History Main / ChargedAttack

4th Aug '16 8:52:49 AM UmbrellasWereAwesome
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* And, of course, following from the ''Marathon'' Fusion Pistol is the ''Franchise/{{Halo}}'' Plasma Pistol, with an overcharge shot that homes in on enemies and knocks out energy shields with one hit. Later there was the Spartan Laser, a shoulder-fired WaveMotionGun.

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* And, of course, following from the ''Marathon'' Fusion ''Franchise/{{Halo}}'':
** The Plasma
Pistol is the ''Franchise/{{Halo}}'' Plasma spiritual successor to ''VideoGame/{{Marathon}}''[='s=] Fusion Pistol, with an overcharge shot that homes in on enemies and enemies, knocks out energy shields with one hit. Later there was hit, and can temporarily disable vehicles.
** Some versions of the games' rocket/missile/grenade launchers allow you to lock on to enemies if you hold the trigger, with some also allowing you to fire multiple shots at once.
** Both
the Spartan Laser, a Laser (a shoulder-fired WaveMotionGun.WaveMotionGun) and the Railgun require each shot to be charged before they can be fired.
** ''VideoGame/Halo5Guardians'' gives the Incineration Cannon an overcharge alt-fire.
22nd Jul '16 1:41:59 PM Morgenthaler
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** Similarly, some of Taito's lesser-known shooters feature the collection of power-ups (''MetalBlack'') or absorbing of enemy shots (''GridSeeker'') to power up a large-scale [[WaveMotionGun laser beam]]/[[MacrossMissileMassacre bombardment attack]].

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** Similarly, some of Taito's lesser-known shooters feature the collection of power-ups (''MetalBlack'') (''VideoGame/MetalBlack'') or absorbing of enemy shots (''GridSeeker'') (''VideoGame/GridSeeker'') to power up a large-scale [[WaveMotionGun laser beam]]/[[MacrossMissileMassacre bombardment attack]].
17th Jul '16 12:58:37 PM garthvader
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* ''VideoGame/RType'' was pretty much the trope maker for shooters with its charge-up Wave Cannon, an extremely powerful weapon designed to give the player a better chance than the standard popgun when they lose their powerups on death.
6th Jul '16 1:49:49 PM RazorSmile
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* ''WebOriginal/AcademyOfSuperheroes'': Arc charges up her superstrength and speed by absorbing kinetic energy -- including her own.
28th Jun '16 1:25:59 PM Dallenson
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* ''Videogame/BattleZone1998'' has the MAG cannon, which can only be fired by charging. As the weapon is charged, it gains longer bursts, more damage, and range - and more ammo consumption. In the sequel, ''Battlezone II: Combat Commander'', the MAG has two variants: the "combat" variant functions like a shotgun, but gains range, damage, and accuracy as it is charged up. The "assault" variant is a burst fire weapon much like the first game (though in reverse - low charge has longer bursts than a high charge), with the addition of firing explosive shots.

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* ''Videogame/BattleZone1998'' has the MAG cannon, which can only be fired by charging. As the weapon is charged, it gains longer bursts, more damage, the amount of projectiles per charge stage decrease as level in damage and range - and more ammo consumption.cost increases, going from a small, machine gun-like burst to a giant orb of destruction. In the sequel, ''Battlezone II: Combat Commander'', the MAG has two variants: the "combat" variant functions like a shotgun, but gains range, damage, and accuracy as it is charged up. The "assault" variant is a burst fire weapon much like the first game (though in reverse - low charge has longer bursts than a high charge), with the addition of firing explosive shots.game, machine gun-like burst to massive projectile
26th Jun '16 1:31:32 AM Potman
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* King Elizabello II in ''Manga/OnePiece'' has to spend an hour to charge up his mighty King Punch, but the results will well reflect this.
19th Jun '16 3:39:15 AM Chabal2
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** And the Jump Strike skill, as well.

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** And the Jump Strike skill, as well. Whe upgraded, Link can hold his sword up until the spark moves to the point, then does SplashDamage ton enemies in front of him.


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* In ''Videogame/SpiritTracks'', one phase in the FinalBoss fight has you deflect burning projectiles away from Zelda as she charges up the attack that will let you stun the boss, then use teamwork to truly beat him.


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* ''VideoGame/StarcraftII'': In the first game, Void Rays' damage increased the longer the Void Ray kept firing, keeping the charge long enough to switch to a new target. In multiplayer, this was replaced by an active ability giving more damage to armored enemies.
* Inverted in ''VideoGame:RobotDinosaursThatShootBeamsWhenTheyRoar'': The beams get weaker as time goes on, and you need to wait for the gauge to refill completely in order for the beams to be useful.
* ''VideoGame/Warcraft2'': The Mages' and Death Knights' ultimate ability, Blizzard/Death and Decay, is limited by the user's mana, which decreases steadily as the spell is cast.
6th May '16 5:14:27 PM nombretomado
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* In ''[[GaiaOnline zOMG!]]'', successfully using your rings (whether attack or support) or receiving damage from enemies fills up a "Rage" meter, which is divided into three segments. You can consume filled segments to use a higher "Rage Rank" version of a ring that increases the potency of its function. A recent update that rebalanced the rings made nearly all of them have additional effects at higher Rage Ranks. A following update also provided a clear indication of how many segments you or your party members currently have available.

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* In ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'', successfully using your rings (whether attack or support) or receiving damage from enemies fills up a "Rage" meter, which is divided into three segments. You can consume filled segments to use a higher "Rage Rank" version of a ring that increases the potency of its function. A recent update that rebalanced the rings made nearly all of them have additional effects at higher Rage Ranks. A following update also provided a clear indication of how many segments you or your party members currently have available.
15th Apr '16 6:25:31 AM CidSilverWing
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* The ''Franchise/StreetFighter'' franchise has had special moves that involve holding back or down then pressing forward or up (respectively) along with an attack button at least since ''VideoGame/StreetFighterII''. [[TheComputerIsACheatingBastard Computer opponents could often forgo the charge portion.]]
** ''VideoGame/StreetFighter'''s Balrog has the Turn Around Punch special move, - the player holds down all three punch buttons, with longer holds resulting in greater damage (and in some games, an instant dizzy).

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* The ''Franchise/StreetFighter'' franchise has had special moves that involve holding back or down then pressing forward or up (respectively) along with an attack button at least since ''VideoGame/StreetFighterII''. [[TheComputerIsACheatingBastard Computer opponents could often forgo the charge portion.]]
** ''VideoGame/StreetFighter'''s
]] Balrog in particular has the Turn Around Punch special move, - the player holds down (as of Street Fighter 4) all three punch buttons, with longer holds resulting in greater damage (and in some games, an instant dizzy).dizzy). Street Fighter 4 also introduced a universal charged move called a Focus Attack, executed by holding Medium Punch and Kick. While charging, the player gains Super Armor which will stop exactly 1 attack. If tapped, this attack doesn't do much, but if charged until smoke billows around the player and lands a hit, it crumples the opponent, and if fully charged it will unleash automatically, resulting in a crumple, breaks the opponent's armor (if they were charging too or using an armor-granting special of their own) AND cannot be blocked against!
2nd Apr '16 5:59:40 AM Kahran042
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* The third-party ''TabletopGame/DungeonsAndDragons'' sourcebook "The Quintessential Halfling" features the Charge Spell feat, which is basically the Hold-type.

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* The third-party ''TabletopGame/DungeonsAndDragons'' sourcebook "The Quintessential Halfling" features the Charge Spell metamagic feat, which is basically the Hold-type.
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