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History Main / CharacterPortrait

12th May '16 12:38:57 PM Dravencour
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Certain games have a drawing of a character's face, usually in a portrait style. In {{RPG}}s or other games with menus, these are usually displayed next to the character's name. Also, in some games with talking {{NPC}}s where one can't directly see characters' faces, a portrait may be displayed next to their text box. If they don't, then they may be of NominalImportance. (Some games may try to give everyone a portrait, but there are usually unique ones for important characters.) Prevalent in {{RPG}}s, since there tend to be a lot of [=NPCs=] in them.

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Certain games have a drawing of a character's face, usually in a portrait style. In {{RPG}}s or other games with menus, these are usually displayed next to the character's name. Also, in some games with talking {{NPC}}s where one can't directly see characters' faces, a portrait may be displayed next to their text box. If they don't, then they may be of NominalImportance. (Some games may try to give everyone a portrait, but there are usually unique ones for important characters.) Prevalent in {{RPG}}s, since there tend to be a lot of [=NPCs=] in them.
them, as well as a staple of {{Visual Novel}}s.
25th Apr '16 3:59:02 PM BeeKirbysNewComputer
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* ''VideoGame/SonicColors'' uses them in the NintendoDS version.
** Similarly, ''VideoGame/SonicGenerations'' in the Nintendo3DS version.
** ''VideoGame/SonicBoom: Shattered Crystal'', also a 3DS game, uses these as well.

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* ''VideoGame/SonicRush'', ''VideoGame/SonicRushAdventure'', and the DS version of ''VideoGame/SonicColors'' uses them in the NintendoDS version.
use these.
** Similarly, The 3DS version of ''VideoGame/SonicGenerations'' in the Nintendo3DS version.
** ''VideoGame/SonicBoom: Shattered Crystal'', also a 3DS game, uses
use these as well.well, but with 3D models.
19th Mar '16 5:19:40 AM GrammarNavi
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* ''{{Banjo-Kazooie}}'' actually uses this ''despite'' having the characters in question in clear view, right next to the heroes and with their faces visible. They do this for the bosses as well as certain other characters.

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* ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' actually uses this ''despite'' having the characters in question in clear view, right next to the heroes and with their faces visible. They do this for the bosses as well as certain other characters.
27th Jan '16 10:37:05 AM Jacob175
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** ''VideoGame/{{Lunarosse}}'' uses these for anyone who is either a recruitable character or an plot-important NPC.
** ''VideoGame/RakenzarnTales'' implemented these in Version 2 for important characters.



** ''SuikodenTactics'' gives generic characters [[EyelessFace eyeless portraits]].

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** ''SuikodenTactics'' ''VideoGame/SuikodenTactics'' gives generic characters [[EyelessFace eyeless portraits]].
2nd Jan '16 9:44:47 AM nombretomado
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* ''{{Solatorobo}}'' has portraits for most every character, excepting the ''absolute most minor'' of [=NPCs=], and most characters have at least one alternate portrait for different moods or facial expressions. Some major characters not only get face portraits but also full-body portraits that show up for dramatic moments or soliloquies.

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* ''{{Solatorobo}}'' ''VideoGame/{{Solatorobo}}'' has portraits for most every character, excepting the ''absolute most minor'' of [=NPCs=], and most characters have at least one alternate portrait for different moods or facial expressions. Some major characters not only get face portraits but also full-body portraits that show up for dramatic moments or soliloquies.
29th Dec '15 11:57:30 PM DivineDeath
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* ''{{Suikoden}}''. In particular, ''SuikodenTactics'' gives generic characters [[EyelessFace eyeless portraits]].

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* ''{{Suikoden}}''. In particular, Anyone who has a portrait is either important to the story in some way, or they're one of the 108 Stars of Destiny [[GottaCatchEmAll you can recruit]]. ''VideoGame/SuikodenV'' in particular takes things UpToEleven by giving most characters in the game multiple portraits to represent different moods.
**
''SuikodenTactics'' gives generic characters [[EyelessFace eyeless portraits]].
24th Dec '15 4:37:49 AM Adept
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* ''[[TheWitchsHouse The Witch's House]]'': Viola's appears in the menu. Under certain circumstances, there's a chance that [[spoiler:it'll be replaced with a nightmarish SlasherSmile version]]. Normally, there aren't any portraits displayed beside text, making the appearance of [[spoiler:Ellen's]] near the end quite shocking.

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* ''[[TheWitchsHouse The Witch's House]]'': ''VideoGame/TheWitchsHouse'': Viola's appears in the menu. Under certain circumstances, there's a chance that [[spoiler:it'll be replaced with a nightmarish SlasherSmile version]]. Normally, there aren't any portraits displayed beside text, making the appearance of [[spoiler:Ellen's]] near the end quite shocking.
9th Dec '15 1:45:29 AM Adept
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* Most ''RPGMaker'' games.

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* Most ''RPGMaker'' ''VideoGame/RPGMaker'' games.
23rd Jul '15 5:37:42 PM nombretomado
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* ''VideoGame/MegaManX'' used them in the first game onwards, and passed it on to the ''[[VideoGame/MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games. Classic ''VideoGame/MegaMan'' followed suit in the SNES and PlayStation titles (one of which was later ported to GBA stateside). ''[[MegaManLegends Legends]]'' used them in places (not necessarily for dialogue, though). ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[MegaManStarforce Starforce]]'', by virtue of being [=RPGs=], use them the most extensively.

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* ''VideoGame/MegaManX'' used them in the first game onwards, and passed it on to the ''[[VideoGame/MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games. Classic ''VideoGame/MegaMan'' followed suit in the SNES and PlayStation titles (one of which was later ported to GBA stateside). ''[[MegaManLegends ''[[VideoGame/MegaManLegends Legends]]'' used them in places (not necessarily for dialogue, though). ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[MegaManStarforce Starforce]]'', by virtue of being [=RPGs=], use them the most extensively.
21st Jul '15 3:07:23 PM rcmerod52
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** Similarly, ''VideoGame/SonicGenerations'' in the Nintendo3DS version.
** ''VideoGame/SonicBoom: Shattered Crystal'', also a 3DS game, uses these as well.



* All characters appear like this in ''Franchise/AceAttorney''; either looking directly at the camera or, in case of attorneys and assistants during courtroom sesions, looking at the side. Notably, all the characters have many unique animations, ranging from sweating, waving, bouncing up and down, and a "[[WildTake freak out]]" to name some.

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* All characters appear like this in ''Franchise/AceAttorney''; either looking directly at the camera or, in case of attorneys and assistants during courtroom sesions, sessions, looking at the side. Notably, all the characters have many unique animations, ranging from sweating, waving, bouncing up and down, and a "[[WildTake freak out]]" to name some.




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* ''Devil's Attorney'' uses these in an ever better way, seeing as the two series featured (''Franchise/AceAttorney'' and ''{{Franchise/Disgaea}}'') also used these extensively, leading to a situation where Phoenix's courtroom portraits were used in cutscenes resembling the ones from Disgaea, and they do not look out of place at all.[[note]]Oh, and by the way, ''Devil's Attorney'' pre-dates ''Turnabout Storm''.[[/note]]
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