History Main / CharacterClassSystem

17th Aug '16 2:56:25 AM FelipeXicao
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A type of GameSystem where a character's abilities are determined by the class that they choose. Most common in RolePlayingGames, but recently it has begun appearing in other genres, particularly {{First Person Shooter}}s. A character class is defined by the abilities that it lends to a character -- as such, two different characters of the same class are theoretically interchangeable, in that they can play the same role in the game because of their similar abilities. However, character class systems have varying levels of CharacterCustomization -- ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. Character class systems frequently include one or more {{Point Build System}}s as part of their rules to increase customizability.

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A type of GameSystem where a character's abilities are determined by the class that they choose. Most common in RolePlayingGames, but recently it has begun appearing in other genres, particularly {{First Person Shooter}}s.Shooter}}s and it's one of the main features of the subgenre HeroShooter. A character class is defined by the abilities that it lends to a character -- as such, two different characters of the same class are theoretically interchangeable, in that they can play the same role in the game because of their similar abilities. However, character class systems have varying levels of CharacterCustomization -- ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. Character class systems frequently include one or more {{Point Build System}}s as part of their rules to increase customizability.
8th Aug '16 10:37:21 AM PixelKnight
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* In ''Webcomic/{{Homestuck}}'', SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights have a strong compulsion to protect others at all costs. There is in-game speculation about a possible underlying active/passive class stat and perceived gender bias in class assignment.

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* In ''Webcomic/{{Homestuck}}'', SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights have a strong compulsion tend to protect others at all costs. hide their true personality. There is in-game speculation about a possible underlying active/passive class stat "thing" and perceived gender bias in class assignment.
15th Jul '16 7:20:13 AM LordInsane
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* ''VideoGame/MightAndMagic'' have gone through several variations of class systems and classes over the games. The first five games had a basic class system (chose one class when you create a character, that is that character's class), ''VI'' and ''VII'' had two-step linear upgrade-able classes (''VII'' split at the final upgrade in design but not in play, as the final class promotion for each class depended on which side you aligned with, and for the most part weren't all that different from the counterpart), ''VIII'' consolidated race and class into one choice and only had a single class upgrade step, ''IX'' split both back and had each class promotion be a genuine choice (starting from basic Might or Magic and then branching out towards the old, more specialised, classes), and ''X'' had each race have one Might and one Magic class that could be upgraded twice.
24th Jan '16 12:16:09 PM thatother1dude
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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'', and ''VideoGame/DarkSoulsIII'' have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to enhance and equip your character however you want.

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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'', and ''VideoGame/DarkSoulsIII'' ''VideoGame/DarkSouls'' games have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to enhance [[PointBuildSystem enhance]] and equip your character however you want.
3rd Jan '16 5:42:54 PM HyperKunoichi
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* ''VideoGame/SouthParkTheStickOfTruth'' has four classes available, Warrior, Mage, Thief and Jew (which is something of a cross between a Monk and a Paladin, and inflicts more damage at low health). However, unlike a lot of RPGs, the class only determines what the New Kid's special attacks are. They can equip any weapon or armor they wish, though some have effects that are a little more beneficial to one class than the others.

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* ''VideoGame/SouthParkTheStickOfTruth'' has four classes available, Warrior, Warrior; Mage, Thief and Jew (which is something of a cross between a Monk and a Paladin, and inflicts more damage at low health). However, unlike a lot of RPGs, the class only determines what the New Kid's special attacks are. They can equip any weapon or armor they wish, though some have effects that are a little more beneficial to one class than the others.
3rd Jan '16 5:42:10 PM HyperKunoichi
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* ''VideoGame/SouthParkTheStickOfTruth'' has four classes available, Warrior, Mage, Thief and Jew (which is something of a cross between a Monk and a Paladin, and inflicts more damage at low health). However, unlike a lot of RPGs, the class only determines what the New Kid's special attacks are. They can equip any weapon or armor they wish, though some have effects that are a little more beneficial to one class than the others.
24th Aug '15 10:47:35 PM TrevMUN
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* The {{MMORPG}} ''VideoGame/TreeOfSavior'' features a class system that combines elements of a PrestigeClass system with a JobSystem. There are four starting classes--Swordsman, Wizard, Archer, and Cleric--which each have their own families of classes. After a certain amount of job levels, a character reaches a new Rank, from which they'll have to make a decision--either stay as the class they are now (which can only be done three times in a row for a given class), or change to a different class (depending on what's available). IMC Games has said there will be 80 or so classes overall, meaning 20 possible classes for each basic class--as well as some hidden classes which will be available only after meeting certain requirements (''and'' with a population cap to boot).
** As a side note, this system is an evolution of what had originally been planned for ''VideoGame/RagnarokOnline'', when IMC Games' developers were still part of the original development team at Gravity Corporation.
18th Jul '15 6:11:29 PM Vios
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** ''VideoGame/BaldursGate''

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** ''VideoGame/BaldursGate''''Franchise/BaldursGate''
11th Jun '15 6:37:09 PM ashlay
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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'', and ''VideoGame/DarkSoulsIII''' have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to enhance and equip your character however you want.

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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'', and ''VideoGame/DarkSoulsIII''' ''VideoGame/DarkSoulsIII'' have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to enhance and equip your character however you want.
11th Jun '15 6:36:54 PM ashlay
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[[folder:Eastern RPGs]]

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[[folder:Eastern RPGs]][=RPGs=]]]


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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'', and ''VideoGame/DarkSoulsIII''' have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to enhance and equip your character however you want.
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