Regular treasure chests are always opened normally without any risk of them being monsters.
* ''VideoGame/TitanSouls'' has the boss Avarice, a large mimic chest that shoots gold coins at the player.
* In the remake of ''VideoGame/ResidentEvil'', putting the red jewel instead of the yellow one in the tiger statue eye will cause snakes to drop from the ceiling.
* In ''VideoGame/TheAwakenedFateUltimatum'', after the first few dungeons, any treasure chest in the game has the potential to be one of these and they get progressively more powerful. By the end of the game, you'll probably end up having fought quite a lot of them. Especially if you're going for the Trophy for gathering all items, as certain items can only be found in chests, while others have a much better potential to be in chests than dropped by enemies or lying on the ground.
* In "VideoGame/ShovelKnight",:
** You find a chest in the water level, but when you open it, the [[AlluringAnglerfish chest is a part of anglerfish-like creature]], with the chest instead of light, that turns out to be a miniboss.
** Also, there is a character called Chester, who jumps out of chests, saying that he was first, and you have to buy the item instead of getting it free like in any other video game.
* The Creator/{{Irem}} UsefulNotes/ArcadeGame ''Mystic Riders'' has treasure chest monsters distinguished by their color as well as by occasionally getting up and walking around.

to:

* Some versions of {{VideoGame/Rogue}} had the Xeroc, a monster that would look like the money, rings, armor, etc that lie around the dungeon.
* Some {{Roguelike}} games take that to similar extremes, and feature monsters that look like empty space. One especially InterfaceScrew-y creature is found in ''Zangband'', making itself hard to identify, not only by being invisible, not only by looking like a floor tile even if you can see invisible monsters, but by having the name "It," so that all of its attacks will look exactly like those of a monster you can't see ("It touches you"). It's Monster Chatter
''VideoGame/YoshisIsland'' has lines like "It summons Greater Undead!", screwing with the player even more.
* In the ''VideoGame/{{Bonk}}'' series, some of the Florets contain "Venus Bonk Traps". You can tell a
both fake one from the real ones because they don't breathe.
* ''VideoGame/LuigisMansion'':
** There are
flowers and fake doors and ghosts attacking from various hiding places.
** Jarvis, a ghost, is literally a jar monster. Approach the jar looking for treasure, cue mini-game and MiniBoss battle.
** Two rooms have literal Chest Monsters, and they're the Hidden and Sealed rooms (a few of the chests in the first room have ice ghosts in them, and the chest in front of the mirror in the Sealed Room has a four-pack of ghosts in it; both must be opened and dealt with to clear the room)
* Subverted in ''VideoGame/MysticArk'', in which not only are most mimics friendly, but they'll apologize when mistaken for a chest.
* ''VideoGame/DungeonKeeper 2'' has a trap called the jack-in-the-box. Disguised as a magical item, your imps will try to take it to your dungeon, when it explodes.
* At least in ''VideoGame/WildARms3'' and ''VideoGame/WildArms4'' the mimics were indistinguishable from regular boxes giving you some unexpected encounters. The payoff was decent enough to make it worthwhile.
* ''[[WesternAnimation/CasperTheFriendlyGhost Casper]]: A Haunting 3D Challenge''
** Some chests have Fatso hiding in them. You have to be ready to quickly get out of the way to avoid harm.
** There are also fake vents Stinky hides in, waiting to give you a [[CallingYourAttacks "Smell-o-gram!"]] These vents disappear along with him.
** In the basement, Stretch's arm will reach out as you go past certain places. Usually where there's an item to pick up. He's the hardest one to avoid, as well as the scariest, given the atmosphere.
* ''VideoGame/BeyondOasis'' features these. They're fortunately easy to detect due to them loudly snapping their mouths all the time.
* ''VideoGame/{{Silver}}'' has animated chests that spring arms and legs (and swords) when you try to open them and attack you.
* ''VideoGame/DragonAgeOrigins'' has a couple of these in the ruined temple during the Urn of Sacred Ashes quest. Glass phylacteries may also count, if the player has never encountered one before.
