History Main / ChargedAttack

12th Oct '17 8:43:14 AM Malady
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* Inverted in ''VideoGame:RobotDinosaursThatShootBeamsWhenTheyRoar'': The beams get weaker as time goes on, and you need to wait for the gauge to refill completely in order for the beams to be useful.

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* Inverted in ''VideoGame:RobotDinosaursThatShootBeamsWhenTheyRoar'': ''VideoGame/RobotDinosaursThatShootBeamsWhenTheyRoar'': The beams get weaker as time goes on, and you need to wait for the gauge to refill completely in order for the beams to be useful.
5th Sep '17 5:06:23 PM KamenRiderOokalf
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* ''VideoGame/MagicalBattleArena'' has these for most of the characters' Special Attacks. Some, like the attacks of OriginalGeneration characters and most of the ''Anime/MagicalGirlLyricalNanoha'' cast, can be fired immediately but have the option of being charged first for a more powerful attack. Others however, like [[Manga/CardCaptorSakura Sakura]], the ''{{LightNovel/Slayers}}'' sorceresses, and [[MagicalGirlLyricalNanoha Hayate]], have spells that can only be launched after they are charged, otherwise they will piffle out if you fire them prematurely.

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* ''VideoGame/MagicalBattleArena'' has these for most of the characters' Special Attacks. Some, like the attacks of OriginalGeneration characters and most of the ''Anime/MagicalGirlLyricalNanoha'' ''Franchise/LyricalNanoha'' cast, can be fired immediately but have the option of being charged first for a more powerful attack. Others however, like [[Manga/CardCaptorSakura Sakura]], the ''{{LightNovel/Slayers}}'' sorceresses, and [[MagicalGirlLyricalNanoha [[Anime/MagicalGirlLyricalNanohaAs Hayate]], have spells that can only be launched after they are charged, otherwise they will piffle out if you fire them prematurely.
10th Aug '17 8:28:07 PM SullenFrog
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* ''VideoGame/{{Sundered}}'' has the Strength Amplifier, which allows Eshe to charge up a powerful melee attack by holding down a button. This attack can propel her forward or upward depending on the direction pressed while charging, and it can be used to shatter the otherwise indestructible purple barriers in the Eschaton City. The corrupted version, Ghatanothoa’s Strength, has two levels of charge.
10th Aug '17 12:30:54 PM DastardlyDemolition
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* ''VideoGame/TeamFortress2'' has the sniper rifle and its various replacements act as charged weapons. A sniper must right-click to go into scoped mode (for rifles) or hold down the fire button (for the Huntsman) to charge up his primary weapon's damage. This is necessary to achieve the OneHitKill BoomHeadshot central to the class' play style, but it slows the Sniper down and often leaves him vulnerable due to a very narrow field of vision.

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* ''VideoGame/TeamFortress2'' has the sniper rifle and its various replacements act as charged weapons. A sniper must right-click to go into scoped mode (for rifles) or hold down the fire button (for the Huntsman) to charge up his primary weapon's damage. This is necessary to achieve the OneHitKill BoomHeadshot [[OneHitKill lethal]] [[BoomHeadshot headshot]] central to the class' play style, but it slows the Sniper down and often leaves him vulnerable due to a very narrow field of vision.
6th Aug '17 5:45:55 PM nombretomado
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* [[{{VideoGame/Postal}} POSTAL 2]] has the Rocket Launcher. Holding down the fire button will fuel the rockets, allowing the Dude to launch them further at the cost of some more of his rocket fuel. When you fill the fuel meter all the way, though...

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* [[{{VideoGame/Postal}} ''[[{{VideoGame/Postal}} POSTAL 2]] 2]]'' has the Rocket Launcher. Holding down the fire button will fuel the rockets, allowing the Dude to launch them further at the cost of some more of his rocket fuel. When you fill the fuel meter all the way, though...



* ''AirRivals'' uses a variant. The "Charged Shot" and "Hyper Shot" skills work almost the same as these, except it's more of a toggle than a hold. The button is pressed, then the skill charges up automatically for a period of time, then the charge is released with another press. Firing prematurely will cancel the charge, similar to releasing the button prematurely with a hold-type charge.

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* ''AirRivals'' ''VideoGame/AirRivals'' uses a variant. The "Charged Shot" and "Hyper Shot" skills work almost the same as these, except it's more of a toggle than a hold. The button is pressed, then the skill charges up automatically for a period of time, then the charge is released with another press. Firing prematurely will cancel the charge, similar to releasing the button prematurely with a hold-type charge.
25th Jun '17 1:47:58 PM nombretomado
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* "Burst Mode" in {{Gungrave}}. Holding down the fire button while standing still makes your shots more powerful as it causes Grave to go into a frenzy and he will jump and spin around, shooting everything [[OffhandBackhand without looking]]. Billy and Juji in the sequel get their own variation (Juji's can launch a charged sword combo when the melee button is held for a few seconds and then released). This is if you turned the rapidfire/full-auto option on though.

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* "Burst Mode" in {{Gungrave}}.''VideoGame/{{Gungrave}}''. Holding down the fire button while standing still makes your shots more powerful as it causes Grave to go into a frenzy and he will jump and spin around, shooting everything [[OffhandBackhand without looking]]. Billy and Juji in the sequel get their own variation (Juji's can launch a charged sword combo when the melee button is held for a few seconds and then released). This is if you turned the rapidfire/full-auto option on though.
23rd Apr '17 2:06:20 AM dvorak
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* In ''VideoGame/{{Nostalgia}}'' the Orb (Fiona's airship weapon) can charge up, missing the turn but gaining more damage next shot. It can be done several times.
* The "Store Power" ability of ''VideoGame/FinalFantasyBraveExivus'' works similarly.
20th Apr '17 6:26:57 PM Malady
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* The [[spoiler: Apple of Eden]] near the end of ''VideoGame/AssassinsCreedBrotherhood''. You can charge it to [[spoiler: fry the brains of your enemies.]]

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* The [[spoiler: Apple [[spoiler:Apple of Eden]] near the end of ''VideoGame/AssassinsCreedBrotherhood''. You can charge it to [[spoiler: fry [[spoiler:fry the brains of your enemies.]]


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* ''VideoGame/{{Chantelise}}'': As all the elemental crystals say: "[Hold button for power-attack]", which, if done, changes the effect of the attack into one that corresponds to the element of the crystal and changes the attack animation.
** Well, except for the Wind Crystal, which is "[Fast attack]".
** And the Dark Crystal, which is "[Enables... screw it. use it at your own risk]" and is a life-draining attack.


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* ''VideoGame/CubeColossus'': Overdrives are charged over time.
16th Mar '17 8:44:48 AM crazysamaritan
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* One ''ComicBook/GreenLantern'' issue has an AlienInvasion underway upon a populace of human-like natives. Their local superhero is unable to damage the main warship. The two Green Lanterns sent to the scene can thwart the alien robot drones, but can't attack the warship directly because it's ''yellow''. Their solution: one Green Lantern energizes the local superhero, whose attack comes from a power pack on his back channeling energy into his gauntlets, which he shoots at the huge warship in low orbit. The warship bugs out after suddenly taking rollicking damage.
28th Jan '17 10:38:40 AM Codefreak5
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* In ''VideoGame/PAYDAY2'', you can charge your melee attack to deal more damage and knockdown by holding your melee key. How much of each depends on the specific melee weapon you use and how long you charge the attack, and a few weapons don't benefit from charging at all.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChargedAttack