History Main / CheapGoldCoins

1st Jun '18 9:11:42 AM Discar
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*** Not really. A dagger, that is, a knife designed for combat, not utility purposes, would be made of high-quality steel. A utility knife would be cheaper.



** In 1st Edition the widespread use of gold coins was explained in the Dungeon Master's Guide as being a result of "gold rush" economics. Adventurers were constantly going out and raiding lost tombs and monster hoards, bringing back the gold they found and spending it. This led to serious inflation and a significant decrease in the value of gold.
*** Which is handled fairly realistically in [[http://comic.nodwick.com/?comic=2005-09-07 this]] ''{{ComicStrip/Nodwick}}'' comic.

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** In 1st Edition the widespread use of gold coins was explained in the Dungeon Master's Guide as being a result of "gold rush" economics. Adventurers were constantly going out and raiding lost tombs and monster hoards, bringing back the gold they found and spending it. This led to serious inflation and a significant decrease in the value of gold.
***
gold. Which is handled fairly realistically in [[http://comic.nodwick.com/?comic=2005-09-07 this]] ''{{ComicStrip/Nodwick}}'' comic.



* Averted in ''TabletopGame/{{GURPS}}'' Dungeon crawl adventures. A copper piece is worth about a dollar, while a gold coin is closer to $80.
** The basic set campaigns book suggests that if you want a more realistic setting make a copper farthing worth $1 and a silver penny half the diameter $4, and exchanging silver and gold at a 20 to 1 rate. But if a GM wants wealth to be less portable they could make a dollar equivalent to a one ounce silver coin and thus make a one ounce gold piece worth $20.

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* Averted in ''TabletopGame/{{GURPS}}'' Dungeon crawl adventures. A copper piece is worth about a dollar, while a gold coin is closer to $80.
**
$80. The basic set campaigns book suggests that if you want a more realistic setting make a copper farthing worth $1 and a silver penny half the diameter $4, and exchanging silver and gold at a 20 to 1 rate. But if a GM wants wealth to be less portable they could make a dollar equivalent to a one ounce silver coin and thus make a one ounce gold piece worth $20.
1st Jun '18 9:08:31 AM Discar
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** for those unfamiliar with the show, ''Series/{{Galavant}}'' is about as historically accurate as ''Series/XenaWarriorPrincess'' and ''Series/HerculesTheLegendaryJourneys''
30th May '18 3:48:52 PM Talshara
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**for those unfamiliar with the show, ''Series/{{Galavant}}'' is about as historically accurate as ''Series/XenaWarriorPrincess'' and ''Series/HerculesTheLegendaryJourneys''
11th May '18 6:24:45 AM ImpudentInfidel
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* ''VideoGame/JadeEmpire'' runs on the silver standard, but you usually end up spending hundreds of coins at a time. At one point a character from the counterpart of Europe argues that the Empire should use gold as currency, "just because".

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* ''VideoGame/JadeEmpire'' runs on the silver standard, but you usually end up spending hundreds of coins at a time. Of course, what you're buying are immensely valuable things like unique legendary weapons and magical gems. At one point a character from the counterpart of Europe argues that the Empire should use gold as currency, "just because".
11th May '18 6:07:26 AM ImpudentInfidel
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* Subverted in ''Series/{{Galavant}}'', Madalena puts a bounty of six gold coins on Sid's head. He tries to convince a crowd of peasants who want to turn him in that it's too small a price for someone's life, and one of them retorts that it's enough to buy a farm.

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* Subverted in ''Series/{{Galavant}}'', Madalena puts a bounty of six gold coins on Sid's head. He tries to convince a crowd of peasants who want to turn him in that it's too small a price for someone's life, and one of them retorts that it's enough to buy a farm. An earlier episode played it straight, with the buy-in for a jousting tournament being a hundred gold and one of the competitors substituting a chicken.
21st Apr '18 8:52:28 PM ImpudentInfidel
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*** Gold is ''so'' common there that they often use it as an alternative to lead for roofing just because it's prettier. The coins only have value because the central banks back them with silver.
30th Mar '18 4:38:18 PM MissMokushiroku
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* The standard currency of ''VideoGame/FlightRising'' is treasure, represented by gold coins. You get 250 treasure per day just for [[PlayEveryDay logging in and keeping your dragons fed]], while higher-end lair expansions will set you back over a million treasure. Each.
11th Mar '18 8:42:35 PM Shahanshah
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** Previews for the fifth edition have claimed it will avert this, basing prices in silver instead of gold.

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** Previews for the fifth edition have claimed it will would avert this, this by basing prices in silver instead of gold.gold, but when the game was released it didn't - probably for the sake of ease and consistency with previous editions.
11th Feb '18 9:03:58 AM TSBasilisk
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* In ''VideoGame/TitanQuest'' gold is the only currency and the player quickly starts amassing it in the hundreds of thousands.
* ''VideoGame/GuildWars'' has gold as the base currency, with platinum bars being the equivalent of 1000 gold. Interestingly averted in the sequel which moved to the GoldSilverCopperStandard.
* ''VideoGame/WorldOfWarcraft'' gradually manifested this trope as it became easier to acquire money over time.
5th Feb '18 5:22:45 PM Discar
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* Also averted in ''Literature/{{Gate}}'', as the amount of money initially requested by Sugawara from TheEmpire as a reparation, 500 million suwani, turns up to be more gold that probably ''exists'' in their world. For the notice, suwani is a ''really large'' gold coin weighing ~60 grams, with the couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times.

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* Also averted in ''Literature/{{Gate}}'', as the amount of money initially requested by Sugawara from TheEmpire as a reparation, 500 million suwani, turns up to be more gold that than probably ''exists'' in their world. For the notice, record, suwani is a ''really large'' gold coin weighing ~60 grams, with the a couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times.


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* ''Literature/{{Magic 20}}'': Everyone in medieval England (renamed Camelot under the advice of a wizard calling himself Merlin) uses gold coins as pocket change. This is likely due to the fact that the wizards are capable of conjuring large amounts of gold at will, thus greatly depreciating its value. Jimmy even implies they're doing this on purpose, so that Camelot will never try to invade another country for their gold.
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