* ''Forever Kingdom'' has two different variants. One sort where a monster comes out of the chest and tries to attach itself to you, causing some sort of status ailment, and another where after opening, the chest will explode, which not only damages the player, but also causes him (or her) to drop all the money that they had been carrying.
* ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' can have the randomly dropped treasure chests from monsters turn out to be one of these. In both games, they have extremely high attack power compared to normal monsters, but are less dangerous in the former, due to only showing up later on, and can be disabled through use of the Analyzer spell. In the third game, they can potentially appear at ''any'' point in the game, and have a stronger variant that starts showing up later.
* ''VideoGame/LegendOfMana'' has the Polter Box, which looks like one of the game's treasure chests with spikes, eyes, and feet. They do live up to the treasure chest disguise, though, since they tend to drop rare and valuable crystals used for tempering your armor and weapons at the forge. It's also possible to get a Polter Box as a pet, and bringing him along increases your chances of getting rare items from monsters.
* Some of the secret bunkers in the NES port of ''VideoGame/{{Commando}}'' contain {{death trap}}s such as [[WhyDidItHaveToBeSnakes snake pits]] or {{gas chamber}}s.
* Shooting certain walls in ''VideoGame/LegendaryWings'''s Lucky Stages generates enemies.
* The final dungeon of ''VideoGame/{{Contact}}'' contains Chest Monsters that sprout limbs, pull out a sword from inside of them, and then proceed to inflict beatings.
* Early in ''VideoGame/{{Dubloon}}'', you get to a room where to get the key, you have to open 5 treasure chests in correct order. Opening in wrong order results in a battle with a skeleton. Also, [[spoiler:the final boss]] is a ''literal'' Chest Monster.
* ? blocks in ''VideoGame/AlexKidd in Miracle World'' will sometimes summon the GrimReaper, who is an InvincibleMinorMinion and hard to evade if not scrolled offscreen.
* The ''BreathOfFire'' series has a Chest Monster as a recurring enemy named "Mimic", which is a living, breathing {{mook}} chest. In a more straight example, ''VideoGame/BreathOfFireI'' and ''VideoGame/BreathOfFireII'' have actual trap chests with a variety of effects (poison, damage or even reduce HP to 1) who are inflicted on whoever is at the head of the team.
* ''VideoGame/ChildrenOfMana'' has '''[[StuffBlowingUp exploding]]''' Chest Monsters.
* ''VideoGame/DelveDeeper'' has Lumber Mimics, which disguise themselves as treasure chests and then attack when your dwarfs try to pick them up. They [[GlassCannon have relatively low HP, but high attack power]].
* ''VideoGame/NeverwinterNights: Hordes of the Underdark'' has an odd example. Instead of attacking you, it steals all your gear. You have to destroy it to get your stuff back, and it's immune to all your attacks. It's basically a harmless but annoying PuzzleBoss.
* The ''VideoGame/FatalFrame'' series had items that could be picked up marked by a glimmering point of light. During the first three games, they turn out to be very helpful in finding useful items that would otherwise be hidden in the dark environment. And then in the fourth game for the Wii, Tecmo pulls one of these where a ghostly hand would grab the character's wrist and require the player to shake the Wiimote to get loose.
* Some "mystery" balls in ''VideoGame/{{Bug}}!'' will contain enemies or hazards instead of {{Power Up}}s.
* ''VideoGame/ParasiteEve'' had Chest Monsters only in the BonusDungeon, the Chrysler Building. They didn't appear in the boxes until around the 30th floor or so and once found, you couldn't escape. Unless your armor had super high defense, you may not survive the encounter.
* ''VideoGame/TheKingOfDragons'' has teethed monstrous chests posing as normal ones, awaiting to jump at you when in close proximity. Fortunately, they aren't really hard to deal with.
* ''VideoGame/MagicSwordHeroicFantasy'' has several trap chests scattered on the stages, which either explodes in a wave of fire pillars, releases a group of monsters or summons a shower of rocks upon you; all of which do considerable damage.
* Played literally in the ''VideoGame/{{Borderlands}}'' DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of General Knoxx'' several lootable things (weapons chests, dumpsters, etc) had midgets hidden away inside them. The sequel adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.
* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has traditional mimics. They don't look like chests because you don't generally find stuff in chests, just lying around; so they look like stuff lying around, ie. items on the floor. There are a few ways to recognise one. They used to appear on the map even if you hadn't explored that area again to find them, unlike real items, but that was fixed. They also appear as a random type of item symbol in a random colour, so they often seem quite colourful -- most armour and weapons is light grey for metallic, though special attributes on items have made the variety of real items more colourful as well. Finally, even when they don't appear on the map where you can't see them, they appear seemingly out of nowhere when in an area you've already explored; that's not impossible for an item, something could have dropped it there while you were away, but it is unlikely. The best place for them to hide is among the wide variety of stuff in a shop. Then, there are mimic lairs, that look like a shop without a shopkeeper. Every object in such shop is a mimic.
* Played with by the "Trashure" enemy from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''. The enemy looks like a treasure chest on the overworld. However, the player is not fooled because 1. it has eyes and moves around 2. treasure in this game comes in blocks, not chests. It's a great enemy to fight as it opens up at low health and Bowser can use his vacuum to suck in a ''lot'' of money. However, it [[MetalSlime tends to run away often]].
* ''VideoGame/{{Minecraft}}''
** The popular Aether Mod introduces Mimics to the game, chests in boss dungeons - mixed with "normal", loot-filled chests - coming to life and attempting to bite the player when opening is attempted.
** Silverfish start out as a special type of stone block that mines curiously fast if you don't have a pick, and if attacked will summon their brethren to come out of hiding automatically. Once they start spawning, the best strategy is to just get the hell out of Dodge and wait for them to go into the surrounding blocks, which when mined will start the whole thing over again, or another possible but more dangerous strategy is to carry a bucket of lava with you and dump it in front of the oncoming horde. With some updates, players have the ability to place these types of wall masters in creative mode wherever they please, which is most likely for people creating custom maps with traps. In survival mode, if you mine these special blocks with the silk touch ability in your pickaxe, you can harvest the booby trapped block and place them anywhere else as traps for your friends. The item is even called "Monster Egg" in the inventory.
* ''VideoGame/{{Magicka}}'' has Chest Monsters in the Challenge mode, though their disguise is a bit illogical since the game has no ''real'' treasure chests. Like most things in the game, they were only added as a [[ReferenceOverdosed referential joke]].
* The ''VideoGame/DarkSouls'' trilogy, as you would expect, has Mimics hiding throughout the world. If you try to open a Mimic, it'll pull you inside its mouth and chew on you, most likely killing you in the process. An awakened Mimic is a powerful but slow enemy, and looks like the [[TheSlenderManMythos Slender Man]] with a chest on his head. There are a few ways to tell them apart: Mimics don't [[http://darksouls.wdfiles.com/local--files/enemies/mimic-fake-chest-large.jpg quite get the look right]], they occasionally have to open slightly to take a breath, and if they take damage in any way, they'll abandon the disguise and attack. This can be dangerous though: in later games, attacking a chest can destroy whatever's inside. Hitting the chest with a Lloyd's Talisman/Undead Hunter Cham will also put a Mimic to sleep, allowing you to reach in and take its treasure without it noticing.
* In ''VideoGame/{{Terraria}}'', Mimics will show up in worlds once "hard mode" is unlocked. They're fairly tough, but drop loads of money and a rare item when defeated. Like the ''Torchlight'' example above, they are easy to spot; this time, it's because they often aren't aligned to the furniture grid like normal chests. Furthermore, they can spawn anywhere, often in places you've already searched and thus know don't have chests. They can also be told apart using a spelunker potion and/or hunter potion as treasure and ores are given a purple-ish glow while monsters are lit up with a green-ish glow. It's important to note that these can also be spawned by wiring up a chest statue to any kind of switch; those unfortunately don't drop any items or coins though. There are even rarer versions specific to certain biomes that are even tougher, but drop more valuable loot. There are even easier to spot, as they're twice the size of a normal chest and don't conform to any design. You can even create them yourself by creating a key out of souls and leaving it in an empty chest.
* In ''VideoGame/PsychoFox'', eggs may contain enemies instead of useful items.
* ''Franchise/BaldursGate'' has a single mimic in the entire series. It showed up in the sequel with confusing attacks. The ExpansionPack ''VideoGame/BaldursGateIIThroneOfBhaal'' added the nastier Killer Mimics in the BonusDungeon.
* ''VideoGame/KidIcarusUprising'' has Mimicuties, Underworld mooks disguised as treasure chests that sprout ([[ShesGotLegs surprisingly shapely]]) legs and start [[KickChick kicking the mess outta you]] when you try to open them. They hit incredibly hard, move very quickly, and take more hits to defeat than nearly any other enemy in the game, making them [[DemonicSpiders extremely troublesome to deal with]]. Mimicuties make a return in ''VideoGame/SuperSmashBros for Nintendo 3DS''' Smash Run mode, fulfilling much the same role as they did in Uprising.
* Stage 5 of the PCEngine shoot 'em up ''Rayxanber III'' begins with a bunch of powerups flying towards the player. They turn into monsters when approached.
* ''VideoGame/{{Athena}}'' has annoying and hard-to-kill flying heads hidden in certain blocks.
* Some boxes in ''VideoGame/ResidentEvil4'' contain snakes instead of items.
* Even though they are a GuideDangIt because nothing hints about them, certain butterflies in ''VideoGame/SuperMario64'' turn into 1UP mushrooms if you let them approach you and land on your head. Knowing this, you're tempted to do this on every single butterfly you come across. However, some of them are actually bombs that slowly chase you when revealed.
* ''VideoGame/{{Ponpoko}}'' has "?" pots that release either bonus points or snakes.
* One BonusDungeon in ''VideoGame/LastScenario'' is filled with killer ''save points.'' While they're fairly tough, there's also so many of them that it's almost always easy to pick them out after you fall for it the first time. The trick instead is to figure out how to get through the dungeon while fighting as few of them as possible, since they act as respawning roadblocks, and one part forces you to backtrack through a section of the dungeon while on a time limit.
* ''VideoGame/BrainLord'' features quite a few Chest Monsters, but they almost always hang out next to actual treasure chests and have a slightly different [[PaletteSwap palette]], so if the player is paying attention they should be able to pick them out fairly easily.
* The Franchise/DeadSpace games feature breakable loot containers which, on very rare occasions, contain several swarmers. This example is far less effective than most on this page, especially since the containers are opened via ''stomping''.
* ''[[http://www.doomworld.com/idgames/index.php?id=12014 Nuts 2]]'', a ''VideoGame/{{Doom}}'' level, features a group of apparent megaspheres (200% armor/health refills) which turn out to actually be monsters with a machine-gun attack. (And standing nearby are [[InvertedTrope apparent dangerous monsters which turn out to be simple cardboard cutouts.]])
* The RPG Maker game ''{{VideoGame/Middens}}'' has a monster that disguises itself as the Love Bus. While it looks identical to the actual Bus, it's not in one of its usual stops. [[JumpScare It will show its true form and attack you if you try to enter.]]
* ''VideoGame/DreamOfMirrorOnline'' had Toxic Trunks in the Inn Basement; although it was [[PaperThinDisguise pretty clear that they were not treasure chests and actually were alive]] (they even wandered around their spawn area), they could be nasty to those not prepared or high-leveled enough to fight them; as the name suggests, they could poison you and even lower your defence. Couple that with their tendency to gang up on you, and it's enough to make any low-level player run for their lives.
* In ''VideoGame/TheBindingOfIsaac'', entering a shop may instead trigger a battle with [[BanditMook Greed]], one of the mini-bosses themed around the SevenDeadlySins.
* ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' features an interesting variant in the form of chameleons, which pretend to be other items until you try picking them up. Even telepaths cannot detect them, though you can sometimes deduce that an item isn't real if it has appeared since you last explored a level.
