History Main / ChestMonster

25th Jun '16 5:00:22 PM nombretomado
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** ''DragonQuest Heroes: Rocket Slime'' has a cute variant of the standard Chest Monster.

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** ''DragonQuest Heroes: Rocket Slime'' ''VideoGame/DragonQuestHeroesRocketSlime'' has a cute variant of the standard Chest Monster.
21st Jun '16 11:03:56 AM rjd1922
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* EarthBound's successor ''VideoGame/{{Mother 3}}'' has just one Chest Monster in the Thunder Tower, which is ''slightly'' stronger than the random encounters.

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* EarthBound's ''[=EarthBound=]'''s successor ''VideoGame/{{Mother 3}}'' has just one Chest Monster in the Thunder Tower, which is ''slightly'' stronger than the random encounters.
20th Jun '16 6:46:47 PM jameygamer
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** Early in this game, you come across the [[Disney/AliceInWonderland Mad Hatter's Tea Garden]] in Wonderland, and have a choice of which of the seven chairs you want to sit in to receive your unbirthday presents. Most of the chairs will summon tea utensils/boxes that will give you HP/MP balls and maybe a few items. Sitting in Alice's chair [[note]] the one indicated on the movie's [[Creator/WaltDisneyHomeVideo VHS]] releases before 1999, when that cover was replaced with a shot of Alice against a door/wall for a lame-duck ''WaltDisneyHomeVideo/WaltDisneyMasterpieceCollection'' tape (which became a ''WaltDisneyHomeVideo/WaltDisneyGoldClassicCollection'' tape the next year)[[/note]] or the middle chair on one side of the table will make a rather dark-looking unbirthday cake appear and explode, filling the garden with Heartless enemies and making the whole table disappear; you have to fight and destroy the enemies, then leave and come back to reset. Each chair can only be used once.

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** Early in this game, you come across the [[Disney/AliceInWonderland Mad Hatter's Tea Garden]] in Wonderland, and have a choice of which of the seven chairs you want to sit in to receive your unbirthday presents. Most of the chairs will summon tea utensils/boxes that will give you HP/MP balls and maybe a few items. Sitting in Alice's chair [[note]] the one indicated on the movie's [[Creator/WaltDisneyHomeVideo VHS]] releases before 1999, when that cover was replaced with a shot of Alice against a door/wall for a lame-duck ''WaltDisneyHomeVideo/WaltDisneyMasterpieceCollection'' WaltDisneyHomeVideo/WaltDisneyMasterpieceCollection tape (which became a ''WaltDisneyHomeVideo/WaltDisneyGoldClassicCollection'' WaltDisneyHomeVideo/WaltDisneyGoldClassicCollection tape the next year)[[/note]] or the middle chair on one side of the table will make a rather dark-looking unbirthday cake appear and explode, filling the garden with Heartless enemies and making the whole table disappear; you have to fight and destroy the enemies, then leave and come back to reset. Each chair can only be used once.
17th Jun '16 1:22:25 AM erforce
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* In ''VideoGame/{{Doom}} 3'' numbered lockers typically contain goodies. However, woe is you if you open locker [[NumberOfTheBeast #666]].
* The ''VideoGame/DonkeyKongCountry'' games have enemies that hide in barrels. The most common type just knocks you around, but the ones that hide in TNT barrels are fatal. It goes further in ''VideoGame/DonkeyKongCountry 2''; yellow ones steal bananas from you with each bump, while the black ones with a JollyRoger on them will rob you of extra lives.

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* In ''VideoGame/{{Doom}} 3'' ''VideoGame/{{Doom 3}}'', numbered lockers typically contain goodies. However, woe is you if you open locker [[NumberOfTheBeast #666]].
* The ''VideoGame/DonkeyKongCountry'' games have enemies that hide in barrels. The most common type just knocks you around, but the ones that hide in TNT barrels are fatal. It goes further in ''VideoGame/DonkeyKongCountry 2''; ''VideoGame/DonkeyKongCountry2DiddysKongQuest''; yellow ones steal bananas from you with each bump, while the black ones with a JollyRoger on them will rob you of extra lives.
16th Jun '16 5:40:22 PM MyFinalEdits
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* ''Manga/OnePiece'' has this during and episode in the Thriller Bark arc where Nami opens a chest and a surprise zombie pops out.
** Much, ''much'' earlier, Luffy and Nami encounter a little man who, twenty years before, had fallen into a treasure chest and couldn't get out. He tries to invoke this trope to scare people away from his island.

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* ''Manga/OnePiece'' ''Manga/OnePiece'':
** The series
has this during and episode in the Thriller Bark arc where Nami opens a chest and a surprise zombie pops out.
** Much, ''much'' earlier, Luffy and Nami encounter a little man who, twenty years before, had fallen into a treasure chest and couldn't get out. He tries to invoke this trope to scare people away from his island.



* ''Videogame/EnterTheGungeon'':
** The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
* ''The7thSaga'' has Tricks. They're some of the hardest enemies in the game when you fight them, [[DemonicSpiders and that's saying something]]. They {{randomly drop|s}} a variety of gemstones, and with some SaveScumming, the player can acquire a hoard of emeralds and sapphires.
** Inverted in MysticArk. The Mimics are quite friendly [[spoiler: Despite being locked up in the basement of Kidsdom Mansion, even one of them will heal you if you talk to it.]]

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* ''Videogame/EnterTheGungeon'':
**
''VideoGame/EnterTheGungeon'': The aptly named Mimic is a {{Chest Monster}} Chest Monster that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
* ''The7thSaga'' ''VideoGame/The7thSaga'' has Tricks. They're some of the hardest enemies in the game when you fight them, [[DemonicSpiders and that's saying something]]. They {{randomly drop|s}} a variety of gemstones, and with some SaveScumming, the player can acquire a hoard of emeralds and sapphires.
** * Inverted in MysticArk.''VideoGame/MysticArk''. The Mimics are quite friendly [[spoiler: Despite being locked up in the basement of Kidsdom Mansion, even one of them will heal you if you talk to it.]]



** ''VideoGame/CastlevaniaOrderOfEcclesia'' has fake chests that are even worse due to the abundance of chests in the game compared to other games. It's also difficult (if not impossible) to distinguish them by looks from actual wooden chests until one tries to open them.
*** They become hilarious when you play Albus Mode. In that mode, all treasure chests are removed except for two kinds: fancy chests, which hold life, magic and heart increasers... and Mimics, now the only wooden chests in the game. It's pretty easy to avoid them in this mode, needless to say.

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** ''VideoGame/CastlevaniaOrderOfEcclesia'' has fake chests that are even worse due to the abundance of chests in the game compared to other games. It's also difficult (if not impossible) to distinguish them by looks from actual wooden chests until one tries to open them.
***
them. They become hilarious when you play Albus Mode. In that mode, all treasure chests are removed except for two kinds: fancy chests, which hold life, magic and heart increasers... and Mimics, now the only wooden chests in the game. It's pretty easy to avoid them in this mode, needless to say.



* ''VideoGame/CaveStory'' does it with a killer door in the first dungeon. Not fun to be killed by, but tons of more fun to see your friends not notice its [[RedEyesTakeWarning evil red eyes]] and try to walk through it.

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* ''VideoGame/CaveStory'' ''VideoGame/CaveStory'':
** The game
does it with a killer door in the first dungeon. Not fun to be killed by, but tons of more fun to see your friends not notice its [[RedEyesTakeWarning evil red eyes]] and try to walk through it.



* ''VideoGame/ChronoCross'' and ''VideoGame/ChronoTrigger'' had save point monsters.
** As for ''VideoGame/ChronoTrigger'', aside from the actual save points that were monster, at least one other save point triggered a battle because the monsters nearby ''[[CrowningMomentOfFunny heard the "ding".]]''

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* ''VideoGame/ChronoCross'' and ''VideoGame/ChronoTrigger'' had have save point monsters.
** As for ''VideoGame/ChronoTrigger'', aside from the actual save points that were monster, are monsters, at least one other save point triggered triggers a battle because the monsters nearby ''[[CrowningMomentOfFunny heard ''hear the "ding".]]''''



* The ''VideoGame/DonkeyKongCountry'' games had enemies that hid in barrels. The most common type would just knock you around, but the ones that hid in TNT barrels were fatal.
** It went further than that in ''VideoGame/DonkeyKongCountry 2''; yellow ones stole bananas from you with each bump, while the black ones with a JollyRoger on them will rob you of extra lives.

to:

* The ''VideoGame/DonkeyKongCountry'' games had have enemies that hid hide in barrels. The most common type would just knock knocks you around, but the ones that hid hide in TNT barrels were fatal.
**
are fatal. It went goes further than that in ''VideoGame/DonkeyKongCountry 2''; yellow ones stole steal bananas from you with each bump, while the black ones with a JollyRoger on them will rob you of extra lives.



