History Main / CheapGoldCoins

8th Jun '16 5:35:28 PM Ulkomaalainen
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* ''Franchise/TheElderScrolls'' series in general. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', one merchant mentions that with the dragon attacks supply routes are cut off and he can charge almost anything.
** Also thanks to mages having ability to transform common iron ore to silver and gold has led to serious devalue of gold. The reason why jewelry is valuable is less to do the scarcity of their material and more to their craftsmanship

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* ''Franchise/TheElderScrolls'' series in general. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', one merchant mentions that with the dragon attacks supply routes are cut off and he can charge almost anything.
** Also thanks
Thanks to mages having ability to transform common iron ore to silver and gold has led to serious devalue of gold. The reason why jewelry is valuable is less to do the scarcity of their material materials and more to their craftsmanship
8th Jun '16 5:33:28 PM Ulkomaalainen
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*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.

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*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, Octiron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.
2nd Jun '16 8:54:46 PM Nerrin
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* Played dead straight in nearly every ''TabletopGame/DungeonsAndDragons'' video game (much as in the tabletop game itself, mentioned above) except ''VideoGame/PlanescapeTorment'' where all money in the game is rendered in copper coins. You start the game in the [[WretchedHive Hive Ward]], home to the poorest of the poor in [[CityOfAdventure Sigil]], so the idea of finding any kind of gold coinage there is beyond ridiculous. Later, despite moving into more affluent areas, the sole coin remains copper because the game engine was designed only to use one kind of currency, even if buying late-game gear with them would be like buying a car with pennies.
28th Apr '16 3:10:36 AM Lightice
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*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.
3rd Apr '16 3:13:35 AM Adept
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* Averted in ''AnimaBeyondFantasy'', where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.

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* Averted in ''AnimaBeyondFantasy'', ''TabletopGame/AnimaBeyondFantasy'', where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.
2nd Apr '16 12:19:49 PM Hertzyscowicz
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For a basis of comparison, a "cheap sword for a peasant" cost six pence (1/40th of a pound) in the 1340s. In the 14th century an unskilled or semiskilled laborer working for wages-only would have earned around 1 to 2 pounds per year (a servant working for board plus wages might have earned as little as two shillings - a tenth of a pound). A middle-class urban family might earn 5-10 pounds per year.[[note]]Prices from ''Standards of Living in the Later Middle Ages'' by Christopher Dyer.[[/note]]

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For a basis of comparison, a "cheap sword for a peasant" cost six pence (1/40th of a pound) pound[[note]]i.e. a pound weight of sterling silver[[/note]]) in the 1340s. In the 14th century an unskilled or semiskilled laborer working for wages-only would have earned around 1 to 2 pounds per year (a servant working for board plus wages might have earned as little as two shillings - a tenth of a pound). A middle-class urban family might earn 5-10 pounds per year.[[note]]Prices from ''Standards of Living in the Later Middle Ages'' by Christopher Dyer.[[/note]]
16th Feb '16 7:05:28 PM EryliaStarheart
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* In ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.

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* In ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: a ScrappyMechanic: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values valuables were completely safe while sitting straight on the ground.
16th Feb '16 7:04:34 PM EryliaStarheart
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* In ''VideoGame/Diablo'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.

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* In ''VideoGame/Diablo'', ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.
16th Feb '16 7:03:52 PM EryliaStarheart
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* In ''VideoGame/DiabloII'' and ''[[VideoGame/DiabloIII III]]'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces.
** In the second game, between players, the gold piece was even more devalued than it was with vendors. While a vendor might pay 140 gold for a single low-quality gemstone, already a pretty silly exchange, you'd have a hard time convincing a player to part with a single chipped gem even for all the gold he could physically carry (several hundred thousand).

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* In ''VideoGame/DiabloII'' and ''[[VideoGame/DiabloIII III]]'', In ''VideoGame/Diablo'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces.
pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.
** In the second game, ''VideoGame/DiabloII'', between players, the gold piece was even more devalued than it was with vendors. While a vendor might pay 140 gold for a single low-quality gemstone, already a pretty silly exchange, you'd have a hard time convincing a player to part with a single chipped gem even for all the gold he could physically carry (several (Now limited to several hundred thousand).thousand, but thankfully stored as a simple number and not taking any storage space).
** ''VideoGame/DiabloIII'', along with making the protagonists into awakened demigods who can slaughter and loot monsters at speeds previously unheard of in the franchise, also granted them the ability to carry as much gold as they would like. By the time the player can clear the content on the highest difficulty, their chests contain ''tens of billions of gold coins''.
22nd Jan '16 12:10:06 PM zarpaulus
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* Subverted in ''Series/{{Galavant}}'', Madalena puts a bounty of six gold coins on Sid's head. He tries to convince a crowd of peasants who want to turn him in that it's too small a price for someone's life, and one of them retorts that it's enough to buy a farm.
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