* The poison clams in ''VideoGame/EccoTheDolphin''. They look like healing clams but have a nasty surprise when activated-it's like being hit by the other enemies.
* ''VideoGame/{{Quest 64}}'' and ''VideoGame/QuestBriansJourney'' have the traditional Mimic design, being a slug in a chest. It subverts it by making it a purely random encounter. There are no booby-trapped chests whatsoever in these two games.
* All the ''VideoGame/{{Boktai}}'' games feature mimics as enemies. They damage you when you try and open them and start hopping after you. [[DemonicSpiders They're rather hard to kill when they first appear]], but you can blow their cover by attacking or using a See-All-Nut (which makes them glow green).
* In ''Call of Duty: VideoGame/ModernWarfare'', hijacked Care Packages are rigged to explode when the next player tries to open it. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' players can also do this with the Hacker/Engineer perk.
* ''VideoGame/FlightRising'' has a yearly event featuring chest mimics that attack the player in the Coliseum. While they appear as regular mobs enemies in the Coliseum, upon defeat they will sometimes drop a regular chest which can be opened for a chance at rare items, including a mimic familiar of the player's own.
* ''Videogame/Skylanders'' Trap Team has a boss called Chomp Chest, who, as his name impiles, is a treasure chest with teeth. The game also seems to imply that treasure is essentially food for him.
* In the ''VideoGame/StreetPassMiiPlaza'' game [=StreetPass=] Mansion/Monster Manor, features mimics as treasure chests, but they function as the same type of RandomEncounter as normal ghosts. Regular treasure chests are always opened normally without any risk of them being monsters.
* ''VideoGame/TitanSouls'' has the boss Avarice, a large mimic chest that shoots gold coins at the player.
* In the remake of ''VideoGame/ResidentEvil'', putting the red jewel instead of the yellow one in the tiger statue eye will cause snakes to drop from the ceiling.
* In ''VideoGame/TheAwakenedFateUltimatum'', after the first few dungeons, any treasure chest in the game has the potential to be one of these and they get progressively more powerful. By the end of the game, you'll probably end up having fought quite a lot of them. Especially if you're going for the Trophy for gathering all items, as certain items can only be found in chests, while others have a much better potential to be in chests than dropped by enemies or lying on the ground.
* In "VideoGame/ShovelKnight",:
** You find a chest in the water level, but when you open it, the [[AlluringAnglerfish chest is a part of anglerfish-like creature]], with the chest instead of light, that turns out to be a miniboss.
** Also, there is a character called Chester, who jumps out of chests, saying that he was first, and you have to buy the item instead of getting it free like in any other video game.
* The Creator/{{Irem}} UsefulNotes/ArcadeGame ''Mystic Riders'' has treasure chest monsters distinguished by their color as well as by occasionally getting up and walking around.
{{One Up}}s.
23rd Jul '16 10:52:07 PM dotchan
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* ''VideoGame/IWannaBeTheGuy'' had a killer SavePoint right before the final boss. It would turn into a regular save point upon being killed. It still appears in Impossible mode, which is supposed to have no save points; here the save monster disappears after being killed, but there's a 1 frame delay in which it's a normal save point that can actually be used.

to:

* ''VideoGame/IWannaBeTheGuy'' had ''VideoGame/IWannaBeTheGuy'':
** Among the things that kill you in this game, one is a ''fake Windows error message'' that makes fun of the fact IWBTG is a mess of barely functioning code that crashes if anyone so much as looks at it funny.
** There
a killer SavePoint right before the final boss. It would turn into a regular save point upon being killed. It still appears in Impossible mode, which is supposed to have no save points; here the save monster disappears after being killed, but there's a 1 frame delay in which it's a normal save point that can actually be used.
23rd Jul '16 4:58:12 PM nombretomado
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* ''[[CasperTheFriendlyGhost Casper]]: A Haunting 3D Challenge''

to:

* ''[[CasperTheFriendlyGhost ''[[WesternAnimation/CasperTheFriendlyGhost Casper]]: A Haunting 3D Challenge''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChestMonster