History Main / CheapGoldCoins

28th Apr '16 3:10:36 AM Lightice
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*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.
3rd Apr '16 3:13:35 AM Adept
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* Averted in ''AnimaBeyondFantasy'', where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.

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* Averted in ''AnimaBeyondFantasy'', ''TabletopGame/AnimaBeyondFantasy'', where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.
2nd Apr '16 12:19:49 PM Hertzyscowicz
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For a basis of comparison, a "cheap sword for a peasant" cost six pence (1/40th of a pound) in the 1340s. In the 14th century an unskilled or semiskilled laborer working for wages-only would have earned around 1 to 2 pounds per year (a servant working for board plus wages might have earned as little as two shillings - a tenth of a pound). A middle-class urban family might earn 5-10 pounds per year.[[note]]Prices from ''Standards of Living in the Later Middle Ages'' by Christopher Dyer.[[/note]]

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For a basis of comparison, a "cheap sword for a peasant" cost six pence (1/40th of a pound) pound[[note]]i.e. a pound weight of sterling silver[[/note]]) in the 1340s. In the 14th century an unskilled or semiskilled laborer working for wages-only would have earned around 1 to 2 pounds per year (a servant working for board plus wages might have earned as little as two shillings - a tenth of a pound). A middle-class urban family might earn 5-10 pounds per year.[[note]]Prices from ''Standards of Living in the Later Middle Ages'' by Christopher Dyer.[[/note]]
16th Feb '16 7:05:28 PM EryliaStarheart
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* In ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.

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* In ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: a ScrappyMechanic: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values valuables were completely safe while sitting straight on the ground.
16th Feb '16 7:04:34 PM EryliaStarheart
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* In ''VideoGame/Diablo'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.

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* In ''VideoGame/Diablo'', ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.
16th Feb '16 7:03:52 PM EryliaStarheart
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* In ''VideoGame/DiabloII'' and ''[[VideoGame/DiabloIII III]]'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces.
** In the second game, between players, the gold piece was even more devalued than it was with vendors. While a vendor might pay 140 gold for a single low-quality gemstone, already a pretty silly exchange, you'd have a hard time convincing a player to part with a single chipped gem even for all the gold he could physically carry (several hundred thousand).

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* In ''VideoGame/DiabloII'' and ''[[VideoGame/DiabloIII III]]'', In ''VideoGame/Diablo'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces.
pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.
** In the second game, ''VideoGame/DiabloII'', between players, the gold piece was even more devalued than it was with vendors. While a vendor might pay 140 gold for a single low-quality gemstone, already a pretty silly exchange, you'd have a hard time convincing a player to part with a single chipped gem even for all the gold he could physically carry (several (Now limited to several hundred thousand).thousand, but thankfully stored as a simple number and not taking any storage space).
** ''VideoGame/DiabloIII'', along with making the protagonists into awakened demigods who can slaughter and loot monsters at speeds previously unheard of in the franchise, also granted them the ability to carry as much gold as they would like. By the time the player can clear the content on the highest difficulty, their chests contain ''tens of billions of gold coins''.
22nd Jan '16 12:10:06 PM zarpaulus
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* Subverted in ''Series/{{Galavant}}'', Madalena puts a bounty of six gold coins on Sid's head. He tries to convince a crowd of peasants who want to turn him in that it's too small a price for someone's life, and one of them retorts that it's enough to buy a farm.
12th Jan '16 4:34:15 PM nombretomado
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** It's possible to mine gold in RuneScape, which is where things start to get weird. Gold ore and gold bars are almost worthless, being worth less than 100 coins and only used in making jewelry. This is partly due to the fact that they can't be crafted into coins outside of alchemy, which only results in a mere 180 coins at best. On the flip side, gold ''leaves'' are incredibly expensive, costing 130,000 coins, as they can only be purchased from an NPC who sells them as a ingredient for posh furniture. This results in a rather strange case where [[MindScrew a single sheet of gold is worth thousands of bars of gold.]]

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** It's possible to mine gold in RuneScape, gold, which is where things start to get weird. Gold ore and gold bars are almost worthless, being worth less than 100 coins and only used in making jewelry. This is partly due to the fact that they can't be crafted into coins outside of alchemy, which only results in a mere 180 coins at best. On the flip side, gold ''leaves'' are incredibly expensive, costing 130,000 coins, as they can only be purchased from an NPC who sells them as a ingredient for posh furniture. This results in a rather strange case where [[MindScrew a single sheet of gold is worth thousands of bars of gold.]]
22nd Sep '15 9:29:01 AM Khathi
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* Also averted in ''Literature/{{Gate}}'', as the amount of reparations initially requested by Sugawara from TheEmpire as a reparation, 500 million suwani, turns up as more gold that probably ''exists'' in their world. For the notice, suwani is a ''really large'' gold coin weighing ~60 grams, with the couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times.

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* Also averted in ''Literature/{{Gate}}'', as the amount of reparations money initially requested by Sugawara from TheEmpire as a reparation, 500 million suwani, turns up as to be more gold that probably ''exists'' in their world. For the notice, suwani is a ''really large'' gold coin weighing ~60 grams, with the couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times.
20th Sep '15 12:46:22 PM ultimomant
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* Also averted in ''LightNovel/{{Gate}}'', as the amount of reparations initially requested by Sugawara from TheEmpire as a reparation, 500 million suwani, turns up as more gold that probably ''exists'' in their world. For the notice, suwani is a ''really large'' gold coin weighing ~60 grams, with the couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times.

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* Also averted in ''LightNovel/{{Gate}}'', ''Literature/{{Gate}}'', as the amount of reparations initially requested by Sugawara from TheEmpire as a reparation, 500 million suwani, turns up as more gold that probably ''exists'' in their world. For the notice, suwani is a ''really large'' gold coin weighing ~60 grams, with the couple of them often representing an average man's whole life savings. Otherwise the story pays little attention to the money, but the cost of a meal and a couple of beers paid by Yao in an Alnus tavern seems to be three or four copper pieces, which is about right for the High Medieval times. \n












* PippiLongstocking pays for everything with the gold coins in the chest her father left her. She's basically unaware of their real value, though (she once pays a whole handful of them to a sweets shop in exchange for candy for the children of the entire village!), and nobody seems especially willing to point it out to her.

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* PippiLongstocking ''Literature/PippiLongstocking'' pays for everything with the gold coins in the chest her father left her. She's basically unaware of their real value, though (she once pays a whole handful of them to a sweets shop in exchange for candy for the children of the entire village!), and nobody seems especially willing to point it out to her.
her.



























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