* The ''Videogame/DragonQuest'' series, which, if not the TropeMaker, is at least the popularizer. It started the idea of always being a chest[[note]]Notably, there's usually at least two variants, the Cannibox and the Mimic. To the bane of games, they both have astoundingly high damage, very high critical hit rates, and the Mimic can cast Beat/Whack and Defeat/Thwack, which can instantly kill one or all of your party members, respectively; the Cannibox is the ImageSource for this page[[/note]].

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* The ''Videogame/DragonQuest'' series, which, if not the TropeMaker, is at least the popularizer. series:
**
It started the idea of always being a chest[[note]]Notably, there's usually at least two variants, the Cannibox and the Mimic. To the bane of games, they both have astoundingly high damage, very high critical hit rates, and the Mimic can cast Beat/Whack and Defeat/Thwack, which can instantly kill one or all of your party members, respectively; the Cannibox is the ImageSource for this page[[/note]].



** ''VideoGame/DukeNukem3D'' features a variation: the trashcans throughout the game can be broken and they will provide you with power-ups. But later in the game, some of the trashcans contain hidden monsters, and there's no way of telling which ones do and which ones don't until you smash them open...

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** * ''VideoGame/DukeNukem3D'' features a variation: the trashcans throughout the game can be broken and they will provide you with power-ups. But later in the game, some of the trashcans contain hidden monsters, and there's no way of telling which ones do and which ones don't until you smash them open...



** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime''[='=]s Spirit Temple, you're conditioned for most of the dungeon to believe that "reflecting light onto sun switches = good". However, a handful of these switches release {{booby trap}}ped chests that freeze Link upon being opened and invisible [[DemonicSpiders Floor Masters]] when tripped. The Fire Temple includes a few ''door'' monsters that fall down on top of you when you try to open them. Also appearing in several dungeons throughout the game are pots that, while not "fake" per se (they often contain the same minor items as normal pots), rise up off the ground and hurl themselves at you.
*** Morpha for all intents and purposes looks like a swimming pool when you enter the room.
*** The Poe sisters and Phantom Gannondorf who hide in paintings.
** Earlier, in 1992, ''VideoGame/TheLegendOfZeldaLinksAwakening'' features treasure chests that look normal but release Zols when opened. Thankfully, these are somewhat rare.

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime''[='=]s Spirit Temple, you're conditioned for most of the dungeon to believe that "reflecting light onto sun switches = good". However, a handful of these switches release {{booby trap}}ped chests that freeze Link upon being opened and invisible [[DemonicSpiders Floor Masters]] when tripped. The Fire Temple includes a few ''door'' monsters that fall down on top of you when you try to open them. Also appearing in several dungeons There are Armos statues throughout the game are pots that, while not "fake" per se (they often contain the same minor items as normal pots), series. Some attack, some don't.
** Various games feature dungeon tiles that
rise up off the ground and hurl throw themselves at you to try to kill you.
*** Morpha for all intents and purposes looks like a swimming pool when ** ''VideoGame/ZeldaIITheAdventureOfLink'' occasionally has townspeople who turn into monsters after you enter talk to them. These are fairly easy to avoid, though- just... don't talk to the room.
*** The Poe sisters and Phantom Gannondorf who hide in paintings.
** Earlier, in 1992, ''VideoGame/TheLegendOfZeldaLinksAwakening'' features treasure chests that look normal but release Zols when opened. Thankfully, these are somewhat rare.
random townspeople. They very rarely have anything interesting to say anyway.



** In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', you can occasionally come across rupees just sitting out in the open. These are attached to an antenna on a Like Like (monsters that look like a giant blancmange with a maw on top) that would pop out of the ground and try to suck you in if you get close enough. These were first introduced as Rupee Likes in the Oracle series.

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** In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', you can occasionally come across rupees just sitting out in the open. These are attached to an antenna on a Like Like (monsters ''VideoGame/TheLegendOfZeldaLinksAwakening'' features treasure chests that look like a giant blancmange with a maw on top) normal but release Zols when opened. Thankfully, these are somewhat rare.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** In the Spirit Temple, you're conditioned for most of the dungeon to believe
that would pop out "reflecting light onto sun switches = good". However, a handful of these switches release {{booby trap}}ped chests that freeze Link upon being opened and invisible [[DemonicSpiders Floor Masters]] when tripped. The Fire Temple includes a few ''door'' monsters that fall down on top of you when you try to open them. Also appearing in several dungeons throughout the game are pots that, while not "fake" per se (they often contain the same minor items as normal pots), rise up off the ground and try to suck hurl themselves at you.
*** The boss of the Water Temple, Morpha, looks like a swimming pool when
you enter the room.
*** The Poe sisters and Phantom Ganondorf who hide
in if paintings.
*** The Iron knuckles look like statues until
you get close enough. These were first introduced as Rupee Likes in the Oracle series.attack them.
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', sometimes small enemies burst out of jars.



** ''VideoGame/ZeldaIITheAdventureOfLink'' also occasionally has townspeople who turn into monsters after you talk to them. These are fairly easy to avoid, though- just... don't talk to the random townspeople. They very rarely have anything interesting to say anyway.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' takes the familiar Like-Like enemy and makes it infinitely more frustrating by including ones that hide inside pots and burst out to attack you when you get too close. Pots containing them will occasionally shake, tipping you off to the [[MooksAteMyEquipment shield-eating menace]]'s presence, but chances are that you'll be either too busy or too eager to get whatever's inside the pot to notice. And then there's the one hidden inside an actual treasure chest. Fortunately, this only happens once.
** There are also the Armos statues throughout the series. Some attack, some don't.
*** In a similar vein the Iron knuckles look like statues until you attack them.
** Various games feature dungeon tiles that rise up and throw themselves at you to try to kill you.
** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', sometimes small enemies burst out of jars.

to:

** ''VideoGame/ZeldaIITheAdventureOfLink'' also In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', you can occasionally has townspeople who turn into monsters after you talk to them. come across rupees just sitting out in the open. These are fairly easy attached to avoid, though- just... don't talk to an antenna on a Like Like (monsters that look like a giant blancmange with a maw on top) that would pop out of the random townspeople. They very rarely have anything interesting ground and try to say anyway.
suck you in if you get close enough.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' takes the familiar Like-Like enemy and makes it infinitely more frustrating by including ones that hide inside pots and burst out to attack you when you get too close. Pots containing them will occasionally shake, tipping you off to the [[MooksAteMyEquipment shield-eating menace]]'s presence, but chances are that you'll be either too busy or too eager to get whatever's inside the pot to notice. And then there's the one hidden inside an actual treasure chest. Fortunately, this only happens once.
** There are also the Armos statues throughout the series. Some attack, some don't.
*** In a similar vein the Iron knuckles look like statues until you attack them.
** Various games feature dungeon tiles that rise up and throw themselves at you to try to kill you.
** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', sometimes small enemies burst out of jars.
once.



** In ''VideoGame/LufiaIIRiseOfTheSinistrals'', red and blue chests are both mimicked, to annoying effect in the [[BonusDungeon Ancient Cave]]. Both are distinguishable from the genuine article by their coloring being slightly off, but the blue mimics are much harder to pick out than the red ones, and if you get caught by one, unless you've really geared and leveled up well (read: went in with more than a few items from, well, blue chests and/or gotten really lucky), [[DemonicSpiders your ass is pretty much grass.]]
*** They return in ''VideoGame/LufiaCurseOfTheSinistrals'', only this time they're ''visually identical'' to ordinary chests and release status-effect-inflicting gas when you try to open them (and they can't be damaged until you do so). There is a trick to them: [[spoiler:normal chests have a fixed grid alignment on the floor; if a chest is out of alignment with the floor tiles, it's a Mimic]]. Oh, and occasionally you'll come upon a trap room filled with chests (read: possible Mimics).

to:

** In ''VideoGame/LufiaIIRiseOfTheSinistrals'', red and blue chests are both mimicked, to annoying effect in the [[BonusDungeon Ancient Cave]]. Both are distinguishable from the genuine article by their coloring being slightly off, but the blue mimics are much harder to pick out than the red ones, and if you get caught by one, unless you've really geared and leveled up well (read: went in with more than a few items from, well, blue chests and/or gotten really lucky), [[DemonicSpiders your ass is pretty much grass.]]
***
]] They return in ''VideoGame/LufiaCurseOfTheSinistrals'', only this time they're ''visually identical'' to ordinary chests and release status-effect-inflicting gas when you try to open them (and they can't be damaged until you do so). There is a trick to them: [[spoiler:normal chests have a fixed grid alignment on the floor; if a chest is out of alignment with the floor tiles, it's a Mimic]]. Oh, and occasionally you'll come upon a trap room filled with chests (read: possible Mimics).



*** The Ancient Cave also includes shrines, which can give bonuses if the hero is the right class...or reveal themselves as thieves, stealing money from the player.

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*** ** The Ancient Cave also includes shrines, which can give bonuses if the hero is the right class...or reveal themselves as thieves, stealing money from the player.



** They could however, be nasty surprises if well-camouflaged in a group of regular item boxes, even making racers other than the victim suffer as they would waste item boxes during the recovery time.



** ''VideoGame/MetroidIIReturnOfSamus'' has Arachnus, an optional boss disguising itself as an item held by a Chozo statue. It can only be harmed by bombs and yields the Spring Ball after killing it.
** In ''VideoGame/SuperMetroid'', several Chozo statues come to life and try to kill you after you take their power ups from them. It's not clear if this is a result of the Chozo's becoming more warlike as they were forced to fight the Space Pirates, or if it's a trap set up by the Space Pirates specifically to try to kill Samus.



** In ''VideoGame/SuperMetroid'', several Chozo statues come to life and try to kill you after you take their power ups from them. It's not clear if this is a result of the Chozo's becoming more warlike as they were forced to fight the Space Pirates, or if it's a trap set up by the Space Pirates specifically to try to kill Samus.
** ''VideoGame/MetroidIIReturnOfSamus'' has Arachnus, an optional boss disguising itself as an item held by a Chozo statue. It can only be harmed by bombs and yields the Spring Ball after killing it.
** The Boost Ball power-up in ''VideoGame/MetroidPrime 3: Corruption'' leads you to a boss battle against the Defense Drone when you approach it. You do get it after the battle, though.
** ''VideoGame/MetroidPrime 2: Echoes'' has a weird variation in that the Lumoth cultivated plant life as storage containers. The Ing on the other hand turned weaker members of the species into containers...
*** A more normal variation are the Ing Smashers (which are powered down when you first see them and don't always attack) and Amorbis, Chikya and Quadraxis boss fights (which all look like part of the Arena)

to:

** In ''VideoGame/SuperMetroid'', several Chozo statues come to life and try to kill you after you take their power ups from them. It's not clear if this is a result of the Chozo's becoming more warlike as they were forced to fight the Space Pirates, or if it's a trap set up by the Space Pirates specifically to try to kill Samus.
** ''VideoGame/MetroidIIReturnOfSamus'' has Arachnus, an optional boss disguising itself as an item held by a Chozo statue. It can only be harmed by bombs and yields the Spring Ball after killing it.
** The Boost Ball power-up in ''VideoGame/MetroidPrime 3: Corruption'' leads you to a boss battle against the Defense Drone when you approach it. You do get it after the battle, though.
** ''VideoGame/MetroidPrime 2: Echoes''
''VideoGame/MetroidPrime2Echoes'' has a weird variation in that the Lumoth Luminoth cultivated plant life as storage containers. The Ing on the other hand turned weaker members of the species into containers...
*** A more normal variation are
containers.
** The Boost Ball power-up in ''VideoGame/MetroidPrime3Corruption'' leads you to a boss battle against
the Ing Smashers (which are powered down Defense Drone when you first see them and don't always attack) and Amorbis, Chikya and Quadraxis boss fights (which all look like part of approach it. You do get it after the Arena)battle, though.



* In ''VideoGame/{{Nethack}}'', mimics are most commonly found in shops, which makes a nasty trap for lower level characters. They rarely ever imitate the correct item type, making for a fun little minigame of "find the odd symbol out" with, say, an ! (potion) icon in a rare book shop full of + (spellbooks). Won't help in a general store, however.
** Unless they mimic, say, the stairs up or down. Or the ] symbol ([ is armor, but ] is unused).

to:

* In ''VideoGame/{{Nethack}}'', mimics are most commonly found in shops, which makes a nasty trap for lower level characters. They rarely ever imitate the correct item type, making for a fun little minigame of "find the odd symbol out" with, say, an ! (potion) icon in a rare book shop full of + (spellbooks). Won't help in a general store, however.
**
however. Unless they mimic, say, the stairs up or down. Or the ] symbol ([ is armor, but ] is unused).



*** ''[[UpdatedRerelease Golden]]'' allows the Reaper to show up during a first playthrough. You still get a warning when you're about to open his chest, fortunately. Oh, and his arrival is announced with that ''lovely'' dragging chain. Be careful how many treasure chests you open, kids. (Not only does the Reaper arrive if you open too many on a single floor, but the odds of being jumped by a Shadow seems to go up as well.)

to:

*** ** ''[[UpdatedRerelease Golden]]'' allows the Reaper to show up during a first playthrough. You still get a warning when you're about to open his chest, fortunately. Oh, and And his arrival is announced with that ''lovely'' dragging chain. Be careful how many treasure chests you open, kids. (Not only does the Reaper arrive if you open too many on a single floor, but the odds of being jumped by a Shadow seems to go up as well.)



* ''Franchise/{{Pokemon}}''. The field sprites used for item balls are identical to the {{mons}} Voltorb and Electrode. Said Pokémon have a nasty tendency to explode before you can KO them.
** This completely stopped making sense in Generation III. Prior to that, the sprite for item balls and the Voltorb/Electrode were just balls with red and white hemispheres. From Gen. III onwards, the sprite is very clearly a Poké Ball shape with a button in the center, which both Voltorb and Electrode lack.

to:

* ''Franchise/{{Pokemon}}''. ''Franchise/{{Pokemon}}''.
**
The field sprites used for item balls are identical to the {{mons}} Voltorb and Electrode. Said Pokémon have a nasty tendency to explode before you can KO them.
**
them. This completely stopped making sense in Generation III. Prior to that, the sprite for item balls and the Voltorb/Electrode were just balls with red and white hemispheres. From Gen. III onwards, the sprite is very clearly a Poké Ball shape with a button in the center, which both Voltorb and Electrode lack.



* An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''VideoGame/Sonic3AndKnuckles'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring.
** A straight use from that same game is the boss of Flying Battery Zone Act 1, which looks like a normal animal capsule until you press the button on top of it, at which point it sprouts two spikeballs on chains and tries to kill you.

to:

* *
**
An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''VideoGame/Sonic3AndKnuckles'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring. \n** A straight use from that same game is There's also the boss of Flying Battery Zone Act 1, which looks like a normal animal capsule until you press the button on top of it, at which point it sprouts two spikeballs on chains and tries to kill you.



* In ''VideoGame/{{Spelunky}}'', pots may sometimes contain snakes or spiders.
** [[InexplicableTreasureChests Treasure chests]] may sometimes contain ''a bomb''. Very annoying if you're carrying a damsel.
* Pandorites[[note]]Apparantly named for Pandora's Box[[/note]] in ''VideoGame/SuperMarioRPG'' are so brutal they're practically minibosses. They have high attack, defense, magic attack, can sometimes heal or summon, and are immune to just about all spells, except for Mario's jump.
** The [[TheMaze Forest Maze]] also had mushrooms strewn about, some of which you could pick and keep as a curative item while others were Amanitas in disguise that spring to life and attack when you get close.
** ''VideoGame/SuperPaperMario'' had Zombie Shrooms, which resemble normal restorative items, but come to life and attack the player after a brief delay.

to:

* In ''VideoGame/{{Spelunky}}'', pots may sometimes contain snakes or spiders.
**
spiders. [[InexplicableTreasureChests Treasure chests]] also may sometimes contain ''a bomb''. Very annoying if you're carrying a damsel.
* ''VideoGame/SuperMarioRPG'':
**
Pandorites[[note]]Apparantly named for Pandora's Box[[/note]] in ''VideoGame/SuperMarioRPG'' are so brutal they're practically minibosses. They have high attack, defense, magic attack, can sometimes heal or summon, and are immune to just about all spells, except for Mario's jump.
** The [[TheMaze Forest Maze]] also had has mushrooms strewn about, some of which you could can pick and keep as a curative item while others were Amanitas in disguise that spring to life and attack when you get close.
** ''VideoGame/SuperPaperMario'' had has Zombie Shrooms, which resemble normal restorative items, but come to life and attack the player after a brief delay.



* In ''VideoGame/SuperMarioBros2''/''VideoGame/DokiDokiPanic'', the Hawkmouth[[note]]mask in Doki Doki Panic[[/note]] gate in World 7-2 attacks you. Once you defeat it, it acts like a normal Hawkmouth gate that takes the player to the FinalBoss fight against Wart (this doesn't apply in ''Doki Doki Panic'', which used masks; this gate in that version is like all the others.

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* In ''VideoGame/SuperMarioBros2''/''VideoGame/DokiDokiPanic'', ''VideoGame/SuperMarioBros2'', the Hawkmouth[[note]]mask in Doki Doki Panic[[/note]] ''VideoGame/DokiDokiPanic''[[/note]] gate in World 7-2 attacks you. Once you defeat it, it acts like a normal Hawkmouth gate that takes the player to the FinalBoss fight against Wart (this doesn't apply in ''Doki Doki Panic'', which used masks; this gate in that version is like all the others.others).



* In the hotel level of ''VideoGame/SuperMarioSunshine'', you'll find a building-full of Boos when you are able to get in, and some coins. The coins that rotate slowly (in a manner so that the coin is facing Mario) are in fact Boos in disguise and will "poof" and attack when he draws near.
** In addition, during the Shadow Mario chase, the Boos will disguise themselves as Shadow Mario; these guys don't have his paintbrush, flash white a few times, and the Shadow Mario music will not play when getting near them unless Shadow Mario himself is nearby.

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* In the hotel level of ''VideoGame/SuperMarioSunshine'', you'll find a building-full of Boos when you are able to get in, and some coins. The coins that rotate slowly (in a manner so that the coin is facing Mario) are in fact Boos in disguise and will "poof" and attack when he draws near.
**
near. In addition, during the Shadow Mario chase, the Boos will disguise themselves as Shadow Mario; these guys don't have his paintbrush, flash white a few times, and the Shadow Mario music will not play when getting near them unless Shadow Mario himself is nearby.



* ''VideoGame/LuigisMansion'', as well as fake doors and ghosts attacking from various hiding places, has Jarvis, who's quite literally a jar monster. Approach the jar looking for treasure, cue mini game and mini boss battle.
** Also, two rooms DO have Chest Monsters, and they're the Hidden & Sealed rooms (a few of the chests in the first room have ice ghosts in them, and the chest in front of the mirror in the Sealed Room has a four-pack of ghosts in it; both must be opened and dealt with to clear the room)

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* ''VideoGame/LuigisMansion'', as well as ''VideoGame/LuigisMansion'':
** There are
fake doors and ghosts attacking from various hiding places, has places.
**
Jarvis, who's quite a ghost, is literally a jar monster. Approach the jar looking for treasure, cue mini game mini-game and mini boss MiniBoss battle.
** Also, two Two rooms DO have literal Chest Monsters, and they're the Hidden & and Sealed rooms (a few of the chests in the first room have ice ghosts in them, and the chest in front of the mirror in the Sealed Room has a four-pack of ghosts in it; both must be opened and dealt with to clear the room)



* ''VideoGame/LegendOfMana'' has the Polter Box, which looks like one of the game's treasure chests with spikes, eyes, and feet. They do live up to the treasure chest disguise, though, since they tend to drop rare and valuable crystals used for tempering your armor and weapons at the forge.
** It's also possible to get a Polter Box as a pet, and bringing him along increases your chances of getting rare items from monsters.

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* ''VideoGame/LegendOfMana'' has the Polter Box, which looks like one of the game's treasure chests with spikes, eyes, and feet. They do live up to the treasure chest disguise, though, since they tend to drop rare and valuable crystals used for tempering your armor and weapons at the forge.
**
forge. It's also possible to get a Polter Box as a pet, and bringing him along increases your chances of getting rare items from monsters.



* Played literally in the ''VideoGame/{{Borderlands}}'' DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of General Knoxx'' several lootable things (weapons chests, dumpsters, etc) had midgets hidden away inside them.
** The sequel adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.

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* Played literally in the ''VideoGame/{{Borderlands}}'' DLC ''Dr. Ned's Zombie Island'' with the Loot Goon, a Tankenstein with a red gun chest on his back. Killing him let you loot the chest. In a more straight example, in ''The Secret Armory of General Knoxx'' several lootable things (weapons chests, dumpsters, etc) had midgets hidden away inside them.
**
them. The sequel adds a more traditional and horrifying version in ''Tiny Tina's Assault on Dragon Keep''.
16th Jun '16 4:36:14 AM corazon
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16th Jun '16 4:36:08 AM corazon
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* The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
* The [[{{Dem Bones}} Shelleton]] enemy is this, though to a minor degree. It shows up at later stages, and often spawns in rooms full of enemies. It attacks using bullet arrays and a [[{{Eye Beams}} roving laser]] and can take a lot of punishment before collapsing into a little skull. What's more, if the skull is not destroyed soon, the Shelleton is revived, and it has to be killed again.

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* ** The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
* The [[{{Dem Bones}} Shelleton]] enemy is this, though to a minor degree. It shows up at later stages, and often spawns in rooms full of enemies. It attacks using bullet arrays and a [[{{Eye Beams}} roving laser]] and can take a lot of punishment before collapsing into a little skull. What's more, if the skull is not destroyed soon, the Shelleton is revived, and it has to be killed again.
mimic.
16th Jun '16 4:33:11 AM corazon
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Added DiffLines:

* ''Videogame/EnterTheGungeon'':
*The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
*The [[{{Dem Bones}} Shelleton]] enemy is this, though to a minor degree. It shows up at later stages, and often spawns in rooms full of enemies. It attacks using bullet arrays and a [[{{Eye Beams}} roving laser]] and can take a lot of punishment before collapsing into a little skull. What's more, if the skull is not destroyed soon, the Shelleton is revived, and it has to be killed again.
15th Jun '16 9:08:03 PM Doug86
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* ''KingdomHearts'' features this in the very last dungeon: You have to run from chest to chest to move on, because invisible walls are blocking every other path. Of course, every player has the great urge to open these chests, so a quarter of them are actually filled with TheHeartless. To make matters worse this is the only part of the game where you CAN'T run from random encounters! On the other hand, each of these encounters does give you a good item when you beat it.

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* ''KingdomHearts'' ''Franchise/KingdomHearts'' features this in the very last dungeon: You have to run from chest to chest to move on, because invisible walls are blocking every other path. Of course, every player has the great urge to open these chests, so a quarter of them are actually filled with TheHeartless. To make matters worse this is the only part of the game where you CAN'T run from random encounters! On the other hand, each of these encounters does give you a good item when you beat it.



** In all three ''KingdomHearts'' games we have Barrel Spiders and Pot Spiders. Barrels and pots usually dispense health and magic orbs when hit, but come close to these guys and they'll sprout eyes and legs and start attacking you as well as ''blowing themselves up''.

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** In all three ''KingdomHearts'' ''Kingdom Hearts'' games we have Barrel Spiders and Pot Spiders. Barrels and pots usually dispense health and magic orbs when hit, but come close to these guys and they'll sprout eyes and legs and start attacking you as well as ''blowing themselves up''.
27th May '16 12:06:43 AM TheRoguePenguin
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* In ''VideoGame/{{Terraria}}'', Mimics will show up in worlds once "hard mode" is unlocked. They're fairly tough, but drop loads of money and a rare item when defeated. Like the ''Torchlight'' example above, they are easy to spot; this time, it's because they often aren't aligned to the furniture grid like normal chests. Also because they can appear in places you ''know'' never had a chest. Very noticeable in singleplayer worlds. They can also be told apart using a spelunker potion and/or hunter potion as treasure and ores are given a purple-ish glow while monsters are lit up with a green-ish glow. It's important to note that these can also be spawned by wiring up a chest statue to any kind of switch, those unfortunately don't drop any items or coins though.
** There are even rarer versions specific to certain biomes that are even tougher, but drop more valuable loot. Of course, it's also laughably easy to spot them, as they're bigger than any placeable in-game chest, and no actual chest in the game even comes close to resembling them.

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* In ''VideoGame/{{Terraria}}'', Mimics will show up in worlds once "hard mode" is unlocked. They're fairly tough, but drop loads of money and a rare item when defeated. Like the ''Torchlight'' example above, they are easy to spot; this time, it's because they often aren't aligned to the furniture grid like normal chests. Also because Furthermore, they can appear spawn anywhere, often in places you ''know'' never had a chest. Very noticeable in singleplayer worlds.you've already searched and thus know don't have chests. They can also be told apart using a spelunker potion and/or hunter potion as treasure and ores are given a purple-ish glow while monsters are lit up with a green-ish glow. It's important to note that these can also be spawned by wiring up a chest statue to any kind of switch, switch; those unfortunately don't drop any items or coins though.
**
though. There are even rarer versions specific to certain biomes that are even tougher, but drop more valuable loot. Of course, it's also laughably easy There are even easier to spot them, spot, as they're bigger than any placeable in-game chest, and no actual twice the size of a normal chest in the game and don't conform to any design. You can even comes close to resembling them.create them yourself by creating a key out of souls and leaving it in an empty chest.
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