History Main / CheckpointStarvation

22nd Jul '16 4:10:01 AM Morgenthaler
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* The first ''CaptainComic'' game has no ability to save. Fortunately, it can be finished in under an hour. The sequel isn't much better. You can save your game, but it only has two locations to reappear at on load, requiring lots of backtracking.

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* The first ''CaptainComic'' ''VideoGame/CaptainComic'' game has no ability to save. Fortunately, it can be finished in under an hour. The sequel isn't much better. You can save your game, but it only has two locations to reappear at on load, requiring lots of backtracking.
30th Jun '16 3:26:21 PM Anddrix
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* ''VideoGame/AlienIsolation'' has autosaves only during certain level transitions and mostly relies on manual save points that take several seconds to use and do not pause the game while in use. This was done to add tension to the game but became a BaseBreaker among players and critics who thought that it improved the game and those who felt that it only added frustration through FakeDifficulty. Some missions are infamous simply for how far apart the save points are.

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* ''VideoGame/AlienIsolation'' has autosaves only during certain level transitions and mostly relies on manual save points that take several seconds to use and do not pause the game while in use. This was done to add tension to the game but became a BaseBreaker controversial among players and critics who thought that it improved the game and those who felt that it only added frustration through FakeDifficulty. Some missions are infamous simply for how far apart the save points are.
17th Jun '16 1:22:43 AM erforce
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** ''VideoGame/DonkeyKongCountry'' for the Game Boy Color has modes unlocked after beating the game that allows for playthroughs of the game with either the halfway point barrel or the kong barrels removed, and is needed to 102% the game.

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** ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' for the Game Boy Color has modes unlocked after beating the game that allows for playthroughs of the game with either the halfway point barrel or the kong barrels removed, and is needed to 102% the game.
30th May '16 8:45:03 AM case
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Compare MarathonLevel, MarathonBoss, and FinalDeathMode. Contrast DeathIsASlapOnTheWrist and RespawnOnTheSpot. Often causes [[AntiPoopSocking poopsocking]].

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Compare MarathonLevel, MarathonBoss, FinalDeathMode, and FinalDeathMode.PointOfNoContinues. Contrast DeathIsASlapOnTheWrist and RespawnOnTheSpot. Often causes [[AntiPoopSocking poopsocking]].
26th May '16 10:57:10 AM Diask
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->DAMMIT I JUST WANT TO FIND A SAVE POINT SO I CAN GET TO BED

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->DAMMIT ->''DAMMIT I JUST WANT TO FIND A SAVE POINT SO I CAN GET TO BEDBED''



* ''VideoGame/CaveStory'': [[spoiler:[[BrutalBonusLevel Sacred Grounds]].]] Not only is the level NintendoHard, but the player is required to do it all in one go, including its two bosses, one of which has four forms. (On the plus side, the level is entirely optional.)

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* ''VideoGame/CaveStory'': [[spoiler:[[BrutalBonusLevel Sacred Grounds]].]] Not ''VideoGame/CaveStory'''s BrutalBonusLevel not only is the level NintendoHard, but the player is required to do it all in one go, including its two bosses, one of which has four forms. (On the plus side, the level is entirely optional.)forms.



** ''VideoGame/FinalFantasyIII'': The final tower. After the last save point in a small outdoor area after the third to last dungeon, there are 8 or 9 floors of the Crystal tower, followed by a boss, getting warped to the World of Darkness where there are 4 more tough minibosses, gaining equipment and experience for the final battle, the final boss battle, the entire closing sequence before the player is given another chance to save their game. The UpdatedRerelease kept this in ''on behest of the fans''.

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** ''VideoGame/FinalFantasyIII'': The final tower.tower in ''VideoGame/FinalFantasyIII''. After the last save point in a small outdoor area after the third to last dungeon, there are 8 or 9 floors of the Crystal tower, followed by a boss, getting warped to the World of Darkness where there are 4 more tough minibosses, gaining equipment and experience for the final battle, the final boss battle, the entire closing sequence before the player is given another chance to save their game. The UpdatedRerelease kept this in ''on behest of the fans''.



* ''VideoGame/PokemonColosseum''. You can only save at [=PCs=], and it can get really annoying in long levels like Mt.Battle. Fortunately, ''PokemonXD'' gives you the 'save anywhere' ability of the main series games.

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* ''VideoGame/PokemonColosseum''. You can only save at [=PCs=], and it can get really annoying in long levels like Mt.Battle. Fortunately, ''PokemonXD'' ''VideoGame/PokemonXD'' gives you the 'save anywhere' ability of the main series games.





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\n* The BonusDungeon in ''VideoGame/TalesOfPhantasia'' is a long, difficult {{Dungeon Crawl|ing}} with the only savepoints at the beginning and at the end.
10th May '16 1:57:27 AM Hylarn
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* ''VideoGame/LuigisMansionDarkMoon'' has no mid-level checkpoints whatsoever and levels can take over half an hour on the first playthrough. However, the game itself is not particularly difficult, health restoring hearts are plentiful, and if you manage to find the golden dog bone in each level then a ghostly Polterpup will revive your body on the spot. Also, it's a 3DS game, so simply closing the the system will automatically pause the game and put the system into sleep mode so you can pick it up later at your convenience.

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* ''VideoGame/LuigisMansionDarkMoon'' has no mid-level checkpoints whatsoever and levels can take over half an hour on the first playthrough. However, the The game itself is not isn't particularly difficult, health restoring hearts are plentiful, but if you're playing poorly and if you manage to find the golden dog bone in each level then a ghostly Polterpup will revive your body on the spot. Also, it's a 3DS game, so simply closing the the system will automatically pause the game and put the system into sleep mode so you can pick it up later at your convenience.getting unlucky with heart drops...
8th May '16 4:53:17 AM Reymma
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** ''VideoGame/FinalFantasyIII'': The final tower. After the last save point in a small outdoor area after the third to last dungeon, there are 8 or 9 floors of the Crystal tower, followed by a boss, getting warped to the World of Darkness where there are 4 more tough minibosses, gaining equipment and experience for the final battle, the final boss battle, the entire closing sequence before the player is given another chance to save their game. The UpdatedRerelease they kept this in ''on behest of the fans''.

to:

** ''VideoGame/FinalFantasyIII'': The final tower. After the last save point in a small outdoor area after the third to last dungeon, there are 8 or 9 floors of the Crystal tower, followed by a boss, getting warped to the World of Darkness where there are 4 more tough minibosses, gaining equipment and experience for the final battle, the final boss battle, the entire closing sequence before the player is given another chance to save their game. The UpdatedRerelease they kept this in ''on behest of the fans''.
1st May '16 2:22:20 PM DavidCowie
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** The Northern Crater in ''VideoGame/FinalFantasyVII'' has no save points, but it gives the party one unique item that can create one. However, the item is glitched and can make the dungeon [[UnwinnableByMistake unwinnable]], so it's just best to ignore it. Earlier, the whirlwind maze: After the save point, you have a timing puzzle, a few long cutscenes, and a FMV before the next save. There's nothing particularly dangerous in-game there, but this area had a high crash rate in [[PortingDisaster the PC version]].

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** The [[VeryDefinitelyFinalDungeon Northern Crater Crater]] in ''VideoGame/FinalFantasyVII'' has no save points, but it does have a lot of tough enemies, the FinalBoss and a long cutscene. It gives the party one unique item that can create one. However, a save point, but the item is glitched and can make the dungeon [[UnwinnableByMistake unwinnable]], so it's just best to ignore it. Earlier, the whirlwind maze: After the save point, you have a timing puzzle, a few long cutscenes, and a FMV before the next save. There's nothing particularly dangerous in-game there, but this area had a high crash rate in [[PortingDisaster the PC version]].
22nd Apr '16 6:48:54 PM MyFinalEdits
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* ''[[AlienIsolation Alien: Isolation]]'' has autosaves only during certain level transitions and mostly relies on manual save points that take several seconds to use and do not pause the game while in use. This was done to add tension to the game but became a BaseBreaker among players and critics who thought that it improved the game and those who felt that it only added frustration through FakeDifficulty. Some missions are infamous simply for how far apart the save points are.

to:

* ''[[AlienIsolation Alien: Isolation]]'' ''VideoGame/AlienIsolation'' has autosaves only during certain level transitions and mostly relies on manual save points that take several seconds to use and do not pause the game while in use. This was done to add tension to the game but became a BaseBreaker among players and critics who thought that it improved the game and those who felt that it only added frustration through FakeDifficulty. Some missions are infamous simply for how far apart the save points are.
22nd Apr '16 3:54:04 PM ZerroDefex
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* ''[[AlienIsolation Alien: Isolation]]'' has autosaves only during certain level transitions and mostly relies on manual save points that take several seconds to use and do not pause the game while in use. This was done to add tension to the game but became a BaseBreaker among players and critics who thought that it improved the game and those who felt that it only added frustration through FakeDifficulty. Some missions are infamous simply for how far apart the save points are.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CheckpointStarvation