History Main / CheapGoldCoins

29th Nov '16 6:33:36 PM DastardlyDemolition
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** Done more sensibly in ''[[VideoGame/FalloutNewVegas Fallout: New Vegas]]'', since only Caesars Legion issues gold coins, and they're worth [[ShownTheirWork 25 of their silver coins]]. It's still only equivalent to [[WeirdCurrency 100 caps]] though.[[note]]Given that $100 of Pre-War Money is worth 10 caps, this is about equal to $1000 dollars, so it's roughly equivalent to today's gold prices, assuming the Aureus weighs 1 ounce. And assuming that pre-war dollars were worth as much as real-world 21st century dollars despite the economic troubles they had leading up to the war and that they retained that value AfterTheEnd.[[/note]]

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** Done more sensibly in ''[[VideoGame/FalloutNewVegas Fallout: New Vegas]]'', since only Caesars Legion issues gold coins, and they're worth [[ShownTheirWork 25 of their silver coins]]. It's still only equivalent to [[WeirdCurrency 100 caps]] though.[[note]]Given that $100 of Pre-War Money is worth 10 caps, this is about equal to $1000 dollars, so it's roughly equivalent to today's gold prices, assuming the Aureus weighs 1 ounce. And assuming that pre-war dollars were worth as much as real-world 21st century dollars despite the economic troubles they had leading up to the war and that they retained that value AfterTheEnd.[[/note]][[/note]] The NCR used to mint gold coins but during the NCR-Brotherhood war, the Brotherhood of Steel blew up the NCR gold deposits and their economic situation has only been going worse and worse as $100 NCR dollars give a measly 40 bottle caps, something citizens and military personnel in New Vegas bemoan.
20th Aug '16 9:48:05 AM nombretomado
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** Gold is common enough in the {{Dragonlance}} setting that it isn't even valuable enough to be used for coinage at all.

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** Gold is common enough in the {{Dragonlance}} ''Literature/{{Dragonlance}}'' setting that it isn't even valuable enough to be used for coinage at all.
25th Jul '16 12:20:55 AM PaulA
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* Realistically averted in [[Literature/{{Chalion}} The Curse Of Chalion]]: ''one'' gold coin is enough money to make Cazaril very frightened of muggers, and the first thing he does when he gets to a city is change it for more practical copper pieces. Further, he cannot do this at just any shop; he has to visit a moneylender.

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* Realistically averted in [[Literature/{{Chalion}} The Curse Of Chalion]]: ''Literature/TheCurseOfChalion'': ''one'' gold coin is enough money to make Cazaril very frightened of muggers, and the first thing he does when he gets to a city is change it for more practical copper pieces. Further, he cannot do this at just any shop; he has to visit a moneylender.
8th Jun '16 5:35:28 PM Ulkomaalainen
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* ''Franchise/TheElderScrolls'' series in general. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', one merchant mentions that with the dragon attacks supply routes are cut off and he can charge almost anything.
** Also thanks to mages having ability to transform common iron ore to silver and gold has led to serious devalue of gold. The reason why jewelry is valuable is less to do the scarcity of their material and more to their craftsmanship

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* ''Franchise/TheElderScrolls'' series in general. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', one merchant mentions that with the dragon attacks supply routes are cut off and he can charge almost anything.
** Also thanks
Thanks to mages having ability to transform common iron ore to silver and gold has led to serious devalue of gold. The reason why jewelry is valuable is less to do the scarcity of their material materials and more to their craftsmanship
8th Jun '16 5:33:28 PM Ulkomaalainen
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*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.

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*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, Octiron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.
2nd Jun '16 8:54:46 PM Nerrin
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* Played dead straight in nearly every ''TabletopGame/DungeonsAndDragons'' video game (much as in the tabletop game itself, mentioned above) except ''VideoGame/PlanescapeTorment'' where all money in the game is rendered in copper coins. You start the game in the [[WretchedHive Hive Ward]], home to the poorest of the poor in [[CityOfAdventure Sigil]], so the idea of finding any kind of gold coinage there is beyond ridiculous. Later, despite moving into more affluent areas, the sole coin remains copper because the game engine was designed only to use one kind of currency, even if buying late-game gear with them would be like buying a car with pennies.
28th Apr '16 3:10:36 AM Lightice
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Added DiffLines:

*** This was actually explained as a superstition in the very first book. While there is indeed an abnormal metal density in the Counterweight Continent that balances out the Disc, the metal in question is not gold but Oticron, a highly magical mineral, and most of it is buried far too deep in the crust to be mined. Gold is 'only' about as common as copper, there.
3rd Apr '16 3:13:35 AM Adept
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* Averted in ''AnimaBeyondFantasy'', where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.

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* Averted in ''AnimaBeyondFantasy'', ''TabletopGame/AnimaBeyondFantasy'', where 1 gold coin equals to 100 silver coins and the daily wage of unskilled labor is 1 silver coin.
2nd Apr '16 12:19:49 PM Hertzyscowicz
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For a basis of comparison, a "cheap sword for a peasant" cost six pence (1/40th of a pound) in the 1340s. In the 14th century an unskilled or semiskilled laborer working for wages-only would have earned around 1 to 2 pounds per year (a servant working for board plus wages might have earned as little as two shillings - a tenth of a pound). A middle-class urban family might earn 5-10 pounds per year.[[note]]Prices from ''Standards of Living in the Later Middle Ages'' by Christopher Dyer.[[/note]]

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For a basis of comparison, a "cheap sword for a peasant" cost six pence (1/40th of a pound) pound[[note]]i.e. a pound weight of sterling silver[[/note]]) in the 1340s. In the 14th century an unskilled or semiskilled laborer working for wages-only would have earned around 1 to 2 pounds per year (a servant working for board plus wages might have earned as little as two shillings - a tenth of a pound). A middle-class urban family might earn 5-10 pounds per year.[[note]]Prices from ''Standards of Living in the Later Middle Ages'' by Christopher Dyer.[[/note]]
16th Feb '16 7:05:28 PM EryliaStarheart
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* In ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values were completely safe while sitting straight on the ground.

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* In ''VideoGame/{{Diablo}}'', a gold piece is the tiniest unit of currency in the game. Level 1 monsters routinely carry up to 10 gold pieces (which they drop on the ground when you kill them). Vendors are willing to pay you 2 gold pieces for a ''damaged club'' (basically a broken stick). By level 10, you'll be carrying around (and paying) thousands of gold pieces. This becomes an issue due to logistics: a ScrappyMechanic: every 5000 gold coins take up one unit of inventory space, forcing players to store gold in town. Apparently, massive piles of gold and other values valuables were completely safe while sitting straight on the ground.
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