History Main / CharacterPortrait

6th Nov '17 5:17:26 AM mickey96
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* [[Videogame/ShawsNightmare Shaw's Nightmare]] has a portrait that gets progressively sick as you lose health.
13th Oct '17 12:28:26 PM Malady
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%%* Most CING games like HotelDusk and TraceMemory.

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%%* Most CING games like HotelDusk VisualNovel/HotelDuskRoom215 and TraceMemory.VideoGame/TraceMemory.



* The PC adventure game ''SecretsOfDaVinciTheForbiddenManuscript'' shows an ''interactive'' portrait of Valdo, the protagonist, on the inventory screen. It indicates what he's wearing and is where the player changes his outfit. After Valdo meets the character Marie, she also appears in his portrait, and their relative position to one another indicates the current state of their relationship.

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* The PC adventure game ''SecretsOfDaVinciTheForbiddenManuscript'' ''VideoGame/SecretsOfDaVinciTheForbiddenManuscript'' shows an ''interactive'' portrait of Valdo, the protagonist, on the inventory screen. It indicates what he's wearing and is where the player changes his outfit. After Valdo meets the character Marie, she also appears in his portrait, and their relative position to one another indicates the current state of their relationship.
31st Aug '17 10:32:02 AM jtierney50
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* In a surprisingly recent example, ''VideoGame/{{Overwatch}}'' has a portrait next to the health bar that shows what character you're playing, and what skin you're using for the character.
20th May '17 10:21:24 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series from ''[[VideoGame/UltimaVI VI]]'' on, until it goes 3D in ''[[VideoGame/UltimaIX IX]]'' and just zooms in on people.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series from ''[[VideoGame/UltimaVI VI]]'' on, until it goes 3D in ''[[VideoGame/UltimaIX IX]]'' and just zooms in on people.
15th May '17 11:28:24 PM darkabomination
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* The ''Franchise/KisekiSeries'' has a variety of expressions for several characters, not just party members. [[TheHero Estelle]]] in particular, has a wide range of emotions.
30th Apr '17 12:50:57 PM nombretomado
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* Starting with ''VideoGame/HarvestMoon64'', ''Franchise/HarvestMoon'' games have used the "multiple portraits for different emotions" version when they're not using GoingThroughTheMotions. You can tell how important a character is by how many portraits they have; {{Love Interest}}s will have five or six, while minor characters sometimes have only one.

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* Starting with ''VideoGame/HarvestMoon64'', ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' games have used the "multiple portraits for different emotions" version when they're not using GoingThroughTheMotions. You can tell how important a character is by how many portraits they have; {{Love Interest}}s will have five or six, while minor characters sometimes have only one.
23rd Apr '17 12:26:05 PM nombretomado
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* Skits in the ''Franchise/TalesSeries''. Most of the games also have these by each character's status in and out of battle. In the former case, they often have their expressions change based on what's happening to them.

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* Skits in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. Most of the games also have these by each character's status in and out of battle. In the former case, they often have their expressions change based on what's happening to them.
21st Apr '17 10:00:15 PM nombretomado
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* ''{{Suikoden}}''. Anyone who has a portrait is either important to the story in some way, or they're one of the 108 Stars of Destiny [[GottaCatchEmAll you can recruit]]. ''VideoGame/SuikodenV'' in particular takes things UpToEleven by giving most characters in the game multiple portraits to represent different moods.

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* ''{{Suikoden}}''.''VideoGame/{{Suikoden}}''. Anyone who has a portrait is either important to the story in some way, or they're one of the 108 Stars of Destiny [[GottaCatchEmAll you can recruit]]. ''VideoGame/SuikodenV'' in particular takes things UpToEleven by giving most characters in the game multiple portraits to represent different moods.
8th Mar '17 12:01:41 PM nombretomado
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* ''VideoGame/MegaManX'' used them in the first game onwards, and passed it on to the ''[[VideoGame/MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games. Classic ''VideoGame/MegaMan'' followed suit in the SNES and UsefulNotes/PlayStation titles (one of which was later ported to GBA stateside). ''[[VideoGame/MegaManLegends Legends]]'' used them in places (not necessarily for dialogue, though). ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[MegaManStarforce Starforce]]'', by virtue of being [=RPGs=], use them the most extensively.

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* ''VideoGame/MegaManX'' used them in the first game onwards, and passed it on to the ''[[VideoGame/MegaManZero Zero]]'' and ''[[MegaManZX ''[[VideoGame/MegaManZX ZX]]'' games. Classic ''VideoGame/MegaMan'' followed suit in the SNES and UsefulNotes/PlayStation titles (one of which was later ported to GBA stateside). ''[[VideoGame/MegaManLegends Legends]]'' used them in places (not necessarily for dialogue, though). ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[MegaManStarforce ''[[VideoGame/MegaManStarforce Starforce]]'', by virtue of being [=RPGs=], use them the most extensively.
16th Dec '16 8:37:06 AM ashlay
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* ''VideoGame/{{Persona 5}}'' has drawn potraits of the characters appear during dialogue scenes, and even occasionally has the character portraits rip through the screen to punctuate a particularly emotional or tense moment.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterPortrait