History Main / CharacterPortrait

15th Apr '18 10:27:18 PM noiniru
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[[AC:Anime]]
* [[http://static.tvtropes.org/pmwiki/pub/images/horriblesubs_mahoujin_guru_guru_2017_21_720pmp4_snapshot_0954_20180416_132243.jpg Parodied]] in episode 21 of the 2017 series of ''Manga/MagicalCircleGuruGuru'', when the G-Fantasy guys gets one [[BigLippedAlligatorMoment out of nowhere.]]
-->'''Nishiji:''' The portrait cut-in technique makes you the star, no matter the context.
23rd Mar '18 10:48:37 AM TylerL320
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** Of particular note, ''VideoGame/{{Persona 3}} Portable'' gives several characters portraits who didn't have them them originally.
** ''VideoGame/{{Persona 4}}'' plays with this a little, by leaving [[spoiler: the gas station attendant]] without a character portrait unless you confront them in the true ending [[spoiler: which causes her to play dumb, while adding various "important NPC" trappings as you persist in questioning her and discover that [[TheDogWasTheMastermind she's a god and behind everything]]]].
* ''VideoGame/{{Persona 5}}'' has drawn potraits of the characters appear during dialogue scenes, and even occasionally has the character portraits rip through the screen to punctuate a particularly emotional or tense moment.

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** Of particular note, the PSP remake of ''VideoGame/{{Persona 3}} Portable'' 3}}'' gives portraits to several characters portraits who didn't have them them originally.
** ''VideoGame/{{Persona 4}}'' plays with this a little, the rules of NominalImportance by leaving [[spoiler: the a seemingly-incidental character (to be specific, [[spoiler:the gas station attendant]] attendant from the opening]]) without a character portrait unless you confront them until [[spoiler:she's confronted in the true ending [[spoiler: which causes her to play dumb, while adding various "important NPC" trappings as you persist in questioning her and discover that [[TheDogWasTheMastermind she's a god and revealed to be the one truly behind everything]]]].
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everything]].
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''VideoGame/{{Persona 5}}'' has drawn potraits of the characters appear during dialogue scenes, and even occasionally has the character portraits rip through the screen to punctuate a particularly emotional or tense moment.moment. In a case of PaintingTheMedium, the traitor is revealed as such when they suddenly gain a much more [[TraitorShot sinister-looking]] portrait than their usual set. Weirdly, Morgana always has a portrait for his humanoid FunnyAnimal appearance, even when masquerading as a house cat in the real world. [[spoiler:When he permanently loses said humanoid appearance at the very end of the game, it's conveyed as such by his portrait switching to a house cat one]].
18th Mar '18 1:03:30 PM nombretomado
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* Franchise/{{Wild ARMs}}:
** In ''VideoGame/{{Wild ARMs 2}}'', you can name every storyline-important NPC one meets, but only a very few of them have portraits when naming them or talking to them; this can lead to some {{Interface Spoiler}}s. For example, Tim is a seemingly unimportant NPC met early on, but it's obvious he'll end up being important since he has a character portrait. It's even more amusing considering one meets the "leader" of Tim's little circle of friends first - who ''doesn't'' have a portrait.
** A similar tactic can be used in ''VideoGame/{{Wild ARMs 3}}'' and ''VideoGame/{{Wild ARMs 5}}''. ''VideoGame/{{Wild ARMs 4}}'' and ''VideoGame/{{Wild ARMs XF}}'' had portraits for pretty much everyone, but there were still "generic" and "unique" portraits, allowing the player to tell them apart.

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* Franchise/{{Wild ARMs}}:
''VideoGame/WildArms'':
** In ''VideoGame/{{Wild ARMs 2}}'', ''VideoGame/WildArms2'', you can name every storyline-important NPC one meets, but only a very few of them have portraits when naming them or talking to them; this can lead to some {{Interface Spoiler}}s. For example, Tim is a seemingly unimportant NPC met early on, but it's obvious he'll end up being important since he has a character portrait. It's even more amusing considering one meets the "leader" of Tim's little circle of friends first - who ''doesn't'' have a portrait.
** A similar tactic can be used in ''VideoGame/{{Wild ARMs 3}}'' ''VideoGame/WildArms3'' and ''VideoGame/{{Wild ARMs 5}}''. ''VideoGame/{{Wild ARMs 4}}'' ''VideoGame/WildArms5''. ''VideoGame/WildArms4'' and ''VideoGame/{{Wild ARMs XF}}'' ''VideoGame/WildArmsXF'' had portraits for pretty much everyone, but there were still "generic" and "unique" portraits, allowing the player to tell them apart.
25th Feb '18 10:08:32 PM nombretomado
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them



%%* Used by the [[WebComic fake]] AdventureGame ''SilentHillPromise''.

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%%* Used by the [[WebComic fake]] AdventureGame ''SilentHillPromise''.''Webcomic/SilentHillPromise''.
17th Feb '18 1:37:46 AM nombretomado
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%%* Used by ''ThePocalypse''.

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%%* Used by ''ThePocalypse''.''Webcomic/ThePocalypse''.
3rd Feb '18 12:22:12 PM nombretomado
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* ''[[NavalOps Warship Gunner 2]]'' uses portraits whenever someone's speaking.

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* ''[[NavalOps ''[[VideoGame/NavalOps Warship Gunner 2]]'' uses portraits whenever someone's speaking.
5th Jan '18 10:12:51 AM rcmerod52
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** ''VideoGame/TeamFortress2'' does something similar, with the portrait of the class you're playing on the HUD being a fully animated 3D model displaying the current weapon and cosmetics that class has equipped.
6th Nov '17 5:17:26 AM mickey96
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* [[Videogame/ShawsNightmare Shaw's Nightmare]] has a portrait that gets progressively sick as you lose health.
13th Oct '17 12:28:26 PM Malady
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%%* Most CING games like HotelDusk and TraceMemory.

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%%* Most CING games like HotelDusk VisualNovel/HotelDuskRoom215 and TraceMemory.VideoGame/TraceMemory.



* The PC adventure game ''SecretsOfDaVinciTheForbiddenManuscript'' shows an ''interactive'' portrait of Valdo, the protagonist, on the inventory screen. It indicates what he's wearing and is where the player changes his outfit. After Valdo meets the character Marie, she also appears in his portrait, and their relative position to one another indicates the current state of their relationship.

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* The PC adventure game ''SecretsOfDaVinciTheForbiddenManuscript'' ''VideoGame/SecretsOfDaVinciTheForbiddenManuscript'' shows an ''interactive'' portrait of Valdo, the protagonist, on the inventory screen. It indicates what he's wearing and is where the player changes his outfit. After Valdo meets the character Marie, she also appears in his portrait, and their relative position to one another indicates the current state of their relationship.
31st Aug '17 10:32:02 AM jtierney50
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* In a surprisingly recent example, ''VideoGame/{{Overwatch}}'' has a portrait next to the health bar that shows what character you're playing, and what skin you're using for the character.
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