History Main / CharacterPortrait

25th Jun '16 4:54:04 PM nombretomado
Is there an issue? Send a Message


* The ''BaldursGate'' series uses portraits for the main character and all party-joinable [=NPCs=]. In the second game and its expansion, major villains and some other plot-central [=NPCs=] also get their own portraits.

to:

* The ''BaldursGate'' ''Franchise/BaldursGate'' series uses portraits for the main character and all party-joinable [=NPCs=]. In the [[VideoGame/BaldursGateII second game game]] and [[VideoGame/BaldursGateIIThroneOfBhaal its expansion, expansion]], major villains and some other plot-central [=NPCs=] also get their own portraits.
23rd Jun '16 12:23:21 AM Pichu-kun
Is there an issue? Send a Message


** ''VideoGame/PokemonMysteryDungeon'': In Rescue Team, only story-important [=NPCs=] and the starting forms of the Hero and Partner had portraits. In Explorers and Gates to Infinity, every Pokémon has a portrait, but only certain [=NPCs=] and the starters' first evolutions have alternate portraits for different moods.

to:

** ''VideoGame/PokemonMysteryDungeon'': In Rescue Team, ''Rescue Team'', only story-important [=NPCs=] and the starting forms of the Hero and Partner had portraits. In Explorers ''Explorers'' and Gates to Infinity, ''Gates To Infinity'', every Pokémon has a portrait, but only certain [=NPCs=] and the starters' first evolutions have alternate portraits for different moods.



* ''VideoGame/HarvestMoon'' uses the "multiple portraits for different emotions" version, when it's not using GoingThroughTheMotions. You can tell how important a character is by how many portraits they have; {{Love Interest}}s will have five or six, while minor characters will only have one.

to:

* ''VideoGame/HarvestMoon'' uses Starting with ''VideoGame/HarvestMoon64'', ''Franchise/HarvestMoon'' games have used the "multiple portraits for different emotions" version, version when it's they're not using GoingThroughTheMotions. You can tell how important a character is by how many portraits they have; {{Love Interest}}s will have five or six, while minor characters will sometimes have only have one.
17th Jun '16 5:35:29 PM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/HolyUmbrella'', characters have animated portraits displayed next to their speech boxes. The portraits usually fit a small rectangular frame, though some of their emotes exceed it. One character described in another character's InfoDump also gets a portrait.
17th Jun '16 12:28:44 AM Doug86
Is there an issue? Send a Message


* Most of the ''Franchise/FireEmblem'' games use these. Interestingly, these ones have a few different expressions, move their mouths when speaking, and blink, even if their portrait isn't currently the "active" one. They also have a tendency to move around to simulate the person they represent moving.

to:

* Most of the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games use these. Interestingly, these ones have a few different expressions, move their mouths when speaking, and blink, even if their portrait isn't currently the "active" one. They also have a tendency to move around to simulate the person they represent moving.
3rd Jun '16 8:29:35 AM Willbyr
Is there an issue? Send a Message


* ''InazumaEleven'' has a unique face portrait for every single character in the game. [[LoadsAndLoadsOfCharacters All 1000+]] [[CastOfSnowflakes of them]]. Although only characters important to the story have multiple portraits for different facial expressions.

to:

* ''InazumaEleven'' ''VideoGame/InazumaEleven'' has a unique face portrait for every single character in the game. [[LoadsAndLoadsOfCharacters All 1000+]] [[CastOfSnowflakes of them]]. Although only characters important to the story have multiple portraits for different facial expressions.
28th May '16 10:04:34 AM nombretomado
Is there an issue? Send a Message


* ''VideoGame/MegaManX'' used them in the first game onwards, and passed it on to the ''[[VideoGame/MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games. Classic ''VideoGame/MegaMan'' followed suit in the SNES and PlayStation titles (one of which was later ported to GBA stateside). ''[[VideoGame/MegaManLegends Legends]]'' used them in places (not necessarily for dialogue, though). ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[MegaManStarforce Starforce]]'', by virtue of being [=RPGs=], use them the most extensively.

to:

* ''VideoGame/MegaManX'' used them in the first game onwards, and passed it on to the ''[[VideoGame/MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games. Classic ''VideoGame/MegaMan'' followed suit in the SNES and PlayStation UsefulNotes/PlayStation titles (one of which was later ported to GBA stateside). ''[[VideoGame/MegaManLegends Legends]]'' used them in places (not necessarily for dialogue, though). ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[MegaManStarforce Starforce]]'', by virtue of being [=RPGs=], use them the most extensively.
12th May '16 12:38:57 PM Dravencour
Is there an issue? Send a Message


Certain games have a drawing of a character's face, usually in a portrait style. In {{RPG}}s or other games with menus, these are usually displayed next to the character's name. Also, in some games with talking {{NPC}}s where one can't directly see characters' faces, a portrait may be displayed next to their text box. If they don't, then they may be of NominalImportance. (Some games may try to give everyone a portrait, but there are usually unique ones for important characters.) Prevalent in {{RPG}}s, since there tend to be a lot of [=NPCs=] in them.

to:

Certain games have a drawing of a character's face, usually in a portrait style. In {{RPG}}s or other games with menus, these are usually displayed next to the character's name. Also, in some games with talking {{NPC}}s where one can't directly see characters' faces, a portrait may be displayed next to their text box. If they don't, then they may be of NominalImportance. (Some games may try to give everyone a portrait, but there are usually unique ones for important characters.) Prevalent in {{RPG}}s, since there tend to be a lot of [=NPCs=] in them.
them, as well as a staple of {{Visual Novel}}s.
25th Apr '16 3:59:02 PM BeeKirbysNewComputer
Is there an issue? Send a Message


* ''VideoGame/SonicColors'' uses them in the NintendoDS version.
** Similarly, ''VideoGame/SonicGenerations'' in the Nintendo3DS version.
** ''VideoGame/SonicBoom: Shattered Crystal'', also a 3DS game, uses these as well.

to:

* ''VideoGame/SonicRush'', ''VideoGame/SonicRushAdventure'', and the DS version of ''VideoGame/SonicColors'' uses them in the NintendoDS version.
use these.
** Similarly, The 3DS version of ''VideoGame/SonicGenerations'' in the Nintendo3DS version.
** ''VideoGame/SonicBoom: Shattered Crystal'', also a 3DS game, uses
use these as well.well, but with 3D models.
19th Mar '16 5:19:40 AM GrammarNavi
Is there an issue? Send a Message


* ''{{Banjo-Kazooie}}'' actually uses this ''despite'' having the characters in question in clear view, right next to the heroes and with their faces visible. They do this for the bosses as well as certain other characters.

to:

* ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' actually uses this ''despite'' having the characters in question in clear view, right next to the heroes and with their faces visible. They do this for the bosses as well as certain other characters.
27th Jan '16 10:37:05 AM Jacob175
Is there an issue? Send a Message


** ''VideoGame/{{Lunarosse}}'' uses these for anyone who is either a recruitable character or an plot-important NPC.
** ''VideoGame/RakenzarnTales'' implemented these in Version 2 for important characters.



** ''SuikodenTactics'' gives generic characters [[EyelessFace eyeless portraits]].

to:

** ''SuikodenTactics'' ''VideoGame/SuikodenTactics'' gives generic characters [[EyelessFace eyeless portraits]].
This list shows the last 10 events of 110. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterPortrait